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eufonius - Hiyoku no Hane [Osu|Taiko]

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Topic Starter
meetmeetdee
This beatmap was submitted using in-game submission on 2014年8月26日 at 23:01:01

Artist: eufonius
Title: Hiyoku no Hane
Source: Yosuga no Sora
Tags: ヨスガノソラ opening eroge visual novel riya Kikuchi Hajime LunaticP Nardoxyribonucleic
BPM: 148
Filesize: 14689kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.67 stars, 97 notes)
  2. Hard (3.2 stars, 240 notes)
  3. Lunasa's Taiko Muzukashii (2.58 stars, 320 notes)
  4. Lunasa's Taiko Oni (3.15 stars, 413 notes)
  5. Nardo's Taiko Oni (3.18 stars, 408 notes)
  6. Normal (1.9 stars, 137 notes)
Download: eufonius - Hiyoku no Hane
Information: Scores/Beatmap Listing
---------------
My 2nd beatmap
Opening from Yosuga no Sora
Easy - Ready
Normal - Ready
Hard - Ready
Lunasa's Taiko Muzukashii by LunaticP - Ready
Lunasa's Taiko Oni by LunaticP - Ready
Nardo's Taiko by Nardoxyribonucleic - Ready
Status: Ranked
Redownload after 16/8/2014 (Changed map name)
EmPao
Hi!meetmeetdee
Mod from my queue~

[General]
-Soure:Yosuga no Sora
-沒記錯的話,新訂的rule說Taiko BG不能再使用了,請用其他BG代替吧
-音效有點大聲..改成50%左右吧?
[Easy]
00:01:500 (2) - spacing
00:31:703 (4) - Ctrl+G好看些
00:29:271 (1) - 頭加whistle
00:35:757 (1) - ^
00:42:041 (1) - ^
00:48:325 (3) - 加clap
00:53:190 (3) - 頭加clap
01:11:433 (1,2,3) - 試試這樣?(http://puu.sh/23KG3)
01:22:379 (1,2) - spacing
01:24:406 (1) - 頭加finish
[Normal]
00:02:311 (4) - This slider is weird to me
00:06:568 (1) - 加whistle
00:09:811 (1) - 頭加finish
01:12:852 (3) - 頭加whistle

抱歉 最近很忙沒什麼時間mod ;_;
Good Luck
Topic Starter
meetmeetdee

EmPao wrote:

Hi!meetmeetdee
Mod from my queue~

[General]
-Soure:Yosuga no Sora Fixed
-沒記錯的話,新訂的rule說Taiko BG不能再使用了,請用其他BG代替吧 改了
-音效有點大聲..改成50%左右吧? 改了
[Easy]
00:01:500 (2) - spacing Fixed
00:31:703 (4) - Ctrl+G好看些 OK
00:29:271 (1) - 頭加whistle 加了
00:35:757 (1) - ^ 加了
00:42:041 (1) - ^ 加了
00:48:325 (3) - 加clap 加了
00:53:190 (3) - 頭加clap 加了
01:11:433 (1,2,3) - 試試這樣?(http://puu.sh/23KG3) Link看不到
01:22:379 (1,2) - spacing Fixed
01:24:406 (1) - 頭加finish 加了
[Normal]
00:02:311 (4) - This slider is weird to me 改掉了
00:06:568 (1) - 加whistle 加了
00:09:811 (1) - 頭加finish 加了
01:12:852 (3) - 頭加whistle 加了

抱歉 最近很忙沒什麼時間mod ;_; It is fine, 謝了
Good Luck
Thanks for your mod :)
Melt
Hi :3
mod request from queue

[General]
  1. 感觉offset+15要好些(只是感觉orz
  2. 总感觉默认clap声音很吵,考虑换一个?
[Easy]
  1. 00:00:082这里的红绿线因为只是调了音量所以没理由放在一起
  2. 00:24:811(3)clap
  3. 00:15:487(1,2,3)试试这个节奏呢
  4. 00:37:379(3)whistle
[Normal]
  1. 00:03:325(6)这个finish感觉音量太大了点
  2. 00:11:027(2)x:336 y:152
  3. 00:46:703(1)左移一格
  4. 01:03:325(1)这个slider还是不要放在之前的slider下面,不好看
[Sora]
  1. 00:07:379(1)whistle
  2. 00:08:595(5)remove whistle
  3. 00:12:244(6,7)感觉间距稍微大了点
  4. 00:22:379(1)删掉finish然后在后面00:22:784(2)加一个finish
  5. 00:47:109(4)kiai time开始可以加个nc
  6. 01:12:852(4,7)没叠好
另外你的图好像还在wip里面
Star for sora :3
加油
Topic Starter
meetmeetdee

Melt wrote:

Hi :3
mod request from queue

[General]
  1. 感觉offset+15要好些(只是感觉orz
  2. 总感觉默认clap声音很吵,考虑换一个?
會考虑一下,之后可能再转
[Easy]
  1. 00:00:082这里的红绿线因为只是调了音量所以没理由放在一起 Fixed
  2. 00:24:811(3)clap Added
  3. 00:15:487(1,2,3)试试这个节奏呢 不错
  4. 00:37:379(3)whistle Added
[Normal]
  1. 00:03:325(6)这个finish感觉音量太大了点 Fixed
  2. 00:11:027(2)x:336 y:152 Ok
  3. 00:46:703(1)左移一格 Ok
  4. 01:03:325(1)这个slider还是不要放在之前的slider下面,不好看 Fixed
[Sora]
  1. 00:07:379(1)whistle Added
  2. 00:08:595(5)remove whistle Ok
  3. 00:12:244(6,7)感觉间距稍微大了点 暂时不动,再看看其他人的意见
  4. 00:22:379(1)删掉finish然后在后面00:22:784(2)加一个finish Ok
  5. 00:47:109(4)kiai time开始可以加个nc 不了,nc跟vocal
  6. 01:12:852(4,7)没叠好 Fixed
另外你的图好像还在wip里面 因為not ready for rank
Star for sora :3 Thanks :)
加油
Thanks for your mod :)
Rey-volution
[Easy]
  1. 01:14:271 - better if u place note with clap in there
  2. 01:15:892 - ^
[Normal]
  1. 00:21:163 (4) - Remove Clap in the end of slider
  2. 00:22:379 (5) - Add clap hitsound
[Sora]
  1. 00:49:946 (2) - Add clap hitsound
  2. 00:50:149 (3) - Remove Clap Hitsound
  3. 01:05:352 (4) - You can add clap hitsound if you want
Topic Starter
meetmeetdee

Rey-vo wrote:

[Easy]
  1. 01:14:271 - better if u place note with clap in there ok
  2. 01:15:892 - ^ ok
[Normal]
  1. 00:21:163 (4) - Remove Clap in the end of slider No since i want to keep the clap hit sound consistent in all diff
  2. 00:22:379 (5) - Add clap hitsound ^
[Sora]
  1. 00:49:946 (2) - Add clap hitsound ok
  2. 00:50:149 (3) - Remove Clap Hitsound ok
  3. 01:05:352 (4) - You can add clap hitsound if you want ok
Thanks :)
Rey-volution
Good Luck, I hope it will ranked soon ;)
h-728
[General]
  1. Source of Normal: Yosuga no sora → Yosuga no Sora
  2. Slider slide sound is really noisy in this sweet music. Please consider to add silent slider slide .wav file.
  3. The second combo color doesn't fit to this melody imo. I think the combo colors are enough if you remove it.
  4. Kiai Time looks too long. End at 01:16:298 will be better imo.
[Sora]
First of all, using more than 4 kinds of slider velocity is not rankable. Also I don't recommend to change the slider velocity rashly except in the case it's really fit to the melody because it's just only confusing. Please reduce the kinds of SV maximum 3, though I think 1 or 2 is enough.
  • 00:05:149 (4,5) - I think it will sound good if you add a note at 00:05:352 because I can hear the violin.
    00:06:365 (3) - The sounds of the violin are at 00:05:960, 00:06:163, 00:06:365 and 00:06:568, but this slider couldn't follow the last sound.
    Please consider to move this slider 1/2 later and add a circle at 00:06:365. I think it will be nice.
    00:12:244 (8,9) - It's not a good idea to make a large jump suddenly. Before these sliders, you use the distance snap by 1.2x, so that we can't expect this jump and it will cause misreading of the rhythm. Please consider to change the placement to enable us understanding the rhythm visually.
    00:16:703 (7,8) - These two claps don't sound good. According to your previous pattern of hitsounds, I suggest you to remove the clap from (7).
    00:28:054 (6,1) - I don't like to make a jump just before a stream in Hard diff because it's actually so difficult.
    00:41:838 (3,4) - Why don't you remove the stacking of these notes? It will become more easy to read the rhythm.
    00:46:703 (2) - NC here because a new melody starts.
    00:47:116 - This green line isn't snapped. Please fix to 00:47:109.
    00:51:365 (1) - I don't understand the purpose of this changing of slider velocity. In my view, nothing has changed here in the melody.
    00:55:014 (3,4,5,6) - Hm.. why don't you use larger distance here? The melody isn't so quiet.
    00:59:473 (3) - same as 00:51:365
    01:21:163 (8,9,10,11) - These four finishes are too loud to me. Why don't you remove it from (9) and (10), and additionally, add finish on the repeat of 01:22:176 (3)?
    01:25:622 (3) - No need to silent this note.
[Normal]
  • 00:03:527 (1) - By moving this spinner 1/2 later, it will follow the music completely.
    00:08:190 (1) - I don't think this spinner is long enough for Normal diff. Please consider to use other notes in this place.
    Also putting a circle/slider one beat later of a spinner is not recommended in Normal or Easy because it's so difficult to follow.
    00:13:865 (6) - This circle is covered by previous hitburst, so that it's hard to see to newbie players. Please move it to the other place.
    00:16:703 (2,3,4,5) - I wonder why you used 1/2 rhythm frequently only in this part. For example, you ignored the sound of 00:12:852 and 00:15:284, but suddenly put a note at 00:16:906: the rhythm seems to be confusing. Please consider to make them more simple.
    00:34:946 (1) - Don't forget to add NC:P
    00:39:406 (2) - Please consider about the hitburst :3
    00:44:676 (1) - Why don't you start this spinner 1/2 earlier? I can hear the vocal from 00:44:473.
    00:46:703 (1) - Remove this circle to keep more interval between the spinner and the next note.
    00:47:116 - Same as Sora.
    00:49:136 (6,1) - I don't think it's a bad idea to make a little jump even though in Normal diff, but I don't understand why it's here. The most emphasized part is 00:46:703 (1,2), but they are placed according to the distance snap..
    01:15:487 (7) - Consider the hitburst, please.
    01:19:338 (6) - ^
    01:20:352 (2) - ^, but I highly recommend to fix here because it's covered with the reverse arrow.
    01:22:176 (1,2,3,4) - Why didn't you stack (4) with others? It's a bit confusing to read the rhythm visually.
[Easy]
  • 00:00:082 (1) - Is this whistle on the slider's body intentionally?
    00:16:298 (2,3) - Uhm, I want you to avoid overlapping in Easy in order to see all of notes clearly.
    00:51:771 (1,2) - When you think about the purpose of making Normal and Easy, you could find out that you should avoid using 1/2 rhythm in this diff.
    01:23:595 (3) - About hitburst.
I'm really sorry for this huge late.
If you have any trouble during seeing my mod, please don't hesitate to ask me.
Topic Starter
meetmeetdee

h-728 wrote:

[General]
  1. Source of Normal: Yosuga no sora → Yosuga no Sora Fixed
  2. Slider slide sound is really noisy in this sweet music. Please consider to add silent slider slide .wav file. I am still not familiar with custom hitsound, but i will consider it
  3. The second combo color doesn't fit to this melody imo. I think the combo colors are enough if you remove it. OK, i remove it
  4. Kiai Time looks too long. End at 01:16:298 will be better imo. OK
[Sora]
First of all, using more than 4 kinds of slider velocity is not rankable. Also I don't recommend to change the slider velocity rashly except in the case it's really fit to the melody because it's just only confusing. Please reduce the kinds of SV maximum 3, though I think 1 or 2 is enough. Reduced to 3 now

  • 00:05:149 (4,5) - I think it will sound good if you add a note at 00:05:352 because I can hear the violin. Added
    00:06:365 (3) - The sounds of the violin are at 00:05:960, 00:06:163, 00:06:365 and 00:06:568, but this slider couldn't follow the last sound.
    Please consider to move this slider 1/2 later and add a circle at 00:06:365. I think it will be nice. OK
    00:12:244 (8,9) - It's not a good idea to make a large jump suddenly. Before these sliders, you use the distance snap by 1.2x, so that we can't expect this jump and it will cause misreading of the rhythm. Please consider to change the placement to enable us understanding the rhythm visually. canceled the jump and changed some placement
    00:16:703 (7,8) - These two claps don't sound good. According to your previous pattern of hitsounds, I suggest you to remove the clap from (7). Fixed
    00:28:054 (6,1) - I don't like to make a jump just before a stream in Hard diff because it's actually so difficult. In fact, i think it is ok, but i reduce the distance
    00:41:838 (3,4) - Why don't you remove the stacking of these notes? It will become more easy to read the rhythm. Removed the stack of (1) and (2)
    00:46:703 (2) - NC here because a new melody starts. OK
    00:47:116 - This green line isn't snapped. Please fix to 00:47:109. Fixed
    00:51:365 (1) - I don't understand the purpose of this changing of slider velocity. In my view, nothing has changed here in the melody. just want to increase the difficult, but it seems not fit, i remove the change
    00:55:014 (3,4,5,6) - Hm.. why don't you use larger distance here? The melody isn't so quiet. OK
    00:59:473 (3) - same as 00:51:365 same as 00:51:365
    01:21:163 (8,9,10,11) - These four finishes are too loud to me. Why don't you remove it from (9) and (10), and additionally, add finish on the repeat of 01:22:176 (3)? sound nice, OK
    01:25:622 (3) - No need to silent this note. OK
[Normal]
  • 00:03:527 (1) - By moving this spinner 1/2 later, it will follow the music completely. OK
    00:08:190 (1) - I don't think this spinner is long enough for Normal diff. Please consider to use other notes in this place. I change it to slider
    Also putting a circle/slider one beat later of a spinner is not recommended in Normal or Easy because it's so difficult to follow. OK
    00:13:865 (6) - This circle is covered by previous hitburst, so that it's hard to see to newbie players. Please move it to the other place. Fixed
    00:16:703 (2,3,4,5) - I wonder why you used 1/2 rhythm frequently only in this part. For example, you ignored the sound of 00:12:852 and 00:15:284, but suddenly put a note at 00:16:906: the rhythm seems to be confusing. Please consider to make them more simple. OK
    00:34:946 (1) - Don't forget to add NC:P Fixed
    00:39:406 (2) - Please consider about the hitburst :3 Fixed
    00:44:676 (1) - Why don't you start this spinner 1/2 earlier? I can hear the vocal from 00:44:473. OK
    00:46:703 (1) - Remove this circle to keep more interval between the spinner and the next note. OK
    00:47:116 - Same as Sora. Fixed
    00:49:136 (6,1) - I don't think it's a bad idea to make a little jump even though in Normal diff, but I don't understand why it's here. The most emphasized part is 00:46:703 (1,2), but they are placed according to the distance snap.. it is not a intentional jump, fixed
    01:15:487 (7) - Consider the hitburst, please. change a bit
    01:19:338 (6) - ^ change a bit
    01:20:352 (2) - ^, but I highly recommend to fix here because it's covered with the reverse arrow. I don't think there is the problem
    01:22:176 (1,2,3,4) - Why didn't you stack (4) with others? It's a bit confusing to read the rhythm visually. OK
[Easy]
  • 00:00:082 (1) - Is this whistle on the slider's body intentionally? No and removed
    00:16:298 (2,3) - Uhm, I want you to avoid overlapping in Easy in order to see all of notes clearly. OK
    00:51:771 (1,2) - When you think about the purpose of making Normal and Easy, you could find out that you should avoid using 1/2 rhythm in this diff. Fixed
    01:23:595 (3) - About hitburst. Fixed
I'm really sorry for this huge late. It is fine, i am not in a hurry
If you have any trouble during seeing my mod, please don't hesitate to ask me.
Thank a lot for your mod :)
h-728

meetmeetdee wrote:

[Normal]
  • 01:20:352 (2) - ^, but I highly recommend to fix here because it's covered with the reverse arrow. I don't think there is the problem
Nah, covering a reverse arrow with a hitburst isn't rankable.Here's the rule.
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
If you say that you can see it clearly before the hitburst appears, but sadly it's under the slider.Totally, I should say you to change the placement to something like this image, but I don't think it will harm the consistent of your placement.
Oops, and please don't give a kds to this post.
Good luck for being ranked!
Topic Starter
meetmeetdee

h-728 wrote:

SPOILER

meetmeetdee wrote:

[Normal]
  • 01:20:352 (2) - ^, but I highly recommend to fix here because it's covered with the reverse arrow. I don't think there is the problem
Nah, covering a reverse arrow with a hitburst isn't rankable.Here's the rule.
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
If you say that you can see it clearly before the hitburst appears, but sadly it's under the slider.Totally, I should say you to change the placement to something like this image, but I don't think it will harm the consistent of your placement.
Oops, and please don't give a kds to this post.
Good luck for being ranked!
Oh! I did not realize it since the skin that i use does not show the 300 hitburst. Thanks for your explanation.
smallboat
嗨 來幫你MOD:D
我從我的Queue接你的case:)

以下是mod

整體難度都OK

Easy: 音量要不要-10% clap會比較不會那麼大聲?
00:34:541 (1) - 加slider拉到00:34:946
00:35:352 (2) - 加note

Normal:
00:14:879 (8) - 加slider折返一次到00:15:284
00:19:136 (6) - 加note
00:34:541 (1) - 加note
00:46:703 (1) - 加slider 尾端拉到紅線 或用2個note代替

Sora
00:12:852 (9) - slider縮到前面大白線
00:13:257 (10,11) - 加note
接著00:12:244 (8) - 這邊NC
00:14:879 (5) - 加note +whistle
00:15:284 (2) - 前端 +whistle
00:28:460 (1,2,3) - 1.3 +whistle
00:38:291 (10) - 加note +whistle
00:41:636 (1,2) - +whistle
01:24:406 (1) - ^

ok 先mod這些 斟酌使用 如有問題可PM給我 謝謝:)
Topic Starter
meetmeetdee

smallboat wrote:

嗨 來幫你MOD:D
我從我的Queue接你的case:)

以下是mod

整體難度都OK

Easy: 音量要不要-10% clap會比較不會那麼大聲? OK
00:34:541 (1) - 加slider拉到00:34:946 不,因為那裏是預留讓Beginner找回指標的
00:35:352 (2) - 加note ^, 我把slider放到00:34:946

Normal:
00:14:879 (8) - 加slider折返一次到00:15:284 不,好像太密了
00:19:136 (6) - 加note OK
00:34:541 (1) - 加note 不,因為那裏是預留讓Beginner找回指標的
00:46:703 (1) - 加slider 尾端拉到紅線 或用2個note代替 ^

Sora
00:12:852 (9) - slider縮到前面大白線 不,好像有點奇怪
00:13:257 (10,11) - 加note ^
接著00:12:244 (8) - 這邊NC 不用,跟vocal
00:14:879 (5) - 加note +whistle 不,不太需要
00:15:284 (2) - 前端 +whistle OK
00:28:460 (1,2,3) - 1.3 +whistle 只加在3
00:38:291 (10) - 加note +whistle OK
00:41:636 (1,2) - +whistle OK
01:24:406 (1) - ^ 不,不太需要

ok 先mod這些 斟酌使用 如有問題可PM給我 謝謝:)
謝謝 :)
Saten
hi~

[General]
imo, this hitclap fits pretty well http://puu.sh/2kuBq
You probably want to adjust the hitsound patterns (especially the intro).

00:10:825 (3) - 1 grid down, so the spacing becomes more equal
00:14:271 (4) - this looks kinda misplaced. Looks was better if you moved it further down instead 00:36:771 (6) - finish on end
00:40:419 (4) - finish on start
00:41:636 (1,2,3,4) - do NC on (4) instead. It's confusing otherwise D:
00:42:041 (1,2,3,4,5) - Is this irregular spacing on purpose?
00:42:852 (3) - add a whistle on end
00:44:473 (6) - finish on start
00:51:365 (1,2,3,4,5) - this was really an uncalled jump section. This is a Hard right? You should really try to avoid 2x jumps (especially 2,5x). I guess it's alright with single or double jumps at that level. But really not recommended with 3 or more.
01:08:190 (5) - finish on start
01:04:946 (2,3,4) - try to reduce the spacing a bit in these jumps. Well it's not really that hard. but, this is really unexpected change imo
01:11:433 (1) - finish on start
01:14:068 (5,6,7,8) - reduce the spacing here as well, to make a better balance/flow in this difficulty.
01:16:298 (6) - finish on start
01:25:825 (1) - silence this in the beginning or ending. Either way works.

[Normal]
I suggest you increase the AR by 1. For making a smoother flow and getting a better spread
00:12:649 (4) - 1 grip up & right to make the spacing prefect here
00:19:136 (6,1,2) - I think it's better if you put NC on (6) instead
00:32:514 (1) - add a whistle on this spinner
01:22:176 (1,2,3,4) - I think it's a bit much having a stack with this many hitcircles
01:25:825 (1) - like I mentioned in the previous difficulty. Silence it at beginning or ending, but make sure to be consistent

[Easy]
00:08:190 (1,2) - to be more equal with spacing, move either (2) 1 grid upwards or (1) 1 grid downwards
00:22:784 (1,2) - Well in Normal, it's more ok to use this. But in an Easy I really don't recommend using 1/1 stacks.
00:27:244 (3,1) - nothing wrong really, but it looks kinda odd that the tail is much closer the previous object
SPOILER


I suggest some kind of re-arrangement here
00:57:649 (5,1) - This part could be better. How about trying this? 00:39:000 (1,2) - same as 00:22:784 (1,2) -
01:16:298 (1,2,3,4) - looks kinda bad that 01:15:892 (6,2) - are overlapping each-other like this. I suggest you move these objects more to the right while you still keep the same patterns
SPOILER


Of course, you might wanna adjust the last slider by rotating it so it fits with the current spacing
01:21:568 (3,4) - same as 00:39:000 (1,2) -
01:25:825 (1) - same as the other difficulties about the spinner


That should be it. Also, be sure to review the hitsounds a bit if you changed to my suggested clap.
Good luck with this~
Topic Starter
meetmeetdee

Saten wrote:

hi~

[General]
imo, this hitclap fits pretty well http://puu.sh/2kuBq Sounds good, thanks
You probably want to adjust the hitsound patterns (especially the intro).

00:10:825 (3) - 1 grid down, so the spacing becomes more equal Fixed
00:14:271 (4) - this looks kinda misplaced. Looks was better if you moved it further down instead Fixed
00:36:771 (6) - finish on end Added
00:40:419 (4) - finish on start Added
00:41:636 (1,2,3,4) - do NC on (4) instead. It's confusing otherwise D: OK
00:42:041 (1,2,3,4,5) - Is this irregular spacing on purpose? m... No, it just a mistake after change in placement, fixed
00:42:852 (3) - add a whistle on end Added
00:44:473 (6) - finish on start Added
00:51:365 (1,2,3,4,5) - this was really an uncalled jump section. This is a Hard right? You should really try to avoid 2x jumps (especially 2,5x). I guess it's alright with single or double jumps at that level. But really not recommended with 3 or more. I don't think it is a problem in Hard, but OK, I reduce the spacing and change the placement a little bit
01:08:190 (5) - finish on start Added
01:04:946 (2,3,4) - try to reduce the spacing a bit in these jumps. Well it's not really that hard. but, this is really unexpected change imo Reduced
01:11:433 (1) - finish on start Added
01:14:068 (5,6,7,8) - reduce the spacing here as well, to make a better balance/flow in this difficulty. Fixed the placement
01:16:298 (6) - finish on start Added
01:25:825 (1) - silence this in the beginning or ending. Either way works. silenced the ending

[Normal]
I suggest you increase the AR by 1. For making a smoother flow and getting a better spread OK
00:12:649 (4) - 1 grip up & right to make the spacing prefect here Fixed
00:19:136 (6,1,2) - I think it's better if you put NC on (6) instead OK
00:32:514 (1) - add a whistle on this spinner Added
01:22:176 (1,2,3,4) - I think it's a bit much having a stack with this many hitcircles Fixed the placement
01:25:825 (1) - like I mentioned in the previous difficulty. Silence it at beginning or ending, but make sure to be consistent OK

[Easy]
00:08:190 (1,2) - to be more equal with spacing, move either (2) 1 grid upwards or (1) 1 grid downwards Fixed
00:22:784 (1,2) - Well in Normal, it's more ok to use this. But in an Easy I really don't recommend using 1/1 stacks.
00:27:244 (3,1) - nothing wrong really, but it looks kinda odd that the tail is much closer the previous object OK, fixed the placement
SPOILER


I suggest some kind of re-arrangement here
00:57:649 (5,1) - This part could be better. How about trying this? looks good, OK
00:39:000 (1,2) - same as 00:22:784 (1,2) - Fixed
01:16:298 (1,2,3,4) - looks kinda bad that 01:15:892 (6,2) - are overlapping each-other like this. I suggest you move these objects more to the right while you still keep the same patterns Fixed the placement
SPOILER


Of course, you might wanna adjust the last slider by rotating it so it fits with the current spacing
01:21:568 (3,4) - same as 00:39:000 (1,2) - Fixed
01:25:825 (1) - same as the other difficulties about the spinner OK


That should be it. Also, be sure to review the hitsounds a bit if you changed to my suggested clap.
Good luck with this~
Thanks a lot for your mod :)
Saten
I forgot to mention something about the quality of the video.

If you can provide me with the source, I can try to give you a video with better quality. (PM me)
Banana


[General]
Normal & Easy: 00:47:116 - unsnapped kiai section, move them to 00:47:109

[Sora]
00:05:960 (1,2,3) - 虽然不能说是问题..建议这三个圈的整体方向是向右移动(可能说明的不清楚 现在的感觉是向右下) 这样接前面一段会比较舒服
00:31:298 (2) - 稍微往左移动一点x:167 y:123附近
00:45:386 - 滑条在这里结束?
00:46:298 (1) - 放界面正中间没什么必要嘛 左边空的地方比较大 放过去平衡一下吧
01:05:554 (5) - 这边接过来是一个反向的跳 个人感觉有点过了并不合适 建议是和前一个圈叠在一起
01:16:703 (7,1) - 这边跟vocal的节奏比较适合圈滑条圈 现在这样音还比较长然后中间空了一拍有点闷 后面的空拍音稍微短一点就好一点
01:25:622 (3) - 最后这个clap有点多余 考虑降音量或者干脆删掉

[Normal]
00:22:379 (6) - 这个间距稍微大了一点 如果是故意的就当我没说(喂..
00:58:460 (1) - Normal不推荐用变化的间距
01:03:933 (2) - 没叠好 关grid snap修下
01:09:406 (4) - 以后做图最好注意往之前没摆过note的地方摆 现在上面就比较挤了

前半部分排列看出来很用心 后面节奏下的稍微密了一些排的有点乱 最好自己check过 因为排列这种东西不会被说unrankable 而且mod起来也无从下手...所以总感觉没什么人挑 不过会影响图的质量 得靠自己努力 (嗯 只是觉得节奏很棒然后排列有提升空间而已 所以不要有什么负担

[Easy]
00:17:514 (3) - 中间两个锚点向下一格
00:45:386 - 感觉vocal是这边结束 不过既然是easy放到长白线再结尾也没问题 不过whistle建议去掉
01:01:298 (3) - 和之前的(2)叠在一起会比较好 不过排列得修一会

Good Luck~
Topic Starter
meetmeetdee

Banana wrote:



[General]
Normal & Easy: 00:47:116 - unsnapped kiai section, move them to 00:47:109 Fixed

[Sora]
00:05:960 (1,2,3) - 虽然不能说是问题..建议这三个圈的整体方向是向右移动(可能说明的不清楚 现在的感觉是向右下) 这样接前面一段会比较舒服 不错的建议
00:31:298 (2) - 稍微往左移动一点x:167 y:123附近 Fixed
00:45:386 - 滑条在这里结束? 好像有点怪,就像空了一点,少了收结的那一下
00:46:298 (1) - 放界面正中间没什么必要嘛 左边空的地方比较大 放过去平衡一下吧 Fixed
01:05:554 (5) - 这边接过来是一个反向的跳 个人感觉有点过了并不合适 建议是和前一个圈叠在一起 不错的建议
01:16:703 (7,1) - 这边跟vocal的节奏比较适合圈滑条圈 现在这样音还比较长然后中间空了一拍有点闷 后面的空拍音稍微短一点就好一点 改了一些节奏及排列
01:25:622 (3) - 最后这个clap有点多余 考虑降音量或者干脆删掉 删掉了

[Normal]
00:22:379 (6) - 这个间距稍微大了一点 如果是故意的就当我没说(喂.. 其实不是的,fixed
00:58:460 (1) - Normal不推荐用变化的间距 OK, fixed
01:03:933 (2) - 没叠好 关grid snap修下 Fixed
01:09:406 (4) - 以后做图最好注意往之前没摆过note的地方摆 现在上面就比较挤了 XD,明白,改了一些排列

前半部分排列看出来很用心 后面节奏下的稍微密了一些排的有点乱 最好自己check过 因为排列这种东西不会被说unrankable 而且mod起来也无从下手...所以总感觉没什么人挑 不过会影响图的质量 得靠自己努力 (嗯 只是觉得节奏很棒然后排列有提升空间而已 所以不要有什么负担
嗯,会努力的,谢谢你的意见

[Easy]
00:17:514 (3) - 中间两个锚点向下一格 Fixed
00:45:386 - 感觉vocal是这边结束 不过既然是easy放到长白线再结尾也没问题 不过whistle建议去掉 去掉了
01:01:298 (3) - 和之前的(2)叠在一起会比较好 不过排列得修一会 OK

Good Luck~
谢谢了 :)
Lundlerol
hi~
mod req from my mod queue

[Lunasa's Taiko Oni]
00:11:636 - delete.
00:13:257 - ^
00:14:676 (2) - remove f this sound is not Big sound.
00:28:865 (1) - ^
00:31:906 (2) - ^
00:40:217 (1) - ^
00:40:419 (1) - D(finish)
00:43:663 (1) - ^
00:44:473 (2) - ^
00:46:906 (3) - k
00:47:007 (4) - add k
00:57:446 (1) - remove f

[Lunasa's Taiko Muzukashii]
none.
Good Map。:.゚٩(๑>◡<๑)۶:.。

[Nardo's Taiko Oni]
00:04:541 - add k or d
00:40:419 (152) - K(finish)
00:41:838 (160,161) - K d>fixed> k D
00:43:663 (169) - D
00:44:473 (173) - ^
01:08:190 (284) - ^
01:08:798 (286) - ^
01:12:244 - plz add notes
01:12:852 (307) - D

Good luck~_(:3 」∠)_
Nardoxyribonucleic

Lundlerol wrote:

hi~
mod req from my mod queue

[Nardo's Taiko Oni]
00:04:541 - add k or d added k
00:40:419 (152) - K(finish) fixed
00:41:838 (160,161) - K d>fixed> k D changed to k D
00:43:663 (169) - D fixed
00:44:473 (173) - ^ fixed
01:08:190 (284) - ^ fixed
01:08:798 (286) - ^
01:12:244 - plz add notes added k
01:12:852 (307) - D fixed

Good luck~_(:3 」∠)_
Thank you for your mod \:D/
Verlaren
Hi. From Aincrad's Modding queue.

Easy:
AR -1
00:46:298(4) - NC
00:46:703(1) - Move NC to 00:47:109(2)

Normal:
good job!

