forum

wowaka - World's End Dancehall (ROCKETMAN Remix) [Osu|Taiko]

posted
Total Posts
500
show more
Topic Starter
Mira-san

TicClick wrote:

[AI's Extra]
  1. 01:11:314 (4) - missing clap
  2. 01:14:296 (4,5,6,7) - mapped to nothing; you could use a slider or something if you wanted to follow that wwwwhew sound from the track
  3. "02:40:086 (5,6,7) - similar to above, I would move these to where 02:38:682 (4,5,6) - is placed. It will be much better spacing to read imo" < I'd apply
  4. 02:53:068 (9,10) - fix the spacing! 9 should be stacked under 02:52:542 (5) -
  5. 03:00:437 - custom colours are broken on the second kiai, there should be no grey! Use blue instead, and also fix the next section (only grey) and the section after the next one (pale green/pale purple)
  6. 03:17:103 (7) - missing clap?
  7. 03:32:717 (2) - add new combo, remove it from 03:32:542 (1) -
  8. 03:41:138 (5) - new combo?
REGARDING 01:22:191 (1,2,3,4,5,6,7,8) and 02:52:016 (1,2,3,4,5,6,7,8) - the most preferable way to map it is just to follow the music WITHOUT using 1/4th short sliders, as they aren't necessary this time. Seriously, consider using this (example — Mira's Insane):
Applied lolzozlozlzo ;)
DakeDekaane
Doing a check for Taiko diffs requested by TicClick.

Honestly, the diffs arent bad, good work Stefan, buuut I really think you should tone them down, they're considerably harder than they should be, so they could benefit of some note removal.

[ Muzukashii]
Muzukashii is full of long of 1/2 patterns mixed with 1/4 triples which fits more an Oni, also the song doesn't sound too complex to deserve this difficulty level.

00:00:787 - 00:12:016 - This part is really similar in both difficulties, while this is not a bad thing, but consider removing some notes as it feels a bit overloaded, as it's relatively calm.

00:12:016 - 00:23:244 - This part could be easier, use some patterns similar to this one, they'd follow better the drums and give some small breaks.

00:23:244 - Here you could just remove the notes in spots like 00:25:875 (109), but may be not so needed as music is stronger here.

00:34:472 - 00:45:700 - In this section you could focus a bit more on vocals than complementing them with the drums, i.e, remove some notes that are mapped on the drums and leave more vocals here. This helps to not make 00:34:472 - 00:56:928 - mapped in a very similar way, which may be a bit boring while playing.
00:44:647 (189,190,191,192,193) - Deleting dons here would help a lot to make vocals feel stronger, due being more isolated.

01:19:384 - tbh I liked this part, I don't think there's too many problems if we leave it like this, but I'd suggest to remove 01:24:472 (369) - to give some small break after those patterns.
01:30:086 (1) - I think this spinner isn't really needed, a pause would help to create some tension before the kiai, same with 02:59:910 (1).

The kiai is actually nice, just a few suggestions.
01:32:893 (13,15) - Removing these could be nice to emphasize vocals
01:38:858 (39) - ^
01:44:121 (64,66) - ^

Repeat the suggestions for similar sections.

[ Oni]
Oni has a lot of consecutive 1/2 notes, while some of them aren't bad, putting some 1/1 gaps could help a bit here.
Also I think SV 1.60 is forcing difficulty, 1.40 should be better here.
00:00:787 - 00:06:402 - This section is really weird when you pass to the next where drums begins, as it's harder, while the song is calmer, some deletions could be nice here.
00:14:559 (61,62) - 00:17:366 (81,82) - I consider this optional, you could remove these to not make this pattern too long.
00:20:173 (101,102,103) - ^
In fact, you could delete notes in similar spots.

00:22:279 (117) - The stream in the music begins in the red tick so yeah, better removing this.
00:34:472 - 00:45:700 - Something similar as I said in Muzukashii, focus a bit more on vocals, you could remove notes like 00:36:577 (223) and follow a similar structure for this spot.
00:45:700 - 00:56:928 - You could remove notes like 00:47:805 (293,297) - to emphasize vocals a bit more.
00:50:524 (313,318,319,320) - ^
00:53:331 (334,335,339) - ^
01:30:086 (1) - Same as in Muzukashii, and for 02:59:910 (1).

