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yanaginagi - Yukitoki (TV Size)

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Topic Starter
xChippy
This beatmap was submitted using in-game submission on 2013年6月30日 at 23:23:16

Artist: yanaginagi
Title: Yukitoki (TV Size)
Source: Yahari Ore no Seishun Love Come wa Machigatteiru.
Tags: Oregairu Icemixxa Opening My Youth Romantic Comedy Is Wrong As I Expected Machigatte Iru Brains Base
BPM: 164.5
Filesize: 15561kb
Play Time: 01:25
Difficulties Available:
  1. Easy (2.86 stars, 94 notes)
  2. Hard (4.63 stars, 177 notes)
  3. Insane (5 stars, 250 notes)
  4. Ixxm's Insane (4.96 stars, 263 notes)
  5. Normal (4.16 stars, 124 notes)
Download: yanaginagi - Yukitoki (TV Size)
Download: yanaginagi - Yukitoki (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#1

S1 OP (2013) | S2 OP (2015) | S3 OP (2020)

Mapset
  1. Easy - xChippy
  2. Normal - xChippy
  3. Hard - xChippy
  4. Insane - xChippy
  5. Ixxm's Insane - Icemixxa
Enjoy~! :3

Modders :3
oscartutu
watashino
Xinely
Oyatsu (Hitsound Easy,hard)
Erylex
Clique
Azer
HelloSCV
Cobra
Satellite
P A N
Dark Espeon
neonat
Tsusuko
Quiz-chan
Star Stream
Verlaren
MineC24
Yuki-kun
DakeDekaane
zorefire
AnimeStyle
merchat7
-Umi-
Miya (Timing check)
Xevary
ritsu-tanaika
Awaken
TheVileOne
-Google- (Timing Check)
Accel World
Arrival
Thunderstorm
azu-nyan14 (Timing and Mod)
pimpG (Timing)
Jemmmmy
Sun Rainbow
OEvil
AsprikaQ
Lally
ZLOdeuka-
eveless
bokito
CSGA Ar3sgice
Leader
[size=150]Thanks Charles445 for timing!! :3
Bakari
jonathanlfj
Flower
Hollow Wings
kajiyatta
Shiro
Smoothie
TheVileOne (recheck)
OniJAM
NewRulerNA
Alumetorz
Irreversible
Sweet Vanilla
Dark_Ai
Momochikun
RandomEffect
sheela901
Subaru Takamaru
Andrea
Gabe
CDFA
ampzz
Strawberry
Thanks all !! :D
- Tu -
insane
00:43:349 (1,2,3,4,5,6,7) - http://puu.sh/2z9BE adding note
00:45:894 (1) - http://puu.sh/2z9CR ^
00:58:440 (9) - ^
01:08:076 (1) - change to reverse silder
01:10:076 (9) - add note
01:10:803 (2) - ^

hard
it was a hard?should be normal? better change the song settings
HP=5-7(6),
AR=6-8(7),
OD=6-7(6) (my suggestions :D) http://puu.sh/2zacI

http://puu.sh/2z9PM here add a break
00:53:349 (6,7,8,1) - http://puu.sh/2zabl

easy
01:20:440 (1) - end at 1:24:803
01:25:530 (1) - start 349
Topic Starter
xChippy

oscartutu wrote:

insane
00:43:349 (1,2,3,4,5,6,7) - http://puu.sh/2z9BE adding note
00:45:894 (1) - http://puu.sh/2z9CR ^
00:58:440 (9) - ^
01:08:076 (1) - change to reverse silder
01:10:076 (9) - add note
01:10:803 (2) - ^

hard
it was a hard?should be normal? better change the song settings
HP=5-7(6),
AR=6-8(7),
OD=6-7(6) (my suggestions :D) http://puu.sh/2zacI

http://puu.sh/2z9PM here add a break
00:53:349 (6,7,8,1) - http://puu.sh/2zabl

easy
01:20:440 (1) - end at 1:24:803
01:25:530 (1) - start 349
Just finished :3 thank you
watashino_old
Gerenal
plz fix all thing mentioned in AiMod. Press Ctrl+Shift+A in edit mode to open it.

suggest the volume at 00:20:076 - can turn down to 50%/45%

Easy
Tips: Press Alt and hold Shift to open distance-snap and close grid snap to help you identify the spacing more easily.

AR-1/-2

add whistle/clap in 00:31:712 - 00:32:440 - 00:33:167 - and etc.

00:33:167 (3) - change to slider

01:25:349 (1) - move to 01:24:985 - or 01:25:167 -


hard

00:28:803 (4) - end at 00:29:349 -

00:29:530 - add slider, end at 00:30:076 -

00:30:985 - add note

00:45:167 (4) - move to 00:44:985 -


insane

CS-1/AR-1

00:22:258 (1) - remove nc

00:22:985 (3) - nc
Topic Starter
xChippy

watashino wrote:

Gerenal
plz fix all thing mentioned in AiMod. Press Ctrl+Shift+A in edit mode to open it.

suggest the volume at 00:20:076 - can turn down to 50%/45%

Easy
Tips: Press Alt and hold Shift to open distance-snap and close grid snap to help you identify the spacing more easily.

AR-1/-2

add whistle/clap in 00:31:712 - 00:32:440 - 00:33:167 - and etc.

00:33:167 (3) - change to slider

01:25:349 (1) - move to 01:24:985 - or 01:25:167 -


hard

00:28:803 (4) - end at 00:29:349 -

00:29:530 - add slider, end at 00:30:076 -

00:30:985 - add note

00:45:167 (4) - move to 00:44:985 -


insane

CS-1/AR-1

00:22:258 (1) - remove nc

00:22:985 (3) - nc
Fixed it~ Thanks for your Mod :3
Xinely
Hi from my queue
just quick check in here

[General]
Size of BG is unrankable. The size must 1024x768(4:3 with video) or 1366x768 (16:9 with video)
You need normal diff for balance spread diff

[Easy]
Suggest for AR+1
Give hitsound in all object please.. Inconsistency hitsound. Example : like whistle used in white tick (1 and 3) and clap used in white tick (2 and 4)
00:00:440 (1) - https://osu.ppy.sh/ss/716626 for avoid overlapping with 00:02:621 (3) - ?
00:20:076 - finish?
00:21:530 (3) - spacing issue (0,64x). Aaa, spacing must consistency (you use 0,8x so spacing must 0,8 in all object)
00:25:894 (1) - spacing issue (0,93x)
00:34:621 (4) - NC.. in map. NC must consistency. you NC object every after 2 stanza (long white tick)
00:40:076 (4) - ^
00:52:076 (4) - ^
00:44:076 (1) - spacing issue (0,51x)
00:56:440 - Finish sound in here
01:01:530 (4) - spacing issue (0,87x)
01:08:076 - 01:24:803 - i think need kiai time
01:27:712 - volume of sound 10%
01:28:440 - volume of sound 5%

Don't give kudosu in this post since i just tell about Unrankable issue and not give a full mod
Good Luck and Fight!
Oyatsu
hi, from my modding queue
<GENERAL>
KIAI TIME : I think but the kiai time of this map was false. You should fix the kiai time:
- Start 00:56:440 - End 01:20:803 -
You should use it on all the diffs.
HITSOUND: This map is poor about hitsound. You should add whistle to creat a good rhythm.
<EASY> ( You should use 1.0x distance snap)
00:06:258 (4,1) - Can you make as http://puu.sh/2ESR4.jpg
00:40:440 (5) - NC
01:10:985 (5) - NC
01:12:076 (6,7) - Make as: http://puu.sh/2ESTA.jpg
01:20:440 (1) - THe end in 01:22:621 - and afterward, Add note in the empty.
<HARD
00:30:985 (1) - No NC. 00:31:712 (2) - NC
01:04:258 (7) - NC
01:16:622 (7) - NC

Good luck!
Erylex
Hi.
Mod via my queue

General

Normal so hard for begginer`s. Make Easy Diff please.

Normal Diff
00:51:349 (3) - move to x=216 y=120
00:52:076 (4) - move to x=288 y=272
00:53:167 (5) - move to x=88 y=192
00:53:530 (6) - move to x=88 y=112
01:08:076 (1) - Maybe? http://puu.sh/2F037.jpg

Hard Diff
00:13:894 (1) - Remove NC
00:14:258 (7) - Add NC
00:16:440 (1) - Remove NC
00:17:530 (8) - Add NC
00:19:894 (1,2) - Replace to x=96 y=56
00:24:985 (4,5) - Move to x=112 y=312
00:33:167 (3) - Maybe delete that & Ctrl+J this? 00:31:712 (1) ( This http://puu.sh/2F0cK.jpg&#41;
00:33:894 (4,5) - Place to center x=256 y=192
00:34:621 (1,2,3) - Replace to http://puu.sh/2F0f2.jpg
00:50:985 (4) - Move to x=208 y=248



End (Because insane is not my division)

Good Luck. (P.S. I love this anime ^^)
Topic Starter
xChippy
Fixed the mods from today thanks :3
DeletedUser_1574070
ok lets go

from queue
good song

You put good rhythm considering you are just a beginner. But here are some advise to make your map better.
Just suggestions cuz I'm not a good mapper, either.
Advise : use grid 4(tiny) -> can make your map delicate, detailed
+ Try to use whole playfield. a bit center-concentrated.
And, think and think to make variety of slider. (more 3-dot sliders can make you better.)

The song you've choosed is calm and soft song so using only linear doesn't fit.

Easy



00:40:440 (1) - no 3dots since you mainly put linear sliders
00:41:167 (2) - end of slider is just a bit tilted. try moving a dot with shift key.
00:59:349 (1,3) - why don't you make these slider same?
01:00:076 (2,4) - stack these completely

01:18:440 (1) -
01:14:440 (2,4) -
01:23:167 (1) -
kinda this stack and slider can make newbie users confused.

Normal

00:07:712 (1,2) -
00:15:894 (6,7) - try not to space like these. Normal still needs consistency of spacing 1.4x and 1.5x still difficult for normal players.
do 0.95~1.05 as you put mainly.

I think you should remap this diff cuz there are so many spacing issues.

when you remap, try not to make overlap like this 00:40:076 (5,1) -

Insane

I love cs5 yeah

00:56:440 (1) - two timing points

00:14:076 (2) - bit awkward.
00:45:349 (6,7) - stack completely
00:59:894 (4,7) - ^
01:17:349 (1,2,3,4) - try to use this function -> 'create polygon circles' ctrl + shift + D


icemixxa

tried to decorate your rhythm 'too much..' gonna pinpoint below
I can understand that you tried to make players have fun with your map but... try to follow the song, and do decoration
+ also can be regarded as overmapping <- decorating too much is not a good way to map
00:00:803 (3,4,5) -
00:11:076 (2,3,4) -
00:30:621 (5) - especially.
00:34:258 (4,5,6) -
00:36:621 (1,2,3,4) -
00:42:985 (8,9) -
00:49:258 (2,3) -
00:50:803 (3) -
00:59:530 (3,4,5) -
01:00:894 (2,4) -
01:01:803 (6,7,8) - +spacing too
01:02:167 (1,1) -
01:04:803 (1,2,3) -
01:11:167 (1,2,3) -
01:14:985 - put notes
01:18:803 (5,6,7) -
01:19:712 (1,2,3) -
01:22:621 (1,2,3,4,5) -
01:24:985 (1,2,3,4,5) -

anyway, good map considering its your first one. hope this ranked! :)
Topic Starter
xChippy

Kloyd wrote:

ok lets go

from queue
good song

You put good rhythm considering you are just a beginner. But here are some advise to make your map better.
Just suggestions cuz I'm not a good mapper, either.
Advise : use grid 4(tiny) -> can make your map delicate, detailed
+ Try to use whole playfield. a bit center-concentrated.
And, think and think to make variety of slider. (more 3-dot sliders can make you better.)