Sora:
00:21:973(6) - remove note.
00:38:291(4) - ^
01:12:649(3) - maybe delete this circle? He did not much fit into the rhythm of the song.

Sorry for a small mod and for being that for so long.
Topic Starter
meetmeetdee

Verlaren wrote:

Hi. From Aincrad's Modding queue.

Easy:
AR -1 OK
00:46:298(4) - NC OK
00:46:703(1) - Move NC to 00:47:109(2) OK

Normal:
good job! Thanks

Sora:
00:21:973(6) - remove note. No, It sound empty if i remove the note
00:38:291(4) - ^ OK
01:12:649(3) - maybe delete this circle? He did not much fit into the rhythm of the song. No, There is a hitsound at that point

Sorry for a small mod and for being that for so long.
Thanks for your mod :)
Poggo
Hi from Moe Moe Russian Modding Room

[General]

• On Easy different kiai time, plz fix it~
• Plz make all bgs identical size~ (800x600 or 1024x768)
• On all taiko diffs and on normal unsnapped grin section 00:47:116 - snap to 00:47:109
• 00:00:082 - 00:03:325 - here better use volume 30%
00:03:325 - 00:09:609 - 40%
00:09:609 - 00:21:163 - 30% It sounds much better for this low part.


[Sora]

00:16:298 - here should stay slider 1/1 and note on 00:16:906 it's better follow for rhythm
00:21:365 - add nc here and delete from next slider, bcz here new moment in music
00:22:784 - here shoud be new combo, bcz it's better folow for music
00:29:271 - maybe you make this slider symmetric? http://osu.ppy.sh/ss/682433 It looks more pleasant
00:37:581(1,2,3) - fix disrtance between this notes, now it a bit different 1.82 and 1.85
00:44:473 - better add nc here and remove from next note, it will be looks much better
00:47:109(3) - unsnapped slider end
01:07:176 - this note not sound here, better remove it.
01:14:068 - remove nc here and add on 01:16:298 better follow for vocal
01:16:906(8,1) - stack it better without grid snap
01:19:136 - remove nc here and add on slider 3
01:21:973 - remove nc here and add on 01:22:784
01:25:825 - if you will be better follow for vocal then here should be this rhythm http://osu.ppy.sh/ss/682439

Hm hitsounds on kiai time sounds very randomly. I give you some suggestion for consistency of hitsounds.

00:50:352 - add finish here
00:52:987 - here better replace this slider on 2 notes in red ticks 00:52:987<---whistle, and 00:53:392<---- here finish, and add finish on note 00:52:581(5)
01:05:149 - ^ same with rhythm and hs
00:55:014 - remove finish here and add on slider end.
01:03:325 - add finish
00:58:054 - replace this slider on note in white tick bcz slider sounds overmapped.
00:57:852(5) - remove clap
00:57:446 - add whistle
00:57:649 - if you want make this moment more strong then add clap here, if not then not add

^--- It's sounds much better for me~ If you will be use it then put on all standard diifs~

[Normal]

• You have many mistakes with NC~ Plz put nc on every downbeat for consistency. It will be better follow for music.
• The same with hitsounds on kiai time

00:02:717(5) - for better rhythm make this slider double.
00:06:568(spin) - delete this note and end spin here, bcz it not sound on 00:05:757
00:19:136(1,2,3) - this hard for normal diff and note on red tick not sounds here, remove this note.
00:27:649(1,2,1,2) - this sliders looks very randomly, http://osu.ppy.sh/ss/682448 - this pattern and this rhythm http://osu.ppy.sh/ss/682450 will be better ^^ (Sorry my puush is broken :( )
00:29:271 - add finish here
00:35:757 - ^
00:39:000 - ^
01:19:541 - ^
01:21:163 - ^
01:22:784 - ^ This finishes better check on all diffs too, bcz it's better combined with music.
01:14:068(4,5,6,7) - make this pattern more symmetry http://osu.ppy.sh/ss/682454

[Easy]

AR +1

00:16:298(2) - better ctrl+J http://osu.ppy.sh/ss/682466 this will be more comfortable to play for begginers
00:51:568 - remove nc here and add on next slider
00:54:811(1,2) - make this blanket better http://osu.ppy.sh/ss/682469
01:22:379 - remove nc here and add on next slider.
• And all suggests with hitsounds~

Good luck~
Topic Starter
meetmeetdee

Katty Pie wrote:

SPOILER
Hi from Moe Moe Russian Modding Room

[General]

• On Easy different kiai time, plz fix it~
• Plz make all bgs identical size~ (800x600 or 1024x768)
• On all taiko diffs and on normal unsnapped grin section 00:47:116 - snap to 00:47:109
• 00:00:082 - 00:03:325 - here better use volume 30%
00:03:325 - 00:09:609 - 40%
00:09:609 - 00:21:163 - 30% It sounds much better for this low part.

All fixed

[Sora]

00:16:298 - here should stay slider 1/1 and note on 00:16:906 it's better follow for rhythm
00:21:365 - add nc here and delete from next slider, bcz here new moment in music
00:22:784 - here shoud be new combo, bcz it's better folow for music
00:29:271 - maybe you make this slider symmetric? http://osu.ppy.sh/ss/682433 It looks more pleasant
00:37:581(1,2,3) - fix disrtance between this notes, now it a bit different 1.82 and 1.85
00:44:473 - better add nc here and remove from next note, it will be looks much better
00:47:109(3) - unsnapped slider end
01:07:176 - this note not sound here, better remove it.
01:14:068 - remove nc here and add on 01:16:298 better follow for vocal
01:16:906(8,1) - stack it better without grid snap
01:19:136 - remove nc here and add on slider 3
01:21:973 - remove nc here and add on 01:22:784
01:25:825 - if you will be better follow for vocal then here should be this rhythm http://osu.ppy.sh/ss/682439

Fixed

Hm hitsounds on kiai time sounds very randomly. I give you some suggestion for consistency of hitsounds.

00:50:352 - add finish here
00:52:987 - here better replace this slider on 2 notes in red ticks 00:52:987<---whistle, and 00:53:392<---- here finish, and add finish on note 00:52:581(5)
01:05:149 - ^ same with rhythm and hs
00:55:014 - remove finish here and add on slider end.
01:03:325 - add finish
00:58:054 - replace this slider on note in white tick bcz slider sounds overmapped. It is OK in my sense, so no change
00:57:852(5) - remove clap
00:57:446 - add whistle
00:57:649 - if you want make this moment more strong then add clap here, if not then not add
Followed most
^--- It's sounds much better for me~ If you will be use it then put on all standard diifs~

[Normal]

• You have many mistakes with NC~ Plz put nc on every downbeat for consistency. It will be better follow for music.
• The same with hitsounds on kiai time

00:02:717(5) - for better rhythm make this slider double.
00:06:568(spin) - delete this note and end spin here, bcz it not sound on 00:05:757
00:19:136(1,2,3) - this hard for normal diff and note on red tick not sounds here, remove this note.
00:27:649(1,2,1,2) - this sliders looks very randomly, http://osu.ppy.sh/ss/682448 - this pattern and this rhythm http://osu.ppy.sh/ss/682450 will be better ^^ (Sorry my puush is broken :( ) I keep the pattern unchange , it sounds better to me but fixed the placement
00:29:271 - add finish here
00:35:757 - ^
00:39:000 - ^
01:19:541 - ^
01:21:163 - ^
01:22:784 - ^ This finishes better check on all diffs too, bcz it's better combined with music.
01:14:068(4,5,6,7) - make this pattern more symmetry http://osu.ppy.sh/ss/682454

Fixed

[Easy]

AR +1

00:16:298(2) - better ctrl+J http://osu.ppy.sh/ss/682466 this will be more comfortable to play for begginers
00:51:568 - remove nc here and add on next slider
00:54:811(1,2) - make this blanket better http://osu.ppy.sh/ss/682469
01:22:379 - remove nc here and add on next slider.
• And all suggests with hitsounds~

Fixed

Good luck~
Thanks for your mod :)
Yuki-kun
Hi~
From my queue.~ :D
Sr for delayed for a long time. Real life.... :o

General

Inconsistency in Kiai Times:
- [Easy] :
Kiai #1: Starts on 00:47:109, ends on 01:16:298

- [Lunasa's Taiko Muzukashii] :
Kiai #1: Starts on 00:47:109, ends on 01:27:649

- [Lunasa's Taiko Oni] :
Kiai #1: Starts on 00:47:109, ends on 01:27:649

- [Nardo's Taiko Oni] :
Kiai #1: Starts on 00:47:109, ends on 01:27:649

- [Normal] :
Kiai #1: Starts on 00:47:109, ends on 01:16:298

- [Sora] :
Kiai #1: Starts on 00:47:109, ends on 01:16:298

Since the rule said


But i'm not quite sure if this apply for taiko mapset too. So ignore if you want.

My Mod
[Sora]
00:24:203 (4) - This whisle on whole slider is a bit strange.
00:47:109 (1) - Clap at the end of slider.
01:02:311 (6) - Move to x:104, y: 64
01:02:514 (7) - Move to x:232, y: 64
01:07:176 - Add note here? It still has music and not blank.
01:12:852 (4) - You can add whistle in whole slider here.
01:19:136 (8) - Clap.
01:25:014 (2) - Remove whistle.

[Normal]
00:08:190 (1) - I prefer no hitsound than clap at the end of slider.

[Easy]
00:00:082 (1) - This slider should be ended at 00:01:095 instead of 00:01:146
00:02:717 (4) - Remove clap at the end. Too weird :o
00:08:190 (1) - Same as Normal diff. And also, i think you and add whistle whole of slider here.
00:24:406 (3) - No need whistle at the end. Only clap is enough.
00:39:000 (1) - Finish instead of whistle.
00:51:973 (1) - Clap on repeat.
00:53:190 (2) - No need whistle at start.
01:16:298 (1) - Finish at start.

Good luck~ <3
[Luxord]
Hello there!

From my Modding Queue :3

[Genera]
There are some serious errors here .-.

  1. The Background is 800x600 - The recommended is 1024x768 :)
  2. The Taiko guest difficulties have different colors from the rest ones.
  3. Inconsistency in Kiai Times
    The Taiko difficulties Kiai times should end as well at 01:16:298
[Tags]
  1. Add Lunasa and Nardo to the Beatmaps Tags
[Easy]
  1. 00:16:298 (2) - NC fits better here in my opinion but the current is fine as well
  2. 01:04:946 (3) - Fix the curve, use the next sliders approach circle for more help.
  3. 01:17:514 (3) - Move this to x:208 y:220
  4. That's all!! Nice diff :)
[Normal]
Omfg nothing wrong, very nice work ._.

[Sora]
01:02:109 (5,6,7,8,1) - Those 4 could make a much better shape I guess.
01:04:744 (1,2,3,4,5) - Those too ^


Nothing bad with the difficulties it selfs, more issues where in general stuff :3

Good luck!
Topic Starter
meetmeetdee

Yuki-kun wrote:

Hi~
From my queue.~ :D
Sr for delayed for a long time. Real life.... :o

General

Inconsistency in Kiai Times:
- [Easy] :
Kiai #1: Starts on 00:47:109, ends on 01:16:298

- [Lunasa's Taiko Muzukashii] :
Kiai #1: Starts on 00:47:109, ends on 01:27:649

- [Lunasa's Taiko Oni] :
Kiai #1: Starts on 00:47:109, ends on 01:27:649

- [Nardo's Taiko Oni] :
Kiai #1: Starts on 00:47:109, ends on 01:27:649

- [Normal] :
Kiai #1: Starts on 00:47:109, ends on 01:16:298

- [Sora] :
Kiai #1: Starts on 00:47:109, ends on 01:16:298

Since the rule said


But i'm not quite sure if this apply for taiko mapset too. So ignore if you want. I don't know whether it apply to taiko, but those three taiko diff are GD, which means this rule does not apply in this case

My Mod
[Sora]
00:24:203 (4) - This whisle on whole slider is a bit strange. Fixed
00:47:109 (1) - Clap at the end of slider. Fixed
01:02:311 (6) - Move to x:104, y: 64 OK
01:02:514 (7) - Move to x:232, y: 64 OK
01:07:176 - Add note here? It still has music and not blank. Added
01:12:852 (4) - You can add whistle in whole slider here. It seems weird to me
01:19:136 (8) - Clap. Added
01:25:014 (2) - Remove whistle. Fixed

[Normal]
00:08:190 (1) - I prefer no hitsound than clap at the end of slider. Fixed

[Easy]
00:00:082 (1) - This slider should be ended at 00:01:095 instead of 00:01:146 Fixed
00:02:717 (4) - Remove clap at the end. Too weird :o Fixed
00:08:190 (1) - Same as Normal diff. And also, i think you and add whistle whole of slider here. Fixed, but whistle seems weird to me
00:24:406 (3) - No need whistle at the end. Only clap is enough. Fixed
00:39:000 (1) - Finish instead of whistle. Fixed
00:51:973 (1) - Clap on repeat. Fixed
00:53:190 (2) - No need whistle at start. Fixed
01:16:298 (1) - Finish at start. Fixed

Good luck~ <3
Thanks for your mod :)
Topic Starter
meetmeetdee

KiyoshiX101 wrote:

Hello there!

From my Modding Queue :3

[Genera]
There are some serious errors here .-.

  1. The Background is 800x600 - The recommended is 1024x768 :) 800 x 600 is fine also
  2. The Taiko guest difficulties have different colors from the rest ones. It is fine for Taiko diff
  3. Inconsistency in Kiai Times It is fine for GD
    The Taiko difficulties Kiai times should end as well at 01:16:298
^

[Tags]
  1. Add Lunasa and Nardo to the Beatmaps Tags
I do't know whether they are needed, will confirm it later

[Easy]
  1. 00:16:298 (2) - NC fits better here in my opinion but the current is fine as well No change for it
  2. 01:04:946 (3) - Fix the curve, use the next sliders approach circle for more help. Fixed
  3. 01:17:514 (3) - Move this to x:208 y:220 Fixed
  4. That's all!! Nice diff :)
[Normal]
Omfg nothing wrong, very nice work ._.

[Sora]
01:02:109 (5,6,7,8,1) - Those 4 could make a much better shape I guess. They are placed intentionally, I may change them if I have other idea of placement
01:04:744 (1,2,3,4,5) - Those too ^ ^


Nothing bad with the difficulties it selfs, more issues where in general stuff :3

Good luck!
Thanks for your mod :)
Irreversible
Hey, from my queue :3



[General]

I can't mod taiko, thats why i'll skip it :3

[Easy]

00:18:730 (4) - 4 should be placed under 3, not above 3
00:49:946 (1) - replace this with 2 circles, to follow the rhythm

Well, the diff is nicely done, but the rhythm placed in the kiai time is a bit weird. try to improve it yourself, if you need any further help feel free to pm me ingame ^^ i'll help you more there

[Normal]

00:02:717 (5) - double reverse isn't a good idea :c
00:24:406 (3,4,5,1,2,1,2) - in this part, you used way too many sliders, try to reduce them, and place some circles. if you ran out of ideas, you can ask me
01:22:176 (1,2,3,4) - number 1 looks a bit wrong placed, make it look like a diamond


[Sora]

00:22:784 (1,2,4) - This looks a bit weird.. maybe try another pattern, where the sliders don't touch each other like this
00:40:419 (4) - make this look a bit rounder?1) delete it 2) make it new, but only with one white point
01:04:136 (4) - press ctrl + h, ctrl +j, and then place it to x: 348 and y: 352
01:24:406 (1,2) - i miss some finishes here


call me for a recheck if you made the changes, especially in the kiai time of easy!
Topic Starter
meetmeetdee

Irreversible wrote:

Hey, from my queue :3



[General]

I can't mod taiko, thats why i'll skip it :3

[Easy]

00:18:730 (4) - 4 should be placed under 3, not above 3 Fixed
00:49:946 (1) - replace this with 2 circles, to follow the rhythm I think slider is better at that point

Well, the diff is nicely done, but the rhythm placed in the kiai time is a bit weird. try to improve it yourself, if you need any further help feel free to pm me ingame ^^ i'll help you more there I think we may discuss it ingame

[Normal]

00:02:717 (5) - double reverse isn't a good idea :c Fixed
00:24:406 (3,4,5,1,2,1,2) - in this part, you used way too many sliders, try to reduce them, and place some circles. if you ran out of ideas, you can ask me still thinking about it, I may ask you ingame
01:22:176 (1,2,3,4) - number 1 looks a bit wrong placed, make it look like a diamond Fixed


[Sora]

00:22:784 (1,2,4) - This looks a bit weird.. maybe try another pattern, where the sliders don't touch each other like this It seems fine to me
00:40:419 (4) - make this look a bit rounder?1) delete it 2) make it new, but only with one white point Fixed
01:04:136 (4) - press ctrl + h, ctrl +j, and then place it to x: 348 and y: 352 It is weird in my view
01:24:406 (1,2) - i miss some finishes here Fixed


call me for a recheck if you made the changes, especially in the kiai time of easy!
Thanks :)
0gre_old
Mod Req ~

[]
SIGNs
= don
= katsu
= big done
= big katsu

* = suggestion
* = strongly recommended
* = just for example
* = personally liked !

