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3L, mariapolo - WARNING! [Osu|Taiko]

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Total Posts
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Topic Starter
LunarSakuya
This beatmap was submitted using in-game submission on Sunday, April 06, 2014 at 4:50:38 PM

Artist: 3L, mariapolo
Title: WARNING!
Source: Touhou
Tags: reiuji utsuho sun worship of gnosis nuclear fusion dj command njk record meiikyuu eurobeat flash onosakihito subterranean animism
BPM: 164
Filesize: 7919kb
Play Time: 03:24
Difficulties Available:
  1. Lunatic (5 stars, 616 notes)
  2. meiikyuu's Hard (4.95 stars, 405 notes)
  3. Normal (2.96 stars, 191 notes)
  4. Ono's Taiko Muzukashii (4.77 stars, 813 notes)
  5. Ono's Taiko Oni (4.89 stars, 1191 notes)
Download: 3L, mariapolo - WARNING!
Information: Scores/Beatmap Listing
---------------




Satellite
waaaaaaaaaaaaaaaarning!
Hamiko-nyan
good luck with ur map
Topic Starter
LunarSakuya
Thank you! :lol:

and thxs for star satellite :D
jonathanlfj
i played and got nuked to dust
Topic Starter
LunarSakuya
I'm glad to hear, jonny
10nya

/runs

gl :)
Topic Starter
LunarSakuya
Hahaha yess!! (=´∀`)人(´∀`=)
scanter
warning ! warning !
OnosakiHito
This Nuclear Fusion project seems to be authentic. So many projects got graveyard, so I can just hope yours will get ranked.
Do you want my Taikos for this? I finished them already long time ago(mapped nearly every well known NF arrangement).
Topic Starter
LunarSakuya

OnosakiHito wrote:

This Nuclear Fusion project seems to be authentic. So many projects got graveyard, so I can just hope yours will get ranked.
Do you want my Taikos for this? I finished them already long time ago(mapped nearly every well known NF arrangement).
loll sure why not
Thanks a lot then! 8-)
and i hope you don't mind that the mp3 is cut :P
OnosakiHito
Sweet! 8-)
I finished the Oni so far, Muzukashii is coming pretty soon. The old Taikos were not as great as I thought before.
Oni 8*~9*

Also, I hope you don't mind that I mapped up to the first kiai. Just tell me if I should expand.
Download: http://puu.sh/3k5io.zip

Have a star for now as well.
Topic Starter
LunarSakuya
Wooot

No pressure, but I guess it'd be cool if all diffs could end at the same time. Then again, I'm not exactly clear on taiko rules so idk if it's necessary

Thanks again 8-)
hokelvin
good map
jonathanlfj

Black is suggestion
Blue is highly recommended
Red is nukable

[General]
----------->>>)}=============\
------->>>>>)]======================\
>>>>>>>>)}-------------------☢---------------------|========)> ( ͡° ͜ʖ ͡°)
------->>>>>)]======================/
----------->>>)}=============/
for the taiko diffs set audio leadin to 1500ms?

00:01:195 - start your red line here, this gives more leeway for volume adjustment on taiko diffs and you can tone down that loud spinner at the beginning of Lunatic


[Normal]
wasnt expecting such a fast sv, w/e cause #YOLO
00:29:000 (4) - NC here combo is too long
00:38:513 (1) - move this to 00:38:695 feels better since the next slider is in 3/4 repeat
00:59:732 (3) - add a finish on end? its in the music
01:12:537 (4) - no clap/finish?
01:41:988 - should add a note here, since a similar rhythm plays at 01:39:061 and u used a slider there
02:09:976 (3) - finish on end similar to 00:59:732 (3)
02:24:061 (2) - curve this slider so 02:25:708 (3) get a proper blanket
02:34:488 (4) - like 01:12:537 (4)
03:03:939 - like 01:41:988
03:20:220 (3) - much more cool if you can center this to have an epic finish

[meiikyuu's Hard]
lots of unsnapped stuff in this >< (read the end of the mod for this diff)
00:12:903 (1) - add finish on this? i can hear a finish in the music
00:18:756 (1) - ^ on start
00:59:366 (5) - don't overlap this with 00:58:635 (3)
01:15:647 (3,1) - place it like this? flows smoother imo: 01:42:080 - add a note here to form a triplet?
01:48:025 (2) - looks really awkwardly placed, maybe stack on the end of 01:47:476 (1) or make a linear/curved flow with it
02:09:610 (3) - forgot clap on start
02:31:927 (1) - maybe add a clap or finish on the end to correspond with the music
02:51:317 (6) - personally feel that ctrl+g on this flows better, but i see thats your style so up to you
03:09:976 (1) - all the unsnapped stuff starts here, i think you need a green line to restore sv here to 1.0x

[Lunatic]
please name it "Lunartic" for obvious reasons ☢
00:34:671 (7) - that bad blanket irks me
00:54:793 (6) - how bout a stack on 00:53:513 (3)?
01:11:622 (2,3) - maybe ctrl+g, i dunno why but i really like that kind of flow
01:29:000 (7,10) - make these two the same shaped sliders? would look more appealing to play imo
02:10:708 (8) - put a NC on there to get rid of gigantic combo numbers
02:18:208 (4) - curve this a bit more to get a good blanket on 02:18:756 (6)
02:26:439 (2) - stack on 02:24:610 (6)? gets rid of the partial stack with 02:25:708 (8)
02:34:122 (1,2,3,4) - omg combo breaker right here, try ctrl+g on 02:34:305 (2) and 02:34:671 (4) to get a zig-zag flow in there
02:39:244 (7) - curve this the other way, makes flow onto 02:39:793 (8) better 02:50:586 (6) - WHAT IS THIS UNFINISHED STUFF WIP PLZ K THNKX

well thats all for now, sendai dash~ ☢
Topic Starter
LunarSakuya

jonathanlfj wrote:

my ovaries ^

Black is suggestion
Blue is highly recommended
Red is nukable

[General]
----------->>>)}=============\
------->>>>>)]======================\
>>>>>>>>)}-------------------☢---------------------|========)> ( ͡° ͜ʖ ͡°)
------->>>>>)]======================/
----------->>>)}=============/
for the taiko diffs set audio leadin to 1500ms? uhhh Ono help me

00:01:195 - start your red line here, this gives more leeway for volume adjustment on taiko diffs and you can tone down that loud spinner at the beginning of Lunatic
Fixed

[Normal]
wasnt expecting such a fast sv, w/e cause #YOLO hence WARNING
00:29:000 (4) - NC here combo is too long Fixed
00:38:513 (1) - move this to 00:38:695 feels better since the next slider is in 3/4 repeat Fixed
00:59:732 (3) - add a finish on end? its in the music Fixed
01:12:537 (4) - no clap/finish? yeah some transition thing
01:41:988 - should add a note here, since a similar rhythm plays at 01:39:061 and u used a slider there idk the bgm is different here & i see it as another issue in transition
02:09:976 (3) - finish on end similar to 00:59:732 (3) Fixed
02:24:061 (2) - curve this slider so 02:25:708 (3) get a proper blanket you and your blankets
02:34:488 (4) - like 01:12:537 (4) m
03:03:939 - like 01:41:988 m, ok its a good thing to think about though..GAHhh
03:20:220 (3) - much more cool if you can center this to have an epic finish yeah i guess but keeping it here has no problem too imo =v= kinda tried to blanket (1) and stuff yea

