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Kurosaki Maon - Hikari ~I Promise You~ (TV Size)

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Natsu
Great map just do this:

SPOILER
Timing resnap all notes

Hard
00:32:895 (1) - Unsnapped spinner (end).
01:25:464 (1) - Unsnapped spinner (end).


ShiroiYume's Easy

01:25:464 (1) - Unsnapped spinner (end).
Hysteresis_old
Hi~Kitagami ! From my queue^^
Thank you request !

ShiroiYume's Easy

01:26:015 - If volume is made 40% and lowered 10% respectively from here?
Normal

01:03:446 - add note?

01:26:015 - If volume is made 40% and lowered 10% respectively from here like Easy?

Hard

00:41:978 (1) - If it arranges in the position of a photograph?
01:26:015 - If volume is made 40% and lowered 10% respectively from here like Easy?

It was diff of wonderful completeness altogether ! Good luck ;)
Topic Starter
Yumih
Natsu's Mod

Natsu wrote:

Great map just do this:

SPOILER
Timing resnap all notes

Hard
00:32:895 (1) - Unsnapped spinner (end). Done!
01:25:464 (1) - Unsnapped spinner (end). Done!


ShiroiYume's Easy

01:25:464 (1) - Unsnapped spinner (end). Done!
Hysteresis's Mod

Hysteresis wrote:

Hi~Kitagami ! From my queue^^ Hi!
Thank you request !

ShiroiYume's Easy

01:26:015 - If volume is made 40% and lowered 10% respectively from here? I don't really think it's necessary, since spinnerbonus.wav is mute ^^
Normal

01:03:446 - add note? Done!~

01:26:015 - If volume is made 40% and lowered 10% respectively from here like Easy? Same as Easy

Hard

00:41:978 (1) - If it arranges in the position of a photograph? I think the way it is now it's more comfortable and easy to understand.
01:26:015 - If volume is made 40% and lowered 10% respectively from here like Easy? Same as Easy and Normal

It was diff of wonderful completeness altogether ! Good luck ;) Thank you!

Thank you for the mod ^^!
787B
Olá
Desculpa a demora ♩

General
Hmm, tudo ok por aqui.

ShiroiYume's Easy
00:33:721 (2) - Dava pra ter feito esse slider simétrico, ficaria melhor imo, mas se você achar que já está bom assim, tudo bem.
00:39:776 (3,1) - Eu faria um blanket nesses dois, o slider (1) ficou muito embaixo no grid imo.
00:50:785 (1) - Remove new combo? Slider de um só combo não ficou muito legal aqui.

Normal
00:32:621 (3) - Eu removeria esse circle, por que pra mim, o spin tinha que começar exatamente nesse ponto, e não em 00:32:895 -

Hard
00:32:345 (5) - Que tal substituir por um circle, assim o spin pode começar em um tempo melhor, em 00:32:620 - pra ser específico.

Não tenho muito o que adicionar aqui, o mapa ta consistente, só acho que você poderia ter variado nas "direções" dos circles, ficou mappeado bastante baseado em linhas retas, mas isso não é um problema.

Boa sorte!
Topic Starter
Yumih
Wolf's Mod

Wolf wrote:

Olá
Desculpa a demora ♩ Foi nada ^^

General
Hmm, tudo ok por aqui.

ShiroiYume's Easy
00:33:721 (2) - Dava pra ter feito esse slider simétrico, ficaria melhor imo, mas se você achar que já está bom assim, tudo bem. Tentei deixar o mais simétrico possível~
00:39:776 (3,1) - Eu faria um blanket nesses dois, o slider (1) ficou muito embaixo no grid imo. Eu também estava achando isso, mas não tinha achado um jeito de arrumar. Ao invés de blanked com 00:39:776 (3,1) fiz com 00:40:327 (1,2)
00:50:785 (1) - Remove new combo? Slider de um só combo não ficou muito legal aqui. Feito~!

Normal
00:32:621 (3) - Eu removeria esse circle, por que pra mim, o spin tinha que começar exatamente nesse ponto, e não em 00:32:895 - Hmm, tem um som aqui que eu queria seguir. Vou deixar assim ^^

Hard
00:32:345 (5) - Que tal substituir por um circle, assim o spin pode começar em um tempo melhor, em 00:32:620 - pra ser específico. O mesmo dito no Normal, queria seguir um som aqui.

Não tenho muito o que adicionar aqui, o mapa ta consistente, só acho que você poderia ter variado nas "direções" dos circles, ficou mappeado bastante baseado em linhas retas, mas isso não é um problema.

