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ItaloBrothers vs. Tune Up! - Colours Of The Rainbow

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Topic Starter
Lally
This beatmap was submitted using in-game submission on mercoledì 28 agosto 2013 at 01.51.39

Artist: ItaloBrothers vs. Tune Up!
Title: Colours Of The Rainbow
Tags: Stamp! colors techno
BPM: 140
Filesize: 5298kb
Play Time: 03:27
Difficulties Available:
  1. Easy (2,59 stars, 198 notes)
  2. Hard (4,89 stars, 374 notes)
  3. Normal (3,53 stars, 216 notes)
Download: ItaloBrothers vs. Tune Up! - Colours Of The Rainbow
Information: Scores/Beatmap Listing
---------------
#14 mappu (ω)

I thought I can love no more
One, two, many times before
Now everytime I look up to the sky
I've got you on my mind

The colours of the rainbow shine so bright
Everytime I look into your eyes
It's the colours of the rainbow that's feeding my soul
Over and over just like you do
Kevais
Awwwww *-*
Andrea
Some lazy IRC Modding here.

SPOILER
02:50 Andrea: 02:15:309 metterei un cerchio
02:51 Lally: hmm non ne sonomolto convinta
02:51 Andrea: 03:24:630 (1) - questo lo farei finire a 03:26:130 con un finish
02:53 Lally: nah :V volevo uno spinner lungo
02:53 Andrea: 00:48:416 (1) - lo stack col (3) potrebbe essere migliorato
02:53 Lally: spinneeeeer o3o
02:53 Lally: yappa
02:53 Andrea: 00:49:702 (4) - clap
02:53 Andrea: 00:50:130 (6) - clap nel repeat
02:53 Andrea: 00:50:130 (6) - finish
02:54 Lally: non mi piace il finish li
02:54 Lally: e si dimenticata 2 clap owo
02:54 Andrea: 01:17:130 (10) - new combo qui e levala nell'1 come hai fatto a fine mappa
02:54 Lally: yo
02:54 Andrea: 01:34:702 (2,3) - questo jump mi sembra un pò troppo rispetto al resto, lo ridurrei un pò fossi in te
02:55 Lally: ci pensero sul jump
02:56 Andrea: 02:26:987 (1) - elimina sto clap, non segue nulla D:
02:56 Lally: ok o3o
02:56 Andrea: 02:58:273 (1,2,3) - che brutta questa short combo :C l'unica credo in tutta la mappa
02:57 Lally: ups sai il copy paste
02:57 Andrea: 03:05:559 (2,3) - di nuovo, jump troppo forzato data la simmetria
02:57 Andrea: non credo ci sia altro °°
02:58 Lally: same per il jump will think about
02:58 Andrea: forse abbesserei un pò lo stack leniency
02:58 Andrea: dato che ci sono molti stacks
02:58 Lally: ci ho pensato
02:58 Lally: pero boh a quanto?
02:58 Andrea: 4
02:58 Andrea: è il migliore
02:59 Lally: kk o3o
02:59 Andrea: se vuoi posto owo
02:59 Lally: come vuoi o3o ya dai facciamo un +1
02:59 Andrea: xD okay o3o
Loooctav
i cAN mAKE Taiko's Muzu and Oni?
Topic Starter
Lally
Sorry I don't wanna taiko diffs in this mapset, I decided to have CTB diff soo...don't wanna make a mapset of 9487945 diffs :3

@Andrea: ty for a lazy mod at 3 am and for start-chan o3o updated

  1. working on Normal o3o :arrow: working on hitsounds
  2. working on Easy
Flanster
reminds me of

Andrea
The fact is that the Nightcore version is terrible to hear though.

Male voices should never be nightcored.
Flanster

Andrea wrote:

The fact is that the Nightcore version is terrible to hear though.

Male voices should never be nightcored.
I particualrly like this song's nightcore version simply because of the good melody. But in general yeah, male voices are awkward to hear on nightcor'd songs.
Topic Starter
Lally
this is because i'm mapping the original one , because somehow it sounds.... meh the nightcore version o3o
Kodora
CTB relax diff?
Lol, never saw before.
Topic Starter
Lally

Kodora wrote:

CTB relax diff?
Lol, never saw before.
what do you mean by relax? o3o heh
Kodora

Lally wrote:

what do you mean by relax? o3o heh
easy/normal one o3o
Topic Starter
Lally
actualy not, lol it will be a Insane one o3o
Lolicakey


CAT .. meow
omg
Topic Starter
Lally
nyaaa o3o
cbb692
Hopefully I'm not being the anti-fun in here but had a suggestion so >.> :P

Easy/Normal/Hard: 02:26:987 Spinner: You start it mid-phrase which seems kinda weird. Moving it back might make it so you can't have a break but it's pretty short anyways so I'd recommend either making it 4 beats or 8 instead of 6.
Topic Starter
Lally
if you hear good the music there start a wuuuuuuuuuuuush sound XD dunno how to explain,and i like this little breack that introduce kiai time ,no chages o3o ty for cheacking anyway :3
Loooctav
if you want.. I can make Ctb Rain (Insane) :3
StickyPicky
if you want i can make CtB Salad (o.o)/
Topic Starter
Lally

Lally wrote:

CTB (bla bla bla will change the diff name later) -> by eldnl
Ty but i have to say no :3 next time ask me in forum pm or in game pls
eldnl
I have to start again due computer issues, so it will take a bit more ... :'c
Topic Starter
Lally
don't worry dani :V i know that you have some issues atm with pc ;W; hope all get fixed
Topic Starter
Lally
well after many changes, pending \o3o/
riffy
Yo.

[General]
  1. Add more tags. Y'know. Colors (Colour and color is the same word. It's just british/american spelling of the same word) and Techno
  2. Personally, I think that you should change artist to Italobrothers in order to keep consistency with previous ranked mapsets.
  3. Rainbow has 7 different colors, try to make 7 combo colours for your mapset! It'll make combo colors a bit more interesting! :) (yes, just remove extra one ;_;)
  4. Try to find some more fitting hitsounds, I'm sure that you can steal some from ztrot's maps find some in our hitsound library!
[Easy]
  1. Reduce alll diff settings (except circle size) by one tick. AR4 is too fast, it will make beginners cry! Other settings should be reduced to keep diff spread balanced
  2. 00:26:559 (4) - here, when he sings "to the sky" vocals end on 00:27:416, therefore you shouldn't ignore this beat. Consider replacing it with something like this, to emphasize vocals or this, to make more interesting and harded rhythm
  3. 00:47:132 (5) - "bright" ends on 00:47:987 - try to add a repeat to (5) to make slider match with vocals better. Usually, beginners follow vocals because they're LOUD and because they're easy to follow. Oh, and don't forget to re-snap this object properly. It's 2ms late :)
  4. 00:54:630 (6) - nazi - try to create smoother flowm try to rotate (6) to make a nice curve. example
  5. 01:26:559 (5) and 03:10:702 (3) - nooo. Please, don't. Beginners are unable to understand such patterns. Slider is too short, reverse-arrow appears too fast. Try to replace it with something more readable, ugly example
  6. 02:06:416 (2,3,4) - that triangle doesn't flow good, imo. Try to Ctrl+G (3,4) or try to use something like this. In your pattern (4) is too close to (2), so players may hit it mistakenly :<
  7. 02:10:702 (3) - move this slider to the next white tick, so it will perfectly reflect vocal in music. ((start)nooo(repeat)mooore(end)).As for 02:10:702 - place a circle here! Oh, and don't forget to recover your hitsound-pattern!
  8. 02:16:702 (2,3,4) - nazi -you could make a perfect triangle here, you know. :<
  9. 02:26:987 (1,1) - beginners need some more time to notice the slider . Try to fix this somehow, making spinner shorter or replacing slider with a circle would be a good idea!
  10. 02:32:559 - same happend before. End of the word "bright" is simply ignored. Kiai is the most awesome (and hardest) part of the map, you should place here a circle!
    Note: 02:46:273 - saame :<

    Pretty neat diff. It's a bit too hard because of AR4 and ~those~ sliders. But rest of the diff is awesome! Good job!

[Normal]
  1. 00:05:559 (3,4,5) - nazi - this pattern doesn't look good here. Usually such pattern is used to map some repetitive parts of lyrics. (e.g. DOWN~DOWN~DOWN~ ) That's why it looks a little bit strange here.
    Well, you can use this pattern on parts where you have that weird slider. 01:26:559 (4) - here and 03:11:130 (1) - here!