Kiai was nice here too, and again, some note removal suggestions.
01:32:893 (18) -
01:34:296 (27,28,29) -
01:36:051 (39) -
01:38:507 (55) -
01:39:296 (59) -
01:39:910 (63,64,65,66) -
01:44:121 (97) -
01:45:524 (106,107) -
01:50:524 (135) -
01:51:226 (139,140) -

:!: 02:15:524 (166) - I'm pretty sure we're not allowing finisher on streams unless its ...oxxxxO, so please fix it.

Repeat the suggestions for similar sections.

You should consider all this I posted, so the map could represent better the song with some of the new breaks the diffs will get, and fit better without being too difficult. Good luck.
Stefan

DakeDekaane wrote:

Doing a check for Taiko diffs requested by TicClick.

Honestly, the diffs arent bad, good work Stefan, buuut I really think you should tone them down, they're considerably harder than they should be, so they could benefit of some note removal.

[ Muzukashii]
Muzukashii is full of long of 1/2 patterns mixed with 1/4 triples which fits more an Oni, also the song doesn't sound too complex to deserve this difficulty level.

00:00:787 - 00:12:016 - This part is really similar in both difficulties, while this is not a bad thing, but consider removing some notes as it feels a bit overloaded, as it's relatively calm. Did stuff here.

00:12:016 - 00:23:244 - This part could be easier, use some patterns similar to this one, they'd follow better the drums and give some small breaks. So simple the idea, so great the effect. Changed this secting

00:23:244 - Here you could just remove the notes in spots like 00:25:875 (109), but may be not so needed as music is stronger here. Yes, did that here.

00:34:472 - 00:45:700 - In this section you could focus a bit more on vocals than complementing them with the drums, i.e, remove some notes that are mapped on the drums and leave more vocals here. This helps to not make 00:34:472 - 00:56:928 - mapped in a very similar way, which may be a bit boring while playing. Ehrrrruhmmmm... I think it's clearer now what I intended to focus.
00:44:647 (189,190,191,192,193) - Deleting dons here would help a lot to make vocals feel stronger, due being more isolated. Yes Yes Yes, done here.

01:19:384 - tbh I liked this part, I don't think there's too many problems if we leave it like this, but I'd suggest to remove 01:24:472 (369) - to give some small break after those patterns. Good thing for the vocal.
01:30:086 (1) - I think this spinner isn't really needed, a pause would help to create some tension before the kiai, same with 02:59:910 (1). Hard decision but yes, agree.

The kiai is actually nice, just a few suggestions.
01:32:893 (13,15) - Removing these could be nice to emphasize vocals hmhmhm I think I will remove 01:33:244 (15) instead. But I will think about your suggestion to remove this one as well.
01:38:858 (39) - ^ Done.
01:44:121 (64,66) - ^ Same like 01:32:893 (13,15).

Repeat the suggestions for similar sections.

[ Oni]
Oni has a lot of consecutive 1/2 notes, while some of them aren't bad, putting some 1/1 gaps could help a bit here.
Also I think SV 1.60 is forcing difficulty, 1.40 should be better here. I partly agree, 1.60x is pretty cool for Kiai so I will keep it there. For the rest it will be 1.40x.
00:00:787 - 00:06:402 - This section is really weird when you pass to the next where drums begins, as it's harder, while the song is calmer, some deletions could be nice here. Done here.
00:14:559 (61,62) - 00:17:366 (81,82) - I consider this optional, you could remove these to not make this pattern too long. I don't agree here. That's a fairly appropriate lenght of combos.
00:20:173 (101,102,103) - ^ ^
In fact, you could delete notes in similar spots.

00:22:279 (117) - The stream in the music begins in the red tick so yeah, better removing this. Removed.
00:34:472 - 00:45:700 - Something similar as I said in Muzukashii, focus a bit more on vocals, you could remove notes like 00:36:577 (223) and follow a similar structure for this spot. Good, remove some notes, made some changes and yep.. replied on the things below.
00:45:700 - 00:56:928 - You could remove notes like 00:47:805 (293,297) - to emphasize vocals a bit more.
00:50:524 (313,318,319,320) - ^
00:53:331 (334,335,339) - ^
01:30:086 (1) - Same as in Muzukashii, and for 02:59:910 (1). ~

Kiai was nice here too, and again, some note removal suggestions.
01:32:893 (18) - ~
01:34:296 (27,28,29) - No. They're pretty fine here
01:36:051 (39) - ~
01:38:507 (55) - ~
01:39:296 (59) - Removed 01:38:858 instead.
01:39:910 (63,64,65,66) - nope.
01:44:121 (97) - ~
01:45:524 (106,107) - Triplet fits well with vocal/music in general.
01:50:524 (135) - Removed 01:50:086 instead.
01:51:226 (139,140) - Sounds quite empty then.

