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Ho-Ong-I - Hide and Seek [Taiko|Osu]

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Gero
YO! M4M Mod

[General]

(*) your audio is low recommend finding one better than this to 192 kbps
(*) your BG is unranked the right measures are 1024x768

[Normal]

(*) 00:07:830 (4,5,1) - Here you could make a very nice triangle:
(*) 00:09:830 (2) - This slider is being covered by this circle 00:08:330 (5) - recommend moving the slider to another site
(*) 00:16:830 (4) - NC here
(*) 00:21:831 (1) - HEY HEY HEY RESPECT THE DISTANCE PLEASE D:!!
(*) 00:22:831 (2,3) - ^
(*) 00:26:831 (3) - ^
(*) 00:24:831 (4) - Remove NC and Add NC Here 00:25:831 (1)
(*) 00:29:830 (1) - DISTANCE SNAP PLEASE CHECK THIS
(*) 00:40:830 (5) - Many here reverse could confuse new players, I recommend you do the following:

(*) 00:47:830 (4) - NC here
(*) 00:50:830 (1,2,3) - I think this pattern is very messy I suggest making these forms:

Here The Code:
262,238,50830,6,0,P|289:171|256:112,1,140
176,56,51830,2,0,P|149:123|182:182,1,140
168,280,52830,2,0,P|191:342|191:342|272:352,1,140
344,296,53830,2,0,P|424:312|480:208,1,210,2|0,0:0|0:0,0:0:0
(*) 00:57:830 (1) - Distance Please :<
(*) 00:58:830 (1) - ^
(*) 01:10:830 (3) -BAD BAD BAD FOR NORMAL reverse confuse many new players.

[Hard]

(*) AR + 1
(*) 00:08:830 (1) - Note no Distance snap, check this please
(*) 00:33:830 (1,2,3,4,5,6,7,8,9) - these patterns are very uncomfortable to play you should make other patterns here
(*) 00:35:830 (6) - NC
(*) 00:43:330 (1) - NC
(*) 00:50:830 (4) - ^
(*) Good Diff :)

Good Lucky!
Topic Starter
neonat

Gero wrote:

YO! M4M Mod

[General]

(*) your audio is low recommend finding one better than this to 192 kbps I'll see what I can find
(*) your BG is unranked the right measures are 1024x768 Changed

[Normal]

(*) 00:07:830 (4,5,1) - Here you could make a very nice triangle: ok
(*) 00:09:830 (2) - This slider is being covered by this circle 00:08:330 (5) - recommend moving the slider to another site shifted
(*) 00:16:830 (4) - NC here ok
(*) 00:21:831 (1) - HEY HEY HEY RESPECT THE DISTANCE PLEASE D:!! adjusted
(*) 00:22:831 (2,3) - ^ ^
(*) 00:26:831 (3) - ^ ^
(*) 00:24:831 (4) - Remove NC and Add NC Here 00:25:831 (1) ok
(*) 00:29:830 (1) - DISTANCE SNAP PLEASE CHECK THIS adjusted
(*) 00:40:830 (5) - Many here reverse could confuse new players, I recommend you do the following: ok

(*) 00:47:830 (4) - NC here not changing
(*) 00:50:830 (1,2,3) - I think this pattern is very messy I suggest making these forms: changed shape

Here The Code:
262,238,50830,6,0,P|289:171|256:112,1,140
176,56,51830,2,0,P|149:123|182:182,1,140
168,280,52830,2,0,P|191:342|191:342|272:352,1,140
344,296,53830,2,0,P|424:312|480:208,1,210,2|0,0:0|0:0,0:0:0
(*) 00:57:830 (1) - Distance Please :< adjusted
(*) 00:58:830 (1) - ^ no change
(*) 01:10:830 (3) -BAD BAD BAD FOR NORMAL reverse confuse many new players. ok

[Hard]

(*) AR + 1 ok
(*) 00:08:830 (1) - Note no Distance snap, check this please checked
(*) 00:33:830 (1,2,3,4,5,6,7,8,9) - these patterns are very uncomfortable to play you should make other patterns here I tried shifting them a bit
(*) 00:35:830 (6) - NC ok
(*) 00:43:330 (1) - NC not changing
(*) 00:50:830 (4) - ^ don't think I will change this either
(*) Good Diff :)

Good Lucky!

Thanks for mod!
Aeonian Sonder

Natsu wrote:

General:

SPOILER
:!: Bpm is 120

:!: Background hide and seek.jpg is 1366x768, which differs from the recommended size of 1024x768. resize plz

:!: Inconsistency in combo colours:

- [Hard] :
Combo1 : 7,132,224
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 242,224,6
Combo5 : 255,170,43
Combo6 : 245,22,28

- [Insane] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 121,142,137
Combo5 : 255,190,94
Combo6 : 210,20,11

- [Normal] :
Combo1 : 234,38,57
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 237,220,5

- [Origin] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 210,20,11

:!: Inconsistency in PreviewTime:
- [Hard] : 5830
- [Insane] : 5830
- [Normal] : 5830
- [Origin] : 37832

:!: Inconsistency in Kiai Times:

- [Hard] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:820, ends on 02:15:840

- [Insane] :
Kiai #1: Starts on 01:09:816, ends on 01:25:836
Kiai #2: Starts on 01:59:714, ends on 02:15:840

- [Normal] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:839, ends on 02:15:840