    A lot like the [Easy], similar patterns and similar flow. Even rhythm is almost the same. But it's fine, this diff is obviously harder, faster and more interesting! Also it's really neat and well-mapped!
[Hard]
  1. Playfield seems kinda flooded with circles. Try to increase AR and OD to make diff more readable and neat! Increasing the OD will help you to keep diff settings better-balanced!
  2. 00:43:273 (5,6) - this jump is a little bit exaggerated, it looks cute, but doesn't flows
    Note: 00:55:273 (1,2,3,4) - whoops~ the same :< it looks cute, but these jumps simply breaks your flow! Try to avoid such things, they make map kinda unplayable!
  3. 01:21:416 (4,5) - hello Andrea. This jump is too hard, right. You got my idea, try to keep distance of jumps under x2.0 to make them more playable!

    Personally, I like this diff very much. The ~onliest~ things is jumps. Yea, jumps. They're exaggerated and break your awesome flow. Rest of the diff looks awesome!
Get more mods on [Easy], please! >3<
~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Kodora
[General]

According to wiki artist should be Tune Up! vs. ItaloBrothers (as it now), dont change it please.

[Hard]

*It supposed to be hardest diff in mapset for now, so i suggest you change settings to have it more challenging. AR 8 and OD 7 will fit perfectly here.

  1. 00:03:845 (1) - I get your idea that you want to emphazire beginning of the song using normal-sampleset here but i personally thinnk that would be better to have just soft-hitwhistle here to keep consistent your hitsound pattern at the beginning. Also, there is no any emphazire in music.
  2. 00:08:130 (3,4) - Weird stack; i thought it was 1/4. Unstack them please.
  3. 00:32:130 (3,4) - Change it please to one slider (example) to cover lyrics here more since it much stronger here
  4. 00:35:130 (2) - This reverse 1/2 slider doesnt fit well imo, try to replace it like this:

  5. 00:55:273 (1,2,3,4) - dat kicksliders. Well, i personally approve it for a hardest diff in mapet, but other modders may suggest you reduse jumps here. hi -Bakari- o/
  6. 00:56:987 (1) - finish at spinner
  7. 01:10:702 (1) - add whistle mayde?
  8. 01:14:773 (2,3,4) - This is the main problem of this diff imo. I'm big fan of triples, but in this case they really sounds not so good because you added them against music :х To make it fit music more, try this: change 01:14:773 (2,3,4) - to a slider and add note at 01:17:023. This will make your rhytm more constant and understable.
  9. 01:17:559 (2) - Just hitnormal to emphazire this part is not enough here imo, try to add soft finish here at the beginning of slider
  10. 01:18:416 (4,5,6) - Same goes here: change this triplet and add notes at 01:20:345 - and at 01:20:452 -
  11. 01:20:987 (3) - soft-finish for same reason
  12. 01:23:130 (2,3,4) - Same. Change triplet and add notes at 01:23:880 - and at 01:23:987 - (yes, you should make 01:23:559 (5) - shorten).
    and same goes to all other triplets here
  13. 01:24:416 (1) - Finish for same reason
  14. 01:30:630 - There is no strong beat here. To cover music more, try something like this:

  15. 01:34:702 (2) - Finish for some reason as above
    all about those finishes goes to second part too
  16. 01:52:273 (1) - Some BATs can consider 5% volume on spinner as not enough audible. I personally suggest raise volume here to ~20%. Feel free to completely silence end of spinner using even empty custom hitsounds
  17. 01:59:559 (3,4,5) - It was work good at previous doubles, but here it looks enough counter-intuitive. Try to stack them or change to just spaced notes.
  18. 02:02:987 (3,4,5) - Quite unsure about this pattern too: 02:02:987 (3,4) - i was sure that it was 1/4 part when i played this. Change it, please.
  19. 02:09:845 (3,4,5) - Again counter-intuitive pattern
  20. 02:14:130 (5) - nc please follow pattern
  21. 02:14:987 (7,8) - terrible stack, i was sure it was 1/4 - unstack please
  22. 02:15:845 (2,3) - try something like this instead? Also, i personally suggest do it more pretty/symmetrial
  23. 02:31:273 (5) - New combo please follow pattern
  24. 02:40:702 (3) - It looks like a broken symmethry; try to change form of this slider (bad example) or just make 02:39:845 (1,3) - perfectly symmetrial (would be better imo).
  25. 02:41:345 (4,5) - try to make perfect blanket here?
  26. 02:43:702 (2,3) - same here
  27. 03:24:630 (1) - I personally recommend you use empty custom hitsound here instead of 5% section because there is no any music at all and 5% sounds here really too much.
[Normal]

*CS3 looks awkward, change to 4 please
*Same about finishes as in hard diff

  1. 01:26:559 (4) - This repeat-slider can be a bit too hard for beginners because of huge numbers of reverses. Beginners usually weak at reading them, so i suggest you replace it with two 1/4 sliders and note.
  2. 02:04:702 (6,7,1) - spacing
  3. 03:11:130 (1) - Same as above
[Easy]

*Yes, reduce alll diff settings except circlesize here
*Check unsnapped stuff

  1. 01:22:273 (3,4,5) - spacing
  2. 02:43:273 (1,5) - try to make them perfectly symmetrial?
  3. 03:10:702 (3) - Bad slider for an Easy diff, it is hard for newbies to read repeat. Replace it with 1/1 reverse-slider
  4. 03:16:273 (2,3,4) - spacing
Good luck!
Andrea
Good to see this finally ready!
Topic Starter
Lally
Ty for modding guys will check later and reply your mods ,for now about the artist won't make any changes because i was according with the wiki,will discuss it later with some BATs if it's better to keep constency with the ranked versions or to keep it like this :3

Moeri

-Bakari- wrote:

Yo.

[General]
  1. Add more tags. Y'know. Colors (Colour and color is the same word. It's just british/american spelling of the same word) and Techno added
  2. Personally, I think that you should change artist to Italobrothers in order to keep consistency with previous ranked mapsets.reply on the top
  3. Rainbow has 7 different colors, try to make 7 combo colours for your mapset! It'll make combo colors a bit more interesting! :) (yes, just remove extra one ;_;) i love my actualy one
  4. Try to find some more fitting hitsounds, I'm sure that you can steal some from ztrot's maps find some in our hitsound library!i love my actual one
[Easy]
  1. Reduce alll diff settings (except circle size) by one tick. AR4 is too fast, it will make beginners cry! Other settings should be reduced to keep diff spread balanced ups done
  2. 00:26:559 (4) - here, when he sings "to the sky" vocals end on 00:27:416, therefore you shouldn't ignore this beat. Consider replacing it with something like this, to emphasize vocals or this, to make more interesting and harded rhythm ok
  3. 00:47:132 (5) - "bright" ends on 00:47:987 - try to add a repeat to (5) to make slider match with vocals better. Usually, beginners follow vocals because they're LOUD and because they're easy to follow. Oh, and don't forget to re-snap this object properly. It's 2ms late :) added a circle
  4. 00:54:630 (6) - nazi - try to create smoother flowm try to rotate (6) to make a nice curve. example ok
  5. 01:26:559 (5) and 03:10:702 (3) - nooo. Please, don't. Beginners are unable to understand such patterns. Slider is too short, reverse-arrow appears too fast. Try to replace it with something more readable, ugly example did something different
  6. 02:06:416 (2,3,4) - that triangle doesn't flow good, imo. Try to Ctrl+G (3,4) or try to use something like this. In your pattern (4) is too close to (2), so players may hit it mistakenly :< i agree
  7. 02:10:702 (3) - move this slider to the next white tick, so it will perfectly reflect vocal in music. ((start)nooo(repeat)mooore(end)).As for 02:10:702 - place a circle here! Oh, and don't forget to recover your hitsound-pattern! done
  8. 02:16:702 (2,3,4) - nazi -you could make a perfect triangle here, you know. :< fixed
  9. 02:26:987 (1,1) - beginners need some more time to notice the slider . Try to fix this somehow, making spinner shorter or replacing slider with a circle would be a good idea! fixed u.u
  10. 02:32:559 - same happend before. End of the word "bright" is simply ignored. Kiai is the most awesome (and hardest) part of the map, you should place here a circle! added a circle
    Note: 02:46:273 - saame :<

    Pretty neat diff. It's a bit too hard because of AR4 and ~those~ sliders. But rest of the diff is awesome! Good job!

