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Kurosaki Maon - Hikari ~I Promise You~ (TV Size)

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Topic Starter
Yumih
This beatmap was submitted using in-game submission on domingo, 3 de fevereiro de 2013 at 20:28:26

Artist: Kurosaki Maon
Title: Hikari ~I Promise You~ (TV Size)
Source: Hakuouki
Tags: Sekkaroku Ending Visual Novel ED4 Toudou Heisuke ShiroiYume
BPM: 109
Filesize: 4276kb
Play Time: 01:25
Difficulties Available:
  1. Hard (4,67 stars, 174 notes)
  2. Normal (4,04 stars, 111 notes)
  3. ShiroiYume's Easy (1,75 stars, 70 notes)
Download: Kurosaki Maon - Hikari ~I Promise You~ (TV Size)
Information: Scores/Beatmap Listing
---------------
You were always there for me. But now, I can only remember that smile, that gentleness, that warmth... I have accepted this world without you, not even knowing the meaning of tears.

My 2nd beatmap and first rank!

Thank you ShiroiYume for making the Easy difficult!

Hakuouki Sekkaroku ED 4 - Toudou Heisuke Ending

Log
Update 12/15/12 - ShiroiYume's Easy added.
Update 12/17/12 - Added some skin images.
Update 12/22/12 - Resized the background.
Update 01/02/13 - Reduced background file size.
Update 01/03/13 - Added some more skin images.
Update 01/07/13 - Changed scorebar-bg
Update 01/10/13 - Modified hitcircleoverlay.png
Redownload as from 01/10/13!
kirinoimouto22
Gostei da map e da música, boa sorte ^^
Topic Starter
Yumih

kirinoimouto22 wrote:

Gostei da map e da música, boa sorte ^^
Ha, ha! Obrigada! É bom saber que gostou! ^^
zweiii
[Normal]
00:55:032 Add a note here would be better
00:56:820 (1,2) - I think this two note sounds strange
I think add four note on 00:56:407 00:56:545 00:56:820 and 00:57:095 would be better
01:12:637 Add a note here would be better

[Hard]
I think its not hard enough
You'd better place notes with more distance(use some small jumps) ,not just put them
nearly and you'd better put more note and sliders or it may be just look the same as Normal
sometimes the singing isn't singing but you should add some note and sliders to fill the
blank. for example 00:59:571 you can add something here

00:23:535 (3) - you can let this slider go from down to up right to left and put it lower
00:35:914 (1,2) - change it to a slider from 00:35:914 to 00:36:189
00:38:114 (4) - move it to another place


I think your hitsound was great
I like this song
I hope I may help you
DakeDekaane
Hi o/

Mod time /o/ (Thanks for modding :3)

A very nice mapset, song, skin, I want to see this ranked <3

Just suggestions~

[Normal]
00:29:037 (5) - Unstack this, it's a bit hard to read this
00:44:166 - Maybe a circle here~
00:50:768 (1,2,3,4) - This is a quite jumpy, consider reducing the spacing or making it 1.0x, matching with all the diff.
01:23:778 (1,3) - Maybe a soft finish here
[Hard]
Increase HP Drain and Overall Difficulty by 1, let's make this more hard~

Let's add some notes that fits with the music~
00:30:962 - Here a circle~
00:56:545 - ^
00:59:571 - You can make something like this

01:03:147 - Add a circle
01:03:422 - ^
01:14:150 - ^
01:21:577 - ^
01:22:127 - ^
01:23:778 (1,2,3) - You can increase the spacing between these notes, maybe 1.5x
01:23:778 (1,3) - Maybe a soft finish here

That's al from my part, good luck /o/
Topic Starter
Yumih
Updated on 15/12/12! Added ShiroiYume's Easy!

Redownload it if you had downloaded it before that date.

Thank you my lovely friend for making this guest difficult!! <3 :oops:
Topic Starter
Yumih

zweiii wrote:

[Normal]
00:55:032 Add a note here would be better Huh... I think this would make it become a little harder, since it's Normal, I'll leave it like that. ^^
00:56:820 (1,2) - I think this two note sounds strange Indeed! I changed it to a small slider.
I think add four note on 00:56:407 00:56:545 00:56:820 and 00:57:095 would be better I added it on 00:56:545 only because I think the beatmap, as I said on the previous item, would become a little harder.
01:12:637 Add a note here would be better Same as the first item!

[Hard]
I think its not hard enough Yeah, I changed the setup a little.
You'd better place notes with more distance(use some small jumps) ,not just put them Ok, I'll increase the distance and try to add some notes here and there!
nearly and you'd better put more note and sliders or it may be just look the same as Normal
sometimes the singing isn't singing but you should add some note and sliders to fill the
blank. for example 00:59:571 you can add something here

00:23:535 (3) - you can let this slider go from down to up right to left and put it lower Ah, but I like it this way! I'm going leave it like this. Sorry!
00:35:914 (1,2) - change it to a slider from 00:35:914 to 00:36:189 I'm following the vocal here. It's easier to play too.
00:38:114 (4) - move it to another place Since it's Hard, leaving it here looks good, I think.


I think your hitsound was great
I like this song
I hope I may help you
Thank you for your mod! I'm really grateful! :D

DakeDekaane wrote:

Hi o/

Mod time /o/ (Thanks for modding :3)

A very nice mapset, song, skin, I want to see this ranked <3 Ha, ha! Thank you! ^^

Just suggestions~

[Normal]
00:29:037 (5) - Unstack this, it's a bit hard to read this Yep! It's kinda tricky! Ok, done!
00:44:166 - Maybe a circle here~ Done! I also changed 00:42:791 (4) a little and added a note here 00:43:616
00:50:768 (1,2,3,4) - This is a quite jumpy, consider reducing the spacing or making it 1.0x, matching with all the diff. I reduced it to 1.1x!
01:23:778 (1,3) - Maybe a soft finish here Added it only on 01:24:878 (3)! I think it sounds better
[Hard]
Increase HP Drain and Overall Difficulty by 1, let's make this more hard~ Done!

Let's add some notes that fits with the music~
00:30:962 - Here a circle~ Done!
00:56:545 - ^ I liked this one, done!
00:59:571 - You can make something like this Wow, this one is pretty good too! Done!

01:03:147 - Add a circle Done!
01:03:422 - ^ Done!
01:14:150 - ^ Done!
01:21:577 - ^ Done!
01:22:127 - ^ Done!
01:23:778 (1,2,3) - You can increase the spacing between these notes, maybe 1.5x Done!
01:23:778 (1,3) - Maybe a soft finish here I added it on 01:24:878 (3) only, I think it sounds better!

That's al from my part, good luck /o/
Thank you very very much! :)
HelloSCV
M4M request

SPOILER
AIBat
Missing Skin Files
approachcircle.png
reversearrow.png
spinner-approachcircle.png
spinner-spin.png
Inconsistency in Kiai Times on Hard and Normal

ShorpoYume's Easy
00:55:169 (1) - this note after spinner is so close and add NC

Normal
00:19:684 (3) - move 1 gird left (1.0x DS)
00:44:166 (1) - add finish
01:10:574 (1) - ^

Hard
00:30:962 (5) - add normal finish?
00:31:788 (3,5) - ^
00:44:166 (6) - ^
01:10:574 (1) - add finish on start

Beautiful song good luck for rank!!
Topic Starter
Yumih

HelloSCV wrote:

M4M request

SPOILER
AIBat
Missing Skin Files Added them all!
approachcircle.png
reversearrow.png
spinner-approachcircle.png
spinner-spin.png
Inconsistency in Kiai Times on Hard and Normal Fixed!

ShorpoYume's Easy
00:55:169 (1) - this note after spinner is so close and add NC Fixed the Spinner issue, but I didn't make it a new combo because I added a new note. (Don't worry if I'm the one fixing it, ShiroiYume is my friend ^^)

Normal
00:19:684 (3) - move 1 gird left (1.0x DS) Done!
00:44:166 (1) - add finish Done!
01:10:574 (1) - ^ Done!

Hard
00:30:962 (5) - add normal finish? Done!
00:31:788 (3,5) - ^ Done!
00:44:166 (6) - ^ Done!
01:10:574 (1) - add finish on start Done!

Beautiful song good luck for rank!!
Thank you! ^^
Nemis
[General]
Hard and Normal are mapped only with linear sliders D: And Normal seems a Hard diff... but the mapset still good.

[Hard]
00:30:962 (5,1) - Create a slider here
00:31:788 (3,4) - Create a slider here too
00:37:289 (1,2,3,4,5) - Trust in me, this pattern isn't fun xD
00:41:415 (3,4,1,2,3,4) - Same^
00:46:917 (1,2) - Change this with a pattern like 00:49:118 (1,2,3) -
00:50:768 (1,2,3,4) - A square or something else should be better
01:08:098 (2,3,4,1,2,3,4) - Change this with

01:15:525 (4,5,6,1) - this square isn't perfect

[Normal]
This is Hard too...
00:25:323 (2) - Remove
00:27:386 (2) - Remove
00:27:524 (3) - Move this beat's position if you remove ^
00:47:467 (2,3,4,5) - Distance
00:54:619 (1,2) - Create a slider and remove notes
00:58:333 (5) - Remove
01:04:935 (4) - Remove
01:13:737 (4) - Remove
01:19:376 (3,1,2,3,4,5) - Move all 1 square to left in the grid

[Easy]
00:24:360 (2) - 1 square to left
00:41:965 (4,1,2,3) - Too many beat for [Easy]
01:08:373 (4,5,6,7) - Same ^
01:12:774 (1,2,3) - This in the center should be better
Good luck :)
Topic Starter
Yumih

Nemis wrote:

[General]
Hard and Normal are mapped only with linear sliders D: And Normal seems a Hard diff... but the mapset still good. Ha, ha xD! I tried making "Normal" a little bit easier. I left Normal and Hard with linear sliders because they're usually small sliders.

[Hard]
00:30:962 (5,1) - Create a slider here Done!
00:31:788 (3,4) - Create a slider here too Done!
00:37:289 (1,2,3,4,5) - Trust in me, this pattern isn't fun xD Aww, I like it, though. If someone else says the same thing, I'll change ^^
00:41:415 (3,4,1,2,3,4) - Same^ ^
00:46:917 (1,2) - Change this with a pattern like 00:49:118 (1,2,3) - Done!
00:50:768 (1,2,3,4) - A square or something else should be better Done! (I made a triangle)
01:08:098 (2,3,4,1,2,3,4) - Change this with Aw, I like to leave it without sliders! Sorry :?

01:15:525 (4,5,6,1) - this square isn't perfect Done!

[Normal]
This is Hard too...
00:25:323 (2) - Remove Done!
00:27:386 (2) - Remove Done!
00:27:524 (3) - Move this beat's position if you remove ^ Done!
00:47:467 (2,3,4,5) - Distance Huh? I left it the way it was ^^'
00:54:619 (1,2) - Create a slider and remove notes Done!
00:58:333 (5) - Remove Done!
01:04:935 (4) - Remove Done!
01:13:737 (4) - Remove Done!
01:19:376 (3,1,2,3,4,5) - Move all 1 square to left in the grid Done!

[Easy]
00:24:360 (2) - 1 square to left Done!
00:41:965 (4,1,2,3) - Too many beat for [Easy] Huh? I don't think so. The speed of the notes are slow.
01:08:373 (4,5,6,7) - Same ^ ^
01:12:774 (1,2,3) - This in the center should be betterDone!
Good luck :)
CrestRising
[ShiroiYume's Easy:]

  • 00:26:561 (2) I think it would sound better if you made this a 1 beat slider with a repeat instead.
    00:43:616 (3) Looks a bit odd. You should make it so that this and 1,2,4 make a circle. I think it would look much nicer that way.
    00:48:567 (4) It may sound better if there was a 1 beat slider and then a circle just ahead.
    01:21:027 (1) This slider seems exaggerated. You should probably cut it down to a beat long.
[Normal:]

  • 00:29:037 (5) This looks weird when stacked over 1.
    00:57:095 You could add a circle here.
    01:11:949 (1) If you shorten this to a 1/4 beat slider, make it start at the white tick just ahead, and add a circle to where 1 usually began, it would sound nice.
    01:25:428 (1) Start this spinner at the next white tick and add a circle right here. It would make more sense.
[Hard:]

  • 00:51:593 (4) An odd suggestion, but I think it might look better if you placed 4 down from 3 with the same distance spacing.
    01:25:428 (1) See Normal.
Sorry for the small mod. Good luck with mapping. :)
Topic Starter
Yumih

SpinsAlot wrote:

[Normal:]

  • 00:29:037 (5) This looks weird when stacked over 1. Yeah, I was thinking that for a while. Done!
    00:57:095 You could add a circle here.Yes, it was my original idea, but I didn't know wheter to put it or not... Since you said it, I added it ^^
    01:11:949 (1) If you shorten this to a 1/4 beat slider, make it start at the white tick just ahead, and add a circle to where 1 usually began, it would sound nice. Woah, indeed! I would never think of doing this ^^ Done!
    01:25:428 (1) Start this spinner at the next white tick and add a circle right here. It would make more sense. Yes, it would. But somehow I think that this 4th note here looks weird... And I don't want this spinners to be so short.
[Hard:]

  • 00:51:593 (4) An odd suggestion, but I think it might look better if you placed 4 down from 3 with the same distance spacing. Hmm, I like having this "triangle", I'll leave it like that ^^
    01:25:428 (1) See Normal. Same as Normal
Sorry for the small mod. Good luck with mapping. :) It was useful, thank you!
I'm going to wait for Shiroi's opinion to fix her difficult. :D
Topic Starter
Yumih
Ok, already talked to her.

