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Train - Drive By

posted
Total Posts
61
Topic Starter
Nemis
This beatmap was submitted using in-game submission on giovedì 6 giugno 2013 at 20:29:52

Artist: Train
Title: Drive By
Tags: Collab Collaboration Reiji-RJ Ayu Roxas Alternative Pat Monahan Rob Hotchkiss Jimmy Stafford Charlie Colin Scott Underwood
BPM: 122
Filesize: 7596kb
Play Time: 03:09
Difficulties Available:
  1. Collab (4.92 stars, 483 notes)
  2. Hard (4.5 stars, 331 notes)
  3. Normal (2.86 stars, 217 notes)
Download: Train - Drive By
Information: Scores/Beatmap Listing
---------------
Collab - by Reiji-RJ and me
Hard - by Ayu
Normal - by me
Storyboard - by Roxas
- https://osu.ppy.sh/s/68040
Reiji-RJ
Yaaaay \(^o^)/
Lally
\*-*/
Ayu
Reiji-RJ YOU ARE MY HERO
Topic Starter
Nemis
Added Ayu's Hard *-*
Reiji-RJ

Ayu wrote:

Reiji-RJ YOU ARE MY HERO
o\\\o
Topic Starter
Nemis
Pending :)
Andrea
~General~
  1. The files sb\nemis.png and sb\reiji-rj.png seems to be unused, remove them.
  2. Make the kiai consistent between the difficulties, it would be nicer.
~Normal~
  1. This difficulty is good, the only thing is that you spammed 1/2 all the way, it's kinda boring to play.
~Hard~
  1. 00:34:700 (5) - New combo due to the pattern change, to make it easier to read for players.
  2. 00:37:405 (1) - Why did you end this slider on blue tick? It sounds really bad, end it on red instead.
  3. 01:01:011 (1) - Same as above, please consider changing this.
  4. 01:42:323 (1) - Once again, this slider plays really bad if you end it on the blue tick.
  5. 02:05:929 (1) - Same as above, please consider changing this.
  6. 02:29:536 (1) - This slider is touching the HP Bar, try moving it down a bit possible.
  7. 02:37:405 (1) - Same stuff once again about the blue tick.
  8. 03:01:011 (1) - Guess what? Yeah, you know.
  9. 03:07:896 (1,1,1,1,1) - This new combo spam doesn't make sense at all, please remove it.
~Collab~
  1. 00:34:454 (3,4) - This pattern is pretty tricky and hidden imo, try making it a bit more visible.
  2. 02:36:667 (1) - I'd prefer if you silence the slidertick here, it sounds loud and annoying on such a calm part of the song.
  3. 02:53:388 - It feels like you're missing a note here, add it maybe? Your choice though.
  4. 03:08:880 (1) - Remove this new combo, it's useless.
Nice map as always! Though you should consider about using a break on Hard difficulty as well.
Loooctav
Hey~ I can make Easy? e.e
Topic Starter
Nemis

ThoomyyxD wrote:

Hey~ I can make Easy? e.e
I don't think it's needed here, I will contact you for my next mapset maybe :3
puncia
Uhuu hi Nemis :3

[Collab]
00:11:831 (5,6,7) - What about fixing the spacing here?
00:34:454 (3,4) - I'd move the hidden slider
01:46:257 (1,2,3) - this triple is a bit strange, change it?
01:56:585 (1) - Useless new combo imo D:
02:13:306 (5,6,7) - I'd increase the spacing on this
02:13:306 (5,6,7) - I'd add a new combo here
02:42:814 (5,1,2) - Try to fix this blanket maybe
03:04:454 (4,5,1,2,1,2,1,2,1,2) - Maybe fix the spacing in this whole pattern?
03:08:880 (1) - I'd remove this combo

[Hard]
01:10:109 (6) - Add some drums or something here :D
01:10:847 (1,2,3) - This will look cool if you make a perfect triangle
01:26:339 (5) - I'd stack this beat under 01:24:864 (2) -
01:54:618 (2,3) - Again, this blanket fixed maybe?
02:13:798 (1) - Put a break here (other diffs have a break too)
02:36:667 (8) - I'd remove this drum sound

