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Misawa Sachika - Unite (TV Size)

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Topic Starter
Losertic

CDFA wrote:

SPOILER
haha i don't know what that black haired chick is named but I would do her multiple times. → she's really.. :oops:

CDFA's Modding
Insane:
00:00:801 (4) - This feels weird to play mostly because it starts on the red tick, whereas the emphasis is on the white tick beforehand. → changed rhythm. http://osu.ppy.sh/ss/1211440
00:04:631 (6,7,8,9,10,11) - I'd rather have the jumps more spaced out from (6). I'm not saying to increase spacing, but I'm getting really confused having to go back to (8) since it's so close to (6) → hmm.. right. too close '6' note. http://osu.ppy.sh/ss/1211459
00:09:737 (1,2,3) - Would prefer it if these were in the same order as the previous notes → okay.
00:38:461 (2) - I know stacks are pretty but proper spacing is like having a personal stripper on your own private island. Make this spacing even so (3) isn't awkwardly shorter → (...maybe)it's pretty shape hmm. changed http://osu.ppy.sh/ss/1211697
00:45:801 (4) - ^ http://osu.ppy.sh/ss/1211694 like this?

Hard:
00:17:237 (2) - Remove clap. → Fixed.
00:34:312 (2) - WOAH. Jumps are fun when they're natural, and this doesn't feel all too natural → hmm. okay. it's too hard o.o i changed 1.1x distance.
00:38:301 (1) - Spinners should have some sort of meaning, weather it be a long held out note, or a low-key transitional area. This spinner is REALLY random. I'd personally just map this part. → remove spinner. add note(slider) http://osu.ppy.sh/ss/1211403
00:52:024 (5) - Add normal hitnormal on the end of this slider → hitnormal?.. umm. i don't know. (it's N:C1 Sound)
01:15:481 (2,3) - This is dying to be a jump → remove NC

Normal:
CLAPS ON 2 AND 4 pls → MAYBE IT'S MY MISTAKE.

Easy:
00:26:173 (1) - This would be better not overlapping → Fixed.
00:38:860 (1) - Add some sort of hitsound to this. Maybe like a whistle or finish or something → add soft-whistle
CLAPS ON 2 AND 4 ALSO pls → ALSO MAYBE IT'S MY MISTAKE.

It's a good start. The biggest issues I'm finding is that although you have a decent grasp of sparsely using jumps, its important to also look at how jumps play. Even if something looks visually pleasing and looks cool to play, sometimes it might be awkward to actually achieve. → thanks advice. (maybe it will be improved)
Thank you! ;)
Andraxy
HARD: Add a circle on white tick 00:34:152 (x383,y273)
Topic Starter
Losertic

TheANDRAXY wrote:

HARD: Add a circle on white tick 00:34:152 (x383,y273)

nice~ fixed this axis (444,320)

(it's my mistake. where is my note?)
yurunneram
Haru :3

EASY

00:17:556 (4) - Stack not perfect

00:26:173 (1) - Extend by half a beat

00:52:024 (4,1) - this is so much nicer

NORMAL

00:56:174 (3) - Blanket nicer?

Can't mod hard :< or insane :<< gomen

Wheeeeeeeeeeee~

lazy mod, dun give kudos

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Losertic

yurunneram wrote:

Haru :3 HELLO!

yurunneram's Modding
EASY

00:17:556 (4) - Stack not perfect → Fixed. like this. http://osu.ppy.sh/ss/1243051

00:26:173 (1) - Extend by half a beat → like this? http://osu.ppy.sh/ss/1243222

00:52:024 (4,1) - this is so much nicer → Fixed.

NORMAL

00:56:174 (3) - Blanket nicer? → Fixed.

Can't mod hard :< or insane :<< gomen

Wheeeeeeeeeeee~

lazy mod, dun give kudos → doesn't matter. 8-) you check some problems. and i fixed this. decisively reason- you tried first mod this beatmap.