[Normal]
  1. 00:05:559 (3,4,5) - nazi - this pattern doesn't look good here. Usually such pattern is used to map some repetitive parts of lyrics. (e.g. DOWN~DOWN~DOWN~ ) That's why it looks a little bit strange here.
    Well, you can use this pattern on parts where you have that weird slider. 01:26:559 (4) - here and 03:11:130 (1) - here!

    A lot like the [Easy], similar patterns and similar flow. Even rhythm is almost the same. But it's fine, this diff is obviously harder, faster and more interesting! Also it's really neat and well-mapped!
[Hard]
  1. Playfield seems kinda flooded with circles. Try to increase AR and OD to make diff more readable and neat! Increasing the OD will help you to keep diff settings better-balanced!
  2. 00:43:273 (5,6) - this jump is a little bit exaggerated, it looks cute, but doesn't flows
    Note: 00:55:273 (1,2,3,4) - whoops~ the same :< it looks cute, but these jumps simply breaks your flow! Try to avoid such things, they make map kinda unplayable!
  3. 01:21:416 (4,5) - hello Andrea. This jump is too hard, right. You got my idea, try to keep distance of jumps under x2.0 to make them more playable!

    Personally, I like this diff very much. The ~onliest~ things is jumps. Yea, jumps. They're exaggerated and break your awesome flow. Rest of the diff looks awesome!
Get more mods on [Easy], please! >3<
~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Kodora

Kodora wrote:

[General]

According to wiki artist should be Tune Up! vs. ItaloBrothers (as it now), dont change it please.

[Hard]

*It supposed to be hardest diff in mapset for now, so i suggest you change settings to have it more challenging. AR 8 and OD 7 will fit perfectly here.

  1. 00:03:845 (1) - I get your idea that you want to emphazire beginning of the song using normal-sampleset here but i personally thinnk that would be better to have just soft-hitwhistle here to keep consistent your hitsound pattern at the beginning. Also, there is no any emphazire in music.
  2. 00:08:130 (3,4) - Weird stack; i thought it was 1/4. Unstack them please.
  3. 00:32:130 (3,4) - Change it please to one slider (example) to cover lyrics here more since it much stronger here
  4. 00:35:130 (2) - This reverse 1/2 slider doesnt fit well imo, try to replace it like this:

  5. 00:55:273 (1,2,3,4) - dat kicksliders. Well, i personally approve it for a hardest diff in mapet, but other modders may suggest you reduse jumps here. hi -Bakari- o/
  6. 00:56:987 (1) - finish at spinner
  7. 01:10:702 (1) - add whistle mayde?
  8. 01:14:773 (2,3,4) - This is the main problem of this diff imo. I'm big fan of triples, but in this case they really sounds not so good because you added them against music :х To make it fit music more, try this: change 01:14:773 (2,3,4) - to a slider and add note at 01:17:023. This will make your rhytm more constant and understable.
  9. 01:17:559 (2) - Just hitnormal to emphazire this part is not enough here imo, try to add soft finish here at the beginning of slider
  10. 01:18:416 (4,5,6) - Same goes here: change this triplet and add notes at 01:20:345 - and at 01:20:452 -
  11. 01:20:987 (3) - soft-finish for same reason
  12. 01:23:130 (2,3,4) - Same. Change triplet and add notes at 01:23:880 - and at 01:23:987 - (yes, you should make 01:23:559 (5) - shorten).
    and same goes to all other triplets here
  13. 01:24:416 (1) - Finish for same reason
  14. 01:30:630 - There is no strong beat here. To cover music more, try something like this:

  15. 01:34:702 (2) - Finish for some reason as above
    all about those finishes goes to second part too
  16. 01:52:273 (1) - Some BATs can consider 5% volume on spinner as not enough audible. I personally suggest raise volume here to ~20%. Feel free to completely silence end of spinner using even empty custom hitsounds
  17. 01:59:559 (3,4,5) - It was work good at previous doubles, but here it looks enough counter-intuitive. Try to stack them or change to just spaced notes.
  18. 02:02:987 (3,4,5) - Quite unsure about this pattern too: 02:02:987 (3,4) - i was sure that it was 1/4 part when i played this. Change it, please.
  19. 02:09:845 (3,4,5) - Again counter-intuitive pattern
  20. 02:14:130 (5) - nc please follow pattern
  21. 02:14:987 (7,8) - terrible stack, i was sure it was 1/4 - unstack please
  22. 02:15:845 (2,3) - try something like this instead? Also, i personally suggest do it more pretty/symmetrial
  23. 02:31:273 (5) - New combo please follow pattern
  24. 02:40:702 (3) - It looks like a broken symmethry; try to change form of this slider (bad example) or just make 02:39:845 (1,3) - perfectly symmetrial (would be better imo).
  25. 02:41:345 (4,5) - try to make perfect blanket here?
  26. 02:43:702 (2,3) - same here
  27. 03:24:630 (1) - I personally recommend you use empty custom hitsound here instead of 5% section because there is no any music at all and 5% sounds here really too much.
[Normal]

*CS3 looks awkward, change to 4 please
*Same about finishes as in hard diff

  1. 01:26:559 (4) - This repeat-slider can be a bit too hard for beginners because of huge numbers of reverses. Beginners usually weak at reading them, so i suggest you replace it with two 1/4 sliders and note.
  2. 02:04:702 (6,7,1) - spacing
  3. 03:11:130 (1) - Same as above
[Easy]

*Yes, reduce alll diff settings except circlesize here
*Check unsnapped stuff
done
  1. 01:22:273 (3,4,5) - spacing ok
  2. 02:43:273 (1,5) - try to make them perfectly symmetrial? no ilike they so
  3. 03:10:702 (3) - Bad slider for an Easy diff, it is hard for newbies to read repeat. Replace it with 1/1 reverse-slider changed withprev mod
  4. 03:16:273 (2,3,4) - spacing fixed
Good luck!

updated only easy for now :3 will continue later
riffy
TO ANYONE WHO WILL DISCUSS THE CORRECT SPELLING OF THIS ARTIST

Well, yes. It's ItaloBrothers but we already have two maps and artist there is Italobrothers. That's a wrong artist, but we've missed it and there's no way to fix it. If we'll use correct name of the artist now, we get weird inconsistency in list of ranked maps.That's why I think that it's better to keep this mistake. We already did it once with another artist, see details below!

Actually, kinda the same happens to Panic! At the Disco's songs. Actual name of the band is Panic! At the disco but to keep it consistent with previous ranked mapsets we uncapitalize "a". (Panic! at the Disco)

hurrdurr
Official YouTube channel/osu!


hurrdurr2
iTunes/osu!


We should respect artist and spell their names properly, but ONE uncapitalized letter is not a big deal. I think that it's totally ok to keep that little mistake. But this is just my opinion. I'm not insisting on anything. I really like the artist, and I just want to help!
Kodora

-Bakari- wrote:

Well, yes. It's ItaloBrothers but we already have two maps and artist there is Italobrothers. That's a wrong artist, but we've missed it and there's no way to fix it. If we'll use correct name of the artist now, we get weird inconsistency in list of ranked maps.
This is wrong. Why should we keep weird consistency with obvious mistake? If someone did mistake in title why everyone should keep it?

Ranking Criteria wrote:

Do not alter the song's title.
Frostmourne
ok so, Lally asked me for the opinion.

Let see their source
https://osu.ppy.sh/s/64967 Card Captor Madoka (It doesn't exist)
https://osu.ppy.sh/s/65981 Card Captor Madoka (It doesn't exist)
https://osu.ppy.sh/s/83118 Cardcaptor Sakura (It exists)

What I'm going to ask is why do we need to repeat things when they are wrong.
It doesn't look like a badass to be inconsistent but correct at all.

Pretty much Kodora said.
Topic Starter
Lally
i got some other BAT opinions and they said to me to leave the artist as it is now :3!!

will try to continue to fix all the mods today ;3;
Aurele
Keep it like that, if the real artist is written like that, keep it like that. It's very idiotic to keep a mistake even if we know its a mistake.
If we keep like the way it is, it's to respect the artists. (Going to give an example with my name). So, my name is Gabryel Girardeau, I'd prefer being called like that than Gabriel Girardo. Hope you understand what I mean.

So Lally, keep it like that since it's the proper artist.
BakaBakari is so Baka <3
-kevincela-

Frostmourne wrote:

ok so, Lally asked me for the opinion.