:!: 02:15:524 (166) - I'm pretty sure we're not allowing finisher on streams unless its ...oxxxxO, so please fix it. changed to ddkkddkkkkD.

Repeat the suggestions for similar sections.

You should consider all this I posted, so the map could represent better the song with some of the new breaks the diffs will get, and fit better without being too difficult. Good luck.
Thanks. http://puu.sh/byQri/cf10dbed40.rar
Topic Starter
Mira-san
aha haha

Finally, I've seen this happen again.

TicClick
Rebubbled again! I hope Taiko is alright now.
Squigly
ranked soon hopefully V:
Frostmourne
Still wonder why this happens though.. http://puu.sh/bAkBS.png

I was concerned about the difficulty spread but after investigating once again, Easy is pretty much easier than Normal although the star rating doesn't look that way. Hard is not completely harder apart from Normal so I have some confidence to rank it, and hopefully it won't get in trouble afterwards.

Tell me when you are done updating that above screenshot to make everything consistent throughout the whole mapset.
Topic Starter
Mira-san

Frostmourne wrote:

Still wonder why this happens though.. http://puu.sh/bAkBS.png
Tell me when you are done updating that above screenshot to make everything consistent throughout the whole mapset.
Fixed. :o

Frostmourne wrote:

I was concerned about the difficulty spread but after investigating once again, Easy is pretty much easier than Normal although the star rating doesn't look that way. Hard is not completely harder apart from Normal so I have some confidence to rank it, and hopefully it won't get in trouble afterwards.
Considering how this map got un-qualified due to "map icons", it looks like we're going to have a problem.
Stefan

Frostmourne wrote:

Still wonder why this happens though.. http://puu.sh/bAkBS.png
Can anyone slap this Ste...fa...an guy...... Ugh



About the Easy Diff: 1.99 is pretty high actually but it isn't actually unrankable because the rule says to not left out a Difficulty between the spread. So you have NNHII atm which shouldn't be unrankable but then check carefully about the Easy Diff.

EDIT: Checked the Easy Diff. @Fr33z3R: In my opinion - and you do NOT have to agree with me - you could lower the density of the hitobjects. Sometimes it feels a bit overfilled compared with other parts and let it looks a bit too hasty. And if you changes to your Diff, please add clap on 00:11:665 (2). Otherwise, Mira-san should do that instead.
Frostmourne
aha.. feel free to take an opinion from Stefan and consider whether you would like to reduce or not. I suggest you reduce the note density though but not a must. Icons here are arranged in consecutive order so it's fine unlike the one Mira-San gave out as it stepped over a Normal icon.

Let me know ~~
Topic Starter
Mira-san
I will try to work on that sometime today. :| Nah. I don't want to change a lot of things. 8-)

@Frostmourne: "Mira-'s'an" or just Mira would do. /me runs
neonat
mira-San
Topic Starter
Mira-san

neonat wrote:

mira-San
aaaaaaaaaaa

edit:

Stefan


Glad to be your 200th. Is it bad that I find my own Taiko Diffs well made this time? lol
Topic Starter
Mira-san

Stefan wrote:



Glad to be your 200th. Is it bad that I find my own Taiko Diffs well made this time? lol
Yay. \o/ Not really.
blaterwolf
popped again lol :( :( :( :( :( :( :( :( :( :( :(

edit:

Frostmourne wrote:

Easy is pretty much easier than Normal although the star rating doesn't look that way.
#Fr33z3R
#neonat
#PoppedAgain
neonat
Really now.
Frostmourne
Congratulation for your first qualify :) !
Good luck for getting it ranked safely~~~~
Gravey-
Congratz!~ :) Such tho~
TicClick
yay finally
thank you for your patience, Mira-san!
Asagi
PUTANG INA MO GRATZ!!!
NARANK N RIN HAHAHA
Frostmourne
Oh snap

