hue, modding
[Normal]
4-3-4-4 is sorta high for the lowest difficulty; consider lowering drain and OD by 1?
00:14:915 (2) - you should replace this with a CTRL-H-G-ed version of 1; currenlty, it's off
00:27:537 (2) - you can make this blanket 3 better; just feels more tidy that way
00:30:464 (3) - as you had that whole movement to the left going with 1 and 2 before, I suggest you move this slider to 3|209 or so, just very much on the left side of the play field to keep that sideways-movement going
00:35:586 (2) - same thing as with 00:14:915, you should use a CTRL-H-G-ed version of 1
00:40:708 (1,2) - meh, just feels like you want to be symmetric here but you aren't, so maybe figure something out so that you are? (if that was your intention, anyways)
00:43:269 (3) - this should really blanket 2's end :I
00:49:488 (1) - make this a better blanket for 4, too!
00:52:415 (1) - ^ (well, for previous 3 but w/e, you get me)
00:56:074 (2,3) - may be only me having a "problem" with this, but I think it'd be better if you followed the vocals here, rather than a steady 1/1 beat; if you want to keep this, however, you should make 4 a better blanket xP
00:58:269 (1,2,3) - thish could be symmetric \;a;/ (would really just help to make it more monumental and biiiiig for the player)
01:05:586 (3) - add another sliderpoint at the latter part of this in order to blanket 2 better?
01:17:110 (3,4) - if you make both of these blanket 1, that will give much more of a smooth feeling, I believe
01:24:610 (1,2) - make these blanket each other better, please
01:29:732 (4,1,2) - this pattern looks better than it plays, for the following reason: it doesn't flow into each other nearly as smoothly as it could, but that's easy to fix: CTRL-G 4 (and check how you can make the blanket perfect if it screws up with that as it sometimes tends to), make 1 a perfect blanket around 4's then-end and CTRL-G it; like that you will have a fluid motion from 4 into 1 without recycling 3's end and that just feels so more fresh o:
01:45:829 (2) - this slider feels too edgy compared to the rest of the map; you could just add a sliderpoint at 254|145 and that'll feel better \o3o/
02:01:195 (3) - impurooof za blanket
02:07:049 (2) - it'll feel better with the trespassing (upcoming) 1 if you make the distance of this arc more consistent; by that, I mean, make it a proper blanket xP (just move the last 2 sliderpoints to 408|94 and 459|47 for that
02:14:366 (1) - make blanket around 2 plisss ;a;
02:23:147 (1) - improve blanket
02:27:537 (2) - ^
02:30:464 (3,4) - make these blanket their respective upfollowing sliders (-> 3 blankets 4, 4 blankets 1); just makes this look way more clean and well, like they belong together .-.
02:36:317 (2) - this is not properly symmetric; move the "end"/reverse point to 172|260
02:45:830 (3) - make this a better blanket around upcoming 1
02:51:683 (4) - I don't like how this slider's end overlaps with previous 2's hitburst/position; could you settle this elseway?
02:59:549 (3) - the first part of this slider is not parallel to 1; move your red sliderpoint to 215|246 to improve this (yes, it's little, but I noticed it xP)
03:01:927 (2) - don't forget to replace this one with the fixed version of previous 3, if you apply that
03:13:635 (2) - make this blanket 1's end better
03:14:732 (4) - blanket 3 better
Sorry for being so netpicky here, but that's really just what I noticed; a few clunky bits in flow and mostly just blanketstuff that you can perfect fairly easily, hope you found this helpful anyways.
[meiikyuu's Hard]
Your jumping distances appear to be somewhat randomly spaced; 00:18:756 (1,2) - here, you have a 2.1x one, then at 00:20:586 (7) - you have 1.9x, at 00:22:049 (2) - 1.7x, at 00:24:610 (1) - you use 1.6x... please make that more consistent.
Why do people map with 1.1x or 0.9x DS these days instead of just putting their SV so they can use 1.0x? <_<
00:20:586 (7) - this slider could possibly conflict with previous 5's hitburst; consider moving it
00:39:793 (6) - would feel more planned and consistent if you put this as a blanket to 3
00:44:549 (3) - shouldn't the start of this slider feature a finish hitsound aswell?