Boa sorte! Obrigada!

Obrigada pelo Mod ^^!
SuperMoutarde
Hi, i am new to modding so don't pay attention if some of my points are stupid

[Easy]

00:12:804 (1) Why new combo when you just started one?


[Normal]

00:58:767 (4) This circle is closer to the end of slider 3 (it touches it) than to the beginning of slider 4, try to put it right between those two for better distance snapping

01:09:501 (3) maybe try to make it look like slider 1 for a more homogenous combo


[Hard]

00:52:987 (1,2,3) I would space those circles a bit more so that they fell more different from the jumps right before at 00:50:785 (1,2,3,4). Now it looks the same distance so at first play you expect them to have same rythm too, so it would be better to differentiate imo


Overall the maps all look really nice and smooth, congratz!
Topic Starter
Yumih

SuperMoutarde wrote:

Hi, i am new to modding so don't pay attention if some of my points are stupid Don't worry! You'll get used to modding fast ^^

[Easy]

00:12:804 (1) Why new combo when you just started one? Where exactly? When I clicked that link it lead me to the first note of the song x_x


[Normal]

00:58:767 (4) This circle is closer to the end of slider 3 (it touches it) than to the beginning of slider 4, try to put it right between those two for better distance snapping Done!~

01:09:501 (3) maybe try to make it look like slider 1 for a more homogenous combo Oh, but this one is like this to not look like 01:08:401 (1) ^^


[Hard]

00:52:987 (1,2,3) I would space those circles a bit more so that they fell more different from the jumps right before at 00:50:785 (1,2,3,4). Now it looks the same distance so at first play you expect them to have same rythm too, so it would be better to differentiate imo Oh, this one is like this so that 00:52:987 (1) is in the middle of the square 00:50:785 (1,2,3,4) and 00:52:712 (8) in the middle of the triangle 00:52:987 (1,2,3) So I'll leave it like that.

Overall the maps all look really nice and smooth, congratz!
YTYuyu
hai~ o/. let's see what we got here. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
Remove anime in the tags because once it gets ranked, it'll go to the anime genre, also add ending in the tags since this is an ending in the anime, and if you want, you can add ED4(ending 4) in the tags to be specific.
i think it'd be better if you remove that flash element on the SB because with the kiai, it may most likely stun players and it may catch them off guard during gameplay.

[ShiroiYume's Easy]
00:17:758 - consider adding a circle here because i hear a beat in the song. so this part would represent an introduction to the song during gameplay IMO.
00:26:565 (1) - i find the finish in this part unfitting because it ruins the flow in the hitsounds. you can do 2 things: keep the finish, but add a timing point to reduce the volume, or replace the finish for a whistle for a consistent pattern from the previous whistles at the 1st downbeat during gameplay.
00:38:125 (1) - you're forgetting a whistle here. add it to keep the pattern consistent in the whistles and it breaks the flow in the hitsounding here during gameplay.
00:39:226 (2,3) - to make the finishes sound more effective, i suggest adding a timing point on (2) and decreasing the volume to 30%, and then add a timing point on (3) and increase the volume back to 40%. i think that doing this would look interesting for beginners during gameplay IMO.
00:42:528 (3) - same as 00:38:125.
00:43:629 (4,1) - same as 00:39:226. the hitsounds are up to you, but you should remove the normal sampleset and replace it for the default sampleset on (1) for consistency with the pattern i mentioned.
00:54:639 (1) - perhaps you can remove this note so that you can give beginners plenty of time to recover for the next note coming up?
01:03:996 (1) - i feel that a finish fits in this part since it shows a new phrase in the song during gameplay IMO, so in this case, replace the whistle for a finish. if it's too loud, try decreasing the volume and tell me what you think.
01:08:400 (1,2,3,4,5) - same situation as 00:39:226. in this case, it'd be effective if you add a timing point on (1), but reduce it to 30%, next go back to 50% on (2), and then add a timing point on (3), bu this time, increase the volume to 40%, and then finally add a timing point on (4) and increase the volume back to 50% to make it sound really effective during gameplay.
01:27:666 - i don't like the timing point on this spinner because the sound of the spinner suddenly drops out of nowhere and that may ruin the map during gameplay IMO. i'm highly suggesting you that you should remove the timing point and leave the last timing point silenced so that there would be no distractions during gameplay.

