wowaka - World's End Dancehall (ROCKETMAN Remix) [Osu|Taiko]

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Frostmourne
Oh snap

I found some mistake after looking at it again when something is wrongly snapped at 04:16:314 (1) - (AI's Extra)
will re-rank quickly after it gets fixed :(
Stefan
Congrats Mira-san! :D

It has been a Long road
Hanjamon
Congratz to all ^^

neonat

Hanjamon wrote:

Congratz to all ^^

Mine too lols
Frostmourne
sheela
Yay! Congrats Mira-san!
Stefan

Frostmourne wrote:

haha I love you for that .gif :D
Topic Starter
Mira-san
It got unqualified but whatever.


Thank you everyone! (Everyone on the 'Special Thanks' box) and everyone who atleast posted in this thread.

Thank you to those who accepted testplays before (even the crappy ones before).: Lots of ppl. (Mekakushi Dan Members, Sinch, etc.)

Thank you to those who supported this map since I started making this map from the worst to 'atleast decent'.: guineaQ, Asagi, Kamidachi, and basically everyone on the front page.

And thank you to those who contributed a lot. As in a lot. Just to make this map better (at the final moment).: TicClick

Thank you for ranking this map and responded whenever I asked.: Frostmourne

Frostmourne wrote:

Now let the 1-week trial begin. :D
Lach
Some people, when given an empty canvas decide to make everything overlap. Why is that, hmm?

Also, normal-hitnormal.wav, and soft-hitnormal.wav have a 10ms delay. Might as well get that fixed now. Overall the oriental hitsounds sound extremely out of place in this map, as the song is not oriental-sounding in the slightest. Here's a new one anyway http://puu.sh/bDTki/2ff9f91294.wav

In the insane,

00:36:051 - there's no reason for there not be a circle here. As this is the only time it is done, and all the repetitions to follow use a triplet.
02:57:630 (1,2,3,4,5,6,7,8,9) - this combo is entirely wrong. Starting from 02:57:454 - , I think it would be better as this, or this.
Frostmourne

Lach wrote:

Some people, when given an empty canvas decide to make everything overlap. Why is that, hmm?

Also, normal-hitnormal.wav, and soft-hitnormal.wav have a 10ms delay. Might as well get that fixed now. Overall the oriental hitsounds sound extremely out of place in this map, as the song is not oriental-sounding in the slightest

In the insane,

00:36:051 - there's no reason for there not be a circle here. As this is the only time it is done, and all the repetitions to follow use a triplet.
02:57:630 (1,2,3,4,5,6,7,8,9) - this combo is entirely wrong. Starting from 02:57:454 - , I think it would be better as this, or this.
As for the response to Lach, there are a plenty of maps using this bamboo-ish hitsound and have never been a problem so I don't get how this becomes a problem.
https://osu.ppy.sh/s/162371
https://osu.ppy.sh/s/57923
https://osu.ppy.sh/s/58785
https://osu.ppy.sh/s/100040
https://osu.ppy.sh/s/113686

00:36:051 - This is up to the mapper to follow the vocal if he/she wants when music calls it.
02:57:630 (1,2,3,4,5,6,7,8,9) - it follows stanza

Note that this can be unqualified again so input here is welcome.
Kishidle
Congrats future-san owo
Topic Starter
Mira-san

VoidNoodle wrote:

Congrats future-san owo
Thanks! :D

Frostmourne wrote:

Lach wrote:

Some people, when given an empty canvas decide to make everything overlap. Why is that, hmm?

Also, normal-hitnormal.wav, and soft-hitnormal.wav have a 10ms delay. Might as well get that fixed now. Overall the oriental hitsounds sound extremely out of place in this map, as the song is not oriental-sounding in the slightest

In the insane,

00:36:051 - there's no reason for there not be a circle here. As this is the only time it is done, and all the repetitions to follow use a triplet.
02:57:630 (1,2,3,4,5,6,7,8,9) - this combo is entirely wrong. Starting from 02:57:454 - , I think it would be better as this, or this.
As for the response to Lach, there are a plenty of maps using this bamboo-ish hitsound and have never been a problem so I don't get how this becomes a problem.
https://osu.ppy.sh/s/162371
https://osu.ppy.sh/s/57923
https://osu.ppy.sh/s/58785
https://osu.ppy.sh/s/100040
https://osu.ppy.sh/s/113686

00:36:051 - This is up to the mapper to follow the vocal if he/she wants when music calls it.
02:57:630 (1,2,3,4,5,6,7,8,9) - it follows stanza

Note that this can be unqualified again so input here is welcome.
As for this, in case this map DOES get unqualified, I will carry out the changes Lach gave me. 8-)
Thanks!
Frostmourne
I and Mira-san decided to take an opportunity on this for getting more mods.