- [Origin] :
Kiai #1: Starts on 01:09:835, ends on 01:09:960
Kiai #2: Starts on 01:13:835, ends on 01:13:960
Kiai #3: Starts on 01:17:836, ends on 01:17:961
Kiai #4: Starts on 01:21:836, ends on 01:21:961
Kiai #5: Starts on 01:59:839, ends on 02:03:714
Kiai #6: Starts on 02:03:839, ends on 02:07:715
Kiai #7: Starts on 02:07:840, ends on 02:11:715
Kiai #8: Starts on 02:11:840, ends on 02:15:840

Normal:

SPOILER
00:05:830 finish
00:07:830 (4,5,1,2) - make this part more clean
00:14:830 this is your easy diff this part is really confuse and hard for new player think about other pattern plz
00:26:831 remove this circe or make the previows slider more short
00:58:334 add circle
01:25:836 finish
01:44:838 move this to other place 300 hit of spinner overlap it is a unrankable issue
01:53:839 whistle in the head of slider

Need alot of work since

Hard:

SPOILER
01:29:368 (2) unsnaped circle
00:05:830 finish in the head of slider
00:25:831 whistle in the head
00:33:832 ^
01:05:835 ^
02:14:840 (8,9) - look bad move 9 to other place
02:23:341 finish in the tail

Insane:

SPOILER
01:33:337 unsnaped slider tail
00:05:830 add finish
00:25:831 whistle in the head
00:33:832 ^
i stop here since u got alot of work there
I get that kiai times are inconsistent for neocat's difficulties, but isn't a guest's difficulty usually different from the maker's?
Miggl
Hey, Hey, Hey! EDITED

As i said, I will mod the other diffs too :3

@ APXH, im not too sure, but i think its in the rules that all "kiai times" must be the same D:
General
----------
----------
AS I SAID BEFORE:
( you didnt change it :( )
----------
----------
CHANGE THE OFFSET (~5.846)
why?
the PERFECT offset is IMPORTANT!

you think its not that bad?
- q.q. I PLEASE YOU TO TRY IT - TRY IT OUT

Hard(see edit)
Setup:

Drain Rate: 6

Timing

slider velocity 1,50
why?
some parts are more filled with sliders, ad following many circles,
by changing it, but leaving the distance spacin out, the differense wont be so high like, for example here: 00:14:850 (2,3,4,1,2,3,4,5)

Also your slider won't look that ugly ;D

Inherited sections

Instead of using 0,75 , use 0,85
why i would do this?
because the part you slowed down, is slowed down by lesser action(clicking, moving cursor) already hard enough

well, thats it for overall :D

else chronological suggestions:

I will edit this post for "else suggestions" and the insane, origin diff-Mod and tell you then in-game or per skype :3

kay, edit here:

00:12:596 (4) - this slider is very surprising unexpected. remove it and set a circle at its end point (in time-line)
well because you could missunderstand smth here a screen how i mean it:



----------
00:23:846 (3) - i know you wanted it like that (to slow it down) but add a reverse here!!!
why?
ur other slider are the same and it is confusing if this one isnt. Also it fits better to the music

the slowmotion u want u already have with the break after 00:24:846 (4) - which you should replace then ;D

----------
2 suggestions here:
00:32:596 (5) - add a slider here and end it at the following circle ( so u need to remove 00:32:846 (5) - )
or
just add a circle at 00:32:596 (5) which is placed at the same point as the other, so that u need to click twice on the same dot.
just try out a few variations here^^
----------
00:45:346 (10) - you could mirror (ctrl+g) it (some flow haha)

next:
00:55:846 (2) - add here a slider and use another combo-look
or
01:03:846 (4) - remove the slider here and make a circle out of it

01:13:846 (1,2,3) - more space/distance between those 3
01:17:846 (1,2) - more space between those 2
01:21:846 (1,2) - ^
why?
well, its slow enough, because you dont need to do much. to use the same "distance-snap-spacing" as with faster parts is a fault.

01:49:846 (1) - remove one reverse and add a circle for it
01:55:846 (4,5,6,7,8,9,10) - pretty boring because you used that so often. its a fast combo, but if its always the same combo its boring.

01:59:846 (1,2) - little mroe spacing
02:03:846 (1,2) - ^
02:07:846 (1,2) - ^
02:11:846 (1,2) - ^
02:15:846 (1,2) - ^
02:19:346 (3,1,2) - ^
02:22:596 (5) - add a circle here and replace following

Insane
Inherited sections
00:53:846 (1) - you go from 1,5 to 0,5 this difference makes it so** xD you can use 0,75 or use more spacing between circles

01:42:846 (1,2,3) - and following: ^


01:01:846 (1) - the song stays slow but you make 1,5 again - confusing unexpected surprising

you can use 1.00 here and use 1.5 at 01:09:846 (1)
01:49:846 (1) -^


else:
----------
01:17:221 (7) - remove it
01:24:971 (6) - ^ (and replace)
less confusing, more flow and fun and sounds better
---------

01:36:346 (7,8) - put those at the end of slider

01:38:846 (4,5,6,7,1,2,3,4) - this is cool :3

02:05:846 (6) - END of slider (just use a tiny grid level)

02:07:221 (6) - remove

02:09:846 (6) - end of slider

next:
02:14:971 (5) - remove
or
02:15:471 (9,11) - remove 11 or rather both
02:18:596 (8,9) - little less spacing
02:18:846 (9,10) - little more spacing
02:22:846 (1,2) - remove and set a slider instead like that:


and remove the NC ( i forgot in the screen)
-----------

Origin
00:34:856 (2,3) - looks not as cool because of the stacking circle (2) (see play-mode)

00:54:856 (2,3,4) - confusing - rather like that:
remove 00:54:981 (3)
or
remove 2 and 3, move slider to (2) (in timeline) and reverse

01:11:856 (1,2,3,4,5,6,7,8) - having spacing between 3and4 , 7and8 (as you do here:01:11:856 (1,2,3,4,5,6,7,8) -) is much more fun and not too boring.

