(actually this is one of my favorite songs) map itself is solid and nice too. good job starred~
Akareh wrote:
Yo, M4M
Everything in here are suggestions, feel free to disagree but tell me why if you do.Changed this
- General
You should REALLY do an easy diff with less than 3.0 star rating. No because the spread is fine
Add "meteora" to source, remove it from tags and add something there, like "english rock"Stacking and blue ticks repeats are fine on Normal, you modded as it was an Easy. No changes sorry ._.
- Normal
00:15:412 (1,2,3,4) - Make these sliders, they are easier to read for newbies.
00:19:228 (4) - Overlap, avoid this on normals and easys.
00:31:223 (2) - ^
00:35:584 (2) - ^
00:38:856 (4) - ^, though this one is less problematic
00:42:672 (1,2,1) - overlap, make something different, i dunno maybe make 1 and 2 a slider?
00:54:121 (1,2,3) - Make it curve like this, ;D http://puu.sh/21Syw
01:08:842 (4) - No, just, no. This must be changed. No more than 2 repeats on normal, also you're using a blue tick, which is higly not recommended for easy diffs. I would suggest you to make this a long slider that ends at 01:09:387. http://puu.sh/21SBq
01:26:561 (4) - Avoid blue ticks.
01:34:467 (2) - ^
02:48:615 (2) - Overlap
02:56:248 - Add a circleIts pretty fine as it is, the rythm about the red ticks which are on blue, they are fine due to it fitting the song and rythm
- Hard
00:47:579 (7) - This isn't bad, but can be pretty confusing to read.
00:55:212 (3) - Avoid slider overlaps
01:00:255 (5) - Move this to the red tick (or you can make a stream here adding a note at the red tick)
01:18:383 (2,4) - It's fine, but can be confusing to read. I would suggest you to change it, you have lots of screen to place notes. This happens more times throughout the song, and I won't repeat myself further, you get the idea.
01:46:461 (6) - Change to something else, it feels out of place.
01:48:369 (4) - Move to red tick (or you can make a stream here adding a note at the red tick)
01:52:595 (5) - ^
02:47:115 (8) - Sounds bad, move this to the red tick.
02:56:248 - Add a circle
Good luck with the map
Thank you ♥DakeDekaane wrote:
Hi there, mod time as requested, sorry for the late >_<
[Normal]
00:13:503 (2) - What about making this kind of sliders straight, curved looks a bit squeezed, if you make it straight, make the flow lead to the next object, maybe like this.
00:22:499 (2) - ^ Both done
00:55:212 (3) - Flip this vertically? Flow would be better doing this imo.
01:08:842 (4) - You can make this a 1/2 slider with one repeat, short sliders with many repeats can be a bit confusing, specially being this the lowest diff in the set, newbies would be playing this.
01:25:198 - A circle is missing here, that beat feels so lonely~ Added
Disagreed with others
Hitsounds suggestions.Click :300:23:590 (4) - Remove the clap in the beginning and put it in the end
00:24:408 (5) - Remove clap
00:27:951 (4) - Remove clap in the beginning
00:33:403 (3) - ^
00:37:493 (3) - ^
00:36:675 (1) - Remove the clap here and put it in 00:37:220 (2)
00:42:672 (1) - Clap here.
00:43:217 (1) - Clap in the end
00:44:035 (2) - Remove clap here.
00:46:216 (3) - Remove clap in the beginning.
01:30:650 (1) - Clap in the begining
01:32:286 (3) - Remove clap in the beginning.
01:39:374 (2) - Clap in the begining
02:00:637 (3) - You forgot a finish in the end of this, I think.
02:02:272 (4) - Remove the clap in the end and put it in the beginning
02:03:635 (3) - Remove clap here and put it in 02:04:453 (4)
02:12:631 (1) - Clap in the end
02:13:449 (2) - Remove clap
02:14:812 (1) - Remove the clap in the beginning and put it in the end (Keep the finish)
02:15:630 (2) - Remove clap
02:16:993 (1) - Remove the clap in the beginning and put it in the end (Keep the finish)
02:17:811 (2) - Remove clap
02:22:445 (2) - You forgot a clap here.