You have been modded out by Yurun Ceroia Neram~
Thank you! ;)
jonathanlfj
so uhh the beatmap is corrupt for me when i tried to download it, i did some tweaking and was able to extract the files, but you might want to confirm if others are having the same issue

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i think the osz corruption is due to a file called "__ - normal-hitclap2" (yes it has 2 extra underscores and the dash) in the osz, not sure where it came from but you probably want to check if you have that in your local map folder and delete it
the timing at 01:05:110 is a bit off; add a red line at 01:05:145 and then restore the timing with another red line at 01:05:748. make sure to resnap everything!

[Easy]
00:04:471 (2) - might want a finish on the end to catch the cymbal crash
00:26:173 (1) - sounds more fitting if you ended this at 00:27:290; also add a finish on the start here
00:32:397 (2) - the rhythm difference here is somewhat hard to grasp for a newbie player; make this a slider ending at 00:32:876 instead
00:36:386 (1) - finish on start
01:00:003 - add a note here to cover for the vocals
01:02:876 (2) - use this rhythm instead, covers the down beat at 01:03:195: 01:05:748 (1) - finish on start

[Normal]
00:04:312 (3,4,5,6) - could use some whistles here so it doesnt sound too blant; i would add it on 00:04:312 (3,6)
00:22:024 (2) - lower this a bit, would flow better with 00:21:387 (1,3) (e.g. x:228 y:164)
00:42:290 - this should be covered with something; you can add a note here or use a 1/2 slider and then delete 00:42:450 (3)
01:02:876 (2) - use a 3-point slider here for a more natural curve
01:09:418 (3,6) - you can add whistles here too

[Hard]
use HP6, fits the overall note density of this diff better
00:10:056 (2) - should have a finish on the start here to match the cymbal in the music
00:23:620 (1,2) - use a better blanket here will make it look a lot nicer
00:33:354 - i would add a note here to catch the drum roll
00:42:290 (1) - NC here is not really necessary; if you want to keep this then move the next NC to start on 00:43:088 (2) instead
00:45:003 (1,2) - this would fit the music better if you used a rhythm like this: 01:00:641 (8) - NC here since combo is quite long
01:05:110 (4) - uhh break this into 3 notes? would fit the drum pattern in the music nicely (or repeat slider or anything else that covers 01:05:269)
01:09:737 (7) - clap with sliderslide? the clap is skipped over at 01:09:897
01:15:163 (6) - i would add a NC here to emphasize the finishing pattern

[Insane]
00:05:269 (6) - the stacking here is quite flow breaking; i would place this at somewhere like x:200 y:164 for a nice circular flow
00:10:056 (3) - finish on start
00:13:407 (8) - NC here, combo is way too long
00:25:216 (6,7) - try ctrl+g on this, would give a more interesting flow for playing
00:28:727 (1) - forgot clap on end
00:33:833 (5) - add a NC here, remove the one at 00:36:067 (1) and add one onto 00:36:386 (3); this way its neater and fits the music better
00:42:290 (5,1,2) - these 3 should be the same color since they belong to one jump
00:52:663 (11,12) - try moving these two like this, flows much better imo: 01:01:280 (3) - delete this note, because of the way you handled 00:50:907 (4,5) its really easy to think that the same rhythm applies here and miss-hit the note
01:04:790 (5,6) - due to the timing change mentioned before you could change this to one 3/4 slider to avoid timing confusion
01:12:135 (6,7,8,9) - this is easier to handle if you stacked 01:12:135 (6,7) together and 01:12:454 (8,9) together, leaving 01:12:773 (10) out of the stack

Well thats about it from me, let me know when you are done with fixing
Topic Starter
Losertic

jonathanlfj wrote:

so uhh the beatmap is corrupt for me when i tried to download it, i did some tweaking and was able to extract the files, but you might want to confirm if others are having the same issue

Black is suggestion
Blue is highly recommended
Red is unrankable

jonathanlfj's Modding
[General]
i think the osz corruption is due to a file called "__ - normal-hitclap2" (yes it has 2 extra underscores and the dash) in the osz, not sure where it came from but you probably want to check if you have that in your local map folder and delete it → okay! (it's copy files. it's my mistake. removed)
the timing at 01:05:110 is a bit off; add a red line at 01:05:145 and then restore the timing with another red line at 01:05:748. make sure to resnap everything! → nice. i don't know how thinking this fact

