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Linkin Park - Numb

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Topic Starter
BounceBabe
This beatmap was submitted using in-game submission on Montag, 22. Juli 2013 at 22:43:13

Artist: Linkin Park
Title: Numb
Tags: Meteora
BPM: 110,04
Filesize: 4004kb
Play Time: 02:55
Difficulties Available:
  1. Hard (4,66 stars, 313 notes)
  2. Normal (2,94 stars, 187 notes)
Download: Linkin Park - Numb
Information: Scores/Beatmap Listing
---------------
I'm tired of being what you want me to be
Feeling so faithless, lost under the surface
Don't know what you're expecting of me
Put under the pressure of walking in your shoes
(Caught in the undertow, just caught in the undertow)
Every step that I take is another mistake to you
(Caught in the undertow, just caught in the undertow)
I've become so numb, I can't feel you there
Become so tired, so much more aware
I'm becoming this, all I want to do
Is be more like me and be less like you


Enjoy the song and map!

Changelog
- Added Skin
- Added another skin element
- Changed timing
- Changed timing... again

Thanks to dkun for helping me so much and Gabe for checking it once again!
Melophobia
(actually this is one of my favorite songs) map itself is solid and nice too. good job :D starred~
Topic Starter
BounceBabe
Thank you Melophobia! ^-^
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same combo colors in both diffs.
    Try to add some tags.

Normal

  • 00:12:140 (1/end) - Remove whistle and add a green timing section (normal sampleset, 5% volume)
    00:38:719 (1) - Start this spinner 1/4 later.
    01:24:380 (1,2) - Try this:
    01:51:368 (2) - End this slider at 01:51:641 and add a repeat.
    02:56:248 (x) - Add a circle.

Hard

  • 00:12:140 (1/end) - Remove whistle and add a green timing section (normal sampleset, 5% volume)
    00:51:123 (2) - Move this circle at x:106 y:282...
    00:51:668 (4) - ... and this circle at x:8 y:176. (anyway, here 01:44:000 and here 02:20:000 you didn't make any kind of jump so you shouldn't make them here too, but feel free to do as you please)
    02:56:248 (x) - Add a circle.

Well, not much to point out, this beatmap is already good. (if I was you I'd make another diff but it's not really necessary :P )
Good job.
Topic Starter
BounceBabe
Thanks for the mod! Change everything except from the volume change and the circle adding on the end, since i find this more suitable!
Sieg
Hello M4M here

General:
Your BG size is 1200x750 crop it to 4:3 or 16:9 or find another one.

Normal:
00:21:954 (1) - this note is too far away from spinner center, it will be hard for normal players to get there in time.
00:30:132 (1,2) - you can avoid such overlaps for normal and make more blankets, if you want of course :)
00:46:216 (3) - I bet you map and play in fullscreen, please avoid offscreens
00:46:216 (3) - blanket? http://puu.sh/1Yhq0
01:51:368 (2) - parallel to 01:49:732 (1) - ? http://puu.sh/1Yhrb
01:54:094 (2) - blanket? http://puu.sh/1Yhs5
02:12:086 (4,5) - move this to make flow with 02:12:631 (1) - http://puu.sh/1Yhtc
02:47:524 (1,2) - again, I suggest you to avoid this for normal
02:56:248 - note?
Great mapping for normal.

Hard:
00:34:494 (1) - offscreen, I mean not everyone play on full screen http://puu.sh/1Yh59
00:44:035 (4) - same
00:43:217 (3,4) - you can make this much nicer and not offscreen something like - http://puu.sh/1Yh7O
00:59:028 (2) - again
01:54:367 (3) - ^
02:00:637 (3) - ^
02:19:174 (1,2,3) - cool
02:23:944 (1,2) - make this in slider?
from 02:27:897 (1) - till 02:35:530 (4) - I know this is style preference, but I feel here too much straight sliders.
02:44:526 (3) - and again offscreen
02:56:248 - note?
I'm not recommend use blue-white on hards but this is my personal preference and it's sounds nice so... Well made.

That's all I can suggest. Hope you will use some. Good Luck! :)
Hinsvar
Modding for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. The BG's resolution is 1200x750 while the allowed resolution range is 800x600 to 1024x768, which means the width is too large. You should reduce it.
>Normal
  1. 00:27:951 (4) - Won't it be confusing if the repeat is placed near 00:27:134 (2,3)?
  2. 00:30:132 (1) - Shorten this by 1/2 beats? It follows the vocal better than while it's still a 3/2 slider, and it feels far less awkward like that.
  3. 00:35:584 (2) - Split this into a circle and a 1/2 slider, 1/2 beats after the circle? Reason's same as above.
  4. 00:38:583 - Add clap?
  5. 00:42:672 (1) - ^
  6. 00:43:762 - ^
  7. 00:45:398 - I don't think we need a finish on the tick here. The music doesn't support it, IMO.
  8. 00:47:306 - Add clap?
  9. 00:51:395 - ^
  10. 00:56:847 - ^
  11. 01:01:209 - ^
  12. 01:09:387 - Remove the finish and clap here? I don't know why, but with them there, there's a weird clap sound 1/4 beats after this spot...
  13. 01:24:380 (1) - This seriously feels awkward because a new stanza comes on the middle of this slider. What about changing this to a 1/2 slider that repeats once?
  14. 01:23:563 (2) - Finish?
  15. 01:54:094 (2) - Drag the middle and last anchor point 1 grid (at Small size) to the right so the blanket-ish pattern of 01:53:549 (1,2) will look better?
  16. 01:55:730 (1) - Add clap?
  17. 02:17:538 - ^
  18. 02:55:702 (2) - Add clap? (If you follow the hitsound suggestions here, do them on the Hard diff too.)
>Hard
  1. 00:34:494 (1) - This slider is partially out-of-gameplay field. Yes, not just off-grid.
  2. 00:44:035 (4) - ^
  3. 00:59:028 (2) - ^
  4. 01:02:845 (1) - ...Do we even need the red anchor at the end?
  5. 01:20:019 (7) - Same as Normal's 01:24:380 (1).
  6. 01:24:380 (1) - ^
  7. 02:56:248 - Add circle?
k, that's it.

Good luck on the way 8-)
Quilt
Normal
nothing to say~

Hard
00:27:951 (1,2,3) - http://puu.sh/1YhDI try this rhythm?

00:32:313 - volume 40% is better

01:18:656 (3,4) - http://osu.ppy.sh/ss/600723 like this?

01:20:291 - same as 00:32:313

01:24:653 - ^

02:22:990 (5) - move to x175 y119

02:31:713 (5) - move to x401 y176

that's all~

good luck!
Topic Starter
BounceBabe
Fixed the outscreen sliders, image size and a little more things! Thanks you too

EDIT: changed the finish volume to 60%! Thanks
NewRulerNA
hi
found an issue. you must fix it.