02:23:535 (1) - Remove clap.
Won't change these hitsounds ><
"Nazi" stuffClick :300:59:573 (4) - For blanket: Move the 2nd node to x:296 y:160 and the last to x:352 y:184
01:06:661 (3) - The red node would look better being in the middle of this.
01:54:094 (2) - For blanket: Move the 2nd node to x:80 y:216 and the last to x:144 y:216
02:14:812 (1) - For blanket: Move the 2nd node to x:432 y:104 and the last to x:384 y:168 (Remember fix spacing if you do this.)
02:17:811 (2) - For blanket: Move the last to x:272 y:280
02:39:891 (2) - For blanket: Move the 2nd node to x:200 y:112 and the last to x:200 y:48
No changes
[Hard]
00:12:686 (1) - You can shorten this slider by 1/4 and put a circle in 00:13:231 Sounds not what i was after
00:14:049 (3) - I don't think this stack is good, make it like 00:15:412 (2) No because i would need to destroy my whole pattern for this, and the 2nd one is on purpose
01:08:842 (3,4,5,6,7) - You can make this stream shorter, like you did in the other ones after this The stream follows the rythm
Hitsounds suggestions.Click :300:21:954 (1) - Clap here
00:22:227 (2) - Remove clap
00:24:135 (6) - ^
00:24:953 (7) - Remove the clap here and put it in 00:25:225 (8)
00:29:314 (3) - Remove the clap here and put it in 00:29:587 (4)
00:31:223 (3) - Remove the clap here and put it in 00:31:768 (4)
00:35:312 (2) - Remove clap
00:36:675 (1) - Remove the clap here and put it in 00:37:220 (2)
00:42:672 (1) - Clap here.
00:43:217 (3) - Clap in the end
00:44:035 (4) - Remove clap
00:45:398 (1) - Clap in the end
00:46:216 (2) - Remove the clap in the beginning and put it in the end
00:47:306 (6) - Remove clap
00:56:302 (1) - I think this clap shouldn't be here. (Finish would fit more)
01:02:845 (1) - ^
01:05:025 (1) - ^
01:06:934 (4) - ^
01:09:251 (6) - Remove the clap here.
01:20:019 (7) - Remove the clap here and put it in 01:19:746 (6) -
01:21:654 (10) - Remove the clap in the reverse and put in the end
01:22:745 (2) - Remove the clap here and put it in 01:23:017 (3) -
01:23:290 (4) - Remove the clap in the beginning.
01:23:835 (5) - Put clap in the end
01:24:380 (1) - Remove clap
01:25:471 (3) - ^
01:44:280 - 02:06:089 - This part is different, no claps in 4th beat like in the others?
02:06:089 (1) - Finish in the beginning
02:07:179 (3) - ^
02:08:269 (5) - I think finish is enough, remove clap
02:09:087 (7) - Finish in the reverse
02:21:218 (7) - Remove clap
In the last kiai there are some missing claps in 4th beat too, they're put in the downbeat.
Like Normal
That's all from my part, good luck /o/
Thank you!Gero wrote:
M4M sorry for the late :C
all are suggestions >//< the map is really very good
[General]
More linkin Park :B!
[Normal]
(*) 00:27:951 (4) - i think this is a bit confusing for new players, the reaction of new players would go to reverse so I think it is confusing
(*) 00:34:494 (1) - your intention to make the perfect blanket is good, but break the snap distance which is bad so I would recommend move elsewhere The tiny distance change doesnt matter because overall you can see any difference when playing
(*) 01:55:730 (1) - ^ Same
(*) 00:36:675 (1) - check the setting distance here
(*) 01:42:100 (1,2) - why not try this:
looks much better
(*) 02:56:248 - you could add a note here, I think I need, if you do that adds a finish
[Hard]
(*) 01:20:019 (1) - NC Done
(*) 02:08:269 (1) - ^ Done
(*) 02:56:248 - Same The normal!