01:57:856 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - confusing if you dont use the same spacing all the time. correct it.

02:17:856 (1) - Nc since its in another rythm-part, also theres a little break between
02:21:856 (8) - ^

02:23:356 (14) - NC to make it better to read
Hellzero
Normal
00:09:830 (2,1) - well, if i understood you use 0.7x distance snap (DS) without grid snap. But here 1.0x DS if you can't explain it then make 0.7x
00:14:830 (2) - not nice overlap. Make it more smoothly
00:50:830 (1,2,3,4) - will make more smoothly
Well you see if you will use more smooth sliders it make map more pretty. Try use it
01:00:330 (4) - snap it circle between (3) and (5)
01:02:830 (1,2) - again not nice overlap
01:05:830 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - this part... DS very varied. 1.0x then 0.8x then 0.7x for normal diff it's bad
01:15:330 (4,5) - this overlap maybe confuse beginner players so fix it plz
And now time for NC's mod (New Combo)
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
For example:
00:09:830 - NC
00:13:830 - NC
00:17:830 - NC
ect
How you see this more fit for music, vocal and gameplay
Hard
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
00:43:830 - more better add here circle with NC

Insane
00:38:830 (3,4) - snap their
Topic Starter
neonat

Hellzero wrote:

Normal
00:09:830 (2,1) - well, if i understood you use 0.7x distance snap (DS) without grid snap. But here 1.0x DS if you can't explain it then make 0.7x If I remember correctly, I shifted this so that the circle can be seen more clearly
00:14:830 (2) - not nice overlap. Make it more smoothly ok
00:50:830 (1,2,3,4) - will make more smoothly shifted
Well you see if you will use more smooth sliders it make map more pretty. Try use it
01:00:330 (4) - snap it circle between (3) and (5) was probably adjusting offset
01:02:830 (1,2) - again not nice overlap ok
01:05:830 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - this part... DS very varied. 1.0x then 0.8x then 0.7x for normal diff it's bad Changed slightly
01:15:330 (4,5) - this overlap maybe confuse beginner players so fix it plz shifted
And now time for NC's mod (New Combo)
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
For example:
00:09:830 - NC
00:13:830 - NC
00:17:830 - NC
ect
How you see this more fit for music, vocal and gameplay changed some
Hard
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
00:43:830 - more better add here circle with NC ok with using a circle


Insane
00:38:830 (3,4) - snap their Was in the midst of editing it so I do not see this anymore
Thanks for mod.
jyu
M4M
A friendly reminder that i'm still an inexperienced modder, mostly all my mods are suggestion =w=


General

1. I think the hitsounds volume is too loud. Preferrably 80%-90%


Normal

00:39:846 (4) - add cymbal sound at the end of this slider (optional)


Hard

00:31:346 (3) - and this 00:31:846 (4) - are one beat away. Separate them a bit
00:40:346 (5) - add cymbal sound
01:12:721 (1,2) - stack them (optional)


Insane

00:38:846 (3,4) - make them neat
01:23:346 (5,6) - ^
01:35:846 (6,7,8) - ^
02:05:346 (5,6) - ^
02:09:346 (5,6) - ^
02:18:596 (8,9) - make them a bit closer


Origin

Can't find any =w=
Topic Starter
neonat

AlpacaCokelat wrote:

M4M
A friendly reminder that i'm still an inexperienced modder, mostly all my mods are suggestion =w=


General

1. I think the hitsounds volume is too loud. Preferrably 80%-90% reduced to 80%


Normal

00:39:846 (4) - add cymbal sound at the end of this slider (optional) I'll pass on this I guess


Hard

00:31:346 (3) - and this 00:31:846 (4) - are one beat away. Separate them a bit ok
00:40:346 (5) - add cymbal sound ok
01:12:721 (1,2) - stack them (optional) ok


Insane

00:38:846 (3,4) - make them neat fixed
01:23:346 (5,6) - ^ ^
01:35:846 (6,7,8) - ^ ^
02:05:346 (5,6) - ^ ^
02:09:346 (5,6) - ^ ^
02:18:596 (8,9) - make them a bit closer moved closer, but not that close


Origin

Can't find any =w=
Thanks for mod!
MineC24
M4M~~

Normal
HP Drain -1
00:52:846 (3) - move x:232 y:192
00:53:846 (1) - move x:304 y:248
00:58:846 (1) - remove New Combo
01:10:846 (3) - change slider..
02:14:346 (1) - move 02:14:096

Hard
HP Drain -1
00:43:846 (6) - add New Combo..
01:34:846 (1) - remove New Combo
01:58:846 (3) - ^

Insane
OD -1
00:19:846 (1) - move x:392 y:72
00:21:096 (6) - move x:240 y:72
00:21:346 (7,8) - move x:392 y:72
00:40:346 (6) - add New Combo
00:40:846 (1) - remove New Combo
01:44:846 (3) - stack (x:120 y:155)

Origin
HP Drain -1

whistle sound so awkward....

note sound volume up please..