Let see their source
https://osu.ppy.sh/s/64967 Card Captor Madoka (It doesn't exist)
https://osu.ppy.sh/s/65981 Card Captor Madoka (It doesn't exist)
https://osu.ppy.sh/s/83118 Cardcaptor Sakura (It exists)

What I'm going to ask is why do we need to repeat things when they are wrong.
It doesn't look like a badass to be inconsistent but correct at all.

Pretty much Kodora said.
Pretty much the same opinion as mine. You could change the artist to keep the consistency with other maps, but it would still remain a wrong artist. Leaving this artist would be much better, imho!
Andrea
Why making same mistake again if you can prevent it? Obviously use the correct one, don't copy the other mistakes.
jericho2442
i agree too, keep the artist correct. in the future the old mistakes will be fixed anyway so makes no sense to make more incorrect artists ranked
Topic Starter
Lally
ty guys for your opinions \o3o/
eldnl
many problems by a letter, relax
Topic Starter
Lally
i had the some similar artist problems in the past with a other map ,i like to have more opinions about before going to do some changes ,ty really much for supporting \u.u/


Kodora

Kodora wrote:

[General]

According to wiki artist should be Tune Up! vs. ItaloBrothers (as it now), dont change it please.

[Hard]

*It supposed to be hardest diff in mapset for now, so i suggest you change settings to have it more challenging. AR 8 and OD 7 will fit perfectly here.
done with moeri's mod
  1. 00:03:845 (1) - I get your idea that you want to emphazire beginning of the song using normal-sampleset here but i personally thinnk that would be better to have just soft-hitwhistle here to keep consistent your hitsound pattern at the beginning. Also, there is no any emphazire in music. will think about but leave now as it is
  2. 00:08:130 (3,4) - Weird stack; i thought it was 1/4. Unstack them please. no since i mapped it all like this :V
  3. 00:32:130 (3,4) - Change it please to one slider (example) to cover lyrics here more since it much stronger here puush not found
  4. 00:35:130 (2) - This reverse 1/2 slider doesnt fit well imo, try to replace it like this:

    puush not found
  5. 00:55:273 (1,2,3,4) - dat kicksliders. Well, i personally approve it for a hardest diff in mapet, but other modders may suggest you reduse jumps here. hi -Bakari- o/ i won't here since i used exactly the same jumps in sweet dreams :V and i love it
  6. 00:56:987 (1) - finish at spinner ups forgot
  7. 01:10:702 (1) - add whistle mayde?
  8. 01:14:773 (2,3,4) - This is the main problem of this diff imo. I'm big fan of triples, but in this case they really sounds not so good because you added them against music :х To make it fit music more, try this: change 01:14:773 (2,3,4) - to a slider and add note at 01:17:023. This will make your rhytm more constant and understable. will think about
  9. 01:17:559 (2) - Just hitnormal to emphazire this part is not enough here imo, try to add soft finish here at the beginning of slider no here not
  10. 01:18:416 (4,5,6) - Same goes here: change this triplet and add notes at 01:20:345 - and at 01:20:452 - same as before won't change for now
  11. 01:20:987 (3) - soft-finish for same reason fits not
  12. 01:23:130 (2,3,4) - Same. Change triplet and add notes at 01:23:880 - and at 01:23:987 - (yes, you should make 01:23:559 (5) - shorten).
    and same goes to all other triplets here same as before won't change for now
  13. 01:24:416 (1) - Finish for same reason fits not
  14. 01:30:630 - There is no strong beat here. To cover music more, try something like this:

    puush not found
  15. 01:34:702 (2) - Finish for some reason as above
    all about those finishes goes to second part too
  16. 01:52:273 (1) - Some BATs can consider 5% volume on spinner as not enough audible. I personally suggest raise volume here to ~20%. Feel free to completely silence end of spinner using even empty custom hitsounds will see later i love it like this now because the music is very silent in this part and to hear a spinner is weird imo
  17. 01:59:559 (3,4,5) - It was work good at previous doubles, but here it looks enough counter-intuitive. Try to stack them or change to just spaced notes. hmm dunno
  18. 02:02:987 (3,4,5) - Quite unsure about this pattern too: 02:02:987 (3,4) - i was sure that it was 1/4 part when i played this. Change it, please. no
  19. 02:09:845 (3,4,5) - Again counter-intuitive pattern ikr and i love it ;;
  20. 02:14:130 (5) - nc please follow pattern yes
  21. 02:14:987 (7,8) - terrible stack, i was sure it was 1/4 - unstack please same again
  22. 02:15:845 (2,3) - try something like this instead? Also, i personally suggest do it more pretty/symmetrial
    just : http://puu.sh/43cQ3.jpg
  23. 02:31:273 (5) - New combo please follow pattern yes
  24. 02:40:702 (3) - It looks like a broken symmethry; try to change form of this slider (bad example) or just make 02:39:845 (1,3) - perfectly symmetrial (would be better imo). changed in my way
  25. 02:41:345 (4,5) - try to make perfect blanket here? is not needed
  26. 02:43:702 (2,3) - same here ok
  27. 03:24:630 (1) - I personally recommend you use empty custom hitsound here instead of 5% section because there is no any music at all and 5% sounds here really too much. i don't think so
[Normal]

*CS3 looks awkward, change to 4 please no CS3 is ok for a normal
*Same about finishes as in hard diff

  1. 01:26:559 (4) - This repeat-slider can be a bit too hard for beginners because of huge numbers of reverses. Beginners usually weak at reading them, so i suggest you replace it with two 1/4 sliders and note. i made a easy for this reason
  2. 02:04:702 (6,7,1) - spacing did a bit better
  3. 03:11:130 (1) - Same as above same answer
moeri o3o

-Bakari- wrote:

Yo.
[Normal]
  1. 00:05:559 (3,4,5) - nazi - this pattern doesn't look good here. Usually such pattern is used to map some repetitive parts of lyrics. (e.g. DOWN~DOWN~DOWN~ ) That's why it looks a little bit strange here.
    Well, you can use this pattern on parts where you have that weird slider. 01:26:559 (4) - here and 03:11:130 (1) - here!
    ok
    A lot like the [Easy], similar patterns and similar flow. Even rhythm is almost the same. But it's fine, this diff is obviously harder, faster and more interesting! Also it's really neat and well-mapped!
[Hard]
  1. Playfield seems kinda flooded with circles. Try to increase AR and OD to make diff more readable and neat! Increasing the OD will help you to keep diff settings better-balanced! ok
  2. 00:43:273 (5,6) - this jump is a little bit exaggerated, it looks cute, but doesn't flows fixed
    Note: 00:55:273 (1,2,3,4) - whoops~ the same :< it looks cute, but these jumps simply breaks your flow! Try to avoid such things, they make map kinda unplayable!
  3. 01:21:416 (4,5) - hello Andrea. This jump is too hard, right. You got my idea, try to keep distance of jumps under x2.0 to make them more playable! :P fixed