that's all, Good map and song More Linkin Park
Good lucky >< Give star :3
-Bakari- wrote:
Hello~ :3
As always, I'm glad to mod good maps. :3 ^-^
[General][Normal]
- I think you should move Meteora to tags. This is an album name, not a source. o3o Will discuss this with jericho once i meet him o3o
- Enable letterbox during breaks? It will not hurt your bg + it's more common for long maps without SB. Ok
note: Normal is the EASIEST diff here. It's important part in my mod.[Hard]
- 00:21:954 (1) - as long as this diff is the easiest, you should make it beginner-friendly. Overlap with spinner hitburst makes 00:21:954 (1) - invisible for beginners. Please move (1) somewhere else! Will add a skin once im home to fix this
- 00:42:672 (1,2,1) - ULTRA-NAZI - first of all, it's too far from spinner-centre it's some kind of stress for beginners. secondly, there's stack which will confuse players a lot.
- 01:06:661 (3) - I'd use here slider and circle instead (or 1/2 slider with reverse) to follow vocals closer. example see, it's following vocals better \o3o/
- 01:08:842 (4) - this slider is too short + 1/4 objects in easiest diff is too hard! reverse-arrow will appear/disappear too quickly. It will stress players a lot. :< (same for 01:26:561 (5) - (01:34:467 (2) - this one feels TOO fast and off rhythm, btw) - ) The rythm and slider repeat is fine since you only have to click and hold and theres nothing after
- 02:07:179 (2) - try to end this slider at 02:07:724 - to follow vocals. I feel like they end exactly at this point. (02:08:013 - and add circle here to recover missed beat)
- 02:56:248 - if you have a fountain here, it's quite reasonable to have circle here as well, right? Deleted fountain
~~~~~~~~~~~
- Sometimes you use low spacing for streams, sometimes you don't. 02:01:182 (4,5,6,7,1) - /02:20:809 (4,5,6,7) /01:43:735 (3,4,5,6,1) - - and sometimes you stack them. try to keep them consistent? (same sound = similar pattern \o3o/)
- OD and HP Drain +1 it will fit with your hythm and patterns, also it makes map more interesting to play. Made HP higher
- 01:48:369 - I feel like circle here will fit really good, think about it, please! It will follow rhythm of the map and song
- 01:51:913 (3) - nazi - ctrl+g (reverse) this slider, so you will have consistent jumpy pattern that fits here! ;3/
Awesome map!
Star! ~
124,180,126089,6,0,B|144:244|144:244|140:308|196:360,1,195,4|0,0:0|0:0,0:0:0:0:02:08:269 (3) - if you do that, remember to fix this note.
318,357,127179,2,0,B|372:308|368:244|368:244|388:180,1,195,4|0,0:0|0:0,0:0:0:0:
48,192,106461,2,0,B|48:240|64:264|64:264|48:256|48:256|72:296|72:352,1,180,8|0,0:0|0:0,0:0:0:0:01:51:232 - Maybe add a note here, or move the next slider here. Like this part, without repetitions 02:13:176 (2) -
Makyu wrote:
[Normal]
00:12:686 (1,2,3) - You may try this -> http://puu.sh/25Exf
00:21:954 (1) - I think this note can't be here.
00:31:223 (2) - I know staks are not problems for newbies, but I think slider staks are.
00:35:584 (2) - same here
00:38:992 (1) - I think you may finish the spinner here 00:41:582 -
00:42:672 (1) - move this note, with only one stack in this part is ok
00:45:262 - down the volumen of this not a bit, it sounds wreid
00:51:395 (2) - remove this slider and add only a single circle, I think it sounds amazings that
01:05:025 (1) - this slider sounds wreid, but I have no Idea what to do here :c
01:08:842 (4) - I think yoy may remove this and add a circle in that pont and here 01:09:387 -
01:09:932 - start the breake here, is nice -> http://puu.sh/25GEs
01:26:561 (5) - I think this may confuse the newbies, maybe start the spinner here?