[Normal]
00:17:758 - same as easy.
00:26:291 (4) - same as 00:26:565 on easy(at the end).
00:27:116 (1,2,3) - maybe it'd be easier and it'll flow smoother if these notes are stacked. from what i see, the flow between (4,1) feels awkward for me during gameplay.
00:39:226 (5,6) - same as easy.
00:43:630 (5,1) - same as above, and you have to re-snap this since it's not exactly at the line from what i see :/.
01:03:446 - perhaps you can add a circle here to follow the drums? it feels a bit dull if you're following vocals alone during gameplay IMO. i figured that the circle would be a game changer in the diff.
01:08:400 (1,2,3,4,1) - same as easy.
01:17:208 (5) - this note should be a NC because of the new lyrics, and because of the new phrase in the BGM during gameplay.
01:21:336 (3,1,2) - i feel that if you move (3) to the left, it'll make the transition smoother during gameplay IMO. if you do this, you should move (1,2) as well for the DS. i'm suggesting the pattern to look like this as it gives off a nice feeling to the song during gameplay IMO.
01:27:666 - same as easy.

[Hard]
00:17:758 - same as easy.
00:26:565 (4) - ^
00:39:226 (6,7) - ^
00:42:941 (5,6) - ^
00:59:042 (5,6,7,1) - the transitioning in this part feels awkward for me to follow because of the direction (1) is taking from the triplets. maybe you should make this a straight slider and move it below (7) like this. if you do this, it'll be smoother to follow for players during gameplay.
01:08:400 (2,3,1,2,3,4,1) - same as easy.
01:27:666 - ^

i'll be honest this has got to be 1 of the best maps i've seen from a newbie. whenever you're ready, you can catch me in-game for a re-check ;).
Topic Starter
Yumih
I'm on a 2 day trip right now, on my phone. When I get back (actually, today), I'll immediataly get all that stuff fixed and edit this post, thank you very much Byakugan! :)

EDIT:

Fixed/Done
Didn't accept
Byakugan249's Mod

Byakugan249 wrote:

hai~ o/. let's see what we got here. mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
Remove anime in the tags because once it gets ranked, it'll go to the anime genre, also add ending in the tags since this is an ending in the anime, and if you want, you can add ED4(ending 4) in the tags to be specific. Done!
i think it'd be better if you remove that flash element on the SB because with the kiai, it may most likely stun players and it may catch them off guard during gameplay. Oh, okay! Done!

[ShiroiYume's Easy]
00:17:758 - consider adding a circle here because i hear a beat in the song. so this part would represent an introduction to the song during gameplay IMO. Done!
00:26:565 (1) - i find the finish in this part unfitting because it ruins the flow in the hitsounds. you can do 2 things: keep the finish, but add a timing point to reduce the volume, or replace the finish for a whistle for a consistent pattern from the previous whistles at the 1st downbeat during gameplay. Replaced it with Whistle ^^
00:38:125 (1) - you're forgetting a whistle here. add it to keep the pattern consistent in the whistles and it breaks the flow in the hitsounding here during gameplay. Fixed!
00:39:226 (2,3) - to make the finishes sound more effective, i suggest adding a timing point on (2) and decreasing the volume to 30%, and then add a timing point on (3) and increase the volume back to 40%. i think that doing this would look interesting for beginners during gameplay IMO. Looking great! Done!
00:42:528 (3) - same as 00:38:125. Fixed!
00:43:629 (4,1) - same as 00:39:226. the hitsounds are up to you, but you should remove the normal sampleset and replace it for the default sampleset on (1) for consistency with the pattern i mentioned. Done!
00:54:639 (1) - perhaps you can remove this note so that you can give beginners plenty of time to recover for the next note coming up? Done!
01:03:996 (1) - i feel that a finish fits in this part since it shows a new phrase in the song during gameplay IMO, so in this case, replace the whistle for a finish. if it's too loud, try decreasing the volume and tell me what you think. Ir really does fit! I just decreased the volume here to 40%, so that it's not too loud.
01:08:400 (1,2,3,4,5) - same situation as 00:39:226. in this case, it'd be effective if you add a timing point on (1), but reduce it to 30%, next go back to 50% on (2), and then add a timing point on (3), bu this time, increase the volume to 40%, and then finally add a timing point on (4) and increase the volume back to 50% to make it sound really effective during gameplay. Great volume suggestion! O.O Done!
01:27:666 - i don't like the timing point on this spinner because the sound of the spinner suddenly drops out of nowhere and that may ruin the map during gameplay IMO. i'm highly suggesting you that you should remove the timing point and leave the last timing point silenced so that there would be no distractions during gameplay. Done!