The song you've choosed is calm and soft song so using only linear doesn't fit.

Easy



00:40:440 (1) - no 3dots since you mainly put linear sliders
00:41:167 (2) - end of slider is just a bit tilted. try moving a dot with shift key.
00:59:349 (1,3) - why don't you make these slider same?
01:00:076 (2,4) - stack these completely

01:18:440 (1) -
01:14:440 (2,4) -
01:23:167 (1) -
kinda this stack and slider can make newbie users confused.

Normal

00:07:712 (1,2) -
00:15:894 (6,7) - try not to space like these. Normal still needs consistency of spacing 1.4x and 1.5x still difficult for normal players.
do 0.95~1.05 as you put mainly.

I think you should remap this diff cuz there are so many spacing issues.

when you remap, try not to make overlap like this 00:40:076 (5,1) -

Insane

I love cs5 yeah

00:56:440 (1) - two timing points

00:14:076 (2) - bit awkward.
00:45:349 (6,7) - stack completely
00:59:894 (4,7) - ^
01:17:349 (1,2,3,4) - try to use this function -> 'create polygon circles' ctrl + shift + D


icemixxa

tried to decorate your rhythm 'too much..' gonna pinpoint below
I can understand that you tried to make players have fun with your map but... try to follow the song, and do decoration
+ also can be regarded as overmapping <- decorating too much is not a good way to map
00:00:803 (3,4,5) -
00:11:076 (2,3,4) -
00:30:621 (5) - especially.
00:34:258 (4,5,6) -
00:36:621 (1,2,3,4) -
00:42:985 (8,9) -
00:49:258 (2,3) -
00:50:803 (3) -
00:59:530 (3,4,5) -
01:00:894 (2,4) -
01:01:803 (6,7,8) - +spacing too
01:02:167 (1,1) -
01:04:803 (1,2,3) -
01:11:167 (1,2,3) -
01:14:985 - put notes
01:18:803 (5,6,7) -
01:19:712 (1,2,3) -
01:22:621 (1,2,3,4,5) -
01:24:985 (1,2,3,4,5) -

anyway, good map considering its your first one. hope this ranked! :)
Fixed it, Thanks for you mod :3~
Azer
Hi, from my queue.

Icemixxa
  1. 00:00:985 (4,5) - Space these apart
  2. 00:04:621 (1,2,3) - Make this more linear (as if it was one long slider), like this
  3. 00:07:894 (2,3,4,5) - This doesn't fit the audio at all, really bad section, change it.
  4. 00:11:167 (2) - ^ , this also kills the flow.
  5. 00:17:803 (9,1) - Don't space these apart so much, this really needs to be fixed.
  6. 00:19:712 (1) - Remove
  7. 00:21:530 (5,6) - Remove circle, start slider at 00:21:530
  8. 00:29:530 (5,1,2,3) - Fix distance, make this more consistant.
  9. 00:30:440 (4) - Remove
  10. 00:38:621 (3,4,5) - Fix distance
  11. 00:40:258 (3,4,5,6,7,8,9,10) - The Flow isn't right.
  12. 00:41:712 (1,2,3) - Fix position
  13. 00:42:167 (4,5,6,7,8) - Very bad flow, out of place.
  14. 00:43:530 (1) - Start at 00:43:349 and bring closer to 00:42:985 (8)
  15. 00:46:621 (3,4) - Fix distance (make it consistant)
  16. 00:47:349 (5,6,7) - ^
  17. 00:50:803 (3) - This snap.. just... no. snap 1/2 and add note at 00:51:349
  18. 00:52:440 (2,3,4,5,6,7,1,2) - Bad flow
  19. 00:53:894 (3,4,5) - ... why? These are really out of place and don't match the audio at all.
  20. 00:55:167 (4,5,6,7,8,9,10) - Oh god, this section. 00:55:167 (4) Snap 1/2 properly. 00:55:530 (5) Snap 1/2, start at 00:55:530 (5). 00:55:621 Remove Note .00:55:894 Remove Note. 00:56:153 Remove note. 00:56:076 Remove note. 00:56:167 Move this slider to 00:56:076 and reverse it.
  21. 00:59:530 (3,4,5) - Change.
  22. 01:00:985 (2) - Move away from the other sliders.
  23. 01:02:167 (1) - Snap at 01:02:076
  24. 01:03:349 (5,1,2) - Do you realize how big of a jump this is?
  25. 01:04:076 (4,5) - Space these apart
  26. 01:11:167 (1,2,3) - Change.
  27. 01:11:712 (4) - Snap 01:11:894
  28. 01:13:712 (1) - Fix shape
  29. 01:15:167 (2) - ^
  30. 01:16:440 (1,2,3,4,5,1,2,3,4,5) - Make the distance consistant
  31. 01:18:258 (1,2) - Remove
  32. 01:18:712 (7,8) - Too far apart
  33. 01:24:440 (2,3,1) - Change.
  34. End kiai at 01:19:712
  35. 01:28:440 - Leave this volume at 5%
    Is this your first time mapping? Seems most of these are rookie mistakes.
Topic Starter
xChippy

Azer wrote:

Hi, from my queue.

Icemixxa
  1. 00:00:985 (4,5) - Space these apart
  2. 00:04:621 (1,2,3) - Make this more linear (as if it was one long slider), like this
  3. 00:07:894 (2,3,4,5) - This doesn't fit the audio at all, really bad section, change it.
  4. 00:11:167 (2) - ^ , this also kills the flow.
  5. 00:17:803 (9,1) - Don't space these apart so much, this really needs to be fixed.
  6. 00:19:712 (1) - Remove
  7. 00:21:530 (5,6) - Remove circle, start slider at 00:21:530
  8. 00:29:530 (5,1,2,3) - Fix distance, make this more consistant.
  9. 00:30:440 (4) - Remove
  10. 00:38:621 (3,4,5) - Fix distance
  11. 00:40:258 (3,4,5,6,7,8,9,10) - The Flow isn't right.
  12. 00:41:712 (1,2,3) - Fix position
  13. 00:42:167 (4,5,6,7,8) - Very bad flow, out of place.
  14. 00:43:530 (1) - Start at 00:43:349 and bring closer to 00:42:985 (8)
  15. 00:46:621 (3,4) - Fix distance (make it consistant)
  16. 00:47:349 (5,6,7) - ^
  17. 00:50:803 (3) - This snap.. just... no. snap 1/2 and add note at 00:51:349
  18. 00:52:440 (2,3,4,5,6,7,1,2) - Bad flow
  19. 00:53:894 (3,4,5) - ... why? These are really out of place and don't match the audio at all.
  20. 00:55:167 (4,5,6,7,8,9,10) - Oh god, this section. 00:55:167 (4) Snap 1/2 properly. 00:55:530 (5) Snap 1/2, start at 00:55:530 (5). 00:55:621 Remove Note .00:55:894 Remove Note. 00:56:153 Remove note. 00:56:076 Remove note. 00:56:167 Move this slider to 00:56:076 and reverse it.
  21. 00:59:530 (3,4,5) - Change.
  22. 01:00:985 (2) - Move away from the other sliders.
  23. 01:02:167 (1) - Snap at 01:02:076
  24. 01:03:349 (5,1,2) - Do you realize how big of a jump this is?
  25. 01:04:076 (4,5) - Space these apart
  26. 01:11:167 (1,2,3) - Change.
  27. 01:11:712 (4) - Snap 01:11:894
  28. 01:13:712 (1) - Fix shape
  29. 01:15:167 (2) - ^
  30. 01:16:440 (1,2,3,4,5,1,2,3,4,5) - Make the distance consistant
  31. 01:18:258 (1,2) - Remove
  32. 01:18:712 (7,8) - Too far apart
  33. 01:24:440 (2,3,1) - Change.
  34. End kiai at 01:19:712
  35. 01:28:440 - Leave this volume at 5%
    Is this your first time mapping? Seems most of these are rookie mistakes.
This is my friend his GD :3. The rest are mine :D, btw my third or second map i think o_o
Thanks for your mod~~ :3
HelloSCV
From my queue

General

  1. 01:20:440 - Kiai time end should be moved ( at least 01:21:894 - here ) becuase of Insane diff
[list][*]Audio Lead-in is differnet, please make them to same

Easy

01:02:803 (2,3,4) - sliders or notes on red tick look really hard for Easy diff imo
01:12:621 (3,1,2,3,4,5,6,1) - ^

Normal

Where is this?

Hard

00:33:167 (3) - clap on end
00:36:076 (3) - just 1 repeat and 1 note is better imo ( 00:34:621 (1,2) - like here )
00:52:076 (5) - NC

Ixxm's Insane

00:08:258 (3,4) - clap on head
00:11:167 (1) - delete NC
00:16:440 (9) - NC , 00:16:803 (1) - delete NC
00:19:349 (5) - finish isn't need much
00:21:530 (4,5) - whistles on head
00:29:712 (1) - delete NC
00:36:621 (1) - ^
00:37:894 (1) - ^
00:42:167 (4,5,6,7) - i don't think this pattern works very well, try other patterns?
00:49:258 - not used green line
00:49:349 - ^
00:59:530 (3) - clap on repeat
01:07:712 (6) - clap on head and delete finish
01:19:803 - not used green line

Insane

00:01:530 (4) - add NC ( just like 00:04:440 (1) - here )
00:24:440 (5) - whistle on head
00:42:985 (9,1) - isn't this jump too hard for playing?
00:48:621 (1) - delete NC , 00:49:167 (4) - NC
01:13:167 (9) - clap on end

Good luck!
Topic Starter
xChippy

HelloSCV wrote:

From my queue

General

  1. 01:20:440 - Kiai time end should be moved ( at least 01:21:894 - here ) becuase of Insane diff

[list][*]Audio Lead-in is differnet, please make them to same
Fixed everything here
Easy

01:02:803 (2,3,4) - sliders or notes on red tick look really hard for Easy diff imo
01:12:621 (3,1,2,3,4,5,6,1) - ^
Same here fixed all
Normal

Where is this?
Waiting for GD :3
Hard

00:33:167 (3) - clap on end
00:36:076 (3) - just 1 repeat and 1 note is better imo ( 00:34:621 (1,2) - like here )Nope
00:52:076 (5) - NC
Fixed the other 2
Ixxm's Insane

00:08:258 (3,4) - clap on head
00:11:167 (1) - delete NC
00:16:440 (9) - NC , 00:16:803 (1) - delete NC
00:19:349 (5) - finish isn't need much
00:21:530 (4,5) - whistles on head
00:29:712 (1) - delete NC
00:36:621 (1) - ^
00:37:894 (1) - ^
00:42:167 (4,5,6,7) - i don't think this pattern works very well, try other patterns?
00:49:258 - not used green line
00:49:349 - ^
00:59:530 (3) - clap on repeat
01:07:712 (6) - clap on head and delete finish
01:19:803 - not used green line
Fixed All
Insane

00:01:530 (4) - add NC ( just like 00:04:440 (1) - here )
00:24:440 (5) - whistle on head
00:42:985 (9,1) - isn't this jump too hard for playing?
00:48:621 (1) - delete NC , 00:49:167 (4) - NC
01:13:167 (9) - clap on end
Fixed all :3
Good luck!
Thanks for you mod~! :3
Cobra
Hi, random mod

[General]
I don't like the look of two difficulties with the same name (Insane). Try just Insane and Ixxm. I thimk diff names look cool when they just have the name of the mapper.
Oh, and remove letterbox from breaks.