[Easy]
00:04:471 (2) - might want a finish on the end to catch the cymbal crash → Fixed.
00:26:173 (1) - sounds more fitting if you ended this at 00:27:290; also add a finish on the start here → fixed, but.. umm, it's too hard? well- i don't know. http://osu.ppy.sh/ss/1259465
00:32:397 (2) - the rhythm difference here is somewhat hard to grasp for a newbie player; make this a slider ending at 00:32:876 instead → Fixed. http://osu.ppy.sh/ss/1259470
00:36:386 (1) - finish on start → Fixed.
01:00:003 - add a note here to cover for the vocals → Fixed.
01:02:876 (2) - use this rhythm instead, covers the down beat at 01:03:195: → Fixed. http://osu.ppy.sh/ss/125950901:05:748 (1) - finish on start → Fixed.

[Normal]
00:04:312 (3,4,5,6) - could use some whistles here so it doesnt sound too blant; i would add it on 00:04:312 (3,6) → i missed. i'm already fixed this mod, but... umm where is my whistle sound?.. Fixed.
00:22:024 (2) - lower this a bit, would flow better with 00:21:387 (1,3) (e.g. x:228 y:164) → Fixed.
00:42:290 - this should be covered with something; you can add a note here or use a 1/2 slider and then delete 00:42:450 (3) http://osu.ppy.sh/ss/1259528 you find nice sound. Fixed. ah. but i think hard rhythm? umm..
01:02:876 (2) - use a 3-point slider here for a more natural curve :) http://osu.ppy.sh/ss/1259532
01:09:418 (3,6) - you can add whistles here too → Fixed.

[Hard]
use HP6, fits the overall note density of this diff better → Fixed.
00:10:056 (2) - should have a finish on the start here to match the cymbal in the music → Fixed.
00:23:620 (1,2) - use a better blanket here will make it look a lot nicer → like this! http://osu.ppy.sh/ss/1259559
00:33:354 - i would add a note here to catch the drum roll → change this. http://osu.ppy.sh/ss/1259581
00:42:290 (1) - NC here is not really necessary; if you want to keep this then move the next NC to start on 00:43:088 (2) instead → remove NC '1' note
00:45:003 (1,2) - this would fit the music better if you used a rhythm like this: → Fixed. http://osu.ppy.sh/ss/125958601:00:641 (8) - NC here since combo is quite long → Fixed.
01:05:110 (4) - uhh break this into 3 notes? would fit the drum pattern in the music nicely (or repeat slider or anything else that covers 01:05:269) → Fixed. http://osu.ppy.sh/ss/1259605 and changed some rhythm. http://osu.ppy.sh/ss/1259632
01:09:737 (7) - clap with sliderslide? the clap is skipped over at 01:09:897 → umm. fixed sliderslide. (but it's bad sound?.. i don't know.)
01:15:163 (6) - i would add a NC here to emphasize the finishing pattern → fixed, and changed some axis http://osu.ppy.sh/ss/1259638

[Insane]
00:05:269 (6) - the stacking here is quite flow breaking; i would place this at somewhere like x:200 y:164 for a nice circular flow → Fixed.
00:10:056 (3) - finish on start → Fixed.
00:13:407 (8) - NC here, combo is way too long → Fixed.
00:25:216 (6,7) - try ctrl+g on this, would give a more interesting flow for playing → nice.
00:28:727 (1) - forgot clap on end → Fixed.
00:33:833 (5) - add a NC here, remove the one at 00:36:067 (1) and add one onto 00:36:386 (3); this way its neater and fits the music better → like this? http://osu.ppy.sh/ss/1259691
00:42:290 (5,1,2) - these 3 should be the same color since they belong to one jump → 00:42:450 (1) - remove NC
00:52:663 (11,12) - try moving these two like this, flows much better imo: → it's pretty ;) 01:01:280 (3) - delete this note, because of the way you handled 00:50:907 (4,5) its really easy to think that the same rhythm applies here and miss-hit the note → :roll: hmmmm. make sure -change too hard this part? okay-
01:04:790 (5,6) - due to the timing change mentioned before you could change this to one 3/4 slider to avoid timing confusion → like this? http://osu.ppy.sh/ss/1259785
01:12:135 (6,7,8,9) - this is easier to handle if you stacked 01:12:135 (6,7) together and 01:12:454 (8,9) together, leaving 01:12:773 (10) out of the stack → Fixed.