GL :)
Topic Starter
neonat

jaehn215 wrote:

M4M~~

Normal
HP Drain -1 ok
00:52:846 (3) - move x:232 y:192 not changing
00:53:846 (1) - move x:304 y:248^
00:58:846 (1) - remove New Combo ok
01:10:846 (3) - change slider.. not changing
02:14:346 (1) - move 02:14:096 ok fixed

Hard
HP Drain -1 ok
00:43:846 (6) - add New Combo.. ok
01:34:846 (1) - remove New Combo not changing
01:58:846 (3) - ^ ^

Insane
OD -1 keeping
00:19:846 (1) - move x:392 y:72 no change
00:21:096 (6) - move x:240 y:72 ok
00:21:346 (7,8) - move x:392 y:72^
00:40:346 (6) - add New Combo not changing
00:40:846 (1) - remove New Combo ^
01:44:846 (3) - stack (x:120 y:155) ok



GL :)
Thanks for mod
0gre_old
sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
Topic Starter
neonat

0gre wrote:

sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
I'm not sure, I would need to make a second taiko difficulty, or find one.
0gre_old

neonat wrote:

0gre wrote:

sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
I'm not sure, I would need to make a second taiko difficulty, or find one.

I dont get it clearly but if necessary,
I can make any difficulties and more than one.
Topic Starter
neonat

0gre wrote:

I dont get it clearly but if necessary,
I can make any difficulties and more than one.
Okay, just give me a sample next time and I'll see if I want the taiko difficulties.
0gre_old
done! only ONI at the moment

please check :?

http://puu.sh/1ZYLN
Topic Starter
neonat

0gre wrote:

done! only ONI at the moment

please check :?

http://puu.sh/1ZYLN
Rhythm seems relevant. In my opinion, I like it haha, I would play it. I haven't been playing taiko that much, I only started recently, so I wouldn't really know whether it's good, when to change the beat (red/blue).
0gre_old
I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
Topic Starter
neonat

0gre wrote:

I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
I think it should be fine, since I have the majority of standard difficulties. Go ahead and make changes.
0gre_old

neonat wrote:

0gre wrote:

I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
I think it should be fine, since I have the majority of standard difficulties. Go ahead and make changes.

thanks!!!!
0gre_old
sorry for double thread

taiko diffs finished
http://puu.sh/20vQX

please check :)

Taiko Oni
Taiko Muzukashii
arkemaky
Hello I came from your modqueue!

Normal
Unsnapped? and Easy, Normal need space to 1.0

Hard
00:09:346 (2) - go to X:160 Y:272 last sliderpoint go to X:88 Y:248
00:11:846 (3,4) - scange to one long slider
00:17:846 (5) - to long one slider
Ar:7
OD:8

insane
Ar:8
OD:9
Drain:5

Sorry, I can't mod well.
Topic Starter
neonat

arkemaky wrote:

Hello I came from your modqueue!

Normal
Unsnapped? and Easy, Normal need space to 1.0

Hard
00:09:346 (2) - go to X:160 Y:272 last sliderpoint go to X:88 Y:248
00:11:846 (3,4) - scange to one long slider
00:17:846 (5) - to long one slider
Ar:7
OD:8

insane
Ar:8
OD:9
Drain:5

Sorry, I can't mod well.
I made a change in Hard, as well as changed some of the difficulty settings in Hard and Insane. Thanks for mod.
Mintice
The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
Topic Starter
neonat

Mintice wrote:

The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
But my normal difficulty is easy-ish :(
It's quite jam packed with difficulties as well too >.<
Mintice

neonat wrote:

Mintice wrote:

The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
But my normal difficulty is easy-ish :(
It's quite jam packed with difficulties as well too >.<
Then how about a normal?
Topic Starter
neonat

Mintice wrote:

Then how about a normal?

Maybe the next SeeU song I map. I'm satisfied with the difficulties on this song :x
Mintice

neonat wrote:

Mintice wrote:

Then how about a normal?

Maybe the next SeeU song I map. I'm satisfied with the difficulties on this song :x
Okay. Thanks for your reply.
scanter
[General]
If you're not use storyboarding, removal letterbox during breaks

[Normal]
00:12:346 (5) - Move x:332, y:232
00:12:846 (6) - Move x:236, y:212
00:13:346 (7) - Move x:128, y:236
00:16:846 (1) - NC Delete
00:17:846 (3) - NC
00:18:846 (1) - NC Delete
00:19:846 (2,3) - Add on hit-whistle
00:27:846 (4,5) - ^
00:32:346 (4) - Clear hit-whistle at slider's first and add whistle on slider's end.
00:35:846 (3) - Add on hit-whistle
00:37:846 (1) - Clear hit-finish
00:43:846 (2,3,4) - Add on hit-whistle
00:51:846 (2,3) - Add on hit-whistle
00:59:846 (4,5,6,7) - ^
01:07:346 (3) - Add on hit-whistle at slider's end
01:08:346 (4) - Add on hit-whistle
01:20:346 (5) - Clear hit-whistle at slider's end
01:26:346 (2) - Clear hit-finish
01:41:346 (6) - Move x:352, y:136
01:47:846 (3,4) - Add on hit-whistle
01:55:846 (3) - Add on hit-whistle slider's first
01:56:846 (4) - ^
01:58:346 (2) - Clear hit-whistle


[Hard]
00:11:346 (2) - Move x:460, y:48
00:15:346 (3) - Move x:504, y:88
00:26:846 (2) - Move x:479, y:242
00:33:846 (1,2,3,4,5) - Distance x1.2?
00:56:846 (4) - Move x:193, y:248
02:06:346 (1,2) - How about fit verticality like this? 02:02:346 (1,2)
02:23:346 (3) - Change hit-whistle sound.