    Personally, I like this diff very much. The ~onliest~ things is jumps. Yea, jumps. They're exaggerated and break your awesome flow. Rest of the diff looks awesome!
Get more mods on [Easy], please! >3<
~~~~~~~~~~~~~~~~~~~~~~

Good luck!

reply on normal and hard diff ^

updated all >u< ty again
Roxas
IRC mod

SPOILER
18:35 Lally: roxas mi serve un aiuto dalla mafia italiana o3o
18:36 Roxas: mi dica
18:36 Roxas: o3o
18:36 Lally: modding ;3;
18:36 Lally: anche little irc
18:36 Roxas: linkah
18:37 *Lally is listening to [http://osu.ppy.sh/b/245966 Tune Up! vs. ItaloBrothers - Colours Of The Rainbow]
18:37 Roxas: dl
18:37 Lally: uguu
18:39 Roxas: techno credo tu debba toglierlo dalle tag perché sarà il genere
18:40 Lally: hmm non lo so lo metto in tutte le mappe ormai quasi quasi poi controllo bene
18:40 Roxas: easy
18:40 Roxas: 00:05:559 (4) - fai blanket con il (3) tanto lo puoi fare benissimo
18:41 Lally: si ok
18:42 Roxas: 00:31:273 (1) - qui potresti copiaincollare poi ctrl+g il 00:33:416 (5) -
18:43 Roxas: 00:44:987 (1,5) - cosa abbastanza nazi, ma non sono simmetrici xD non so se è un tuo errore
18:43 Roxas: o l'hai fatto apposta
18:44 Lally: fixed
18:46 Roxas: 01:27:845 (1) - magari fallo un po' più carino tipo così http://osu.ppy.sh/ss/930899
18:46 Lally: ok o3o
18:47 Roxas: 02:36:416 (1,2) - mmmh non è molto bello qua che l'(1) sia mooolto più curvo che del (2), cerca di farli della stessa curvezza
18:48 Lally: ok va bene
18:48 Roxas: 02:43:273 (1,5) - stessa cosa di prima
18:48 Roxas: del copiaincolla il (5)
18:49 Lally: ok
18:49 Roxas: passo alla normal \o\
18:50 Lally: ok \o3o/
18:51 Roxas: 01:08:987 - l'anticipo della pausa sullla easy non l'avevi fatto, o lo fai su tutte o lo togli a tutte xD
18:52 Lally: dimenticato nella easy ora lo metto
18:52 Roxas: 01:20:987 (1) - cerca di curvarlo un po' di meno, o curva un po' di più il (2)
18:52 Lally: ok lol
18:53 Roxas: ora che sento meglio perché mamma ha finito di passare l'aspirapolvere, da qua 01:55:273 - fino a quando la musica rimane bassa abbasserei un po' il volume degli hitsound
18:54 Lally: ora è a 40%
18:54 Roxas: ok
18:55 Roxas: 02:58:273 (1) - lo cuvrerei al contrario
18:55 Lally: si ok
18:56 Roxas: passo alla hard
18:56 Lally: ok o3o
18:56 Roxas: :3
18:56 Roxas: 00:04:487 (2) - migliora il blanket *ora mi picchia
18:57 Lally: si ti picchio
18:57 Roxas: ;w;
18:58 Roxas: 00:39:845 (5) - m-metti un anchor point su questo, come hai fatto sul (6) ;w;
18:58 Lally: qui no perchè il (6) sei segue il prossimo slider
18:58 Roxas: okk
18:59 Lally: come flow
18:59 Roxas: sìsì capito
18:59 Roxas: 00:43:273 (5,6) - questo jump non è che mi piaccia molto, non so se avranno da ridire (?
Topic Starter
Lally
grazie Roxas o3o comunque non credo che si un grande problema quel gump immagina che prima il (6) era un ctrl+g che era ancora peggio o una cosa del genere boh non ricordo atm xD


updated o3o
Leader
miao~

[Easy]
  1. 00:37:702 (1,2) - Perché non metti la combo sul (2)? Lo hai fatto anche in 00:51:416 (4,1) -, per dire, e secondo me sta meglio. Se pensi che sia difficile da leggere, beh, devono semplicemente imparare a giocare.
  2. 01:21:416 (2) - Sarebbe carino se fosse come 01:20:559 (1) - , il suono e lo stesso e varia un po' il ritmo :I
  3. 03:26:130 - Lo spinner va quiiiii, ci sta benissimo con quel whoosh alla fine della mappa mentre aspetti il ranking panel (vale anche per le altre diff)
[Normal]
  1. 00:05:559 (3,4,5) - Cambierei il pattern in questo: http://puu.sh/44NTp.jpg è solo l'inizio ed è una parte calma, quindi non c'è bisogno di tutti questi 1/2 imo
  2. 00:10:702 (1) - Stackalo bene, si nota anche in-game
[Hard]
  1. 02:41:559 (2,3,4) - Sposta questo pattern a sinistra, rende bene perché continua la progressione verso a sinistra che è partita con 02:39:845 (1,2,3) -
un po' ripetitiva ma it's fine
Nemis
SPOILER
17:10 Lally: sankiu \o3o/
17:11 *Nemis is editing [http://osu.ppy.sh/b/245966 Tune Up! vs. ItaloBrothers - Colours Of The Rainbow [Hard]]
17:11 Nemis: 00:04:487 (2) - CTRL+G flowa meglio anche se aumenta lo spacing dopo
17:12 Lally: ook o3o me gusta
17:12 Nemis: 00:10:702 (1) - ci sarebbe una nota sul red tick dentro sto slider >< anche se devi cambiare il pattern lo sistemerei facendolo 1/2 anzichè 3/4
17:13 Nemis: 00:12:416 (5) - new combo per consistenza nelle stanze dall'inizio
17:13 Nemis: 00:15:845 (6) - stessa cosa di sopra
17:13 Nemis: comunque la cosa del vocal
17:13 Nemis: magari ignorala
17:13 Nemis: anche dopo han fatto 3/4 con vocals dentro xD
17:14 Nemis: 00:18:202 (2) - anche qui CTRl+G migliora il flow
17:14 Lally: 00:10:702 (1) - comunque meh mi suona piu' cosi meglio
17:14 Nemis: 00:27:845 (1) - fino quì le combo
17:14 Nemis: o le metti su ogni stanza o ogni due
17:15 Nemis: perchè hai iniziato con ogni stanza (cosa che avrei fatto anche io), poi l new combo si allargano
17:15 Nemis: ogni 2 stanze
17:15 Lally: ok fatto
17:15 Nemis: 00:33:845 (8) - secondo me CTRL+G migliora il flow pure quì
17:15 Nemis: preferisco così che come è ora (è un po' strano da giocare sto movimento lineare)
17:16 Lally: quino perchè 00:32:987 (6,7,8) - formano una linea dritta
17:16 Lally: io amo il movimento lineare invece lel
17:16 Nemis: capito, era solo un mio parere :P
17:16 Lally: ikr :3
17:16 Nemis: anche a me piace, ma solo intorno a 0° o 180°
17:17 Nemis: li è già troppo rotato per me xD
17:17 Lally: o3o beh ci pensero' su non scato mai nulla se mi gira ci faccio un pensierino
17:18 Nemis: 01:15:845 (6,7) - quì sarebbe meglio se seguissi lo strumento che non so cos'è che si senta più degli altri
17:18 Nemis: anche se non mi dispiace proprio
17:18 Nemis: ma giusto per seguire di più la musica
17:19 Nemis: 01:19:273 (8) - anche quì nella prima parte dello slider (prima del reverse) mapperei con una nota quello strumento
17:19 Lally: hmm ora vdo come esce
17:19 Nemis: 01:29:559 (5) - new combo 01:30:630 (1) - rimuovi
17:20 Nemis: 01:31:059 (6) - new combo o 01:31:487 (7) - quì, dove preferisci
17:20 Nemis: 01:34:273 (1) - rimuovi 01:34:702 (2) - aggiungi
17:20 Nemis: 01:36:416 (6) - aggiungi 01:36:845 (1) - rimuovi
17:20 Nemis: hmm
17:20 Nemis: ho controllato bene solo le combo ora
17:21 Nemis: non mi piace molto come le hai sistemate
17:21 Nemis: per una map come questa le metterei proprio costanti ogni stanza
17:21 Lally: hmm si sono un po' da sistemare quelle =A=
17:22 Nemis: 02:02:987 (3,4,5) - ?? D:
17:22 Nemis: cioè è un po' strano qu'
17:22 Nemis: 02:11:130 (7,8,9) - quì blanketta 02:11:987 (9) - non 02:11:773 (8) -
17:22 Nemis: sennò la nota 9 risulta troppo vicina allo slider secondo me
17:23 Nemis: 02:13:059 (2) - come all'inizio ctrl+g flowa meglio
17:23 Nemis: 02:14:987 (3,4) - pure qui la vedo strana come cosa
17:24 Nemis: 02:30:416 (3,4) - inverti le loro posizioni
17:24 Nemis: flowano mooolto bene
17:24 Nemis: 02:32:987 (1,2,3,4,5) - qui lo spacing andrebbe sistemato
17:24 Nemis: 02:38:130 (4,5,6) - migliora l'aderenza fra questi sliders
17:26 Lally: ok fatto piu o meno tutto @@
17:26 Nemis: a me piacciono i 3/4 sliders
17:26 Nemis: però secondo me quà li hai usati un po' male
17:26 Nemis: solo in alcuni punti dico
17:27 Lally: ah ok
17:27 Nemis: io in passato ne ho abusato aggiungendo note (ogni fine di slider 3/4 che mappavo io era quasi sempre overmappata)
17:27 Nemis: ah ok
17:27 Nemis: :(
17:27 Nemis: secondome invece
17:27 Nemis: tu in questa mappa hai saltato qualche nota forse usandoli
17:27 Nemis: 02:41:559 (2,3) - tipo qua mi piace
17:28 Lally: idem o3o me gusta molto
17:28 Nemis: 01:15:845 (6,7) - quì no invece, perchè hai saltato quella nota
17:29 Nemis: vabbè nice map ora vedo le altreee
17:29 Lally: hmm capisco o3o
17:31 Nemis: asp 1 sec
Topic Starter
Lally
@Leader: fixato tutto apparte lo spinner òwò!!
grazie ragazzi <33

updated
Mystyk
Hi! Mod4mod!

Easy:
00:38:130 (1,3) - I don't understand why you did this, 00:39:845 (3) - here a long slider would fit better than a short repeat slider, and 00:38:130 (1) - a short repeat slider would fit better, because of the singing "colours-of-the", so you should try this: http://puu.sh/46C3G.jpg (make (6) only a hit circle)