[Normal]
02:36:913 (3) - Again, I'd remove this drum sound

Awesome map >w<
Pizza Kun
[General]

Nulla da dire buona map owo

[Collab]

00:06:667 (2) - move: X:344 || Y:100

00:27:323 (3) - like this:


00:28:060 (2) -



00:40:355 (3,4,5,1) - try this

304,152,40355,2,0,P|336:188|432:180,1,143.999995605469,0|8,0:0|0:0,0:0:0:0:
408,160,40847,2,0,P|406:103|378:63,1,95.9999970703126
352,52,41216,1,0,0:0:0:0:
316,36,41339,6,0,L|172:52,1,143.999995605469,0|0,0:0|2:0,0:0:0:0:

00:59:536 (2,3,4) - uhm




01:10:847 (1) - stack better with 01:10:355 (6)

01:24:618 (5) - ^ with 01:23:634 (3)

02:35:683 (7,8) - swap notes

02:58:060 (5) - stack better with 02:57:323 (2)

da 02:25:601 a 02:29:536 - (ita) direi di fare un aumento del volume progressivo

[Hard]

00:35:191 (6,7,8) - Move:

6: X:260 || Y:328
7: X:248 || Y:230
8: X:236 || Y:312

02:36:175 (6) - X:216 || Y:140

02:58:060 (3) - stack with 02:56:831 (7)
RikiH_
Solo suggerimenti.

Normal

00:55:109 (3) - 84|260 perchè al momento mi sembra un po' troppo appiccicata allo slider precedente
00:57:077 (1) - Secondo me con ctrl+j scorre meglio
01:04:946 (1) - Anche qui
01:22:159 (6,1) - Potresti blankettarli
01:31:011 (1) - 284|384 perchè anche questo mi sembra troppo attaccato allo slider...
02:02:978 (3) - Anche qua userei ctrl+j, magari blankettandolo con lo slider seguente

Hard

00:34:700 (5,6,7,8) - I'm not sure about it, it looks a bit random...
01:25:355 (3,4,5) - Not a big problem but I think 5 is supposed to be stacked with 2
01:42:077 (3) - Add a clap to emphasize the drums?
02:07:650 (3) - 88|83 to make it symmetrical with the previous slider (if you look closely you can see that the ball is perfectly into the slider)
02:41:831 (1,2) - Like this, to make a circle and flow better
03:07:896 (1,1,1,1,1) - In my opinion this spam is too much... Also, why did you stack the last two notes?

Collab

00:25:109 (4,5,6) - Stack them properly
00:29:782 (1,3) - Blanket them better
00:34:454 (3) - Maybe you should use the same shape of 00:33:962 (2)
00:41:339 (1,2) - Stack pls
00:49:946 (4) - 160|320 or something like this because the pattern is supposed to be circular
00:54:618 (5,1) - Stack again
01:26:585 (1,3) - Stack! (Yes, I'm nazi with stacks)
01:33:716 (4) - Ctrl+r for flow?
01:57:568 (3) - I think you forgot a NC here
01:59:044 (3,4) - Stack
02:04:946 (3,4) - Don't hate me

Controlla tutti gli stack fatti male e fixali perchè sono orribili da vedere/giocare :( Per il resto gg
Dariuski
[Collab]
01:01:749 (2,3,4) - Here the hitsounds sound a bit weird
01:29:536 (3,4,5,6,7,8) - Perfect triangle maybe? XD
01:37:405 (3,4) - I would use CTRL+G here because it's more fun
01:38:634 (1) - I would move this note under 01:37:650 (4) - this one
01:41:585 (3,4,5,6) - I would make a stream here
02:53:388 (2) - Add a note here
03:04:454 (4,5,1,2,1,2,1,2,1,2) - Here the spacing is strange

[Hard]
00:35:191 (1) - Add a new combo
00:51:667 (1) - Remove new combo
00:52:159 (1) - Remove new combo
01:56:585 (1) - Remove new combo
01:57:077 (1) - Remove new combo
02:13:798 (1) - Why don't you put a break here just like the other mappers?
02:51:667 (1) - Remove new combo
02:52:159 (1) - Remove new combo
03:08:142 (1,1,1,1) - Remove new combos

[Normal]
cool enough ~
Topic Starter
Nemis
mods spam

hell yeah :D
Kecco
• Overall •
- L'immagine di background ha un colore rosso scuro, e tu l'hai scelto anche come colore per le note. Per problemi di visibilità, ti chiederei di cambiarlo.