Well thats about it from me, let me know when you are done with fixing
Thank you! ;)

also, re-check some hitsounds. redownload plz~~
jonathanlfj
alright quick recheck no kd

first of all you forgot to restore the timing at 01:05:748; add a red line there and resnap everything


[Easy]
00:26:173 (1) - since you didnt end this at the place i said, shorten it to 00:26:971 instead; fits the music much better imo

[Normal]
00:17:876 (4,1,2) - aline them properly (move 00:18:513 (1) towards bottom left)
01:04:950 (3) - due to the timing change this slider end is unsnapped (and you can't fix it unless you hack the osu code); i would recommend you remove it entirely and have a 1/2 slider starting at 01:05:145 instead

[Hard]
01:09:897 - unsnapped green line, resnap this preperly once you get that new red timing in here

[Insane]
00:33:035 (3) - you can replace this with a triplet to get that drum roll in the music
00:51:227 (5) - stack on 00:50:110 (10)?
01:04:790 (5,1) - hmm i meant that you could stack 01:05:145 (1) after 01:04:790 (5), something like this:
just make sure you have that red line added and the unsnapped stuff sorted out
Topic Starter
Losertic

jonathanlfj wrote:

alright quick recheck no kd
jonathanlfj's Modding

first of all you forgot to restore the timing at 01:05:748; add a red line there and resnap everything
ALL CHECK!

[Easy]
00:26:173 (1) - since you didnt end this at the place i said, shorten it to 00:26:971 instead; fits the music much better imo → Fixed. http://osu.ppy.sh/ss/1262412

[Normal]
00:17:876 (4,1,2) - aline them properly (move 00:18:513 (1) towards bottom left) → like this? http://osu.ppy.sh/ss/1262501
01:04:950 (3) - due to the timing change this slider end is unsnapped (and you can't fix it unless you hack the osu code); i would recommend you remove it entirely and have a 1/2 slider starting at 01:05:145 instead → Fixed.

[Hard]
01:09:897 - unsnapped green line, resnap this preperly once you get that new red timing in here → Fixed.

[Insane]
00:33:035 (3) - you can replace this with a triplet to get that drum roll in the music → like this? http://osu.ppy.sh/ss/1262461
00:51:227 (5) - stack on 00:50:110 (10)? → Fixed.
01:04:790 (5,1) - hmm i meant that you could stack 01:05:145 (1) after 01:04:790 (5), something like this: → good idea!

just make sure you have that red line added and the unsnapped stuff sorted out

thanks for recheck!!
jonathanlfj
alright everything looks fine on my end, good luck on your first rank!

Bubbled~
Mythiax
go, this song needs a ranked mapset.
Topic Starter
Losertic

jonathanlfj wrote:

alright everything looks fine on my end, good luck on your first rank!

Bubbled~
Thank you! you're my first bubble BAT ;)

Zeroarg wrote:

go, this song needs a ranked mapset.
thank you! ;)

also, i need your " Misawa Sachika - Unite (TV Size) " beatmap :D
NavyYa
버블!축하드려요 ㅋㅋ
Topic Starter
Losertic

[Navy] wrote:

버블!축하드려요 ㅋㅋ
감사합니다! ;)
Mythiax
It'll take ages until my version get ranked.

btw jonathanlfj, It's ok to have the (TV Size) in the title? I didn't found any official OST with TV Size version in it.
Topic Starter
Losertic