[Insane]
00:10:846 (1) - NC delete?
00:31:846 (5) - NC
00:38:346 (2) - Delete whistle sound.
00:37:846 (1) - Maybe add on here.
00:42:846 (1) - NC delete?
00:45:846 (1) - ^
00:46:346 (2) - ^
01:13:096 (6,7) - Move x:240, y:320
01:17:346 (8) - Add hit-whistle sound.
01:26:846 (3) - How about makes same curvy 01:27:596 (5) ?
01:29:846 (3) - Add hit-whistle sound on slider's first and 01:30:346
01:39:846 (1,2,3,4) - Move x:260, y:156
01:50:346 (2,3) - Move x:161, y:216

[Origin]
00:13:846 (1,2) - Ctrl + H
00:18:846 (2,3) - Move x:308, y:180
00:23:846 (1) - Move x:192, y:152
00:29:846 (1) - Ctrl + G?
00:31:846 (1) - Move x:320, y:228
00:33:846 (1) - looks a little stack on 00:34:846 (2,3) How about more gentle curve? example is this http://osu.ppy.sh/ss/607695
00:58:346 (2) - Move x:184, y:192?
01:04:346 (2) - Add Normal sampleset sound.
01:07:846 (5) - NC
01:34:846 (3,4) - Ctrl + H , J this looking more better.
01:37:096 (2) - Makes more curvy. like this http://osu.ppy.sh/ss/607698 and Add on hit-whistle
01:41:596 (8) - Move 2 grids down. looks better.
01:41:846 (1) - Move 1 grid up. same as.
Topic Starter
neonat

scanter wrote:

[General]
If you're not use storyboarding, removal letterbox during breaks

[Normal]
00:12:346 (5) - Move x:332, y:232 ok
00:12:846 (6) - Move x:236, y:212 ok
00:13:346 (7) - Move x:128, y:236 moved to x:140 y:260 instead
00:16:846 (1) - NC Delete ok
00:17:846 (3) - NC ^
00:18:846 (1) - NC Delete ^
00:19:846 (2,3) - Add on hit-whistle added at the end
00:27:846 (4,5) - ^ no change, this part is softer than 00:59:846 (4,5,6,7)
00:32:346 (4) - Clear hit-whistle at slider's first and add whistle on slider's end. ok
00:35:846 (3) - Add on hit-whistle ^
00:37:846 (1) - Clear hit-finish no change
00:43:846 (2,3,4) - Add on hit-whistle ^
00:51:846 (2,3) - Add on hit-whistle added on (3)
00:59:846 (4,5,6,7) - ^ ok
01:07:346 (3) - Add on hit-whistle at slider's end ^
01:08:346 (4) - Add on hit-whistle added in the middle
01:20:346 (5) - Clear hit-whistle at slider's end ok, it disappeared anyway lol
01:26:346 (2) - Clear hit-finish no change
01:41:346 (6) - Move x:352, y:136 ok
01:47:846 (3,4) - Add on hit-whistle added on start of (3)
01:55:846 (3) - Add on hit-whistle slider's first ok
01:56:846 (4) - ^ ^
01:58:346 (2) - Clear hit-whistle no change


[Hard]
00:11:346 (2) - Move x:460, y:48 no change
00:15:346 (3) - Move x:504, y:88 moved to x:508 y:84
00:26:846 (2) - Move x:479, y:242 moved to x:480 y:248
00:33:846 (1,2,3,4,5) - Distance x1.2? fixed somewhat
00:56:846 (4) - Move x:193, y:248 ok
02:06:346 (1,2) - How about fit verticality like this? 02:02:346 (1,2) I made both horizontal
02:23:346 (3) - Change hit-whistle sound. k..

[Insane]
00:10:846 (1) - NC delete? k
00:31:846 (5) - NC not changing
00:38:346 (2) - Delete whistle sound. k
00:37:846 (1) - Maybe add on here. nah it's fine as it is I guess
00:42:846 (1) - NC delete? ^
00:45:846 (1) - ^ ^
00:46:346 (2) - ^ ? :o
01:13:096 (6,7) - Move x:240, y:320 ok
01:17:346 (8) - Add hit-whistle sound. ^
01:26:846 (3) - How about makes same curvy 01:27:596 (5) ? cloned it
01:29:846 (3) - Add hit-whistle sound on slider's first and 01:30:346 ok
01:39:846 (1,2,3,4) - Move x:260, y:156 oooooo ok
01:50:346 (2,3) - Move x:161, y:216 no change
Thanks for mod!
0gre_old
about taiko diffs~


fixed slider velocity from 2.00 to 1.60
please update :)

http://puu.sh/21lgw
lkx_Shore
hi

Too distorted slider is bad.
plz add 2/4clap/whistle in your map

[Normal]
00:09:846 (1) - add whistle in slider head
00:13:846 (1) - ^
00:17:846 (1) - ^
00:31:346 (3) - add whistle in slider tail
00:32:346 (4) - add whistle in slider head,remove tail whistle
00:39:846 (4) - add whistle in slider head
00:45:846 (1) - ^
01:00:346 (5) - use same spacing(0.7x
02:01:846 (4) - add whistle in slider head
02:05:846 (4) - add whistle
02:13:846 (5) - ^