[Normal]
00:17:758 - same as easy. Done! But I'm not too sure if I should had put NC here...
00:26:291 (4) - same as 00:26:565 on easy(at the end). Done!
00:27:116 (1,2,3) - maybe it'd be easier and it'll flow smoother if these notes are stacked. from what i see, the flow between (4,1) feels awkward for me during gameplay. Yes... I was thinking that too, but I wasn't sure how to fix it! Done!
00:39:226 (5,6) - same as easy. Done!
00:43:630 (5,1) - same as above, and you have to re-snap this since it's not exactly at the line from what i see :/. Done! But no matter how many times I re snap them, they won't get exactly on the line O.o Guess it's just visually wrong?
01:03:446 - perhaps you can add a circle here to follow the drums? it feels a bit dull if you're following vocals alone during gameplay IMO. i figured that the circle would be a game changer in the diff. Oh yes, I guess I shouldn't follow only the vocal! >.<! Done!
01:08:400 (1,2,3,4,1) - same as easy. Done!
01:17:208 (5) - this note should be a NC because of the new lyrics, and because of the new phrase in the BGM during gameplay. Done! With that new NC, I think that the one on 01:18:034 (1) didn't look right, since the previous combo would become a 2- note combo. I tried to get the NCs right, but I'm not sure if I really did so >.<
01:21:336 (3,1,2) - i feel that if you move (3) to the left, it'll make the transition smoother during gameplay IMO. if you do this, you should move (1,2) as well for the DS. i'm suggesting the pattern to look like this as it gives off a nice feeling to the song during gameplay IMO. Oh, Done!
01:27:666 - same as easy. Done!

[Hard]
00:17:758 - same as easy. Done!
00:26:565 (4) - ^ ^
00:39:226 (6,7) - ^ ^
00:42:941 (5,6) - ^ ^
00:59:042 (5,6,7,1) - the transitioning in this part feels awkward for me to follow because of the direction (1) is taking from the triplets. maybe you should make this a straight slider and move it below (7) like this. if you do this, it'll be smoother to follow for players during gameplay. Done! Guess it was too sudden! You were going down and then, you need to go right!
01:08:400 (2,3,1,2,3,4,1) - same as easy. Done!
01:27:666 - ^ Done!

i'll be honest this has got to be 1 of the best maps i've seen from a newbie. whenever you're ready, you can catch me in-game for a re-check ;). Really? I'm so happy now >.<!! I hope I can improve even more my beatmapping skills! :oops:
Thank you again for such helpful mod, Byakugan! :) All fixed!

bbj0920's Mod

bbj0920 wrote:

[Easy]
00:47:483 (2) - whistle Following pattern here! :c

[Normal]
00:29:042 - whistle Same as Easy

[Hard]
awesome :3 Great! ^^

sorry for late
I'm sorry, bbj! But it didn't help that much... So no Kudosu, sorry! >.<! But thank you anyway!
Akiyama Mizuki
[Easy]
00:47:483 (2) - whistle

[Normal]
00:29:042 - whistle

[Hard]
awesome :3

sorry for late
YTYuyu
Re-check~. no kd for this post.

[ShiroiYume's Easy]
00:22:162 (2) - move this note here so that it'll be symmetrical with (3), and if you do this, you should adjust the next note for a proper blanket during gameplay.
00:48:584 (1) - make this a straight slider. it'll be easier to follow and it'll keep the flow steady for beginners during gameplay. that curved part breaks the flow in this part during ameplay IMO.

just these 2 and it's ready to go. :3.
Topic Starter
Yumih

Byakugan249 wrote:

Re-check~. no kd for this post.

[ShiroiYume's Easy]
00:22:162 (2) - move this note here so that it'll be symmetrical with (3), and if you do this, you should adjust the next note for a proper blanket during gameplay. Done!~ I had to change some notes ahead, but that wasn't a problem xD!
00:48:584 (1) - make this a straight slider. it'll be easier to follow and it'll keep the flow steady for beginners during gameplay. that curved part breaks the flow in this part during ameplay IMO. Done!~

just these 2 and it's ready to go. :3. Omg :)!
Thank you for re-check! All fixed!~
YTYuyu
[Normal]
00:44:180 (1,2) - remove the NC on (1) and make (2) a NC so that it'd be consistent with 00:39:226 (5,6,1) - since it follows a similar phrase.

and add "ending" in the tags to generalize. i noticed that you either forgot to add it, or didn't want to add it.
Topic Starter
Yumih

Byakugan249 wrote:

[Normal]
00:44:180 (1,2) - remove the NC on (1) and make (2) a NC so that it'd be consistent with 00:39:226 (5,6,1) - since it follows a similar phrase. Oh, done!

and add "ending" in the tags to generalize. i noticed that you either forgot to add it, or didn't want to add it. Oh, I forgot! I'm such an air head! (⌒_⌒;) Fixed!
YTYuyu
fixed an unsnapped spinner in normal, and we're all set, so here you go~ :D

Topic Starter
Yumih

Byakugan249 wrote:

fixed an unsnapped spinner in normal, and we're all set, so here you go~ :D
Thank you so much for my first bubble! Oh Gosh, I'm so happy! \(*T▽T*)/
MouseEasy
Parabéns kitagami :3
Topic Starter
Yumih

ALust wrote:

Parabéns kitagami :3
Obg Alust! :)
suzutsukikanade
Parabéns Kitagami ^^
Topic Starter
Yumih

suzutsukikanade wrote:

Parabéns Kitagami ^^
Arigatou Kanade-chan >.<
Garven
Ahoy

[General]
01:03:171 - This is a really odd place to stop kiai. It'd be better to extend it to 01:11:703 - or so to get the rekiai in.
Add (TV Size) to the title

[Easy]
Tick rate 2 fits this song best
01:12:253 (1) - Not a fan of single note combos like this.
01:25:464 (1) - You should gradually reduce the volume with several green timing sections instead of suddenly having no volume at all on the end.

[Normal]
00:41:428 (3,1,2,3,4,5) - You know, this is a Normal, not a Hard. Try not to have so many 1/2 rhythms streamed together.
00:35:924 (1) - This is fairly soon after a spinner for a Normal I'd give it more time. It also would help if you set it closer to the center of the screen.
00:35:924 (1,2,3,4,1,2,3,4) - Same as earlier with the long strings of 1/2 rhythms
00:41:428 (3,1,2,3,4,5) - ^
00:56:015 (2,3,4,1,2,3,4,5,1) - ^
There are more. Please tone these down. They aren't appropriate for Normal difficulties.

[Hard]
Strange that this has the same SV as Normal... Doesn't give that much extra of a difficulty increase imo.
00:54:639 (1) - Not a fan of super-short combos like this
01:09:226 (1) - Remove new combo
01:12:253 (1) - Not a fan of super-short combos like this
Topic Starter
Yumih
Fixed/Done
Didn't accept
Question/Speech

Garven wrote:

Ahoy Hi!

[General]
01:03:171 - This is a really odd place to stop kiai. It'd be better to extend it to 01:11:703 - or so to get the rekiai in. Ok, done!
Add (TV Size) to the title Done!

[Easy]
Tick rate 2 fits this song best Done!
01:12:253 (1) - Not a fan of single note combos like this. Fixed!
01:25:464 (1) - You should gradually reduce the volume with several green timing sections instead of suddenly having no volume at all on the end. Fixed!

[Normal]
00:41:428 (3,1,2,3,4,5) - You know, this is a Normal, not a Hard. Try not to have so many 1/2 rhythms streamed together. I guess I overmapped a little >.<
00:35:924 (1) - This is fairly soon after a spinner for a Normal I'd give it more time. It also would help if you set it closer to the center of the screen. Ok, so I removed a note on 00:35:923 and moved 00:36:198 (1) to the center.
00:35:924 (1,2,3,4,1,2,3,4) - Same as earlier with the long strings of 1/2 rhythms Fixed, I replaced some notes with longer sliders.
00:41:428 (3,1,2,3,4,5) - ^ ^
00:56:015 (2,3,4,1,2,3,4,5,1) - ^ ^
There are more. Please tone these down. They aren't appropriate for Normal difficulties. I think this is fixed now.

[Hard]
Strange that this has the same SV as Normal... Doesn't give that much extra of a difficulty increase imo. Should I change the SV, then? Nvm, already changed it
00:54:639 (1) - Not a fan of super-short combos like this Fixed!
01:09:226 (1) - Remove new combo Done!
01:12:253 (1) - Not a fan of super-short combos like this Fixed!
Thank you for the mod, Garven!~ :) All fixed!
YTYuyu
omg did i really over look that? ;_;.

aww crud this was a mistake...anyways you can do this: leave the SV for hard, but decrease the SV for normal to 1.10. if you notice the SV would go for this set...0.80, 1.10, and 1.40. if you still don't see, the gap for the SV is by 0.30. the SV would be somewhat consistent IMO.
Topic Starter
Yumih

Byakugan249 wrote:

omg did i really over look that? ;_;.

aww crud this was a mistake...anyways you can do this: leave the SV for hard, but decrease the SV for normal to 1.10. if you notice the SV would go for this set...0.80, 1.10, and 1.40. if you still don't see, the gap for the SV is by 0.30. the SV would be somewhat consistent IMO.
Changing SV glitched every slider ;~;! But it was too soon to give up, so I changed Normal SV to 1.10 anyway and fixed the bugs. I had to move some notes here and there so that the spacings and blankets would be right. (I hope I haven't ruined everything!)