CrestRising wrote:

[ShiroiYume's Easy:]

  • 00:26:561 (2) I think it would sound better if you made this a 1 beat slider with a repeat instead. Done!
    00:43:616 (3) Looks a bit odd. You should make it so that this and 1,2,4 make a circle. I think it would look much nicer that way. Done!
    00:48:567 (4) It may sound better if there was a 1 beat slider and then a circle just ahead. Done!
    01:21:027 (1) This slider seems exaggerated. You should probably cut it down to a beat long. Done!
Thank you again :oops:
TheVileOne
Mod

Easy
Really nothing to say, nothing wrong with it, but slight spacing errors.

00:54:619 (1) - New combo here. (It's a bug)
00:55:169 (2,3) - I would try to fix this small spacing difference.

Normal

00:47:467 (2,3,4,5) - Looks like it could be better. The shape doesn't look that solid to me. Like it tries to do one thing and ends up doing another. If you want to do a curve, here's a curve. http://osu.ppy.sh/ss/543735
00:57:920 (2,3) - Spacing bothers me (too close).
01:00:946 (1,2) - Exactly 1.0 (Currently 0.97)
01:02:321 (5,6) - ^
01:04:247 (2,3) - ^
01:05:072 (4,1) - ^
01:05:072 (4,1) - Might flow better if 4 was the slider instead.
01:16:625 (2,3,1) - Spacing.

Hard

00:55:450 Unsnapped green line
01:08:373 (3,4) - 1.3 is more comfortable to me.
01:09:473 (2,3,4) - If you took that, then this should be 1.3 as well. http://osu.ppy.sh/ss/543749 I tested it a few times and it seems to fit.


Conclusion

I would bubble it. Good job.
Topic Starter
Yumih

TheVileOne wrote:

Mod

Easy
Really nothing to say, nothing wrong with it, but slight spacing errors. Since they aren't "big changes", I'll fix them myself ^^

00:54:619 (1) - New combo here. (It's a bug) Done!
00:55:169 (2,3) - I would try to fix this small spacing difference. Done!

Normal

00:47:467 (2,3,4,5) - Looks like it could be better. The shape doesn't look that solid to me. Like it tries to do one thing and ends up doing another. If you want to do a curve, here's a curve. http://osu.ppy.sh/ss/543735 Well, I think I know understand what the other mod wanted to say about this part. I think these notes were too close. Since you said about it too, I changed it to something else.
00:57:920 (2,3) - Spacing bothers me (too close). Done!
01:00:946 (1,2) - Exactly 1.0 (Currently 0.97) Done!
01:02:321 (5,6) - ^ Done!
01:04:247 (2,3) - ^ Done!
01:05:072 (4,1) - ^ Done!
01:05:072 (4,1) - Might flow better if 4 was the slider instead. Done!
01:16:625 (2,3,1) - Spacing. Done!

Hard

00:55:450 Unsnapped green line Done!
01:08:373 (3,4) - 1.3 is more comfortable to me. Done!
01:09:473 (2,3,4) - If you took that, then this should be 1.3 as well. http://osu.ppy.sh/ss/543749 I tested it a few times and it seems to fit. Done!


Conclusion

I would bubble it. Good job. Yay! Thank you! Feeling confident now :)
_Azusa_
Mapper Brasileiro *-------------* (ou Brasileira? não conheço muitos players Brazucas por aquí ainda ><)

Vou dar uma checada na sua map, se quiser uma re-check sinta-se livre em pedir. :)


[General]

Abrindo song setup, coloque isso (Não acho muito necessário, mas seria bom fixar...):
Artist: 黒崎 真音
Romanized Artist: Kurosaki Maon
Title: 光 -I promise you- (TV Size)
Romanized Title: Hikari ~I Promise You~ (TV Size)

Desative letterbox during breaks

Para todas as diffs: Que tal adicionar uma nota com finish em 00:17:579? Parece meio vazio sem alguma coisa aquí.

[Easy]

00:39:215 (1): Lado esquerdo da tela, Sampleset: Normal e Additions: Auto? E também, acho que o NC (New Combo) deveria começar em 00:39:795.

O Easy ficou bem legal :)

[Normal]

00:19:959 - Adicione uma nota aquí? Sinto meio que um vazio depois da nota anterior (00:19:684).
00:22:160 - ^
00:27:396 (4,5): Esse rítimo ficaria bem melhor imo: http://puu.sh/1G3HZ
00:30:962 - Mesma coisa que 00:19:959.
00:32:613 (3,1): Que tal deletar o 3 e mover o spinner no lugar dele?
00:39:795 - Mesma coisa do 00:19:959.
00:46:367 - Que tal tentar isso? http://puu.sh/1G3UC

Normal ficou bem legal também, só achei que algumas partes ficaram meio vazias...fora isso a diff tá ok.

[Hard]

00:37:289 (1,2,3,4,5): Que tal arrumar as notas assim: http://puu.sh/1G4bc (Ou do jeito que voce achar melhor)
Se quiser um código...está bem aquí
384,128,37289,1,0,0:0:0
438,182,37564,5,0,0:0:0
383,236,37839,1,0,0:0:0
324,188,38114,1,0,0:0:0
384,236,38389,2,0,P|378:304|318:358,1,140
329,352,39215,1,4,0:0:0
00:51:868 (1): Tive uma boa idéia para esse spinner, que tal terminar ele em 00:52:969 e adicionar duas notas em 00:53:281 e em 00:53:794

TheVileOne wrote:

I would bubble it. Good job.
Digo o mesmo, parabéns por ter feito uma ótima map.

Boa sorte com o Ranking e ganbatte!
Topic Starter
Yumih

azu-nyan14 wrote:

Mapper Brasileiro *-------------* (ou Brasileira? não conheço muitos players Brazucas por aquí ainda ><) Ha, ha! Sou Brasileira ^^

Vou dar uma checada na sua map, se quiser uma re-check sinta-se livre em pedir. :) Yay! Muito obrigada :D


[General]

Abrindo song setup, coloque isso (Não acho muito necessário, mas seria bom fixar...): É, eu estava pensando em colocar o nome em japonês, mas fiquei meio incerta. Mas já coloquei.
Artist: 黒崎 真音
Romanized Artist: Kurosaki Maon
Title: 光 -I promise you- (TV Size)
Romanized Title: Hikari ~I Promise You~ (TV Size)

Desative letterbox during breaks Feito!

Para todas as diffs: Que tal adicionar uma nota com finish em 00:17:579? Parece meio vazio sem alguma coisa aquí. Entendo o que quis dizer, já que tem até o som do baixo pra seguir. Mas antes de entrar no Kiai Time, estou seguindo mais o vocal porque a música começa bem calminha e, se colocar uma nota com Finish aqui, vai ficar muito forte para esse começo da música.

[Easy]

00:39:215 (1): Lado esquerdo da tela, Sampleset: Normal e Additions: Auto? E também, acho que o NC (New Combo) deveria começar em 00:39:795. Arrumei o NC, mas deixei o Sampleset como está porque estou seguindo o Hitsound das outras dificuldades aqui.

O Easy ficou bem legal :) Shiroi vai ficar feliz em saber disso :)

[Normal]

00:19:959 - Adicione uma nota aquí? Sinto meio que um vazio depois da nota anterior (00:19:684). Aqui estou seguindo mais o vocal, como eu disse antes.
00:22:160 - ^ ^
00:27:396 (4,5): Esse rítimo ficaria bem melhor imo: http://puu.sh/1G3HZ Ficou bom mesmo! Feito!
00:30:962 - Mesma coisa que 00:19:959. Vocal
00:32:613 (3,1): Que tal deletar o 3 e mover o spinner no lugar dele? Eu acho que esse spinner já é longo o bastante, se deletar o 3 ele vai ficar mais comprido ainda :o! Vou deixar assim =)
00:39:795 - Mesma coisa do 00:19:959. Feito!
00:46:367 - Que tal tentar isso? http://puu.sh/1G3UC Hmm, estou seguindo o vocal aqui. É só depois que começa o Kiai Time que começo a preencher mais os espaços, se não o beatmap fica cansativo por ficar sem nenhuma pausa (tipo, ter que ficar jogando direto)

Normal ficou bem legal também, só achei que algumas partes ficaram meio vazias...fora isso a diff tá ok.

[Hard]

00:37:289 (1,2,3,4,5): Que tal arrumar as notas assim: http://puu.sh/1G4bc (Ou do jeito que voce achar melhor) Acho que já é a 3 pessoa falando dessa parte. Então OK, mudei aqui para uma espécie de triângulo :D
Se quiser um código...está bem aquí
384,128,37289,1,0,0:0:0
438,182,37564,5,0,0:0:0
383,236,37839,1,0,0:0:0
324,188,38114,1,0,0:0:0
384,236,38389,2,0,P|378:304|318:358,1,140
329,352,39215,1,4,0:0:0
00:51:868 (1): Tive uma boa idéia para esse spinner, que tal terminar ele em 00:52:969 e adicionar duas notas em 00:53:281 e em 00:53:794 É, soou muito bem, mas no Gameplay o Spinner ficou muito curto e isso meio que desorienta xD Então deixei como está.

TheVileOne wrote:

I would bubble it. Good job.
Digo o mesmo, parabéns por ter feito uma ótima map. Yay! Obrigada de novo! :oops:

Boa sorte com o Ranking e ganbatte!
wendao
[General]
If you have scorebar skin, you should have scorebar-bg & scorebar-colour too.
remove (TV size) from Title, (TV size) must be only in Romanised title
D: TV size w/o Video? :(

[Easy]
HP-1
00:41:965 (3) - remove NC
00:44:166 (4) - NC here
00:48:567 (4) - NC
00:59:571 (3) - NC here
01:00:121 (1) - remove NC

[Normal]
OD+1
00:20:509 (1) - how about this00:32:338 (2,3,4,1) - how about this 00:55:169 (2) - NC
00:59:020 (1) - remove NC
00:59:571 (2) - NC here
01:00:946 (1) - remove NC
01:01:771 (3) - NC here
01:05:622 (1) - remove NC
01:06:172 (3) - NC here
01:07:548 (1,2,3,1) - how about this01:12:224 (1) - remove NC
01:12:774 (2) - NC here
01:14:425 (1) - remove NC
01:14:975 (2) - NC here
01:15:800 (1) - remove NC
01:17:176 (3) - NC here
01:17:451 (1) - remove NC
01:18:551 (1) - remove NC
01:19:376 (3) - NC here
01:21:577 (4) - NC here

[Hard]
AR OD +1
00:32:338 (3,1) - how about this00:55:169 (3) - NC
00:56:820 (1) - remove NC
00:57:370 (3) - NC here
00:58:333 (1) - remove NC
00:59:571 (5) - NC here
01:00:396 (1) - remove NC
01:01:771 (5) - NC here
01:03:147 (1) - remove NC
01:03:972 (4) - NC here
01:05:347 (1) - remove NC
01:05:897 (3) - NC here
01:07:548 (1) - remove NC
01:08:373 (3) - NC here
01:09:198 (1) - remove NC
01:09:473 (2) - NC here
01:12:224 (1) - remove NC
01:12:774 (3) - NC here
01:14:425 (1) - remove NC
01:14:975 (3) - NC here
01:16:350 (1) - remove NC
01:17:451 (4) - NC here
01:18:001 (1) - remove NC

sorry for Nazi mod
Good Luck (:
Xinely
Hi :3 for m4m in your queque

[Easy]
00:39:215 (5) - remove finish
00:24:911 (3,4) - many circle in easy is hard for newbie imo.. change to slider
00:28:762 (4) - this slider should be end in 00:29:037 - if follow the vocal
00:29:587 - can add note in here
00:42:516 (1,2) - same as 00:24:911 but x: 284 y: 168
00:41:965 (3) - NC
00:42:516 (1) - remove NC
00:44:166 (4) - NC
00:48:567 (4) - NC
00:53:519 - volume 5%
00:54:619 - if follow above, volume 40
00:55:169 - 80% so loud and make surprised >,< . 70% more better
00:56:270 - kiai time is epic time. make volume 60 or 65%
01:10:574 (1) - spin maybe end in 01:11:674 - , give a little break before enter to note again
01:27:629 - volume 10%
01:28:179 - volume 5%

[Normal]
00:25:186 (1,2) - remove
00:29:312 (5) - remove
00:51:593 (4) - remove and make spin start from here end in 00:53:794 -
01:00:396 - make 4/4 slider and remove circle in 01:00:946 -
01:03:147 (8,9) - plz remove, give a break for who playing
01:10:574 (1,2,3) - when vocal is high, use circle is weird imo. change them become slider please

[Hard]
00:24:085 (4,5) - how about 00:24:085 - circle. 00:24:360 - 4/4 slider (without reverse ofc)
00:29:312 - remove slider. empty part more better imo and 00:29:587 - give circle in here
00:51:593 (4) - same as normal
Nice diff :oops:

Good Luck ~ ;)
Hinsvar
Hi there. Going for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. ...Wow. The file size of the BG is... 1.2 MB? This is really space-wasting, you know... Use this instead; it's .jpg, and the size has been reduced by almost ten times.
>Normal
  1. 00:36:464 - Use Normal sampleset here?
  2. 00:37:564 - ^
  3. 00:38:114 (3) - ^
  4. 00:40:315 (1) - ^
  5. 00:51:043 (2) - ^
  6. 00:51:593 (4) - ^ (If you apply these suggestions, do them on Hard too.)
  7. 01:11:124 (3,4) - Nah, I don't really like to see objects touching each other like this. I've played with 01:11:399 (4,5,1)'s position to avoid this. See here.
    8,212,71399,2,0,P|0:248|8:280,1,70,0|0,0:0|1:0,0:0:0
    68,312,71949,1,0,0:0:0
    116,260,72224,6,0,P|164:268,1,35,0|0,1:0|0:0,0:0:0
>Hard
  1. 01:00:533 (2) - Use Normal sampleset?
  2. 01:11:674 - ^
  3. 01:16:075 (6) - ^
  4. 01:17:176 - Use whistle from the Soft sampleset?
Well dang it, could only get some stuff about hitsound and one pattern thingy. Easy was fine, btw... in my eyes, at least.