[meiikyuu's Hard]
lots of unsnapped stuff in this >< (read the end of the mod for this diff)
00:12:903 (1) - add finish on this? i can hear a finish in the music Fixed
00:18:756 (1) - ^ on start Fixed
00:59:366 (5) - don't overlap this with 00:58:635 (3) Fixed
01:15:647 (3,1) - place it like this? flows smoother imo:Fixed 01:42:080 - add a note here to form a triplet? Fixed
01:48:025 (2) - looks really awkwardly placed, maybe stack on the end of 01:47:476 (1) or make a linear/curved flow with it i think she liked it
02:09:610 (3) - forgot clap on start Fixed
02:31:927 (1) - maybe add a clap or finish on the end to correspond with the music i'll think about it
02:51:317 (6) - personally feel that ctrl+g on this flows better, but i see thats your style so up to you idk fixed
03:09:976 (1) - all the unsnapped stuff starts here, i think you need a green line to restore sv here to 1.0x i got confused with that one note so i'm just not gonna touch it anymore & ok i will resnap everything eventually

[Lunatic]
please name it "Lunartic" for obvious reasons ☢ pls
00:34:671 (7) - that bad blanket irks me one grid down, one grid left
00:54:793 (6) - how bout a stack on 00:53:513 (3)? Fixed
01:11:622 (2,3) - maybe ctrl+g, i dunno why but i really like that kind of flow uhhhhhhhhhhhhhhhhhh ok
01:29:000 (7,10) - make these two the same shaped sliders? would look more appealing to play imo changed shape of 1st slider but that still looks wierd so i'm gonna change again later
02:10:708 (8) - put a NC on there to get rid of gigantic combo numbers Fixed
02:18:208 (4) - curve this a bit more to get a good blanket on 02:18:756 (6) mrmrmm
02:26:439 (2) - stack on 02:24:610 (6)? gets rid of the partial stack with 02:25:708 (8) it's ok
02:34:122 (1,2,3,4) - omg combo breaker right here, try ctrl+g on 02:34:305 (2) and 02:34:671 (4) to get a zig-zag flow in there so i kinda like it lol to match the "down" lyrics
02:39:244 (7) - curve this the other way, makes flow onto 02:39:793 (8) betterFixed 02:50:586 (6) - WHAT IS THIS UNFINISHED STUFF WIP PLZ K THNKX FixedFixedFixed?

well thats all for now, sendai dash~ ☢ good night
Hinsvar
So, uh, hi there...

Let's mod this.

*wears a hazmat suit before modding*

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. I saw an unused .osb file~ Remove it if you wish; not really a must, though, I suppose, since it's only 197 bytes.
>Normal
  1. 00:32:658 - Remove the whistle here? The sound of the instrument here has a lower pitch compared to 00:31:926 and 00:33:025 (2) (which already uses whistles), so I don't think this one needs to be emphasized by a whistle too. It's just... awkward.
  2. 00:34:488 (4) - ^
  3. 00:39:243 - Use Normal for sampleset and Soft for addition (and keep the whistle)? The instrument in this spot sounds the same as 00:39:792 and 00:40:341, so why not?
  4. 00:40:707 - ^
  5. 00:44:549 (1) - If you don't mind making this spot a little harder, split this into a 1/1 slider followed by a circle 1/2 beats after it, then add a finish at the end of the new slider? This is to follow the music at 00:44:914, which has a loud cymbal (?) sound, and skipping it doesn't seem to work well.
  6. 01:08:512 (3,4) - What about this? Currently, the vocal at 01:09:060 and 01:09:792 is not mapped, while I think they're supposed to be mapped too, so yeah...
  7. 01:37:598 (3) - Remove the whistle on this slider's body to emphasize the vocals that got mapped by the slider's head and tail?
  8. 01:39:976 (2) - ^
  9. 01:46:560 - Add a whistle (so it'll be whistle + finish)? Follows the music here more accurately, IMO.
  10. 02:05:219 - Uh, missing a clap?
  11. 02:07:049 (2) - Move the last anchor point (the one on the tail) to (464,48) and the second-to-last (the previous) one to (412,84) to make a blanket pattern with 02:08:513 (1)?
  12. 02:30:464 (3,4) - Same as 01:08:512 (3,4).
  13. 02:46:561 (1) - Move the second node to (136,256) to follow 02:45:830 (3)'s curve better?
  14. 02:59:549 (3) - Same as 01:37:598 (3).
  15. 03:01:927 (2) - ^
  16. 03:15:097 - Add a whistle here and remove the one at 03:15:463? Can't really explain why, it just feels more correct to me...
  17. 03:17:659 (4) - Similar to the case above.
>meiikyuu's Hard
  • oh hi
  1. It seems the combo pattern here is inconsistent. It can be an NC every stanza and then every two stanzas. Make them consistent please...
  2. 00:24:518 - The instrument here clearly "demands" to be mapped, so why not add a circle here?
  3. 01:11:804 - Add a clap here for hitsound consistency? (Although I do realize that it's inconsistent at some spots already lol)
  4. 01:12:536 - ^
  5. 01:23:146 - Add a finish here? There are clearly some sort of heavy sounds from an instrument here, you know...
  6. 01:37:414 - There is nothing that can be emphasized by a whistle here, so replace it with a clap instead? Sounds far better too, for me.
  7. 01:39:975 - Whistle to emphasize the vocal? Sakuya had it in her diffs anyway, so why not here too?
  8. 01:40:524 - ^ (And remove the finish since there's nothing in the song that resembles the finish's sound.)
  9. 01:41:073 - ^
  10. 01:48:025 (2) - Move to (312,272) to avoid the partial overlap and also to increase the spacing so it will fit with how the song goes better?
  11. 02:24:244 (2) - Try this? Not sure how to explain it, it just feels better...
  12. 02:56:804 - Also add a finish here for obvious reason (try to listen to the music carefully)?
  13. 02:59:000 (3) - Remove the whistle on the body to emphasize the vocals on the slider's head and tail?
  14. 03:00:647 (4) - ^
  15. 03:02:475 - And add a whistle here to emphasize the vocal again?
  16. 03:08:237 - Add a circle here to follow the instrument? It feels like something is missing because this spot is unmapped... Also, it can help to emphasize, that this is the end of a pattern, better than before.
  17. 03:08:420 - ^
  18. 03:20:037 (4) - Remove this and make a 1/2 slider from 03:19:853 - 03:20:036? Pretty minor though I think; I just don't like how 03:19:853 is skipped, but yeah, whatever you want~
>Lunatic
  1. 00:17:293 (6,1) - Combine them into a 1/2 slider that repeats once? The flow here with them combined is better than the one you currently have, in my opinion.
  2. 00:30:464 (1,2) - I feel uncomfortable here because the pitch of the instrument at 00:30:737 is louder than 00:30:829, yet it's unmapped while the later is. Maybe move (2) backwards by 1/4 beats and add a repeat? This will break the pattern here though, but I think the rhythm becomes far less confusing and thus more readable, so try it first?
  3. 00:36:683 (2,3) - Move backwards by 1/4 beats and Ctrl+G for the rhythm? Same reason as the one above.
  4. 01:38:877 - Remove the whistle? I can't feel/find anything that is being emphasized by the whistle itself...
  5. 01:39:976 (3,4,5) - Make the hitsound similar to 01:37:049 (1,2,3) because the music there is pretty much the same too?
  6. 01:42:537 (2,3,4) - Try this? This one is following the vocal nicely, and I think it should be the thing to follow in this spot. Also if you did this, rearrange some objects here...
  7. 02:34:122 (1,2,3,4,1,2) - I don't really like how these objects flow... Try these patterns maybe? Yeah, those 1/4 jumps might be a bit overboard, so do anything you wish. The point is: The flow here is weird.
  8. 02:59:000 (1,2,3) - Remove the whistles on their body so the vocal on the heads can be more emphasized (and to ensure consistency with the previous similar parts in the song)? Also remove the whistle at the end of (3) because it follows nothing in the song?
  9. 03:01:927 (3,4,5,6) - Add whistles on their heads to (again) emphasize the vocal and to ensure consistency of the hitsounds in this diff?
Well, that's it I guess?