00:49:273 (2) - I think it would look nicer if (2) was leading to a different direction http://puu.sh/46ChL.jpg
00:54:630 (6) - I think you should remove this and add a hit circle at 00:54:845 - I really don't think you should be using such short sliders on an Easy diff
02:08:130 (4,1) - flow would be better if you did something similar: http://osu.ppy.sh/ss/938934 and NOT this: http://puu.sh/46CDf.jpg
02:36:416 (1,3) - same here as the first suggestion
02:50:130 (1,3) - same again as first suggestions >.<
03:05:987 (2,3) - this looks nicer imo http://osu.ppy.sh/ss/938943
03:27:845 - I think the spinner is too long, you should end it here: 03:26:130 - also 03:27:845 - I cannot hear anything, so the spinner ending there is weird, and it might as well be a bit long and tiring for beginners

Normal:
00:24:416 (1,2) - make a proper blanket please, currently it doesn't look nice imo >.<: http://puu.sh/46Drz.jpg --> http://puu.sh/46Ds6.jpg
00:31:273 (1,2) - swap these on the timeline please, same thing as in Easy, short repeats fits better to the fast lyrics http://puu.sh/46DB8.jpg you did it correclty here: 00:34:702 (1) -
00:44:987 (1,2,3,4) - same as first suggestions on this diff http://puu.sh/46DHH.jpg also, since they are somehow symmetrical, it would be easy to change
01:26:559 (4) - I think there are too many repeats, and I actually got confused while playing, so I would suggest you to remove some of the repeats, something like this? http://puu.sh/46DNT.jpg on (5) it sounds like new melody starts, so a hit circle would fit
02:32:773 (6) - remove hit circle, fast and more beats would fit instead of this slider 02:32:987 (1) - but not before the slider
03:11:130 (1) - again too many repeats
03:24:416 (1) - same as mentioned on Easy, spinner is too long

Well overall nice diff, but to tell you the truth, I think there are too many of this kind of sliders 00:26:987 (4) - I think many of them is unnecessary on Normal even if they fit in a way.

Hard:
00:12:202 - add hit circle because of the lyrics "to"
00:17:345 - you can try adding a hit circle here too, because there is a piano sound
00:24:202 (3) - I think you should remove clap, it sounds kind of awkward
00:43:273 (1,2) - I think this shouldn't be a jump, and it also feels like you only did it for symmetry
00:54:416 (3) - I think the flow would be better if you removed the reverse and tried this: http://osu.ppy.sh/ss/939054
01:15:845 (1,2) - wouldn't 1/2 sliders fit better? the melody is like that so I think you should follow it
01:18:523 (4) - replce this here 01:18:309 - the triplet would sound better
01:19:273 (7) - why not synch more? instead of one long reverse slider, try this: http://puu.sh/46GxN.jpg if the melody allows faster synching, then use the opportunity, it's a hard difficulty :3
01:23:237 (3) - replace this for better triplet 01:23:023 -
01:30:630 (5) - this is wrong, you end the slider at a point where the melody STARTS, so you should remove or place the slider earlier: http://puu.sh/46GKG.jpg
02:15:845 (2) - this should be 1/2 >.< and put something here 02:16:273 - add hit circle, or make 2 a reverse slider...etc.
03:01:487 (5) - same as mentioned before, you end the slider on a "start", so try to change this too like I said before
03:02:559 (3) - I mentioned this too, it's too slow when you could make this more fun and more exciting if you matched it better to the melody
03:24:630 (1) - same thing about spinner as in the other difficulties

Nice diff, but to be honest these kind of anti-jumps were a bit weird: 00:04:916 (3,4) -

Good luck, nice song and nice mapset!
Topic Starter
Lally
Mystyk

Mystyk wrote:

Hi! Mod4mod!

Easy:
00:38:130 (1,3) - I don't understand why you did this, 00:39:845 (3) - here a long slider would fit better than a short repeat slider, and 00:38:130 (1) - a short repeat slider would fit better, because of the singing "colours-of-the", so you should try this: http://puu.sh/46C3G.jpg (make (6) only a hit circle) i prefer to keep my rhythm here :V
00:49:273 (2) - I think it would look nicer if (2) was leading to a different direction http://puu.sh/46ChL.jpg i prefer tokeepit how it is now here
00:54:630 (6) - I think you should remove this and add a hit circle at 00:54:845 - I really don't think you should be using such short sliders on an Easy diff i agree
02:08:130 (4,1) - flow would be better if you did something similar: http://osu.ppy.sh/ss/938934 and NOT this: http://puu.sh/46CDf.jpg hmm not really sure about like my flow atm ;_;
02:36:416 (1,3) - same here as the first suggestion same answer then
02:50:130 (1,3) - same again as first suggestions >.< ^
03:05:987 (2,3) - this looks nicer imo http://osu.ppy.sh/ss/938943 ok
03:27:845 - I think the spinner is too long, you should end it here: 03:26:130 - also 03:27:845 - I cannot hear anything, so the spinner ending there is weird, and it might as well be a bit long and tiring for beginners i love long spinners ;_; and it's not such a big problem

Normal:
00:24:416 (1,2) - make a proper blanket please, currently it doesn't look nice imo >.<: http://puu.sh/46Drz.jpg --> http://puu.sh/46Ds6.jpg finxed but a bit in a different way
00:31:273 (1,2) - swap these on the timeline please, same thing as in Easy, short repeats fits better to the fast lyrics http://puu.sh/46DB8.jpg you did it correclty here: 00:34:702 (1) - i prefer how it is atm :V
00:44:987 (1,2,3,4) - same as first suggestions on this diff http://puu.sh/46DHH.jpg also, since they are somehow symmetrical, it would be easy to change same^
01:26:559 (4) - I think there are too many repeats, and I actually got confused while playing, so I would suggest you to remove some of the repeats, something like this? http://puu.sh/46DNT.jpg on (5) it sounds like new melody starts, so a hit circle would fit it's a normal diff so it's not so hard imo,and for this i have a easy diff
02:32:773 (6) - remove hit circle, fast and more beats would fit instead of this slider 02:32:987 (1) - but not before the slider nah
03:11:130 (1) - again too many repeats same answer as before
03:24:416 (1) - same as mentioned on Easy, spinner is too long same answer

Well overall nice diff, but to tell you the truth, I think there are too many of this kind of sliders 00:26:987 (4) - I think many of them is unnecessary on Normal even if they fit in a way.

Hard:
00:12:202 - add hit circle because of the lyrics "to" not here because i should then add in all the prev missed letters like ''is '' too
00:17:345 - you can try adding a hit circle here too, because there is a piano sound i'm not following the piano :x
00:24:202 (3) - I think you should remove clap, it sounds kind of awkward fail,removed >u<
00:43:273 (1,2) - I think this shouldn't be a jump, and it also feels like you only did it for symmetry changed pattern here
00:54:416 (3) - I think the flow would be better if you removed the reverse and tried this: http://osu.ppy.sh/ss/939054 hmmm i like actual pattern ;_;
01:15:845 (1,2) - wouldn't 1/2 sliders fit better? the melody is like that so I think you should follow it ok
01:18:523 (4) - replce this here 01:18:309 - the triplet would sound better ok
01:19:273 (7) - why not synch more? instead of one long reverse slider, try this: http://puu.sh/46GxN.jpg if the melody allows faster synching, then use the opportunity, it's a hard difficulty :3 ;____; i dun like it
01:23:237 (3) - replace this for better triplet 01:23:023 - no
01:30:630 (5) - this is wrong, you end the slider at a point where the melody STARTS, so you should remove or place the slider earlier: http://puu.sh/46GKG.jpg hmm will consider tochange it
02:15:845 (2) - this should be 1/2 >.< and put something here 02:16:273 - add hit circle, or make 2 a reverse slider...etc. i likehow it is atm
03:01:487 (5) - same as mentioned before, you end the slider on a "start", so try to change this too like I said before same
03:02:559 (3) - I mentioned this too, it's too slow when you could make this more fun and more exciting if you matched it better to the melody same as before
03:24:630 (1) - same thing about spinner as in the other difficulties same answer