• Collab •
01:24:618 (5) - Sovrapponilo allo slider 01:23:634 (3) - ?
01:49:454 (4) - Mandalo un po' giù? Tipo così http://puu.sh/2YOjK.jpg Fa più figo xD
02:28:798 (6) - New combo?
02:58:060 (5) - Questo te lo concedo :P

È tutto :P Le altre diffs sono apposto.
Leader
sciao belo

[Normal]
  1. 00:42:814 (3,4) - Boh, sposta il (3) più in giù e fixa lo slider in modo che escano meglio esteticamente tipo questo q.q
  2. 02:03:962 (4) - NC maybe?
[Hard]

  • As others said, you could have the same break as other diffs
  1. 00:33:716 (1,2,3,4,5) - Ugh, kinda bad. Consider doing something like http://osu.ppy.sh/ss/770524
  2. 01:39:372 (3,4) - x:16 y:144 fits better imo
[Collab]
  1. 00:30:519 (3) - Do like this (http://osu.ppy.sh/ss/770531), it plays much better! :3
  2. 01:01:011 (1) - Flip slider? For example moving anchor point to x:200 y:324 or something like that
  3. 01:24:618 (5) - Stack on 01:23:634 (3) - beginning?
Nothing much to point out, great map. :3
riffy
Choo~choo~