Good luck on the way 8-)
Topic Starter
LunarSakuya

Hinsvar wrote:

So, uh, hi there...

Let's mod this.

*wears a hazmat suit before modding*

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. I saw an unused .osb file~ Remove it if you wish; not really a must, though, I suppose, since it's only 197 bytes. sure
>Normal
  1. 00:32:658 - Remove the whistle here? The sound of the instrument here has a lower pitch compared to 00:31:926 and 00:33:025 (2) (which already uses whistles), so I don't think this one needs to be emphasized by a whistle too. It's just... awkward. lowered volume
  2. 00:34:488 (4) - ^ ^
  3. 00:39:243 - Use Normal for sampleset and Soft for addition (and keep the whistle)? The instrument in this spot sounds the same as 00:39:792 and 00:40:341, so why not? Fixed
  4. 00:40:707 - ^ Fixed
  5. 00:44:549 (1) - If you don't mind making this spot a little harder, split this into a 1/1 slider followed by a circle 1/2 beats after it, then add a finish at the end of the new slider? This is to follow the music at 00:44:914, which has a loud cymbal (?) sound, and skipping it doesn't seem to work well. hmm kept this for now, the slider tail covers it enough i guess
  6. 01:08:512 (3,4) - What about this? Currently, the vocal at 01:09:060 and 01:09:792 is not mapped, while I think they're supposed to be mapped too, so yeah... kept this, the reverse emphasized a really subtle spot imo
  7. 01:37:598 (3) - Remove the whistle on this slider's body to emphasize the vocals that got mapped by the slider's head and tail? it'll be fine, it's supposed to follow the hazard sirens
  8. 01:39:976 (2) - ^
  9. 01:46:560 - Add a whistle (so it'll be whistle + finish)? Follows the music here more accurately, IMO. Fixed in a slightly different way
  10. 02:05:219 - Uh, missing a clap? oops Fixed
  11. 02:07:049 (2) - Move the last anchor point (the one on the tail) to (464,48) and the second-to-last (the previous) one to (412,84) to make a blanket pattern with 02:08:513 (1)? Fixed
  12. 02:30:464 (3,4) - Same as 01:08:512 (3,4). kept it
  13. 02:46:561 (1) - Move the second node to (136,256) to follow 02:45:830 (3)'s curve better? Fixed
  14. 02:59:549 (3) - Same as 01:37:598 (3). no change
  15. 03:01:927 (2) - ^ ^
  16. 03:15:097 - Add a whistle here and remove the one at 03:15:463? Can't really explain why, it just feels more correct to me... Fixed
  17. 03:17:659 (4) - Similar to the case above. Fixed
>Lunatic
  1. 00:17:293 (6,1) - Combine them into a 1/2 slider that repeats once? The flow here with them combined is better than the one you currently have, in my opinion. i'd like the single note to emphasize that cymbal there
  2. 00:30:464 (1,2) - I feel uncomfortable here because the pitch of the instrument at 00:30:737 is louder than 00:30:829, yet it's unmapped while the later is. Maybe move (2) backwards by 1/4 beats and add a repeat? This will break the pattern here though, but I think the rhythm becomes far less confusing and thus more readable, so try it first? I feel like 00:30:737 is the softer part though..
  3. 00:36:683 (2,3) - Move backwards by 1/4 beats and Ctrl+G for the rhythm? Same reason as the one above. added a 1/4 slider..a bit funny for now
  4. 01:38:877 - Remove the whistle? I can't feel/find anything that is being emphasized by the whistle itself... Fixed
  5. 01:39:976 (3,4,5) - Make the hitsound similar to 01:37:049 (1,2,3) because the music there is pretty much the same too? Fixed
  6. 01:42:537 (2,3,4) - Try this? This one is following the vocal nicely, and I think it should be the thing to follow in this spot. Also if you did this, rearrange some objects here... yea it's a nice idea but I kinda wanted the map to "keep going"? the repeat makes a sort of pause imo
  7. 02:34:122 (1,2,3,4,1,2) - I don't really like how these objects flow... Try these patterns maybe? Yeah, those 1/4 jumps might be a bit overboard, so do anything you wish. The point is: The flow here is weird. Fixed
  8. 02:59:000 (1,2,3) - Remove the whistles on their body so the vocal on the heads can be more emphasized (and to ensure consistency with the previous similar parts in the song)? Also remove the whistle at the end of (3) because it follows nothing in the song? Fixed
  9. 03:01:927 (3,4,5,6) - Add whistles on their heads to (again) emphasize the vocal and to ensure consistency of the hitsounds in this diff? Fixed
Well, that's it I guess?

Good luck on the way 8-)
thanks so much!! :D
Quilt
あぶない!!! WARNING!!WARNING!!!!!!
Topic Starter
LunarSakuya
あああああああああああああああああああああああ
eikkaleyd
Great, starred XD
Natsu
I love this mapset >.</*
Jenny
hue, modding


[Normal]

4-3-4-4 is sorta high for the lowest difficulty; consider lowering drain and OD by 1?