[Hard]
  1. some notes had completely overlapping. this is unrankable.
    like 00:22:772 (3,4) - 00:24:953 (7,8) -
    you must change stack leniency to 0.4 or more.
Topic Starter
BounceBabe
Fixed
Zero__wind
Hi~m4m here~
General
the Kiai are not added at the chorus part, didn't understand why

Hard
00:18:683 (3) - maybe move it to (64,208) will looks and plays better
00:25:225 (8) - give it a lower-volumed normal-clap or just change it to normal sampleset
00:29:587 (4) - ^
00:33:949 (8) - ^
00:34:221 (9,1) - make them a blancket
00:37:765 (4,5) - don't think it beautifel, hmm, maybe change 00:37:765 (4) - 's direction opposite to 00:37:220 (2) - , or you may have other good ideas
00:38:856 - add a note with normal-finish here and start the spinner right after it
00:47:579 - ^
01:35:557 - ^
02:40:982 - ^
02:49:705 - ^
00:50:850 - maybe arrange it like this will feel more like a lead-in to the chorus http://puu.sh/1Ylmj
00:53:576 (5) - move the clap on it to 00:54:121 (1) - 's head
02:14:403 (5) - maybe move it to 02:14:539 - to fit vocal, but you may keep it as I know this is your rhythm pattern
02:16:584 (5) - ^
02:56:248 - You really need a note here to finish the map

Normal
00:38:856 - add note as I suggest in Hard diff
00:47:579 - ^
01:35:557 - ^
02:40:982 - ^
02:49:705 - ^
02:19:174 - ^ or just make the former slider repeat
01:07:752 (1,2,3) - make them 1.30x with each other
01:20:291 (1,2,3) - not fond of this pattern, a simple blancket and another note lead to the former object will make better sense imo
01:25:471 (2) - the finish in its body doesn't fit well?
01:26:561 (4) - add finish at it's end
01:55:730 (1) - just don't stack that and make it obey the distance snap
02:08:269 (3,4) - a little awkward imo, if you really want them to be like this, at least make them parallel with 02:07:179 (2) - plz
02:56:248 - same as Hard diff

I think that's it. Hope more English song-mape get ranked
Topic Starter
BounceBabe
Changed the spinner thing pattern but wont add a circle on the end, since theres no drum or guitar sound anymore which i mapped to.
The kiai part is not set because i find the first chorus shouldnt be so dramatic
pandaikon
yo!

mostly suggestions (with a tiny bit of nazi), so let's go!

[Normal]
00:18:683 (3,4) - stacking like that makes the normal a bit harder
00:30:132 (1,2) - maybe unstack them?
00:34:494 (1,2) - ^
00:44:853 (3,3) - move the note a little bit so it won't touch the slider
01:56:002 (2,2) - overlaps a bit
02:08:269 (3,1) - a small overlap, you can think of stacking them, i guess
02:47:524 (1,2) - maybe also unstack?

[Hard]
the spacing is strange at times, it can go from 1.07x to 1.15x and so
00:16:775 - add a note here
00:34:221 (9,2) - tiny, tiny overlap
00:46:216 (2,3,4) - use the 0.5x spacing for 00:46:625 (3,4) and get them closer to the sllider by 0.5x.
00:54:121 (1,2,3) - not really nice, but it can be left like that if you wish so
01:06:116 (3) - maybe delete 01:06:934 (4) and reverse the slider?
01:08:842 (3,4,5,6,7) - i know it's not a really important issue, but that stream looks hard to read and just ugly. use the 0.5x spacing maybe?
01:22:199 - maybe a note?
02:19:582 (2,3) - really confusing. maybe make 02:19:582 (2) start on 02:19:446 and make it reverse? and 02:20:128 (3) on 02:19:991 with 1 more reverse?
02:20:809 (4,5,6,7,1) - 0.5x spacing
02:38:256 (3,4,5,6) - actually, here it looks pretty ok. if you don't want to change the spacing to 0.5x (implying you did it on other streams) then you can leave it be
02:56:248 - really, maybe a note here? feels empty. you could lower the volume to like 25% or so if you decide to put there a note

ok, so that's all. nice map, and good luck ranking it!
Topic Starter
BounceBabe
Thank you for the mod, but i dont agree with your suggestions. It doesnt follow what i had in mind rythmwise for the map.

00:44:853 (3,3) - move the note a little bit so it won't touch the slider
Improved this one though!
pw384
I support rocks!
Starred! >w<
Akareh
Yo, M4M
Everything in here are suggestions, feel free to disagree but tell me why if you do.

  • General

    You should REALLY do an easy diff with less than 3.0 star rating.
    Add "meteora" to source, remove it from tags and add something there, like "english rock"
  • Normal

    00:15:412 (1,2,3,4) - Make these sliders, they are easier to read for newbies.
    00:19:228 (4) - Overlap, avoid this on normals and easys.
    00:31:223 (2) - ^
    00:35:584 (2) - ^
    00:38:856 (4) - ^, though this one is less problematic
    00:42:672 (1,2,1) - overlap, make something different, i dunno maybe make 1 and 2 a slider?
    00:54:121 (1,2,3) - Make it curve like this, ;D http://puu.sh/21Syw
    01:08:842 (4) - No, just, no. This must be changed. No more than 2 repeats on normal, also you're using a blue tick, which is higly not recommended for easy diffs. I would suggest you to make this a long slider that ends at 01:09:387. http://puu.sh/21SBq
    01:26:561 (4) - Avoid blue ticks.
    01:34:467 (2) - ^
    02:48:615 (2) - Overlap
    02:56:248 - Add a circle
  • Hard

    00:47:579 (7) - This isn't bad, but can be pretty confusing to read.
    00:55:212 (3) - Avoid slider overlaps
    01:00:255 (5) - Move this to the red tick (or you can make a stream here adding a note at the red tick)
    01:18:383 (2,4) - It's fine, but can be confusing to read. I would suggest you to change it, you have lots of screen to place notes. This happens more times throughout the song, and I won't repeat myself further, you get the idea.
    01:46:461 (6) - Change to something else, it feels out of place.
    01:48:369 (4) - Move to red tick (or you can make a stream here adding a note at the red tick)
    01:52:595 (5) - ^
    02:47:115 (8) - Sounds bad, move this to the red tick.
    02:56:248 - Add a circle
Good luck with the map
Stefan
osu! needs more Linkin Park!
Topic Starter
BounceBabe
Akareh

Akareh wrote:

Yo, M4M
Everything in here are suggestions, feel free to disagree but tell me why if you do.

  • General

    You should REALLY do an easy diff with less than 3.0 star rating. No because the spread is fine
    Add "meteora" to source, remove it from tags and add something there, like "english rock"
Changed this

  • Normal

    00:15:412 (1,2,3,4) - Make these sliders, they are easier to read for newbies.
    00:19:228 (4) - Overlap, avoid this on normals and easys.
    00:31:223 (2) - ^
    00:35:584 (2) - ^
    00:38:856 (4) - ^, though this one is less problematic
    00:42:672 (1,2,1) - overlap, make something different, i dunno maybe make 1 and 2 a slider?
    00:54:121 (1,2,3) - Make it curve like this, ;D http://puu.sh/21Syw
    01:08:842 (4) - No, just, no. This must be changed. No more than 2 repeats on normal, also you're using a blue tick, which is higly not recommended for easy diffs. I would suggest you to make this a long slider that ends at 01:09:387. http://puu.sh/21SBq
    01:26:561 (4) - Avoid blue ticks.
    01:34:467 (2) - ^
    02:48:615 (2) - Overlap
    02:56:248 - Add a circle
Stacking and blue ticks repeats are fine on Normal, you modded as it was an Easy. No changes sorry ._.