Good luck on the way 8-)
Shohei Ohtani
The swag has been turned on.

Timing:

Not sure why nobody's mentioned this yet. BPM is straight 109.
Offset: 144

Overall:
00:35:373 - 00:44:180 - Put whistles on the white ticks that don't already have hitsounds on them. Right now, it sounds a bit empty. Whistles on every white tick should help out.
00:51:887 (1) - End this with a normal hitsound
01:25:465 (1) - Add whistle, or make this fade out to 5% volume

Hurd:
01:00:556 (2) - Add normal hitsound
01:03:997 (4) - Add whistle on beginning of slider
01:08:813 (4) - Add whistle?
01:09:914 (3) - ^
01:18:171 (2) - Add normal hitsound

Normal:
00:54:619 (1) - Add normal hitsound on beginning of slider
01:11:399 (4) - Awkward overlap
01:21:577 (4) - Add finish on beginning of slider

Easy:
00:54:619 (1) - Add normal hitsound here
01:10:574 (1) - Add normal hitsound

yay
jonathanlfj
modding as requested~
very nice song :)

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Close letter box in breaks on Hard diff, also missing unicode metadata on Hard as well (song name and artist unicode)
Nice skin!

[ShiroiYume's Easy]
00:26:011 (1) - put NC on 00:26:561 (2) instead
00:54:619 (1) - forgot the normal sample set "clap" here? I can hear it in the music
01:08:923 (2) - if you can overlap this perfectly with 01:05:622 (2) that will be great
01:10:574 (1) - add normal sample set "clap", but this one maybe ur trying to get rid of the loud spinner sound on normal sample set, so its up to u

[Normal]
OD+1 to better differentiate with the Easy, if u wish
00:29:312 (5,1) - move 1 grid left to perfectly center them (and make a straight line with tail of 00:28:487 (4))
00:54:619 (1) - add normal sample set to slider head (like 01:12:224 (1))
01:11:124 (3,4) - the overlap doesn't look very good, try this
[Hard]
same slider velocity as Normal? I would say its a bit slow for Hard...1.6x would be just right for me, again up to you
00:29:724 - add note
00:30:962 (5) - NC here instead of 00:31:512 (1)
00:51:868 (1) - this is a hard diff, using some circles and sliders instead of spinner to build up for kiai seems like a better option imo; here is a sample rhythm: 01:11:674 (4) - add normal sample set to slider head
01:22:127 (7) - NC here instead of 01:22:402 (1)

Very nice mapset, good luck on ranking ^_^
Topic Starter
Yumih

Harez wrote:

[General]
If you have scorebar skin, you should have scorebar-bg & scorebar-colour too. Ok! I'll get those later!
remove (TV size) from Title, (TV size) must be only in Romanised title Ok, Done!
D: TV size w/o Video? :( Yep, the video wasn't a good one. It just showed the main characters (because it's like an OVA ending). And it wouldn't match the skin, sorry! :|

[Easy]
HP-1 Wow, seems a little too Easy, but Ok. Done
00:41:965 (3) - remove NC Done!
00:44:166 (4) - NC here Done!
00:48:567 (4) - NC Done!
00:59:571 (3) - NC here This one looks weird, in my opinion. I'll leave it that way.
01:00:121 (1) - remove NC ^

[Normal]
OD+1 Done!
00:20:509 (1) - how about this Weird Slider format, in my opinion. I'll just leave it like that.00:32:338 (2,3,4,1) - how about this Oh, here I'm following the Vocal :oops:00:55:169 (2) - NC Done!
00:59:020 (1) - remove NC Done!
00:59:571 (2) - NC here Done!
01:00:946 (1) - remove NC Done!
01:01:771 (3) - NC here Done!
01:05:622 (1) - remove NC Done!
01:06:172 (3) - NC here Changed NC of place, but in a different place
01:07:548 (1,2,3,1) - how about this I tried, but the spacing didn't look good, though. I changed 01:07:823 (2) of place instead.01:12:224 (1) - remove NC Done!
01:12:774 (2) - NC here Done!
01:14:425 (1) - remove NC Following the Vocal.
01:14:975 (2) - NC here ^
01:15:800 (1) - remove NC ^
01:17:176 (3) - NC here This one looks weird here o.o
01:17:451 (1) - remove NC Done!
01:18:551 (1) - remove NC Done!
01:19:376 (3) - NC here Done!
01:21:577 (4) - NC here Done!

[Hard]
AR OD +1
00:32:338 (3,1) - how about this Following the Vocal here00:55:169 (3) - NC Done!
00:56:820 (1) - remove NC Done!
00:57:370 (3) - NC here Done!
00:58:333 (1) - remove NC Done!
00:59:571 (5) - NC here Done!
01:00:396 (1) - remove NC Done!
01:01:771 (5) - NC here Done!
01:03:147 (1) - remove NC Done!
01:03:972 (4) - NC here Maybe not here, but on the previous note? 01:03:697 (1)
01:05:347 (1) - remove NC Done!
01:05:897 (3) - NC here Done!
01:07:548 (1) - remove NC Done!
01:08:373 (3) - NC here Maybe on 01:08:786 (8) instead?
01:09:198 (1) - remove NC Following the Vocal
01:09:473 (2) - NC here ^
01:12:224 (1) - remove NC Done!
01:12:774 (3) - NC here Done!
01:14:425 (1) - remove NC Done!
01:14:975 (3) - NC here Done!
01:16:350 (1) - remove NC Done!
01:17:451 (4) - NC here Done!
01:18:001 (1) - remove NC Done!

sorry for Nazi mod
Good Luck (: Thank you for modding!

Xinely wrote:

Hi :3 for m4m in your queque

[Easy]
00:39:215 (5) - remove finish Here I'm following the Hitsound of the other difficulties.
00:24:911 (3,4) - many circle in easy is hard for newbie imo.. change to slider Done!
00:28:762 (4) - this slider should be end in 00:29:037 - if follow the vocal If I did so, it would be weird to have this 1/2 beat slider alone here, since Shiroi was using mostly whole beat or 2 beat sliders. She Added the Reverse Arrow to fill out the space and follow the hitsound pattern.
00:29:587 - can add note in here I think this one applies if I changed the previous item. So the same ^
00:42:516 (1,2) - same as 00:24:911 but x: 284 y: 168 Done!
00:41:965 (3) - NC Done!
00:42:516 (1) - remove NC Done!
00:44:166 (4) - NC Done!
00:48:567 (4) - NC Done!
00:53:519 - volume 5% Done!
00:54:619 - if follow above, volume 40 Done!
00:55:169 - 80% so loud and make surprised >,< . 70% more better Done!
00:56:270 - kiai time is epic time. make volume 60 or 65% Done!
01:10:574 (1) - spin maybe end in 01:11:674 - , give a little break before enter to note again This spinner comes and goes so fast! But ok, done! :)
01:27:629 - volume 10% Done!
01:28:179 - volume 5% Done!

[Normal]
00:25:186 (1,2) - remove Huh... I think this would sound weird without them...
00:29:312 (5) - remove Done! This one I agree
00:51:593 (4) - remove and make spin start from here end in 00:53:794 - Done!
01:00:396 - make 4/4 slider and remove circle in 01:00:946 - Done!
01:03:147 (8,9) - plz remove, give a break for who playing Done!
01:10:574 (1,2,3) - when vocal is high, use circle is weird imo. change them become slider please I'm actually following the guitar on the background.

[Hard]
00:24:085 (4,5) - how about 00:24:085 - circle. 00:24:360 - 4/4 slider (without reverse ofc) Nice! Done!
00:29:312 - remove slider. empty part more better imo and 00:29:587 - give circle in here Done!
00:51:593 (4) - same as normal Done!
Nice diff :oops: Yay! Thank you! \o/

Good Luck ~ ;) Thanks for Modding!

Hinsvar wrote:

Hi there. Going for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. ...Wow. The file size of the BG is... 1.2 MB? This is really space-wasting, you know... Use this instead; it's .jpg, and the size has been reduced by almost ten times. Ok, that's right, noticed only now. The file size was indeed large, but the one you passed me had lost it's quality and is kind of pixelated, in my opinion. I reduced the file size and tried to keep the quality, though.
>Normal
  1. 00:36:464 - Use Normal sampleset here?
  2. 00:37:564 - ^
  3. 00:38:114 (3) - ^
  4. 00:40:315 (1) - ^
  5. 00:51:043 (2) - ^
  6. 00:51:593 (4) - ^ (If you apply these suggestions, do them on Hard too.) I know what you meant here, but I'm just going to leave it like that.
  7. 01:11:124 (3,4) - Nah, I don't really like to see objects touching each other like this. I've played with 01:11:399 (4,5,1)'s position to avoid this. See here. Ok! But I moved 01:11:153 (3) instead.
    8,212,71399,2,0,P|0:248|8:280,1,70,0|0,0:0|1:0,0:0:0
    68,312,71949,1,0,0:0:0
    116,260,72224,6,0,P|164:268,1,35,0|0,1:0|0:0,0:0:0
>Hard
  1. 01:00:533 (2) - Use Normal sampleset? Done!
  2. 01:11:674 - ^ Done!
  3. 01:16:075 (6) - ^ Looks weird here
  4. 01:17:176 - Use whistle from the Soft sampleset? Done!
Well dang it, could only get some stuff about hitsound and one pattern thingy. Easy was fine, btw... in my eyes, at least.

Good luck on the way 8-) Thank you!~

CDFA wrote:

The swag has been turned on.

Timing:

Not sure why nobody's mentioned this yet. BPM is straight 109.
Offset: 144 Fixed BPM, but kept the Offset. I don't think it needs to come from the very beginning of the song.

Overall:
00:35:373 - 00:44:180 - Put whistles on the white ticks that don't already have hitsounds on them. Right now, it sounds a bit empty. Whistles on every white tick should help out. Ok, I put it, but not on every white tick.
00:51:887 (1) - End this with a normal hitsound Done!
01:25:465 (1) - Add whistle, or make this fade out to 5% volume Done!

Hurd:
01:00:556 (2) - Add normal hitsound Done!
01:03:997 (4) - Add whistle on beginning of slider Done!
01:08:813 (4) - Add whistle? Ok, Done!
01:09:914 (3) - ^ Done!
01:18:171 (2) - Add normal hitsound Done!

Normal:
00:54:619 (1) - Add normal hitsound on beginning of slider Done!
01:11:399 (4) - Awkward overlap Fixed!
01:21:577 (4) - Add finish on beginning of slider Done!

Easy:
00:54:619 (1) - Add normal hitsound here Done!
01:10:574 (1) - Add normal hitsound Oh, I changed the spinner extension, so I can't put normal here.

yay

jonathanlfj wrote:

modding as requested~ Yay, thank you!~
very nice song :)

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
Close letter box in breaks on Hard diff, also missing unicode metadata on Hard as well (song name and artist unicode)
Nice skin! Thank you!

[ShiroiYume's Easy]
00:26:011 (1) - put NC on 00:26:561 (2) instead Done!
00:54:619 (1) - forgot the normal sample set "clap" here? I can hear it in the music Lol, yes. And Done!
01:08:923 (2) - if you can overlap this perfectly with 01:05:622 (2) that will be great Done!
01:10:574 (1) - add normal sample set "clap", but this one maybe ur trying to get rid of the loud spinner sound on normal sample set, so its up to u Yes, that's exactly what I wanted :D

[Normal]
OD+1 to better differentiate with the Easy, if u wish Done!
00:29:312 (5,1) - move 1 grid left to perfectly center them (and make a straight line with tail of 00:28:487 (4)) Done, I think. I don't know if I did it right.
00:54:619 (1) - add normal sample set to slider head (like 01:12:224 (1)) Done!
01:11:124 (3,4) - the overlap doesn't look very good, try this I removed the overlap, but in a different way.
[Hard]
same slider velocity as Normal? I would say its a bit slow for Hard...1.6x would be just right for me, again up to you I think I'll leave it like that for now.
00:29:724 - add note Done!
00:30:962 (5) - NC here instead of 00:31:512 (1) Done!
00:51:868 (1) - this is a hard diff, using some circles and sliders instead of spinner to build up for kiai seems like a better option imo; here is a sample rhythm: I liked this! Done! 01:11:674 (4) - add normal sample set to slider head Done!
01:22:127 (7) - NC here instead of 01:22:402 (1) Done!

Very nice mapset, good luck on ranking ^_^ Thank you very much for modding!~
Oh my God, really?! O.O! I was barely fixing one mod and then another mod pops up! Ha, ha! Thank you guys!~
-kevincela-
Hey!