Nice diff, but to be honest these kind of anti-jumps were a bit weird: 00:04:916 (3,4) -

Good luck, nice song and nice mapset!

ty for modding *-*)///

updated >u<
jericho2442
The colour of my buuubble shines so bright!

did a large mod of the hard difficulty (details in the box) other diffs looked fine, all seems rankable and i personally liked the antijumps here mostly (very rare for me with anti jump)

good job

log
17:16 jericho2442: got some stuff to point out on the hard
17:16 Lally: o3o
17:16 jericho2442: 00:05:559 (1,2) - trip beat here doesnt suit, breaks your flow
17:16 Lally: so what do you think about? :V
17:17 jericho2442: i like the anti jump here though
17:17 Lally: ok lemme see
17:17 jericho2442: 00:10:702 (1,2) - would take the trip beat out of this too, make them all follow that same flow and it all gors smoother
17:17 jericho2442: and the one after, in the next verse its fine since the music is much stronger
17:18 jericho2442: but here the music is very light
17:19 Lally: 00:05:559 (1) - so i should make it 1/2 ?
17:19 jericho2442: yup
17:19 Lally: ok u.u
17:20 jericho2442: 00:55:273 (1,2,3,4) - this jump is unexpectedly dramatic, its larger than any other patterns in the map. it felt out of place for the difficulty of this map
17:20 jericho2442: i know you can do better than that ;p
17:20 jericho2442: also some of your triples feel forced
17:21 jericho2442: overall i like the map anyway
17:21 jericho2442: just pointing out improvements for flow
17:21 Lally: about the jump i used the same in sweet dreams my lates ranked map and had no problems about
17:22 jericho2442: i don care what other bats bubble and rank? xD
17:22 Lally: maybe with a little spacing improvements will be fine
17:22 jericho2442: ofc if you can explain to me what musically it follows im ok with it
17:22 Lally: xD ok lol
17:22 Lally: i'll change it just a little
17:22 jericho2442: you know im strict
17:23 jericho2442: dont jump for the point of a jump, jump where the map or song asks for a jump
17:23 Lally: i know and personally i like your mod style,because you point out that most of ppl won't point out
17:23 jericho2442: im a old man here *moves walking stick* thats why haha
17:24 Lally: what about something like: http://osu.ppy.sh/ss/943978
17:25 jericho2442: just use the old pattern if you want, just not as large, thats the point im at
17:25 jericho2442: its much larger than all your other jumps, so make it flow more to your other jump styles
17:25 Lally: or : http://osu.ppy.sh/ss/943979 i like it a bit more
17:25 jericho2442: that last one looks better
17:26 jericho2442: ofc will replay after
17:26 Lally: i'll use smaller spacing in the next similarr jumps so to not have 2 slimila jump pattern
17:26 jericho2442: 01:16:166 (2) - this 1/4 doesnt suit either it plays better with the note removed so it all ties together better
17:28 jericho2442: 01:26:559 (1,2,3,4) - only anti jump in the map i dont like, its identical spacing to the 1/4 pattern before it, which imo makes it not flow as good because the players focuses on knowing the timing rather than just enjoying the pattern
17:29 jericho2442: 02:29:559 (1,2,3,4) - again this is that same pattern, its just too dramatic for your map
17:30 Lally: fixed the other things about 01:26:559 (1,2,3,4) - i like to keep it so how it is now because imo even is ntijumped the new combo makes understand that the spacing changes a bit here
17:30 Lally: 02:29:559 (1,2,3,4) - changed already all the pattern with smaller spacing
17:31 jericho2442: 02:53:987 (2) - try shortening this slider to end on the red tick, notice it flows much better
17:31 jericho2442: ofc thats just opinion as always
17:32 jericho2442: 02:58:273 (1,2,3) - starting a section on a 1/4 is a very bad idea, i would advise removing that 1/4 here
17:33 Lally: 02:53:559 (1,2,3) - about to make it shorter i prefer to have it kinda simila to 02:41:559 (2,3,4) - and i like how it sounds
17:33 jericho2442: 03:10:702 (1,2,3,4,5) - again this anti jump like the other
17:33 jericho2442: and thats fine
17:33 Lally: ok i'll remove that 1/4
17:33 jericho2442: thats everthing
17:34 jericho2442: i dont think this map needs so many triples in it, buuuut yea thats what you chose to do so i will respect that ofc
17:34 jericho2442: other diffs look totally fine imo
17:37 Lally: i like the triplets how they sound to the music,because personally i don't use so much triplets in my maps but here i find that they fit
17:37 jericho2442: its because i hear nothing they follow
17:37 jericho2442: i never like that haha
17:37 Lally: 03:10:702 (1,2,3,4,5) - and here same about the other similar pattern i like it and won't change it ;_;
17:37 jericho2442: but opinions xD
17:38 jericho2442: thats fine, its a rankable pattern
17:38 Lally: :D
17:39 jericho2442: well fix what you agree with so i can recheck
17:40 Lally: uh one thing i wanted to ask in the last mods some ppl said that the last spinner is to long,personally i don't think so what do you think about?
17:40 jericho2442: no such thing
17:40 jericho2442: as a too long spinner haha
17:40 Lally: u.u ook
17:41 jericho2442: if you want it to end on the last note of the song, ofc that is here 03:24:630 (1) -
17:42 Lally: 03:24:630 - so i should add something here ?
17:43 jericho2442: oh sorry i meant here 03:26:130 -
17:43 jericho2442: osu bugged my copy paste haha
17:44 Lally: ah no,because i like to follow with more silent spinner the sound that starts from 03:26:023 -
17:44 jericho2442: as i said, doesnt matter to me
17:44 jericho2442: i saw no prob with that
17:45 Lally: ok i updated the rest then :D
17:51 jericho2442: yup flows better
17:51 jericho2442: you missed on trip beat in that first section
17:51 Lally: \:D/
17:51 Lally: oh
17:51 jericho2442: 00:14:130 (1,2) -
17:52 jericho2442: fix that and i will bubble once im back, gotta fast do some stuff
17:54 Lally: 00:14:130 (1,2,3) - changed totaly pattern ovo
17:54 Lally: and updated
17:54 Lally: dw :3/ see ya
18:50 jericho2442: finally back haha
18:51 Lally: wb o3o/
Topic Starter
Lally
\o3o/ yay
Andrea
Yay, let's go! :)
BounceBabe
\:D/
UnitedWeSin
Time to break the ice.

[General]

  1. 01:08:987 - We talked about this in IRC a bit, but I'll list it here. I can't understand the reason behind ending the break early, it seems much better to end it at 01:10:702 when the spinner starts. Players expect play to start right after seeing the warning arrows. Right now it doesn't.
  2. 01:14:130 - Hitsounds seem too quiet here since you use soft sample set but the music is super loud. Can you try 60% anystead?
  3. 02:58:273 - ^
  4. 03:26:130 - It seems much nicer to end the spinner here in each diff since the music essentially cuts out right there and there is just a bit of reverb afterwards. It feels weird to continue the spinner beyond this point. Even a whistle on the end is nice.
[Hard]
  1. 00:05:559 (1,2) - It seems you can make a much nicer pattern if you make each slider have the same curve. A bit strange when the 2 has more of a curve than the 1 considering for most combos you use the same slider through the whole combo.
  2. 00:13:702 (4,1) - Quite a large jump here for the slowest portion. x_x It's not a big deal or anything, just that it was a bit surprising.
  3. 00:24:202 (3) - Nazi// This blanket could benefit from moving the 3 to (208,72).
  4. 00:32:130 (3,4) - I prefer that you switch the position of the 3 and 4 here. It's a more consistent rhythm with later patterns, and fits more closely with the music imo.
  5. 00:53:559 (1) - Would look nicer if you made more distance from the slider 00:53:130 (4) so that it's consistent with the previous 00:51:845 (1,2) patterns. Don't be afraid to break distance snap a bit since you have a NC here. Or you could try to make it similar to 02:46:702 (1). Try it:
  6. 01:15:845 (1,2) - This antijump feels kinda bad imo since you don't do it anywhere else. I'd like you to remove it if you can. It's easy to mistake it as 1/4.
  7. 01:33:416 (4,5,6) - It would be nice if you could place the 6 in a blanket pattern with the 5. Try curving the 4 and 5 less.