[General]
  1. Try to keep kiais consistent between diffs. It feels quite wierd that kiais on [Collab] are a bit different
  2. Enable letterboxes during breaks. No need to keep them disabled here!
  3. Only one break for 3 minutes long song? Are you sure? Try to add one more at least on [Normal]!
  4. Consider using Slider Tick Rate 2 because it fits with music better, imo.
[Normal]
  1. Well, sinceyou're using 1/1 patterns only, try to reduce HP Drain and OD by 1 tick. It will keep mapset more balanced.
    Note: in fact, I'd recommend to use AR5 and HP/OD: 4 here because song is quite energetic.
  2. 01:09:372 (1,2) - let's try to emphasize drums here by re-arranging your pattern a bit. It will look like cirle and 1/2 slider with repeat. examle
  3. 01:22:159 (6) - nazi - you can make this slider kinda symmerical with (5) by making cute blanket slider. uguuuu
  4. 02:30:028 (1) - isn't it too soon after spinner for the easiest diff? Beginners will be confused.
    Note: this is the easiest diff, so it should be passable for beginners
  5. 02:35:437 - you need a circles here to follow vocals ('but') and to make previous combo a bit longer. (02:33:962 (1) - ) one object long combo may confuse players a bit :<
  6. 02:36:913 (3) - try to replace this slider with two circles? Or at least remove that drum finish from this slider because it sounds too awkward here.
[Hard]
  1. 00:35:191 (6) - I guess you'd better place a new combo here to make comboing consistent. What's more it will help us to read this stacked pattern.
  2. 00:37:405 (1) - You don't use 3/4 patterns a lot, do you? Well, this slider feels quite awkward here, how about making 1/4 shorter? At least try to silince it's tail because loud normal hitsound is too loud there :<
    Note: 01:01:011 (1) -01:42:323 (1) - 02:05:929 (1,2) 02:37:896 (2) - same happens here. Now I'm pretty sure that you need to reduce volume on slider's tail.
  3. 00:51:175 (1,2,1,2,1,2) - nazi - how about unstacking them a bit, to make thm look better? I'm pretty sure that something like this will make your patterns even more awesome.
    Note: 01:56:093 (1,2,1,2,1,2) - 02:51:175 (1,2,1,2,1,2) - same happens here. Apply this suggestion for all similar patterns or ignore it.
  4. 02:29:536 (1) - try to avoid overlaps with skin elements. THis overlap with HP-Bar looks messy and kinda ruins this amazing diff. The whole diff has awesome flow wih cute patterns, dn't ruin it with one silly overlap :< overlap.jpg
  5. 03:07:896 (1,1,1,1,1) - for some reason this NC Spam annoys me so much. Well.. you have no actual reason to place so many NCs here :< can you remove it?
[Collab]
You should explain where's your parts and where's RJ's parts. :<
  1. 00:21:421 (4,5,1) - nazi - almost every following 1/4 triplet is stacked, consider stacking these notes, too. You know, it's better to keep patterns consistent :<
  2. 00:25:847 (1,2) - I can't say that this jump flows god here. It's kinda unexpected for a calm part of the map. At least try to rreduce DS here a bit :< That jump would PERFECTLY fit during kiai, but not here :<
    Note: same 00:28:552 (3) - here and so on. I wion't even point out every pattern like this. If you'll want to fix it - you can do it yourself.
  3. 02:06:421 (2,3,4) - nazi - this kind of stacks is kinda unusual for this diff. Stack them with 2's tail or unstac 'em all! It will make pattern easier-readable.
~~~~~~~~~~~~~~~~~~~~~~
Good luck.
Nwolf
Woof

[Normal]
02:25:601 (1) - End spinner at 02:29:044

[(Ayu's) Hard]
00:29:290 (1) - Maybe change to circle+1/2 slider, doesn't really... feel good

[Collab]
meep

gl for rank :3
Ayu
http://puu.sh/30UqE.osu

Thanks -Bakari- /o/
Chyo-Kun
Mi hai chiesto di moddare una mappa senza errori.

3 Stars
Topic Starter
Nemis
Fixed my parts & updated (no changes for Rei)
Roxas
Bold: must fix

[General]
Ti suggerisco di convertire il bg in .jpg (non si nota tanto la differenza di qualità)
Inconsistency in Kiai Times: Collab should have these kiai times.
SPOILER
Kiai #1: Starts on 00:37:405, ends on 00:53:019
Kiai #2: Starts on 00:53:142, ends on 01:08:880
Kiai #3: Starts on 01:42:323, ends on 01:57:937
Kiai #4: Starts on 01:58:060, ends on 02:13:798
Kiai #5: Starts on 02:37:405, ends on 02:53:019