[Easy]
00:03:349 (1) - add whistle here
00:04:803 (2) - ^
00:07:712 (1) - sounds better with a finish imo.
00:25:167 (3) - remove whistle
01:01:530 (1) - why do the clap hitsounds stop? sounds bad ;_;
01:02:258 (1) - soft regular finish here
01:12:076 (2) - claps stop again...
01:13:894 (4) - soft regular finish here
01:23:167 (1) - ^
01:23:167 (1,2) - this could be difficult for beginners to understand.
01:25:167 (1) - sounds better if you end this at 01:27:894
If you do the above suggestion, delete the last 2 timing points.

[Hard]
00:10:621 (1,2,3) - make these have the same distance, it looks bad.
01:03:712 (5) - remove this soft finish
01:15:349 (5) - remove clap
There are a lot more hitsounds you need to fix, those are some of them.

This is a nice diff, but in general, the hitsounds could use some work. They seem really random at the moment.

Nice map, good luck!
Topic Starter
xChippy

Cobra wrote:

Hi, random mod

[General]
I don't like the look of two difficulties with the same name (Insane). Try just Insane and Ixxm. I thimk diff names look cool when they just have the name of the mapper.
Oh, and remove letterbox from breaks.

[Easy]
00:03:349 (1) - add whistle here
00:04:803 (2) - ^
00:07:712 (1) - sounds better with a finish imo.
00:25:167 (3) - remove whistle
01:01:530 (1) - why do the clap hitsounds stop? sounds bad ;_;
01:02:258 (1) - soft regular finish here
01:12:076 (2) - claps stop again...
01:13:894 (4) - soft regular finish here
01:23:167 (1) - ^
01:23:167 (1,2) - this could be difficult for beginners to understand.
01:25:167 (1) - sounds better if you end this at 01:27:894
If you do the above suggestion, delete the last 2 timing points.

[Hard]
00:10:621 (1,2,3) - make these have the same distance, it looks bad.
01:03:712 (5) - remove this soft finish
01:15:349 (5) - remove clap
There are a lot more hitsounds you need to fix, those are some of them.

This is a nice diff, but in general, the hitsounds could use some work. They seem really random at the moment.

Nice map, good luck!
Fixed all :3 Thanks for your mod ! ~
Satellite
hi~ thanks for modrequest from my queue
yanaginagi <3

your request normal skip

[General]
try it?



add openingtag and forget Icemixxa tag? check all diff plz


BG code had little misalignment.
0,0,"BG.jpg",0,0
you should change above


remove enable countdown check?

[Insane]
00:05:894 (4) - add whistle?
00:10:621 (1) - try this

00:31:712 (1) - Starting point add finish? try it
00:43:349 (1) - ^
00:45:894 (1) - Halfway point add finish?
00:49:167 (1) - same 00:31:712 (1) - here
00:56:440 (1) - same 00:31:712 (1) - here
00:57:530 (4) - Why? A big jump like this
01:19:349 (3) - used Distance snap please this note

[Ixxm's]
00:08:258 (3,4,1) - This is correct in your pattern?

00:17:803 (10) - remove note or, 00:17:894 (1) - this slider use distance snap? I think have too jump here
00:38:076 (4,5) - More better rhythm,follow with lyrics,like this.

00:48:985 (1) - Last point add finish?
00:51:530 (5) - add Nc ,all people do not know the speed change
00:52:076 (1) - Starting point add finish? try it
00:54:076 (4) - ^
00:56:440 (1) - ^
01:01:894 - add note

[Hard]
AR+1
00:57:349 (3) - remove note?
01:00:258 (2) - ^
01:08:985 (3) - ^
01:11:894 (2) - ^

[Easy]
There are a lot of lines of unnecessary green
00:07:894 - ~ 00:19:894 - make it
01:14:621 (5) - add Nc

Good luck~
Topic Starter
xChippy

Satellite wrote:

hi~ thanks for modrequest from my queue
yanaginagi <3

your request normal skip

[General]
try it?



add openingtag and forget Icemixxa tag? check all diff plz


BG code had little misalignment.
0,0,"BG.jpg",0,0
you should change above


remove enable countdown check?

[Insane]
00:05:894 (4) - add whistle?
00:10:621 (1) - try this

00:31:712 (1) - Starting point add finish? try it
00:43:349 (1) - ^
00:45:894 (1) - Halfway point add finish?
00:49:167 (1) - same 00:31:712 (1) - here
00:56:440 (1) - same 00:31:712 (1) - here
00:57:530 (4) - Why? A big jump like this
01:19:349 (3) - used Distance snap please this note

[Ixxm's]
00:08:258 (3,4,1) - This is correct in your pattern?

00:17:803 (10) - remove note or, 00:17:894 (1) - this slider use distance snap? I think have too jump here
00:38:076 (4,5) - More better rhythm,follow with lyrics,like this.

00:48:985 (1) - Last point add finish?
00:51:530 (5) - add Nc ,all people do not know the speed change
00:52:076 (1) - Starting point add finish? try it
00:54:076 (4) - ^
00:56:440 (1) - ^
01:01:894 - add note

[Hard]
AR+1
00:57:349 (3) - remove note?
01:00:258 (2) - ^
01:08:985 (3) - ^
01:11:894 (2) - ^

[Easy]
There are a lot of lines of unnecessary green
00:07:894 - ~ 00:19:894 - make it
01:14:621 (5) - add Nc

Good luck~
Fixed everything :3
P A N
Hi. mod from my queue
i feel sleepy @_@

[General]

I think combo color is kind of boring
oh another thing, I recommend to use grid level4 on easy normal and hard too.

[Easy]

AR+1? because 165BPM. kind of slow for ar3
add more curve on slider please :3 I think it's kind for simple if it has just straight
01:23:167 (1) - confusing beginner. change it to http://puu.sh/2IgCH.jpg

[Normal]

CS-1 please
00:34:621 (1) - move center to 184|232 and move tail to 248|256
00:36:076 (3) - move center to 322|88 and move tail to 256|72
00:41:530 (5) - move it stack with (3)
00:43:349 (1,2,3) - http://puu.sh/2IgYk.jpg try this. I think it's better it would me great if you Ctrl+G (3)
00:49:894 (1,2,3) - same as above. so much straight slider is kind of boring for me.
00:54:076 (6,7) - delete them and add note at 00:54:076
and start the spinner at 00:54:258
01:13:894 (1,2,3,1,2,3,4) - change this. it same as 01:02:258 (1,2,3,1,2,3,4) don't copy and paste ><
01:22:621 (1,2,3,4) - they're don't fit the song. try this http://puu.sh/2Ihmm.jpg

[Hard]

00:33:167 (3) - 72|304
00:47:349 (7) - move it completely stack with (5)
01:01:530 (3) - right 1 grid
01:07:712 - add note

[Ixxm's]

Ar-1
try 25% play rate :(
I think your pattern is weird
00:01:803 (2) - delete note
00:03:985 (4) - ^
00:04:712 (2) - ^
00:18:440 (2) - confusing spacing. move it other place or stack with (1)
00:22:258 (5) - move to 200|56
00:28:985 (2,5) - move both down 1 grid
01:10:985 (3) - confusing spacing.

[Insane]

00:35:167 (2) - 240|164
00:52:076 - this stream don't beautiful :/ make it more flow
01:22:258 (1,2) - move both right 2 grid PLEASE

Good Luck :D
Topic Starter
xChippy

P A N wrote:

Hi. mod from my queue
i feel sleepy @_@

[General]

I think combo color is kind of boringTrying new colours :3
oh another thing, I recommend to use grid level4 on easy normal and hard too.

[Easy]

AR+1? because 165BPM. kind of slow for ar3
add more curve on slider please :3 I think it's kind for simple if it has just straight Working on it :3
01:23:167 (1) - confusing beginner. change it to http://puu.sh/2IgCH.jpg

[Normal]

CS-1 please
00:34:621 (1) - move center to 184|232 and move tail to 248|256
00:36:076 (3) - move center to 322|88 and move tail to 256|72
00:41:530 (5) - move it stack with (3)
00:43:349 (1,2,3) - http://puu.sh/2IgYk.jpg try this. I think it's better it would me great if you Ctrl+G (3)
00:49:894 (1,2,3) - same as above. so much straight slider is kind of boring for me.
00:54:076 (6,7) - delete them and add note at 00:54:076
and start the spinner at 00:54:258
01:13:894 (1,2,3,1,2,3,4) - change this. it same as 01:02:258 (1,2,3,1,2,3,4) don't copy and paste ><
01:22:621 (1,2,3,4) - they're don't fit the song. try this http://puu.sh/2Ihmm.jpg

[Hard]

00:33:167 (3) - 72|304
00:47:349 (7) - move it completely stack with (5)
01:01:530 (3) - right 1 grid
01:07:712 - add note

[Ixxm's]

Ar-1
try 25% play rate :(
I think your pattern is weird
00:01:803 (2) - delete note
00:03:985 (4) - ^
00:04:712 (2) - ^
00:18:440 (2) - confusing spacing. move it other place or stack with (1)
00:22:258 (5) - move to 200|56
00:28:985 (2,5) - move both down 1 grid
01:10:985 (3) - confusing spacing.