  8. 02:03:630 (5,1) - Switch NC? Follows vocals and makes this easier to read after the antijump imo.
  9. 02:06:416 (3) - Consider removing the repeat and adding a circle at 02:06:845 in an antijump to continue the antijump pattern.
  10. 02:08:987 (1,2,3) - Try continuing the jump pattern through the whole combo, I think it might play nicer. You could add a 1/2 slider at 02:09:845 and try this pattern:
  11. 02:26:130 - IMO it's nicer to start the spinner here on the downbeat. This is where the drum line begins accelerating in volume.
  12. 02:39:845 (1,2,3) - Pattern could be better imo. The flow is a bit funky. Try like this:
    Image

    Or anything similar in flow to 00:41:559 (1,2,3) would be worlds better IMO.
  13. 03:04:273 (4,5,6) - Same as 01:33:416 (4,5,6).
[Normal]

  1. 00:24:416 (1,2) - Not the best placement imo. Try rotating the 2 more to the left so its tail has more distance from the slider body 1 than its head does.
  2. 00:55:273 (1) - Missing finish I suppose.
  3. 01:51:845 - Add spinner? Seems missing here.
  4. 01:26:559 (4) - NC? Consistent with 03:11:130 (1). Also makes it read a little better. But honestly I'd prefer that you split this into two 1/2 slider, one with a repeat, but it's up to you. The reason is because the slider is very short and it might confuse players. It's almost impossible for the player to tell that there are multiple repeats before they actually hit them. Check this rhythm out:
  5. 01:58:702 (1,2) - I think you should replace these with a 1/2 slider. It's a bit too many circles in 1/2 here and it takes away from the clap pattern of 01:58:059 (5,6) imo.
  6. 02:26:987 (1) - Same as hard, start the spinner earlier is better imo.
[Easy]

  1. 00:55:273 (1) - Finish.
  2. 00:48:416 (1) - Try flipping it over, makes more sense to me for a more natural movement.
  3. 02:19:273 (1) - Missing finish I suppose.
  4. 02:28:702 - IMO it's better not to silence the end of the spinner here in the easiest difficulty so that the player will hear when it ends.
  5. 02:32:987 (1) - Same as 00:48:416 (1).
Sweet. Let me know. ^^
Topic Starter
Lally

UnitedWeSin wrote:

Time to break the ice.

[General]

  1. 01:08:987 - We talked about this in IRC a bit, but I'll list it here. I can't understand the reason behind ending the break early, it seems much better to end it at 01:10:702 when the spinner starts. Players expect play to start right after seeing the warning arrows. Right now it doesn't. uguu and fixed
  2. 01:14:130 - Hitsounds seem too quiet here since you use soft sample set but the music is super loud. Can you try 60% anystead? ok
  3. 02:58:273 - ^-^
  4. 03:26:130 - It seems much nicer to end the spinner here in each diff since the music essentially cuts out right there and there is just a bit of reverb afterwards. It feels weird to continue the spinner beyond this point. Even a whistle on the end is nice. how i said before in othermods ''no,because i like to follow with more silent spinner the sound that starts from 03:26:023 -'' and i love long spinners
[Hard]
  1. 00:05:559 (1,2) - It seems you can make a much nicer pattern if you make each slider have the same curve. A bit strange when the 2 has more of a curve than the 1 considering for most combos you use the same slider through the whole combo. changed a little bit the curve of 00:05:987 (2) - iwanted a different form for this slider and not a copy pasted sliders
  2. 00:13:702 (4,1) - Quite a large jump here for the slowest portion. x_x It's not a big deal or anything, just that it was a bit surprising. reduced a bit moving all the pattern
  3. 00:24:202 (3) - Nazi// This blanket could benefit from moving the 3 to (208,72). uuuuh ma blanket is not perfect fixed,btw fixed only by moving the 2nd white point of the slider is easier
  4. 00:32:130 (3,4) - I prefer that you switch the position of the 3 and 4 here. It's a more consistent rhythm with later patterns, and fits more closely with the music imo. i prefer to keep it like it is now it's better imo
  5. 00:53:559 (1) - Would look nicer if you made more distance from the slider 00:53:130 (4) so that it's consistent with the previous 00:51:845 (1,2) patterns. Don't be afraid to break distance snap a bit since you have a NC here. Or you could try to make it similar to 02:46:702 (1). Try it: ok did a magior spacing there
  6. 01:15:845 (1,2) - This antijump feels kinda bad imo since you don't do it anywhere else. I'd like you to remove it if you can. It's easy to mistake it as 1/4. i like how it flows and i don't find it so difficult to read so no changes here
  7. 01:33:416 (4,5,6) - It would be nice if you could place the 6 in a blanket pattern with the 5. Try curving the 4 and 5 less. a bit nazi but i like how they are curved so no chaanges here
  8. 02:03:630 (5,1) - Switch NC? Follows vocals and makes this easier to read after the antijump imo. nah i don't think is needed here
  9. 02:06:416 (3) - Consider removing the repeat and adding a circle at 02:06:845 in an antijump to continue the antijump pattern. good idea done
  10. 02:08:987 (1,2,3) - Try continuing the jump pattern through the whole combo, I think it might play nicer. You could add a 1/2 slider at 02:09:845 and try this pattern: nicee o3o done
  11. 02:26:130 - IMO it's nicer to start the spinner here on the downbeat. This is where the drum line begins accelerating in volume. i follow the sound that start here 02:26:987 - so no changes here
  12. 02:39:845 (1,2,3) - Pattern could be better imo. The flow is a bit funky. Try like this: changed just a little bit but in a different way
    Image

    Or anything similar in flow to 00:41:559 (1,2,3) would be worlds better IMO.
  13. 03:04:273 (4,5,6) - Same as 01:33:416 (4,5,6). same answer o3o
[Normal]

  1. 00:24:416 (1,2) - Not the best placement imo. Try rotating the 2 more to the left so its tail has more distance from the slider body 1 than its head does. no changes here because this was made intentionally because of:
  2. 00:55:273 (1) - Missing finish I suppose. uguu added
  3. 01:51:845 - Add spinner? Seems missing here. uguu done
  4. 01:26:559 (4) - NC? Consistent with 03:11:130 (1). Also makes it read a little better. But honestly I'd prefer that you spit this into two 1/2 slider, one with a repeat, but it's up to you. The reason is because the slider is very short and it might confuse players. It's almost impossible for the player to tell that there are multiple repeats before they actually hit them. Check this rhythm out: added NC personally i prefer to have a slider like this that saperate it in 2 sliders i wanna something particular here
  5. 01:58:702 (1,2) - I think you should replace these with a 1/2 slider. It's a bit too many circles in 1/2 here and it takes away from the clap pattern of 01:58:059 (5,6) imo. ok
  6. 02:26:987 (1) - Same as hard, start the spinner earlier is better imo. same answer o3o
SV so fast x_x i love to have it a bit higher as normal to have a bit more fun for the normal players,it should be not borring to play :D and since i'm a easy/normal player in ctb i know what i like to play and same in standard ofc but i love it to have it like this :D

[Easy]

  1. 00:55:273 (1) - Finish.
  2. 00:48:416 (1) - Try flipping it over, makes more sense to me for a more natural movement. did it a bit different but similar
  3. 02:19:273 (1) - Missing finish I suppose. uguu added
  4. 02:28:702 - IMO it's better not to silence the end of the spinner here in the easiest difficulty so that the player will hear when it ends. i like to keep consistency in all diffs
  5. 02:32:987 (1) - Same as 00:48:416 (1).ok o3o
Sweet. Let me know. ^^

Yahoii and updated :3 sankiuuu \o3o/
UnitedWeSin
Alright then.

We verified the artist as ItaloBrothers vs. Tune Up! which is how it is written on the Stamp! album.

Thanks to dkun for helping us verify the artist.

And with that, enjoy your rank. :D
Topic Starter
Lally
\o3o/ yaaaaaaaaaaaaaaaaay
gratz on your first heart UWS <333
Andrea
Congrats :)
Gero
Gratz Lally Moe :3/
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