00:14:915 (2) - you should replace this with a CTRL-H-G-ed version of 1; currenlty, it's off
00:27:537 (2) - you can make this blanket 3 better; just feels more tidy that way
00:30:464 (3) - as you had that whole movement to the left going with 1 and 2 before, I suggest you move this slider to 3|209 or so, just very much on the left side of the play field to keep that sideways-movement going
00:35:586 (2) - same thing as with 00:14:915, you should use a CTRL-H-G-ed version of 1
00:40:708 (1,2) - meh, just feels like you want to be symmetric here but you aren't, so maybe figure something out so that you are? (if that was your intention, anyways)
00:43:269 (3) - this should really blanket 2's end :I
00:49:488 (1) - make this a better blanket for 4, too!
00:52:415 (1) - ^ (well, for previous 3 but w/e, you get me)
00:56:074 (2,3) - may be only me having a "problem" with this, but I think it'd be better if you followed the vocals here, rather than a steady 1/1 beat; if you want to keep this, however, you should make 4 a better blanket xP
00:58:269 (1,2,3) - thish could be symmetric \;a;/ (would really just help to make it more monumental and biiiiig for the player)
01:05:586 (3) - add another sliderpoint at the latter part of this in order to blanket 2 better?
01:17:110 (3,4) - if you make both of these blanket 1, that will give much more of a smooth feeling, I believe
01:24:610 (1,2) - make these blanket each other better, please
01:29:732 (4,1,2) - this pattern looks better than it plays, for the following reason: it doesn't flow into each other nearly as smoothly as it could, but that's easy to fix: CTRL-G 4 (and check how you can make the blanket perfect if it screws up with that as it sometimes tends to), make 1 a perfect blanket around 4's then-end and CTRL-G it; like that you will have a fluid motion from 4 into 1 without recycling 3's end and that just feels so more fresh o:
01:45:829 (2) - this slider feels too edgy compared to the rest of the map; you could just add a sliderpoint at 254|145 and that'll feel better \o3o/
02:01:195 (3) - impurooof za blanket
02:07:049 (2) - it'll feel better with the trespassing (upcoming) 1 if you make the distance of this arc more consistent; by that, I mean, make it a proper blanket xP (just move the last 2 sliderpoints to 408|94 and 459|47 for that
02:14:366 (1) - make blanket around 2 plisss ;a;
02:23:147 (1) - improve blanket
02:27:537 (2) - ^
02:30:464 (3,4) - make these blanket their respective upfollowing sliders (-> 3 blankets 4, 4 blankets 1); just makes this look way more clean and well, like they belong together .-.
02:36:317 (2) - this is not properly symmetric; move the "end"/reverse point to 172|260
02:45:830 (3) - make this a better blanket around upcoming 1
02:51:683 (4) - I don't like how this slider's end overlaps with previous 2's hitburst/position; could you settle this elseway?
02:59:549 (3) - the first part of this slider is not parallel to 1; move your red sliderpoint to 215|246 to improve this (yes, it's little, but I noticed it xP)
03:01:927 (2) - don't forget to replace this one with the fixed version of previous 3, if you apply that
03:13:635 (2) - make this blanket 1's end better
03:14:732 (4) - blanket 3 better

Sorry for being so netpicky here, but that's really just what I noticed; a few clunky bits in flow and mostly just blanketstuff that you can perfect fairly easily, hope you found this helpful anyways.


[meiikyuu's Hard]

Your jumping distances appear to be somewhat randomly spaced; 00:18:756 (1,2) - here, you have a 2.1x one, then at 00:20:586 (7) - you have 1.9x, at 00:22:049 (2) - 1.7x, at 00:24:610 (1) - you use 1.6x... please make that more consistent.
Why do people map with 1.1x or 0.9x DS these days instead of just putting their SV so they can use 1.0x? <_<

00:20:586 (7) - this slider could possibly conflict with previous 5's hitburst; consider moving it
00:39:793 (6) - would feel more planned and consistent if you put this as a blanket to 3
00:44:549 (3) - shouldn't the start of this slider feature a finish hitsound aswell?
00:45:098 (4) - currently, the hitsound on the reverse arrow sounds off and out of place; to solve this, I have two suggestions - a) just mute/put softsample on the arrow, b) replace it with an 1/1 slider (latter one is actually more correct in respect of the music, so please to that)
00:45:098 (4) - here, we have 1.7x spacing, but on 00:46:195 (6,1) - there's 2.0x again... really, you should make your jumps more consistent or at least pick 2-3 distance values you use for them, currently that's confusing and unnecessarily inconsistent
00:47:110 (2) - this may or may not occur, but given your huge spacing directly before this, some people will likely mistake this for just a 1/2 distance rather than 1/1 from previous 1
00:50:036 (3) - no, this is wrong; you start this slider on a weaker beat than you end it on and that's just wrong in respect to the song and also causes even more inconsistence in your mapping; this slider was a pain in the arse to hold because there was no reason given in the song to do so - generally, you shouldn't put sliders on red ticks, unless the strong beat is on there (so for example, if you map a 1/2 slider with a clap on its end you are most likely doing it wrong)
00:51:500 (6,7) - ...yeah, sliders like these are exactly what I was talking about in the previous timestamp.
00:55:891 (2) - this overlap is too small to look wanted and accidential overlaps are very meh; looks better if you move the slider to 339|213
00:55:891 (2,3) - flow suggestion: after correcting 2 as stated above, CTRL-G it and also CTRL-G 3; that way, you will get an oval flow from 3 into 4 and you will have a fluid transition out of 2 (also, improve the blanket of 3 around 2)
01:22:232 (2) - this slider is okay because it's set on 2 weak/identical beats and also comes right after a long slider, so it doesn't clash with any clicking patterns
01:24:427 (8) - picky: move to 385|143 for a perfect triangle
01:30:098 (7) - doesn't feel and look good how the end of this slider conflicts with 4's hitburst and gets way too close to 5; please think of something here
01:32:475 (6) - this slider is wrong, as the strong beat lies on the white tick here, so please change that
01:48:025 (2) - the overlap with 1 looks bad; put it to 290|318 and just build a steady line out of the two objects
02:06:500 (3) - this slider is wrong because of reasons stated earlier (-> ends on strong beat than it starts on; and now don't tell me that "releasing a slider emphasizes a stronger beat than clicking it does")
02:21:135 (2) - ^
02:28:817 (8) - ^
02:31:378 (3) - stack this on 1's end
02:48:025 (4) - make the start of this blanket 3's end better
02:55:891 (2,3,4,5,1) - you should make this a square, that would make it feel and look more organized
03:02:110 (3) - same thing as 02:06:500 and other examples
03:21:774 - why not end this diff with a spinner like it's done on the other ones?

Other than issues stated (-> inconsistent jumpspacing, rhythmical incorrectness [sadly, but true; it's not hard to fix that though] and possible polishment), this diff is nice, so please really just fix the things as stated and that'll improve it further /o/


[Lunatic]

I don't particularly enjoy OD7 on such maps... just feels too low for the rest of the diff :<