  • Hard

    00:47:579 (7) - This isn't bad, but can be pretty confusing to read.
    00:55:212 (3) - Avoid slider overlaps
    01:00:255 (5) - Move this to the red tick (or you can make a stream here adding a note at the red tick)
    01:18:383 (2,4) - It's fine, but can be confusing to read. I would suggest you to change it, you have lots of screen to place notes. This happens more times throughout the song, and I won't repeat myself further, you get the idea.
    01:46:461 (6) - Change to something else, it feels out of place.
    01:48:369 (4) - Move to red tick (or you can make a stream here adding a note at the red tick)
    01:52:595 (5) - ^
    02:47:115 (8) - Sounds bad, move this to the red tick.
    02:56:248 - Add a circle
Its pretty fine as it is, the rythm about the red ticks which are on blue, they are fine due to it fitting the song and rythm

Good luck with the map

Thank you!
DakeDekaane
Hi there, mod time as requested, sorry for the late >_<

[Normal]
00:13:503 (2) - What about making this kind of sliders straight, curved looks a bit squeezed, if you make it straight, make the flow lead to the next object, maybe like this.
00:22:499 (2) - ^
00:55:212 (3) - Flip this vertically? Flow would be better doing this imo.
01:08:842 (4) - You can make this a 1/2 slider with one repeat, short sliders with many repeats can be a bit confusing, specially being this the lowest diff in the set, newbies would be playing this.
01:25:198 - A circle is missing here, that beat feels so lonely~

Hitsounds suggestions.
Click :3
00:23:590 (4) - Remove the clap in the beginning and put it in the end
00:24:408 (5) - Remove clap
00:27:951 (4) - Remove clap in the beginning
00:33:403 (3) - ^
00:37:493 (3) - ^
00:36:675 (1) - Remove the clap here and put it in 00:37:220 (2)
00:42:672 (1) - Clap here.
00:43:217 (1) - Clap in the end
00:44:035 (2) - Remove clap here.
00:46:216 (3) - Remove clap in the beginning.
01:30:650 (1) - Clap in the begining
01:32:286 (3) - Remove clap in the beginning.
01:39:374 (2) - Clap in the begining
02:00:637 (3) - You forgot a finish in the end of this, I think.
02:02:272 (4) - Remove the clap in the end and put it in the beginning
02:03:635 (3) - Remove clap here and put it in 02:04:453 (4)
02:12:631 (1) - Clap in the end
02:13:449 (2) - Remove clap
02:14:812 (1) - Remove the clap in the beginning and put it in the end (Keep the finish)
02:15:630 (2) - Remove clap
02:16:993 (1) - Remove the clap in the beginning and put it in the end (Keep the finish)
02:17:811 (2) - Remove clap
02:22:445 (2) - You forgot a clap here.
02:23:535 (1) - Remove clap.

"Nazi" stuff
Click :3
00:59:573 (4) - For blanket: Move the 2nd node to x:296 y:160 and the last to x:352 y:184
01:06:661 (3) - The red node would look better being in the middle of this.
01:54:094 (2) - For blanket: Move the 2nd node to x:80 y:216 and the last to x:144 y:216
02:14:812 (1) - For blanket: Move the 2nd node to x:432 y:104 and the last to x:384 y:168 (Remember fix spacing if you do this.)
02:17:811 (2) - For blanket: Move the last to x:272 y:280
02:39:891 (2) - For blanket: Move the 2nd node to x:200 y:112 and the last to x:200 y:48

[Hard]
00:12:686 (1) - You can shorten this slider by 1/4 and put a circle in 00:13:231
00:14:049 (3) - I don't think this stack is good, make it like 00:15:412 (2)
01:08:842 (3,4,5,6,7) - You can make this stream shorter, like you did in the other ones after this

Hitsounds suggestions.
Click :3
00:21:954 (1) - Clap here
00:22:227 (2) - Remove clap
00:24:135 (6) - ^
00:24:953 (7) - Remove the clap here and put it in 00:25:225 (8)
00:29:314 (3) - Remove the clap here and put it in 00:29:587 (4)
00:31:223 (3) - Remove the clap here and put it in 00:31:768 (4)
00:35:312 (2) - Remove clap
00:36:675 (1) - Remove the clap here and put it in 00:37:220 (2)
00:42:672 (1) - Clap here.
00:43:217 (3) - Clap in the end
00:44:035 (4) - Remove clap
00:45:398 (1) - Clap in the end
00:46:216 (2) - Remove the clap in the beginning and put it in the end
00:47:306 (6) - Remove clap
00:56:302 (1) - I think this clap shouldn't be here. (Finish would fit more)
01:02:845 (1) - ^
01:05:025 (1) - ^
01:06:934 (4) - ^
01:09:251 (6) - Remove the clap here.
01:20:019 (7) - Remove the clap here and put it in 01:19:746 (6) -
01:21:654 (10) - Remove the clap in the reverse and put in the end
01:22:745 (2) - Remove the clap here and put it in 01:23:017 (3) -
01:23:290 (4) - Remove the clap in the beginning.
01:23:835 (5) - Put clap in the end
01:24:380 (1) - Remove clap
01:25:471 (3) - ^
01:44:280 - 02:06:089 - This part is different, no claps in 4th beat like in the others?
02:06:089 (1) - Finish in the beginning
02:07:179 (3) - ^
02:08:269 (5) - I think finish is enough, remove clap
02:09:087 (7) - Finish in the reverse
02:21:218 (7) - Remove clap
In the last kiai there are some missing claps in 4th beat too, they're put in the downbeat.

That's all from my part, good luck /o/
Topic Starter
BounceBabe

DakeDekaane wrote:

Hi there, mod time as requested, sorry for the late >_<

[Normal]
00:13:503 (2) - What about making this kind of sliders straight, curved looks a bit squeezed, if you make it straight, make the flow lead to the next object, maybe like this.
00:22:499 (2) - ^ Both done
00:55:212 (3) - Flip this vertically? Flow would be better doing this imo.
01:08:842 (4) - You can make this a 1/2 slider with one repeat, short sliders with many repeats can be a bit confusing, specially being this the lowest diff in the set, newbies would be playing this.
01:25:198 - A circle is missing here, that beat feels so lonely~ Added

Disagreed with others

Hitsounds suggestions.
Click :3
00:23:590 (4) - Remove the clap in the beginning and put it in the end
00:24:408 (5) - Remove clap
00:27:951 (4) - Remove clap in the beginning
00:33:403 (3) - ^
00:37:493 (3) - ^
00:36:675 (1) - Remove the clap here and put it in 00:37:220 (2)
00:42:672 (1) - Clap here.
00:43:217 (1) - Clap in the end
00:44:035 (2) - Remove clap here.
00:46:216 (3) - Remove clap in the beginning.
01:30:650 (1) - Clap in the begining
01:32:286 (3) - Remove clap in the beginning.
01:39:374 (2) - Clap in the begining
02:00:637 (3) - You forgot a finish in the end of this, I think.
02:02:272 (4) - Remove the clap in the end and put it in the beginning
02:03:635 (3) - Remove clap here and put it in 02:04:453 (4)
02:12:631 (1) - Clap in the end
02:13:449 (2) - Remove clap
02:14:812 (1) - Remove the clap in the beginning and put it in the end (Keep the finish)
02:15:630 (2) - Remove clap
02:16:993 (1) - Remove the clap in the beginning and put it in the end (Keep the finish)
02:17:811 (2) - Remove clap
02:22:445 (2) - You forgot a clap here.
02:23:535 (1) - Remove clap.

Won't change these hitsounds ><

"Nazi" stuff
Click :3
00:59:573 (4) - For blanket: Move the 2nd node to x:296 y:160 and the last to x:352 y:184
01:06:661 (3) - The red node would look better being in the middle of this.
01:54:094 (2) - For blanket: Move the 2nd node to x:80 y:216 and the last to x:144 y:216
02:14:812 (1) - For blanket: Move the 2nd node to x:432 y:104 and the last to x:384 y:168 (Remember fix spacing if you do this.)
02:17:811 (2) - For blanket: Move the last to x:272 y:280
02:39:891 (2) - For blanket: Move the 2nd node to x:200 y:112 and the last to x:200 y:48

No changes

[Hard]
00:12:686 (1) - You can shorten this slider by 1/4 and put a circle in 00:13:231 Sounds not what i was after
00:14:049 (3) - I don't think this stack is good, make it like 00:15:412 (2) No because i would need to destroy my whole pattern for this, and the 2nd one is on purpose
01:08:842 (3,4,5,6,7) - You can make this stream shorter, like you did in the other ones after this The stream follows the rythm