[Insane]

00:35:167 (2) - 240|164
00:52:076 - this stream don't beautiful :/ make it more flow
01:22:258 (1,2) - move both right 2 grid PLEASE

Good Luck :D
Fixed all
Loooctav
Timing Check From me Timing Check queue

  1. BPM: 165,000
  2. Offset: 420
Remember Resnap All Notes, And Move Greenline's

Bye bye :3
neonat
Hard

00:39:530 - add a note
01:18:439 (1) - instead of 1 slider, replace with a slider from 01:18:440 to 01:18:621 and add a note at 01:18:803
01:20:258 - add a note
01:20:985 (1) - end spinner at 01:22:621 and put a finish sound, add a note at 01:22:985

Insane

00:10:349 - add a note
00:12:349 - ^
00:12:712 - ^
01:10:894 - ^
creampuff
Hey~ Mod request.
Sorry for the delay

[General]
  1. All's fine

[Easy]
  1. 00:08:258 - 00:15:712 (1,2,3,1,2,3) The lack of hitsounds in this section is unsettling. Why are there none? I would suggest adding an inherited point at 00:07:712, while using the soft-custom1 hitsounding to add to these sliders. If this suggestion is followed, add hitsounds to the following points;
    SPOILER
    00:06:258 (1) Remove whistle, add finish to the end instead
    00:08:258 (1) Add claps to this sliders head, repeat, and tail
    00:09:894 (2) Add claps to this slider's head and tail
    00:10:621 (3) Add a finish to the slider's head, and two claps to the slider's repeat and tail
    00:13:530 (1) Add a finish to the slider head, and a clap to the slider's repeat
    00:14:621 (2) Add a clap to this slider's head and tail
    00:15:712 (3) Add a clap to the slider's tail
  2. 00:12:076 - 00:13:167 - By the way, there are no notes here. Adding some would be highly suggested, since it's completely necessary to map here.
  3. 00:45:167 (2) I was expecting a clap on this slider's repeat. Add one, since it keeps the consistency.
  4. 00:47:349 (1) A spinner here isn't necessary. You can easily map over this.
  5. 00:58:621 (4) Placement here could be better. Again, I was expecting something more like this;
  6. 01:05:894 (1) Delete this spinner, or at least remove the finish since there's already another finish ahead
  7. 01:08:076 - The inherited line here is unnecessary, it doesn't as it doesn't change anything. Remove it.
  8. 01:13:530 (4) Why is there a finish at the head? It doesn't seem fitting at all. It would be better if it were placed at the repeat of this slider. Also, remove the inherited line. Not necessary.
  9. 01:18:621 (1) Add a finish to the end of the spinner
  10. 01:23:167 (1) This pattern is lazy. Make it a full slider instead, like so (and don't forget to add the finish at the head again);
[Normal]
  1. 00:12:803 (4) Remove the clap at the head.
  2. 00:15:712 (1) Make this a 1/1 slider instead. Don't use so many repeats.
  3. 00:16:440 (1) Make this spinner end with a soft-hitsound, like in the easy.
  4. 00:19:894 - 00:21:530 (1,2,3,4) I could be wrong, but I think this is a jump. If so, fix spacing.
  5. 00:31:712 (1) Add finish to the slider head.
  6. 00:56:440 (1) Add finish to slider head
  7. 01:04:985 - 01:05:712 (4,5) What's with the random whistles?
  8. 01:04:985 - 01:07:349 (4,5,1,2,3) Aside from the whistles, this part could use more claps. Some suggestions;
    SPOILER
    01:04:985 (4) Add a finish to the repeat, remove all whistles
    01:05:712 (5) Add a finish to the tail, remove all whistles
    01:06:803 (1) Add a clap at the repeat
    01:07:349 (2) Add a finish to the head, and a clap to the tail
  9. 01:08:076 (1) A finish at the head is highly recommended, and remove the inherited section
  10. 01:16:621 - 01:19:712 (4,5,1,2,3) Again, there's a disturbing lack of hitsounds in this area. Suggestions below;
    SPOILER
    01:16:621 (4) Add finish to the repeat
    01:17:349 (5) Add finish to slider tail
    01:18:440 (1) Add clap to repeat
    01:19:349 (3) Add clap
    01:19:712 (4) Add finish
  11. 01:22:621 (1) Add clap to slider head
  12. 01:23:167 (2) ^
  13. 01:23:712 (3) ^
  14. 01:24:440 (4) Add clap to slider head and tail

[Hard]
  1. 00:09:894 (5) Add clap to slider tail
  2. 00:11:712 (4) ^
  3. 00:14:440 - 00:15:894 (1,2,3,4,5,6) The clap pattern here seems random. Remove clap at 00:15:167 (4) and 00:15:894 (6) and add them at 00:14:985 (3) and 00:15:712 (5) instead
  4. 00:16:440 (7) NC, and add a clap to the repeat and tail
  5. 00:17:894 - 00:18:621 (2,3,4) Random again. Remove clap at 00:18:621 (4)'s head and add it to the tail. Also, add one to 00:17:894 (2)'s tail
  6. 00:23:712 (3) Sorry, but why just add random claps at this point? You could have added those in many places before this. Either make it a pattern, or just use the whistles.
  7. 00:47:712 (8) For this to flow better, rotate this shape so it curves around 00:47:349 (7) like so;
  8. 00:52:076 (1) Add clap to slider tail
  9. 01:01:894 (1) Add clap
  10. 01:08:076 - This inherited section is unnecessary
  11. 01:20:985 (1) This spinner cuts off at a weird type. End it at 01:22:621 instead, and add finish
  12. 01:23:712 (2) Add finish
  13. 01:24:803 (5) Add a clap to the second repeat
[Ixxm's]
AR -1 or 2
  1. 00:06:985 - 00:07:167 (4,5) Separate these two away from each other and the previous slider so they don't overlap and look ugly.
  2. 00:10:621 - 00:11:712 (1,2,3,4,5) You didn't add claps here, as I expected. Add clap to 00:10:621 (1)'s head and one to 00:11:167 (3)'s as well, and remove the whistles at 00:11:530 and 00:11:712. Replace 00:11:712 (5)'s whistle with a clap
  3. 00:13:894 - 00:19:349 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) WHOA. CLAP OVERDOSE. Sorry, but this pattern is really, really random. So much that it's kind of awful. I can't say remove all of them, just try to make this a pattern.
  4. 00:31:349 (1) This would sound better if it were cut off at 00:31:530 and if you added a clap at the beginning. If this is followed, add a note at 00:31:712
  5. 00:40:258 - 00:41:530 (3,4,5,6,7,8,9,10) Sorry, but what kind of pattern were you trying to make? It doesn't look very neat.
  6. 00:47:712 (7) Remove this random finish
  7. 01:02:258 (6) Add finish to slider head
  8. 01:06:076 - 01:06:621 (6,7,8) Stack these notes properly onto the previous ones
  9. 01:08:076 (1) Add finish to slider head
  10. 01:08:803 (3) Remove finish on slider tail
  11. 01:11:349 (4) Add clap to slider head because of clap pattern
  12. 01:13:712 (3) Stack properly onto 01:13:530 (2)
  13. 01:14:621 (7) Remove finish at slider tail
  14. 01:16:076 (6) ^
  15. 01:18:440 - 01:20:621 (6,7,8,9,1,2,3) Where'd the hitsounds go? Suggestions below;
    SPOILER
    01:18:440 (6) Add clap to slider tail
    01:18:985 (8) Add clap to slider head
    01:19:349 (9) ^
    01:19:712 (1) Add finish
    01:19:894 (2) Add clap to slider tail
  16. 01:22:621 (1) Add clap
  17. 01:22:803 (2) Remove clap at head
  18. 01:23:167 (3) Add clap to head
  19. 01:23:712 (5) ^ and remove clap at tail
  20. 01:25:349 (6) Finish
    Hitsounding here. Very random.

[Insane]
  1. 00:07:712 - 00:12:803 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3) The hitsounds are gone again. By the way, why random drum hitsounding? Firstly, they don't go well with the map, so I suggest changing back to soft-custom1 hitsounding. And more suggestions;
    SPOILER
    00:07:712 (1) Add clap and finish to slider head
    00:08:258 (3) Add clap to slider head
    00:08:621 (4) Add clap to slider tail
    00:08:985 - Add note, it feels empty
    00:09:167 (1) Add claps to repeat and tail
    00:09:894 (3) Add clap to head
    00:10:258 (4) Add clap
    00:10:440 (5) ^
    00:10:621 (1) Add clap and finish to slider head
    00:11:167 (3) Add clap to slider head
    00:11:530 (4) add clap to slider tail
    00:12:076 (1) add clap to slider head
    00:12:440 (2) ^
    00:12:803 (3) Add clap to slider head and tail
  2. 00:53:530 (8) Remove random note and start 00:53:712 (1) here, and let it end at 00:56:076
  3. 01:02:258 (2) Add finish to slider head
  4. 01:13:894 (3) ^

I gotta say, the hitsounding from difficulty to difficulty is random and very inconsistent. Try to use certain hitsounds for certain sections instead only only using certain hitsounds for certain sections on every diff. I understand, not all difficulties have to have hitsounds that are always completely the same, BUT, the chances you seem to be making don't make the map sound good at all. Nonetheless, good luck~
Topic Starter
xChippy
@ThoomyyxD : Thanks for your check fixed it :3
@neonat : Fixed everything :3 Thanks~
@Tsusuko : Fixed everything, if I didn't overlook something :3 Thank you very much for your mod :D
quiz-chan_DELETED
Hey, from my Q~

[General]
Flawless.

[Easy]
wow, this diff is very linear...
But otherwise, it's fine ATM. Just one little thing:
01:24:076 (2) - Spacing issue.

But that's pretty much it.

[Normal]
This diff is quite hard for a Normal. Maybe you should make some parts a little easier, and besides, don't forget about design:
00:10:621 (1,2,3) - For example, this. The flow doesn't really promise much. Maybe re-arrange this?
And also, try to avoid as many overlaps as possible in easier difficulties.

00:22:985 (5) - New combo here.
00:34:621 (1,2,3) - Don't make (1) so narrow and compact. Rather expand it (placement-based). Also, re-shape the sliders so they make a great blanket pattern:
00:40:440 (4) - Definitely new combo.
00:41:530 (5,6,1) - Spacing inconsistency between (6) and (1).
00:43:349 (1,2,3) - (box)
SPOILER
  1. 00:43:349 (1) - last node one grid up
  2. 00:44:803 (3) - adjust last two nodes to make better blanket
00:53:349 (5,6) - Don't make the reverse arrow reach (6).
01:03:712 (1,2,3,4) - This is all narrow and overlapping. Re-arrange this, please.

[Hard]
AR -1

00:23:712 (3,4,5) - Spacing inconsistency.
00:44:803 (4) - Delete second node, it is just unnecessary.
00:47:712 (8,1) - Spacing issue.
01:20:985 (1) - Spinner ends offbeat. Please change that.

[Ixxm's]
Just some general tips:
  1. Spacing is very inconsistent. Just because this is a high-tier difficulty, spacing must not be ignored.
  2. Try to avoid overlaps that don't look appealing. 00:32:076 (2,4) - 00:39:712 (2,4) - 00:40:803 (6,9) - these were just some examples.
00:27:348 (8,9) - Whistle overusage here?
00:51:530 (1) - Remove NC here.

Stopped here. It's basically the two general aspects repeating over and over again. You should consider remapping this. If not, please re-arrange concerned patterns.