[ShiroiYume's Easy]

  1. 00:18:309 (1,2,3) - Meh,I didn't really like the usage of the linear flow after that curved slider,it kinda breaks the flow as the dropoff feels quite unpleasing to play... I would see instead better using something that would follow up 00:18:309 (1) - 's curve... I made a pattern trying to do so,see if you like it!
    SPOILER

    292,144,19960,1,2,0:0:0
    228,92,20511,2,0,P|200:128|212:168|212:168|172:168|148:216,1,160,0|0,1:0|1:0,0:0:0
    132,288,22162,1,2,0:0:0
    208,316,22713,6,0,P|246:321|284:304,2,80,0|0|0,1:0|0:0|1:0,0:0:0
    132,288,24364,1,2,0:0:0
    180,224,24914,2,0,P|215:203|253:204,1,80,0|0,1:0|0:0,0:0:0
    332,228,26015,1,0,1:0:0
    400,272,26566,6,0,P|438:273|473:252,2,80
    I had to modify the following patterns to fix their spacing >_<
  2. 00:29:869 (1,2) - Well,you used again this linear flow while it doesen't really play that good... As of 00:31:520 (2) - being a curved slider,you could make a nice blanket with 00:29:869 (1) - 's end,placing it so that it follows the flow better! Here's what I have done:
    SPOILER

    56,192,31520,2,0,P|104:140|189:154,1,160,0|4,1:0|1:0,0:0:0
    260,188,33171,1,2,0:0:0
    248,268,33722,2,0,P|350:331|441:272,1,240,0|4,1:0|0:0,0:0:0
    484,204,35924,5,0,1:0:0
    480,124,36474,1,0,0:0:0
    416,76,37025,2,0,P|356:136,1,80,0|2,1:0|0:0,0:0:0
  3. 00:36:474 (2) - Hmm,that's a really little and maybe unneded thing,but what about adding a whistle here? It's not really for consistency,as it's just to follow the vocals' pitch getting higher there
  4. 00:50:236 (3) - I cannot understand why not following the vocals a bit more. While this pattern does certainly play good,I expected instead something following a bit more the vocals... I would see pretty good the use of a note+3/2 slider right after it to follow the vocals and the downbeat,as seen here:
  5. 00:55:190 (2,3,1) - Again,a triangular pattern may work better here to follow 00:55:190 (2) - 's dropoff/oval flow... Here's what I have done:
    SPOILER

    220,124,56841,1,0,1:0:0
    292,88,57392,6,0,P|376:100|280:218|360:212,1,160,2|0,0:0|0:0,0:0:0
    420,252,59043,1,0,1:0:0
    369,315,59593,1,2,0:0:0
    302,271,60144,6,0,P|352:208,1,80,0|0,1:0|0:0,0:0:0
    292,156,61245,2,0,P|236:224,1,80,0|2,1:0|0:0,0:0:0
    180,160,62346,2,0,P|236:92,1,80,0|0,1:0|0:0,0:0:0
  6. 01:03:447 (1) - I understand your intent on making 01:03:447 (1,2,3) - a symmetric pattern,but skipping the downbeat and following the "weak beats" with 01:03:447 (1) - does not really make sense,imho. I would see instead better a note ~ 2/1 slider composition,as it follows both the downbeat and the weak beat:

    Feel free to keep the same rhythm usage with 01:06:199 (3) - ,if you want to keep the consistency!
[Normal]

  1. 00:30:694 (3,1,2,3) - It could be a little thing,just fix if you want: that 1/1 blank space you left there actually sounds quite strange,because of the "symthesizer chord" being played 1/2 later... You know,I would see better instead a pattern using two 1/1 sliders and a note 1/2 after them. Here's the outcome:

    This pattern imho plays better and is much more suitable for a Normal diff. I made a pattern with it,too! See if you like it!
    SPOILER

    288,212,29593,6,0,P|296:244|284:280,1,70,0|0,0:0|0:0,0:0:0
    240,332,30144,2,0,P|176:368,1,70,0|0,0:0|1:0,0:0:0
    112,352,30694,1,0,0:0:0
    50,318,30970,6,0,P|50:270|50:270|82:238|82:238|82:190,1,140,2|0,0:0|1:0,0:0:0
    26,150,31795,2,0,P|82:122|146:162,1,140,4|0,0:0|0:0,0:0:0
    174,222,32621,1,4,1:0:0
  2. 00:36:199 (2) - As already said in the Easy diff,a whistle at the end here would fit particullary good,and it keeps also that 2/1 consistency with 00:37:300 (1) - !
  3. 00:42:804 (4,5) - Another quite little thing: as of the direction of the triangular pattern 00:41:979 (1,2,3) - ,what about switching the direction of this slider/note combination? By using some tweaks you can get a pattern really appealing to play!
    SPOILER

    356,128,42804,2,0,P|328:152|288:152,2,70,0|0|0,0:0|0:0|0:0,0:0:0
    400,76,43630,1,4,0:0:0
    268,28,44181,5,4,1:0:0
    136,68,44731,2,0,P|136:104|120:144,1,70,0|0,1:0|0:0,0:0:0
    76,188,45281,1,0,0:0:0
    88,256,45557,1,0,0:0:0
    156,276,45832,1,0,1:0:0
    216,240,46107,1,0,0:0:0
  4. 00:49:135 (1,2,3) - Instead of actually using a pair of straight slider here,it would have been better if you used some curvy slider,to create a pretty good "waveish" pattern to play,which flows much more naturally than the actual pattern. You could flop the whole pattern vertically to follow the flow created at 00:47:483 (2,3,4,5) - more naturally! Here's what I have done here:
    SPOILER

    108,324,49135,6,0,P|100:288|108:252,1,70,0|0,1:0|0:0,0:0:0
    132,192,49685,1,0,0:0:0
    168,132,49960,2,0,P|174:99|166:63,2,70,0|0|0,0:0|1:0|0:0,0:0:0
    132,192,50786,5,2,0:0:0
    200,208,51061,1,0,0:0:0
    240,152,51336,1,0,1:0:0
  5. 00:50:786 (1) - What about switching this note to the normal sampleset here? The instruments heard here pretty much resembles a Normal Whistle,so adding it would follow and emphatize perfectly that instrument!
  6. 01:14:456 (1) - Huh,the New Combo here doesen't really stay that good... Wouldn't it be better instead if you moved this New combo on 01:15:006 (2) - and deleted the one at 01:15:832 (1) - ? It would make much more sense,as it directly follows the phrase there.
[Hard]

  1. 00:25:190 (1,2,3,4) - The choice of hitobjects to be honest here isn't that great. To follow these drums I would instead use another kind of pattern,using different sliders/notes,as seen here:

    A possible pattern to use with this configuration would be something like this: I actually find this pretty much funny to play! :P
    SPOILER

    120,80,25190,5,0,0:0:0
    120,80,25327,2,0,P|168:96|236:72,1,105,0|0,1:0|0:0,0:0:0
    288,48,26015,2,0,P|264:20|228:8,1,70,0|0,1:0|0:0,0:0:0
    220,83,26566,1,4,0:0:0
    364,176,27116,5,0,1:0:0
    372,244,27392,1,0,0:0:0
    372,244,27529,1,0,1:0:0
    364,348,27942,2,0,P|324:352|288:340,1,70,0|0,0:0|1:0,0:0:0
    240,300,28492,1,0,0:0:0
    156,188,29043,1,0,0:0:0
  2. 00:29:318 (x)- Why are you just following the vocals skipping over the drums? I would suggest you to instead add a note here,as it fits quite well with the drums being played there.
  3. 00:29:731 (2) - Shouldn't you use the Normal sampleset here? I can clearly hear the drum in the triplet,which plays like oxo,so emphatizing it with the normal sampleset wouldn't hurt at all.
  4. 00:50:786 (1,2,3,4,5,6,7) - It is a pretty much little thing,so just fix if you want: Well,I'm not really fond of this arc pattern,as the transitions there felt kinda unappealing to me even in they flow quite good. I have a little idea there: what about mixing a square pattern with a triangular one there? Imho it plays really good!
    SPOILER


    120,44,50786,5,2,0:0:0
    244,44,51061,1,0,0:0:0
    244,168,51336,1,0,1:0:0
    116,168,51612,1,0,0:0:0
    120,44,51887,1,0,1:0:0
    120,44,52025,1,0,1:0:0
    120,44,52162,2,0,P|84:40|48:60,1,70,0|0,1:0|0:0,0:0:0
    116,168,52713,1,0,0:0:0
    180,108,52988,5,0,1:0:0
    140,248,53401,1,0,1:0:0
    36,148,53814,1,0,1:0:0
    36,148,54639,5,0,1:0:0
    36,148,54777,1,0,1:0:0
  5. 00:50:786 (1) - As already said in the Normal diff,using the Normal sampleset instead of the Soft one would fit much better,as it follows pretty good that instrument being played there
  6. 00:56:153 (4,5) - This is a quite little thing,but anyways what about replacing these 2 notes with a slider instead? Imho it would be a better choice,as the vocal gets played there,so following the vocal's held with a slider there would actualy fit pretty good! The same applies for 01:13:768 (4,5) - !
  7. 01:08:125 (1,2,3,1,2,3,4) - Well,this 3/4 pattern actually isn't that great in both flow-wise and structure-wise... What about instead doing another type of structure? I have a little idea there,feel free to use it!
    SPOILER


    272,160,68125,5,0,0:0:0
    304,232,68401,1,4,0:0:0
    424,164,68814,1,2,0:0:0
    308,92,69226,5,0,0:0:0
    272,160,69502,1,4,0:0:0
    136,136,69914,1,2,0:0:0
    84,264,70327,1,0,0:0:0
    132,324,70603,6,0,P|160:312|204:308,1,70,4|0,0:0|0:0,0:0:0
    260,352,71153,1,0,1:0:0
    324,308,71428,1,0,0:0:0
    384,356,71703,2,0,P|420:344|456:312,1,70,0|0,1:0|0:0,0:0:0
    480,256,72254,1,0,1:0:0
    480,256,72392,1,0,1:0:0
...I'm impressed,really! You did a pretty good job there,and you became a lot better at mapping than your first time! The map could still have some more mods,but I'm pretty much sure this is rankable without any problems! Good luck for now,I hope I have helped you ^^
KokoroStudiox3
Missing Skin Files
spinner-background.png

[Hard]
00:28:768 - add not ?
01:15:006 - http://puu.sh/1JvSn ?

[normal]

00:32:621 (3) - x:96 y:108 ?
00:39:777 (1) - audio 30 % ? or 00:39:226 (5) ?
00:43:630 (3,1) ^

Unused Image Files
pause-overlay.jpg spinner-background.jpg → png ?


nice mapscet *.*
Topic Starter
Yumih

-kevincela- wrote:

Hey! Hi!~

[ShiroiYume's Easy]

  1. 00:18:309 (1,2,3) - Meh,I didn't really like the usage of the linear flow after that curved slider,it kinda breaks the flow as the dropoff feels quite unpleasing to play... I would see instead better using something that would follow up 00:18:309 (1) - 's curve... I made a pattern trying to do so,see if you like it! Oh, it looked pretty nice! Done!~
    SPOILER

    292,144,19960,1,2,0:0:0
    228,92,20511,2,0,P|200:128|212:168|212:168|172:168|148:216,1,160,0|0,1:0|1:0,0:0:0
    132,288,22162,1,2,0:0:0
    208,316,22713,6,0,P|246:321|284:304,2,80,0|0|0,1:0|0:0|1:0,0:0:0
    132,288,24364,1,2,0:0:0
    180,224,24914,2,0,P|215:203|253:204,1,80,0|0,1:0|0:0,0:0:0
    332,228,26015,1,0,1:0:0
    400,272,26566,6,0,P|438:273|473:252,2,80
    I had to modify the following patterns to fix their spacing >_<
  2. 00:29:869 (1,2) - Well,you used again this linear flow while it doesen't really play that good... As of 00:31:520 (2) - being a curved slider,you could make a nice blanket with 00:29:869 (1) - 's end,placing it so that it follows the flow better! Here's what I have done: Done!~
    SPOILER

    56,192,31520,2,0,P|104:140|189:154,1,160,0|4,1:0|1:0,0:0:0
    260,188,33171,1,2,0:0:0
    248,268,33722,2,0,P|350:331|441:272,1,240,0|4,1:0|0:0,0:0:0
    484,204,35924,5,0,1:0:0
    480,124,36474,1,0,0:0:0
    416,76,37025,2,0,P|356:136,1,80,0|2,1:0|0:0,0:0:0
  3. 00:36:474 (2) - Hmm,that's a really little and maybe unneded thing,but what about adding a whistle here? It's not really for consistency,as it's just to follow the vocals' pitch getting higher there Done!~
  4. 00:50:236 (3) - I cannot understand why not following the vocals a bit more. While this pattern does certainly play good,I expected instead something following a bit more the vocals... I would see pretty good the use of a note+3/2 slider right after it to follow the vocals and the downbeat,as seen here: Done!~
  5. 00:55:190 (2,3,1) - Again,a triangular pattern may work better here to follow 00:55:190 (2) - 's dropoff/oval flow... Here's what I have done: Done!~
    SPOILER

    220,124,56841,1,0,1:0:0
    292,88,57392,6,0,P|376:100|280:218|360:212,1,160,2|0,0:0|0:0,0:0:0
    420,252,59043,1,0,1:0:0
    369,315,59593,1,2,0:0:0
    302,271,60144,6,0,P|352:208,1,80,0|0,1:0|0:0,0:0:0
    292,156,61245,2,0,P|236:224,1,80,0|2,1:0|0:0,0:0:0
    180,160,62346,2,0,P|236:92,1,80,0|0,1:0|0:0,0:0:0
  6. 01:03:447 (1) - I understand your intent on making 01:03:447 (1,2,3) - a symmetric pattern,but skipping the downbeat and following the "weak beats" with 01:03:447 (1) - does not really make sense,imho. I would see instead better a note ~ 2/1 slider composition,as it follows both the downbeat and the weak beat: Done!~