[Lunasa's Taiko Muzukashii]
MOD information
* 00:06:568 end it with
* 00:07:785 (1)
* 00:16:298 stop having the big note terminally, it is a bit disturbing when you actually play
* 00:10:014 give a space just after a big note which this note is not necessary as well
* 00:10:217 (1,1,1,1,1,1) .. I dont think that it. give some change
* 00:11:838 (1,1,1,1,1,1) same for this one as well
* 00:18:730 (2,3,1) some where around is 3 full note gap instead
* 00:33:933 (3,4,1,2,1,2,1) this is Oni standard level ~
* overall there are too much big notes. delete these all and usually it is added at the began and end of a part.

[Lunasa's Taiko Oni]
MOD information
* 00:05:150 (2,1,2,1,1,1,1,1,2,1,2,3,4,1,2,1,1,1) reduce some notes here
* 00:11:433 (2) rid of big note
* 00:13:054 and same here
* 00:14:676 sounds like this is not necessary one as well and so on
* 00:17:311 a note here
* 00:18:122 (3,4,1,2,3,1,1,1,2) give a cut and have it few notes here
* 00:19:541 (2) no note here ?
* 00:33:122 this is up to you ~
* 01:05:960   

[Nardo's Taiko Oni]
MOD information
* 00:28:054
* 00:28:257 a gap
* 00:50:554
* 00:52:379   
* 00:55:115 combo here
* 00:55:926 same above
* 01:17:717
* 01:18:730 or 01:18:933 try to prevent having a gap looking like this
* 01:20:757

please have a check ~
Dooms
I actually thought that the taiko's on this were pretty good. I do not have any recommendations, honestly. Maybe since it's a relaxing song, the Muzu can be 1.4 SV instead of 1.6? That would make it easier for people that would actually play Muzu's. That would just be personal opinion, but other than that, I think they're great! :D.
Nardoxyribonucleic

0gre wrote:

Mod Req ~

[Nardo's Taiko Oni]
MOD information
* 00:28:054
* 00:28:257 a gap
* 00:50:554
* 00:52:379   
* 00:55:115 combo here added k between d dkd=>dkdkd
* 00:55:926 same above added d between d kdkdd=>ddkdkdd
* 01:17:717
* 01:18:730 or 01:18:933 try to prevent having a gap looking like this => added d at 01:18:730
* 01:20:757

please have a check ~
All fixed, thanks for your mod :3~
Updated Version can be found Here
Drianel
Hello from my mod queue :3

[[[[ OVERALL ]]]]

Well, this map is almost perfect!! i love it :) but here are some suggestions and minor fixes okay? let's go

[[[[ Sora ]]]]

(grid level = 4)

  1. 00:02:109 - Add circle
  2. 00:02:311 (6) - move to be symmetrical
  3. 00:05:960 (1) - move to y=48
  4. 00:24:811 (5,6,7) - Out of the grid, can you move a bit?
  5. 00:52:176 (3,4,5) - move to the right 1 grid
[[[[ Normal ]]]]

  1. 00:25:217 (5) - Add NC
  2. 00:51:771 (4) - Add NC
  3. 00:51:973 (1) - Remove NC
  4. 01:19:541 (1,2) - move 1 grid down
[[[[ Easy ]]]]

  1. 00:08:190 (1,1) - Are theese 2 sliders suposed to be symmetrical? if yes, move any of them
  2. 01:21:568 (3) - move to the right 1 grid (you maybe need to move 01:19:541 (1,2) aswell)

That's all, good luck with your map meetmeetdee ;)



- Drianel -
Topic Starter
meetmeetdee

Drianel wrote:

Hello from my mod queue :3

[[[[ OVERALL ]]]]

Well, this map is almost perfect!! i love it :) but here are some suggestions and minor fixes okay? let's go

[[[[ Sora ]]]]

(grid level = 4)

  1. 00:02:109 - Add circle No, it is not fit imo
  2. 00:02:311 (6) - move to be symmetrical Fixed
  3. 00:05:960 (1) - move to y=48 It is already
  4. 00:24:811 (5,6,7) - Out of the grid, can you move a bit? Fixed
  5. 00:52:176 (3,4,5) - move to the right 1 grid Fixed
[[[[ Normal ]]]]

  1. 00:25:217 (5) - Add NC Fixed
  2. 00:51:771 (4) - Add NC Fixed
  3. 00:51:973 (1) - Remove NC Fixed
  4. 01:19:541 (1,2) - move 1 grid down Fixed
[[[[ Easy ]]]]

  1. 00:08:190 (1,1) - Are theese 2 sliders suposed to be symmetrical? if yes, move any of them Fixed
  2. 01:21:568 (3) - move to the right 1 grid (you maybe need to move 01:19:541 (1,2) aswell) Change some placement at this part

That's all, good luck with your map meetmeetdee ;)



- Drianel -
Thanks for your mod :)
EmingK
Mod Request from Poor Modding Team
懒死我得了。。= =
专注渣mod三十年>_<

[Easy]
00:00:082 (1) - 头加whistle
00:02:717 (4) - 尾加whistle
00:54:811 (1) - Add a finish on repeat #1 (at 00:55:216).
01:09:406 (4) - 【不改也行】bracket有点歪
01:16:298 (1) - 头加finish

[Normal]
00:00:082 (1) - 头加whistle
00:42:041 (1) - 头加finish
00:43:460 (2,3) - (2)往上一点,(3)头部也往上一点,使整个轨迹在一条弧线上
00:47:109 (1) - kiai的滑条体上适当加些whistle吧。。尤其是长滑条,没音效会很别扭,比如下面几个
00:51:973 (2) 00:56:027 (2) 00:58:460 (1) 01:00:081 (1)
01:03:325 (1) 01:06:365 (6) 01:12:852 (3) 01:24:406 (1)

[Sora]
00:00:082 (1) - whistle.
00:02:919 (6) - whistle.
00:20:149 (3,4) - (3)跟(2)没对上,动完 (3)动下(4)
00:21:365 (1) - 没叠好
00:51:973 (2) - whistle.
01:12:852 (4) - 长滑条没声不觉得很奇怪么0w0 加个whistle吧(同normal)
01:18:527 (7) & 01:25:014 (2) - ↑ (这滑条不长的喵。。
01:24:406 (1) - 【不改也行】尾端结点往下拽一格

and no black
Topic Starter
meetmeetdee

EmingK wrote:

Mod Request from Poor Modding Team
懒死我得了。。= =
专注渣mod三十年>_<

[Easy]
00:00:082 (1) - 头加whistle 不太合適imo
00:02:717 (4) - 尾加whistle [color=#FF0000加了clap[/color]
00:54:811 (1) - Add a finish on repeat #1 (at 00:55:216). 加了
01:09:406 (4) - 【不改也行】bracket有点歪 Fixed
01:16:298 (1) - 头加finish Fixed

[Normal]
00:00:082 (1) - 头加whistle 不太合適imo
00:42:041 (1) - 头加finish 加了
00:43:460 (2,3) - (2)往上一点,(3)头部也往上一点,使整个轨迹在一条弧线上 Fixed
00:47:109 (1) - kiai的滑条体上适当加些whistle吧。。尤其是长滑条,没音效会很别扭,比如下面几个 再想想看
00:51:973 (2) 00:56:027 (2) 00:58:460 (1) 01:00:081 (1)
01:03:325 (1) 01:06:365 (6) 01:12:852 (3) 01:24:406 (1)

[Sora]
00:00:082 (1) - whistle. 不太合適imo
00:02:919 (6) - whistle. [color=#FF0000加了clap[/color]
00:20:149 (3,4) - (3)跟(2)没对上,动完 (3)动下(4) Fixed
00:21:365 (1) - 没叠好 Fixed
00:51:973 (2) - whistle. 不太合適imo
01:12:852 (4) - 长滑条没声不觉得很奇怪么0w0 加个whistle吧(同normal)Fixed
01:18:527 (7) & 01:25:014 (2) - ↑ (这滑条不长的喵。。 不太合適imo
01:24:406 (1) - 【不改也行】尾端结点往下拽一格 Fixed

and no black
Thanks for your mod :)
Flask
我也專注渣mod30年 ;__; Mod request from my Mod Queue.

[General]
  1. 01:27:649 - 我覺得kiai在這裡停比較好 不用這麼早停
  2. Audio Lead-In 2500就夠了 不必到3
[Sora]
  1. 00:00:082 - 20%大概就夠了 30%把soft-hitnormal的聲音弄得很吵
  2. 00:17:919 (9) - 去finish 挺吵
  3. 00:34:946 - ^
  4. 00:32:109 (4,5,6) - 等距
  5. 00:40:419 (4) - 這好醜 建議重拉
  6. 00:42:852 (3,5) - 頭都上finish 音樂裡有
  7. 00:58:054 (6) - 這裡跳得太突然了 前面00:57:041 (2,3) - 也沒有跳 建議ctrl+G
  8. 00:59:068 (2) - / 01:06:365 (8) - / 01:08:798 (6) - / 01:09:609 (8) - / 01:12:041 (2) - / 01:25:014 (2,3) - +finish
  9. 01:23:392 (2,3,4,5,1) - 試著用polygon circles擺擺看 (ctrl+alt+D)
  10. 01:26:433 (6) - 去clap 已經到後面的安靜段了就顯得很多餘
[Normal]
  1. 00:40:622 (3) - 這個拉長1/2移到00:40:419 - (跟00:42:041 (1) - 差不多)
  2. 01:06:365 (6) - 頭上Finish
[Easy]
  1. 00:42:041 - / 00:44:473 - / 01:25:419 (2) - Finish
做的滿好的 比起那個夏娜來講 o.o 加油!
Topic Starter
meetmeetdee

Flask wrote:

我也專注渣mod30年 ;__; XD
Mod request from my Mod Queue.

[General]
  1. 01:27:649 - 我覺得kiai在這裡停比較好 不用這麼早停 OK
  2. Audio Lead-In 2500就夠了 不必到3 Fixed
[Sora]
  1. 00:00:082 - 20%大概就夠了 30%把soft-hitnormal的聲音弄得很吵 Fixed
  2. 00:17:919 (9) - 去finish 挺吵 Fixed
  3. 00:34:946 - ^ Fixed
  4. 00:32:109 (4,5,6) - 等距 Fixed
  5. 00:40:419 (4) - 這好醜 建議重拉 Fixed
  6. 00:42:852 (3,5) - 頭都上finish 音樂裡有 Fixed
  7. 00:58:054 (6) - 這裡跳得太突然了 前面00:57:041 (2,3) - 也沒有跳 建議ctrl+G Fixed,但不是ctrl+G
  8. 00:59:068 (2) - / 01:06:365 (8) - / 01:08:798 (6) - / 01:09:609 (8) - / 01:12:041 (2) - / 01:25:014 (2,3) - +finish Fixed
  9. 01:23:392 (2,3,4,5,1) - 試著用polygon circles擺擺看 (ctrl+alt+D) Fixed
  10. 01:26:433 (6) - 去clap 已經到後面的安靜段了就顯得很多餘 Fixed
[Normal]
  1. 00:40:622 (3) - 這個拉長1/2移到00:40:419 - (跟00:42:041 (1) - 差不多) OK
  2. 01:06:365 (6) - 頭上Finish OK
[Easy]
  1. 00:42:041 - / 00:44:473 - / 01:25:419 (2) - Finish OK, 但最後那一個用了Whistle
做的滿好的 比起那個夏娜來講 o.o 加油!
Thanks for your mod :)
10nya
from my queue (request by Zero__wind)

Modding Guide:
  • Unrankable
    You Need to Change/Add this
    It'll be better if you follow this
    Suggestions

General

  1. Nothing

Easy

  1. 00:54:811 (1,2)- : I'm sure you can make better shape of this 2 sliders. Like this perhaps?
    448,224,54811,6,0,P|464:272|448:324,2,100,8|4|8,0:0|0:0|0:0,0:0:0:0:
    360,272,56027,2,0,P|344:224|360:172,1,100,0|8,0:0|0:0,0:0:0:0:
  2. 01:01:703 (4)- : remove whistle from the body, its noisy x_x
  3. 01:07:784 (1)- : NC should be at 01:08:190 (2)-

Normal

  1. Nice BG x_x
  2. 00:03:325 (6)- : place this at x396 y160 would be good
  3. 00:37:379 (3)- : Copy previous slider at 00:35:757 (1) and paste it here would be good! ;)
  4. 00:40:419 (3)- : Add Finish at slider's head
  5. 01:01:703 (4)- : remove whistle from the body, noisy x_x
  6. 01:03:933 (2)- : Unstack this slider. Player can confuse to play at this part since at previous part you didn't use stacked slider
  7. 01:18:325 (4)- : copy previous slider 01:17:514 and paste it right here would be good

Sora

  1. 00:03:325 (1)- : add Additions set to Normal and low the volume -5%?
  2. 00:55:014 (3)- : remove finish from slider head and add finish at slider tail?
  3. 01:12:852 (4)- : remove whistle from the body its noisy x_x
  4. Good diff actually
that's all I can find, good luck :)
Topic Starter
meetmeetdee

- t e n n y a - wrote:

from my queue (request by Zero__wind)

Modding Guide:
  • Unrankable
    You Need to Change/Add this
    It'll be better if you follow this
    Suggestions

General

  1. Nothing

Easy

  1. 00:54:811 (1,2)- : I'm sure you can make better shape of this 2 sliders. Like this perhaps? Fixed
    448,224,54811,6,0,P|464:272|448:324,2,100,8|4|8,0:0|0:0|0:0,0:0:0:0:
    360,272,56027,2,0,P|344:224|360:172,1,100,0|8,0:0|0:0,0:0:0:0:
  2. 01:01:703 (4)- : remove whistle from the body, its noisy x_x Fixed
  3. 01:07:784 (1)- : NC should be at 01:08:190 (2)- Fixed

Normal

  1. Nice BG x_x XD :)
  2. 00:03:325 (6)- : place this at x396 y160 would be good Fixed
  3. 00:37:379 (3)- : Copy previous slider at 00:35:757 (1) and paste it here would be good! ;) Fixed
  4. 00:40:419 (3)- : Add Finish at slider's head Fixed
  5. 01:01:703 (4)- : remove whistle from the body, noisy x_x Fixed
  6. 01:03:933 (2)- : Unstack this slider. Player can confuse to play at this part since at previous part you didn't use stacked slider Fixed
  7. 01:18:325 (4)- : copy previous slider 01:17:514 and paste it right here would be good Fixed

Sora

  1. 00:03:325 (1)- : add Additions set to Normal and low the volume -5%? Fixed
  2. 00:55:014 (3)- : remove finish from slider head and add finish at slider tail? Fixed
  3. 01:12:852 (4)- : remove whistle from the body its noisy x_x Fixed
  4. Good diff actually
that's all I can find, good luck :)
Thanks for your mod :)
Naryuga
Hello! from my Taiko modding queue~

Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"^" = "same as above"

here we go!