01:34:467 (2) - This may confuse too :s
01:44:280 - why short Kiai here? use it on the whole chorus D:
01:52:186 (3) - You were following the lyrics the whole time, this note may confuse the newbies, be careful
02:06:089 (1,2) - I think you can make a better slider here, like this http://puu.sh/25GQb
Here is the code if you are interested ->124,180,126089,6,0,B|144:244|144:244|140:308|196:360,1,195,4|0,0:0|0:0,0:0:0:0:02:08:269 (3) - if you do that, remember to fix this note.
318,357,127179,2,0,B|372:308|368:244|368:244|388:180,1,195,4|0,0:0|0:0,0:0:0:0:
02:11:541 (3) - I think is not a good idea to put this note here, put it upside
02:13:449 (2) - This clap sounds wreid, maybe remove it?
02:15:630 (2) - same here
02:17:811 (2) - same here
02:22:445 (2) - I was expecting a clap here
02:25:171 - remove this clap an add in the tail
02:27:352 - same here
02:29:533 - same here
02:48:615 (2) - same as 00:31:223 (2)
02:56:248 - add a note?
No to almost everything due to it would breaking my style.[Hard]
00:14:594 (5) - Remove this note
00:15:412 (2) - Stack it wit the tail, or do this http://puu.sh/25H6i
00:27:951 (1) - I don't really like this kind of sliders, sorry.
00:37:220 (2) - Same as 00:15:412 (2)
00:46:625 (3,4) - same here
00:47:579 (7) - maybe put it here? x364 y248
00:51:395 (3,4) - this jump can confuse people, maybe move (3) to x24 y188
00:52:486 (2) - same as 00:15:412 (2)
00:56:847 (2) - same here
01:06:116 (3) - maybe put this slider like this? -> http://puu.sh/25HdW
01:06:934 (4) - if you do that, remember to fix this note
01:09:932 - this break, same as Normal
01:46:461 (6) - Maybe you should do this slider like this? http://puu.sh/25HhT
Here is the code if you are interested48,192,106461,2,0,B|48:240|64:264|64:264|48:256|48:256|72:296|72:352,1,180,8|0,0:0|0:0,0:0:0:0:01:51:232 - Maybe add a note here, or move the next slider here. Like this part, without repetitions 02:13:176 (2) -
02:20:400 - remove this clap
02:20:809 (4) - and this
02:20:946 (5) - and this
02:38:256 (3,4) - and those
02:38:665 (6) - this one too
02:39:891 (3) - I don't like this clap at the tail
02:49:433 (4) - Move this note here and remove the clap 02:49:296 -
02:56:248 - add a note here
No to almost everything due to it would breaking my style.
Sorry if my mod is useful, I'm noot at this, if it's please ignore my request.
One extra thing, I suggest you something in the normal abaut the kiai, In the hard too.
Natsu wrote:
Hi from your Queue
Normal:
00:21:954 overlap with spinner hit move to other place Added Skin
01:26:289 move it to x:400 y:192 since look better and distance is right
01:44:280 add finish in thea head fit alot with song and you add it in hard
01:46:461 (1) - missing clap at it in the head (you did it in hard)
02:01:727 add finish
02:19:310 finish
Fixed everything else
Hard:
00:38:992 this finish dont fit with music imo if you remove it do it in normal too It does ><
00:54:121 add finish on the head fit alot Yep
Stefan wrote:
Coming a bit late but whatever.
[General]
- Nothing say. Actually I would like to see a Background which fits more with the Time when Numb cames out since this BG is more related to the M2M time but of course it's up to you.
[Normal]
00:21:954 (1) - I am not sure if this is okay since the Hitburst hides the Circle and the Approach Rate what could cause for troubles to hit.
00:27:951 (4,5) - I find that the rhythm is too random and doesn't fit really much. This would be a better option: http://puu.sh/25EP0
00:33:403 (3) - The Clap at the Start sounds just too much and random, I consider to remove it. Try to use Drum Whistle here /runs
00:36:675 (1) - Same here. The Clap is just.. why is it there? :c
00:47:579 (4) - Why not using soft Finish like 00:38:856 (4) ?