    Feel free to keep the same rhythm usage with 01:06:199 (3) - ,if you want to keep the consistency! Also done!~
[Normal]

  1. 00:30:694 (3,1,2,3) - It could be a little thing,just fix if you want: that 1/1 blank space you left there actually sounds quite strange,because of the "symthesizer chord" being played 1/2 later... You know,I would see better instead a pattern using two 1/1 sliders and a note 1/2 after them. Here's the outcome:

    This pattern imho plays better and is much more suitable for a Normal diff. I made a pattern with it,too! See if you like it! Wa! I like it! I also removed the note on 00:30:694 and added a reverse arrow on 00:30:144 (2) instead.
    SPOILER

    288,212,29593,6,0,P|296:244|284:280,1,70,0|0,0:0|0:0,0:0:0
    240,332,30144,2,0,P|176:368,1,70,0|0,0:0|1:0,0:0:0
    112,352,30694,1,0,0:0:0
    50,318,30970,6,0,P|50:270|50:270|82:238|82:238|82:190,1,140,2|0,0:0|1:0,0:0:0
    26,150,31795,2,0,P|82:122|146:162,1,140,4|0,0:0|0:0,0:0:0
    174,222,32621,1,4,1:0:0
  2. 00:36:199 (2) - As already said in the Easy diff,a whistle at the end here would fit particullary good,and it keeps also that 2/1 consistency with 00:37:300 (1) - ! Done!~
  3. 00:42:804 (4,5) - Another quite little thing: as of the direction of the triangular pattern 00:41:979 (1,2,3) - ,what about switching the direction of this slider/note combination? By using some tweaks you can get a pattern really appealing to play! Done!~
    SPOILER

    356,128,42804,2,0,P|328:152|288:152,2,70,0|0|0,0:0|0:0|0:0,0:0:0
    400,76,43630,1,4,0:0:0
    268,28,44181,5,4,1:0:0
    136,68,44731,2,0,P|136:104|120:144,1,70,0|0,1:0|0:0,0:0:0
    76,188,45281,1,0,0:0:0
    88,256,45557,1,0,0:0:0
    156,276,45832,1,0,1:0:0
    216,240,46107,1,0,0:0:0
  4. 00:49:135 (1,2,3) - Instead of actually using a pair of straight slider here,it would have been better if you used some curvy slider,to create a pretty good "waveish" pattern to play,which flows much more naturally than the actual pattern. You could flop the whole pattern vertically to follow the flow created at 00:47:483 (2,3,4,5) - more naturally! Here's what I have done here: Done!~
    SPOILER

    108,324,49135,6,0,P|100:288|108:252,1,70,0|0,1:0|0:0,0:0:0
    132,192,49685,1,0,0:0:0
    168,132,49960,2,0,P|174:99|166:63,2,70,0|0|0,0:0|1:0|0:0,0:0:0
    132,192,50786,5,2,0:0:0
    200,208,51061,1,0,0:0:0
    240,152,51336,1,0,1:0:0
  5. 00:50:786 (1) - What about switching this note to the normal sampleset here? The instruments heard here pretty much resembles a Normal Whistle,so adding it would follow and emphatize perfectly that instrument! I changed it to Normal, but removed Whistle. You sure have good ears! I would never notice that whistle sound on the background of the song! But I prefer leaving this song with no Normal whistles.
  6. 01:14:456 (1) - Huh,the New Combo here doesen't really stay that good... Wouldn't it be better instead if you moved this New combo on 01:15:006 (2) - and deleted the one at 01:15:832 (1) - ? It would make much more sense,as it directly follows the phrase there. Done!~
[Hard]

  1. 00:25:190 (1,2,3,4) - The choice of hitobjects to be honest here isn't that great. To follow these drums I would instead use another kind of pattern,using different sliders/notes,as seen here:

    A possible pattern to use with this configuration would be something like this: I actually find this pretty much funny to play! :P Done!~
    SPOILER

    120,80,25190,5,0,0:0:0
    120,80,25327,2,0,P|168:96|236:72,1,105,0|0,1:0|0:0,0:0:0
    288,48,26015,2,0,P|264:20|228:8,1,70,0|0,1:0|0:0,0:0:0
    220,83,26566,1,4,0:0:0
    364,176,27116,5,0,1:0:0
    372,244,27392,1,0,0:0:0
    372,244,27529,1,0,1:0:0
    364,348,27942,2,0,P|324:352|288:340,1,70,0|0,0:0|1:0,0:0:0
    240,300,28492,1,0,0:0:0
    156,188,29043,1,0,0:0:0
  2. 00:29:318 (x)- Why are you just following the vocals skipping over the drums? I would suggest you to instead add a note here,as it fits quite well with the drums being played there. Done!~
  3. 00:29:731 (2) - Shouldn't you use the Normal sampleset here? I can clearly hear the drum in the triplet,which plays like oxo,so emphatizing it with the normal sampleset wouldn't hurt at all. Done!~
  4. 00:50:786 (1,2,3,4,5,6,7) - It is a pretty much little thing,so just fix if you want: Well,I'm not really fond of this arc pattern,as the transitions there felt kinda unappealing to me even in they flow quite good. I have a little idea there: what about mixing a square pattern with a triangular one there? Imho it plays really good! Wow! I liked it! Done!~
    SPOILER


    120,44,50786,5,2,0:0:0
    244,44,51061,1,0,0:0:0
    244,168,51336,1,0,1:0:0
    116,168,51612,1,0,0:0:0
    120,44,51887,1,0,1:0:0
    120,44,52025,1,0,1:0:0
    120,44,52162,2,0,P|84:40|48:60,1,70,0|0,1:0|0:0,0:0:0
    116,168,52713,1,0,0:0:0
    180,108,52988,5,0,1:0:0
    140,248,53401,1,0,1:0:0
    36,148,53814,1,0,1:0:0
    36,148,54639,5,0,1:0:0
    36,148,54777,1,0,1:0:0
  5. 00:50:786 (1) - As already said in the Normal diff,using the Normal sampleset instead of the Soft one would fit much better,as it follows pretty good that instrument being played there Same as Normal, added it but removed Whistle.
  6. 00:56:153 (4,5) - This is a quite little thing,but anyways what about replacing these 2 notes with a slider instead? Imho it would be a better choice,as the vocal gets played there,so following the vocal's held with a slider there would actualy fit pretty good! The same applies for 01:13:768 (4,5) - ! Done!~
  7. 01:08:125 (1,2,3,1,2,3,4) - Well,this 3/4 pattern actually isn't that great in both flow-wise and structure-wise... What about instead doing another type of structure? I have a little idea there,feel free to use it! Yay! Looks nice! Done!~
    SPOILER


    272,160,68125,5,0,0:0:0
    304,232,68401,1,4,0:0:0
    424,164,68814,1,2,0:0:0
    308,92,69226,5,0,0:0:0
    272,160,69502,1,4,0:0:0
    136,136,69914,1,2,0:0:0
    84,264,70327,1,0,0:0:0
    132,324,70603,6,0,P|160:312|204:308,1,70,4|0,0:0|0:0,0:0:0
    260,352,71153,1,0,1:0:0
    324,308,71428,1,0,0:0:0
    384,356,71703,2,0,P|420:344|456:312,1,70,0|0,1:0|0:0,0:0:0
    480,256,72254,1,0,1:0:0
    480,256,72392,1,0,1:0:0
...I'm impressed,really! You did a pretty good job there,and you became a lot better at mapping than your first time! The map could still have some more mods,but I'm pretty much sure this is rankable without any problems! Good luck for now,I hope I have helped you ^^

Yay, thank you! I'm glad to hear that! You helped me A LOT, thanks again!

Oh, and also, I noticed you changed some sliders to round ones, so I tried applying it to the rest too!

eLtigreXXx wrote:

Missing Skin Files
spinner-background.png Oh, but the spinner-background I have is in JPG, does it have to be PNG? o.O

[Hard]
00:28:768 - add not ? I would like to keep the jump here~
01:15:006 - http://puu.sh/1JvSn ? Lol, you read my mind! I was already fixing this when you post your mod.

[normal]

00:32:621 (3) - x:96 y:108 ? Oh, this note is not here anymore.
00:39:777 (1) - audio 30 % ? or 00:39:226 (5) ? Hmm, I don't think changing the volume here is needed.
00:43:630 (3,1) ^ ^

Unused Image Files
pause-overlay.jpg spinner-background.jpg → png ? Thanks! Already fixed them.


nice mapscet *.* I'm glad you liked it!
Ranger
Hi~ Kitagami
From my queue


[ShiroiYume's Easyl]
01:02:346 (3) - Move x:180 y:168
01:10:603 (1) - add whistle here?
01:12:804 (1) - add whiste at the beginning?

[Normal]
00:28:492 (4) - How about make like this? i think it`s look better
01:17:208 (5) - add finish here?
01:22:713 (1) - Move 1 point left


[Hard]
AR+1 ?

00:53:814 (3) - How about add finish here?
01:11:703 (4) - ^(at the beginning)

well....that`s all to me
perpect map, i think this map will be ranked soon :D
Good luck~
-Neipezi
hi ~ my PM request modding

[ShiroiYume's Easy]
01:10:603 (1) - Too short spinner -> Slider change :(
01:12:254 - Cricle add?

[Normal]
00:32:896 (1) - 00:33:171 - start 00:35:373 - end
01:02:621 (3) - 1/1 slider change :( (Too short)

[Hard]
X( (none.)

good lucky :lol:
no kudosu..
Topic Starter
Yumih

[Ranger] wrote:

Hi~ Kitagami Hi Ranger!~
From my queue


[ShiroiYume's Easyl]
01:02:346 (3) - Move x:180 y:168 Ok, done!~
01:10:603 (1) - add whistle here? Ok, done!~
01:12:804 (1) - add whiste at the beginning? I think only Finish is okay

[Normal]
00:28:492 (4) - How about make like this? i think it`s look better I was following the end of 00:27:667 (3) here, I think it's better for the flow.
01:17:208 (5) - add finish here? Oh, nice! Done!~
01:22:713 (1) - Move 1 point left Done~


[Hard]
AR+1 ? Hmm, okay!

00:53:814 (3) - How about add finish here? Done!~
01:11:703 (4) - ^(at the beginning) I think it would be too much Finishs for this part of the song

well....that`s all to me
perpect map, i think this map will be ranked soon :D Yay! I really hope so!~
Good luck~ Thank you for the mod!

-Kirito wrote:

hi ~ my PM request modding Really thank you!

[ShiroiYume's Easy]
01:10:603 (1) - Too short spinner -> Slider changeOh, okay. I think it's fixed for now.
01:12:254 - Cricle add? Sure!

[Normal]
00:32:896 (1) - 00:33:171 - start 00:35:373 - end Okay
01:02:621 (3) - 1/1 slider change :( (Too short) But it's to folow the beat, I'll leave like that for now

[Hard]
X( (none.)

good lucky :lol: Thank you!
no kudosu.. Oh, okay
Dark Fang
HAI ~

[General]

If you skinning your map, your skinning image's format must be png. for example, your spinner-background file is .jpg fix your all of jpg skinning file change to png. should be. but I recommend use .png format
offset +5 (17,759) i think offset was early
about SV, your Normal and Hard's SV is same. and distinction is huge between Easy , Normal. i recommend reduce SV in your Normal diff

[ShiroiYume's Easy]

00:20:511 (3) - about this slider, now is not pretty like this. why don't you adjust your slider?
00:28:217 (2) - too far from (1)
00:50:786 (4) - move down a little last point of this slider
01:06:749 (4) - same as first opinion of Easy diff. adjust this slider's points for both circle - pink (3), red (1) -
01:22:713 (3) - not symmetry with (1)

[Normal]

OD -1
I recommend use 3 Circle Size for Normal diff. but this map is OK :3
00:31:795 (2) - last point of this slider move to (372,116). if you change this opinion, your sliders' interaction is more pretty and good
00:57:116 (4) - move down to y: 220
01:04:823 (3) - we can see superficially this circle is unbalance distance between both slider. fix pls

[Hard]

00:26:015 (3) - I think this note is bad, this slider's follow circle fall into offside. i recommend tilt a little angle downaward 00:25:327 (2) - this slider with 00:26:015 (3) - until (3)'s slider follow circle do not touch off screen[/b]
01:11:566 - try drag (4) slider to here and increase slider. like others
01:21:474 (2,3) - this notes facing to upwards, don't ovelap with 01:20:511 (3) - this circle

good maps :3

Have a nice day ~
Poggo
Hi from my mod Q~

•You should add sliderborder in file .osu after colors, bcz you use circle skin http://puu.sh/x2Oe on all diffs~

Hard

00:23:263 - add note
00:28:492(5,6) - Will be sounds better if you replace this notes on slider 1/1
01:22:988 - remove NC

Normal

00:35:373 - first note very close to spin, if you dont want change it, then put note n center~ It will be more playable

Easy

00:33:171 - add NC
00:38:125 - ^
00:50:786 - ^
00:59:593 - Put nc and remove from next slider
01:02:346 - add NC
01:06:199 - ^
01:11:703 - very close to spin for easy >.< or put this note in centre
e.t.c plz check all nc~ If you put it on every big wite tick then put it everywhere >.< If on 2 then everywhere on 2~ Plz check it

Good map :3 good luck with rank~
Topic Starter
Yumih
Dark Fang's Mod

Dark Fang wrote:

HAI ~

[General]

If you skinning your map, your skinning image's format must be png. for example, your spinner-background file is .jpg fix your all of jpg skinning file change to png. should be. but I recommend use .png format Oh OK, converted them to PNG. I just didn't want the OSZ file to become too heavy.
offset +5 (17,759) i think offset was early Ok! Done!~
about SV, your Normal and Hard's SV is same. and distinction is huge between Easy , Normal. i recommend reduce SV in your Normal diff Someone already said this, but I'm not sure if I really need to change that... I'll leave it like that for now.