Hitsounds suggestions.
Click :3
00:21:954 (1) - Clap here
00:22:227 (2) - Remove clap
00:24:135 (6) - ^
00:24:953 (7) - Remove the clap here and put it in 00:25:225 (8)
00:29:314 (3) - Remove the clap here and put it in 00:29:587 (4)
00:31:223 (3) - Remove the clap here and put it in 00:31:768 (4)
00:35:312 (2) - Remove clap
00:36:675 (1) - Remove the clap here and put it in 00:37:220 (2)
00:42:672 (1) - Clap here.
00:43:217 (3) - Clap in the end
00:44:035 (4) - Remove clap
00:45:398 (1) - Clap in the end
00:46:216 (2) - Remove the clap in the beginning and put it in the end
00:47:306 (6) - Remove clap
00:56:302 (1) - I think this clap shouldn't be here. (Finish would fit more)
01:02:845 (1) - ^
01:05:025 (1) - ^
01:06:934 (4) - ^
01:09:251 (6) - Remove the clap here.
01:20:019 (7) - Remove the clap here and put it in 01:19:746 (6) -
01:21:654 (10) - Remove the clap in the reverse and put in the end
01:22:745 (2) - Remove the clap here and put it in 01:23:017 (3) -
01:23:290 (4) - Remove the clap in the beginning.
01:23:835 (5) - Put clap in the end
01:24:380 (1) - Remove clap
01:25:471 (3) - ^
01:44:280 - 02:06:089 - This part is different, no claps in 4th beat like in the others?
02:06:089 (1) - Finish in the beginning
02:07:179 (3) - ^
02:08:269 (5) - I think finish is enough, remove clap
02:09:087 (7) - Finish in the reverse
02:21:218 (7) - Remove clap
In the last kiai there are some missing claps in 4th beat too, they're put in the downbeat.

Like Normal

That's all from my part, good luck /o/
Thank you ♥
Gero
M4M sorry for the late :C
all are suggestions >//< the map is really very good

[General]

More linkin Park :B!

[Normal]

(*) 00:27:951 (4) - i think this is a bit confusing for new players, the reaction of new players would go to reverse so I think it is confusing
(*) 00:34:494 (1) - your intention to make the perfect blanket is good, but break the snap distance which is bad so I would recommend move elsewhere
(*) 01:55:730 (1) - ^
(*) 00:36:675 (1) - check the setting distance here
(*) 01:42:100 (1,2) - why not try this:
looks much better :)

(*) 02:56:248 - you could add a note here, I think I need, if you do that adds a finish

[Hard]

(*) 01:20:019 (1) - NC
(*) 02:08:269 (1) - ^
(*) 02:56:248 - Same The normal!

that's all, Good map and song More Linkin Park
Good lucky >< Give star :3
Topic Starter
BounceBabe

Gero wrote:

M4M sorry for the late :C
all are suggestions >//< the map is really very good

[General]

More linkin Park :B!

[Normal]

(*) 00:27:951 (4) - i think this is a bit confusing for new players, the reaction of new players would go to reverse so I think it is confusing
(*) 00:34:494 (1) - your intention to make the perfect blanket is good, but break the snap distance which is bad so I would recommend move elsewhere The tiny distance change doesnt matter because overall you can see any difference when playing
(*) 01:55:730 (1) - ^ Same
(*) 00:36:675 (1) - check the setting distance here
(*) 01:42:100 (1,2) - why not try this:
looks much better :)

(*) 02:56:248 - you could add a note here, I think I need, if you do that adds a finish

[Hard]

(*) 01:20:019 (1) - NC Done
(*) 02:08:269 (1) - ^ Done
(*) 02:56:248 - Same The normal!

that's all, Good map and song More Linkin Park
Good lucky >< Give star :3
Thank you!
riffy
Hello~ :3

As always, I'm glad to mod good maps. :3

[General]
  1. I think you should move Meteora to tags. This is an album name, not a source. o3o
  2. Enable letterbox during breaks? It will not hurt your bg + it's more common for long maps without SB.
[Normal]

  • note: Normal is the EASIEST diff here. It's important part in my mod.
  1. 00:21:954 (1) - as long as this diff is the easiest, you should make it beginner-friendly. Overlap with spinner hitburst makes 00:21:954 (1) - invisible for beginners. Please move (1) somewhere else!
  2. 00:42:672 (1,2,1) - ULTRA-NAZI - first of all, it's too far from spinner-centre it's some kind of stress for beginners. secondly, there's stack which will confuse players a lot.
  3. 01:06:661 (3) - I'd use here slider and circle instead (or 1/2 slider with reverse) to follow vocals closer. example see, it's following vocals better \o3o/
  4. 01:08:842 (4) - this slider is too short + 1/4 objects in easiest diff is too hard! reverse-arrow will appear/disappear too quickly. It will stress players a lot. :< (same for 01:26:561 (5) - (01:34:467 (2) - this one feels TOO fast and off rhythm, btw) - )
  5. 02:07:179 (2) - try to end this slider at 02:07:724 - to follow vocals. I feel like they end exactly at this point. (02:08:013 - and add circle here to recover missed beat)
  6. 02:56:248 - if you have a fountain here, it's quite reasonable to have circle here as well, right?
[Hard]
  1. Sometimes you use low spacing for streams, sometimes you don't. 02:01:182 (4,5,6,7,1) - /02:20:809 (4,5,6,7) /01:43:735 (3,4,5,6,1) - - and sometimes you stack them. try to keep them consistent? (same sound = similar pattern \o3o/)
  2. OD and HP Drain +1 it will fit with your hythm and patterns, also it makes map more interesting to play.
  3. 01:48:369 - I feel like circle here will fit really good, think about it, please! It will follow rhythm of the map and song
  4. 01:51:913 (3) - nazi - ctrl+g (reverse) this slider, so you will have consistent jumpy pattern that fits here! ;3/
~~~~~~~~~~~
Awesome map!

Star! ~
Topic Starter
BounceBabe
-Bakari-

-Bakari- wrote:

Hello~ :3

As always, I'm glad to mod good maps. :3 ^-^

[General]
  1. I think you should move Meteora to tags. This is an album name, not a source. o3o Will discuss this with jericho once i meet him o3o
  2. Enable letterbox during breaks? It will not hurt your bg + it's more common for long maps without SB. Ok
[Normal]

  • note: Normal is the EASIEST diff here. It's important part in my mod.
  1. 00:21:954 (1) - as long as this diff is the easiest, you should make it beginner-friendly. Overlap with spinner hitburst makes 00:21:954 (1) - invisible for beginners. Please move (1) somewhere else! Will add a skin once im home to fix this
  2. 00:42:672 (1,2,1) - ULTRA-NAZI - first of all, it's too far from spinner-centre it's some kind of stress for beginners. secondly, there's stack which will confuse players a lot.
  3. 01:06:661 (3) - I'd use here slider and circle instead (or 1/2 slider with reverse) to follow vocals closer. example see, it's following vocals better \o3o/
  4. 01:08:842 (4) - this slider is too short + 1/4 objects in easiest diff is too hard! reverse-arrow will appear/disappear too quickly. It will stress players a lot. :< (same for 01:26:561 (5) - (01:34:467 (2) - this one feels TOO fast and off rhythm, btw) - ) The rythm and slider repeat is fine since you only have to click and hold and theres nothing after
  5. 02:07:179 (2) - try to end this slider at 02:07:724 - to follow vocals. I feel like they end exactly at this point. (02:08:013 - and add circle here to recover missed beat)
  6. 02:56:248 - if you have a fountain here, it's quite reasonable to have circle here as well, right? Deleted fountain
[Hard]
  1. Sometimes you use low spacing for streams, sometimes you don't. 02:01:182 (4,5,6,7,1) - /02:20:809 (4,5,6,7) /01:43:735 (3,4,5,6,1) - - and sometimes you stack them. try to keep them consistent? (same sound = similar pattern \o3o/)
  2. OD and HP Drain +1 it will fit with your hythm and patterns, also it makes map more interesting to play. Made HP higher
  3. 01:48:369 - I feel like circle here will fit really good, think about it, please! It will follow rhythm of the map and song
  4. 01:51:913 (3) - nazi - ctrl+g (reverse) this slider, so you will have consistent jumpy pattern that fits here! ;3/
~~~~~~~~~~~
Awesome map!