Lunasa's Muzukashii
  1. 00:18:831 (3) - delete this? sounds a bit excessive...
  2. 00:22:784 (1) - a finisher here? You put finishes on 00:21:163 (1) - , 00:21:771 (1) - and 00:22:379 (1) - so I want here, too
  3. 00:28:865 (1) - remove the finish? well here the drum sounds a bit louder than the other place but I don't like the big note here because the big KAT's sound is much lighter during playing than when you hear in the editor. Small k is enough here, in my opinion
  4. 00:31:906 (2) - I'm not sure why finish is on this note
  5. 00:33:325 (1,1,2) - I prefer d k k here
  6. 00:34:642 (1,2) - delete these notes, no sounds follow here. follow the vocal.
  7. 00:40:217 (1) - remove the finish -> 00:40:419 (1) - add it here instead. It sounds very weird to me...
  8. 00:42:244 (1) - delete this in order to fit the vocal
  9. 00:43:054 (2) - if you follow the ^ suggestion, maybe deleting this note sounds good to emphasize 00:42:852 (1) -
  10. 00:44:676 (1) - delete this and add k k k like your Oni diff. The drumroll to spin sounds really devastating for this quiet part...
  11. KIAI time - please stop abusing to use big notes, it really sounds bad when used wrongly, because too much big notes is too loud... I'll suggest removing finishers from some notes
  12. 00:47:717 (1) - remove the finisher, small d is enough here. You can add it on 00:47:109 (2) - instead to fit the symbal
  13. 00:49:338 (1) - remove the finish
  14. 00:50:960 (1) - ^
  15. 00:51:973 (3) - ^
  16. 00:57:446 (1) - ^
  17. 01:00:690 (1) - ^ and you can add it on 00:59:473 (1) -
  18. 00:59:676 (1) - move to 00:59:879 - to emphasize 00:59:473 (1) -
  19. 01:02:514 (2) - move to 01:02:311 - to follow the drum
  20. 01:07:379 (2,3,1,1) - before[ddk d] -> after[ddd k]?
  21. 01:11:433 (1) - add finish?
  22. 01:14:271 - add k here (and remove 01:14:879 (2) - not to the stream too long?)
  23. 01:20:757 (1,1,1) - this pattern may be hard for this Muzu diff even with the low BPM because many notes around this... I'll suggest making this ddd to be easier or deleting 01:20:859 (1) -

Lunasa's Oni
  1. 00:22:784 (1,2,1) - delete 00:22:886 (2,1) - and add finisher on 00:22:784 (1) - ? triplets from white tick often doesn't sounds well and this is the case.
  2. 00:42:244 (1) - delete this to fit the vocal?
  3. 00:46:602 - you can add extra d here
  4. 00:47:109 (4,5,6,1) - [kdd k] -> [k dd sounds better, as 00:49:946 (1,2,3,1) - does so
  5. 00:55:622 (1,2,1,2) - [ddk k] -> [d kkk]?
  6. 01:11:433 (1) - add finish

Nardo's Taiko Oni
  1. 00:05:554 (18) - k..?
  2. 00:14:473 - I want d here with the bass drum
  3. 01:18:730 (343) - I prefer moving this to 01:18:933 - owo

I had a look at the standard diffs, just found a whistle at 00:54:203 (4) - (Sora diff) on the slider way sounds somehow strange to me o.o Others looks fine

That's all from me. Good luck! :)
OEvil
[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]
I am sorry if my mod sucks

[General]
Background
bg (taiko oni).jpg is 800x600, which differs from the recommended size of 1024x768.
bg (taiko muzukashii).jpg is 800x600, which differs from the recommended size of 1024x768.
bg (hard).jpg is 800x600, which differs from the recommended size of 1024x768.
bg (easy).jpg is 800x600, which differs from the recommended size of 1024x768.
bg (nardo's taiko).jpg is 800x600, which differs from the recommended size of 1024x768.
bg(normal).jpg is 800x600, which differs from the recommended size of 1024x768.

[All Difficulties]
Tags
- Consider adding "Lunasa" to all of your tags
- Consider adding "Nardo" to all of your tags

[Normal]
Spinner New Combo
00:08:190 (2) - Consider adding a NC here, since this note follows a spinner.
Nardoxyribonucleic

Naryuga wrote:

Hello! from my Taiko modding queue~

Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"^" = "same as above"

here we go!

Nardo's Taiko Oni
  1. 00:05:554 (18) - k..?
  2. 00:14:473 - I want d here with the bass drum
  3. 01:18:730 (343) - I prefer moving this to 01:18:933 - owo

That's all from me. Good luck! :)
All fixed, thanks for your mod~ <3
Updated Version can be found Here
Lukareia

Naryuga wrote:

SPOILER
Hello! from my Taiko modding queue~

Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"^" = "same as above"

here we go!


Lunasa's Muzukashii
  1. 00:18:831 (3) - delete this? sounds a bit excessive...
  2. 00:22:784 (1) - a finisher here? You put finishes on 00:21:163 (1) - , 00:21:771 (1) - and 00:22:379 (1) - so I want here, too
  3. 00:28:865 (1) - remove the finish? well here the drum sounds a bit louder than the other place but I don't like the big note here because the big KAT's sound is much lighter during playing than when you hear in the editor. Small k is enough here, in my opinion
  4. 00:31:906 (2) - I'm not sure why finish is on this note
  5. 00:33:325 (1,1,2) - I prefer d k k here
  6. 00:34:642 (1,2) - delete these notes, no sounds follow here. follow the vocal.
  7. 00:40:217 (1) - remove the finish -> 00:40:419 (1) - add it here instead. It sounds very weird to me...
  8. 00:42:244 (1) - delete this in order to fit the vocal
  9. 00:43:054 (2) - if you follow the ^ suggestion, maybe deleting this note sounds good to emphasize 00:42:852 (1) -
  10. 00:44:676 (1) - delete this and add k k k like your Oni diff. The drumroll to spin sounds really devastating for this quiet part...
  11. KIAI time - please stop abusing to use big notes, it really sounds bad when used wrongly, because too much big notes is too loud... I'll suggest removing finishers from some notes
  12. 00:47:717 (1) - remove the finisher, small d is enough here. You can add it on 00:47:109 (2) - instead to fit the symbal
  13. 00:49:338 (1) - remove the finish
  14. 00:50:960 (1) - ^
  15. 00:51:973 (3) - ^
  16. 00:57:446 (1) - ^
  17. 01:00:690 (1) - ^ and you can add it on 00:59:473 (1) -
  18. 00:59:676 (1) - move to 00:59:879 - to emphasize 00:59:473 (1) -
  19. 01:02:514 (2) - move to 01:02:311 - to follow the drum
  20. 01:07:379 (2,3,1,1) - before[ddk d] -> after[ddd k]?
  21. 01:11:433 (1) - add finish?
  22. 01:14:271 - add k here (and remove 01:14:879 (2) - not to the stream too long?)
  23. 01:20:757 (1,1,1) - this pattern may be hard for this Muzu diff even with the low BPM because many notes around this... I'll suggest making this ddd to be easier or deleting 01:20:859 (1) -

Lunasa's Oni
  1. 00:22:784 (1,2,1) - delete 00:22:886 (2,1) - and add finisher on 00:22:784 (1) - ? triplets from white tick often doesn't sounds well and this is the case.
  2. 00:42:244 (1) - delete this to fit the vocal?
  3. 00:46:602 - you can add extra d here
  4. 00:47:109 (4,5,6,1) - [kdd k] -> [k dd sounds better, as 00:49:946 (1,2,3,1) - does so
  5. 00:55:622 (1,2,1,2) - [ddk k] -> [d kkk]?
  6. 01:11:433 (1) - add finish

Nardo's Taiko Oni
  1. 00:05:554 (18) - k..?
  2. 00:14:473 - I want d here with the bass drum
  3. 01:18:730 (343) - I prefer moving this to 01:18:933 - owo

I had a look at the standard diffs, just found a whistle at 00:54:203 (4) - (Sora diff) on the slider way sounds somehow strange to me o.o Others looks fine

That's all from me. Good luck! :)

done
Mythiax
Hi and sorry for huge delay. a lot of problems came to me.

Mod from my queue

[General]
  1. Why different bg in all diffs? You can just use one and make file size a bit lower.
  2. All BGs are 800x600. You can try to find a 1024x768 version so the quality won't be so low.

[Easy]
  1. 00:47:109 (1) - Spacing
  2. 00:51:973 (1) - Spacing
  3. 01:06:163 (4,5) - This sounds bad. Invert the note/slider order to this:
  4. 01:20:352 (2) - This slider overlaps with 01:18:325 (4) - Please fix it.
[Normal]
  1. 00:56:027 (2,3,4) - This sounds bad. Try these notes:
  2. 01:22:176 (1,2,3) - Too hard for a normal. Change (2) and (3) for a 1/2 slider
[Sora]
  1. The spacing is so unconcistest in this diff. Hard/Insane diff must have some logical order too. Please try work a little on this.
  2. Try to find a better bg for this diff. Look at the left side of this screenshot: http://puu.sh/36wxD.png That white spot looks really ugly in widescreen
  3. 00:05:149 (4,5,6,1,2,3) - Same pattern but with different spacing. Use consisten spacing here please.
  4. 00:37:581 (1,2,3) - Nazi. Move: (1): x:248 y:188 (2) x:192 y:288 (3)x:308 y:288
  5. 00:51:973 (2,3,4,5) - Nazi again. Move (2)x:12 y:120 (3)x:104 y56 (4)x:200 y:120 (5)x:296 y:56
  6. 01:04:744 (1,2,3,4,5,6,7,8) - Such a bad placing. Try this code. It fixes all making a square with 1,2,3,4,5 and a triangle with 6 7 and 8.
    Code
    272,344,64744,5,2,0:0:0:0:
    152,344,64946,1,0,0:0:0:0:
    216,240,65149,1,2,0:0:0:0:
    96,248,65352,1,8,0:0:0:0:
    216,240,65554,2,0,P|188:208|152:188,1,80,6|0,0:0|0:0,0:0:0:0:
    64,112,65960,1,0,0:0:0:0:
    160,40,66163,1,8,0:0:0:0:
    252,112,66365,2,2,P|316:152|372:248,1,160,6|2,0:0|0:0,0:0:0:0:
[Lunasa's Taiko Muzukashii]
00:09:811 (2) Add NC to spinner? tbh I dunno anything about Taiko but this is what AIBAT suggested.

The map needs some more work, specially Sora diff. Good luck and bye o3o
Topic Starter
meetmeetdee

Zeroarg wrote:

Hi and sorry for huge delay. a lot of problems came to me.

Mod from my queue

[General]
  1. Why different bg in all diffs? You can just use one and make file size a bit lower.
  2. All BGs are 800x600. You can try to find a 1024x768 version so the quality won't be so low.

[Easy]
  1. 00:47:109 (1) - Spacing
  2. 00:51:973 (1) - Spacing
  3. 01:06:163 (4,5) - This sounds bad. Invert the note/slider order to this:
  4. 01:20:352 (2) - This slider overlaps with 01:18:325 (4) - Please fix it.
[Normal]
  1. 00:56:027 (2,3,4) - This sounds bad. Try these notes:
  2. 01:22:176 (1,2,3) - Too hard for a normal. Change (2) and (3) for a 1/2 slider
[Sora]
  1. The spacing is so unconcistest in this diff. Hard/Insane diff must have some logical order too. Please try work a little on this.
  2. Try to find a better bg for this diff. Look at the left side of this screenshot: http://puu.sh/36wxD.png That white spot looks really ugly in widescreen
  3. 00:05:149 (4,5,6,1,2,3) - Same pattern but with different spacing. Use consisten spacing here please.
  4. 00:37:581 (1,2,3) - Nazi. Move: (1): x:248 y:188 (2) x:192 y:288 (3)x:308 y:288
  5. 00:51:973 (2,3,4,5) - Nazi again. Move (2)x:12 y:120 (3)x:104 y56 (4)x:200 y:120 (5)x:296 y:56
  6. 01:04:744 (1,2,3,4,5,6,7,8) - Such a bad placing. Try this code. It fixes all making a square with 1,2,3,4,5 and a triangle with 6 7 and 8.
    Code
    272,344,64744,5,2,0:0:0:0:
    152,344,64946,1,0,0:0:0:0:
    216,240,65149,1,2,0:0:0:0:
    96,248,65352,1,8,0:0:0:0:
    216,240,65554,2,0,P|188:208|152:188,1,80,6|0,0:0|0:0,0:0:0:0:
    64,112,65960,1,0,0:0:0:0:
    160,40,66163,1,8,0:0:0:0:
    252,112,66365,2,2,P|316:152|372:248,1,160,6|2,0:0|0:0,0:0:0:0:
[Lunasa's Taiko Muzukashii]
00:09:811 (2) Add NC to spinner? tbh I dunno anything about Taiko but this is what AIBAT suggested.

The map needs some more work, specially Sora diff. Good luck and bye o3o
All fixed, thanks for your mod :)
Satellite
hi

[General]
BG (Lunasa's Taiko) is unrankable should be change 1024/768
I think AudioLeadIn: 2500 is so long → change 2000 is better

[Sora]
AR-1?
00:00:487 (2,6) - clap is not fit? change whistle is better
00:05:149 (4) - add whistle?
00:09:203 - add note?
00:16:298 (6) - first point add whistle?
00:20:757 (4) - last point add finish is better 00:21:163 - here
00:22:176 (3) - add clap 00:22:379 - here?
00:25:014 (6,7) - hummm.. More better rhythm,follow with lyrics,like this.

00:27:446 (4) - last point 00:27:649 - here add whistle is fit.
00:32:514 (6) - add whistle? 00:32:514 - here
00:34:541 (1) - try this.

00:35:757 (4) - first point add whistle
00:39:000 (1,2) - first point add finish is better~ (00:39:000 - and 00:39:609 - )here
00:41:940 - add note.
00:44:473 (1) - last point remove whistle?
00:51:973 (2) - add finish
00:52:987 (1) - last point add finish 00:53:392 - here
01:04:946 (2) - add finish

I think. You should give more add whistle
but, really nice map~

[Hard]
00:00:082 (1,5) - remove clap change whistle?
00:08:190 (1) - ^
00:25:419 (2) - remove note
00:51:973 (2) - add finish 00:58:460 - here

good

[Easy]
00:02:717 (4) - same other diff
00:08:190 (1) - ^
00:17:514 (3,4) - More better rhythm,follow with lyrics,like this.