Zeroarg wrote:

It'll take ages until my version get ranked.

btw jonathanlfj, It's ok to have the (TV Size) in the title? I didn't found any official OST with TV Size version in it.

i think it's okay. 'TV Size' is a verbatim, TV Size. (Accel World televised in Japan.)

maybe, Misawa Sachika - Unite (TV Size) → It's Full Ver.
Beige
드디어! 축하드립니다 ㅎㅎ
Topic Starter
Losertic

W h i t e wrote:

드디어! 축하드립니다 ㅎㅎ
감사합니다! 8개월동안 뭘한거지
Zero__wind
good job
the map is much better now
I still remember the time whe I modded this ;w;
toara_fict
GO GO GO~~!
Topic Starter
Losertic

Zero__wind wrote:

good job
the map is much better now
I still remember the time whe I modded this ;w;
8 months ago.

toara_fict wrote:

GO GO GO~~!
KEEP GOING!

anyway, thank you guys
Lou-kun
Easy Desu!~ o w o
00:01:599 Add Note? :3
00:02:876 ^
00:04:152 ^
00:06:067 ^
00:06:705 ^
Decrease Kiai time ( ~ o n o ) ~


Insane Desu!~ o w o
00:20:269 since they are streams, Can chu please make them closer like this :3?

00:48:993 D-doesn't match with the song ; n ;
00:55:056 Add note? :3
01:15:801 distance note from the spinner? :3


Hard Desu!~ o w o
01:15:801 Distance note from spinner? :33
Topic Starter
Losertic

Lou-kun wrote:

Easy Desu!~ o w o
00:01:599 Add Note? :3
00:02:876 ^
00:04:152 ^
00:06:067 ^
00:06:705 ^
Decrease Kiai time ( ~ o n o ) ~ → i don't know this sentence.


Insane Desu!~ o w o
00:20:269 since they are streams, Can chu please make them closer like this :3? → umm, but it's not pretty ;w;

00:48:993 D-doesn't match with the song ; n ; → umm. i know. (maybe you said change 1/2 slider) but not bad........ not bad.
00:55:056 Add note? :3 → pass. i heard some hitsound this part 00:55:056 / but vocal end at 00:54:897
01:15:801 distance note from the spinner? :3 → dosen't matter!


Hard Desu!~ o w o
01:15:801 Distance note from spinner? :33→ dosen't matter!


lol another mod-desu

but sorry, non fixed.

thanks for your random mod ;)
[ Scarlet Red ]
General
First problem happens right in the beginning: 00:00:482 (1,2,3) - These notes do not start on a long line, or a measure start, I don't know if this could mess up your map or not but it does seem it'd be best to start on a measure start, try to change it, I'm not a genious with offset but I'm sure you can figure this out, but I don't think it'd be completely bad for your map, if it seems to work well do this for all difficulties!

Insane
00:06:705 (6,7) - These notes are sort of a bit weird, I suggest taking a look at them and maybe making a different pattern, since they could be a bit confusing.

There weren't really any flaws with this map, I thought it was very fun and amazingly good for your first map, kudos to you sir/ma'am (idk your gender)
Sonnyc
ㅋㅋㅋㅋㅋㅋ 왤캐 버블 맵에 모딩이 와요 ㅋㅋㅋㅋ
Topic Starter
Losertic

reyder wrote:

reyder's Modding
General

First problem happens right in the beginning: 00:00:482 (1,2,3) - These notes do not start on a long line, or a measure start, I don't know if this could mess up your map or not but it does seem it'd be best to start on a measure start, try to change it, I'm not a genious with offset but I'm sure you can figure this out, but I don't think it'd be completely bad for your map, if it seems to work well do this for all difficulties! → doesn't matter! it's nice offset(setting) also, i asked to BAT. (and some people.) it'll be alright.

Insane
00:06:705 (6,7) - These notes are sort of a bit weird, I suggest taking a look at them and maybe making a different pattern, since they could be a bit confusing. → understand. but maybe it's playable pattern (played this beatmap with some people. he(/she) said "ok")

There weren't really any flaws with this map, I thought it was very fun and amazingly good for your first map, kudos to you sir/ma'am (idk your gender)
thanks for your random mod!!