00:17:292 (6) - I suggest you start the 1/2 sliders here, as the finish sound ist he strongest one in this section and therefore, this would help against rhythmical incorrectness (-> sliders starting on red ticks while there is stronger sounds you could start them off on)
00:36:591 (2) - I don't quite agree with this slider, as I think there should be circles here because that's what you did before and therefore, this seems like an unwanted inconsistence in your mapping and bleh, long story short, played bad :I
00:50:402 (3) - this slider is rhythmically wrong, as stated in examples on hard aswell: you start this slider on a weaker beat than you end it on and that's just wrong in respect to the song and also causes even more inconsistence in your mapping; this slider was a pain in the arse to hold because there was no reason given in the song to do so - generally, you shouldn't put sliders on red ticks, unless the strong beat is on there (absolutely fine as you did it in the beginning, but not here)
00:56:255 (4) - ^ (I know it goes with the vocals, but you're not mapping vocal-based for the rest of the time, so... it really doesn't feel good)
01:00:554 (6,7,8,9) - I don't like how you want to make a stream here, but then skip the first beat by having the previous slider end on it; effectively, this is not a stream but 4 beats that the player has to hit delayed by 1/4 from where they should start initially, so... yeah :I
01:02:109 (4) - theeese sliderzzzz again
01:02:658 (6) - hey, this could blanket 4 better o:
01:05:036 (4) - theeeeeeeeeeeeeese sliderzzz
01:07:963 (4) - ^
01:09:609 (4) - this slider conflicts with 1's hitburst, please move and/or rearrange this somehow so it doesn't
01:10:890 (6) - this one, however, feels better because it's not placed in an "active section"; by that I mean, you don't have to suddenly stop clicking for a weird hold as you just had a long slider before this (well, I talked about that in hard already, but w/e, I hope you get me)
01:12:902 (1,2) - maek deze blenkits bedda :I
01:14:365 (4,5) - ^
01:22:231 (3) - ^
01:24:609 (1) - ^
01:26:073 (4) - ^
01:28:999 (7) - ...I really don't like this slider, just looks so clunky :<
01:31:012 (2) - improve them blankets (and replace 1 after you're done with this as they're the same slider, but w/e you probably knew that anyways)
01:38:694 (4) - I'd rather have this CTRL-G-ed because that flows better with 3 (and also increases the pressure on upcoming 5-1 combo)
01:43:451 (5,6,7,8) - nou :I please don't do this, it feels rhythmically wrong (-> ending on strong beats than they start on)
02:00:646 (4) - ^
02:01:194 (6) - make this blanket 7's end better (and while you're at it, you can make 7 cover 5 entirely, looks more tidy)
02:02:659 (1) - this doesn't end as properly on 7's start as it's trying to (don't forget to fix 5 after doing this)
02:06:500 (4) - meh, them sliders
02:18:208 (4) - ^
02:24:061 (4) - ^
02:29:915 (4) - ^ (really, you didn't do it the combo before, why now :<)
02:31:195 (3,4) - these should be placed further away as this is a build-up part in the song
02:36:866 (5) - maek dis blenkit 4 pls
02:37:415 (6) - maek dis blenkit 5
02:39:244 (7) - this slider again :<<
02:48:025 (5) - improve the blanket around 3
02:48:574 (6) - improve blanket around 5
02:50:311 (4) - this note is overmapped and doesn't really sound good either, please delete it
02:58:269 (1) - using this hitsound here (N:C2-finish), you should be using it more frequently afterwards, like, every 2-4 big white ticks (actually, it sounds good on every 2 big white ones, but don't use it at such high volume)

Similar to hard, this map has issues, but other than that, it really is nice... address and work on these and it'll definitely be very enjoyable o:


[Ono's Muzukashii]

You know how I don't like k d k d k d k d patterns, Ono, so let me give you an example of what I'd put in some places.



(Start of this screencap is at 00:18:756 (1) -, end at 00:24:610 (1) - )

00:49:488 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - this k d k d k d k d k spam again... really, that's repetative- oh, the diff is not even finished... LS, I think you're gonna have to move to WIP again .-.


[Ono's Oni]

00:15:647 (2) - Why is this a big drumroll now, while it was a small one in Muzu? :v
00:18:756 (1,1,1,1,1,1,1,1) - this whole k d k d k d k d k spamming is really monotoneous, and also, you could just delete 00:19:488 (1) - because that will feature the background rhythms more and also break the repetative pattern for a bit
00:49:488 - really Onosaki, this k d k d k d k d k... y u maek me so sed :<<
01:02:110 (1,2,1,1,1,2,1,1,1,2,1,1,1,2,1) - may be my taste, but really, I don't feel like exactly this part of the song should be filled with 1/4 notes... this is one part that's made to get pressure and accent through a few, strong objects, rather than many little ones (same goes for the rest of this section)
01:21:683 (1) - this drumroll now... that's coming a bit sudden, and feels kinda out of place... would have expected it more at 01:23:146, because that's where the vocals turn into a different direction and therefore, a change of objects would make more sense
01:24:427 (5,6,1) - I'd say make this kkd or dkd in order to put more pressure on the d that's introducing the new section; in fact, a dkd would do well as your patterning feel sorta repetative up to now
01:46:653 (4,5,6) - I don't really hear or feel these notes fitting as the whole main-pressure has ended at 01:46:561 (3) - already and therefore, one feels kinda... left hitting without purpose, so I'd say remove these objects.




weeeeee~ /o/
Topic Starter
LunarSakuya
SPOILER

Jenny wrote:

hue, modding


[Normal]

4-3-4-4 is sorta high for the lowest difficulty; consider lowering drain and OD by 1? sure

00:14:915 (2) - you should replace this with a CTRL-H-G-ed version of 1; currenlty, it's off Fixed
00:27:537 (2) - you can make this blanket 3 better; just feels more tidy that way Fixed
00:30:464 (3) - as you had that whole movement to the left going with 1 and 2 before, I suggest you move this slider to 3|209 or so, just very much on the left side of the play field to keep that sideways-movement going it'll be fine imo I was kinda going for the angle there
00:35:586 (2) - same thing as with 00:14:915, you should use a CTRL-H-G-ed version of 1 Fixed
00:40:708 (1,2) - meh, just feels like you want to be symmetric here but you aren't, so maybe figure something out so that you are? (if that was your intention, anyways) Fixed
00:43:269 (3) - this should really blanket 2's end :I Fixed
00:49:488 (1) - make this a better blanket for 4, too! Fixed
00:52:415 (1) - ^ (well, for previous 3 but w/e, you get me) Fixed
00:56:074 (2,3) - may be only me having a "problem" with this, but I think it'd be better if you followed the vocals here, rather than a steady 1/1 beat; if you want to keep this, however, you should make 4 a better blanket xP Fixed blanket
00:58:269 (1,2,3) - thish could be symmetric \;a;/ (would really just help to make it more monumental and biiiiig for the player) Fixed
01:05:586 (3) - add another sliderpoint at the latter part of this in order to blanket 2 better? tried lol
01:17:110 (3,4) - if you make both of these blanket 1, that will give much more of a smooth feeling, I believe Fixed i think
01:24:610 (1,2) - make these blanket each other better, please i'll prob fix when I look into the lack of space orz
01:29:732 (4,1,2) - this pattern looks better than it plays, for the following reason: it doesn't flow into each other nearly as smoothly as it could, but that's easy to fix: CTRL-G 4 (and check how you can make the blanket perfect if it screws up with that as it sometimes tends to), make 1 a perfect blanket around 4's then-end and CTRL-G it; like that you will have a fluid motion from 4 into 1 without recycling 3's end and that just feels so more fresh o: Fixed
01:45:829 (2) - this slider feels too edgy compared to the rest of the map; you could just add a sliderpoint at 254|145 and that'll feel better \o3o/ Fixed
02:01:195 (3) - impurooof za blanket Fixed
02:07:049 (2) - it'll feel better with the trespassing (upcoming) 1 if you make the distance of this arc more consistent; by that, I mean, make it a proper blanket xP (just move the last 2 sliderpoints to 408|94 and 459|47 for that Fixed
02:14:366 (1) - make blanket around 2 plisss ;a; Fixed
02:23:147 (1) - improve blanket i think its ok
02:27:537 (2) - ^ Fixed
02:30:464 (3,4) - make these blanket their respective upfollowing sliders (-> 3 blankets 4, 4 blankets 1); just makes this look way more clean and well, like they belong together .-. Fixed
02:36:317 (2) - this is not properly symmetric; move the "end"/reverse point to 172|260 Fixed
02:45:830 (3) - make this a better blanket around upcoming 1 Fixed
02:51:683 (4) - I don't like how this slider's end overlaps with previous 2's hitburst/position; could you settle this elseway? i believe there's enough time in between
02:59:549 (3) - the first part of this slider is not parallel to 1; move your red sliderpoint to 215|246 to improve this (yes, it's little, but I noticed it xP) Fixed
03:01:927 (2) - don't forget to replace this one with the fixed version of previous 3, if you apply that Fixed
03:13:635 (2) - make this blanket 1's end better
03:14:732 (4) - blanket 3 betterFixed

