When I joined osu!, the first monumental gameplay challenge that I came across was the spinner. Sure, I had spun great in Ouendan, but there was something challenging for me about spinning with the mouse. One of the first songs I played and mastered in osu! was Distance [m-flo mix] by Utada Hikaru. Anyone who has played this map knows there are a few fairly difficult spinners (especially for a new player) towards the end. I would become extremely frustrated when I missed them or the notes afterwards. Eventually, however, I was able to spin and hit them afterwards. It was a struggle, but I could do it.
Back then (June, July 2008), the spinners in "Distance" were about as hard as spinners got. People complained about the spinners in Wizards in Winter back then, but everyone also knew that WiW should not have been ranked in the first place. Spinners back then were used appropriately; for long sounds or the finish for the beatmap. I miss those days.
Now, spinners are used wherever. And this is rankable. If there is a spot in a song with no particular beats or seeming area for a hitcircle, rather than using the warning arrows that the maps of old would use.
It's almost as if mappers today forgot that the warning arrows existed. In old maps, when there was a tiny pause with no beats in the song, warning arrows would appear for a moment before the hitcircles resumed. That made sense. The pause would be too small for a break, so arrows made sense. But nowadays, this simply isn't done. Even with extensive storyboard options and storyboard editor at mappers' disposals, they simply throw spinners in. Spinners that don't belong. These spinners are incredibly short, pointless, go with nothing, and are simply bad fillers.
I know someone reading this will say "no u sux0rz ! spinners are fun and make the beatmap challenging !" This is true, spinners can be fun in places and they are certainly challenging (especially for me, hater of ninja spinners). But there are much better ways of making beatmaps hard. Smaller circles, jumps, streams, different BPMs... Putting spinners into songs without the spinners fitting the song at all is, in my mind, NOT an acceptable way of making a beatmap harder.
So what about short spinners that go with the beat ? Wizards in Winter comes to mind. The spinners go with the beat, but they are so short that they are automatic 50s, no matter how fast the mouse is turned. If the sound in the song is THAT short, instead of a spinner, does a hitcircle not make sense ? In which Ouendan or EBA beatmap is there a spinner that players cannot easily get bonus points on and clear ? Spinners are for LONG sounds for relief from hitting circles quickly and for bonus points.
Off the top of my head, I cannot think of several beatmaps with terrible 'ninja' spinners (and it is 5 AM), but I will name a few: Faint, Piece of Me, Caramelldansen [Speedycake](Yes, this DOES have one quick spinner in it for no reason, go check it out), and Kaeshite! Knee Socks.
So what is my conclusion ? Spinners need to be regulated. I have a few suggestions:
1) Make it a requirement that Auto can receive at least 2000 bonus points on a spinner in order for the beatmap to be ranked
2) Make sure all spinners go with some sort of beat. If the spinner is introducing the beat, replace it with warning arrows
3) Make a warning appear for all spinners so that the player does not have to memorise spinners that do not have anything to do with the beatmap and appear for less than a second
::
I know that this spinner issue has been a growing concern for many players who also feel like the quality of ranked beatmaps is steadily declining. This is just one issue I think needs to be looked at by people bigger than me. I hope to see a lot of BATs posting in here about how they feel about it. And, of course, regular players like me and you. I want to stop this before it gets out of hand. I want this topic to be a discussion similar to Rolled's thread regarding Half Time.
Post your thoughts !
...And don't get me started on changing slider velocities without warning...
Back then (June, July 2008), the spinners in "Distance" were about as hard as spinners got. People complained about the spinners in Wizards in Winter back then, but everyone also knew that WiW should not have been ranked in the first place. Spinners back then were used appropriately; for long sounds or the finish for the beatmap. I miss those days.
Now, spinners are used wherever. And this is rankable. If there is a spot in a song with no particular beats or seeming area for a hitcircle, rather than using the warning arrows that the maps of old would use.
It's almost as if mappers today forgot that the warning arrows existed. In old maps, when there was a tiny pause with no beats in the song, warning arrows would appear for a moment before the hitcircles resumed. That made sense. The pause would be too small for a break, so arrows made sense. But nowadays, this simply isn't done. Even with extensive storyboard options and storyboard editor at mappers' disposals, they simply throw spinners in. Spinners that don't belong. These spinners are incredibly short, pointless, go with nothing, and are simply bad fillers.
I know someone reading this will say "no u sux0rz ! spinners are fun and make the beatmap challenging !" This is true, spinners can be fun in places and they are certainly challenging (especially for me, hater of ninja spinners). But there are much better ways of making beatmaps hard. Smaller circles, jumps, streams, different BPMs... Putting spinners into songs without the spinners fitting the song at all is, in my mind, NOT an acceptable way of making a beatmap harder.
So what about short spinners that go with the beat ? Wizards in Winter comes to mind. The spinners go with the beat, but they are so short that they are automatic 50s, no matter how fast the mouse is turned. If the sound in the song is THAT short, instead of a spinner, does a hitcircle not make sense ? In which Ouendan or EBA beatmap is there a spinner that players cannot easily get bonus points on and clear ? Spinners are for LONG sounds for relief from hitting circles quickly and for bonus points.
Off the top of my head, I cannot think of several beatmaps with terrible 'ninja' spinners (and it is 5 AM), but I will name a few: Faint, Piece of Me, Caramelldansen [Speedycake](Yes, this DOES have one quick spinner in it for no reason, go check it out), and Kaeshite! Knee Socks.
So what is my conclusion ? Spinners need to be regulated. I have a few suggestions:
1) Make it a requirement that Auto can receive at least 2000 bonus points on a spinner in order for the beatmap to be ranked
2) Make sure all spinners go with some sort of beat. If the spinner is introducing the beat, replace it with warning arrows
3) Make a warning appear for all spinners so that the player does not have to memorise spinners that do not have anything to do with the beatmap and appear for less than a second
::
I know that this spinner issue has been a growing concern for many players who also feel like the quality of ranked beatmaps is steadily declining. This is just one issue I think needs to be looked at by people bigger than me. I hope to see a lot of BATs posting in here about how they feel about it. And, of course, regular players like me and you. I want to stop this before it gets out of hand. I want this topic to be a discussion similar to Rolled's thread regarding Half Time.
Post your thoughts !
...And don't get me started on changing slider velocities without warning...