00:45:098 (4) - currently, the hitsound on the reverse arrow sounds off and out of place; to solve this, I have two suggestions -
a) just mute/put softsample on the arrow,
b) replace it with an 1/1 slider (latter one is actually more correct in respect of the music, so please to that)
00:45:098 (4) - here, we have 1.7x spacing, but on 00:46:195 (6,1) - there's 2.0x again... really, you should make your jumps more consistent or at least pick 2-3 distance values you use for them, currently that's confusing and unnecessarily inconsistent
00:47:110 (2) - this may or may not occur, but given your huge spacing directly before this, some people will likely mistake this for just a 1/2 distance rather than 1/1 from previous 1
00:50:036 (3) - no, this is wrong; you start this slider on a weaker beat than you end it on and that's just wrong in respect to the song and also causes even more inconsistence in your mapping; this slider was a pain in the arse to hold because there was no reason given in the song to do so - generally, you shouldn't put sliders on red ticks, unless the
strong beat is
on there (so for example, if you map a 1/2 slider with a clap on its end you are
most likely doing it wrong)
00:51:500 (6,7) - ...yeah, sliders like these are exactly what I was talking about in the previous timestamp.
00:55:891 (2) - this overlap is too small to look wanted and accidential overlaps are very meh; looks better if you move the slider to 339|213
00:55:891 (2,3) - flow suggestion: after correcting 2 as stated above, CTRL-G it and also CTRL-G 3; that way, you will get an oval flow from 3 into 4 and you will have a fluid transition out of 2 (also, improve the blanket of 3 around 2)
01:22:232 (2) - this slider is okay because it's set on 2 weak/identical beats and also comes right after a long slider, so it doesn't clash with any clicking patterns
01:24:427 (8) - picky: move to 385|143 for a perfect triangle
01:30:098 (7) - doesn't feel and look good how the end of this slider conflicts with 4's hitburst and gets way too close to 5; please think of something here
01:32:475 (6) - this slider is wrong, as the strong beat lies on the white tick here, so please change that
01:48:025 (2) - the overlap with 1 looks bad; put it to 290|318 and just build a steady line out of the two objects
02:06:500 (3) - this slider is wrong because of reasons stated earlier (-> ends on strong beat than it starts on; and now don't tell me that "releasing a slider emphasizes a stronger beat than clicking it does")
02:21:135 (2) - ^
02:28:817 (8) - ^
02:31:378 (3) - stack this on 1's end
02:48:025 (4) - make the start of this blanket 3's end better
02:55:891 (2,3,4,5,1) - you should make this a square, that would make it feel and look more organized
03:02:110 (3) - same thing as 02:06:500 and other examples
03:21:774 - why not end this diff with a spinner like it's done on the other ones?
Other than issues stated (-> inconsistent jumpspacing, rhythmical incorrectness [sadly, but true; it's not hard to fix that though] and possible polishment), this diff is nice, so please really just fix the things as stated and that'll improve it further /o/
[Lunatic]
I don't particularly enjoy OD7 on such maps... just feels too low for the rest of the diff :<
00:17:292 (6) - I suggest you start the 1/2 sliders here, as the finish sound ist he strongest one in this section and therefore, this would help against rhythmical incorrectness (-> sliders starting on red ticks while there is stronger sounds you could start them off on)
00:36:591 (2) - I don't quite agree with this slider, as I think there should be circles here because that's what you did before and therefore, this seems like an unwanted inconsistence in your mapping and bleh, long story short, played bad :I
00:50:402 (3) - this slider is rhythmically wrong, as stated in examples on hard aswell: you start this slider on a weaker beat than you end it on and that's just wrong in respect to the song and also causes even more inconsistence in your mapping; this slider was a pain in the arse to hold because there was no reason given in the song to do so - generally, you shouldn't put sliders on red ticks, unless the
strong beat is
on there (absolutely fine as you did it in the beginning, but not here)
00:56:255 (4) - ^ (I know it goes with the vocals, but you're not mapping vocal-based for the rest of the time, so... it really doesn't feel good)