[Insane]
HPDR -1
AR -1
OD -1

00:05:894 (4,5,6) - Remove (5).
It doesn't follow any sound that is in the background or whatever. It is just redundant.
00:25:167 (7,1) - Serious spacing issue.
01:25:440 (1) - Silence this spinner.

Nice diff. I like it.

Good luck.
Topic Starter
xChippy

Quiz-chan wrote:

Hey, from my Q~

[General]
Flawless.

[Easy]
wow, this diff is very linear...
But otherwise, it's fine ATM. Just one little thing:
01:24:076 (2) - Spacing issue.

But that's pretty much it.

[Normal]
This diff is quite hard for a Normal. Maybe you should make some parts a little easier, and besides, don't forget about design:
00:10:621 (1,2,3) - For example, this. The flow doesn't really promise much. Maybe re-arrange this?
And also, try to avoid as many overlaps as possible in easier difficulties.

00:22:985 (5) - New combo here.
00:34:621 (1,2,3) - Don't make (1) so narrow and compact. Rather expand it (placement-based). Also, re-shape the sliders so they make a great blanket pattern:
00:40:440 (4) - Definitely new combo.
00:41:530 (5,6,1) - Spacing inconsistency between (6) and (1).
00:43:349 (1,2,3) - (box)
SPOILER
  1. 00:43:349 (1) - last node one grid up
  2. 00:44:803 (3) - adjust last two nodes to make better blanket
00:53:349 (5,6) - Don't make the reverse arrow reach (6).
01:03:712 (1,2,3,4) - This is all narrow and overlapping. Re-arrange this, please.

[Hard]
AR -1

00:23:712 (3,4,5) - Spacing inconsistency.
00:44:803 (4) - Delete second node, it is just unnecessary.
00:47:712 (8,1) - Spacing issue.
01:20:985 (1) - Spinner ends offbeat. Please change that.

[Ixxm's]
Just some general tips:
  1. Spacing is very inconsistent. Just because this is a high-tier difficulty, spacing must not be ignored.
  2. Try to avoid overlaps that don't look appealing. 00:32:076 (2,4) - 00:39:712 (2,4) - 00:40:803 (6,9) - these were just some examples.
00:27:348 (8,9) - Whistle overusage here?
00:51:530 (1) - Remove NC here.

Stopped here. It's basically the two general aspects repeating over and over again. You should consider remapping this. If not, please re-arrange concerned patterns.

[Insane]
HPDR -1
AR -1
OD -1

00:05:894 (4,5,6) - Remove (5).
It doesn't follow any sound that is in the background or whatever. It is just redundant.
00:25:167 (7,1) - Serious spacing issue.
01:25:440 (1) - Silence this spinner.

Nice diff. I like it.

Good luck.
Fixed all :3
Except Ixxm's in progress :3
Thanks for your mod :D !
Ayesha Altugle
starred
Topic Starter
xChippy

vahn10 wrote:

starred
Yay~ Thanks for your star :3
Topic Starter
xChippy

xChippy wrote:

Quiz-chan wrote:

Hey, from my Q~

[General]
Flawless.

[Easy]
wow, this diff is very linear...
But otherwise, it's fine ATM. Just one little thing:
01:24:076 (2) - Spacing issue.

But that's pretty much it.

[Normal]
This diff is quite hard for a Normal. Maybe you should make some parts a little easier, and besides, don't forget about design:
00:10:621 (1,2,3) - For example, this. The flow doesn't really promise much. Maybe re-arrange this?
And also, try to avoid as many overlaps as possible in easier difficulties.

00:22:985 (5) - New combo here.
00:34:621 (1,2,3) - Don't make (1) so narrow and compact. Rather expand it (placement-based). Also, re-shape the sliders so they make a great blanket pattern:
00:40:440 (4) - Definitely new combo.
00:41:530 (5,6,1) - Spacing inconsistency between (6) and (1).
00:43:349 (1,2,3) - (box)
SPOILER
  1. 00:43:349 (1) - last node one grid up
  2. 00:44:803 (3) - adjust last two nodes to make better blanket
00:53:349 (5,6) - Don't make the reverse arrow reach (6).
01:03:712 (1,2,3,4) - This is all narrow and overlapping. Re-arrange this, please.

[Hard]
AR -1

00:23:712 (3,4,5) - Spacing inconsistency.
00:44:803 (4) - Delete second node, it is just unnecessary.
00:47:712 (8,1) - Spacing issue.
01:20:985 (1) - Spinner ends offbeat. Please change that.

[Ixxm's]
Just some general tips:
  1. Spacing is very inconsistent. Just because this is a high-tier difficulty, spacing must not be ignored.
  2. Try to avoid overlaps that don't look appealing. 00:32:076 (2,4) - 00:39:712 (2,4) - 00:40:803 (6,9) - these were just some examples.
00:27:348 (8,9) - Whistle overusage here?
00:51:530 (1) - Remove NC here.

Stopped here. It's basically the two general aspects repeating over and over again. You should consider remapping this. If not, please re-arrange concerned patterns.

[Insane]
HPDR -1
AR -1
OD -1

00:05:894 (4,5,6) - Remove (5).
It doesn't follow any sound that is in the background or whatever. It is just redundant.
00:25:167 (7,1) - Serious spacing issue.
01:25:440 (1) - Silence this spinner.

Nice diff. I like it.

Good luck.
Fixed all :3
Thanks for your mod :D !
creampuff
Star~
Topic Starter
xChippy

Tsusuko wrote:

Star~
Yay :3 Thanks for your star ! :D
Star Stream
From my queue

[General]
  1. off Letterbox during breaks
  2. your current offset is too early, set it as 456
[Easy]
  1. 00:08:238 (1) - too soon after spinner, i'd not use the spinner for this Easy diff
  2. 00:21:510 (3) - awkward, remove the arrow and make it as 2/1 slider
  3. 00:24:420 (3) - ^ but this slider is ok with an arrow
  4. 00:41:874 (3) - make it 2/1 slider
  5. 00:43:329 - add a circle
  6. 00:54:056 (1) - it should be end at 00:56:056 - , but that would make another problem. so i recommend to remove this spinner and add some notes instead
  7. 01:05:874 (1) - no, it doesn't fit with the music at all
  8. 01:23:147 (1) - too soon after spinner
  9. 01:25:147 - maybe add 1/2 slider here, move the spinner to 01:25:510 -
I see only 1/2 sliders with an arrow, that was too boring. try to catch more dynamic beats

[Normal]
  1. 00:19:874 - ~ 00:30:238 - follow vocals, it's too boring
  2. 00:41:510 (2) - stack on 00:39:692 (3) -
  3. 00:43:329 - ~ 00:55:692 - remap this part, you could really make it better and better
  4. 00:54:238 (1) - it should be end at 00:56:056 -
[Hard,Insane,Ixxm's]
  • sorry, remap these diffs if you really want to rank this map
Good luck then
Topic Starter
xChippy

Star Stream wrote:

From my queue

[General] Fixed
  1. off Letterbox during breaks
  2. your current offset is too early, set it as 456
[Easy] Fixed
  1. 00:08:238 (1) - too soon after spinner, i'd not use the spinner for this Easy diff
  2. 00:21:510 (3) - awkward, remove the arrow and make it as 2/1 slider
  3. 00:24:420 (3) - ^ but this slider is ok with an arrow
  4. 00:41:874 (3) - make it 2/1 slider
  5. 00:43:329 - add a circle
  6. 00:54:056 (1) - it should be end at 00:56:056 - , but that would make another problem. so i recommend to remove this spinner and add some notes instead
  7. 01:05:874 (1) - no, it doesn't fit with the music at all
  8. 01:23:147 (1) - too soon after spinner
  9. 01:25:147 - maybe add 1/2 slider here, move the spinner to 01:25:510 -
I see only 1/2 sliders with an arrow, that was too boring. try to catch more dynamic beats

[Normal] Fixed
  1. 00:19:874 - ~ 00:30:238 - follow vocals, it's too boring
  2. 00:41:510 (2) - stack on 00:39:692 (3) -
  3. 00:43:329 - ~ 00:55:692 - remap this part, you could really make it better and better
  4. 00:54:238 (1) - it should be end at 00:56:056 -
[Hard,Insane,Ixxm's] Remapped parts of these difficults
  • sorry, remap these diffs if you really want to rank this map
Good luck then
Thanks for your Mod :3
Verlaren
Hi~ From Aincrad's Modding queue~

Red: must be fixed
Blue: high recommended
black: suggestion

General:
add to title (Short ver.)


Easy:
AR -1, because 4 too fast for easy diff, fix it please.
00:03:365(1) - mahe this slider same as previous slider.
00:41:910(3) - add clap on slider's end
00:45:183(2) - ^

00:52:819 - add clap
01:04:819(4) - NC. Fix it! otherwise it will be difficult for beginners to restore the level of HP after blunders.
01:19:728(3) - add clap on sliders's end


Normal:
00:05:910(4) - make same as 00:04:637 (more symmetrical)
00:54:092(6) - maybe add finish. IMO
00:56:092 - add finish. you must add this finish :D
01:03:728(1) - spacing...use distance snap tool please!!

and good job - nice diff :)


Hard:
00:06:274(8) - move to x:359 y:348. That is more fun :D
00:44:546(4) - unsnapped slider! move to one tick back!!
00:46:274(8) - NC
00:48:819 - add note
00:57:365 - maybe add note?
01:03:910 - ^
01:17:365(2) - add one reverse
01:22:637 - add note.
01:23:001(1) - remove NC


Ixxm's:
AR -1 IMO
00:02:456(3) - make slider more symmetrical
00:36:637(2) - move to x:168 y:180 IMO it's better
00:41:728(7) - NC
00:56:183(6) - hidden reverse arrow. Fix it please!
01:07:637(5) - unsnapped pattern
01:25:274(5) - remove this note.
...and remove all bookmarks in this diff.


Insane:
AR -1 IMO it's better
CS -1 !
00:41:183(3) - make a symmetrical slider, same as 00:40:456(1)
01:17:365(2,3,4,5,6) - make a polygon circles. That is more fun and looks better.


Nice map and good luck ;)

P.S. if something is not clear - ask me in game.
Topic Starter
xChippy

Verlaren wrote:

Hi~ From Aincrad's Modding queue~

Red: must be fixed
Blue: high recommended
black: suggestion

General:
add to title (Short ver.) Uuhm is it necessary? Because it already got TV size in the title


Easy:
AR -1, because 4 too fast for easy diff, fix it please.
00:03:365(1) - mahe this slider same as previous slider.
00:41:910(3) - add clap on slider's end
00:45:183(2) - ^

00:52:819 - add clap
01:04:819(4) - NC. Fix it! otherwise it will be difficult for beginners to restore the level of HP after blunders.
01:19:728(3) - add clap on sliders's end


Normal:
00:05:910(4) - make same as 00:04:637 (more symmetrical)
00:54:092(6) - maybe add finish. IMO
00:56:092 - add finish. you must add this finish :D
01:03:728(1) - spacing...use distance snap tool please!!

and good job - nice diff :)


Hard:
00:06:274(8) - move to x:359 y:348. That is more fun :D
00:44:546(4) - unsnapped slider! move to one tick back!!
00:46:274(8) - NC
00:48:819 - add note
00:57:365 - maybe add note?
01:03:910 - ^
01:17:365(2) - add one reverse
01:22:637 - add note.
01:23:001(1) - remove NC


Ixxm's:
AR -1 IMO
00:02:456(3) - make slider more symmetrical
00:36:637(2) - move to x:168 y:180 IMO it's better
00:41:728(7) - NC
00:56:183(6) - hidden reverse arrow. Fix it please!
01:07:637(5) - unsnapped pattern
01:25:274(5) - remove this note.
...and remove all bookmarks in this diff.