Kiai #6: Starts on 02:53:142, ends on 03:08:880

[Normal]
01:31:011 (1) - Muovilo in 284|380, dove è ora non è bellissimo xD
01:37:896 (4) - Muovi il secondo punto dello slider (quello in mezzo) un grid in giù, lo vedo meglio curvato nell'altro senso
02:30:519 (1) - Add new combo
02:31:011 - Aggiungi clap?
02:31:995 - ^
02:32:978 - ^ insomma hai capito il pattern, io ce li sento bene i clap
02:50:683 (2) - Fai un blanket migliore con l'(1) (sposta il 2 più a destra)

[Hard]
Delete the whole diff and remap bb <3

00:12:323 (2) - You can make a sort of blanket with the srart of (4) like this: 00:35:191 (1,2,3) - Use 0.1x distance instead of stacking: 00:59:536 (2) - I don't like this slider, try a thing like this? 01:13:552 (6) - Better stack *runs
02:13:798 - Add a circle here?
02:48:224 (5) - This touches the HP bar, consider to change it

[Collab]
I can't see the names... And in the .osu file there's not sb. Why don't you make it? D: I can make it for you
Check the stacks, some of them are not perfect xD

For the rest it is perfect.

Good luck!
Topic Starter
Nemis
Updated, added roxas's sb
Chewin

Nemis wrote:

Updated, added roxas's sb
add him to the tags
Topic Starter
Nemis
Done
Reiji-RJ
There is a mistake in sb D:
02:25:601 ~ 02:37:405 - my part
02:37:405 ~ 02:53:142 - Nemis'
02:53:142 ~ end - my part
Roxas
My bad, now it should be okay

SPOILER
[Events]
//Background and Video events
0,0,"Drive By.png",0,0
//Break Periods
2,133998,144851
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"sb\reiji-rj.png",560,454
S,0,5929,21913,0.67
F,0,5929,6421,0,1
F,0,21421,21913,1,0
F,0,37405,37896,0,1
F,0,52896,53388,1,0
L,37405,16
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
L,45273,17
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
F,0,68880,69372,0,1
F,0,86339,86831,1,0
S,0,68880,86831,0.67
F,0,102323,102814,0,1
F,0,117814,118306,1,0
L,102323,16
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
L,110191,17
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
S,0,145601,157650,0.67
F,0,145601,146093,0,1
F,0,157159,157650,1,0
F,0,173142,173634,0,1
F,0,188634,189126,1,0
L,173142,16
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
L,181011,16
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
Sprite,Foreground,Centre,"sb\nemis.png",561,454
S,0,21667,37650,0.67
F,0,21667,22159,0,1
F,0,37159,37650,1,0
F,0,53142,53634,0,1
F,0,68634,69126,1,0
L,53142,16
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
L,61011,17
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
S,0,86585,102568,0.67
F,0,86585,87077,0,1
F,0,102077,102568,1,0
F,0,118060,118552,0,1
F,0,133552,134044,1,0
L,118060,16
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
L,125929,16
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
F,0,157405,157896,0,1
F,0,172896,173388,1,0
L,157405,16
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
L,165273,17
S,0,0,123,0.67,0.7
S,0,123,245,0.7,0.67
S,0,245,492,0.67
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0
Topic Starter
Nemis
Fixed :D
Chewin
Hello, surprise :3

General

  1. Nella Collab i kiai : http://puu.sh/39AHf.png usa gli stessi kiai delle altre difficoltà. Differiscono per pochi secondi e non ne vedo il motivo sinceramente
Normal

  1. 00:30:028 (1,2,3,4) - Non mi piace come flowa questo pattern. Perchè invece dei circle 00:31:011 (2,3) non usi un circle (2) e poi un 1/1 slider e di nuovo un circle?
    SPOILER


    144,256,30028,6,0,P|152:208|136:160,1,100,8|0,0:0|0:0,0:0:0:0:
    68,88,31011,1,8,0:0:0:0:
    148,28,31503,2,0,L|252:48,1,100,0|8,0:0|0:0,0:0:0:0:
    348,52,32487,1,0,0:0:0:0:
    288,132,32978,2,0,P|284:152|288:184,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
  2. 01:54:126 (1) - Boh piccola cosa: muovi questo slider qualche grid in su? E' quasi offscreen e visto che è la difficoltà più facile eviterei di piazzarlo laggiù xD
  3. 02:46:257 (2) - Curvalo verso il basso invece così scorre meglio insieme con lo slider 02:44:782 (4) che è curvato in alto: http://osu.ppy.sh/ss/797004
  4. 03:08:880 (7) - New combo? :3
Hard

  1. OD & HP -1
  2. 00:29:290 (1) - If I was you I would map the downbeat on the middle of that slider. Using this rhythm you could make something like this: http://osu.ppy.sh/ss/797014