00:35:757 (2) - add NewCombo? your Pattern
00:58:460 (1) - add finish remove whistle

other good~

good luck~ ;)
Topic Starter
meetmeetdee

Satellite wrote:

hi

[General]
BG (Lunasa's Taiko) is unrankable should be change 1024/768 Fixed
I think AudioLeadIn: 2500 is so long → change 2000 is better 2500 seems better imo

[Sora]
AR-1? OK
00:00:487 (2,6) - clap is not fit? change whistle is better OK
00:05:149 (4) - add whistle? OK
00:09:203 - add note? OK
00:16:298 (6) - first point add whistle? OK
00:20:757 (4) - last point add finish is better 00:21:163 - here OK
00:22:176 (3) - add clap 00:22:379 - here? OK
00:25:014 (6,7) - hummm.. More better rhythm,follow with lyrics,like this. current one is better in my view

00:27:446 (4) - last point 00:27:649 - here add whistle is fit. OK
00:32:514 (6) - add whistle? 00:32:514 - here OK
00:34:541 (1) - try this. sounds good

00:35:757 (4) - first point add whistle OK
00:39:000 (1,2) - first point add finish is better~ (00:39:000 - and 00:39:609 - )here Add for the first one
00:41:940 - add note. OK
00:44:473 (1) - last point remove whistle? OK
00:51:973 (2) - add finish OK
00:52:987 (1) - last point add finish 00:53:392 - here it isn't fit imo
01:04:946 (2) - add finish it isn't fit imo

I think. You should give more add whistle
but, really nice map~

[Hard]
00:00:082 (1,5) - remove clap change whistle? OK
00:08:190 (1) - ^ OK
00:25:419 (2) - remove note OK
00:51:973 (2) - add finish 00:58:460 - here OK

good

[Easy]
00:02:717 (4) - same other diff OK
00:08:190 (1) - ^ OK
00:17:514 (3,4) - More better rhythm,follow with lyrics,like this. OK

00:35:757 (2) - add NewCombo? your Pattern OK
00:58:460 (1) - add finish remove whistle OK

other good~

good luck~ ;)
thanks for your mod :)
Setsurei


some suggestions

[Easy]
00:01:500 (2) - slider's tail move 2 grid to the right (grid level 4)
00:02:311 (3,4) - move according to the snap if you change ^
00:27:649 (1) - slider's center move to the left 1 grid, slider's tail move 2 grids up and 2 grids to the left (a perfect blanket)
00:30:487 (2) - move all component of slider down by 1 grid
00:31:298 (3,4) - fix spacing

[Normal]
01:06:365 (6) - slider's tail move up 1 grid and right 1 grid

[Sora]
00:41:636 (5,6,7,8,1) - I think this placement is better
224,328,41636,1,2,0:0:0:0:
229,299,41737,1,2,0:0:0:0:
224,271,41838,1,8,0:0:0:0:
208,247,41940,1,0,0:0:0:0:
184,232,42041,6,0,P|152:176|184:120,1,128,4|0,0:0|0:0,0:0:0:0:

I think that's all, nice song and good luck!
Topic Starter
meetmeetdee

Setsurei wrote:

collapsed text


some suggestions

[Easy]
00:01:500 (2) - slider's tail move 2 grid to the right (grid level 4)
00:02:311 (3,4) - move according to the snap if you change ^
00:27:649 (1) - slider's center move to the left 1 grid, slider's tail move 2 grids up and 2 grids to the left (a perfect blanket)
00:30:487 (2) - move all component of slider down by 1 grid
00:31:298 (3,4) - fix spacing

[Normal]
01:06:365 (6) - slider's tail move up 1 grid and right 1 grid

[Sora]
00:41:636 (5,6,7,8,1) - I think this placement is better
224,328,41636,1,2,0:0:0:0:
229,299,41737,1,2,0:0:0:0:
224,271,41838,1,8,0:0:0:0:
208,247,41940,1,0,0:0:0:0:
184,232,42041,6,0,P|152:176|184:120,1,128,4|0,0:0|0:0,0:0:0:0:

I think that's all, nice song and good luck!
All fixed, thanks :)
mingmichael
heeyy meet :) here the mods that you requested to me

Lunasa's Taiko Muzukashii
  1. 00:18:325 (4,1) - k and d?
  2. 00:18:730 (2,3,1) - kkk. why? because Muzukashii diff is not allowed used different triplets, like ddk dkd kkd kdk
  3. 00:33:933 (3,4,1) - ddd. same reason ^
  4. how about move 00:43:359 (4) - to 00:43:156 (3) - . and after that, change 00:43:054 (2,3,4) - to be kkk and then change 00:43:460 (1,1) - to be d and k. like this http://puu.sh/3djv2.jpg
  5. 00:44:473 (2) - use k, for high sound there. i recommend you to use k than d
  6. 00:49:946 (1) - how about k?
  7. 00:51:973 (3) - ^
  8. 00:53:798 (1,1,2) - d k d?
  9. 00:58:054 (4) - k? because to many d there, and it's too boring. make another note there
  10. 01:01:906 (2,3,1) - ddd or kkk
  11. 01:04:946 (1,2,1) - ^
  12. 01:07:379 (2,3,1) - ^
  13. 01:10:419 (1,2,1) - ^
  14. 01:19:744 (1,2,1) - ^
  15. 01:22:581 (1,2,1) - ^

Lunasa's Taiko Oni
  • please do not put big note too much .____.
  1. how about 00:02:312 (2) - k and 00:02:919 (5) - k?
  2. 00:15:690 (4) - d, so the triple is kkd
  3. 00:16:703 (4) - k. because it'll be fit before the triplet (kkd) after that note
  4. 00:18:325 (3,1) - k d?
  5. try this. move 00:22:886 (2) - to 00:22:683 (2) - , and after that change the triplet (00:22:581 (1,2,1) - ) to be kkd. it'll be be fit than you put the triplet at 00:22:784 (1,2,1) - ._.
  6. 00:33:730 (2) - k?
  7. 00:38:595 (1,2) - kk?
  8. 00:46:703 (3) - k, for vocal sound. you can hear that
  9. please delete 00:47:210 (6) - . sound will be weird if you put triplet there ._. and after you delete, change 00:47:109 (5) - to be D
  10. 00:57:649 (2,3,4,5,1,1,1) - ddkdkkd. be more creative._.
  11. 01:14:271 (2,3,1) - kkd. d at 01:14:473 (1) - is for low vocal sound
  12. 01:15:284 (1) - d, delete 01:15:183 (5) - and then change 01:15:081 (4) - to be k. if you use ddddk, the sound isn't really fit._.
  13. 01:17:615 (4) - k? make a different stream. not like kkkkd
  14. move 01:21:973 (1) - to 01:21:365 (1) - . why? because you can hear vocal sound at 01:21:365 (1) - and if you don't put a note there, it'll be weird
  15. 01:21:771 (2) - k

Nardo's Taiko Oni
  1. how about 00:17:717 (37,38,39) - kkd?
  2. move 00:23:291 (63) - to 00:23:494 (64) -
  3. 00:29:879 (99) - k? for vocal sound there
  4. how about 00:34:946 (125,126,127) - kkd?
  5. 00:52:075 (208) - k?
  6. 00:55:318 (223,224) - dk. it's too boring use dkdkd for stream
  7. 00:56:331 (231) - k
  8. move 01:02:007 (258) - to 01:01:804 (257) -
  9. 01:05:960 (276,277) - k and d
  10. dkdkd again here? 01:12:244 (306,307,308,309,310) - hmm how about kkdkk?
  11. 01:17:413 (336) - k?

hope it's usefull >w<
Snowy Heart
d=small red
D=Big red
k=small blue
K=big blue

Lunasa's Taiko Muzukashii
00:02:312 (2) - k
00:18:933 (1) - k 最好用三连相同..尤其是kkd这一种
00:27:852 (1) - k
00:26:027 (1,1) - d k
00:40:419 (1) - D
00:43:663 (1) - D
00:45:284 (5) - K
00:58:054 (4) - k
01:05:149 (1) - k
01:09:609 (1) - D
01:18:527 (1) - k

Oni
00:05:554 (1) - k
00:17:109 (1) - k
00:21:771 (1) - D
00:37:987 (1) - D
00:41:230 (2) - K
00:54:203 (2) - D
01:04:541 (2) - k
01:04:946 (1,2,1) - d d d

Nardo's oni(突然发觉→.→~竟然是...~啊哈哈~)
00:13:054 (18) - k
00:20:554 (49) - D
00:37:987 (141) - D
00:59:473 (246) - D
= =
这已经很完整了WOW~

可以map一下我的吗?http://osu.ppy.sh/forum/t/123836
Nardoxyribonucleic

mingmichael wrote:

heeyy meet :) here the mods that you requested to me

Nardo's Taiko Oni
  1. how about 00:17:717 (37,38,39) - kkd? fixed
  2. move 00:23:291 (63) - to 00:23:494 (64) - fixed
  3. 00:29:879 (99) - k? for vocal sound there fixed
  4. how about 00:34:946 (125,126,127) - kkd? fixed
  5. 00:52:075 (208) - k? used kdk instead of kkd
  6. 00:55:318 (223,224) - dk. it's too boring use dkdkd for stream fixed
  7. 00:56:331 (231) - k
  8. move 01:02:007 (258) - to 01:01:804 (257) - fixed
  9. 01:05:960 (276,277) - k and d
  10. dkdkd again here? 01:12:244 (306,307,308,309,310) - hmm how about kkdkk? fixed
  11. 01:17:413 (336) - k? fixed

hope it's usefull >w<
michael, thanks for your mod :D

Cream Vie wrote:

d=small red
D=Big red
k=small blue
K=big blue

Nardo's oni(突然发觉→.→~竟然是...~啊哈哈~)
00:13:054 (18) - k
00:20:554 (49) - D
00:37:987 (141) - D fixed
00:59:473 (246) - D fixed
= =
这已经很完整了WOW~

可以map一下我的吗?http://osu.ppy.sh/forum/t/123836
Cream, thanks for your mod :D

Updated Version can be found Here.
Topic Starter
meetmeetdee
Taiko updated
GIDZ
Easy:
~00:42:041 - It's easy diff,try to stick to 1/1 beat notes.
~I dun see anything else :D

Normal:
~I dun see any problems here 0.o

Sora:
~00:38:291 (4) - A bit hard to read that,what about anapping it on to 1/1 beat? http://puu.sh/3oDGV.jpg
~00:41:636 (5) - NC here to make it easier to read stream.

That's all from me ^^ Good luck!
Topic Starter
meetmeetdee

gideon5504 wrote:

Easy:
~00:42:041 - It's easy diff,try to stick to 1/1 beat notes. I think it is fine as there is enough time for player to react
~I dun see anything else :D

Normal:
~I dun see any problems here 0.o

Sora:
~00:38:291 (4) - A bit hard to read that,what about anapping it on to 1/1 beat? http://puu.sh/3oDGV.jpg The pattern now seems better imo, but i change a little bit on the placement
~00:41:636 (5) - NC here to make it easier to read stream. OK

That's all from me ^^ Good luck!
Thanks for your mod :)
Shohei Ohtani


OH NO

Overall:
Idunno the green combocolor seems like a weird choice.

Hard:
00:00:690 (3) - Move the midpoint down so this is symmetrical.
00:02:919 (6) - Um you can just make this a blanketed note around (5) since like the spacing here is so misleading.
00:21:365 (1) - Add a hitnormal on the repeat of this slider, since there is a snare drum entering on this note.
00:54:203 (4) - Um make this perpendicular to (3).

Normal:
Idunno it seems very 1/1y in the verses, which is ok but it's not like very fun to play.
00:00:690 (2) - Rather than doing this manually, take (1), copy-paste it, press CTRL + H, then CTRL + G, and fix spacing then boom, pretty pretty.
01:01:703 (4) - Construct this with just one sliderpoint

Easy:
00:00:082 (1) - Move the midpoint to x72y16 to make it more symmetrical
00:42:041 (1) - Move this downward so the beginning of the slider is horizontal to the end of the previous slider
00:57:649 (5) - Move to x296y96 to make a pretty pretty diamond shape thing
Topic Starter
meetmeetdee

CDFA wrote:



OH NO =.=

Overall:
Idunno the green combocolor seems like a weird choice.

Hard:
00:00:690 (3) - Move the midpoint down so this is symmetrical. Fixed
00:02:919 (6) - Um you can just make this a blanketed note around (5) since like the spacing here is so misleading. OK
00:21:365 (1) - Add a hitnormal on the repeat of this slider, since there is a snare drum entering on this note. OK
00:54:203 (4) - Um make this perpendicular to (3). Fixed

Normal:
Idunno it seems very 1/1y in the verses, which is ok but it's not like very fun to play. OK I have change some pattern in this diff
00:00:690 (2) - Rather than doing this manually, take (1), copy-paste it, press CTRL + H, then CTRL + G, and fix spacing then boom, pretty pretty. Fixed
01:01:703 (4) - Construct this with just one sliderpoint Fixed

Easy:
00:00:082 (1) - Move the midpoint to x72y16 to make it more symmetrical Fixed
00:42:041 (1) - Move this downward so the beginning of the slider is horizontal to the end of the previous slider Fixed
00:57:649 (5) - Move to x296y96 to make a pretty pretty diamond shape thing Fixed
Thanks for your mod :)
OEvil
Hi!
Sorry if my mod sucks

[SB/BGs]
Unused Image Files
bg (easy).jpg
bg (hard).jpg
bg (taiko muzukashii).jpg
bg (taiko oni).jpg
bg(normal).jpg

[All Difficulties]
Tags
- Consider adding "Lunasa" to all of your tags
- Consider adding "Nardo" to all of your tags

[Easy]
Edits
- 00:53:595 (3) - Hold it and click Ctrl + Shift + R And This → → http://puu.sh/3wr3Q.png

[Normal]
Edits
- 00:14:271 (7) - Make it like this: http://puu.sh/3wrc9.jpg
- 00:15:081 - Add circle here
- 00:26:433 (3) - Remove this circle.
- 00:26:433 - Add a slider from here until 00:26:838, with a clap on the start.

[Sora]
Edits
- AR: +1 Please

I am so sorry >//<
Topic Starter
meetmeetdee

OEvil wrote:

Hi!
Sorry if my mod sucks

[SB/BGs]
Unused Image Files
bg (easy).jpg
bg (hard).jpg
bg (taiko muzukashii).jpg
bg (taiko oni).jpg
bg(normal).jpg Some files do not exsist

[All Difficulties]
Tags
- Consider adding "Lunasa" to all of your tags
- Consider adding "Nardo" to all of your tags I think they are not needed as they are not the name for the GD mapper

[Easy]
Edits
- 00:53:595 (3) - Hold it and click Ctrl + Shift + R And This → → http://puu.sh/3wr3Q.png OK

[Normal]
Edits
- 00:14:271 (7) - Make it like this: http://puu.sh/3wrc9.jpg I perfer the current one
- 00:15:081 - Add circle here I want to make a rest there
- 00:26:433 (3) - Remove this circle. OK
- 00:26:433 - Add a slider from here until 00:26:838, with a clap on the start. OK

[Sora]
Edits
- AR: +1 Please OK

I am so sorry >//<
Thanks for your mod :)
jonathanlfj
From my modding queue
oh its this song again ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The white combo colour is too hard to see with the video and very flashy during the kiai, give it a shade of grey to tone it down a bit

[Easy]
sv a bit fast for Easy, but not a big problem
00:09:811 (1) - whistle on start
00:13:054 (3) - NC
00:29:271 (1) - maybe a finish on the start?
00:35:757 (1) - whistle on start
00:43:460 (2) - feels more comfortable if you shorten this to 00:43:663 to follow the vocals
00:51:973 (1,2) - arrange this so 00:53:190 (2) overlaps 00:50:352 (2)
01:16:298 (1,3) - the curves on these are overdone, make them flatter so the blanket on 01:17:109 (2) looks more natural

[Normal]
00:03:325 (6) - NC
00:18:730 (6) - place this here for a better flow: 00:31:298 (1) - take off NC
00:37:379 (3) - take off the finish on the start, the finish plays at 00:37:176 in the music which makes this finish sound weird
00:43:460 (3) - clap
00:45:487 - add a 5% volume inherited section here to mute the spinner spin sound, since the music halts here (you can restore the volume at 00:46:298 (1))
00:58:460 (1) - curve this so it blankets 00:59:676 (2)
01:08:190 (2) - use finish instead?
01:22:176 (1,2) - how bout a repeat slider instead? the flow is a bit difficult to grasp here since its closer to the end of 01:21:365 (3) which is a repeat slider

[Sora]
i would go with AR7 here, but up to you
00:03:325 (1) - up to 00:09:406 (7), the clap sounds you put on the 2/4 white ticks are not very fitting to the violin solo, i would say just remove them and use just whistles here
00:17:919 (9) - spacing, try overlap with 00:16:095 (5)
00:19:541 (2) - whistle sounds better than finish on the start here
00:27:446 (4) - ctrl+g gives a better flow here imo
00:29:271 (5) - add finish on start
00:38:291 (4) - try stacking this on 00:38:392 (5)
00:42:041 (1) - take off NC here and place it at 00:43:663 (5) instead
00:59:980 - add a note here to cover for the drums
01:02:919 (1,2,3) - these 3 should look the same (use ctrl+cv and then rotation by 120 degrees)
01:17:311 (4) - the flow here is disturbed by the pause on the overlap, try something like this: 01:20:352 (1) - take off the finish on start, sounds a bit unfitting here