I found some mistake after looking at it again when something is wrongly snapped at 04:16:314 (1) - (AI's Extra)
will re-rank quickly after it gets fixed :(
Stefan
Congrats Mira-san! :D

It has been a Long road
Hanjamon
Congratz to all ^^

neonat

Hanjamon wrote:

Congratz to all ^^

Mine too lols
Frostmourne
sheela
Yay! Congrats Mira-san!
Stefan

Frostmourne wrote:

haha I love you for that .gif :D
Topic Starter
Mira-san
SPOILER
It got unqualified but whatever.

Thank you everyone! (Everyone on the 'Special Thanks' box) and everyone who atleast posted in this thread.

Thank you to those who accepted testplays before (even the crappy ones before).: Lots of ppl. (Mekakushi Dan Members, Sinch, etc.)

Thank you to those who supported this map since I started making this map from the worst to 'atleast decent'.: guineaQ, Asagi, Kamidachi, and basically everyone on the front page.

And thank you to those who contributed a lot. As in a lot. Just to make this map better (at the final moment).: TicClick

Thank you for ranking this map and responded whenever I asked.: Frostmourne

Frostmourne wrote:

Now let the 1-week trial begin. :D
Lach
Some people, when given an empty canvas decide to make everything overlap. Why is that, hmm?

Also, normal-hitnormal.wav, and soft-hitnormal.wav have a 10ms delay. Might as well get that fixed now. Overall the oriental hitsounds sound extremely out of place in this map, as the song is not oriental-sounding in the slightest. Here's a new one anyway http://puu.sh/bDTki/2ff9f91294.wav

In the insane,

00:36:051 - there's no reason for there not be a circle here. As this is the only time it is done, and all the repetitions to follow use a triplet.
02:57:630 (1,2,3,4,5,6,7,8,9) - this combo is entirely wrong. Starting from 02:57:454 - , I think it would be better as this, or this.
Frostmourne

Lach wrote:

Some people, when given an empty canvas decide to make everything overlap. Why is that, hmm?

Also, normal-hitnormal.wav, and soft-hitnormal.wav have a 10ms delay. Might as well get that fixed now. Overall the oriental hitsounds sound extremely out of place in this map, as the song is not oriental-sounding in the slightest

In the insane,

00:36:051 - there's no reason for there not be a circle here. As this is the only time it is done, and all the repetitions to follow use a triplet.
02:57:630 (1,2,3,4,5,6,7,8,9) - this combo is entirely wrong. Starting from 02:57:454 - , I think it would be better as this, or this.
As for the response to Lach, there are a plenty of maps using this bamboo-ish hitsound and have never been a problem so I don't get how this becomes a problem.
https://osu.ppy.sh/s/162371
https://osu.ppy.sh/s/57923
https://osu.ppy.sh/s/58785
https://osu.ppy.sh/s/100040
https://osu.ppy.sh/s/113686

00:36:051 - This is up to the mapper to follow the vocal if he/she wants when music calls it.
02:57:630 (1,2,3,4,5,6,7,8,9) - it follows stanza

Note that this can be unqualified again so input here is welcome.
Kishidle
Congrats future-san owo
Topic Starter
Mira-san

VoidNoodle wrote:

Congrats future-san owo
Thanks! :D

Frostmourne wrote:

Lach wrote:

Some people, when given an empty canvas decide to make everything overlap. Why is that, hmm?

Also, normal-hitnormal.wav, and soft-hitnormal.wav have a 10ms delay. Might as well get that fixed now. Overall the oriental hitsounds sound extremely out of place in this map, as the song is not oriental-sounding in the slightest

In the insane,

00:36:051 - there's no reason for there not be a circle here. As this is the only time it is done, and all the repetitions to follow use a triplet.
02:57:630 (1,2,3,4,5,6,7,8,9) - this combo is entirely wrong. Starting from 02:57:454 - , I think it would be better as this, or this.
As for the response to Lach, there are a plenty of maps using this bamboo-ish hitsound and have never been a problem so I don't get how this becomes a problem.
https://osu.ppy.sh/s/162371
https://osu.ppy.sh/s/57923
https://osu.ppy.sh/s/58785
https://osu.ppy.sh/s/100040
https://osu.ppy.sh/s/113686

00:36:051 - This is up to the mapper to follow the vocal if he/she wants when music calls it.
02:57:630 (1,2,3,4,5,6,7,8,9) - it follows stanza

Note that this can be unqualified again so input here is welcome.
As for this, in case this map DOES get unqualified, I will carry out the changes Lach gave me. 8-)
Thanks!
Frostmourne
I and Mira-san decided to take an opportunity on this for getting more mods.