Star! ~

Thank you ♥
Makyu
[Normal]
00:12:686 (1,2,3) - You may try this -> http://puu.sh/25Exf
00:21:954 (1) - I think this note can't be here.
00:31:223 (2) - I know staks are not problems for newbies, but I think slider staks are.
00:35:584 (2) - same here
00:38:992 (1) - I think you may finish the spinner here 00:41:582 -
00:42:672 (1) - move this note, with only one stack in this part is ok
00:45:262 - down the volumen of this not a bit, it sounds wreid
00:51:395 (2) - remove this slider and add only a single circle, I think it sounds amazings that
01:05:025 (1) - this slider sounds wreid, but I have no Idea what to do here :c
01:08:842 (4) - I think yoy may remove this and add a circle in that pont and here 01:09:387 -
01:09:932 - start the breake here, is nice -> http://puu.sh/25GEs
01:26:561 (5) - I think this may confuse the newbies, maybe start the spinner here?
01:34:467 (2) - This may confuse too :s
01:44:280 - why short Kiai here? use it on the whole chorus D:
01:52:186 (3) - You were following the lyrics the whole time, this note may confuse the newbies, be careful
02:06:089 (1,2) - I think you can make a better slider here, like this http://puu.sh/25GQb
Here is the code if you are interested ->
124,180,126089,6,0,B|144:244|144:244|140:308|196:360,1,195,4|0,0:0|0:0,0:0:0:0:
318,357,127179,2,0,B|372:308|368:244|368:244|388:180,1,195,4|0,0:0|0:0,0:0:0:0:
02:08:269 (3) - if you do that, remember to fix this note.
02:11:541 (3) - I think is not a good idea to put this note here, put it upside
02:13:449 (2) - This clap sounds wreid, maybe remove it?
02:15:630 (2) - same here
02:17:811 (2) - same here
02:22:445 (2) - I was expecting a clap here
02:25:171 - remove this clap an add in the tail
02:27:352 - same here
02:29:533 - same here
02:48:615 (2) - same as 00:31:223 (2)
02:56:248 - add a note?

[Hard]
00:14:594 (5) - Remove this note
00:15:412 (2) - Stack it wit the tail, or do this http://puu.sh/25H6i
00:27:951 (1) - I don't really like this kind of sliders, sorry.
00:37:220 (2) - Same as 00:15:412 (2)
00:46:625 (3,4) - same here
00:47:579 (7) - maybe put it here? x364 y248
00:51:395 (3,4) - this jump can confuse people, maybe move (3) to x24 y188
00:52:486 (2) - same as 00:15:412 (2)
00:56:847 (2) - same here
01:06:116 (3) - maybe put this slider like this? -> http://puu.sh/25HdW
01:06:934 (4) - if you do that, remember to fix this note
01:09:932 - this break, same as Normal
01:46:461 (6) - Maybe you should do this slider like this? http://puu.sh/25HhT
Here is the code if you are interested
48,192,106461,2,0,B|48:240|64:264|64:264|48:256|48:256|72:296|72:352,1,180,8|0,0:0|0:0,0:0:0:0:
01:51:232 - Maybe add a note here, or move the next slider here. Like this part, without repetitions 02:13:176 (2) -
02:20:400 - remove this clap
02:20:809 (4) - and this
02:20:946 (5) - and this
02:38:256 (3,4) - and those
02:38:665 (6) - this one too
02:39:891 (3) - I don't like this clap at the tail
02:49:433 (4) - Move this note here and remove the clap 02:49:296 -
02:56:248 - add a note here

Sorry if my mod is useful, I'm noot at this, if it's please ignore my request.
One extra thing, I suggest you something in the normal abaut the kiai, In the hard too.
Stefan
Coming a bit late but whatever.

[General]
- Nothing say. Actually I would like to see a Background which fits more with the Time when Numb cames out since this BG is more related to the M2M time but of course it's up to you.

[Normal]
00:21:954 (1) - I am not sure if this is okay since the Hitburst hides the Circle and the Approach Rate what could cause for troubles to hit.
00:27:951 (4,5) - I find that the rhythm is too random and doesn't fit really much. This would be a better option: http://puu.sh/25EP0
00:33:403 (3) - The Clap at the Start sounds just too much and random, I consider to remove it. Try to use Drum Whistle here /runs
00:36:675 (1) - Same here. The Clap is just.. why is it there? :c
00:47:579 (4) - Why not using soft Finish like 00:38:856 (4) ?
00:51:395 (2) - Clap at the Begin?
01:06:661 (3) - The form is bad. I don't see why not to remake it as curve.
01:08:842 (4) - Remove the Clap from the 2nd repeat Arrow. It's not fitting there.
01:18:110 - 01:26:970 - I suggest to keep the same Hitsound rhythm like you did in the first verse. I find the Clap here not really good (at least not so good like in the first verse)
01:34:467 (2) - Why the Triplet? By doing this I think that people like have a more rhythmic feeling here.
01:39:374 (2) - Clap at the Begin?
01:44:280 (1) - Add Finish at the Begin.
01:47:552 (3) - Add Finish at the End.
01:52:458 (4) - ^
02:00:637 (3) - ^
02:03:635 (3) - Would like to see this Slider made in this way: http://puu.sh/25Jaf
02:05:271 (6) - Clap at the End?
02:08:269 (3,4) - I find that the rhythm before ( 02:06:089 (1,2) - ) fits better here as the current flow.
02:12:359 (5) - The Clap here is too random imo.
02:19:310 (1) - Add Finish.
02:35:530 (3) - Similar to 02:03:635 (3)

At all, it's okay. Hitsounds are way too random imo and I didn't saw so much structure between them.

[Hard]
00:16:775 - I would find it way better if you add a Circle here. imo it sound really weird here without a Circle on the red Tick.
01:00:664 (1) - Move the 2nd white Slider Point at 384;328. A much better-looking curve.
01:04:617 (5) - I had a better play feeling when I moved the Circle to the red Tick.
01:08:978 (4,6) - Remove the Claps here.. they just do not fit here.
01:24:380 (1,2,3) - Err.. I show you how to improve their forms: http://puu.sh/26BQO (These Sliders should be straight and the very small curve you currently got makes it really ugly)
01:43:735 (3,4,5) - You could try to change this more to this: http://puu.sh/26BZg - http://puu.sh/26BZr
01:48:233 (4) - Also would wish to play it on the red tick instead of the blue. D:
02:01:182 (5,7) - Same as 01:08:978 (4,6).