[ShiroiYume's Easy]

00:20:511 (3) - about this slider, now is not pretty like this. why don't you adjust your slider? Eh? I really can't see the difference ;~;
00:28:217 (2) - too far from (1) Fixed!~
00:50:786 (4) - move down a little last point of this slider Done!
01:06:749 (4) - same as first opinion of Easy diff. adjust this slider's points for both circle - pink (3), red (1) - I don't know if I understood right, but I think you meant to adjust the blanket, if that's so, fixed!
01:22:713 (3) - not symmetry with (1) Eh? But it seems pretty symmetric for me...

[Normal]

OD -1 Done!
I recommend use 3 Circle Size for Normal diff. but this map is OK :3 Yeah, I'll leave it like that ^^
00:31:795 (2) - last point of this slider move to (372,116). if you change this opinion, your sliders' interaction is more pretty and good Done!
00:57:116 (4) - move down to y: 220 Instead, I moved it to x:284 y:216, looks better aligned with 00:56:571 (3,1)
01:04:823 (3) - we can see superficially this circle is unbalance distance between both slider. fix pls Oh yes, fixed

[Hard]

00:26:015 (3) - I think this note is bad, this slider's follow circle fall into offside. i recommend tilt a little angle downaward 00:25:327 (2) - this slider with 00:26:015 (3) - until (3)'s slider follow circle do not touch off screen[/b] Lol, I didn't understand... I'm sorry (my english is bad). But I changed this part, maybe it got better
01:11:566 - try drag (4) slider to here and increase slider. like others I liked the idea, done!
01:21:474 (2,3) - this notes facing to upwards, don't ovelap with 01:20:511 (3) - this circle Ok, fixed

good maps :3

Have a nice day ~ ^^ Thank you for the mod!
Katty Pie's Mod

Katty Pie wrote:

Hi from my mod Q~

•You should add sliderborder in file .osu after colors, bcz you use circle skin http://puu.sh/x2Oe on all diffs~ Ok! Done!

Hard

00:23:263 - add note Done!
00:28:492(5,6) - Will be sounds better if you replace this notes on slider 1/1 I would like to keep this jump here
01:22:988 - remove NC Done!

Normal

00:35:373 - first note very close to spin, if you dont want change it, then put note n center~ It will be more playable I don't know... I don't think it's that close

Easy

00:33:171 - add NC Done!
00:38:125 - ^ Done!
00:50:786 - ^ Done!
00:59:593 - Put nc and remove from next slider Done!
01:02:346 - add NC Done!
01:06:199 - ^ Done!
01:11:703 - very close to spin for easy >.< or put this note in centre I put it in centre~
e.t.c plz check all nc~ If you put it on every big wite tick then put it everywhere >.< If on 2 then everywhere on 2~ Plz check it Ok, I'll check it!

Good map :3 good luck with rank~ Thank you for mod!~
Leorda
Hi there


[General]
* For a good measurement, snap the inherited timing (red line) to 00:08:956


[Skinning]
* Your hitcircleoverlay.png looks too bright for me. Consider to make it transparent please


[ShiroiYume's Easy]
01:12:259 (1) - Don't put to the center of spinner, otherwise it's covered by hitbursts, and it's hard to read for beginners


[Normal]
00:18:314 (1) - Why normal-hitnormal at end slider?
00:20:516 (1) - ^
00:22:718 (1) - ^


Good luck~
Topic Starter
Yumih
Leorda's mod

Leorda wrote:

Hi there


[General]
* For a good measurement, snap the inherited timing (red line) to 00:08:956 Ok, done!~


[Skinning]
* Your hitcircleoverlay.png looks too bright for me. Consider to make it transparent please Ok, I think it's fixed now.


[ShiroiYume's Easy]
01:12:259 (1) - Don't put to the center of spinner, otherwise it's covered by hitbursts, and it's hard to read for beginners OK, done~!


[Normal]
00:18:314 (1) - Why normal-hitnormal at end slider? Oh, I think I was trying to make some kind of pattern, but now that you pointed that out, I noticed how bad that sounded... Fixed!
00:20:516 (1) - ^ ^
00:22:718 (1) - ^ ^


Good luck~ Thank you very much for mod!

Fixed all!~
Arnold0
Hi, here is my mod for M4M :3

[Easy]
00:50:791 (1) - End at 00:51:341 -
00:51:892 (1) - Start at 00:51:616 -
01:12:258 (1) - Make this a little slider which ends at 01:12:533 - maybe?

[Normal]
00:20:240 - Adding a note here fits the music I think
00:33:176 (1) - Start at 00:32:900 -
00:46:387 - There is a pretty loud sound in the music, I think you should add note
00:48:589 - ^
01:03:176 - & 01:03:451 - There is sound in the music here, add notes?

[Hard]
00:27:671 - Add a note here stacked with the two other, I think it fits nice
01:15:974 - There is a little sound here, maybe adding a note?

Thats all :o
Good luck with your map :)
Topic Starter
Yumih

Arnold0 wrote:

Hi, here is my mod for M4M :3

[Easy]
00:50:791 (1) - End at 00:51:341 - Ok, done!
00:51:892 (1) - Start at 00:51:616 - Ok, done!
01:12:258 (1) - Make this a little slider which ends at 01:12:533 - maybe? I prefer the way it is now~

[Normal]
00:20:240 - Adding a note here fits the music I think I don't want this part to be continuous
00:33:176 (1) - Start at 00:32:900 - Done!
00:46:387 - There is a pretty loud sound in the music, I think you should add note I'm following the vocal here, but I'll think about it.
00:48:589 - ^ ^
01:03:176 - & 01:03:451 - There is sound in the music here, add notes? There actually were notes here, but I removed them to leave a small break for the player.

[Hard]
00:27:671 - Add a note here stacked with the two other, I think it fits nice I personally think it looks weird
01:15:974 - There is a little sound here, maybe adding a note? I don't want a 3 note stream here sice there's already one on 01:16:387 (4,5,6)

Thats all :o
Good luck with your map :) Thank you! I'll mod yours as soon as I can
Gero
Hi Hi Here My Mod n.n

[Easy]

(*) 00:24:369 (2) - you could move this note to X: 140 Y: 276 And 00:24:919 (3) - X: 196 Y:220 to form a good blanket :3
SPOILER
(*) 00:54:644 (1,2) - This is a suggestion, you could move the slider so the circle to make it look a little nicer and fence the orderly pattern with the following notes :3
Circle: X:120 Y:228 Slider: X:72 Y:164 looks much better

[Normal]

(*) 00:30:975 (1) - This slider is being covered by this other 00:29:598 (1) - recommend moving to another part
(*) 00:43:635 (5,1,2) - Check the distance snap please :)

[Hard]

(*) 00:28:497 - you could replace those two circles for a slider is much better :3
HP Drain +1

Nice Map :3 Good Luck Kitagami :3!
Topic Starter
Yumih
Gero's Mod

Gero wrote:

Hi Hi Here My Mod n.n Sugoi! That was fast!

[Easy]

(*) 00:24:369 (2) - you could move this note to X: 140 Y: 276 And 00:24:919 (3) - X: 196 Y:220 to form a good blanket :3 Done!~ But I moved them in a way that 00:22:167 (2,2) were stacked!
SPOILER
(*) 00:54:644 (1,2) - This is a suggestion, you could move the slider so the circle to make it look a little nicer and fence the orderly pattern with the following notes :3
Circle: X:120 Y:228 Slider: X:72 Y:164 looks much better I liked the idea! Done!

[Normal]

(*) 00:30:975 (1) - This slider is being covered by this other 00:29:598 (1) - recommend moving to another part Ok, done!~
(*) 00:43:635 (5,1,2) - Check the distance snap please :) Ooh, fixed!

[Hard]

(*) 00:28:497 - you could replace those two circles for a slider is much better :3 Second person to say this, I think. Then ok!~ Done!
HP Drain +1 Apllied!

Nice Map :3 Good Luck Kitagami :3!
Thank you very much for mod! >.<!
rezoons
Ok, so i tried to mod your map for the m4m but... it's too perfect i hardly find anything :o . So i give up. Here is the little things i've noticed in case it helps you but it's not really a mod. I can just wish you good luck for being ranked.

ShiroiYume's Easy
00:40:332 (1) - Poor lonely slider. I think you can remove the new combo at 00:41:983 (1).
01:03:451 (2) - I think you can try to aligne this note with the previous slider.
01:25:469 (1) - Maybe a finish hitsound.

Normal
01:22:442 - Maybe you can add a note here.
Topic Starter
Yumih
rezoon's Mod

rezoons wrote:

Ok, so i tried to mod your map for the m4m but... it's too perfect i hardly find anything :o . So i give up. Here is the little things i've noticed in case it helps you but it's not really a mod. I can just wish you good luck for being ranked. Thank you!

ShiroiYume's Easy
00:40:332 (1) - Poor lonely slider. I think you can remove the new combo at 00:41:983 (1). Ohh! I didn't notice that earlier! Thank you, done!
01:03:451 (2) - I think you can try to aligne this note with the previous slider. Done!
01:25:469 (1) - Maybe a finish hitsound. Nah, I prefer the silent end.

Normal
01:22:442 - Maybe you can add a note here. Ok, done! I made a slider~

Thank you!
Laurier
mod4mod

General
clear

Easy
00:42:534 (3,4,1) - this is symmetry pattern. maybe move to center ? but if you do. you must move some before note.
please try this
SPOILER
00:37:030 (3,1) - make curve and move [url]this http://puu.sh/1MzXl[/url]
00:39:231 (2) - stack on 00:33:727 (2) end and 00:39:231 (2,3,1) - move this http://puu.sh/1MzYx
00:41:984 (2,3,4,1,2) - you can put on center http://puu.sh/1MzZt

00:55:195 (2) - add nc. its same pattern as 01:12:259 (1)
01:04:002 (3) - nc
01:10:057 (1) - why start at here ? 01:10:607 is better... if following vocal. if you change this,please put note on 01:10:056
01:21:066 (1,2,3) - same opinion here. move to center ?
01:25:470 (1) - start at 01:26:020

Nromal
difficulty is bit hard
plasease HP-1 AR-1 OD-1

00:38:130 (3) - 00:39:231 (5) -00:40:332 (1) - use normal sound and keep rhythm.
00:39:231 (5) 00:43:635 (5) - - this finish is noisy. remeve it
00:54:644 (1) - 1/4 slider..? this is normal diff. I think kick slider is bad idea. Please change to one note. I think it is enough.
01:00:424 (2) - this slider is hidden by score 300. do you think it is ok ? I think no. please move this slider. http://puu.sh/1MAq8
01:02:626 (3) - change to 1/2 slider ?
01:07:029 (4) - ^
01:12:259 (6) - change to one note
01:25:470 (1) - same as east

Hard
00:18:314 (1,2,3) - please use same pattern as 00:22:718 (1,2,3) ? I think follow vocal is better.
if you change this please try 00:20:516 (1,2) - and 00:27:121 (1,2,3) -
00:26:020 (3) - make better bracket http://puu.sh/1MAAQ
00:35:929 (1) - use normal sound
00:38:130 (4,6) - ^
00:39:231 (6) - remove finish
00:42:534 (3) - normal sound
00:42:947 (5) - remove finish and ry
00:47:763 (4) - move to x 468
00:50:791 (1,2,3,4) - this jump,change to start at (1) Please listen to the music more tightly
01:09:919 (3,4) - this flow is looks bad, move to this ? http://puu.sh/1MAKF
01:12:259 (5) - NC its your pattern (00:54:644 (1,2) - )
01:25:470 (1) - same as another diffs

That's all good luck
Topic Starter
Yumih
Laurier's Mod

Laurier wrote:

mod4mod

General
clear

Easy
00:42:534 (3,4,1) - this is symmetry pattern. maybe move to center ? but if you do. you must move some before note.
please try this I fixed it, but in a different way ^^
SPOILER
00:37:030 (3,1) - make curve and move [url]this http://puu.sh/1MzXl[/url]
00:39:231 (2) - stack on 00:33:727 (2) end and 00:39:231 (2,3,1) - move this http://puu.sh/1MzYx
00:41:984 (2,3,4,1,2) - you can put on center http://puu.sh/1MzZt

00:55:195 (2) - add nc. its same pattern as 01:12:259 (1) Done!~
01:04:002 (3) - nc Done!~
01:10:057 (1) - why start at here ? 01:10:607 is better... if following vocal. if you change this,please put note on 01:10:056 I didn't want the spinner to become too short. Instead, I deleted it and made it a slider.
01:21:066 (1,2,3) - same opinion here. move to center ? Done!
01:25:470 (1) - start at 01:26:020 I know what you meant here, but there would be too much time between 01:24:919 (3,1) and I don't really want to put a note on 01:25:469 to fill the space.

Nromal
difficulty is bit hard
plasease HP-1 AR-1 OD-1 All done!