Thats all, good luck on ranking~
Topic Starter
meetmeetdee

jonathanlfj wrote:

From my modding queue
oh its this song again ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The white combo colour is too hard to see with the video and very flashy during the kiai, give it a shade of grey to tone it down a bit

[Easy]
sv a bit fast for Easy, but not a big problem
00:09:811 (1) - whistle on start
00:13:054 (3) - NC
00:29:271 (1) - maybe a finish on the start?
00:35:757 (1) - whistle on start
00:43:460 (2) - feels more comfortable if you shorten this to 00:43:663 to follow the vocals
00:51:973 (1,2) - arrange this so 00:53:190 (2) overlaps 00:50:352 (2)
01:16:298 (1,3) - the curves on these are overdone, make them flatter so the blanket on 01:17:109 (2) looks more natural

[Normal]
00:03:325 (6) - NC
00:18:730 (6) - place this here for a better flow: 00:31:298 (1) - take off NC
00:37:379 (3) - take off the finish on the start, the finish plays at 00:37:176 in the music which makes this finish sound weird
00:43:460 (3) - clap
00:45:487 - add a 5% volume inherited section here to mute the spinner spin sound, since the music halts here (you can restore the volume at 00:46:298 (1))
00:58:460 (1) - curve this so it blankets 00:59:676 (2)
01:08:190 (2) - use finish instead?
01:22:176 (1,2) - how bout a repeat slider instead? the flow is a bit difficult to grasp here since its closer to the end of 01:21:365 (3) which is a repeat slider

[Sora]
i would go with AR7 here, but up to you
00:03:325 (1) - up to 00:09:406 (7), the clap sounds you put on the 2/4 white ticks are not very fitting to the violin solo, i would say just remove them and use just whistles here
00:17:919 (9) - spacing, try overlap with 00:16:095 (5)
00:19:541 (2) - whistle sounds better than finish on the start here
00:27:446 (4) - ctrl+g gives a better flow here imo
00:29:271 (5) - add finish on start
00:38:291 (4) - try stacking this on 00:38:392 (5)
00:42:041 (1) - take off NC here and place it at 00:43:663 (5) instead
00:59:980 - add a note here to cover for the drums
01:02:919 (1,2,3) - these 3 should look the same (use ctrl+cv and then rotation by 120 degrees)
01:17:311 (4) - the flow here is disturbed by the pause on the overlap, try something like this: 01:20:352 (1) - take off the finish on start, sounds a bit unfitting here

Thats all, good luck on ranking~
All fixed, Thanks for your mod :)
OEvil

meetmeetdee wrote:

OEvil wrote:

[All Difficulties]
Tags
- Consider adding "Lunasa" to all of your tags
- Consider adding "Nardo" to all of your tags I think they are not needed as they are not the name for the GD mapper
okay, but make the tags consistent
yurunneram
EASY

Nothin here

NORMAL

I suggest you follow the voice more for the earlier parts of the song. If not then it gets a bit boring. Other than that, nothing much

HARD

00:18:122 (1,2,3) - Make it wrap around 00:17:919 (9) nicer

00:22:176 (3) - Delete repeat

00:34:541 (1) - Shift to x252 y124

00:38:291 (4) - Didn't see the purpose of this note. Delete

Not much :/ Sry

You have been modded out by Yurun Ceroia Neram
Topic Starter
meetmeetdee

yurunneram wrote:

EASY

Nothin here

NORMAL

I suggest you follow the voice more for the earlier parts of the song. If not then it gets a bit boring. Other than that, nothing much

HARD

00:18:122 (1,2,3) - Make it wrap around 00:17:919 (9) nicer OK

00:22:176 (3) - Delete repeat I think thaere should be a repeat

00:34:541 (1) - Shift to x252 y124 I don't see the reason of shifting it

00:38:291 (4) - Didn't see the purpose of this note. Delete I perfer keeping it, may consider it later

Not much :/ Sry

You have been modded out by Yurun Ceroia Neram
Thanks for your mod :)
HelloSCV
here's your ticket

General

  1. 01:28:054 - try to move kiai end on this time, since there is an object on kiai start and end

Easy

00:43:460 (2) - finish on end( if you add finish on Noraml diff )
01:17:514 (3) - i think hitsounds on this slider are reversed
01:20:352 (2) - finish on end

Normal

00:43:663 (4) - finish on start?

Sora

00:20:757 (4) - clap on start? feels nice
00:34:946 (2) - if you want to fit with vocal, make 3/4 slider and 00:35:554 (3) - delete this note?
01:03:730 (3) - missed clap on start
01:12:852 (4) - finish on start?
01:20:352 (1) - delete NC and 01:21:163 (3) - add NC

not many problems lol

good luck~
Topic Starter
meetmeetdee

HelloSCV wrote:

here's your ticket

General

  1. 01:28:054 - try to move kiai end on this time, since there is an object on kiai start and end

Easy

00:43:460 (2) - finish on end( if you add finish on Noraml diff )
01:17:514 (3) - i think hitsounds on this slider are reversed
01:20:352 (2) - finish on end

Normal

00:43:663 (4) - finish on start?

Sora

00:20:757 (4) - clap on start? feels nice
00:34:946 (2) - if you want to fit with vocal, make 3/4 slider and 00:35:554 (3) - delete this note?
01:03:730 (3) - missed clap on start
01:12:852 (4) - finish on start?
01:20:352 (1) - delete NC and 01:21:163 (3) - add NC

not many problems lol

good luck~
All Fixed, thanks for your mod :)
Gloria Guard
Hi.


[General]

Fine imo


[Easy]

it's pretty good diff :3


[Normal]

00:32:514 (1) This spinner start point move 00:32:413 is better.
00:45:487 remove timimg line, I hear 00:46:298 (1) spinner end drum sound, you add sampleset drum sound
00:56:636 (3,4,5) I suggest this rhythm.
01:09:406 (3,4,5,6,7) I think this is awkward rhythm. also 01:09:406 (5), the rhythm is ignored, I suggest rhythm
I suggest this part rhythm


[Sora]

00:10:622 (1,2,3,4) Where you hear this rhythm?, I think this does not fit the rhythm.
if you agree this, i suggest this part rhythm.
01:09:406 (6,7,8) I think really big jump this part here, it's playing really confuse you decrease distance here.




Good luck :3
Topic Starter
meetmeetdee

Gloria Guard wrote:

Hi.


[General]

Fine imo


[Easy]

it's pretty good diff :3


[Normal]

00:32:514 (1) This spinner start point move 00:32:413 is better.
00:45:487 remove timimg line, I hear 00:46:298 (1) spinner end drum sound, you add sampleset drum sound
00:56:636 (3,4,5) I suggest this rhythm.
01:09:406 (3,4,5,6,7) I think this is awkward rhythm. also 01:09:406 (5), the rhythm is ignored, I suggest rhythm
I suggest this part rhythm Where is it?


[Sora]

00:10:622 (1,2,3,4) Where you hear this rhythm?, I think this does not fit the rhythm.
if you agree this, i suggest this part rhythm.
01:09:406 (6,7,8) I think really big jump this part here, it's playing really confuse you decrease distance here. Let me think about it




Good luck :3
Other fixed, thanks for your mod :)
fanzhen0019
Hi :3
From my queue

General
  • Fine.

Easy

Hitsounds
  1. 00:09:811 - No finish?
  2. 00:46:703 (2) - As you did in Sora, I think there's no clap here.
  3. 01:25:014 - and 01:25:419 - Finish.
Arrangement & Design
  • Nice.

Normal

Hitsounds
  1. 00:01:906 - Add whistle
  2. 00:43:054 (2) - Add finish
  3. 01:25:014 - Add finish
Arrangement & Design
  1. 01:21:365 (3) - Move left 1 grid and up 1 grid in grid level 4,to stack it with former note.

Sora

Hitsounds
  1. 00:09:203 (6) - Remove this whistle sounds better.
  2. 00:09:811 - From here to here: 00:21:365 - ,I suggest you remove all clap.Then add clap at these point.
    00:11:027 -
    00:12:649 -
    00:14:271 -
    00:15:892 -
    00:17:514 -
    00:19:136 -
    00:20:757 -
  3. 00:49:744 (1,3) - Add whistle.
  4. 00:52:987 - Add finish
  5. 00:53:392 - Add finish
  6. 00:59:473 - Add finish
  7. 01:12:852 - Add finish
  8. 01:25:014 - Add finish
Arrangement & Design
  1. 00:03:325 (1,2,3) - Uh,I suggest:
  2. 00:11:636 (1) - Stack this with 00:09:406 (7) - .
    If you do this please replace the following circles.
  3. 00:26:838 (2) - Move to x297 y234
  4. 01:01:095 (3,4) - Make them symmetrical.
  5. 01:05:352 (4) - Move up 2 grid in grid level 4.

You can understand the music very much.Like rhythm.But the map still need some work.
Good luck~
Topic Starter
meetmeetdee

fanzhen0019 wrote:

Hi :3
From my queue

General
  • Fine.

Easy

Hitsounds
  1. 00:09:811 - No finish?
  2. 00:46:703 (2) - As you did in Sora, I think there's no clap here.
  3. 01:25:014 - and 01:25:419 - Finish.
Arrangement & Design
  • Nice.

Normal

Hitsounds
  1. 00:01:906 - Add whistle
  2. 00:43:054 (2) - Add finish
  3. 01:25:014 - Add finish
Arrangement & Design
  1. 01:21:365 (3) - Move left 1 grid and up 1 grid in grid level 4,to stack it with former note.

Sora

Hitsounds
  1. 00:09:203 (6) - Remove this whistle sounds better.
  2. 00:09:811 - From here to here: 00:21:365 - ,I suggest you remove all clap.Then add clap at these point.
    00:11:027 -
    00:12:649 -
    00:14:271 -
    00:15:892 -
    00:17:514 -
    00:19:136 -
    00:20:757 -
  3. 00:49:744 (1,3) - Add whistle.
  4. 00:52:987 - Add finish
  5. 00:53:392 - Add finish
  6. 00:59:473 - Add finish
  7. 01:12:852 - Add finish
  8. 01:25:014 - Add finish
Arrangement & Design
  1. 00:03:325 (1,2,3) - Uh,I suggest:
  2. 00:11:636 (1) - Stack this with 00:09:406 (7) - .
    If you do this please replace the following circles.
  3. 00:26:838 (2) - Move to x297 y234
  4. 01:01:095 (3,4) - Make them symmetrical.
  5. 01:05:352 (4) - Move up 2 grid in grid level 4.

You can understand the music very much.Like rhythm.But the map still need some work.
Good luck~
全都跟了,謝謝 :)
- Miomio Chii -
Hi, here is my mod. From Queue.
-------------------------------------------------
-General-
Okay.
-------------------------------------------------
-Easy-
  1. 00:35:757 (1) - 去nc
  2. 00:54:811 (1,2) - 可以再包好一點
  3. 00:59:676 (1,2) - 同上
  4. 01:08:190 (1,2) - 同上
  5. 01:17:109 (2,3) - 同上
  6. 01:22:784 (1,2) - 同上
  7. 01:24:406 (1) - 左移一格 尾端
-------------------------------------------------
-Normal-
  1. 00:09:811 (1,2) - 可以再包好一點
  2. 00:12:649 (4,5,7) - 同上
  3. 00:27:649 (2,3) - 使用一樣的滑條與其對稱
  4. 00:39:406 (2) - 右移一格 尾端
  5. 00:56:636 (4,5) - 可以再包好一點
  6. 01:22:784 (2,3) - 同上
-------------------------------------------------
-Sora-
  1. 00:06:163 (2,4) - 可以再包好一點
  2. 00:11:230 (4) - 右移一格 尾端
  3. 00:12:244 (4,5) - 可以再包好一點
  4. 00:19:541 (2,3) - 可以再包好一點
  5. 00:27:852 (4,5) - 同上
  6. 00:53:798 (3,4) - 同兩端水平對稱
  7. 00:47:109 (1) - 左移一格 尾端
  8. 01:02:919 (1,2) - 可以再包好一點
  9. 01:10:521 (3) - 左移一格
-------------------------------------------------
End of this mod.
祝你好運 ! ;)
luxoDeh
hI! mod from my queue :)

EASY

00:29:271 (1,2) - maybe the rithm can be better in this way, but since is an easy diff you can also keep it as it is

NORMAL

00:14:271 (7) - isn't it better if you copy/paste this 00:13:054 (5) - sldier and then crtl+J and ctrl+G it?
00:31:298 (5) - maybe delete this and make this slider 00:30:690 (4) - longer to 00:31:298 - I think the rithm is better in this way
00:58:054 (5) - maybe move this to x:152 - y:156 so it is better blancketed with the previous slider

HARD

00:10:419 (2,1) - stack them better
00:12:852 (5) - maybe if you move this 1 or 2 grid down it'll be better blancketed with the previous one
00:28:257 - I think you should add a note here, or maybe make a slider from here 00:28:257 - to here 00:28:460 -
00:33:325 (1,2) - I think here the rithm should be like this 00:46:500 - what do you think of add a note here, and here 00:46:602 - ?
01:02:717 (8) - this note is really high on the map, I suggest to move it a bit downb because it shouldn't touch the highest part of the screen

that's all, good luck with this map ;)
Topic Starter
meetmeetdee

- Miomio Chii - wrote:

SPOILER
Hi, here is my mod. From Queue.
-------------------------------------------------
-General-
Okay.
-------------------------------------------------
-Easy-
  1. 00:35:757 (1) - 去nc Nodue to the downbeat at (2)
  2. 00:54:811 (1,2) - 可以再包好一點 OK
  3. 00:59:676 (1,2) - 同上 OK
  4. 01:08:190 (1,2) - 同上 OK
  5. 01:17:109 (2,3) - 同上 OK
  6. 01:22:784 (1,2) - 同上 OK
  7. 01:24:406 (1) - 左移一格 尾端 OK
-------------------------------------------------
-Normal-
  1. 00:09:811 (1,2) - 可以再包好一點 OK
  2. 00:12:649 (4,5,7) - 同上 OK
  3. 00:27:649 (2,3) - 使用一樣的滑條與其對稱 OK
  4. 00:39:406 (2) - 右移一格 尾端 OK
  5. 00:56:636 (4,5) - 可以再包好一點 OK
  6. 01:22:784 (2,3) - 同上 OK

-------------------------------------------------
-Sora-
  1. 00:06:163 (2,4) - 可以再包好一點 OK
  2. 00:11:230 (4) - 右移一格 尾端 OK
  3. 00:12:244 (4,5) - 可以再包好一點 OK
  4. 00:19:541 (2,3) - 可以再包好一點 OK
  5. 00:27:852 (4,5) - 同上 OK
  6. 00:53:798 (3,4) - 同兩端水平對稱 OK
  7. 00:47:109 (1) - 左移一格 尾端 OK
  8. 01:02:919 (1,2) - 可以再包好一點 OK
  9. 01:10:521 (3) - 左移一格 OK
-------------------------------------------------
End of this mod.
祝你好運 ! ;)
Thanks for your mod :)

luxoDeh wrote:

collapsed text
hI! mod from my queue :)

EASY

00:29:271 (1,2) - maybe the rithm can be better in this way, but since is an easy diff you can also keep it as it is I prefer keeping the origin one

NORMAL

00:14:271 (7) - isn't it better if you copy/paste this 00:13:054 (5) - sldier and then crtl+J and ctrl+G it? OK
00:31:298 (5) - maybe delete this and make this slider 00:30:690 (4) - longer to 00:31:298 - I think the rithm is better in this way I prefer the origin one
00:58:054 (5) - maybe move this to x:152 - y:156 so it is better blancketed with the previous slider OK

HARD

00:10:419 (2,1) - stack them better OK
00:12:852 (5) - maybe if you move this 1 or 2 grid down it'll be better blancketed with the previous one OK
00:28:257 - I think you should add a note here, or maybe make a slider from here 00:28:257 - to here 00:28:460 - OK
00:33:325 (1,2) - I think here the rithm should be like this I think the one mow is better
00:46:500 - what do you think of add a note here, and here 00:46:602 - ? I like the pattern now, may considerit later
01:02:717 (8) - this note is really high on the map, I suggest to move it a bit downb because it shouldn't touch the highest part of the screen OK

that's all, good luck with this map ;)
Thanks for your mod :)
happy623
支持owob
pieguyn
hi, from my queue

[Easy]
00:25:217 (1) - add whistle on end? seems to fit with what you're doing here
00:35:757 (1) - remove NC? no need for a combo with only 1 note in it imo

[Normal]
01:17:514 (2) - add finish on end? seems to fit and it's in [Easy]..
01:17:919 (6) - remove NC?