  3. 01:10:109 (6) - Drum clap on the slider's tail as the normal diff?
  4. 01:12:568 (4) - Same of 00:29:290 (1)? Same for the next parts as well, like 01:22:405 (4) and so on
  5. 01:24:618 (1,2) - To keep consistency with previous part, remove new combo from (1) and add it on the current (2). Moreover, you should add whistles like you did for 00:19:946 (1,2,3,4)
  6. 01:39:618 (4,5,6) - Whistles and new combo con (4) like: 00:35:191 (1,2,3)
  7. 02:58:060 (3) - (nazi) but it would be better to stack this slider with 02:56:831 (7) fixing the next elements as well (like the blanket with 02:59:044 (1))
Collab

  1. 00:25:109 (4,5,6) - Questo stack è proprio bad (controlla in testplay e vedi). Fossi in te fixerei perchè a me non piace proprio
  2. 00:34:823 (4) - x 380 y:168?
  3. 01:24:126 (4) - x:304 y:52 http://osu.ppy.sh/ss/797089
  4. 01:39:372 (4) - Muovi il secondo waypoint in x:160 y:364, flowa meglio curvato così
  5. 01:40:847 (2) - Lo invertirei con CTRL + G
  6. 01:57:568 (3) - New combo
  7. 02:01:503 (5,6,1) - Stessa cosa di prima riguardo lo stack
  8. 02:28:552 (5) - New combo
  9. 02:35:191 (6) - ^ (due to new 1/1 rhythm)
  10. 02:39:372 (1,2,3,4,5,6,1) - Flowa male ç_ç Posizionali in questo modo?
    SPOILER


    32,52,159372,6,0,L|136:60,1,95.9999970703126
    368,144,159864,2,0,L|264:152,1,95.9999970703126,8|2,0:0|2:0,0:0:0:0:
    188,328,160355,2,0,P|260:340|336:292,1,143.999995605469
    321,309,160847,1,8,0:0:0:0:
    144,236,161093,1,0,0:0:0:0:
    144,236,161216,1,0,0:0:0:0:
    144,236,161339,6,0,P|104:228|36:236,1,95.9999970703126
Very, very nice. Call me back.
Topic Starter
Nemis

Chewin wrote:

Hello, surprise :3

General

  1. Nella Collab i kiai : http://puu.sh/39AHf.png usa gli stessi kiai delle altre difficoltà. Differiscono per pochi secondi e non ne vedo il motivo sinceramente
Normal

  1. 00:30:028 (1,2,3,4) - Non mi piace come flowa questo pattern. Perchè invece dei circle 00:31:011 (2,3) non usi un circle (2) e poi un 1/1 slider e di nuovo un circle? Ok
    SPOILER


    144,256,30028,6,0,P|152:208|136:160,1,100,8|0,0:0|0:0,0:0:0:0:
    68,88,31011,1,8,0:0:0:0:
    148,28,31503,2,0,L|252:48,1,100,0|8,0:0|0:0,0:0:0:0:
    348,52,32487,1,0,0:0:0:0:
    288,132,32978,2,0,P|284:152|288:184,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
  2. 01:54:126 (1) - Boh piccola cosa: muovi questo slider qualche grid in su? E' quasi offscreen e visto che è la difficoltà più facile eviterei di piazzarlo laggiù xD Ok
  3. 02:46:257 (2) - Curvalo verso il basso invece così scorre meglio insieme con lo slider 02:44:782 (4) che è curvato in alto: http://osu.ppy.sh/ss/797004 Ok
  4. 03:08:880 (7) - New combo? :3
Ok

Collab

  1. 00:25:109 (4,5,6) - Questo stack è proprio bad (controlla in testplay e vedi). Fossi in te fixerei perchè a me non piace proprio Ho sistemato leggermente la direzione dello slider, ma non ho intenzione di cambiare il percorso dello stack
  2. 00:34:823 (4) - x 380 y:168? Ok
  3. 01:24:126 (4) - x:304 y:52 http://osu.ppy.sh/ss/797089
  4. 01:39:372 (4) - Muovi il secondo waypoint in x:160 y:364, flowa meglio curvato così Ok
  5. 01:40:847 (2) - Lo invertirei con CTRL + G Preferisco così!
  6. 01:57:568 (3) - New combo REI
  7. 02:01:503 (5,6,1) - Stessa cosa di prima riguardo lo stack Quì lascio così
  8. 02:28:552 (5) - New combo REI
  9. 02:35:191 (6) - ^ (due to new 1/1 rhythm) REI
  10. 02:39:372 (1,2,3,4,5,6,1) - Flowa male ç_ç Posizionali in questo modo? Ho solo abbassato di poco (2), a mio parere flowa abbastanza bene
    SPOILER


    32,52,159372,6,0,L|136:60,1,95.9999970703126
    368,144,159864,2,0,L|264:152,1,95.9999970703126,8|2,0:0|2:0,0:0:0:0:
    188,328,160355,2,0,P|260:340|336:292,1,143.999995605469
    321,309,160847,1,8,0:0:0:0:
    144,236,161093,1,0,0:0:0:0:
    144,236,161216,1,0,0:0:0:0:
    144,236,161339,6,0,P|104:228|36:236,1,95.9999970703126
Very, very nice. Call me back.
Thanks <3 I wait Ayu and Rei :D
Reiji-RJ
http://puu.sh/39Dzi.osu
Fixed, thank you!
Topic Starter
Nemis
Updated :3
Ayu
http://puu.sh/39ESj.osu

fixed everything from chewin
Topic Starter
Nemis
Thanks :3 Updated
Chewin
I enjoyed each diff of this mapset, good job.

Bubbled ~
Topic Starter
Nemis