Sorry for being so netpicky here, but that's really just what I noticed; a few clunky bits in flow and mostly just blanketstuff that you can perfect fairly easily, hope you found this helpful anyways. Yeah thanks a lot for your time xD


[meiikyuu's Hard]

Your jumping distances appear to be somewhat randomly spaced; 00:18:756 (1,2) - here, you have a 2.1x one, then at 00:20:586 (7) - you have 1.9x, at 00:22:049 (2) - 1.7x, at 00:24:610 (1) - you use 1.6x... please make that more consistent.
Why do people map with 1.1x or 0.9x DS these days instead of just putting their SV so they can use 1.0x? <_<

00:20:586 (7) - this slider could possibly conflict with previous 5's hitburst; consider moving it
00:39:793 (6) - would feel more planned and consistent if you put this as a blanket to 3
00:44:549 (3) - shouldn't the start of this slider feature a finish hitsound aswell?
00:45:098 (4) - currently, the hitsound on the reverse arrow sounds off and out of place; to solve this, I have two suggestions - a) just mute/put softsample on the arrow, b) replace it with an 1/1 slider (latter one is actually more correct in respect of the music, so please to that)
00:45:098 (4) - here, we have 1.7x spacing, but on 00:46:195 (6,1) - there's 2.0x again... really, you should make your jumps more consistent or at least pick 2-3 distance values you use for them, currently that's confusing and unnecessarily inconsistent
00:47:110 (2) - this may or may not occur, but given your huge spacing directly before this, some people will likely mistake this for just a 1/2 distance rather than 1/1 from previous 1
00:50:036 (3) - no, this is wrong; you start this slider on a weaker beat than you end it on and that's just wrong in respect to the song and also causes even more inconsistence in your mapping; this slider was a pain in the arse to hold because there was no reason given in the song to do so - generally, you shouldn't put sliders on red ticks, unless the strong beat is on there (so for example, if you map a 1/2 slider with a clap on its end you are most likely doing it wrong)
00:51:500 (6,7) - ...yeah, sliders like these are exactly what I was talking about in the previous timestamp.
00:55:891 (2) - this overlap is too small to look wanted and accidential overlaps are very meh; looks better if you move the slider to 339|213
00:55:891 (2,3) - flow suggestion: after correcting 2 as stated above, CTRL-G it and also CTRL-G 3; that way, you will get an oval flow from 3 into 4 and you will have a fluid transition out of 2 (also, improve the blanket of 3 around 2)
01:22:232 (2) - this slider is okay because it's set on 2 weak/identical beats and also comes right after a long slider, so it doesn't clash with any clicking patterns
01:24:427 (8) - picky: move to 385|143 for a perfect triangle
01:30:098 (7) - doesn't feel and look good how the end of this slider conflicts with 4's hitburst and gets way too close to 5; please think of something here
01:32:475 (6) - this slider is wrong, as the strong beat lies on the white tick here, so please change that
01:48:025 (2) - the overlap with 1 looks bad; put it to 290|318 and just build a steady line out of the two objects
02:06:500 (3) - this slider is wrong because of reasons stated earlier (-> ends on strong beat than it starts on; and now don't tell me that "releasing a slider emphasizes a stronger beat than clicking it does")
02:21:135 (2) - ^
02:28:817 (8) - ^
02:31:378 (3) - stack this on 1's end
02:48:025 (4) - make the start of this blanket 3's end better
02:55:891 (2,3,4,5,1) - you should make this a square, that would make it feel and look more organized
03:02:110 (3) - same thing as 02:06:500 and other examples
03:21:774 - why not end this diff with a spinner like it's done on the other ones?

Other than issues stated (-> inconsistent jumpspacing, rhythmical incorrectness [sadly, but true; it's not hard to fix that though] and possible polishment), this diff is nice, so please really just fix the things as stated and that'll improve it further /o/


[Lunatic]

I don't particularly enjoy OD7 on such maps... just feels too low for the rest of the diff :< hmmmmm

00:17:292 (6) - I suggest you start the 1/2 sliders here, as the finish sound ist he strongest one in this section and therefore, this would help against rhythmical incorrectness (-> sliders starting on red ticks while there is stronger sounds you could start them off on) Fixed with a jump that hopefully emphasizes the finish more
00:36:591 (2) - I don't quite agree with this slider, as I think there should be circles here because that's what you did before and therefore, this seems like an unwanted inconsistence in your mapping and bleh, long story short, played bad :I Fixed
00:50:402 (3) - this slider is rhythmically wrong, as stated in examples on hard aswell: you start this slider on a weaker beat than you end it on and that's just wrong in respect to the song and also causes even more inconsistence in your mapping; this slider was a pain in the arse to hold because there was no reason given in the song to do so - generally, you shouldn't put sliders on red ticks, unless the strong beat is on there (absolutely fine as you did it in the beginning, but not here) Fixed
00:56:255 (4) - ^ (I know it goes with the vocals, but you're not mapping vocal-based for the rest of the time, so... it really doesn't feel good) i kept it for now, I kinda enjoyed the flow
01:00:554 (6,7,8,9) - I don't like how you want to make a stream here, but then skip the first beat by having the previous slider end on it; effectively, this is not a stream but 4 beats that the player has to hit delayed by 1/4 from where they should start initially, so... yeah :I Fixed
01:02:109 (4) - theeese sliderzzzz again ...sorry xD
01:02:658 (6) - hey, this could blanket 4 better o: Fixed
01:05:036 (4) - theeeeeeeeeeeeeese sliderzzz
01:07:963 (4) - ^
01:09:609 (4) - this slider conflicts with 1's hitburst, please move and/or rearrange this somehow so it doesn't Fixed
01:10:890 (6) - this one, however, feels better because it's not placed in an "active section"; by that I mean, you don't have to suddenly stop clicking for a weird hold as you just had a long slider before this (well, I talked about that in hard already, but w/e, I hope you get me) haha yeah
01:12:902 (1,2) - maek deze blenkits bedda :I
01:14:365 (4,5) - ^ i think this one's ok
01:22:231 (3) - ^
01:24:609 (1) - ^
01:26:073 (4) - ^
01:28:999 (7) - ...I really don't like this slider, just looks so clunky :< Fixed lol
01:31:012 (2) - improve them blankets (and replace 1 after you're done with this as they're the same slider, but w/e you probably knew that anyways) Fixed
01:38:694 (4) - I'd rather have this CTRL-G-ed because that flows better with 3 (and also increases the pressure on upcoming 5-1 combo) Fixed
01:43:451 (5,6,7,8) - nou :I please don't do this, it feels rhythmically wrong (-> ending on strong beats than they start on) idk I really feel like bringing out the vocals here
02:00:646 (4) - ^ Fixed
02:01:194 (6) - make this blanket 7's end better (and while you're at it, you can make 7 cover 5 entirely, looks more tidy) Fixed
02:02:659 (1) - this doesn't end as properly on 7's start as it's trying to (don't forget to fix 5 after doing this) it'll be ok
02:06:500 (4) - meh, them sliders orz
02:18:208 (4) - ^
02:24:061 (4) - ^
02:29:915 (4) - ^ (really, you didn't do it the combo before, why now :<) i did?
02:31:195 (3,4) - these should be placed further away as this is a build-up part in the song hmm i'll think about it. The distance between the ends are bigger to start


inb4 v5
02:36:866 (5) - maek dis blenkit 4 pls
02:37:415 (6) - maek dis blenkit 5
02:39:244 (7) - this slider again :<<
02:48:025 (5) - improve the blanket around 3
02:48:574 (6) - improve blanket around 5
02:50:311 (4) - this note is overmapped and doesn't really sound good either, please delete it i was trying to catch "sexy"'s interesting tone
02:58:269 (1) - using this hitsound here (N:C2-finish), you should be using it more frequently afterwards, like, every 2-4 big white ticks (actually, it sounds good on every 2 big white ones, but don't use it at such high volume) Yeah, put it on more notes