My apologies for those who have taken scores orz..

Also this map will be handled by another BATs from now. Good luck Mira-san ~
Lach

Frostmourne wrote:

Lach wrote:

Some people, when given an empty canvas decide to make everything overlap. Why is that, hmm?

Also, normal-hitnormal.wav, and soft-hitnormal.wav have a 10ms delay. Might as well get that fixed now. Overall the oriental hitsounds sound extremely out of place in this map, as the song is not oriental-sounding in the slightest

In the insane,

00:36:051 - there's no reason for there not be a circle here. As this is the only time it is done, and all the repetitions to follow use a triplet.
02:57:630 (1,2,3,4,5,6,7,8,9) - this combo is entirely wrong. Starting from 02:57:454 - , I think it would be better as this, or this.
As for the response to Lach, there are a plenty of maps using this bamboo-ish hitsound and have never been a problem so I don't get how this becomes a problem.
https://osu.ppy.sh/s/162371
https://osu.ppy.sh/s/57923
https://osu.ppy.sh/s/58785
https://osu.ppy.sh/s/100040
https://osu.ppy.sh/s/113686

00:36:051 - This is up to the mapper to follow the vocal if he/she wants when music calls it.
02:57:630 (1,2,3,4,5,6,7,8,9) - it follows stanza

Note that this can be unqualified again so input here is welcome.
If it were up to me, none of those maps would be using this bad sample. Sadly it has become so widespread that it's difficult to make sure everyone isn't using it. A 10ms delay on the primary sample (the one used upwards of 1000 times throughout a map) causes problems with player timing quickly.

Of course the two phrasing points I mentioned can be taken or left, it's no big deal. I just thought it played awkwardly as it is. Up to Mira-san.
Stefan
I just noticed I forgot to tell to adding my old username (TheNutritiousGuy) and its Abbreviation (TNG) as tags.. <_<

Can you add them quick?
Topic Starter
Mira-san

Stefan wrote:

I just noticed I forgot to tell to adding my old username (TheNutritiousGuy) and its Abbreviation (TNG) as tags.. <_<

Can you add them quick?
Sure thing. :D
guineaQ
Incoming shat/ragestorm

EDIT: NO KDS don't ask me why

hu3z3r'sFr33z3r's Easy


[General]
Yo NC is really funky


  • New C-C-Combo

    I'm just gonna tell you to NC every TWO offbeats for easy, seems like you NCing EVERY THREE OBJECTS
    which doesn't make sense imo
  1. 00:03:244 (1) - remove
  2. 00:03:594 (2) - add
  3. 00:04:998 (1) - remove
  4. 00:07:805 (1) - remove
  5. 00:10:612 (1) - remove
  6. 00:30:612 (1) - remove
  7. 00:32:016 (1) - remove
  8. 00:33:419 (3) - add
  9. 00:34:472 (1) - leave this one cus it's the start of the verse
  10. 00:35:875 (1) - remove
  11. 00:47:103 (1) - remove
  12. 00:49:910 (1) - remove
  13. 00:52:717 (1) - remove
  14. 00:55:524 (1) - remove
  15. 00:56:928 (2) - add
  16. 01:24:998 (1) - remove
    Let's stick with NCing every two offbeats since one line of chorus is basically two offbeats
  17. 01:32:016 (1) - remove
  18. 01:49:559 (1) - remove
  19. 01:50:612 (2) - add
  20. 02:46:402 (1,2,1,2) - ill leave this one since there is quite a vocal pitch change
  21. 02:52:016 (1,2,1,2,3) - same reason
  22. 03:10:261 (1) - remove
  23. 03:35:524 (1) - remove
  24. 03:55:875 (1) - remove
  25. 04:00:787 (1) - remove
  26. 04:06:402 (1) - remove
  27. 04:12:016 (1) - remove