00:51:395 (2) - Clap at the Begin?
01:06:661 (3) - The form is bad. I don't see why not to remake it as curve.
01:08:842 (4) - Remove the Clap from the 2nd repeat Arrow. It's not fitting there.
01:18:110 - 01:26:970 - I suggest to keep the same Hitsound rhythm like you did in the first verse. I find the Clap here not really good (at least not so good like in the first verse)
01:34:467 (2) - Why the Triplet? By doing this I think that people like have a more rhythmic feeling here. Drum
01:39:374 (2) - Clap at the Begin?
01:44:280 (1) - Add Finish at the Begin.
01:47:552 (3) - Add Finish at the End.
01:52:458 (4) - ^
02:00:637 (3) - ^
02:03:635 (3) - Would like to see this Slider made in this way: http://puu.sh/25Jaf
02:05:271 (6) - Clap at the End?
02:08:269 (3,4) - I find that the rhythm before ( 02:06:089 (1,2) - ) fits better here as the current flow.
02:12:359 (5) - The Clap here is too random imo.
02:19:310 (1) - Add Finish.
02:35:530 (3) - Similar to 02:03:635 (3)
Changed some hitsounds
At all, it's okay. Hitsounds are way too random imo and I didn't saw so much structure between them.
[Hard]
00:16:775 - I would find it way better if you add a Circle here. imo it sound really weird here without a Circle on the red Tick. This destroys my actual rythm i wanted, so no and also to following
01:00:664 (1) - Move the 2nd white Slider Point at 384;328. A much better-looking curve. Done
01:04:617 (5) - I had a better play feeling when I moved the Circle to the red Tick.
01:08:978 (4,6) - Remove the Claps here.. they just do not fit here. Do
01:24:380 (1,2,3) - Err.. I show you how to improve their forms: http://puu.sh/26BQO (These Sliders should be straight and the very small curve you currently got makes it really ugly) The shape is fine, i like it
01:43:735 (3,4,5) - You could try to change this more to this: http://puu.sh/26BZg - http://puu.sh/26BZr omg, no ;w; destroys my pattern
01:48:233 (4) - Also would wish to play it on the red tick instead of the blue. D:
02:01:182 (5,7) - Same as 01:08:978 (4,6).
Cool Diff.
Andrea wrote:
~General~
This background looks pretty bad, I'll suggest you using a better one, like this. you not liking a bg is not a red problem xD
You're missing the files hit50.png, hit100.png, hit100k.png, hit300.png, hit300k.png and hit300g.png in your folder, please make sure to add them. no hitbursts have been skinned in the map, thus its ok for hitbursts to stay default, again hitbursts and hitcircles are a different set, the hit circle set is the circle, the approach.
The files default-comma.png, default-dot.png, default-percent.png and default-x.png are unused, make sure to remove them. nono wrong thats a aibat messup, the % is used for the score ingame as is the comma ect, do not do this
~Normal~
Increase Overall Difficulty by 1 tick to balance with your settings, it's too low right now for a Normal difficulty.
- 00:12:686 (1) - Try to place this slider more to the center, it's too hard for beginners to move to the angle already after spinner, it might be too hard to reach, try to make it this way instead to fix this problem. actually this is incorrect for 2 reasons, first one is that putting in on the center can confuse new players with the approach circle and also most new players spin wide, making it hard for them to return to the center on time, on top of all this that is the point of having the 2 stanza break after the spinner,
- 00:18:683 (3,4) - It's better to avoid stacking notes like this on the easiest difficulty of the mapset since they could confuse beginners, make them this way to avoid the problem instead.i understand your view here but its also not really a red condition, a 1/1 stack within a normal diff is totally acceptable and always has been, for a easy its not good but for normal its fine.