Similar to hard, this map has issues, but other than that, it really is nice... address and work on these and it'll definitely be very enjoyable o:

weeeeee~ /o/
Thanks so much and sorry for the late reply =v=
OnosakiHito
I will check everything soon and continue mapping.
LunarSakurya, can you do me just the favor and add me into the TAGs? So I won't forget it since I check my beatmaps frequently.
Cloudchaser
I think a lot of maps have the same bg of this song :< can you change it from other more unique?
Asphyxia
Hi o/ Here's the M4M I requested

General things:

  1. No Easy diff? :(
Normal>

  1. 00:18:391 (3) - How about remove this repeat and adding a circle in 00:18:755 - ? I don't like this because you already have a repeative slider 00:17:476 (2) - here.
  2. 00:45:647 (2) - I was thinking something like this because it would kinda catch 00:46:561 (1) - 's end nicely o.o
  3. 00:50:951 (3,1) - Blanket
  4. 01:02:658 (3) - Giving this slider more curve would make it look better
  5. 01:05:036 (2,3) - Blanket?
  6. 01:28:816 (3,1) - Stack
  7. Nothing else I guess, pretty nice diff~
meiikyuu's Hard>

  1. Ar7 is pretty low, +1 AR maybe?
  2. 00:12:993 - your spinner could start here instead of 00:13:085 - ?
  3. 00:46:195 (6) - Giving this slider more curve would make it look better and at the same time it would match with 00:45:647 (5) - better imo
  4. 00:54:426 (8) - Totally unfitting (imo), why not like this? It would also be a better blanket with 00:54:976 (9,10) -
  5. 00:55:342 (1,2) - Dat overlap, well tbh it kinda looks good xD
  6. 01:04:122 (1,5) - I really can't stand how these two overlap, can't you do anything about it? :s
  7. 01:20:769 (5) - Like this?
  8. 01:25:159 (2) - Move this a bit down? Just because it looks bad in the current + it plays better if you move it down
  9. 01:42:171 (1,3) - Ughhhh dat overlap :(
  10. 01:48:024 (2) - Distance ? o.o
  11. 02:11:805 (2,1,2) - Not stacked perfectly
  12. 02:34:854 (1,2) - It might look good but distance??
  13. That's about it~
Lunatic>

  1. +1 OD? People might SS this diff with first try, this would prevent it but your choice :P
  2. 00:50:768 (5,6) - Stack
  3. 01:05:951 (6,7) - Stack
  4. 01:07:963 (4,1) - Stack
  5. 02:01:744 (8,1) - Stack
  6. 02:14:365 (1,2) - Blanket? o.o
  7. 03:08:878 (1,2) - Stack
  8. Loved this diff, niiiiice <3
Sorry for noob mod and best of luck for this o/

I will throw some stars because this song :3
sjoy
just as a Touhou song for mod :)
[Lunatic]
00:15:646 (1) - make a blanet with 00:16:560 (2) - 0 0
00:17:475 (1) - ctrl+g and 00:17:841 (2) - ctrl+g?
00:34:121 (5) - ctrl+g?
00:36:316 (1) - like this?http://puu.sh/4s2yl.jpg
00:39:792 (7) - like this?http://puu.sh/4s2C7.jpg
00:43:999 (2) - move to 460,320?
00:48:024 (6) - NC
00:50:951 (6) - ^
00:53:877 (5) - ^
00:56:804 (6) - ^
00:59:731 (5) - ^
01:05:859 add a note on 364 ,180?
01:28:999 (7) - NC
01:43:451 (5) -stack perfectly with 01:42:902 (3) - and ctrl+g?
02:04:122 (5) - NC
02:12:903 (7) - NC
02:13:269 (8) - move to 340 ,224?
02:21:683 (6) - NC
02:50:952 (9) - NC
03:09:427 (2) - add fin?
I hope I can help you :)
good luck :)
If you make Touhou map
You can PM me to mod it .I enjoy it :D
Satellite
haai

[General]
Letterbox not Unification.

[Lunatic]
00:17:292 (6,1) - Swap NC here,so the NC is on the downbeat. It makes more sense to have it on the stronger beat, and ths is where the drums repeat as well.
00:17:475 (1) - First point add Finish?
00:31:926 (1) - remove whistle? same as 00:26:073 (1) -
00:32:932 (6,7) - same as 00:28:542 (5,6) - use this pattern?
152,192,32932,6,2,L|240:208,1,90,0|0,0:0|0:0,0:0:0:0:
308,164,33207,1,2,0:0:0:0:
00:36:591 - I think More better rhythm,follow with back music,like this

00:39:060 (5,6,7,8) - first point sampleset Normal. add clap here?
00:43:268 (6,8) - add whistle? follow with lyrics.
00:44:548 (4) - Not too fond of the straight flow here.Try an arrange like this.
00:46:194 (8) - I don't think end point Normal sampleset fit.remove?
00:48:207 - The fact that you don't use any hitsound for that drum that goes every white tick in this section makes me sad, but oh well.
00:49:487 (1) - first point sampleset soft is fit?
00:56:621 (5) - 3grid down, because same as 00:56:073 (3) - here. same jump distance.
00:59:548 (4) - Move x290 y157.all distance x1.75 is better.
01:01:012 (12) - add clap?
01:02:658 (6,7) - First point add whistle? I think fit.
01:03:755 (8) - nazi sorry 1grid Left is better.because distance snap*1.50
01:05:036 (4) - Cool pattern, but the flow feels a bit blah.try Ctrl+G
01:05:402 (5) - ^
01:19:853 (3) - Let's more beautiful.
01:36:316 (1,1) - cooooooooooooooool <3
01:38:694 (4) - back point add clap?
02:00:646 (4,5,6) - Cool pattern, but the flow feels a bit blah
└ 02:00:829 (5) - stack is 02:01:012 (6) - here? and 02:01:012 (6) - stack is 02:00:646 (4) - here.
02:07:049 (6) - Not too fond of the straight flow here. try this.
02:11:256 (4) - add clap?
02:13:452 (9) - Cool pattern, but the flow feels a bit blah. try Ctrl+G?
02:16:927 (8) - back point add clap?
02:51:500 (10,11) - I don't like this Rhythm. try this.

03:05:220 (4) - why not Contrast? same as 03:04:122 (1) - here...