Insane:
AR -1 IMO it's better
CS -1 !
00:41:183(3) - make a symmetrical slider, same as 00:40:456(1)
01:17:365(2,3,4,5,6) - make a polygon circles. That is more fun and looks better.


Nice map and good luck ;)

P.S. if something is not clear - ask me in game.
Fixed the rest
Thanks for your mod :3 ~~!
MineC24
Modding queue~

Easy
00:13:546 (1,2,3) - how about this? -> http://osu.ppy.sh/ss/735532
(00:13:546 (1) - x:144 y:120 and 00:15:728 (3) - stack by 00:13:546 (1))
00:31:001 (3) - move -> x:272 y: 180
00:47:365 (5) - stack by 00:45:910 (3)
(and 00:45:910 (3) - stack grid)
01:00:092 (2) and 01:01:546 (1) - avoid these
01:07:728 (4) - avoid 01:07:001 (3)'s reverse?
01:09:183 (2,4) - avoid these

Normal
imo, AR - 1

00:03:365 (1) - Distance (keeping x1.0 spacing plz)
00:05:910 (4) - ^
00:35:728 (2,3) - Blanket these

Hard
00:04:092 (4) - how about this? -> http://osu.ppy.sh/ss/735547 (Blanket :D )
00:06:274 (8) - imo, NC here
00:11:728 (4) - this jump -> looks bad...
01:03:910 (1,2) - unstack by 01:04:456 (3) and change by slider
01:12:092 (2) - unstack by 01:11:728 (1) (because this stack -> little unfollow music..)

Ixxm's
Diff name change -> Ixxm's Insane

00:17:910 (11) - move -> x:184 y:268
00:19:910 - add note here (stack by 00:20:092 (1))
00:26:456 (2,3) - this jump -> looks bad... change this plz
00:37:365 (1,2) - Blanket plz
00:44:274 (2,4) - stack plz
00:49:910 (1) - 1/1 beat slider plz
00:53:546 (1) - stack by 00:52:819 (4)
00:59:001 (1,2) - Distance
01:06:819 (1,2,3,4,5) - note shape change -> Star
01:13:728 (2) - Distance (Close plz)
01:25:183 (4,5) - stack plz

Insane
imo, OD - 1

00:03:365 (1,2,3,4) - how about this? -> http://osu.ppy.sh/ss/735572
00:34:637 (1) - stack by 00:34:092 (4)
00:53:546 (8) - avoid 00:52:637 (7) plz (So Hidden...)
00:58:092 (7,8) - So confuse these... change by -> http://osu.ppy.sh/ss/735576
01:07:365 (3,4) - connection these
01:09:728 (7,8) - same as 00:58:092 (7,8)

GL :)
Topic Starter
xChippy

MineC24 wrote:

Modding queue~

Easy
00:13:546 (1,2,3) - how about this? -> http://osu.ppy.sh/ss/735532
(00:13:546 (1) - x:144 y:120 and 00:15:728 (3) - stack by 00:13:546 (1))
00:31:001 (3) - move -> x:272 y: 180
00:47:365 (5) - stack by 00:45:910 (3)
(and 00:45:910 (3) - stack grid)
01:00:092 (2) and 01:01:546 (1) - avoid these
01:07:728 (4) - avoid 01:07:001 (3)'s reverse?
01:09:183 (2,4) - avoid these

Normal
imo, AR - 1

00:03:365 (1) - Distance (keeping x1.0 spacing plz)
00:05:910 (4) - ^
00:35:728 (2,3) - Blanket these

Hard
00:04:092 (4) - how about this? -> http://osu.ppy.sh/ss/735547 (Blanket :D )
00:06:274 (8) - imo, NC here
00:11:728 (4) - this jump -> looks bad...
01:03:910 (1,2) - unstack by 01:04:456 (3) and change by slider
01:12:092 (2) - unstack by 01:11:728 (1) (because this stack -> little unfollow music..)

Ixxm's
Diff name change -> Ixxm's Insane

00:17:910 (11) - move -> x:184 y:268
00:19:910 - add note here (stack by 00:20:092 (1))
00:26:456 (2,3) - this jump -> looks bad... change this plz
00:37:365 (1,2) - Blanket plz
00:44:274 (2,4) - stack plz
00:49:910 (1) - 1/1 beat slider plz
00:53:546 (1) - stack by 00:52:819 (4)
00:59:001 (1,2) - Distance
01:06:819 (1,2,3,4,5) - note shape change -> Star
01:13:728 (2) - Distance (Close plz)
01:25:183 (4,5) - stack plz

Insane
imo, OD - 1

00:03:365 (1,2,3,4) - how about this? -> http://osu.ppy.sh/ss/735572
00:34:637 (1) - stack by 00:34:092 (4)
00:53:546 (8) - avoid 00:52:637 (7) plz (So Hidden...)
00:58:092 (7,8) - So confuse these... change by -> http://osu.ppy.sh/ss/735576
01:07:365 (3,4) - connection these
01:09:728 (7,8) - same as 00:58:092 (7,8)

GL :)
Fixed all, Thanks for your mod :3
Middlebread
good :)
Yuki-kun
Hi~
From my queue.~ :D

General

Nothing here except one: hitsound volume is a bit low. Try to raise it up.

My Mod

[Insane]
Overall, this diff is good, but about hitsound, you almost used only clap, that's too boring. The part you used clap doesn't have whistle and same as whistle part - no clap. Try to use more. I'm pretty sure it will be better than.
OD - 1, your circle size 5 with OD 8 is hell.
00:33:874 (3) - Stack with 00:33:147 (1) -
00:39:510 (2,3,4,5) - This seem so random. Make it better.
00:52:601 (7) - Make some jump instead of so many slider repeat. Also, you can add more note and start spinner at 00:54:056 - instead of 00:53:692 (1) -
00:57:874 (6) - NC.
00:58:601 (1) - Remove NC.
00:59:329 (3) - NC here.
01:09:510 (6) - NC.
01:10:237 (1) - Remove NC.
01:10:965 (4) - NC.

[Ixxm's]
00:25:874 (3) - Unsnapped slider (end).
Meh....Hitsound in this diff seem so random,especially last part. And also, if you want a fast slider, try to use high slider velocity. You changed slider speed too much and that's really annoying :o
Flow is good but i really don't like the way you use stack in this map.
Unecessary timing point:
00:07:420
00:16:783
00:48:420
01:03:513
01:13:692
01:19:692
01:25:510
01:28:420


00:06:965 (4) - One grid to the left.
00:46:238 (1,2,3) - I don't see any reason in music to make 00:46:601 (3) - jump from 00:46:420 (2) -
01:08:056 (1) - Finish at start and clap at the end.
01:08:783 (3) - remove clap at the end
01:09:147 (4) - Clap here.
01:11:329 (4) - Clap at start.
01:18:420 (6,7,8,9,1,2,3,4) - No hitsound?
01:22:601 (1,2,3,4,5,1,2,3,4,5,6) - Random hitsound

[Hard]
BPM is 165, and i don't think slider velocity 1.00 is good for a hard diff.
Also, this diff try to avoid overuse Shift key. I mean, it's a bit straight and diagonal. Make it more free.

00:15:692 (5) - Overlap.

[Normal]
Hitsound problem like the other diff.
00:07:692 (1,2,3,4) - Too hard for a normal diff.

[Easy]
Same problem with hitsound, pattern seem fine.
Good luck

Good luck~ <3
Topic Starter
xChippy

Yuki-kun wrote:

Hi~
From my queue.~ :D

General

Nothing here except one: hitsound volume is a bit low. Try to raise it up.
Fixed
My Mod

[Insane]
Overall, this diff is good, but about hitsound, you almost used only clap, that's too boring. The part you used clap doesn't have whistle and same as whistle part - no clap. Try to use more. I'm pretty sure it will be better than.
OD - 1, your circle size 5 with OD 8 is hell. CS is 4 o_O
00:33:874 (3) - Stack with 00:33:147 (1) -
00:39:510 (2,3,4,5) - This seem so random. Make it better.
00:52:601 (7) - Make some jump instead of so many slider repeat. Also, you can add more note and start spinner at 00:54:056 - instead of 00:53:692 (1) -
00:57:874 (6) - NC.
00:58:601 (1) - Remove NC.
00:59:329 (3) - NC here.
01:09:510 (6) - NC.
01:10:237 (1) - Remove NC.
01:10:965 (4) - NC.
Fixed all
[Ixxm's]
00:25:874 (3) - Unsnapped slider (end).
Meh....Hitsound in this diff seem so random,especially last part. And also, if you want a fast slider, try to use high slider velocity. You changed slider speed too much and that's really annoying :o
Flow is good but i really don't like the way you use stack in this map.
Unecessary timing point:
00:07:420
00:16:783
00:48:420
01:03:513
01:13:692
01:19:692
01:25:510
01:28:420
Fixed

00:06:965 (4) - One grid to the left.
00:46:238 (1,2,3) - I don't see any reason in music to make 00:46:601 (3) - jump from 00:46:420 (2) -
01:08:056 (1) - Finish at start and clap at the end.
01:08:783 (3) - remove clap at the end
01:09:147 (4) - Clap here.
01:11:329 (4) - Clap at start.
01:18:420 (6,7,8,9,1,2,3,4) - No hitsound?
01:22:601 (1,2,3,4,5,1,2,3,4,5,6) - Random hitsound
Few things here we're already fixed :o
[Hard]
BPM is 165, and i don't think slider velocity 1.00 is good for a hard diff. Yes it is 165 o_O
Also, this diff try to avoid overuse Shift key. I mean, it's a bit straight and diagonal. Make it more free.

00:15:692 (5) - Overlap. I dont see overlapping O_o

[Normal]
Hitsound problem like the other diff.
00:07:692 (1,2,3,4) - Too hard for a normal diff.

[Easy]
Same problem with hitsound, pattern seem fine.
Good luck

Good luck~ <3
Fixed the rest but I'm not good with hitsounds, So I'll see what I'm gonna do
Thanks for your mod :3
DakeDekaane
Hi there o/
Summoned because M4M :3

[General]
00:31:718 - Add an uninherited timing point (red line) here with the same BPM, just to adjust the metronome, It may happen that some green lines may unsnap by -1ms, check at least that the ones needed for kiai time are properly snapped after this. Resnap all your objects after this.