My apologies for those who have taken scores orz..

Also this map will be handled by another BATs from now. Good luck Mira-san ~
Lach

Frostmourne wrote:

Lach wrote:

Some people, when given an empty canvas decide to make everything overlap. Why is that, hmm?

Also, normal-hitnormal.wav, and soft-hitnormal.wav have a 10ms delay. Might as well get that fixed now. Overall the oriental hitsounds sound extremely out of place in this map, as the song is not oriental-sounding in the slightest

In the insane,

00:36:051 - there's no reason for there not be a circle here. As this is the only time it is done, and all the repetitions to follow use a triplet.
02:57:630 (1,2,3,4,5,6,7,8,9) - this combo is entirely wrong. Starting from 02:57:454 - , I think it would be better as this, or this.
As for the response to Lach, there are a plenty of maps using this bamboo-ish hitsound and have never been a problem so I don't get how this becomes a problem.
https://osu.ppy.sh/s/162371
https://osu.ppy.sh/s/57923
https://osu.ppy.sh/s/58785
https://osu.ppy.sh/s/100040
https://osu.ppy.sh/s/113686

00:36:051 - This is up to the mapper to follow the vocal if he/she wants when music calls it.
02:57:630 (1,2,3,4,5,6,7,8,9) - it follows stanza

Note that this can be unqualified again so input here is welcome.
If it were up to me, none of those maps would be using this bad sample. Sadly it has become so widespread that it's difficult to make sure everyone isn't using it. A 10ms delay on the primary sample (the one used upwards of 1000 times throughout a map) causes problems with player timing quickly.

Of course the two phrasing points I mentioned can be taken or left, it's no big deal. I just thought it played awkwardly as it is. Up to Mira-san.
Stefan
I just noticed I forgot to tell to adding my old username (TheNutritiousGuy) and its Abbreviation (TNG) as tags.. <_<

Can you add them quick?
Topic Starter
Mira-san

Stefan wrote:

I just noticed I forgot to tell to adding my old username (TheNutritiousGuy) and its Abbreviation (TNG) as tags.. <_<

Can you add them quick?
Sure thing. :D
guineaQ
Incoming shat/ragestorm

EDIT: NO KDS don't ask me why

hu3z3r'sFr33z3r's Easy

[General]
Yo NC is really funky


  • New C-C-Combo

    I'm just gonna tell you to NC every TWO offbeats for easy, seems like you NCing EVERY THREE OBJECTS
    which doesn't make sense imo
  1. 00:03:244 (1) - remove
  2. 00:03:594 (2) - add
  3. 00:04:998 (1) - remove
  4. 00:07:805 (1) - remove
  5. 00:10:612 (1) - remove
  6. 00:30:612 (1) - remove
  7. 00:32:016 (1) - remove
  8. 00:33:419 (3) - add
  9. 00:34:472 (1) - leave this one cus it's the start of the verse
  10. 00:35:875 (1) - remove
  11. 00:47:103 (1) - remove
  12. 00:49:910 (1) - remove
  13. 00:52:717 (1) - remove
  14. 00:55:524 (1) - remove
  15. 00:56:928 (2) - add
  16. 01:24:998 (1) - remove
    Let's stick with NCing every two offbeats since one line of chorus is basically two offbeats
  17. 01:32:016 (1) - remove
  18. 01:49:559 (1) - remove
  19. 01:50:612 (2) - add
  20. 02:46:402 (1,2,1,2) - ill leave this one since there is quite a vocal pitch change
  21. 02:52:016 (1,2,1,2,3) - same reason
  22. 03:10:261 (1) - remove
  23. 03:35:524 (1) - remove
  24. 03:55:875 (1) - remove
  25. 04:00:787 (1) - remove
  26. 04:06:402 (1) - remove
  27. 04:12:016 (1) - remove