'a'

Sonnyc wrote:

ㅋㅋㅋㅋㅋㅋ 왤캐 버블 맵에 모딩이 와요 ㅋㅋㅋㅋ
평소에는 안오던게 버블되니 신기하게...
HelloSCV
1달 차기전에 다른 뱃이 모딩할줄 알았는데 ㅋㅋ

[Easy]
  1. 이지에서는 뉴콤보를 왠만하면 일관성있게 넣으시는걸 추천드려요
  2. 00:52:024 (4) - 이지에서는 다소 헷갈릴수있는 패턴인거 같은데요, 흐름에 맞게 이런으로 고치시는게 어떨까요?
[Normal]
  1. 00:08:620 - 여기 슬라이더틱에 굳이 클랩 소리를 넣을 필요는 없어보여요 좀 이상하게 들리기도하네요
  2. 01:04:153 (1,2) - 이건 진짜 운으로 찾은건데 ㅋㅋㅋ 1ms 언스냅이네요
[Hard]
  1. 하드도 틱레2 추천드려요
  2. 몇몇 힛사파트만 인세인 참고하셔서 고쳐주시면 될꺼같아요


[Insane]
  1. 개인적으로 틱레이트 2가좀더 박자감있는거같아요
  2. 00:08:301 (1) - 앞쪽에 클랩?
  3. 00:09:259 (2) - 이건 지워주시는게 좋을거같구요
  4. 00:24:897 (5,8) - 이 2개 슬라이더 "각각" 반대로 하면 플레이하기에 좀더 적합해질거같아요
  5. 00:36:386 (3) - 제 생각엔 클랩이 슬라이더의 끝부분이아닌 리핏 애로우쪽에 들어가야 배경 드럼음하고 맞는거같아요
  6. 00:37:184 (5) - 뒤쪽 클랩 지워주세요, 이유는 위와 같아요
  7. 00:37:503 (6) - 일관성때문에 피니시 넣어주셔야할듯
  8. 00:39:099 (4) - 이 노트같은 경우에는 이전 1번노트하고 스택시켜주시는게 좀더 플레이하기에 좋은거같아요
  9. 00:57:769 (11,1) - 피니시 넣으실때 실수를하신건지 아니면 의도된건지는 잘 모르겠는데 그래도 1번 슬라이더에 피니시 넣는게 음악하고 더 잘 어울려요
  10. 01:01:599 (4) - 여기 노트에 점프를 주는것보단 그냥 디스탠스를 지키시는게 어때요? 음악상 이 노트가 없다면 보컬이 강조되는느낌이라 좀 더 나은 느낌을 줄수있는데, 애석하게도 드럼 소리가 있어서 노트를 넣는건 좋은데 (물론 점프도 충분히 어울리긴 하지만) 1.0으로 배치하셨다면 그래도 좀더 노래와 어울렸을거라고 생각해요
  11. 01:13:407 (1) - 여기는... 말로 설명하기가 좀 힘들어서 코드로 드릴께요 (힛사)
    SPOILER
    72,120,73407,5,8,0:0:0:0:
    92,204,73566,1,0,0:0:0:0:
    132,56,73726,1,0,0:0:0:0:
    220,72,73886,1,8,0:0:0:0:
    276,236,74205,2,0,P|324:208|356:160,1,87.4999952316285,8|0,0:0|0:0,0:0:0:0:
    260,156,74524,1,8,0:0:0:0:
    384,32,74844,1,8,0:0:0:0:
    320,92,75003,1,0,0:0:0:0:


이 모딩하고 이전에 모딩 받으신것도 전부 확인하시고 pm 보내주세요

잇츠 타임 투 랭크
Topic Starter
Losertic

HelloSCV wrote:

1달 차기전에 다른 뱃이 모딩할줄 알았는데 ㅋㅋ 제가 운이 없었죠... orz 전부다 팅팅!

