some suggestions, all about positions
lol I can't do hitsounds here because I think it's perfect already
[Easy]
00:02:564 (2) - x 276 y 208 < blanket with 00:00:650 (1) -
00:03:203 (1) - x 332 y 360 < blanket with 00:02:564 (2) -
00:05:118 (2) - x 276 y 208 < stack 00:02:564 (2) -
00:05:756 (1) - x 380 y 84
00:22:352 (3) - x 272 y 192
00:22:990 (4) - x 348 y 304, center point x 392 y 288
00:23:628 (1) - x 348 y 224, center point x 368 y 200
00:24:586 (2) - x 272 y 192 < stack 00:22:352 (3) - head
00:24:905 (3) - x 316 y 124
00:31:926 (2) - x 380 y 152, tail point x 340 y 276
00:32:884 (1) - x 244 y 192
00:34:160 (3) - x 404 y 236
00:34:639 (4) - x 412 y 124
00:34:958 (5) - x 352 y 72
00:36:394 (2) - x 200 y 116 < blanket with 00:35:437 (1) -
00:37:192 (3) - x 248 y 296
00:37:511 (4) - x 300 y 236
00:38:309 (1,2) - y 48
00:50:437 (1) - x 176 y 128
00:51:235 (2) - x 251 y 157 < unsnap grid to make this
00:51:554 (3) - x 324 y 188
[Normal]
00:13:415 (1) - x 464 y 244, center point x 424 y 308, tail point x 364 y 328 < blanket with 00:12:777 (4,5) -
00:14:054 (2) - x 280 y 268
00:16:288 (1) - x 192 y 244 < blanket with 00:15:650 (5) - tail
00:16:927 (2) - x 372 y 104
00:23:310 (1) - x 32 y 276 < blanket with 00:22:990 (4,2) -
00:25:543 (1) - x 364 y 336 < blanket with 00:25:224 (4) -
00:26:501 (2) - x 356 y 84
00:29:852 (4) - x 280 y 356, center point x 216 y 292, tail point x 220 y 208 < more curve so it will be blanket with 00:29:532 (3) -
00:30:969 (1) - x 438 y 108
00:31:607 (2) - x 328 y 160, tail point x 280 y 212
00:32:086 (3) - x 212 y 108
00:36:395 (2) - x 256 y 196, center point x 288 y 112 < blanket with 00:35:596 (1) - tail
00:47:884 (2) - x 200 y 60, tail point x 132 y 164 < blanket with 00:48:522 (3,4) -
00:58:735 (3) - tail point x 280 y 36 < blanket with 00:58:416 (2,3) -
01:02:884 (2) - x 320 y 260 < blanket with 01:02:245 (1) -
01:04:161 (1) - x 400 y 148
01:04:480 (2) - x 292 y 112
01:05:756 (1) - x 140 y 196, tail point x 160 y 72 < blanket with 01:04:480 (2) - tail
01:06:395 (2) - x 264 y 72
01:06:874 (3) - x 432 y 132
01:07:193 (4) - x 424 y 252
[Hard]
00:01:288 (3) - x 276 y 280
00:01:767 (4) - x 236 y 208, center point x 304 y 200, tail point x 356 y 260
00:04:321 (1,2,3,4) - curvy flow
- 00:04:321 (1) - center point x 364 y 288, tail point x 376 y 256
00:04:640 (2) - x 384 y 204
00:04:798 (3) - x 372 y 136
00:04:957 (4) - x 332 y 76
00:30:650 (6) - x 260 y 252
00:46:447 (3) - tail point x 340 y 304
00:46:926 (4) - x 268 y 256
00:47:564 (1) - x 220 y 176
00:47:883 (2) - x 360 y 160, center point x 304 y 88, tail point x 276 y 104
^ half heart shape
00:48:522 (3) - copy 00:47:883 (2) - then ctrl+H and ctrl+G, move to x 140 y 12000:46:926 (4,2) -
00:49:000 (4) - x 88 y 244
01:14:532 (1) - x 152 y 120
01:15:011 (2,3) - x 188 y 308
01:15:489 (4) - x 328 y 308
[Insane]
00:00:650 (1) - x 164 y 224
00:00:809 (2) - x 220 y 292
00:01:129 (3) - x 368 y 256
00:01:447 (4) - x 232 y 164, red point x 280 y 124
00:01:926 (1) - x 352 y 64
00:02:245 (2) - x 236 y 72
00:02:564 (3) - x 144 y 116
00:02:884 (4) - x 80 y 192
00:03:203 (1) - x 104 y 300
00:03:362 (2) - x 104 y 300, tail point x 192 y 332 < blanket 00:03:681 (3) -
00:12:139 (4) - center point x 132 y 316 < blanket 00:12:458 (5) - head
00:12:458 (5) - center point x 164 y 180 < blanket 00:12:777 (6) - head
00:12:777 (6) - center point x 304 y 192, tail point x 348 y 208 < blanket 00:13:096 (7) - head
00:16:607 (2) - x 288 y 312, center point x 212 y 356, tail point x 132 y 328 < blanket 00:17:086 (3) -
00:17:884 (6) - tail point x 460 y 88 < to make 00:18:203 (7) - stacks 0.00x DS
00:18:203 (7) - x 447 y 92
00:26:501 (5) - x 260 y 172
00:26:660 (6) - x 176 y 200
00:26:979 (7) - x 236 y 44
00:29:532 (5) - x 160 y 128 < blanket 00:29:213 (4) -
00:29:852 (6) - x 132 y 208 < blanket 00:29:532 (5) -
00:33:362 (4) - x 340 y 260 < blanket 00:33:043 (3) -
00:37:511 (6) - x 412 y 96 < blanket 00:37:192 (5) -
00:46:288 (6) - x 356 y 200 < blanket 00:45:969 (5) -
00:47:884 (2) - center point x 140 y 312, tail point x 232 y 316 < to make 00:48:362 (3) - stacks 0.00x DS
00:48:362 (3) - x 224 y 319
00:48:522 (4) - x 316 y 264
00:50:915 (4) - tail point x 264 y 216 < to make 00:51:235 (5) - stacks 0.00x DS
00:51:235 (5) - x 269 y 222
00:51:554 (6) - x 436 y 212
00:52:352 (7) - x 472 y 88
00:52:511 (8) - x 512 y 168
00:52:671 (1) - x 436 y 212
00:56:181 (4) - x 180 y 160
00:57:777 (1) - ^
00:58:894 (4) - ^
00:59:054 (5) - x 160 y 244
00:59:213 (1) - x 176 y 328, center point x 224 y 304, tail point x 240 y 272 < blanket 00:59:054 (5) -
00:59:532 (2) - x 256 y 200 < stack tail with 00:58:894 (4) -
00:59:852 (3) - x 252 y 120 < stack with 00:58:734 (3) -
01:00:011 (4) - x 336 y 144
01:13:894 (4) - x 220 y 72
01:14:213 (5) - x 276 y 236
01:14:532 (6) - x 260 y 156
^ hexagon shape
01:14:851 (7) - x 384 y 3201:13:256 (7,1,2,3,4,6) -
01:15:011 (8) - x 320 y 92
your placement are tidy
that's all, good luck for ranked!