  • Patterns & Cyanide & Cancer lololol

  1. 00:00:787 (1) - Is it necessary to start with reverse slider?
  2. 00:07:454 (3,1) - inconsistent spacing imo (is 0.7x difference negligible? looks negligible)
  3. 00:23:244 (1) - I don't think opening up with reverse slider is gut idea
  4. 01:27:805 (1) - blanket isn't perfect
  5. 01:35:524 (3) - yuuuh ^^
  6. 02:04:296 (1) - ^^ derp
  7. 02:08:156 (2,4) - inconsistent spacing in easy?
  8. 02:15:524 (5) - x:208 y:108

  • Hitsound
  1. 00:00:787 (1) - whistle on beginning
  2. 00:01:840 (2) - remove
  3. 00:02:191 (3) - whistle on beginning
  4. 00:04:998 (1) - whistle
  5. 00:05:700 (3) - whistle on beginning
  6. 00:24:296 - why u no hitsound
  7. 00:26:402 - you hitsounded the slider at the first slider, but not here?
  8. 00:27:805 - ^^
  9. 00:37:980 (2) - whistle at the end since you seem to put whistle where the vocal pitch gets high (pls consistency pls)
  10. 01:19:384 (1,3) - slider tick HS, without it sounds empty (cus u did it once, you should keep doing it)
  11. 01:24:647 (2) - add clap
  12. 01:46:051 (1) - consistency pls
  13. 01:46:051 (1) - finish at the end
  14. 02:04:296 (1) - slider tick HS, again, u already did it once, so keep doing it for consistency
  15. 02:07:103 (1,3) - ^^
  16. 02:12:717 (1,3) - ^^
  17. 02:53:770 (1,3) - add whistles
  18. 03:33:419 (3,4) - add whistles
  19. 03:39:033 (3) - clap at the end just doesn't sound right to me
  20. 03:52:016 (2) - clap
  21. 03:53:419 (4) - clap
  22. 03:59:384 (1,1) - tick HS
  23. 04:03:945 (2) - clap
  24. 04:04:647 (4) - welp this whistle-clap is random
  25. 04:04:998 (1,1) - tick HS
  26. 04:10:612 (1,1) - CONSISTENCY PLS (well you are inconsistently consistent wtf)
  27. 04:13:068 (2) - clappu
  28. 04:16:226 (1,3) - yeeeehehhhhhhhhh

neormalneonat's Normal


this hitsound


  • stuffu
  1. 00:29:209 - da emptiness is very stronk
  2. 01:12:366 (3) - wtf is this 3/4 slider doing in normalu, stuffs ending or starting in blue tick can confuse the living oblivion out of newbies playing normals
  3. 01:48:858 (3) - this is just personal, i don't like using double reverse cus it can really throw some ppl off
  4. 02:46:402 (1) - WHYYYY
  5. 03:42:542 (1,2,3,4,5) - combo color to grayish?
  6. 03:44:647 (5) - I would personally make it that it's 1/1 slider and a circle at the end for emphasis (than u can use cyan for combo color for the last circle)
  7. 03:57:103 (3) - this one is like living embodiment of awkwardness

  • hitu soundo
  1. 00:06:402 (1) - remove clap, claps sound weird on offbeats
  2. 00:07:805 (4) - ^^ and add clap in the middle
  3. 00:09:209 (1) - pls
  4. 00:10:612 (3) - plsu
  5. 00:23:244 (1) - clap at the end
  6. 00:24:296 (3) - clap
  7. 00:24:647 (4) - clap at the end
  8. 00:25:699 (6) - clap
  9. 00:26:051 (1) - same issue, just repeat using claps every 2nd 4th white tick every offbeat
  10. 00:27:454 (4,6) - claps
  11. 00:28:507 (6) - no real cymbal crash here to support a finish, remove
  12. 00:29:910 (2) - claps
  13. 00:30:261 (3,5) - claps
  14. 00:31:665 (1,3) - claps
  15. 02:26:752 (1) - to 02:59:384 (6) - why are u using normal instead of soft?

Gonna finish the rest little by little
TicClick
remember not to overmod this okay thank you
[ Mephisto ]
Unranked again =w=
guineaQ

TicClick wrote:

remember not to overmod this okay thank you
relaxyou dont have to, its mostly NC hitsound focused mod.maybe it wasn't necessary to do this mod oh welp
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