Cool Diff. :)
Natsu
Hi from your Queue

Normal:

00:21:954 overlap with spinner hit move to other place
01:26:289 move it to x:400 y:192 since look better and distance is right
01:44:280 add finish in thea head fit alot with song and you add it in hard
01:46:461 (1) - missing clap at it in the head (you did it in hard)
02:01:727 add finish
02:19:310 finish

Hard:

00:38:992 this finish dont fit with music imo if you remove it do it in normal too
00:54:121 add finish on the head fit alot
Topic Starter
BounceBabe
Makyu

Makyu wrote:

[Normal]
00:12:686 (1,2,3) - You may try this -> http://puu.sh/25Exf
00:21:954 (1) - I think this note can't be here.
00:31:223 (2) - I know staks are not problems for newbies, but I think slider staks are.
00:35:584 (2) - same here
00:38:992 (1) - I think you may finish the spinner here 00:41:582 -
00:42:672 (1) - move this note, with only one stack in this part is ok
00:45:262 - down the volumen of this not a bit, it sounds wreid
00:51:395 (2) - remove this slider and add only a single circle, I think it sounds amazings that
01:05:025 (1) - this slider sounds wreid, but I have no Idea what to do here :c
01:08:842 (4) - I think yoy may remove this and add a circle in that pont and here 01:09:387 -
01:09:932 - start the breake here, is nice -> http://puu.sh/25GEs
01:26:561 (5) - I think this may confuse the newbies, maybe start the spinner here?
01:34:467 (2) - This may confuse too :s
01:44:280 - why short Kiai here? use it on the whole chorus D:
01:52:186 (3) - You were following the lyrics the whole time, this note may confuse the newbies, be careful
02:06:089 (1,2) - I think you can make a better slider here, like this http://puu.sh/25GQb
Here is the code if you are interested ->
124,180,126089,6,0,B|144:244|144:244|140:308|196:360,1,195,4|0,0:0|0:0,0:0:0:0:
318,357,127179,2,0,B|372:308|368:244|368:244|388:180,1,195,4|0,0:0|0:0,0:0:0:0:
02:08:269 (3) - if you do that, remember to fix this note.
02:11:541 (3) - I think is not a good idea to put this note here, put it upside
02:13:449 (2) - This clap sounds wreid, maybe remove it?
02:15:630 (2) - same here
02:17:811 (2) - same here
02:22:445 (2) - I was expecting a clap here
02:25:171 - remove this clap an add in the tail
02:27:352 - same here
02:29:533 - same here
02:48:615 (2) - same as 00:31:223 (2)
02:56:248 - add a note?

No to almost everything due to it would breaking my style.

[Hard]
00:14:594 (5) - Remove this note
00:15:412 (2) - Stack it wit the tail, or do this http://puu.sh/25H6i
00:27:951 (1) - I don't really like this kind of sliders, sorry.
00:37:220 (2) - Same as 00:15:412 (2)
00:46:625 (3,4) - same here
00:47:579 (7) - maybe put it here? x364 y248
00:51:395 (3,4) - this jump can confuse people, maybe move (3) to x24 y188
00:52:486 (2) - same as 00:15:412 (2)
00:56:847 (2) - same here
01:06:116 (3) - maybe put this slider like this? -> http://puu.sh/25HdW
01:06:934 (4) - if you do that, remember to fix this note
01:09:932 - this break, same as Normal
01:46:461 (6) - Maybe you should do this slider like this? http://puu.sh/25HhT
Here is the code if you are interested
48,192,106461,2,0,B|48:240|64:264|64:264|48:256|48:256|72:296|72:352,1,180,8|0,0:0|0:0,0:0:0:0:
01:51:232 - Maybe add a note here, or move the next slider here. Like this part, without repetitions 02:13:176 (2) -
02:20:400 - remove this clap
02:20:809 (4) - and this
02:20:946 (5) - and this
02:38:256 (3,4) - and those
02:38:665 (6) - this one too
02:39:891 (3) - I don't like this clap at the tail
02:49:433 (4) - Move this note here and remove the clap 02:49:296 -
02:56:248 - add a note here

No to almost everything due to it would breaking my style.

Sorry if my mod is useful, I'm noot at this, if it's please ignore my request.
One extra thing, I suggest you something in the normal abaut the kiai, In the hard too.

Still changed stuff so gave kudo, thank you!

Natsu

Natsu wrote:

Hi from your Queue

Normal:

00:21:954 overlap with spinner hit move to other place Added Skin
01:26:289 move it to x:400 y:192 since look better and distance is right
01:44:280 add finish in thea head fit alot with song and you add it in hard
01:46:461 (1) - missing clap at it in the head (you did it in hard)
02:01:727 add finish
02:19:310 finish

Fixed everything else

Hard:

00:38:992 this finish dont fit with music imo if you remove it do it in normal too It does ><
00:54:121 add finish on the head fit alot Yep

Thanks!

Stefan

Stefan wrote:

Coming a bit late but whatever.

[General]
- Nothing say. Actually I would like to see a Background which fits more with the Time when Numb cames out since this BG is more related to the M2M time but of course it's up to you.

[Normal]
00:21:954 (1) - I am not sure if this is okay since the Hitburst hides the Circle and the Approach Rate what could cause for troubles to hit.
00:27:951 (4,5) - I find that the rhythm is too random and doesn't fit really much. This would be a better option: http://puu.sh/25EP0
00:33:403 (3) - The Clap at the Start sounds just too much and random, I consider to remove it. Try to use Drum Whistle here /runs
00:36:675 (1) - Same here. The Clap is just.. why is it there? :c
00:47:579 (4) - Why not using soft Finish like 00:38:856 (4) ?
00:51:395 (2) - Clap at the Begin?
01:06:661 (3) - The form is bad. I don't see why not to remake it as curve.
01:08:842 (4) - Remove the Clap from the 2nd repeat Arrow. It's not fitting there.
01:18:110 - 01:26:970 - I suggest to keep the same Hitsound rhythm like you did in the first verse. I find the Clap here not really good (at least not so good like in the first verse)
01:34:467 (2) - Why the Triplet? By doing this I think that people like have a more rhythmic feeling here. Drum
01:39:374 (2) - Clap at the Begin?
01:44:280 (1) - Add Finish at the Begin.
01:47:552 (3) - Add Finish at the End.
01:52:458 (4) - ^
02:00:637 (3) - ^
02:03:635 (3) - Would like to see this Slider made in this way: http://puu.sh/25Jaf
02:05:271 (6) - Clap at the End?
02:08:269 (3,4) - I find that the rhythm before ( 02:06:089 (1,2) - ) fits better here as the current flow.
02:12:359 (5) - The Clap here is too random imo.
02:19:310 (1) - Add Finish.
02:35:530 (3) - Similar to 02:03:635 (3)

Changed some hitsounds

At all, it's okay. Hitsounds are way too random imo and I didn't saw so much structure between them.

[Hard]
00:16:775 - I would find it way better if you add a Circle here. imo it sound really weird here without a Circle on the red Tick. This destroys my actual rythm i wanted, so no and also to following
01:00:664 (1) - Move the 2nd white Slider Point at 384;328. A much better-looking curve. Done
01:04:617 (5) - I had a better play feeling when I moved the Circle to the red Tick.
01:08:978 (4,6) - Remove the Claps here.. they just do not fit here. Do
01:24:380 (1,2,3) - Err.. I show you how to improve their forms: http://puu.sh/26BQO (These Sliders should be straight and the very small curve you currently got makes it really ugly) The shape is fine, i like it
01:43:735 (3,4,5) - You could try to change this more to this: http://puu.sh/26BZg - http://puu.sh/26BZr omg, no ;w; destroys my pattern
01:48:233 (4) - Also would wish to play it on the red tick instead of the blue. D:
02:01:182 (5,7) - Same as 01:08:978 (4,6).

Cool Diff. :)

Thank you!
jericho2442
Normal
i would advise to lower HP drain and OD by 1. except from that this diff is pretty much perfect

Hard
00:12:686 (1,2,3) - the 2,3 here kinda needs to be unstacked. every other time in this map you have used a slider/note stack it has been 1/1 timing, it makes this one seem abit out fo place and against the map, also it becomes abit confusing because of the stack before it being 1/1. its just abit asdasd to read and would suit better with your normal overlapping spacing instead ^^
00:50:850 (1,2,3,4) - 3,4 is not a bad jump, but is it really fully needed? ;p
01:04:208 (3,4,5,1) - spacing mistake, look at the timing between 3,4 and 5,1. its different timing yet the spacing is identical, it feels abit wrong when playing. the 5,1 needs more space between then this reads great

well except them few things i seriously cant find anything else wrong with these maps. so yea i await the responce ;p
Topic Starter
BounceBabe
Changed everything

00:50:850 (1,2,3,4) - 3,4 is not a bad jump, but is it really fully needed? ;p
- I made a jump from 4 to 1 tough, because of the chorus starting :3
jericho2442
ok well i cant find anything else really. hitsounds are fine and follow the pattern the mapper created and wanted. combos work and are not broken and all the jumps left either suit or follow the strengh of the music.

so yes this is ready for a bubble. enjoy it xD
Topic Starter
BounceBabe
n.n/ ♥
Andrea
~General~
This background looks pretty bad, I'll suggest you using a better one, like this.You're missing the files hit50.png, hit100.png, hit100k.png, hit300.png, hit300k.png and hit300g.png in your folder, please make sure to add them.The files default-comma.png, default-dot.png, default-percent.png and default-x.png are unused, make sure to remove them.