[Hard]
od-1
hp+1
00:15:846 (4) - add whistle in slider head
00:35:846 (1,2,3) - add whistle in slider head
00:37:346 (4) -remove whistle
00:41:846 (3) - add whistle in slider head
00:43:846 (1) - add whistle
00:45:846 (1) - add finish
00:49:846 (3) - add whistle in slider head
00:51:846 (8) - newcombo
01:04:346 (5) - add whistle
01:04:846 (6) - remove whistle
01:07:846 (4,5) - add whistle in slider head
01:43:846 (6) - add whistle in slider head

[Insane]
hp+2
OD-2
00:09:846 (5) - add whistle in slider head
00:22:846 (4,5) - ^
00:23:846 (1) - add whistle
00:24:346 (3) - add whistle in slider head
00:26:596 (3) - add whistle in slider tail
00:27:346 (5) - add whistle
00:28:846 (3) - add wshstle in slider tail
00:30:846 (3) - add whistle
00:31:846 (5,6) - add whistle in slider head
00:43:846 (1,2) - ^
00:45:846 (1) - add finish
01:03:846 (5) - add whistle
01:04:096 (6) - add whistle in slider Exhumation
Aeonian Sonder

scanter wrote:

[Origin]
00:13:846 (1,2) - Ctrl + H No thanks
00:18:846 (2,3) - Move x:308, y:180 Done
00:23:846 (1) - Move x:192, y:152 Done
00:29:846 (1) - Ctrl + G? Yes
00:31:846 (1) - Move x:320, y:228 Done
00:33:846 (1) - looks a little stack on 00:34:846 (2,3) How about more gentle curve? example is this http://osu.ppy.sh/ss/607695 Done
00:58:346 (2) - Move x:184, y:192? Yes
01:04:346 (2) - Add Normal sampleset sound. Done
01:07:846 (5) - NC Thanks
01:34:846 (3,4) - Ctrl + H , J this looking more better. Done
01:37:096 (2) - Makes more curvy. like this http://osu.ppy.sh/ss/607698 and Add on hit-whistle Done
01:41:596 (8) - Move 2 grids down. looks better. Actually, then it wouldn't match to where the other slider is. SO completely changed the location
01:41:846 (1) - Move 1 grid up. same as.


Thanks for the mod. I send the updated version to neocat.
Topic Starter
neonat

lkx_Shore wrote:

hi

Too distorted slider is bad.
plz add 2/4clap/whistle in your map

[Normal]
00:09:846 (1) - add whistle in slider head ok
00:13:846 (1) - ^ ^
00:17:846 (1) - ^ no change
00:31:346 (3) - add whistle in slider tail ok
00:32:346 (4) - add whistle in slider head,remove tail whistle ^
00:39:846 (4) - add whistle in slider head no change
00:45:846 (1) - ^ ^
01:00:346 (5) - use same spacing(0.7x) Spacing changed
02:01:846 (4) - add whistle in slider head added on 02:03:346 (6)
02:05:846 (4) - add whistle no change
02:13:846 (5) - ^ ok

[Hard]
od-1
hp+1
00:15:846 (4) - add whistle in slider head no change
00:35:846 (1,2,3) - add whistle in slider head ok
00:37:346 (4) -remove whistle no change
00:41:846 (3) - add whistle in slider head ^
00:43:846 (1) - add whistle ok
00:45:846 (1) - add finish no change
00:49:846 (3) - add whistle in slider head ^
00:51:846 (8) - newcombo ok
01:04:346 (5) - add whistle no change
01:04:846 (6) - remove whistle ^
01:07:846 (4,5) - add whistle in slider head ok
01:43:846 (6) - add whistle in slider head no change

[Insane]
hp+2
OD-2
00:09:846 (5) - add whistle in slider head no change
00:22:846 (4,5) - ^ ^
00:23:846 (1) - add whistle ^
00:24:346 (3) - add whistle in slider head ^
00:26:596 (3) - add whistle in slider tail ^
00:27:346 (5) - add whistle added on 00:27:846 instead
00:28:846 (3) - add wshstle in slider tail changed
00:30:846 (3) - add whistle no change
00:31:846 (5,6) - add whistle in slider head no change
00:43:846 (1,2) - ^ changed
00:45:846 (1) - add finish no change
01:03:846 (5) - add whistle ^
01:04:096 (6) - add whistle in slider Exhumation ^
Thanks for your suggestions
ReySHeL
hi~
via in game chat :3

[General]
  1. タイミングセットアップを開いて赤線のところのAudioを開いてCustom1 から defaultに変更して下さい
  2. 00:37:846 - ここの音がNormalに戻る緑線についてなのですが この場所だと少し早く叩いたりするとSoftの音が出てしまうことがあるので
    00:37:814 - ここに引いて下さい
  3. 02:15:846 - ^と同じく02:15:814 - ここへ移動して下さい
[0gre's Taiko Muzukashii]
  1. 00:10:596 (2) - k
  2. 00:18:596 (2) - ^
  3. 02:15:846 - 鬼と同じく速度0.90
  4. 02:18:346 - 2連消してここからk k d

[0gre's Taiko Oni]
  1. 00:10:596 (2) - k
  2. 00:21:846 (3) - D
  3. 01:57:346 (1) - ここはfinishいらないかな
  4. 02:15:846 - 変速するなら0.90ぐらいでいいと思います 0.75は見えづらいです
nice map~ :)
good luck!
0gre_old