SV should be consistent now! :D (I hope so)

Thanks again, Byakugan!
Garven
[Normal]
This plays a lot better now, good work!
Just a couple small things and I can rebubble this

00:36:198 (1) - New combo
00:54:639 (1) - Remove new combo
01:07:850 (1) - Remove new combo
Topic Starter
Yumih

Garven wrote:

[Normal]
This plays a lot better now, good work!
Just a couple small things and I can rebubble this

00:36:198 (1) - New combo Done~!
00:54:639 (1) - Remove new combo Done~!
01:07:850 (1) - Remove new combo Done~!
Ok, All fixed! Thank you!
Garven
Rebubbled!
Topic Starter
Yumih

Garven wrote:

Rebubbled!
Thank you!~ :D
BL-Daisuki
Yeah Hakuoki stuff <3
minyeob
[Normal]
00:54:639 (1) Add new combo please lol

Fix then rank
Topic Starter
Yumih

minyeob wrote:

[Normal]
00:54:639 (1) Add new combo please lol

Fix then rank
Done!

BL-Daisuki wrote:

Yeah Hakuoki stuff <3
Yup! Hakuouki! <333333 :oops:
minyeob
Then Here it goes.
-Neipezi
congratz :oops:
-kevincela-
Congratz there! :D
Low
welp
Topic Starter
Yumih
Yay! My first ranked map! ヽ(T▽T)ノ

Thank you minyeob and everyone! I'm really grateful for all the help I received!
Garven
Sorry to say, but we need to unrank this for timing. We're working on getting the new timing right now, so please be patient.

BPM 109.010
Offset 8943


Or maybe something else. Still in discussion, sorry.
lolcubes
Okay went through the map, every note by note, here's the timing.

BPM 109 Offset 144
BPM 109 Offset 30950
BPM 109 Offset 45148
BPM 109 Offset 46388
BPM 109 Offset 47738
BPM 109 Offset 48563
BPM 109 Offset 55175
BPM 109 Offset 71430
BPM 109 Offset 72798

This should be spot on.
The problem with this song is not the bpm, it's that the song "skips" a little, so certain beats just suddenly out of nowhere come earlier or later. Some of the drumbeats/vocals are improvised too but sadly that can't be fixed (maybe 5-6 notes land on 1/6 ticks but just ignore those, you mapped your 1/4 notes correctly and stick to it).

Just be sure to correctly resnap all the objects (so nothing is unsnapped) and be sure to fix your green lines accordingly. :)
-kevincela-
An IRC mod has been done in order to:

  1. Fix 2 unsnapped slider's ends in the Easy diff (thanks to lolcubes)
  2. Modified a pattern in the Easy diff to make it smoother to play
  3. Used a different rhythm setting for an unfitting pattern in the Normal diff
  4. Fixed various hitsounds unconsitencies,and other minor things
And consider this rebubbled!

Good luck with the map :D
lolcubes
We solved the changes on IRC.

We fixed the kiai time in all diffs (was getting cut a bit early), we changed AR/OD in normal (+1), and we fixed 2 rhythms along with some hitsounds in Hard diff.

Everything is fine now, so, RERANKED!
Low
( ・ω・)
jonathanlfj
yayy gratz~
UnitedWeSin
Gratz on rank Kitagami! (:
Nice map.
MouseEasy
Boa kitagami :3
suzutsukikanade
Yay! Parabéns Kitagami! Fez um bom trabalho :)
meiikyuu
hakuoki <3
DakeDekaane
Congrats :3333
SuperMoutarde
congrats!!
Topic Starter
Yumih
Thank you, everyone! ^^

Also, special thanks to -kevincela- and lolcubes for spending so much time with the re rank :3
Xinely
i'm late T_T
but gratz for your first rank map ~
Topic Starter
Yumih

Xinely wrote:

i'm late T_T
but gratz for your first rank map ~
Thank you, Xinely :)
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