HelloSCV's Modding
[Easy]
  1. 이지에서는 뉴콤보를 왠만하면 일관성있게 넣으시는걸 추천드려요 → 뉴콤보 세팅이 정말 정말 정말 정말 어렵네요. 수정 완료.
  2. 00:52:024 (4) - 이지에서는 다소 헷갈릴수있는 패턴인거 같은데요, 흐름에 맞게 이런으로 고치시는게 어떨까요? → 헷갈릴수도 있군요. 그렇네요... 수정 완료. 그 뒤에 슬라이더&노트들도 위치들을 수정.


[Normal]
  1. 00:08:620 - 여기 슬라이더틱에 굳이 클랩 소리를 넣을 필요는 없어보여요 좀 이상하게 들리기도하네요
  2. 01:04:153 (1,2) - 이건 진짜 운으로 찾은건데 ㅋㅋㅋ 1ms 언스냅이네요 → 이런걸 어떻게 찾으시죠...????????
[Hard]
  1. 하드도 틱레2 추천드려요 → 수정 완료.
  2. 몇몇 힛사파트만 인세인 참고하셔서 고쳐주시면 될꺼같아요


[Insane]
  1. 개인적으로 틱레이트 2가좀더 박자감있는거같아요 → 수정 완료.
  2. 00:08:301 (1) - 앞쪽에 클랩?
  3. 00:09:259 (2) - 이건 지워주시는게 좋을거같구요
  4. 00:24:897 (5,8) - 이 2개 슬라이더 "각각" 반대로 하면 플레이하기에 좀더 적합해질거같아요 → 수정 완료.
  5. 00:36:386 (3) - 제 생각엔 클랩이 슬라이더의 끝부분이아닌 리핏 애로우쪽에 들어가야 배경 드럼음하고 맞는거같아요
  6. 00:37:184 (5) - 뒤쪽 클랩 지워주세요, 이유는 위와 같아요
  7. 00:37:503 (6) - 일관성때문에 피니시 넣어주셔야할듯
  8. 00:39:099 (4) - 이 노트같은 경우에는 이전 1번노트하고 스택시켜주시는게 좀더 플레이하기에 좋은거같아요 → 저 너무 변덕이 심한듯 ... 맨처음에 만들때 이렇게 만든걸로 기억하는데 보기에 이뻐서 바꾸고 지금 다시 고쳐보니 또 괜찮고.. 후. 아. 젠장.... 6번노트는 2번노트와 겹쳤습니다.
  9. 00:57:769 (11,1) - 피니시 넣으실때 실수를하신건지 아니면 의도된건지는 잘 모르겠는데 그래도 1번 슬라이더에 피니시 넣는게 음악하고 더 잘 어울려요
  10. 01:01:599 (4) - 여기 노트에 점프를 주는것보단 그냥 디스탠스를 지키시는게 어때요? 음악상 이 노트가 없다면 보컬이 강조되는느낌이라 좀 더 나은 느낌을 줄수있는데, 애석하게도 드럼 소리가 있어서 노트를 넣는건 좋은데 (물론 점프도 충분히 어울리긴 하지만) 1.0으로 배치하셨다면 그래도 좀더 노래와 어울렸을거라고 생각해요 → 원래는 6각형 모양으로 간격을 일정하게 찍었는데 이 맵에 점프가 후반에는 별로 없는점도 있고.... 이 패턴(짧지만)이 전 괜찮다고 생각해서.... 지금 현재가 좋은것 같아요.
  11. 01:13:407 (1) - 여기는... 말로 설명하기가 좀 힘들어서 코드로 드릴께요 (힛사) → 퉁-퉁 거리는 소리에 맞춰서 clap을 넣으셨네요. 굳굳...
    SPOILER
    72,120,73407,5,8,0:0:0:0:
    92,204,73566,1,0,0:0:0:0:
    132,56,73726,1,0,0:0:0:0:
    220,72,73886,1,8,0:0:0:0:
    276,236,74205,2,0,P|324:208|356:160,1,87.4999952316285,8|0,0:0|0:0,0:0:0:0:
    260,156,74524,1,8,0:0:0:0:
    384,32,74844,1,8,0:0:0:0:
    320,92,75003,1,0,0:0:0:0:

이 모딩하고 이전에 모딩 받으신것도 전부 확인하시고 pm 보내주세요

잇츠 타임 투 랭크
땡스 투 유어 모딩. ;)

아, 태그 하나 추가하겠습니다 - アクセル・ワールド (액셀 월드 일본어로 표기 한거...)