- 00:27:951 (4) - New combo due to the new stanza and lyrics change. yup thats a ok combo suggestion
- 00:30:132 (1,2) - Do not stack sliders this way on the easiest difficulty, they are absolutely confusing for beginners and too hard for the easiest difficulty, here's what I got to fix this problem. again i have to disagree here since before this the mapper has already accostomed the player that silder stacks are of 1/2 this becomes totally easy to play in a normal difficulty, got to take into account the whole map
- 00:34:494 (1,2) - Again, same reason as above, try to make it this way.again same reason tbh, the player is already accostomed and in a normal diff this is perfectly acceptable, and infact breaking the stack here would account for a difficultly shape pattern
- 00:56:847 (4) - New combo should go here due to the lyrics change and due to the new stanza. yea logical but the new combo should start on a red tick due to the mapper is following vocals, this is impossible thus makes it ok to put the combo before or after
- 01:08:842 (4) - This slider might be confusing for the easiest difficulty due to the many repeats, try making something else please. [/color]
- 01:33:376 (1,2,3) - This pattern has three different kind of sliders, I'm not sure if this is okay for the easiest difficulty, make them this way perhaps? Much better imo. hmm yea i see the factor, all three are different sizes and timings though which makes it readable, mapper will need to have final opinion over that
- 01:49:187 (4) - New combo should go here due to the lyrics change and due to the new stanza.
- 01:49:732 (1) - Remove this new combo afterwards since you won't need it.
- 01:51:368 (2) - New combo should go here due to the lyrics change and due to the new stanza.
- 02:03:363 (2) - You're missing a clap here, make sure to add it.
- 02:03:635 (3) - Remove the clap from this slider end, doesn't follow anything and sounds too random.
- 02:04:453 (4) - Clap should go here then.
- 02:05:271 (6) - Missing clap on slider end, again.
- 02:12:086 (4) ~ 02:18:628 (3) -Hitsounds on this part are inconsistent from the rest of the difficulty, please make them consistent like the rest of the map.
no need for me to comment on these since its personal opinion over sounds and combos, so leave it to mapper- 02:17:811 (2) - This slider is off-screen, move it up a bit to fix this problem. Look at the screen, you can see it's off-screen from test mode. no its not offscreen http://osu.ppy.sh/ss/658367
- 02:43:708 (1) - Too hard to hit after spinner for the easiest difficulty, make sure to move it near to the center to fix this problem.no....we dont have to place a note in the middle of the screen after a spinner always....thats just odd o.o
- 02:46:707 (1,2,3,1,2) - This pattern is way too hard for the easiest difficulty and even for a Normal, the stacks are way too confusing for beginners, here's the fix I got for you to fix it. dont agree here that its too hard due to all being sliders and following a very simple red pattern after a repeat, still up to mapper ofc
- 02:52:431 (1) - Too hard to hit after spinner for the easiest difficulty, make sure to move it near to the center to fix this problem.again with the spinner thing, thats just not needed and destroying a pattern in the map for no reason
[b]~Hard~
- 00:12:686 (1,2,3) - This pattern has the same spacing but yet the timeline is different, that might be really confusing, change the spacing between (1) and (2) to make it easier to read. 1,2 is a stack.....in a hard diff a stack is allowed xD
- 00:46:216 (2,3,4,5,6,7) - This pattern feels too random and not so creative, make it this way to make it more interesting to play. random means the notes are placed without a pattern and in no order, a straight line is not random its a line...which is a pattern. this is not really a "red" problem and more a suggestion
- 01:24:380 (1,2,3) - Really bad and random jump you've got there, this part of the song is calm and doesn't call for a jump, make it this way instead, it plays much better and follows the song in a better way. over this i found it ok, personal opinion though so ofc will leave it to the mapper to respond
Ok, I see. I hope my mod was helpful to you >_<BounceBabe wrote:
@Andrea: Changed a few things but not many, hitsounds are places randomly on purpose due to it supporting the song better and giving its own rythm. Some jumps are also on purpose to give more action to the map. And again said that like 5 times already, no to the last circle because there is no drum anymore. Thank you