ReySHeL wrote:

hi~
via in game chat :3

[General]
  1. タイミングセットアップを開いて赤線のところのAudioを開いてCustom1 から defaultに変更して下さい
  2. 00:37:846 - ここの音がNormalに戻る緑線についてなのですが この場所だと少し早く叩いたりするとSoftの音が出てしまうことがあるので
    00:37:814 - ここに引いて下さい ✔ なるほどw
  3. 02:15:846 - ^と同じく02:15:814 - ここへ移動して下さい
[0gre's Taiko Muzukashii]
  1. 00:10:596 (2) - k
  2. 00:18:596 (2) - ^
  3. 02:15:846 - 鬼と同じく速度0.90
  4. 02:18:346 - 2連消してここからk k d ✖ Vocal 沿いなので、急に変えるのは;

[0gre's Taiko Oni]
  1. 00:10:596 (2) - k
  2. 00:21:846 (3) - D ✖ 少し音が弱い気がします
  3. 01:57:346 (1) - ここはfinishいらないかな
  4. 02:15:846 - 変速するなら0.90ぐらいでいいと思います 0.75は見えづらいです✔ これは助かります!
nice map~ :)
good luck!
ほとんど適用させて頂きました!
ありがとうございます ><

http://puu.sh/257zS
HelloSCV
From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable
  2. Consider adding Tyuh to tag? ( who made PV )
[Normal]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2? seems hard for Normal
    - 00:57:346 (6) - add note here? feels empty
    - 01:05:346 (4) -
[Hard]
  1. 00:05:846 - same issue with Origin diff
  2. OD -1?

    - 00:16:846 ~ 00:21:596 - why no whistles here?
    - 01:07:846 (4) - NC and add finish on start
    - 01:33:846 (1) - whistle on end
    - 01:48:346 (7) - NC ( 01:55:846 (1) - or delete NC here )
[Insane]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2

    - 00:28:846 (3) - this slider's repeat arrow was hidden imo
    - 00:31:846 (5) - whistle on start?
    - 00:42:346 (5) - whistle here ( for consistence )
    - 00:43:846 (1,2) - delete whistle on end and adding it start ( ^ )
    - 00:49:846 (5) - delete whsitle 00:50:346 (7) - add here
    - 00:52:846 (1) - ^ on end it hears weired
    - 01:02:846 (2,3) - stack perfectly?
    - 01:29:846 (3) - why suddenly increase DS? it feels weired when i'm playing here
    - 01:41:846 (1) - Use custom 3 hit normal on start
    - 01:45:846 (1) - ^ and use SV 1.5 plz ( or using SV 0.5 01:41:846 (1) - here )
    - 01:52:096 (7) - another repeat arrow issue ~
    - 02:21:846 (6) - NC?
    - 02:22:846 (10,11) - delete whistle on slider body , hears better

[Origin]
  1. 00:05:846 - plz delete inherited point since already has timing point here and set volume to 30% is bette than current

    - 00:10:846 (2,3,4,5) - how about making better blanket? -nazi
    - 00:18:846 (2,3,4,5) - ^
    - 00:57:596 - mute this part is better ( using volume 5% )
    - 01:22:096 (1,2,5,6) - mute these notes plz
    - 01:32:846 (5) - hmm maybe NC here?
    - 01:40:846 (5) - ^
    - 01:45:846 (1) - using custom 3 hitnormal is nice on start
    - 002:04:846 (3,5) - i'm recommend to add NC here ( SV changing )
    - 02:17:846 (8) - NC
    - 02:21:846 (8) - ^
    - 01:57:846 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too much overmapped points here try other pattern plz
Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank!
Topic Starter
neonat

HelloSCV wrote:

From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable ok
  2. Consider adding Tyuh to tag? ( who made PV )
[Normal]
  1. 00:05:846 - same issue with Origin diff
  2. OD -2? seems hard for Normal reduced by 1
    - 00:57:346 (6) - add note here? feels empty 00:56:846 added a note
    - 01:05:346 (4) - leaving it empty
[Hard]
  1. 00:05:846 - same issue with Origin diff reduced volume
  2. OD -1? leaving it the same

    - 00:16:846 ~ 00:21:596 - why no whistles here? added some whistles
    - 01:07:846 (4) - NC and add finish on start sure
    - 01:33:846 (1) - whistle on end prefer it without
    - 01:48:346 (7) - NC ( 01:55:846 (1) - or delete NC here ) deleted NC
[Insane]
  1. 00:05:846 - same issue with Origin diff reduced volume
  2. OD -2 -1

    - 00:28:846 (3) - this slider's repeat arrow was hidden imo changed position
    - 00:31:846 (5) - whistle on start? no whistle
    - 00:42:346 (5) - whistle here ( for consistence ) ok
    - 00:43:846 (1,2) - delete whistle on end and adding it start ( ^ ) ^
    - 00:49:846 (5) - delete whsitle 00:50:346 (7) - add here ^
    - 00:52:846 (1) - ^ on end it hears weired ^
    - 01:02:846 (2,3) - stack perfectly? Can't really tell whether it's stacked or not but we'll see, moved it around
    - 01:29:846 (3) - why suddenly increase DS? it feels weired when i'm playing here I think I changed it.
    - 01:41:846 (1) - Use custom 3 hit normal on start
    - 01:45:846 (1) - ^ and use SV 1.5 plz ( or using SV 0.5 01:41:846 (1) - here ) changed to 0.5
    - 01:52:096 (7) - another repeat arrow issue ~ k
    - 02:21:846 (6) - NC? one whole combination
    - 02:22:846 (10,11) - delete whistle on slider body , hears better ok