~Normal~
Increase Overall Difficulty by 1 tick to balance with your settings, it's too low right now for a Normal difficulty.
  1. 00:12:686 (1) - Try to place this slider more to the center, it's too hard for beginners to move to the angle already after spinner, it might be too hard to reach, try to make it this way instead to fix this problem.
  2. 00:18:683 (3,4) - It's better to avoid stacking notes like this on the easiest difficulty of the mapset since they could confuse beginners, make them this way to avoid the problem instead.
  3. 00:27:951 (4) - New combo due to the new stanza and lyrics change.
  4. 00:30:132 (1,2) - Do not stack sliders this way on the easiest difficulty, they are absolutely confusing for beginners and too hard for the easiest difficulty, here's what I got to fix this problem.
  5. 00:34:494 (1,2) - Again, same reason as above, try to make it this way.
  6. 00:56:847 (4) - New combo should go here due to the lyrics change and due to the new stanza.
  7. 00:57:393 (1) - Remove this new combo afterwards since you won't need it.
  8. 01:08:842 (4) - This slider might be confusing for the easiest difficulty due to the many repeats, try making something else please.
  9. 01:33:376 (1,2,3) - This pattern has three different kind of sliders, I'm not sure if this is okay for the easiest difficulty, make them this way perhaps? Much better imo.
  10. 01:49:187 (4) - New combo should go here due to the lyrics change and due to the new stanza.
  11. 01:49:732 (1) - Remove this new combo afterwards since you won't need it.
  12. 01:51:368 (2) - New combo should go here due to the lyrics change and due to the new stanza.
  13. 02:03:363 (2) - You're missing a clap here, make sure to add it.
  14. 02:03:635 (3) - Remove the clap from this slider end, doesn't follow anything and sounds too random.
  15. 02:04:453 (4) - Clap should go here then.
  16. 02:05:271 (6) - Missing clap on slider end, again.
  17. 02:12:086 (4) ~ 02:18:628 (3) - Hitsounds on this part are inconsistent from the rest of the difficulty, please make them consistent like the rest of the map.
  18. 02:17:811 (2) - This slider is off-screen, move it up a bit to fix this problem. Look at the screen, you can see it's off-screen from test mode.
  19. 02:26:261 (4) - Missing clap on slider begin, add it here as well.
  20. 02:43:708 (1) - Too hard to hit after spinner for the easiest difficulty, make sure to move it near to the center to fix this problem.
  21. 02:43:708 (1,2,3) - This pattern is missing hitsounds, add some claps like you did on the rest of your map.
  22. 02:46:707 (1,2,3,1,2) - This pattern is way too hard for the easiest difficulty and even for a Normal, the stacks are way too confusing for beginners, here's the fix I got for you to fix it.
  23. 02:52:431 (1) - Too hard to hit after spinner for the easiest difficulty, make sure to move it near to the center to fix this problem.
  24. 02:52:431 (1,2,3,1,2,3) - This part is missing hitsounds once again, make sure to add them.
  25. 02:56:248 - Kiai should end here and also you should add a note here with the finish for a better ending, where it ends right now it's totally not good enough.
~Hard~
Increase Overall Difficulty by 1 tick to balance with your settings, it's too low right now for a Hard difficulty.
  1. 00:12:686 (1,2,3) - This pattern has the same spacing but yet the timeline is different, that might be really confusing, change the spacing between (1) and (2) to make it easier to read.
  2. 00:17:047 (1) - Missing finish on slider begin, make sure to add it to follow the strong beat of the song.
  3. 00:42:672 (1) - It seems like you're missing a clap here as well, fix that.
  4. 00:46:216 (2,3,4,5,6,7) - This pattern feels too random and not so creative, make it this way to make it more interesting to play.
  5. 00:50:850 (1,2,3,4) - Inconsistent spacing, make sure to fix it through using the distance snap correctly.
  6. 00:54:121 (1,2) - These could be stacked much better than this together.
  7. 00:56:302 (1) - Remove the clap from this slider begin and add a finish instead, to follow the strong beat of the song.
  8. 00:59:028 (2) - Missing clap on slider begin, make sure to fix this as well.
  9. 01:05:025 (1) - Remove the clap from this slider begin and add a finish instead, to follow the strong beat of the song.
  10. 01:24:380 (1,2,3) - Really bad and random jump you've got there, this part of the song is calm and doesn't call for a jump, make it this way instead, it plays much better and follows the song in a better way.
  11. 01:48:642 (1) - Again, there should be a finish here and not a clap due to the strong beat of the song.
  12. 01:49:732 (3) - Missing clap on slider repeat, make sure to add it to follow your costant hitsound pattern.
  13. 01:54:639 (4) - Same here, fix it please.
  14. 01:56:820 (4) - Add a clap here like you did on the rest of your doubles on this difficulty.
  15. 01:59:001 (5) - Same for this one.
  16. 01:59:546 (7) - Remove the clap from here, it makes the finish sounds too loud.
  17. 02:02:272 (2) - Missing clap on slider begin, once again.
  18. 02:03:363 (5) - You know what I'm going to say, yeah.
  19. 02:17:811 (2) - Why finish here? It doesn't follow anything to me, just remove it.
  20. 02:43:708 (1,2,3,4,5,6,7,8) - Missing hitsounds on this whole pattern, make sure to add them.
  21. 02:52:431 (1,2,3,4,5,6,7,8) - Same as above, add hitsounds please.
  22. 02:56:248 - Kiai should end here and also you should add a note here with the finish for a better ending, where it ends right now it's totally not good enough.
jericho2442
well since i bubbled this just want to read through this mod, seing it i see abit of false information and also some suggestions what would decrease the quality. the mod is good and very happy the modder took the time to mod it, but ofc just need to let the modder know of the stuff what in my opinion would decrease the quality.

prolly gonna start doing this more often so that i can keep a eye on mine and other peoples quality :p

Andrea wrote:

~General~
This background looks pretty bad, I'll suggest you using a better one, like this. you not liking a bg is not a red problem xD
You're missing the files hit50.png, hit100.png, hit100k.png, hit300.png, hit300k.png and hit300g.png in your folder, please make sure to add them. no hitbursts have been skinned in the map, thus its ok for hitbursts to stay default, again hitbursts and hitcircles are a different set, the hit circle set is the circle, the approach.
The files default-comma.png, default-dot.png, default-percent.png and default-x.png are unused, make sure to remove them. nono wrong thats a aibat messup, the % is used for the score ingame as is the comma ect, do not do this