Chewin wrote:

I enjoyed each diff of this mapset, good job.

Bubbled ~
Yah <3 Thanks

EDIT: whoops i forgot a clap 01:31:011 (2) - here D: added now
Chewin

Nemis wrote:

EDIT: whoops i forgot a clap 01:31:011 (2) - here D: added now
Bubble repaired
Topic Starter
Nemis

Chewin wrote:

Nemis wrote:

EDIT: whoops i forgot a clap 01:31:011 (2) - here D: added now
Bubble repaired
ty <3
mancuso_JM_
Hi! I feel that I need to mod this map :P

[General:]

The difficulties names should be consistent between them, I mean you remark that ''Collab'' is a collaboration map, but you didn't remark that Hard is a Guest difficulty. I think sounds more coherent if you use 'Ayu's Hard or use Insane in the Collab. I think the second option is the best so far because you have storyboarded the name of both of you, so when you play the map will be kinda obvious that this map is a Collaboration map.

[Normal:]

Settings:
--> Hmm.. I'd reduce the HP Drain Rate by 1 tick for a better spread (HP-1)

• 00:05:929 - 00:21:667 - In this section you can use some normal sampleset in this section. The soft normal sound doesn't represent properly the music and everything sound really quite and empty. You should give it a try, really.

- Well, I generalize that. I don't understand why you don't combined your hitsounds, I mean in some sections you only use claps (and some random finish) in other sections you only add Whistle, when this music it's pretty rich in rhythm and deserves more combined sounds. Believe me, they sound really fine and make the diff. more ''complete''. As I suggested in the section mentioned above, I highly recommend you to use more hitsounds and make more combined hitsounds patterns. It's up to you, you know but please, do it ;__;

• 00:36:913 (5) - This is the kiai start, I think that deserves a better emphasize. Would be better if you remove the reptition, and add a Note in 00:37:405. After that you should add a New Combo in this new note, btw you can fix this really simple doing a Reverse Selection (Ctrl+G) in (5) and then add the Note :P
• 00:52:650 (4) - Same suggestion as above, to emphasize this flash kiai (that means an important section in the chorus) remove the repetition in this Slider and add a Note in 00:53:142.
• 01:08:388 (4) - Same as above due to the chorus end. Remove the repetition and add a Note in 01:08:880. Well, exactly the same xD
• 01:22:159 (6) - *Nazi* - A curvy slider works better than this stright one. You should change it
• 01:41:831 (5) - Same suggestion as previous chorus, I think you know what you need to do
• 01:57:568 (6) - (^)
• 02:13:306 (5) - (^). Well, you should applied that in the last chorus.
• 03:08:880 (7) - Hmm.. I'd add a New Combo here

- Pretty nice map, other than that everything looks fine to me.

[Hard:]

• 00:19:700 - This whistle is useless imo, you should remove it
• 00:36:667 (4) - A drum addition clap sounds excellent here at the slider beginning. It follow properly the drums, try it :P
• 02:13:798 (5) - I recommend a new combo here
• 03:08:880 (5) - (^)

- Plays really well. So, I don't want to suggest any other thing xD

[Collab:]

Nemis:

• 00:25:847 (1,2) - I found this jump kinda exaggerated, and it doesn't flow really good to me. Maybe a Ctrl+G in (2) and some other little tweak will help you to fix the flow here
• 00:34:823 (4) - Plays much better if you do a Reverse selection in this slider (Ctrl+G) and move this Slider to x:376 y:168
• 00:57:200 (x) - I really expected a note here
• 01:39:372 (4,5) - *Nazi*- Stack them properly (?
• 02:13:798 (7) - Add a new combo here, the music change at this point so it makes sense

Reiji-RJ

• 01:18:470 (x) - I think you can add a Note here to follow properly the instrumental, actually this 'stop' doesn't represent the music properly
• 03:04:946 (1,2,1,2,1,2) - This pattern is a bit inconsistent with the similar as this. I recommend you to start with this (1,2,1,2,...) in 03:05:437 because it is where the vocals start

Last thing: I recommend a Spinner for a variety in the score.

- Good. The SV is kinda slow, and doesn't represent really well some jumps, but the diff. plays good to me anyways

Nothing else to say.