00:38:130 (3) - 00:39:231 (5) -00:40:332 (1) - use normal sound and keep rhythm. Applied on 00:38:130 (3) and 00:40:332 (1) but not on 00:39:231 (5) since there's finish here.
00:39:231 (5) 00:43:635 (5) - - this finish is noisy. remeve it I was following the guitar/bass (I don't know) sound of the song here, I'll leave it like that.
00:54:644 (1) - 1/4 slider..? this is normal diff. I think kick slider is bad idea. Please change to one note. I think it is enough. Done!
01:00:424 (2) - this slider is hidden by score 300. do you think it is ok ? I think no. please move this slider. http://puu.sh/1MAq8 Fixed, but not by only moving the slider, I changed some previous notes too.
01:02:626 (3) - change to 1/2 slider ? Done!
01:07:029 (4) - ^ Done!
01:12:259 (6) - change to one note Done!
01:25:470 (1) - same as east Same then.

Hard
00:18:314 (1,2,3) - please use same pattern as 00:22:718 (1,2,3) ? I think follow vocal is better. Done!
if you change this please try 00:20:516 (1,2) - and 00:27:121 (1,2,3) - I don't want them all to be the same
00:26:020 (3) - make better bracket http://puu.sh/1MAAQ Done!
00:35:929 (1) - use normal sound Done!
00:38:130 (4,6) - ^ Applied only on 00:38:130 (4) since I want to keep the Finish on 00:39:231 (6)
00:39:231 (6) - remove finish Same as Normal
00:42:534 (3) - normal sound Done!
00:42:947 (5) - remove finish and ry But I think it looks good here D:
00:47:763 (4) - move to x 468
00:50:791 (1,2,3,4) - this jump,change to start at (1) Please listen to the music more tightly
01:09:919 (3,4) - this flow is looks bad, move to this ? http://puu.sh/1MAKF
01:12:259 (5) - NC its your pattern (00:54:644 (1,2) - ) Done!
01:25:470 (1) - same as another diffs Same ^^

That's all good luck

Thank you! Great mod!
Natsu
Great map just do this:

SPOILER
Timing resnap all notes

Hard
00:32:895 (1) - Unsnapped spinner (end).
01:25:464 (1) - Unsnapped spinner (end).


ShiroiYume's Easy

01:25:464 (1) - Unsnapped spinner (end).
Hysteresis_old
Hi~Kitagami ! From my queue^^
Thank you request !

ShiroiYume's Easy

01:26:015 - If volume is made 40% and lowered 10% respectively from here?
Normal

01:03:446 - add note?

01:26:015 - If volume is made 40% and lowered 10% respectively from here like Easy?

Hard

00:41:978 (1) - If it arranges in the position of a photograph?
01:26:015 - If volume is made 40% and lowered 10% respectively from here like Easy?

It was diff of wonderful completeness altogether ! Good luck ;)
Topic Starter
Yumih
Natsu's Mod

Natsu wrote:

Great map just do this:

SPOILER
Timing resnap all notes

Hard
00:32:895 (1) - Unsnapped spinner (end). Done!
01:25:464 (1) - Unsnapped spinner (end). Done!


ShiroiYume's Easy

01:25:464 (1) - Unsnapped spinner (end). Done!
Hysteresis's Mod

Hysteresis wrote:

Hi~Kitagami ! From my queue^^ Hi!
Thank you request !

ShiroiYume's Easy

01:26:015 - If volume is made 40% and lowered 10% respectively from here? I don't really think it's necessary, since spinnerbonus.wav is mute ^^
Normal

01:03:446 - add note? Done!~

01:26:015 - If volume is made 40% and lowered 10% respectively from here like Easy? Same as Easy

Hard

00:41:978 (1) - If it arranges in the position of a photograph? I think the way it is now it's more comfortable and easy to understand.
01:26:015 - If volume is made 40% and lowered 10% respectively from here like Easy? Same as Easy and Normal

It was diff of wonderful completeness altogether ! Good luck ;) Thank you!

Thank you for the mod ^^!
787B
Olá
Desculpa a demora ♩

General
Hmm, tudo ok por aqui.

ShiroiYume's Easy
00:33:721 (2) - Dava pra ter feito esse slider simétrico, ficaria melhor imo, mas se você achar que já está bom assim, tudo bem.
00:39:776 (3,1) - Eu faria um blanket nesses dois, o slider (1) ficou muito embaixo no grid imo.
00:50:785 (1) - Remove new combo? Slider de um só combo não ficou muito legal aqui.

Normal
00:32:621 (3) - Eu removeria esse circle, por que pra mim, o spin tinha que começar exatamente nesse ponto, e não em 00:32:895 -

Hard
00:32:345 (5) - Que tal substituir por um circle, assim o spin pode começar em um tempo melhor, em 00:32:620 - pra ser específico.

Não tenho muito o que adicionar aqui, o mapa ta consistente, só acho que você poderia ter variado nas "direções" dos circles, ficou mappeado bastante baseado em linhas retas, mas isso não é um problema.

Boa sorte!
Topic Starter
Yumih
Wolf's Mod

Wolf wrote:

Olá
Desculpa a demora ♩ Foi nada ^^

General
Hmm, tudo ok por aqui.

ShiroiYume's Easy
00:33:721 (2) - Dava pra ter feito esse slider simétrico, ficaria melhor imo, mas se você achar que já está bom assim, tudo bem. Tentei deixar o mais simétrico possível~
00:39:776 (3,1) - Eu faria um blanket nesses dois, o slider (1) ficou muito embaixo no grid imo. Eu também estava achando isso, mas não tinha achado um jeito de arrumar. Ao invés de blanked com 00:39:776 (3,1) fiz com 00:40:327 (1,2)
00:50:785 (1) - Remove new combo? Slider de um só combo não ficou muito legal aqui. Feito~!

Normal
00:32:621 (3) - Eu removeria esse circle, por que pra mim, o spin tinha que começar exatamente nesse ponto, e não em 00:32:895 - Hmm, tem um som aqui que eu queria seguir. Vou deixar assim ^^

Hard
00:32:345 (5) - Que tal substituir por um circle, assim o spin pode começar em um tempo melhor, em 00:32:620 - pra ser específico. O mesmo dito no Normal, queria seguir um som aqui.

Não tenho muito o que adicionar aqui, o mapa ta consistente, só acho que você poderia ter variado nas "direções" dos circles, ficou mappeado bastante baseado em linhas retas, mas isso não é um problema.

Boa sorte! Obrigada!

Obrigada pelo Mod ^^!
SuperMoutarde
Hi, i am new to modding so don't pay attention if some of my points are stupid

[Easy]

00:12:804 (1) Why new combo when you just started one?


[Normal]

00:58:767 (4) This circle is closer to the end of slider 3 (it touches it) than to the beginning of slider 4, try to put it right between those two for better distance snapping

01:09:501 (3) maybe try to make it look like slider 1 for a more homogenous combo


[Hard]

00:52:987 (1,2,3) I would space those circles a bit more so that they fell more different from the jumps right before at 00:50:785 (1,2,3,4). Now it looks the same distance so at first play you expect them to have same rythm too, so it would be better to differentiate imo


Overall the maps all look really nice and smooth, congratz!
Topic Starter
Yumih

SuperMoutarde wrote:

Hi, i am new to modding so don't pay attention if some of my points are stupid Don't worry! You'll get used to modding fast ^^

[Easy]

00:12:804 (1) Why new combo when you just started one? Where exactly? When I clicked that link it lead me to the first note of the song x_x


[Normal]

00:58:767 (4) This circle is closer to the end of slider 3 (it touches it) than to the beginning of slider 4, try to put it right between those two for better distance snapping Done!~

01:09:501 (3) maybe try to make it look like slider 1 for a more homogenous combo Oh, but this one is like this to not look like 01:08:401 (1) ^^


[Hard]

00:52:987 (1,2,3) I would space those circles a bit more so that they fell more different from the jumps right before at 00:50:785 (1,2,3,4). Now it looks the same distance so at first play you expect them to have same rythm too, so it would be better to differentiate imo Oh, this one is like this so that 00:52:987 (1) is in the middle of the square 00:50:785 (1,2,3,4) and 00:52:712 (8) in the middle of the triangle 00:52:987 (1,2,3) So I'll leave it like that.

Overall the maps all look really nice and smooth, congratz!
YTYuyu
hai~ o/. let's see what we got here. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
Remove anime in the tags because once it gets ranked, it'll go to the anime genre, also add ending in the tags since this is an ending in the anime, and if you want, you can add ED4(ending 4) in the tags to be specific.
i think it'd be better if you remove that flash element on the SB because with the kiai, it may most likely stun players and it may catch them off guard during gameplay.

[ShiroiYume's Easy]
00:17:758 - consider adding a circle here because i hear a beat in the song. so this part would represent an introduction to the song during gameplay IMO.
00:26:565 (1) - i find the finish in this part unfitting because it ruins the flow in the hitsounds. you can do 2 things: keep the finish, but add a timing point to reduce the volume, or replace the finish for a whistle for a consistent pattern from the previous whistles at the 1st downbeat during gameplay.
00:38:125 (1) - you're forgetting a whistle here. add it to keep the pattern consistent in the whistles and it breaks the flow in the hitsounding here during gameplay.
00:39:226 (2,3) - to make the finishes sound more effective, i suggest adding a timing point on (2) and decreasing the volume to 30%, and then add a timing point on (3) and increase the volume back to 40%. i think that doing this would look interesting for beginners during gameplay IMO.
00:42:528 (3) - same as 00:38:125.
00:43:629 (4,1) - same as 00:39:226. the hitsounds are up to you, but you should remove the normal sampleset and replace it for the default sampleset on (1) for consistency with the pattern i mentioned.
00:54:639 (1) - perhaps you can remove this note so that you can give beginners plenty of time to recover for the next note coming up?
01:03:996 (1) - i feel that a finish fits in this part since it shows a new phrase in the song during gameplay IMO, so in this case, replace the whistle for a finish. if it's too loud, try decreasing the volume and tell me what you think.
01:08:400 (1,2,3,4,5) - same situation as 00:39:226. in this case, it'd be effective if you add a timing point on (1), but reduce it to 30%, next go back to 50% on (2), and then add a timing point on (3), bu this time, increase the volume to 40%, and then finally add a timing point on (4) and increase the volume back to 50% to make it sound really effective during gameplay.
01:27:666 - i don't like the timing point on this spinner because the sound of the spinner suddenly drops out of nowhere and that may ruin the map during gameplay IMO. i'm highly suggesting you that you should remove the timing point and leave the last timing point silenced so that there would be no distractions during gameplay.

[Normal]
00:17:758 - same as easy.
00:26:291 (4) - same as 00:26:565 on easy(at the end).
00:27:116 (1,2,3) - maybe it'd be easier and it'll flow smoother if these notes are stacked. from what i see, the flow between (4,1) feels awkward for me during gameplay.
00:39:226 (5,6) - same as easy.
00:43:630 (5,1) - same as above, and you have to re-snap this since it's not exactly at the line from what i see :/.
01:03:446 - perhaps you can add a circle here to follow the drums? it feels a bit dull if you're following vocals alone during gameplay IMO. i figured that the circle would be a game changer in the diff.
01:08:400 (1,2,3,4,1) - same as easy.
01:17:208 (5) - this note should be a NC because of the new lyrics, and because of the new phrase in the BGM during gameplay.
01:21:336 (3,1,2) - i feel that if you move (3) to the left, it'll make the transition smoother during gameplay IMO. if you do this, you should move (1,2) as well for the DS. i'm suggesting the pattern to look like this as it gives off a nice feeling to the song during gameplay IMO.
01:27:666 - same as easy.

[Hard]
00:17:758 - same as easy.
00:26:565 (4) - ^
00:39:226 (6,7) - ^
00:42:941 (5,6) - ^
00:59:042 (5,6,7,1) - the transitioning in this part feels awkward for me to follow because of the direction (1) is taking from the triplets. maybe you should make this a straight slider and move it below (7) like this. if you do this, it'll be smoother to follow for players during gameplay.
01:08:400 (2,3,1,2,3,4,1) - same as easy.
01:27:666 - ^

i'll be honest this has got to be 1 of the best maps i've seen from a newbie. whenever you're ready, you can catch me in-game for a re-check ;).
Topic Starter
Yumih
I'm on a 2 day trip right now, on my phone. When I get back (actually, today), I'll immediataly get all that stuff fixed and edit this post, thank you very much Byakugan! :)

EDIT:

Fixed/Done
Didn't accept
Byakugan249's Mod

Byakugan249 wrote:

hai~ o/. let's see what we got here. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
Remove anime in the tags because once it gets ranked, it'll go to the anime genre, also add ending in the tags since this is an ending in the anime, and if you want, you can add ED4(ending 4) in the tags to be specific. Done!
i think it'd be better if you remove that flash element on the SB because with the kiai, it may most likely stun players and it may catch them off guard during gameplay. Oh, okay! Done!

[ShiroiYume's Easy]
00:17:758 - consider adding a circle here because i hear a beat in the song. so this part would represent an introduction to the song during gameplay IMO. Done!
00:26:565 (1) - i find the finish in this part unfitting because it ruins the flow in the hitsounds. you can do 2 things: keep the finish, but add a timing point to reduce the volume, or replace the finish for a whistle for a consistent pattern from the previous whistles at the 1st downbeat during gameplay. Replaced it with Whistle ^^
00:38:125 (1) - you're forgetting a whistle here. add it to keep the pattern consistent in the whistles and it breaks the flow in the hitsounding here during gameplay. Fixed!
00:39:226 (2,3) - to make the finishes sound more effective, i suggest adding a timing point on (2) and decreasing the volume to 30%, and then add a timing point on (3) and increase the volume back to 40%. i think that doing this would look interesting for beginners during gameplay IMO. Looking great! Done!
00:42:528 (3) - same as 00:38:125. Fixed!
00:43:629 (4,1) - same as 00:39:226. the hitsounds are up to you, but you should remove the normal sampleset and replace it for the default sampleset on (1) for consistency with the pattern i mentioned. Done!
00:54:639 (1) - perhaps you can remove this note so that you can give beginners plenty of time to recover for the next note coming up? Done!
01:03:996 (1) - i feel that a finish fits in this part since it shows a new phrase in the song during gameplay IMO, so in this case, replace the whistle for a finish. if it's too loud, try decreasing the volume and tell me what you think. Ir really does fit! I just decreased the volume here to 40%, so that it's not too loud.
01:08:400 (1,2,3,4,5) - same situation as 00:39:226. in this case, it'd be effective if you add a timing point on (1), but reduce it to 30%, next go back to 50% on (2), and then add a timing point on (3), bu this time, increase the volume to 40%, and then finally add a timing point on (4) and increase the volume back to 50% to make it sound really effective during gameplay. Great volume suggestion! O.O Done!
01:27:666 - i don't like the timing point on this spinner because the sound of the spinner suddenly drops out of nowhere and that may ruin the map during gameplay IMO. i'm highly suggesting you that you should remove the timing point and leave the last timing point silenced so that there would be no distractions during gameplay. Done!