01:00:554 (6,7,8,9) - I don't like how you want to make a stream here, but then skip the first beat by having the previous slider end on it; effectively, this is not a stream but 4 beats that the player has to hit delayed by 1/4 from where they should start initially, so... yeah :I
01:02:109 (4) - theeese sliderzzzz again
01:02:658 (6) - hey, this could blanket 4 better o:
01:05:036 (4) - theeeeeeeeeeeeeese sliderzzz
01:07:963 (4) - ^
01:09:609 (4) - this slider conflicts with 1's hitburst, please move and/or rearrange this somehow so it doesn't
01:10:890 (6) - this one, however, feels better because it's not placed in an "active section"; by that I mean, you don't have to suddenly stop clicking for a weird hold as you just had a long slider before this (well, I talked about that in hard already, but w/e, I hope you get me)
01:12:902 (1,2) - maek deze blenkits bedda :I
01:14:365 (4,5) - ^
01:22:231 (3) - ^
01:24:609 (1) - ^
01:26:073 (4) - ^
01:28:999 (7) - ...I really don't like this slider, just looks so clunky :<
01:31:012 (2) - improve them blankets (and replace 1 after you're done with this as they're the same slider, but w/e you probably knew that anyways)
01:38:694 (4) - I'd rather have this CTRL-G-ed because that flows better with 3 (and also increases the pressure on upcoming 5-1 combo)
01:43:451 (5,6,7,8) - nou :I please don't do this, it feels rhythmically wrong (-> ending on strong beats than they start on)
02:00:646 (4) - ^
02:01:194 (6) - make this blanket 7's end better (and while you're at it, you can make 7 cover 5 entirely, looks more tidy)
02:02:659 (1) - this doesn't end as properly on 7's start as it's trying to (don't forget to fix 5 after doing this)
02:06:500 (4) - meh, them sliders
02:18:208 (4) - ^
02:24:061 (4) - ^
02:29:915 (4) - ^ (really, you didn't do it the combo before, why now :<)
02:31:195 (3,4) - these should be placed further away as this is a build-up part in the song
02:36:866 (5) - maek dis blenkit 4 pls
02:37:415 (6) - maek dis blenkit 5
02:39:244 (7) - this slider again :<<
02:48:025 (5) - improve the blanket around 3
02:48:574 (6) - improve blanket around 5
02:50:311 (4) - this note is overmapped and doesn't really sound good either, please delete it
02:58:269 (1) - using this hitsound here (N:C2-finish), you should be using it more frequently afterwards, like, every 2-4 big white ticks (actually, it sounds good on every 2 big white ones, but don't use it at such high volume)
Similar to hard, this map has issues, but other than that, it really is nice... address and work on these and it'll definitely be very enjoyable o:
[Ono's Muzukashii]
You know how I don't like k d k d k d k d patterns, Ono, so let me give you an example of what I'd put in some places.
(Start of this screencap is at 00:18:756 (1) -, end at 00:24:610 (1) - )00:49:488 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - this k d k d k d k d k spam again... really, that's repetative- oh, the diff is not even finished... LS, I think you're gonna have to move to WIP again .-.
[Ono's Oni]
00:15:647 (2) - Why is this a big drumroll now, while it was a small one in Muzu? :v
00:18:756 (1,1,1,1,1,1,1,1) - this whole k d k d k d k d k spamming is really monotoneous, and also, you could just delete 00:19:488 (1) - because that will feature the background rhythms more and also break the repetative pattern for a bit
00:49:488 - really Onosaki, this k d k d k d k d k... y u maek me so sed :<<
01:02:110 (1,2,1,1,1,2,1,1,1,2,1,1,1,2,1) - may be my taste, but really, I don't feel like exactly
this part of the song should be filled with 1/4 notes... this is one part that's made to get pressure and accent through a few, strong objects, rather than many little ones (same goes for the rest of this section)
01:21:683 (1) - this drumroll now... that's coming a bit sudden, and feels kinda out of place... would have expected it more at 01:23:146, because that's where the vocals turn into a different direction and therefore, a change of objects would make more sense
01:24:427 (5,6,1) - I'd say make this kkd or dkd in order to put more pressure on the d that's introducing the new section; in fact, a dkd would do well as your patterning feel sorta repetative up to now
01:46:653 (4,5,6) - I don't really hear or feel these notes fitting as the whole main-pressure has ended at 01:46:561 (3) - already and therefore, one feels kinda... left hitting without purpose, so I'd say remove these objects.
weeeeee~ /o/