I'd really like to listen more hitsounds as I said in my mod, because the other diffs. are pretty rich in hitsounds and this song deserves some of that.
Call me back then!
Reiji-RJ
http://puu.sh/39IC6.osu
Fixed only slider in the end :<
Thank you!
Roxas
Gogogo :D
Topic Starter
Nemis

mancusojuanmattos wrote:

Hi! I feel that I need to mod this map :P

[General:]

The difficulties names should be consistent between them, I mean you remark that ''Collab'' is a collaboration map, but you didn't remark that Hard is a Guest difficulty. I think sounds more coherent if you use 'Ayu's Hard or use Insane in the Collab. I think the second option is the best so far because you have storyboarded the name of both of you, so when you play the map will be kinda obvious that this map is a Collaboration map.

I asked Ayu if he wants to rename it in Ayu's Hard, but he doesn't D: And I prefer Collab as Insane...

[Normal:]

Settings:
--> Hmm.. I'd reduce the HP Drain Rate by 1 tick for a better spread (HP-1) done

• 00:05:929 - 00:21:667 - In this section you can use some normal sampleset in this section. The soft normal sound doesn't represent properly the music and everything sound really quite and empty. You should give it a try, really. done

- Well, I generalize that. I don't understand why you don't combined your hitsounds, I mean in some sections you only use claps (and some random finish) in other sections you only add Whistle, when this music it's pretty rich in rhythm and deserves more combined sounds. Believe me, they sound really fine and make the diff. more ''complete''. As I suggested in the section mentioned above, I highly recommend you to use more hitsounds and make more combined hitsounds patterns. It's up to you, you know but please, do it ;__; I added some whistles and claps :3

• 00:36:913 (5) - This is the kiai start, I think that deserves a better emphasize. Would be better if you remove the reptition, and add a Note in 00:37:405. After that you should add a New Combo in this new note, btw you can fix this really simple doing a Reverse Selection (Ctrl+G) in (5) and then add the Note :P done
• 00:52:650 (4) - Same suggestion as above, to emphasize this flash kiai (that means an important section in the chorus) remove the repetition in this Slider and add a Note in 00:53:142. done
• 01:08:388 (4) - Same as above due to the chorus end. Remove the repetition and add a Note in 01:08:880. Well, exactly the same xD done
• 01:22:159 (6) - *Nazi* - A curvy slider works better than this stright one. You should change it done
• 01:41:831 (5) - Same suggestion as previous chorus, I think you know what you need to do done
• 01:57:568 (6) - (^) done
• 02:13:306 (5) - (^). Well, you should applied that in the last chorus. done
• 03:08:880 (7) - Hmm.. I'd add a New Combo here done

- Pretty nice map, other than that everything looks fine to me.

[Collab:]

Nemis:

• 00:25:847 (1,2) - I found this jump kinda exaggerated, and it doesn't flow really good to me. Maybe a Ctrl+G in (2) and some other little tweak will help you to fix the flow here I don't want to change it, sorry ;_;
• 00:34:823 (4) - Plays much better if you do a Reverse selection in this slider (Ctrl+G) and move this Slider to x:376 y:168 No sorry :P I really like it in this way
• 00:57:200 (x) - I really expected a note here done
• 01:39:372 (4,5) - *Nazi*- Stack them properly (? already stacked! test it
• 02:13:798 (7) - Add a new combo here, the music change at this point so it makes sense done

Last thing: I recommend a Spinner for a variety in the score. added!

- Good. The SV is kinda slow, and doesn't represent really well some jumps, but the diff. plays good to me anyways

Nothing else to say.
I'd really like to listen more hitsounds as I said in my mod, because the other diffs. are pretty rich in hitsounds and this song deserves some of that.
Call me back then!
:3 thanks, waiting for ayu updated all **
mancuso_JM_
Rechecked over IRC! (Some little changes were done)
Yeah, we need more 'Train' songs! They sounds really nice :3
Everything looks in order here, now.
Ranked!
Loooctav
Drive Be~
Congratz~
Topic Starter
Nemis
Yeahhh thanks <3
Lally
o3o!! pro tesoro
Chewin
Reiji-RJ
Gratz!! \*____*/
_VLaD__old
Grats!!! :3
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