[Easy]
00:21:536 (3) - Making this a bit more curved would look nicer, remember fix the spacing after you do this, in case you do.
00:41:910 (3) - You can make this a curved slider, greatly improving the flow and make it nice to play for beginners.
00:44:092 (1) - Soften a bit the curve for these type of sliders, maybe like this.
00:46:274 (4,5) - Something similar as above.
01:00:456 (3,1,2,3,1) - All these repeat sliders may be a bit boring even in an Easy, try to make this part with more variety, maybe like this, of course if you decide to change, you can make your own pattern.
http://puu.sh/2NwUt.png
01:05:910 (2) - There's a strong beat in 01:06:456, you can do this and this will sound better in my opinion.


[Normal]
It seems this is a collab, put who made which parts in Creator's Words :p
Why this diff has different claps than the other diffs? o3o
01:09:183 (2) - Maybe make this curve leads more to the next circle?
01:12:456 (3) - Make this curve a bit softer, in a way it looks similar to the previous slider, adding a nice look.

[Hard]
This diff uses the same Slider Velocity than Normal, I'd recommend incresing it a bit.
00:06:274 (1) - Maybe remove the NC here?
00:15:910 (8) - Remove clap in the end.
00:08:274 (3) - Stack this with 00:08:092 (2), it plays better in my opinion.
01:22:637 (1) - Unstack this, it's a bit confusing as it's after a spinner, or you could add a circle in 01:22:819, fitting very nice.

[Ixxm's Insane]
00:06:456 (4) - Remove the whistle in this slider and put it in each of its beats, select the circle in the slider until it becomes red and you put the whistle.
00:13:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - For this part you could use this hitsound pattern, put claps on every white tick, delete those claps in red ticks, it hears very spammy. Also, put a finish in the start of 00:16:456 (1).
00:19:092 (3,4) - Move both to the previous blue tick, after you do, fix the placement.
00:23:001 (2) - Remove the whistle in the body and put only in the sides.
00:24:456 (6) - ^
00:25:910 (1,3,5,6) - ^
00:28:456 (1,8) - ^
00:29:819 (7) - Delete this circle, the triple here is not expected.
00:31:728 (1) - Put a finish in te start
00:35:910 (5) - Put a whistle in the reverse, to keep consistency with your previous whistle in 00:34:637 (1)
00:31:728 - 00:47:728 - For all this part you could use a whistle every 3rd beat, like the one you used in 00:34:637 (1).
01:13:728 (2) - Make this a single circle, remember what I said about unexpected triples, this is one of them
01:14:546 (5) - Delete this too, same reason as above.
01:14:546 (5) - Make a circle instead.
01:16:000 (5) - Delete this.

[Insane]
00:19:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - To be honest, I find this quite boring as it's the same circular motion for all this part, please rearrange this part in a diferent way
00:52:183 (2,4,6) - This is a bit overmapped, please delete them.
01:04:910 (2,4) - As I said above, delete this.
01:07:365 (3,4) - I think these sliders could be better as 1/2 sliders.
01:10:910 (8) - Delete this.
01:13:819 (2) - ^
01:22:546 (4) - ^
01:24:728 - Add a circle here
01:24:910 (2,6) - And delete this two, by doing this and the one above, this would be a nice final for the map.

That'd be all from my part, good luck /o/
Topic Starter
xChippy

DakeDekaane wrote:

Hi there o/
Summoned because M4M :3

[General]
00:31:718 - Add an uninherited timing point (red line) here with the same BPM, just to adjust the metronome, It may happen that some green lines may unsnap by -1ms, check at least that the ones needed for kiai time are properly snapped after this. Resnap all your objects after this.

[Easy]
00:21:536 (3) - Making this a bit more curved would look nicer, remember fix the spacing after you do this, in case you do.
00:41:910 (3) - You can make this a curved slider, greatly improving the flow and make it nice to play for beginners.
00:44:092 (1) - Soften a bit the curve for these type of sliders, maybe like this.
00:46:274 (4,5) - Something similar as above.
01:00:456 (3,1,2,3,1) - All these repeat sliders may be a bit boring even in an Easy, try to make this part with more variety, maybe like this, of course if you decide to change, you can make your own pattern.
http://puu.sh/2NwUt.png
01:05:910 (2) - There's a strong beat in 01:06:456, you can do this and this will sound better in my opinion.


[Normal]
It seems this is a collab, put who made which parts in Creator's Words :p well we didnt kinda did it in parts :3
Why this diff has different claps than the other diffs? o3o
01:09:183 (2) - Maybe make this curve leads more to the next circle?
01:12:456 (3) - Make this curve a bit softer, in a way it looks similar to the previous slider, adding a nice look.

[Hard]
This diff uses the same Slider Velocity than Normal, I'd recommend incresing it a bit.
00:06:274 (1) - Maybe remove the NC here?
00:15:910 (8) - Remove clap in the end.
00:08:274 (3) - Stack this with 00:08:092 (2), it plays better in my opinion.
01:22:637 (1) - Unstack this, it's a bit confusing as it's after a spinner, or you could add a circle in 01:22:819, fitting very nice.

[Ixxm's Insane]
00:06:456 (4) - Remove the whistle in this slider and put it in each of its beats, select the circle in the slider until it becomes red and you put the whistle.
00:13:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11) - For this part you could use this hitsound pattern, put claps on every white tick, delete those claps in red ticks, it hears very spammy. Also, put a finish in the start of 00:16:456 (1).
00:19:092 (3,4) - Move both to the previous blue tick, after you do, fix the placement.
00:23:001 (2) - Remove the whistle in the body and put only in the sides.
00:24:456 (6) - ^
00:25:910 (1,3,5,6) - ^
00:28:456 (1,8) - ^
00:29:819 (7) - Delete this circle, the triple here is not expected.
00:31:728 (1) - Put a finish in te start
00:35:910 (5) - Put a whistle in the reverse, to keep consistency with your previous whistle in 00:34:637 (1)
00:31:728 - 00:47:728 - For all this part you could use a whistle every 3rd beat, like the one you used in 00:34:637 (1).
01:13:728 (2) - Make this a single circle, remember what I said about unexpected triples, this is one of them
01:14:546 (5) - Delete this too, same reason as above.
01:14:546 (5) - Make a circle instead.
01:16:000 (5) - Delete this.

[Insane]
00:19:910 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - To be honest, I find this quite boring as it's the same circular motion for all this part, please rearrange this part in a diferent way
00:52:183 (2,4,6) - This is a bit overmapped, please delete them.
01:04:910 (2,4) - As I said above, delete this.
01:07:365 (3,4) - I think these sliders could be better as 1/2 sliders.
01:10:910 (8) - Delete this.
01:13:819 (2) - ^
01:22:546 (4) - ^
01:24:728 - Add a circle here
01:24:910 (2,6) - And delete this two, by doing this and the one above, this would be a nice final for the map.

That'd be all from my part, good luck /o/
Fixed everything :3
Thanks for your mod!! :3, (sorry for my small mod :/)
Ayesha Altugle
just reserved for mod

[general]
00:20:092 - move second red line here with same volume as green inherited
zorefire
[Easy]

Ok 00:49:182 add finish.

what's with those inherited timing point mumbo jumbo going on there. If your not doing anything special with it I suggest u remove them will decrease file size by like 0.56% percent xD.

P.S - I know it's a little tiny modd but I have nothing to really fix win people give me maps near perfect like that sorry.
Topic Starter
xChippy

zorefire wrote:

[Easy]

Ok 00:49:182 add finish.

what's with those inherited timing point mumbo jumbo going on there. If your not doing anything special with it I suggest u remove them will decrease file size by like 0.56% percent xD. Well it's slowly decreasing the sound :3

P.S - I know it's a little tiny modd but I have nothing to really fix win people give me maps near perfect like that sorry.
Hehe its not near perfect though :3 but thanks anyway :P
Ayesha Altugle
[google:701bc][/google:701bc]
AnimeStyle
From my modding queue



[General]

The map is a little bit to "straight" :< imp

Unsnapped Circles and Sliders at Normal Diff:
00:58:273 (2)
00:58:637 (3)
01:07:364 (3)
01:07:728 (4)

01:25:546 - In alomost every diff, this slider ends at an other time , pls let all end at 01:27:909
[Hard]

00:16:546 - Low the volume of this timing point to 5%
01:00:445 - Rotate this 23°, Clockwise, Selection centre
01:08:808 - Unsnapped
01:24:081 - ^
01:24:263 - ^

[Ixxm's Insane]

00:19:183 - Maybe delete this Slider, fits not imp

[Insane]

00:19:365 - Volume = 5%
01:01:536 - Rotate this 11° , Clockwise, Selection Centre

Defnitly the best diff ;P

Hitsounds are very well placed at this map :3
( Sry I'm bad at modding Insanes :/ ) , I'm better at modding Easy and Normal XD
Topic Starter
xChippy

AnimeStyle wrote:

From my modding queue



[General]

The map is a little bit to "straight" :< imp

Unsnapped Circles and Sliders at Normal Diff:
00:58:273 (2)
00:58:637 (3)
01:07:364 (3)
01:07:728 (4)

01:25:546 - In alomost every diff, this slider ends at an other time , pls let all end at 01:27:909
[Hard]

00:16:546 - Low the volume of this timing point to 5%
01:00:445 - Rotate this 23°, Clockwise, Selection centre
01:08:808 - Unsnapped
01:24:081 - ^
01:24:263 - ^

[Ixxm's Insane]

00:19:183 - Maybe delete this Slider, fits not imp

[Insane]

00:19:365 - Volume = 5%
01:01:536 - Rotate this 11° , Clockwise, Selection Centre

Defnitly the best diff ;P

Hitsounds are very well placed at this map :3
( Sry I'm bad at modding Insanes :/ ) , I'm better at modding Easy and Normal XD
Hehe :3 Thanks for your mod ^.^
merchat7
As requested,

[General]

- Video is suppose to be 16:9, not 4:3 - remove the letterboxing, aka black bars. I recommend re-encoding from original source to reduce quality lost.
- Second redline is not consistent. Please make sure all diffs second redline start at 00:31:718 and resnap accordingly (objects and timing points).
- Change in all diffs via notepad
0,0,"Yukitoki.jpg",1,1
to
0,0,"Yukitoki.jpg",0,0
t/124816m, I saw in changelog peppy revert the fix, so unsure, but fix it for now.
- Your red combo colors is inconsistent. You are using (Red:Green:Blue) R255G0B0 for some diffs, and R240G0B0 for other diffs. It's not too noticeable, but should be fixed unless there's a reason for this.
00:20:092 - The stanza should be here (big white tick). I believe you need to put a red line to fix that, and the reason to do this is for nightcore mod. I am unsure through, so feel free to change only if a BAT asks you too or the person who recheck timing say this.

Please get someone to recheck timing as well, listen to 00:12:092, white tick there is late to music and I see this at other places too.