That'a all my Suggestion!! :)
Xinely
Hi :3


  • General
    Remove letterbox?
    add Onosakihito in tags?


  • Normal
    00:27:537 (2) - try make better blanket? my suggestion : middle point 384|232 and tail point 400|152
    00:33:391 (3) - just opinion, maybe make it curve to have better flow? http://puu.sh/4zNlS.jpg
    00:39:243 (2) - better if use 0,80x spacing here imo xD
    00:49:488 (1) - middle point 42|297 , tail 10|235 for better blanket?
    00:52:415 (1) - nazi, 2 grid right to make better blanket with 00:50:952 (3) - ?
    01:08:513 (3,4) - opinion again, i prefer to make them like http://puu.sh/4zOil.jpg for flow
    01:11:439 (3) - finish in tail? as i heard there is a cymbal here
    01:29:731 (4) - nazi here, try tail point 192|200 to make blanket? it will be great imo xD
    02:05:220 (4) - kinda feel weird with this flow, well feel free deny this , try to make like puu.sh/4zP2g.jpg?
    02:33:391 (3) - same as 01:11:439 (3) -
    02:55:342 (1) - nazi </3 , 1 grid up for better blanket


  • Hard
    00:18:756 (1) - i prefer ctrl+G for flow here
    00:22:049 (2) - well, i prefer use normal spacing here since no heavy music to make jump feel nice ><
    00:39:244 (5) - make it little curve? it will have better flow imo
    00:47:658 (4) - make it like http://puu.sh/4AfB9.jpg ? [copy paste from (3) and rotate]
    00:53:513 (5) - imo ctrl+G will have better flow
    01:12:163 (5) - finish in head? the vocal so high here
    01:21:500 (7) - 308,248 for smooth curve? it will have better flow too
    01:33:939 (2) - make it little curve to have better flow? http://puu.sh/4AgaY.jpg
    01:46:561 (6) - clap in tail?
    01:48:025 (2) - 316,320? it will be easier to read by player and better flow
    02:53:513 (3) - try https://osu.ppy.sh/ss/1003271 ? more neat and funplayable xD


  • Lunatic
    00:47:658 (4) - maybe need NC to can read 1/2 jump
    01:18:024 (1,2,3,4,5,6,7) - opinion here, maybe this stream https://osu.ppy.sh/ss/1003279 to have better flow?
    01:39:243 (1) - i heard cymbal here, better if use normal finish imo also consistency with normal diff
    01:46:926 (1,2) - swap NC due SV change in (2) ? or add give NC in 01:47:475 (2) -
    03:01:195 (1) - same as 01:39:243 (1) -
    03:09:427 (2) - same as 01:46:926 (1,2) -

Nice map <3
Good Luck >w<
OnosakiHito
Okay, I see the modding is on going, so I will finish the diffs really soon.
Irreversible


Warning, warning, well w/e

[General]

Warning, warning, some circles in Ono's diffs aren't snapped, you must fix them. (from 00:51:318 (1) - until 00:59:550 (1) -)

[Normal]

00:34:487 (4,1,2) - Not sure if it's just my eyes, but I guess the gap between 4 - 1 and 4 - 2 isn't the same. Consider fixing it, for the sake of doing it proper.

01:36:317 (1) - o.o imo a finish would fit better, this hitsound here just makes everything so.. quiet. If you understand what I mean, but it seems to be special, so it's up to you.

02:40:708 (1) - Watch out that this exactly touches the slider path of 02:39:061 (3) -. Doesn't affect the gameplay, yet you can see it quiet good in game.

02:40:708 (1,2,1) - Same issue as above: Check the gaps between 02:40:708 (1,2) - and 02:42:171 (2,1) - please!

03:01:013 (4) - Not so sure if this a good idea for a normal diff. Even I would get slightly confused by it, it's a slider where you just click, and afterwards you'll ask yourself: okwat? Well, at least, it's in my case like that. I guess two circles are the better option here? Would make everything slightly more difficult, but that's worth it, imo.

Feedback

Rhythm: Awesome rhythm, enough variation, and really good to play, good work.
Placing: Very neat and thoughtful. I like it.

[meiikyuu's Hard]

00:22:049 (2) - I would move this slightly downwards to have the same distance between 00:21:500 (1,3) - and 00:22:049 (2,3) - .

00:46:195 (6) - Mh. How about moving it a bit to the right? I can't really approve it because it's really close to 00:45:647 (5) - . Some more spacing wouldn't hurt.

00:54:152 - What do you think of adding a circle here? 1) It sounds awesome 2) 00:52:688 - You have the same rhythm here, so it would fit too!

01:30:098 (7) - It's kinda neat if you stack the slider end of this one with 01:29:000 (4) - , because it's a bit more hidden, and more interesting in my opinion!

01:47:476 (1) - duh.

02:18:025 (3,4) - At least it sounds like as you've followed the vocals most of the time.. this is kinda wrong then. 02:18:207 - The long slider should start here, according to your own rhythm. 02:18:391 (4) - It's also a rather bad idea to let a slider end on a big strong white tick.

03:09:426 (1) - duh. ok i stop xD

Feedback

Rhythm: Very constant, and following the rhythm really good.
Placing: Fine for me, sometimes i would use stacking a bit more, but that's entirely up to you, so i'm ok with it!

[Lunatic]

Gameplay / My Feelings: Was enjoyable to play, AR seems a bit high.. sometimes things are really hidden, i'm going to hate them playing it with hidden xD But no serious issues found.

00:36:316 (1,2,3) - I try to understand what you've mapped here to, but I .. still dont quite get it. Seems more like a combo breaker, maybe you consider staying consistent.

00:48:024 (6) - NC due to the strong beat here.

01:31:560 (3) - Guess you've missed a blanket here.

01:32:475 (5,6,7,8,9,10,1) - Mh well, this was one of the patterns I somehow disliked, it seems so unconsistent with the spacing, and 01:33:024 (8) - is so hidden. also 01:33:207 (9,10,1) - the jump here should be bigger, to emphasize the strong voice part here. I hope you can change it a bit! If you need some more support with it, you can find me in game

01:40:524 (4) - Blanket issue again.

01:46:560 (13) - I think the NC should be here, 01:46:926 (1) - not here. Also 01:47:475 (2) - make one here since there is obviously something different (duh.)

02:01:194 (7,8) - I'm sure you can get this blanketing better as well.

02:15:647 (4) - There's this hidden stuff again D: Isn't there any way to use the space a bit better? >< http://puu.sh/4GPZu.jpg ? Use this as a reference, well up to you though, as always :)

02:47:659 (3,5) - Make sure the spacing between those is the same as between those 02:48:025 (5,6) - , just for aesthetics.

02:50:860 (8) - Move this one to 300 160, to follow it's natural flow (well, not it's, just.. the natural flow)

03:08:513 (13,1,2) - ^

Feedback

Rhythm: Was okay, please take care of the combo breaker stuff mentioned above!
Placing: Yeah, let's put it like that: I wouldn't map like that, but I really enjoyed playing it! (so it's good, that's what I wanted to say. xD)

Overall

Unfortunately, I have to say that the Normal is rather easy in compare to the hard - nevertheless, I guess it's okay. the diffs are well designed, and there weren't any big big mistakes.

I wish you good luck, and I'll send some more QAT-Memberrrsss

See you in game!
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