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David Wise - Gang-Plank Galleon

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Topic Starter
Hara
This beatmap was submitted using in-game submission on Tuesday, May 12, 2009 at 7:52:21 PM

Artist: David Wise
Title: Gang-Plank Galleon
Source: Donkey Kong Country
Tags: dkc donkey kong country david wise game nintendo rare awesome
BPM: 109.8
Filesize: 3327kb
Play Time: 01:37
Difficulties Available:
  1. Bananas (5 stars, 344 notes)
  2. Larry Kong (4.99 stars, 279 notes)
  3. N0_ormal (4.5 stars, 156 notes)
  4. v0xy style (3.98 stars, 126 notes)
Download: David Wise - Gang-Plank Galleon
Information: Scores/Beatmap Listing
---------------
Well, here it is. Gang-Plank Galleon composed by David Wise for the lovely game Donkey Kong Country.

Sending it up for some timing checking.


1. Fixed up timing with YoshiKart's help a little.
2. Note placement about finished on [Bananas] - Might rename that.
3. Fixed up timing with Gens timing, feels better in the end now.
4. Cleaned up Banana a bit.
5. Fixed Banana up abit, added a few notes on the end, added a few sliders.
6. Added 0_o's Normal, not sure what I'm gonna call it if I don't keep "N0_ormal".
7. Fixing with Hitsounds on Bananas, not going well.
8. Fixed some stuff, added background, hitsounds are still :U, need some input on that.
9. Upped to Pending.
10. Fixed stuff based on Sir Minneli's modding.
11. Updated stuff.
12. Fixed stuff by Lardo. Fixed the combo points pointed out by Minelli a bit back at 00:35:xx on N0_0rmal aswell, since they were quite obvious as well.
13. Fixed stuff and reupped with Larry's dificulty. I need to come up with a good name for it if I don't keep what I have.
14. Made the silent timing sections use a silent .wav for hitnormal.wav instead of making audio silent and fixed stuff.
15. Fixed minyeob stuff. Still need to work on hitsounds :S
16. Fixed stuff, added v0xtrot's normal... Need a better name for that.
17. Fixed stuff, added hitsounds, looked at modding, lots of stuff, I think everything should be in order now.
18. Fixed cardy stuff, except my sliders on Bananas :D
19. Fixedy fixedy.
20. Fixed stuff.
YoshiKart
Offsets are perfect, but BPM is wrong. Cheese, this is hard to time. There's a bit of gradual tempo change between 00:13:818 and 00:22:408. Probably Definitely needs more sections.
Assuming you're not gonna map the very beginning, try this:

109.600 BPM, 4,000 offset
109.502, 13,818
112.500 18,201
118.000 22,467
118.674 26,534
120.510 28,556
125.317 29,551
128.240 30,500

What the crap, that was so hard to time. X_X Someone double check my BPMs. >_>
0_o
Aw man, really? I was gonna map this :P

oh well, you beat me to it ^_^ Good luck!
Gens
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
I'm guessing you saw this coming, but i has problems with your overlap/hiding!

Just a friendly reminder that what I say is *suggestion* on how to possibly improve your map and not a *command* to change your map!

00:06:45 (3,4,5,6,7) - notes are partly under fading notes
00:08:64 (3,4,5,6,7,8,9,10,11,12) - geez this entire section is messy as anything. start by stacking the 3 under the 1 and i dont even know what you're doing with your 8
00:15:74 (1) - under fading 8
00:21:37 (1) - can you stack this under the red 1 so its all nicely parallel?
00:34:94 (1) - stack under fading 3
00:37:63 (11) - note feels out of place, maybe delete it?
00:39:85 (3) - stack more neatly
00:41:25 (4) - new combo?/line this up with 3
00:41:72 (5) - not quite perfectly stacked
00:43:59 (7) - ^
01:07:56 (12) - note sounds out of place
01:15:04 (12) - ^
01:21:00 (9) - not quite perfectly stacked
01:27:08 (3) - note partly under the fading sliderend
01:28:48 (12) - not quite perfectly stacked
01:28:48 (12) - should end on the blue tick
Topic Starter
Hara

Saturos-fangirl wrote:

00:06:45 (3,4,5,6,7) - Partially fixed.
00:08:64 (3,4,5,6,7,8,9,10,11,12) - Redid this part a little, partially fixed.
00:15:74 (1) - Fixed.
00:21:37 (1) - Didn't stack below but fixed horizontal symmetry with last (1).
00:34:94 (1) - Whoops last combo (1,2,3) had been accidentally moved un-aligned with combo before that.
00:37:63 (11) - No. Doesn't feel out of place.
00:39:85 (3) - Already was perfectly stacked with .0x spacing.
00:41:25 (4) - Fixed.
00:41:72 (5) - Already was perfectly stacked with .0x spacing.
00:43:59 (7) - ^
01:07:56 (12) - No it doesn't.
01:15:04 (12) - ^
01:21:00 (9) - Fixed.
01:27:08 (3) - Fixed.
01:28:48 (12) - Fixed I think.
01:28:48 (12) - Fixed?
SomeStupidIdiot_old
This map has been deleted on the request of its creator. It is no longer available.
0_o
All right, I'm not quite at the skill level of the difficulty you have up right now, but here's a few things I noticed

00:39:85 (3) - I'm thinking should end on a white tick
00:41:25 (4) - Space this further away
00:43:59 (7) - End on white tick
01:21:00 (9) - ^
01:28:48 (12) - ^

And this is just a personal suggestion:
01:07:912 - 01:13:524 (and possibly the similar part right before it)
Maybe consider putting beats or sliders on the white ticks in the gaps here? Just to make it interesting..

Also, the mp3 is fairly quiet, and the Normal hitsounds tend to overpower it. Have you considered turning down the hitsound volume?
EDIT: I played through it again, and it seems fine now, dunno why. Oh well lol

Would I be able to make a difficulty? Feel free to say no of course, I just love the SNES DK music :D
EDIT: Permission granted, currently working on a Normal :)

Well that's it for me. I would star it, but apparently I already did :P
0_o
And.. it's done!

Feel free to change the title if you want, I just couldn't think of anything creative :P Hope you like it!

And while I'm posting I might as well make a suggestion, could you add more sliders to your difficulty? I'm not sure how well such a hitcircle intensive map is gonna fly with BATs.. that and sliders do make maps more fun :)

EDIT: New attachment; made suggested change over IRC as well as a few hitsound adjustments

-Removed attachment-
Sushi
This map has been deleted on the request of its creator. It is no longer available.
Annou
Goosebumps, the entire time through. Throwing my star in here for a great song.
Sir Minelli
This map has been deleted on the request of its creator. It is no longer available.
0_o
I took up some of your new combo suggestions, and made a change or two of my own, but I kept everything else basically the same. Your alignment issues I'm fairly sure are only really noticable in the editor, and I really don't see what the problem is with 01:23:81 (4) and 01:25:68 (3)? :?

Still, if Hara agrees with anything that I didn't then we'll chat.

-Removed attachment-
Sir Minelli
Hello,


~Comments here are not final decisions, you can always decide by yourself~


[N0_ormal]

00:34:00 - new combo
00:34:24 - undo new combo
00:35:87 - new combo
00:36:11 - undo new combo





[Bananas]

00:15:74 (12) - new combo
00:16:01 (1) - undo new combo
00:18:20 (7) - new combo
00:18:46 (1) - undo new combo
Topic Starter
Hara

Sir Minelli wrote:

Hello,


~Comments here are not final decisions, you can always decide by yourself~


[N0_ormal]

00:34:00 - new comb o - Yes!
00:34:24 - undo new combo - Yes!
00:35:87 - new combo - Yes!
00:36:11 - undo new combo - Yes!



[Bananas]

00:15:74 (12) - new combo - No u!
00:16:01 (1) - undo new combo - ^
00:18:20 (7) - new combo - Already fixed, just need to update.
00:18:46 (1) - undo new combo - Already fixed, just need to update.
Rawr.
Jarby
Larto
This map has been deleted on the request of its creator. It is no longer available.
Takuma
Larto
Zerostarry
[Bananas]

00:21:37 (1,2,3,4,5,6,7,8) - Ugly.
01:09:78 (1,2,3,4,5) - ^
01:16:09 (5,6,7,8,9,10,11) - ^
01:23:57 (5,6,7,8,9,10,11) - ^
v0xtrot
Starrrr
minyeob
This map has been deleted on the request of its creator. It is no longer available.

v0xtrot
Preview on the easy.

EDIT: THIS POST IS PRETTY OBSOLETE IS IT NOT?

Download: David Wise - Gang-Plank Galleon (Hara) [v0xtrot's Easy].osu
v0xtrot
Hey, here's my finished Easy. It's up to you if you want to use it or not. ;o

Download: David Wise - Gang-Plank Galleon (Hara) [v0xtrot's Easy].osu
Kyocciola
Using grid 3

v0xtrot's Easy
00:14:10 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - maybe too many beat, put some sliders, its an easy ^^

N0_ormal
Ok!