[Easy]

00:03:365 (1) - I notice you are following piano here, so I do not think there should be whistle at end.
00:08:274 (1,2) - I don't really like how the custom clap sound at end of (1), and on (2). I prefer normal sampleset instead http://puu.sh/2Q6MS.jpg [look at top left] So normal sampleset at end of (1) and on begin & end of (2).
00:12:092 (4) - Normal sampleset at repeat end end if you did above. Also, because of this note, I can see timing is off. The clap at begin is late to drum sound in music (around 1/8 earlier).
00:08:274 (1,2,3) - Also I prefer this placement here http://puu.sh/2Q6VW.jpg
00:13:546 (1,2,3) - I don't think claps fits here, whistle seems better to my ears
00:19:001 - Prefer if you add a timing point to reduce volume of spinner effect here. Sound too loud after this point.
00:20:819 (2,3) - Prefer if you follow the piano like at begin, so no whistle at begin of (2) and put on begin of (3). Also, I feel a pattern like this looks nicer http://puu.sh/2Q7dE.jpg
00:23:001 (1,2,3) - ^ same thing regarding whistle hitsound
00:25:910 (1,2) - ^ (remove from end)
00:29:546 (2) - ^
00:31:728 - 00:42:637 - Whistle every 1st (big white tick) and 3rd white tick. Don't put when there is finish. If you find too loud, put only on 1st white tick with the piano.
00:43:365 (4) - Add finish
00:34:637 (1,2,3,4) - If you want to variate a bit http://puu.sh/2Q7r2.jpg [look at placement only, not rhythm]
00:46:274 (4) - Whistle at begin
00:44:092 - At this section, I think ti's better to do long repeating slider with repeat on the red tick, something like this for example http://puu.sh/2Q7CB.jpg [look at rhythm only, don't look at placement]. (1) begin is at 00:44:092. Also for hitsounding purposes, you may want to do slider > hit circle at 00:46:273 instead http://puu.sh/2Q7Id.jpg [look at rhythm, not placement]. Then clap at 00:45:546, 00:47:000, 48:455. Whistle with piano and finish with cymbal in music.
00:49:910 (1,2) - ^
00:52:092 (3) - Finish at begin
00:56:091 - Same as 00:19:001. Also add finish to this spinner
01:02:273 (2) - Add finish
01:06:455 - Finish too quiet for me, recommend making louder.
01:05:909 (2,3,4) - Clap at end of (2) then normal sampleset on (3) and (4) sound nice.
01:23:183 (1,2,3) - I think you can improve the placement with curved sliders, try this perhaps http://puu.sh/2Q80g.jpg. [look at placement only, not rhythm]
For kiai, I think adding whistle on all the stanza (1st white tick) and 3rd white tick will improve the hitsounding. Don't put when there is finish of course.

***[puush is glitched for me, so instruction of what to look are inside here]

General comment: I notice you make the rhythm in a way so you can put clap on 2nd and 4th white tick. For Easy, I don't recommend this, for this song especially, I notice a lot of place where the accents is on the red tick and by simply doing everything on white ticks. It doesn't sound too good. Try doing longer slider with repeat on red ticks for example and don't hesitate to do longer sliders even if it breaks clap pattern. For example, at 01:02:273 , I would just do this http://puu.sh/2Q8pr.jpg [look at rhythm not pattern]. For me, I would map this Easy with no consistent clap rhythm. Instead, I'll probably put whistle with the piano and vocal accents. Finish with cymbals naturally and claps only if the rhythm allows it and it's consistent. However, this all come with experience. Some people make use of slider tick sound, I personally don't like it, but if you wish to do this, that's fine too. Overall, I feel some changes should be done to the rhythm. Placement is fine overall.

[Normal]

00:05:910 (4) - Definitely feel there should be a whistle at end.
00:09:910 (5) - I don't really see why clap is like this, doing it like this sound really off beat to me. Prefer clap on begin and end instead. Also consider normal sampleset like what I mention in Easy.
00:10:637 (1) - Finish instead of clap.
00:12:092 (2,3) - At end of (2) and begin of (3), consider doing normal sampleset and remove other hitsounds so hit-normal is used.
00:13:546 (1) - Add finish
00:14:819 (3,5) - Whistle at both place.
00:16:274 - May want something here with whistle, to finish whistle pattern. Also, not too fond of 35% for timing points. Too quiet for me.
00:19:001 - Same as Easy, and if Hard and Insane have spinner here, do it for those diffs too, won't mention again.
00:21:365 (3,4) - This overlap doesn't look nice, stack the ends properly or don't do this placement.
00:23:001 (1) - Add whistle
00:23:546 (2,3,4,5) - Prefer if whistle is with piano instead
00:26:637 (1) - Remove whistle
00:30:274 (6,7) - Whistle here
00:31:728 - For this section, same as what I mention for Easy about putting whistle on every 1st and 3rd white tick
00:39:728 (3) - Ctrl+H this perhaps and put at same spot. Or ctrl+h 00:38:273 (1) - instead.
00:43:364 (1) - Put finish
00:44:637 (4) - Whistle at begin
00:45:909 (6) - Whistle on repeat
00:47:364 (1) - Finish here like in Easy.
00:49:909 (1) - Recommend to change rhythm so there is something at 00:50:455 and put whistle there.
00:52:091 (4) - Finish at begin
00:54:273 (1) - Should be clap here imo, but sound off due to wrong timing.
00:56:455 (1) - Hmm, can you polish this slider shape a bit, I feel it looks a little off. Try rotating by 15 degree clockwise maybe and put at same spot.
00:59:364 (1,2,3) - Make a bit more like this http://puu.sh/2Q9YV.jpg. Use grid snap 4 and adjust the shape of the sliders a bit.
01:02:273 (1) - Add finish at begin
01:06:455 - You should add a note here and put finish there instead. Putting at end of (3) sound too early to my ears.Plus, it's easier to catch 01:06:818 (1) - when you do this due to 1/1 rhythm.
01:10:273 (4) - Use same slider shape as 01:09:182 (2) -
01:13:182 (4) - Use same slider shape as 01:13:909 (1) -
01:13:909 (1) - Finish at begin
01:19:000 (2) - Finish at end
01:22:637 (1,2,3) - I recommend finish at begin instead of all these sliders
01:24:455 (4) - Are these default claps intentional? Sound weird to me.
01:25:364 (5) - Finish here

Try to add some whistles at kiai. Easiest way is to put every 1st and 3rd white tick except when there is finish. Use a higher grid level and fix up the sliders. I notice a lot of sliders looking off due to the beatmap using grid level 3. Try to place the 2nd grid point at the center, e.g. http://puu.sh/2Qa8c.jpg perfectly centered grid point. Even with the new slider system, especially for this diff, it's still important to do this. Rhythm is much better, but placement can be polish. Also, I won't mention where too put finish anymore, please put them when you hear cymbals in music.

[Hard]

- This needs ar 7

00:00:455 (1,2,3,4,5,6) - Too much whistle for such a calm part imo, lower the volume of timing point or remove some of the whistle (e.g.put only on stanza).
00:03:365 (1,2,3,4,5,6,7) - ^
00:05:001 (6,7) - I always think this is 1/2, I prefer this spaced out, or do 1/1 slider.
01:08:081 (2) - New phase so I think there should be new combo here.
00:09:910 (8) - Clap at begin. I recommend using normal sampleset where clap is on these two sliders 00:09:365 (6,8) - and remove the clap so hit-normal is used.
00:11:183 (3,4) - Clap at begin of (3), recommend normal samplest for these two sliders.
00:32:808 (3,6) - Not too fond of this pause, this part feel like there should be consistent 1/2 to me. Prefer 1/2 slider instead.
00:36:081 (3) - ^
00:42:990 - Don't see why you don't add a note here.
00:54:081 (3) - If you want to stack this, I prefer if you add a note at 00:53:899.
01:02:990 (4,1,2,3) - I really expected rhythm to follow vocal here.
01:13:536 (4,1,2,3) - ^
01:15:717 (3) - Also if you do whistle like that at 01:14:627 (1) - then there should be whistle on repeat and end of this slider.
01:24:808 (7) - This kick slider is really unexpected. There is really nothing except knowing the song, memorization to know that here is an extra repeat. I recommend removing a repeat and adding a circle instead. Also apply to 00:42:081 (4) - I forgot to mention

Remember that hitsound suggestions from previous diffs apply here. Highly recommend ar 7, makes this diff a lot more readable. Can't say more until hitsound is improved.

[Ixxm's Insane]

00:00:456 - 00:06:274 - Whistle on every stanza/first white tick/down beat here.
00:02:456 (3) - If you place like this http://puu.sh/2QaMJ.jpg It leads nicer to jump on 00:03:365 (1) -
00:08:819 (4) - This slider shape seems off to me.
00:17:183 (3,4,5,6,7,8,9,10) - Normal sampleset here http://puu.sh/2QaYD.png
00:25:910 (1) - I don't understand why volume is increased here.
00:49:001 (1,2,3) - Prefer something like this http://puu.sh/2Qb2a.jpg
01:14:990 (1,2,3) - Reduce jump to these notes a bit, move them a bit more up.


I don't understand some of the hitsound logic, whistle in particular. The only place I feel your whistle pattern sound good is at 00:31:728 - 00:43:000. The rest doesn't seem right to me. Try following piano instead for example, and please put finish when you hear cymbals. Also please try to add whistle on parts where you didn't put any whistle like kiai. Sound really empty at those places. Really not fond of those 3.0x jump, I don't mention them in my mod, but you should try to ease them in a bit. Unsure what to say about this diff until timing is fixed and hitsound is improved.

[Insane]

00:31:001 (3) - Don't understand why finish at begin. Should be whistle imo.
00:31:718 - Is the default clap in this section really intentional? Custom clap sounds much better here imo.
00:52:081 (1) - This is really a trap, the spacing makes it looks like 1/2. I recommend stacking at the end of previous slider or place further away.
00:57:899 (1,3) - I expected (1) to be at x:144 y:72 and (3) at x:336 y:72.
01:00:808 (3,4) - Hit circle first, then slider
01:23:354 (2) - I find this jump too big, I think placing at x:256 y:28 for example is better.
01:24:718 (1,2) - Really confusing placement, spaced this out behind previous slider http://puu.sh/2QbAI.jpg

I agree with previous modder, this is the best diff in mapset, but please take note of hitsound suggestions in previous diffs, adding finishes and adding whistle at kiai in particular.

Get someone to double check timing as some parts sound off, you can hear it with the hitsounds. Please check through the entire map and add finish when you hear the cymbals. I believe I mention all in Easy, but may have miss some. I'm unsure of the whistle logic in some diffs, but I prefer if you keep to the piano instead and for kiai, perhaps every 1st and 3rd white tick. Easy need some tweaking with rhythm. As for other diffs, I believe they simply need polishing.

Sorry to say, I still think this need some work, but Insane is quite well done, good job there. Sorry if some stuff I mention is confusing or if I mention some weird stuff. , I haven't mod in a while and puush is being annoying to me as well

Good luck!
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