~Normal~
Increase Overall Difficulty by 1 tick to balance with your settings, it's too low right now for a Normal difficulty.
  1. 00:12:686 (1) - Try to place this slider more to the center, it's too hard for beginners to move to the angle already after spinner, it might be too hard to reach, try to make it this way instead to fix this problem. actually this is incorrect for 2 reasons, first one is that putting in on the center can confuse new players with the approach circle and also most new players spin wide, making it hard for them to return to the center on time, on top of all this that is the point of having the 2 stanza break after the spinner,
  2. 00:18:683 (3,4) - It's better to avoid stacking notes like this on the easiest difficulty of the mapset since they could confuse beginners, make them this way to avoid the problem instead.i understand your view here but its also not really a red condition, a 1/1 stack within a normal diff is totally acceptable and always has been, for a easy its not good but for normal its fine.
  3. 00:27:951 (4) - New combo due to the new stanza and lyrics change. yup thats a ok combo suggestion
  4. 00:30:132 (1,2) - Do not stack sliders this way on the easiest difficulty, they are absolutely confusing for beginners and too hard for the easiest difficulty, here's what I got to fix this problem. again i have to disagree here since before this the mapper has already accostomed the player that silder stacks are of 1/2 this becomes totally easy to play in a normal difficulty, got to take into account the whole map
  5. 00:34:494 (1,2) - Again, same reason as above, try to make it this way.again same reason tbh, the player is already accostomed and in a normal diff this is perfectly acceptable, and infact breaking the stack here would account for a difficultly shape pattern
  6. 00:56:847 (4) - New combo should go here due to the lyrics change and due to the new stanza. yea logical but the new combo should start on a red tick due to the mapper is following vocals, this is impossible thus makes it ok to put the combo before or after
  7. 01:08:842 (4) - This slider might be confusing for the easiest difficulty due to the many repeats, try making something else please. [/color]
  8. 01:33:376 (1,2,3) - This pattern has three different kind of sliders, I'm not sure if this is okay for the easiest difficulty, make them this way perhaps? Much better imo. hmm yea i see the factor, all three are different sizes and timings though which makes it readable, mapper will need to have final opinion over that
  9. 01:49:187 (4) - New combo should go here due to the lyrics change and due to the new stanza.
  10. 01:49:732 (1) - Remove this new combo afterwards since you won't need it.
  11. 01:51:368 (2) - New combo should go here due to the lyrics change and due to the new stanza.
  12. 02:03:363 (2) - You're missing a clap here, make sure to add it.
  13. 02:03:635 (3) - Remove the clap from this slider end, doesn't follow anything and sounds too random.
  14. 02:04:453 (4) - Clap should go here then.
  15. 02:05:271 (6) - Missing clap on slider end, again.
  16. 02:12:086 (4) ~ 02:18:628 (3) -Hitsounds on this part are inconsistent from the rest of the difficulty, please make them consistent like the rest of the map.
    no need for me to comment on these since its personal opinion over sounds and combos, so leave it to mapper
  17. 02:17:811 (2) - This slider is off-screen, move it up a bit to fix this problem. Look at the screen, you can see it's off-screen from test mode. no its not offscreen http://osu.ppy.sh/ss/658367
  18. 02:43:708 (1) - Too hard to hit after spinner for the easiest difficulty, make sure to move it near to the center to fix this problem.no....we dont have to place a note in the middle of the screen after a spinner always....thats just odd o.o
  19. 02:46:707 (1,2,3,1,2) - This pattern is way too hard for the easiest difficulty and even for a Normal, the stacks are way too confusing for beginners, here's the fix I got for you to fix it. dont agree here that its too hard due to all being sliders and following a very simple red pattern after a repeat, still up to mapper ofc
  20. 02:52:431 (1) - Too hard to hit after spinner for the easiest difficulty, make sure to move it near to the center to fix this problem.again with the spinner thing, thats just not needed and destroying a pattern in the map for no reason


    [b]~Hard~
    1. 00:12:686 (1,2,3) - This pattern has the same spacing but yet the timeline is different, that might be really confusing, change the spacing between (1) and (2) to make it easier to read. 1,2 is a stack.....in a hard diff a stack is allowed xD
    2. 00:46:216 (2,3,4,5,6,7) - This pattern feels too random and not so creative, make it this way to make it more interesting to play. random means the notes are placed without a pattern and in no order, a straight line is not random its a line...which is a pattern. this is not really a "red" problem and more a suggestion
    3. 01:24:380 (1,2,3) - Really bad and random jump you've got there, this part of the song is calm and doesn't call for a jump, make it this way instead, it plays much better and follows the song in a better way. over this i found it ok, personal opinion though so ofc will leave it to the mapper to respond
Andrea
This map can be improved much more, hitsounds are inconsistent, some stacks are too hard for the easiest difficulty and even for a Normal, some combos doesn't make sense and difficulty spread is not even the best so far, I think adding an Easy difficulty would make this mapset much more interesting and fun to play for all leveled-players.

Let the mapper respond to my mod instead posting for her, we'll see what the mapper says.

Also, you can't say that my mod will make the map look worse, that's your personal opinion, others could say it would make it better, other couldn't. This is totally a subjective view, so do not try to make my mod looking bad, thank you.
Topic Starter
BounceBabe
@Andrea: Changed a few things but not many, hitsounds are places randomly on purpose due to it supporting the song better and giving its own rythm. Some jumps are also on purpose to give more action to the map. And again said that like 5 times already, no to the last circle because there is no drum anymore. Thank you
jericho2442
i saw incorrect info in a post what would decrease a maps quality, as a member of bat it is my duty to fix those and make the mapper better.
also i do not look at a mappers "name" when modding, i don care who it is i base it on the map.

please dont get angry, keep professional and nice, thankyou
Andrea

BounceBabe wrote:

@Andrea: Changed a few things but not many, hitsounds are places randomly on purpose due to it supporting the song better and giving its own rythm. Some jumps are also on purpose to give more action to the map. And again said that like 5 times already, no to the last circle because there is no drum anymore. Thank you
Ok, I see. I hope my mod was helpful to you >_<

Anyway jericho yeah don't worry, I understand why you did that.

It's all good now. Good luck for rank o/
jericho2442
ok well the mod has been checked, and i really do think the maps are ok as explained in my responce to my bubble, mapper self popped for some small fixes so rebubbled. please feel free to check it over. but lets have no arguments and try to keep it professional

and again andrea it was a nice and good mod. as explained in pm though somethings have been going around lately about rankability what are wrong. as in placing a note in the center always after a spinner, which with close timed spinner makes it more blind instead of less. im trying to fix these issues but only way i can do it is by responding to mods what have them in, its not done out of hate or to make anyone hurt or angry. im just trying to not only increase map quality but us modders too. and i really hope people are happy enough to check over my mods too at times when i post on maps. well yes rebubbled haha xD
Andrea
Yeah let's go with this \o3o/
Pereira006
Hi i mod this i love this song and map

I will put only important to fix that I find out
Don't give me kudosu if you don't agree, this just my higher suggestion

[Normal]

hitsound:

  1. 00:19:228 (4) - Missing add finish i feel the drums + melody are too much higher that would sense add finish also i saw diff hard have this finish and this diff don't, why? i see inconsistency pattern hitsound
  2. 01:09:251 (T) - I don't see this timing, just remove this timing as this is nothing
  3. 02:01:591 (T) - ^ same

[Hard]

hitsound:

  1. 00:24:953 (7,8) - I don't agree that part pattern hitsound the (8) that drum still better than (7), (8) have drums strong and (7) is weakness, remove clap from (7) and add from on (8) that really better IMO IMO
  2. 00:29:314 (3,4) - ^ same
  3. 01:09:251 (T) - I don't see this timing, just remove this timing as this is nothing
[]
That all, That I find out, is inconsistency pattern only
Again Don't give me kudosu if you don't agree and why
map great
Good luck ! and bye bye !
Topic Starter
BounceBabe
@Pereira006: Changed everything thanks, waiting for jericho to rebubble... again :'D ♥
jericho2442
....i need a vacation................ xDDD
Andrea
Poor jericho, take some rest please. xD
Stefan
hurr
MMzz
Ranked!

Great song. <3
AsprikaQ
GZZZZZZZZZZ I'm all numb :)
Stefan
Another good Day to live if you know that a new Linkin Park Beatmap got ranked. ♥

Gratuliere :D
Pereira006
Congratz !!
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