Thanks for mod! Glad you took my request xD

Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank! :X
Aeonian Sonder

HelloSCV wrote:

From my queue

[General]
  1. you SHOULD delete soft-sliderslide or soft-slidertick ( and normal too ) you may know why , it's unrankable Then it would sound just plain weird
  2. Consider adding Tyuh to tag? ( who made PV )

[Origin]
  1. 00:05:846 - plz delete inherited point since already has timing point here and set volume to 30% is bette than current Done

    - 00:10:846 (2,3,4,5) - how about making better blanket? -nazi I made it look better
    - 00:18:846 (2,3,4,5) - ^
    - 00:57:596 - mute this part is better ( using volume 5% ) We also have softhitnormal for a silent hit
    - 01:22:096 (1,2,5,6) - mute these notes plz Done
    - 01:32:846 (5) - hmm maybe NC here? I don't see why
    - 01:40:846 (5) - ^
    - 01:45:846 (1) - using custom 3 hitnormal is nice on start What?
    - 002:04:846 (3,5) - i'm recommend to add NC here ( SV changing ) No
    - 02:17:846 (8) - NC Done
    - 02:21:846 (8) - ^
    - 01:57:846 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - too much overmapped points here try other pattern plz Done
Soooooooo scarely ;_; i can't concentrate on my mod orz
oh and bell hitsound is awesome, great choice haha Good luck for rank!
As much as I like to accept mods, I need reasons for the ones I said "no" to, so that I may change it.
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same preview time in each difficulty.
    Video offset: -450

Normal

  • I don't like how this diff flows, try to make the spacing a bit smoother. (for example here 00:09:846 (1,2) move (2) at x:204 y:172)
    01:01:846 (1) - Delete this circle. Start a slider here and end it at 01:02:346.
    01:04:846 (x) - Add a circle.
    01:49:846 (1,2,3) - Delete all this stuff. Start a spinner at 01:49:846 and end it at 01:51:846.

Hard

  • Normal: AR 3 and OD 3 || Hard: AR 7 and OD 7. This is bad, the jump is too big here, reduce Approach Rate and Overall Difficulty a bit.
    00:53:846 (1) - Is this spinner really necessary? Delete it and map this part.
    00:57:096 (x) - Add a circle.
    00:57:346 (x) - ^
    00:57:846 (1) - Is this spinner really necessary? Delete it and map this part.
    01:05:096 (x) - Add a circle.
    01:05:346 (x) - ^
    01:26:846 (1) - Remove new combo.
    01:34:846 (1) - ^
    01:45:096 (x) - Add a circle.
    01:45:346 (x) - ^
    01:53:096 (x) - ^
    01:53:346 (x) - ^

Insane

  • 00:56:846 (x) - Add a circle.
    00:57:596 (6) - Delete this circle.
    01:05:096 (x) - Add a circle.
    01:05:346 (x) - ^
    01:33:346 (3) - Try this pattern:

Origin

  • There are a lot of unsnapped green timing section in this diff, please fix them. (use AIBat to see which one you have to fix)
    Why you used a different Kiai here? You should keep it consistent.
    02:17:596 (x) - Add a circle.
    02:19:596 (x) - ^
    02:21:596 (x) - ^

0gre's Taiko Muzukashii & Oni

  • 01:24:846 (6,7,8,9) - k k k k
    02:14:846 (6,7,8,9) - ^
    02:22:846 (x) - Add d
    02:23:096 (x) - ^
    02:23:346 (x) - Add k
    02:23:596 (x) - ^
Topic Starter
neonat

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Set the same preview time in each difficulty. Done
    Video offset: -450 Done

Normal

  • I don't like how this diff flows, try to make the spacing a bit smoother. (for example here 00:09:846 (1,2) move (2) at x:204 y:172) I tried shifting around
    01:01:846 (1) - Delete this circle. Start a slider here and end it at 01:02:346. added a slider
    01:04:846 (x) - Add a circle. I want to keep it empty
    01:49:846 (1,2,3) - Delete all this stuff. Start a spinner at 01:49:846 and end it at 01:51:846. added the spinner

Hard

  • Normal: AR 3 and OD 3 || Hard: AR 7 and OD 7. This is bad, the jump is too big here, reduce Approach Rate and Overall Difficulty a bit. I reduced AR -1 and OD -2
    00:53:846 (1) - Is this spinner really necessary? Delete it and map this part. ok
    00:57:096 (x) - Add a circle. ^
    00:57:346 (x) - ^ ^
    00:57:846 (1) - Is this spinner really necessary? Delete it and map this part. ^
    01:05:096 (x) - Add a circle. ^
    01:05:346 (x) - ^ ^
    01:26:846 (1) - Remove new combo. I think I prefer it this way
    01:34:846 (1) - ^ ^
    01:45:096 (x) - Add a circle. ok (for the rest as well)
    01:45:346 (x) - ^
    01:53:096 (x) - ^
    01:53:346 (x) - ^

Insane

  • 00:56:846 (x) - Add a circle. ok
    00:57:596 (6) - Delete this circle. ^
    01:05:096 (x) - Add a circle. ^
    01:05:346 (x) - ^ ^
    01:33:346 (3) - Try this pattern: I changed to something of that sort, instead of straight slider
Thanks for the mod!!
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