  • Patterns & Cyanide & Cancer lololol
  1. 00:00:787 (1) - Is it necessary to start with reverse slider?
  2. 00:07:454 (3,1) - inconsistent spacing imo (is 0.7x difference negligible? looks negligible)
  3. 00:23:244 (1) - I don't think opening up with reverse slider is gut idea
  4. 01:27:805 (1) - blanket isn't perfect
  5. 01:35:524 (3) - yuuuh ^^
  6. 02:04:296 (1) - ^^ derp
  7. 02:08:156 (2,4) - inconsistent spacing in easy?
  8. 02:15:524 (5) - x:208 y:108

  • Hitsound
  1. 00:00:787 (1) - whistle on beginning
  2. 00:01:840 (2) - remove
  3. 00:02:191 (3) - whistle on beginning
  4. 00:04:998 (1) - whistle
  5. 00:05:700 (3) - whistle on beginning
  6. 00:24:296 - why u no hitsound
  7. 00:26:402 - you hitsounded the slider at the first slider, but not here?
  8. 00:27:805 - ^^
  9. 00:37:980 (2) - whistle at the end since you seem to put whistle where the vocal pitch gets high (pls consistency pls)
  10. 01:19:384 (1,3) - slider tick HS, without it sounds empty (cus u did it once, you should keep doing it)
  11. 01:24:647 (2) - add clap
  12. 01:46:051 (1) - consistency pls
  13. 01:46:051 (1) - finish at the end
  14. 02:04:296 (1) - slider tick HS, again, u already did it once, so keep doing it for consistency
  15. 02:07:103 (1,3) - ^^
  16. 02:12:717 (1,3) - ^^
  17. 02:53:770 (1,3) - add whistles
  18. 03:33:419 (3,4) - add whistles
  19. 03:39:033 (3) - clap at the end just doesn't sound right to me
  20. 03:52:016 (2) - clap
  21. 03:53:419 (4) - clap
  22. 03:59:384 (1,1) - tick HS
  23. 04:03:945 (2) - clap
  24. 04:04:647 (4) - welp this whistle-clap is random
  25. 04:04:998 (1,1) - tick HS
  26. 04:10:612 (1,1) - CONSISTENCY PLS (well you are inconsistently consistent wtf)
  27. 04:13:068 (2) - clappu
  28. 04:16:226 (1,3) - yeeeehehhhhhhhhh

neormalneonat's Normal

this hitsound


  • stuffu
  1. 00:29:209 - da emptiness is very stronk
  2. 01:12:366 (3) - wtf is this 3/4 slider doing in normalu, stuffs ending or starting in blue tick can confuse the living oblivion out of newbies playing normals
  3. 01:48:858 (3) - this is just personal, i don't like using double reverse cus it can really throw some ppl off
  4. 02:46:402 (1) - WHYYYY
  5. 03:42:542 (1,2,3,4,5) - combo color to grayish?
  6. 03:44:647 (5) - I would personally make it that it's 1/1 slider and a circle at the end for emphasis (than u can use cyan for combo color for the last circle)
  7. 03:57:103 (3) - this one is like living embodiment of awkwardness

  • hitu soundo
  1. 00:06:402 (1) - remove clap, claps sound weird on offbeats
  2. 00:07:805 (4) - ^^ and add clap in the middle
  3. 00:09:209 (1) - pls
  4. 00:10:612 (3) - plsu
  5. 00:23:244 (1) - clap at the end
  6. 00:24:296 (3) - clap
  7. 00:24:647 (4) - clap at the end
  8. 00:25:699 (6) - clap
  9. 00:26:051 (1) - same issue, just repeat using claps every 2nd 4th white tick every offbeat
  10. 00:27:454 (4,6) - claps
  11. 00:28:507 (6) - no real cymbal crash here to support a finish, remove
  12. 00:29:910 (2) - claps
  13. 00:30:261 (3,5) - claps
  14. 00:31:665 (1,3) - claps
  15. 02:26:752 (1) - to 02:59:384 (6) - why are u using normal instead of soft?

Gonna finish the rest little by little
TicClick
remember not to overmod this okay thank you
[ Mephisto ]
Unranked again =w=
show more
Please sign in to reply.

New reply