[Normal]
00:17:758 - same as easy. Done! But I'm not too sure if I should had put NC here...
00:26:291 (4) - same as 00:26:565 on easy(at the end). Done!
00:27:116 (1,2,3) - maybe it'd be easier and it'll flow smoother if these notes are stacked. from what i see, the flow between (4,1) feels awkward for me during gameplay. Yes... I was thinking that too, but I wasn't sure how to fix it! Done!
00:39:226 (5,6) - same as easy. Done!
00:43:630 (5,1) - same as above, and you have to re-snap this since it's not exactly at the line from what i see :/. Done! But no matter how many times I re snap them, they won't get exactly on the line O.o Guess it's just visually wrong?
01:03:446 - perhaps you can add a circle here to follow the drums? it feels a bit dull if you're following vocals alone during gameplay IMO. i figured that the circle would be a game changer in the diff. Oh yes, I guess I shouldn't follow only the vocal! >.<! Done!
01:08:400 (1,2,3,4,1) - same as easy. Done!
01:17:208 (5) - this note should be a NC because of the new lyrics, and because of the new phrase in the BGM during gameplay. Done! With that new NC, I think that the one on 01:18:034 (1) didn't look right, since the previous combo would become a 2- note combo. I tried to get the NCs right, but I'm not sure if I really did so >.<
01:21:336 (3,1,2) - i feel that if you move (3) to the left, it'll make the transition smoother during gameplay IMO. if you do this, you should move (1,2) as well for the DS. i'm suggesting the pattern to look like this as it gives off a nice feeling to the song during gameplay IMO. Oh, Done!
01:27:666 - same as easy. Done!

[Hard]
00:17:758 - same as easy. Done!
00:26:565 (4) - ^ ^
00:39:226 (6,7) - ^ ^
00:42:941 (5,6) - ^ ^
00:59:042 (5,6,7,1) - the transitioning in this part feels awkward for me to follow because of the direction (1) is taking from the triplets. maybe you should make this a straight slider and move it below (7) like this. if you do this, it'll be smoother to follow for players during gameplay. Done! Guess it was too sudden! You were going down and then, you need to go right!
01:08:400 (2,3,1,2,3,4,1) - same as easy. Done!
01:27:666 - ^ Done!

i'll be honest this has got to be 1 of the best maps i've seen from a newbie. whenever you're ready, you can catch me in-game for a re-check ;). Really? I'm so happy now >.<!! I hope I can improve even more my beatmapping skills! :oops:
Thank you again for such helpful mod, Byakugan! :) All fixed!

bbj0920's Mod

bbj0920 wrote:

[Easy]
00:47:483 (2) - whistle Following pattern here! :c

[Normal]
00:29:042 - whistle Same as Easy

[Hard]
awesome :3 Great! ^^

sorry for late
I'm sorry, bbj! But it didn't help that much... So no Kudosu, sorry! >.<! But thank you anyway!
Akiyama Mizuki
[Easy]
00:47:483 (2) - whistle

[Normal]
00:29:042 - whistle

[Hard]
awesome :3

sorry for late
YTYuyu
Re-check~. no kd for this post.

[ShiroiYume's Easy]
00:22:162 (2) - move this note here so that it'll be symmetrical with (3), and if you do this, you should adjust the next note for a proper blanket during gameplay.
00:48:584 (1) - make this a straight slider. it'll be easier to follow and it'll keep the flow steady for beginners during gameplay. that curved part breaks the flow in this part during ameplay IMO.

just these 2 and it's ready to go. :3.
Topic Starter
Yumih

Byakugan249 wrote:

Re-check~. no kd for this post.

[ShiroiYume's Easy]
00:22:162 (2) - move this note here so that it'll be symmetrical with (3), and if you do this, you should adjust the next note for a proper blanket during gameplay. Done!~ I had to change some notes ahead, but that wasn't a problem xD!
00:48:584 (1) - make this a straight slider. it'll be easier to follow and it'll keep the flow steady for beginners during gameplay. that curved part breaks the flow in this part during ameplay IMO. Done!~

just these 2 and it's ready to go. :3. Omg :)!
Thank you for re-check! All fixed!~
YTYuyu
[Normal]
00:44:180 (1,2) - remove the NC on (1) and make (2) a NC so that it'd be consistent with 00:39:226 (5,6,1) - since it follows a similar phrase.

and add "ending" in the tags to generalize. i noticed that you either forgot to add it, or didn't want to add it.
Topic Starter
Yumih

Byakugan249 wrote:

[Normal]
00:44:180 (1,2) - remove the NC on (1) and make (2) a NC so that it'd be consistent with 00:39:226 (5,6,1) - since it follows a similar phrase. Oh, done!

and add "ending" in the tags to generalize. i noticed that you either forgot to add it, or didn't want to add it. Oh, I forgot! I'm such an air head! (⌒_⌒;) Fixed!
YTYuyu
fixed an unsnapped spinner in normal, and we're all set, so here you go~ :D

Topic Starter
Yumih

Byakugan249 wrote:

fixed an unsnapped spinner in normal, and we're all set, so here you go~ :D
Thank you so much for my first bubble! Oh Gosh, I'm so happy! \(*T▽T*)/
MouseEasy
Parabéns kitagami :3
Topic Starter
Yumih

ALust wrote:

Parabéns kitagami :3
Obg Alust! :)
suzutsukikanade
Parabéns Kitagami ^^
Topic Starter
Yumih

suzutsukikanade wrote:

Parabéns Kitagami ^^
Arigatou Kanade-chan >.<
Garven
Ahoy

[General]
01:03:171 - This is a really odd place to stop kiai. It'd be better to extend it to 01:11:703 - or so to get the rekiai in.
Add (TV Size) to the title

[Easy]
Tick rate 2 fits this song best
01:12:253 (1) - Not a fan of single note combos like this.
01:25:464 (1) - You should gradually reduce the volume with several green timing sections instead of suddenly having no volume at all on the end.

[Normal]
00:41:428 (3,1,2,3,4,5) - You know, this is a Normal, not a Hard. Try not to have so many 1/2 rhythms streamed together.
00:35:924 (1) - This is fairly soon after a spinner for a Normal I'd give it more time. It also would help if you set it closer to the center of the screen.
00:35:924 (1,2,3,4,1,2,3,4) - Same as earlier with the long strings of 1/2 rhythms
00:41:428 (3,1,2,3,4,5) - ^
00:56:015 (2,3,4,1,2,3,4,5,1) - ^
There are more. Please tone these down. They aren't appropriate for Normal difficulties.

[Hard]
Strange that this has the same SV as Normal... Doesn't give that much extra of a difficulty increase imo.
00:54:639 (1) - Not a fan of super-short combos like this
01:09:226 (1) - Remove new combo
01:12:253 (1) - Not a fan of super-short combos like this
Topic Starter
Yumih
Fixed/Done
Didn't accept
Question/Speech

Garven wrote:

Ahoy Hi!

[General]
01:03:171 - This is a really odd place to stop kiai. It'd be better to extend it to 01:11:703 - or so to get the rekiai in. Ok, done!
Add (TV Size) to the title Done!

[Easy]
Tick rate 2 fits this song best Done!
01:12:253 (1) - Not a fan of single note combos like this. Fixed!
01:25:464 (1) - You should gradually reduce the volume with several green timing sections instead of suddenly having no volume at all on the end. Fixed!

[Normal]
00:41:428 (3,1,2,3,4,5) - You know, this is a Normal, not a Hard. Try not to have so many 1/2 rhythms streamed together. I guess I overmapped a little >.<
00:35:924 (1) - This is fairly soon after a spinner for a Normal I'd give it more time. It also would help if you set it closer to the center of the screen. Ok, so I removed a note on 00:35:923 and moved 00:36:198 (1) to the center.
00:35:924 (1,2,3,4,1,2,3,4) - Same as earlier with the long strings of 1/2 rhythms Fixed, I replaced some notes with longer sliders.
00:41:428 (3,1,2,3,4,5) - ^ ^
00:56:015 (2,3,4,1,2,3,4,5,1) - ^ ^
There are more. Please tone these down. They aren't appropriate for Normal difficulties. I think this is fixed now.

[Hard]
Strange that this has the same SV as Normal... Doesn't give that much extra of a difficulty increase imo. Should I change the SV, then? Nvm, already changed it
00:54:639 (1) - Not a fan of super-short combos like this Fixed!
01:09:226 (1) - Remove new combo Done!
01:12:253 (1) - Not a fan of super-short combos like this Fixed!
Thank you for the mod, Garven!~ :) All fixed!
YTYuyu
omg did i really over look that? ;_;.

aww crud this was a mistake...anyways you can do this: leave the SV for hard, but decrease the SV for normal to 1.10. if you notice the SV would go for this set...0.80, 1.10, and 1.40. if you still don't see, the gap for the SV is by 0.30. the SV would be somewhat consistent IMO.
Topic Starter
Yumih

Byakugan249 wrote:

omg did i really over look that? ;_;.

aww crud this was a mistake...anyways you can do this: leave the SV for hard, but decrease the SV for normal to 1.10. if you notice the SV would go for this set...0.80, 1.10, and 1.40. if you still don't see, the gap for the SV is by 0.30. the SV would be somewhat consistent IMO.
Changing SV glitched every slider ;~;! But it was too soon to give up, so I changed Normal SV to 1.10 anyway and fixed the bugs. I had to move some notes here and there so that the spacings and blankets would be right. (I hope I haven't ruined everything!)

SV should be consistent now! :D (I hope so)

Thanks again, Byakugan!
Garven
[Normal]
This plays a lot better now, good work!
Just a couple small things and I can rebubble this

00:36:198 (1) - New combo
00:54:639 (1) - Remove new combo
01:07:850 (1) - Remove new combo
Topic Starter
Yumih

Garven wrote:

[Normal]
This plays a lot better now, good work!
Just a couple small things and I can rebubble this

00:36:198 (1) - New combo Done~!
00:54:639 (1) - Remove new combo Done~!
01:07:850 (1) - Remove new combo Done~!
Ok, All fixed! Thank you!
Garven
Rebubbled!
Topic Starter
Yumih

Garven wrote:

Rebubbled!
Thank you!~ :D
BL-Daisuki
Yeah Hakuoki stuff <3
minyeob
[Normal]
00:54:639 (1) Add new combo please lol

Fix then rank
Topic Starter
Yumih

minyeob wrote:

[Normal]
00:54:639 (1) Add new combo please lol

Fix then rank
Done!

BL-Daisuki wrote:

Yeah Hakuoki stuff <3
Yup! Hakuouki! <333333 :oops:
minyeob
Then Here it goes.
-Neipezi
congratz :oops:
-kevincela-
Congratz there! :D
Low
welp
Topic Starter
Yumih
Yay! My first ranked map! ヽ(T▽T)ノ

Thank you minyeob and everyone! I'm really grateful for all the help I received!
Garven
Sorry to say, but we need to unrank this for timing. We're working on getting the new timing right now, so please be patient.

BPM 109.010
Offset 8943


Or maybe something else. Still in discussion, sorry.
lolcubes
Okay went through the map, every note by note, here's the timing.

BPM 109 Offset 144
BPM 109 Offset 30950
BPM 109 Offset 45148
BPM 109 Offset 46388
BPM 109 Offset 47738
BPM 109 Offset 48563
BPM 109 Offset 55175
BPM 109 Offset 71430
BPM 109 Offset 72798

This should be spot on.
The problem with this song is not the bpm, it's that the song "skips" a little, so certain beats just suddenly out of nowhere come earlier or later. Some of the drumbeats/vocals are improvised too but sadly that can't be fixed (maybe 5-6 notes land on 1/6 ticks but just ignore those, you mapped your 1/4 notes correctly and stick to it).

Just be sure to correctly resnap all the objects (so nothing is unsnapped) and be sure to fix your green lines accordingly. :)
-kevincela-
An IRC mod has been done in order to:

  1. Fix 2 unsnapped slider's ends in the Easy diff (thanks to lolcubes)
  2. Modified a pattern in the Easy diff to make it smoother to play
  3. Used a different rhythm setting for an unfitting pattern in the Normal diff
  4. Fixed various hitsounds unconsitencies,and other minor things
And consider this rebubbled!

Good luck with the map :D
lolcubes
We solved the changes on IRC.

We fixed the kiai time in all diffs (was getting cut a bit early), we changed AR/OD in normal (+1), and we fixed 2 rhythms along with some hitsounds in Hard diff.

Everything is fine now, so, RERANKED!
Low
( ・ω・)
jonathanlfj
yayy gratz~
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