Larry Kong
01:22:40 (4,5) - upset spacing with previous slider, It takes me 2 miss XD"

Bananas (->Omg its too hard for meh x_x)
Im not a fan of 9-10+ combo... So maybe do something? If you want, oc



Starred~!
v0xtrot
Made my Easy-diff easier. I'll upload it if Hara shows actual interest of using it. ;O
Yuukari-Banteki
[v0x Easy]
00:12:74 (1) - even pausing and staring at the skeleton i cannot tell what this slider is doing
00:18:19 (4) - this is a very long break
00:39:38 (1) - doesnt flow well from 1
00:43:12 (1) - ^
00:43:59 (1) - ^
01:13:75 (2) - whistle
01:15:62 (4,5,6) - whistlespam
yeah your sliders dont flow that well and youre using too many whistles at the end...other than that nice job


[N0_ormal]
00:08:09 (5) - remove whistle
00:10:55 (1) - doesnt quite flow from 4
00:37:98 (1,2,3) - needs more hitsounds imo
00:50:60 (3) - clap
01:21:00 (6) - can you make this a bit more balanced?
01:24:39 (5) - stack under 4
01:26:26 (4) - ^ 3
i think theres a bit much of whistle in here but meh up to you


[Larry Kong]
00:20:31 (1) - jump is a bit extreme
00:23:98 (10) - delete and replace break
00:47:33 (1) - symmetry plz
00:51:07 (1) - ^ (its biased <---)
01:05:10 (1) - bpm change is completely uncalled for
01:06:74 (5) - new combo?
01:14:22 (5) - ^
01:21:00 (3) - can you make this a bit prettier?
01:24:98 (1,2) - stack the endpoints
01:35:03 (1) - align w 3


[Bananas]
00:04:82 (5) - new combo
00:07:00 (5) - ^
00:11:65 (1) - inherit sections for volume changes should be slightly before the note they intend to affect in order to contain early clickers as well as late clickers
00:18:99 (5) - new combo
00:23:22 (5) - ^
00:37:98 (1) - i would prefer it if with these sliders you ended them on a blue tick rather than a yellow one because you DO need to "unclick" one slider before you "click" another and i dont think this allows enough time for that
00:45:46 (1,1,2) - slider overlap is ugly
00:49:20 (2,1,2) - ^
00:51:07 (2) - delete and replace break
01:06:74 (5) - new combo
01:14:22 (5) - ^
01:16:09 (5) - ^
01:17:96 (4) - ^
01:19:83 (4) - ^
01:23:57 (5) - ^
01:25:44 (4) - ^
01:27:31 (4) - ^
01:32:23 (1) - clap
01:36:67 (5) - new combo
0_o
This map has been deleted on the request of its creator. It is no longer available.
Card N'FoRcE
- v0xy style:
00:12:74 (1) - dunno if bats will be picky about it xD
00:45:46 (1) - 1/4 longer, maybe?
01:06:97 (5) - are you sure it should end in the blue tick? it seems kinda weird, but if you do that intentionally i guess there are no problems. mevermind, other beats use that and it's ok xD

- n0_rmal:
fine

- Larry kong:
25:000 - fix this break

- Bananas:
00:37:98 (1,1,2) - OMG is it ok to make sliders like that? xD

Good, have a blinky star =3
vytalibus
[v0xy style]
00:12:74 (1) - *picks up* BAD OVERLAPPING SLIDER, BAD!

Mhm.
mrtn
[bananas]
00:52:713 reinsert break


everything else checks out.

DONKEY KONG IS AWESOME :D!

Star4you :)
0_o
This map has been deleted on the request of its creator. It is no longer available.
CheeseWarlock
[Larry Kong]
00:19:78 (7,1) - Love this jump. I wish there were more like it.
00:44:99 (5,6,7,8,1) - Revise hitsounds.
01:07:32 (10,11,12) - Hitsounds.
01:14:81 (10,11,12) - Here too.
01:24:98 (1) - Add a whistle on the end of this?
01:35:03 (1,2,3) - These jumps feel sort of forced. Make them a bit smaller?

[v0xy style]
New combos in the first section:
00:09:19 (5) - Until here, they should be where all the 2s are now.
00:14:10 (1) - From here on to the break they should be where the 4s are now.
And I don't like the rhythmic clap sounds in the first section either.
00:12:74 (1,1) - This jump is so lonely. Give it friends or put it out of its misery.
Larto
mtmcl
Don't feel special. Everyone gets mtmcl bubbles.
Real1
Rank this already. >:(

Oh, and mtmcl, I'm not special either, my recent maps want bubbles. :P
m980
Larry Kong
01:05:10 (1) - BPM Warning?


Upon testing, it shouldn't be a problem

Ranked
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