그리고 지금 히트사운드 완전 새걸로 노가다 중인데 다 끝나면 private message(맞죠?) 드리겟습니다. ;ㅁ;.
NightNine_old
Hi, I like this song!
just a few suggestions:
General
i prefer to use preview point at 00:42:450 or 00:52:663
Cb colors: (that's really doesn't mind, just my suggestion)
[Colours]
Combo1 : 38,49,255
Combo2 : 255,255,255
Combo3 : 49,23,153
Combo4 : 204,31,0


Normal:
00:48:514 (3,4) - If try stack (4,5), i make more sense maybe http://osu.ppy.sh/ss/1347049
Hard:
00:15:482 (3,4) - why not ctrl+G?

Insane:
00:12:184-00:13:727 this part feels too crowd, maybe you should try to move some notes of them like 00:13:407 (1,2) - http://osu.ppy.sh/ss/1347076

Good luck with this!
Sonnyc

Sonnyc wrote:

ㅋㅋㅋㅋㅋㅋ 왜 버블 팝 맵에 모딩이 와요 ㅋㅋㅋㅋ
Topic Starter
Losertic

NightNine wrote:

Hi, I like this song!
just a few suggestions:
NightNine's Modding
General
i prefer to use preview point at 00:42:450 or 00:52:663 → well... i don't think so.
Cb colors: (that's really doesn't mind, just my suggestion) → this color... too bright color.
[Colours]
Combo1 : 38,49,255
Combo2 : 255,255,255
Combo3 : 49,23,153
Combo4 : 204,31,0

http://osu.ppy.sh/ss/1349007 / http://osu.ppy.sh/ss/1349008


Normal:
00:48:514 (3,4) - If try stack (4,5), i make more sense maybe http://osu.ppy.sh/ss/1347049 → i don't want change < 00:48:514 (3) > this slider's angle
Hard:
00:15:482 (3,4) - why not ctrl+G? → it will be alright.

Insane:
00:12:184-00:13:727 this part feels too crowd, maybe you should try to move some notes of them like 00:13:407 (1,2) - http://osu.ppy.sh/ss/1347076 → ok-. but dosen't matter! it's ok

Good luck with this!
-i'll check your mod. (wait plz) CHECKED!

anyway thanks for your random modding! ;)

Sonnyc wrote:

Sonnyc wrote:

ㅋㅋㅋㅋㅋㅋ 왜 버블 팝 맵에 모딩이 와요 ㅋㅋㅋㅋ
:? :? 이제 랭크된 맵에서도 모딩이 올 기세입니다.
Topic Starter
Losertic
re-re-re-re... check hitsounds / 2014/02/21 21:45 KST (or GMT +9)

redownload please. thanks! ;)
jonathanlfj
checked the new hitsounds and stuff, seems good for me (thats a lot of green lines whoa)

Rebubbled~
Topic Starter
Losertic

jonathanlfj wrote:

checked the new hitsounds and stuff, seems good for me (thats a lot of green lines whoa)

Rebubbled~
thanks for your rebubbled ;)
HelloSCV
뉴콤보나 힛사 몇개 수정 가능한 부분이 있긴한데 별로 문제는 안돼서 그냥 넘어갔어요, 첫번째 랭크 축하드립니다!

Ranked!
Natsu
wow Losertic I remember modding this long time ago, congratz ♥ you deserve it c:
Kinomi
ah,i modded this long time ago
gratz~
Beige
축하드립니다!!
HabiHolic
축하드립니다!
toara_fict
Gratz~~‼︎
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