[Sora]
00:18:122 (1,2,3) - how about adding whistle on head of each one? seems to fit the other whistles here
00:26:230 (1) - add whistle on end?
00:27:041 (3) - add whistle on start?
00:29:271 (1) - add NC here? for new measure, also this note is stronger o.o
00:44:473 (1,2) - switch NCs for new section, seems to make sense imo
01:17:919 (6) - add finish on start same idea as before

that's it I think, nice map :D
good luck ~
Topic Starter
meetmeetdee

pieguy1372 wrote:

hi, from my queue

[Easy]
00:25:217 (1) - add whistle on end? seems to fit with what you're doing here OK
00:35:757 (1) - remove NC? no need for a combo with only 1 note in it imo No due to the downbeat at (2)

[Normal]
01:17:514 (2) - add finish on end? seems to fit and it's in [Easy].. OK
01:17:919 (6) - remove NC? There is no NC

[Sora]
00:18:122 (1,2,3) - how about adding whistle on head of each one? seems to fit the other whistles here OK
00:26:230 (1) - add whistle on end? OK
00:27:041 (3) - add whistle on start? OK
00:29:271 (1) - add NC here? for new measure, also this note is stronger o.o OK
00:44:473 (1,2) - switch NCs for new section, seems to make sense imo OK
01:17:919 (6) - add finish on start same idea as before OK

that's it I think, nice map :D
good luck ~
Thanks for your mod :)
UnitedWeSin
Hi hi ^^

[General]

  1. Half of your map is kiai time. I suggest to shorten it. It seems nicer to end the kiai at 01:16:298 or 01:24:406 in each diff since those are spots where the music changes and slows down.

  2. Try completely silencing the last spinner in each diff since it's just the vocals that are sounding. Right now you just have the spinner ends at 5% volume, the spinners themselves are quite loud.

  3. Try adding more tags like eroge, visual novel.
[Sora]

  1. 00:05:149 (4,5,6,1,2,3) - I'm really worried about the gap between these because the 00:05:149 (4,5,6) is following the violin which is still playing during the gap at 00:05:757. So it can be difficult to understand the 00:05:960 (1,2,3) with the large jump. Also, the violin isn't hitting perfectly in time here, it's somewhat improvising. So I suggest delete the 1,2,3 and place two 1/2 sliders instead like this:
  2. 00:08:190 (5) - Crtl+J seems nice for flow:
  3. 00:16:298 (6,7) - Try moving them up to make a nice hexagon and smoother flow.
  4. 00:21:163 - Useless green line here.
  5. 00:28:460 (1,2,3) - This is kind of awkward because the music doesn't call for a triplet until 00:28:663 when the drum transition starts. Having the triplet where it is now is missing the music. I suggest move it forward to the red tick. Try this:

    That is 00:27:446 (4) to 00:29:271 (1)
  6. 00:33:122 - The gap here is kind of awkward imo. It would be nice if you could add a triplet starting here instead to follow the music. But you would have to change placement on 00:32:311 (5,6). This follows the music better:
  7. 00:34:136 (7) - Try a whistle on the head.
  8. 00:37:987 (3,4,5) - I don't like this. It's just really difficult to read the 3/4 gap with the jump. I think you could make a more enjoyable pattern if you deleted the 00:38:291 (4) and had a triplet at 00:38:392 instead. That's what the music calls for anyway.
  9. 00:46:906 - Delete the green line here, it's not changing anything because there isn't a slider here.
  10. 00:46:500 - Since this is the hardest difficulty, try adding a triplet here to follow the drum transition in the music.
  11. 01:08:798 (6) - Try curving it more for a nicer blanket:
  12. 01:10:622 (4,1) - This would benefit from larger spacing imo since there's a whole beat between the notes. Try to move the 1 further away and make a blanket pattern with the 01:12:852 (4). Example:
  13. 01:16:298 (1,2) - The jump from the 1 to the 2 is too large imo. I suggest shortening the jump. It's difficult to read since it's nearly double normal spacing, and this is when the kiai starts to slow down.
  14. 01:21:973 (5,6,7) - Same as 00:28:460 (1,2,3). It would follow the music much better if you could move the triplet to 01:22:176 to follow the drum transition. Place the triplet there and you will hear how it fits perfectly with the music. Try like this:
  15. 01:25:014 (2,3,4,5,6) - To follow the music better, I'd prefer that you delete the 4 and add a circle to 01:25:622 instead. The 01:26:027 (4) doesn't make any sense because there is nothing in the music at that spot for it to hit along with. Try like this:
It's a decent map. Some rhythms are missing the music imo.

[Normal]

  1. 00:03:527 (1) - At 40% volume, this spinner is extremely loud and unfitting. Can you reduce the volume for it? Especially towards the end.
  2. 00:21:163 (5) - Try a normal hit on the repeat.
  3. 00:23:190 (2,3,4,5) - It looks quite messy. Try repeating the 2,3 placement for the 4,5. Just flip it over 180 degrees. That way the sliders will have the same curve and will look more neat.
  4. 00:35:757 (1,2,3) - It's not very neat. Try placing it more to the right so you could stack the 2 under the tail of the 00:34:946 (1).
  5. 00:44:473 (1) - It's strange at 00:45:487 when the music stops but the spinner is still going. I suggest end the spinner at 00:45:487 instead and add a circle at 00:46:298 and 00:46:703.
  6. 00:49:136 (5,6,1) - This rhythm is just a little too busy imo. I think it would be better if you delete the 00:49:136 (5) and extend the 00:48:527 (4) to 00:49:541. Also move the 00:49:946 (1) to 00:50:352 to hit on the downbeat with the vocal hold. Try like this:
    Basically it would be nice to have a rhythm similar to 01:00:081 (1,2,3,4,5,1,2) here because it's the same section of music after all.
  7. 00:49:946 (1,2,3,1,2,3) - The spacing is getting very noticeably inconsistent here. Make sure that it's all 1.0. Right now you have a few objects that are 1.1, like 00:51:771 (1,2) and 00:50:757 (2,3). It's a noticeable spacing increase that looks strange.
  8. 00:51:973 (2,3,4,1,2) - For me it was strange how you stop following vocals here, but are following them at the same section in the next chorus at 01:04:744 (3,4,5,6). You could try making a similar rhythm here that follows the vocals more closely.
  9. 01:19:541 (1,2) - Very large spacing increase here. Please make it a consistent 1.0, it was very confusing in play. Try to place the sliders without their heads overlapping.
Kind of messy but it's ok.

[Easy]

  1. 00:32:514 (1) - Try a whistle on the spinner here.
  2. 00:35:757 (1) - Maybe replace the whistle on the head with a finish for consistency.
  3. 00:42:041 (1,2) - The sudden vocal following felt a bit random to me. Consider adding a circle at 00:41:838 to provide a more intuitive transition. Also try ending the 1 at 00:42:852 and moving the 2 to 00:43:257 and adding a repeat. That way you could put a finish on the end of the 1 and we stay in 1/2 for the whole phrase which is nice:
  4. 00:54:406 (4) - Move it slightly down to make a more natural flow.
  5. 01:00:892 (2,3,4) - Try to give this more curve, it will play nicer.
Nice.

Cooool. I love this song. :)
This map could use more work on placements and rhythms imo. Try to perfect your blankets and create more beautiful patterns, especially in the normal/hard diffs.
Have a star, and I hope you can get this ranked. :>
Topic Starter
meetmeetdee

UnitedWeSin wrote:

SPOILER
Hi hi ^^

[General]

  1. Half of your map is kiai time. I suggest to shorten it. It seems nicer to end the kiai at 01:16:298 or 01:24:406 in each diff since those are spots where the music changes and slows down.

  2. Try completely silencing the last spinner in each diff since it's just the vocals that are sounding. Right now you just have the spinner ends at 5% volume, the spinners themselves are quite loud.

  3. Try adding more tags like eroge, visual novel.
[Sora]

  1. 00:05:149 (4,5,6,1,2,3) - I'm really worried about the gap between these because the 00:05:149 (4,5,6) is following the violin which is still playing during the gap at 00:05:757. So it can be difficult to understand the 00:05:960 (1,2,3) with the large jump. Also, the violin isn't hitting perfectly in time here, it's somewhat improvising. So I suggest delete the 1,2,3 and place two 1/2 sliders instead like this:
  2. 00:08:190 (5) - Crtl+J seems nice for flow:
  3. 00:16:298 (6,7) - Try moving them up to make a nice hexagon and smoother flow.
  4. 00:21:163 - Useless green line here.
  5. 00:28:460 (1,2,3) - This is kind of awkward because the music doesn't call for a triplet until 00:28:663 when the drum transition starts. Having the triplet where it is now is missing the music. I suggest move it forward to the red tick. Try this:

    That is 00:27:446 (4) to 00:29:271 (1)
  6. 00:33:122 - The gap here is kind of awkward imo. It would be nice if you could add a triplet starting here instead to follow the music. But you would have to change placement on 00:32:311 (5,6). This follows the music better:
  7. 00:34:136 (7) - Try a whistle on the head.
  8. 00:37:987 (3,4,5) - I don't like this. It's just really difficult to read the 3/4 gap with the jump. I think you could make a more enjoyable pattern if you deleted the 00:38:291 (4) and had a triplet at 00:38:392 instead. That's what the music calls for anyway.
  9. 00:46:906 - Delete the green line here, it's not changing anything because there isn't a slider here.
  10. 00:46:500 - Since this is the hardest difficulty, try adding a triplet here to follow the drum transition in the music.
  11. 01:08:798 (6) - Try curving it more for a nicer blanket:
  12. 01:10:622 (4,1) - This would benefit from larger spacing imo since there's a whole beat between the notes. Try to move the 1 further away and make a blanket pattern with the 01:12:852 (4). Example:
  13. 01:16:298 (1,2) - The jump from the 1 to the 2 is too large imo. I suggest shortening the jump. It's difficult to read since it's nearly double normal spacing, and this is when the kiai starts to slow down.
  14. 01:21:973 (5,6,7) - Same as 00:28:460 (1,2,3). It would follow the music much better if you could move the triplet to 01:22:176 to follow the drum transition. Place the triplet there and you will hear how it fits perfectly with the music. Try like this:
  15. 01:25:014 (2,3,4,5,6) - To follow the music better, I'd prefer that you delete the 4 and add a circle to 01:25:622 instead. The 01:26:027 (4) doesn't make any sense because there is nothing in the music at that spot for it to hit along with. Try like this:
It's a decent map. Some rhythms are missing the music imo.

[Normal]

  1. 00:03:527 (1) - At 40% volume, this spinner is extremely loud and unfitting. Can you reduce the volume for it? Especially towards the end.
  2. 00:21:163 (5) - Try a normal hit on the repeat.
  3. 00:23:190 (2,3,4,5) - It looks quite messy. Try repeating the 2,3 placement for the 4,5. Just flip it over 180 degrees. That way the sliders will have the same curve and will look more neat.
  4. 00:35:757 (1,2,3) - It's not very neat. Try placing it more to the right so you could stack the 2 under the tail of the 00:34:946 (1).
  5. 00:44:473 (1) - It's strange at 00:45:487 when the music stops but the spinner is still going. I suggest end the spinner at 00:45:487 instead and add a circle at 00:46:298 and 00:46:703.
  6. 00:49:136 (5,6,1) - This rhythm is just a little too busy imo. I think it would be better if you delete the 00:49:136 (5) and extend the 00:48:527 (4) to 00:49:541. Also move the 00:49:946 (1) to 00:50:352 to hit on the downbeat with the vocal hold. Try like this:
    Basically it would be nice to have a rhythm similar to 01:00:081 (1,2,3,4,5,1,2) here because it's the same section of music after all.
  7. 00:49:946 (1,2,3,1,2,3) - The spacing is getting very noticeably inconsistent here. Make sure that it's all 1.0. Right now you have a few objects that are 1.1, like 00:51:771 (1,2) and 00:50:757 (2,3). It's a noticeable spacing increase that looks strange.
  8. 00:51:973 (2,3,4,1,2) - For me it was strange how you stop following vocals here, but are following them at the same section in the next chorus at 01:04:744 (3,4,5,6). You could try making a similar rhythm here that follows the vocals more closely.
  9. 01:19:541 (1,2) - Very large spacing increase here. Please make it a consistent 1.0, it was very confusing in play. Try to place the sliders without their heads overlapping.
Kind of messy but it's ok.

[Easy]

  1. 00:32:514 (1) - Try a whistle on the spinner here.
  2. 00:35:757 (1) - Maybe replace the whistle on the head with a finish for consistency.
  3. 00:42:041 (1,2) - The sudden vocal following felt a bit random to me. Consider adding a circle at 00:41:838 to provide a more intuitive transition. Also try ending the 1 at 00:42:852 and moving the 2 to 00:43:257 and adding a repeat. That way you could put a finish on the end of the 1 and we stay in 1/2 for the whole phrase which is nice:
  4. 00:54:406 (4) - Move it slightly down to make a more natural flow.
  5. 01:00:892 (2,3,4) - Try to give this more curve, it will play nicer.
Nice.

Cooool. I love this song. :)
This map could use more work on placements and rhythms imo. Try to perfect your blankets and create more beautiful patterns, especially in the normal/hard diffs.
Have a star, and I hope you can get this ranked. :>
All fixed, Thanks for you useful mod and star :)
XinCrin
  • Hello , I was looking #modreqs and found this song . So , I decided mod it :P

    [Easy]
  1. 00:00:082 (1,2,3,4) Why not use whistles here, as in other diffs.?
  2. 00:01:500 (2) This slider will flow much better if you turn it a bit, so make a better blanket and improve the flow
  3. 00:08:190 (1) I feel the Whistle than sounds at the end of the slider , too "forced". The music does not sound like, so I suggest you , removes the whistle. It will be better
  4. 00:15:487 (1) As I explained in 00:01:500 (2), flows and looks better if you do it as a circular slider
  5. 00:29:271 (1) The Finish that sounds in the beginning of the slider, sounds too hard in my opinion. How about a Whistle here ? . Sounds better imo
  6. 00:46:298 (1,2) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
  7. 00:41:838 (4) In my opinion , you should delete this circle . Because a 1/2 note could be too hard to read for newbies . Also , the rest of the map, was mapped in 1/1
  8. 00:44:473 (3) Remove the Whistle from the end of the slider, because the song is muted there. And this whistle will feel it very strange
  9. 01:18:325 (4) This sliders looks too bad :P . Try something like this instead
  10. 01:24:406 (1) - For consistency with your combo patterns . Removes the NewCombo from this slider

    [Normal]
  11. 00:08:190 (1) I feel the Whistle than sounds at the end of the slider , too "forced". The music does not sound like, so I suggest you , removes the whistle
  12. 00:15:487 (1) This slider is the sa me as 00:14:271 (7) , doesn't flows really good . Try doing something like this:
  13. 00:27:244 (1) You should remove the NC from this circle , because following your combo patterns , it 's doesn't necessary
  14. 00:44:473 (1) This spinner feels really short, to be an normal diff. I think that should begin in 00:43:865 . It will be better imo
  15. 00:46:298 (1,2,3)
  16. 00:46:298 (1,2) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
  17. 01:20:352 (2) For a better flows , move this slider to x:312 y:112 . Don't forget, fix the distance spacing with the following notes

    [Sora]
  18. 00:28:764 (2) Honestly. What are you following with this note ? . Remove it please
  19. 00:34:541 (1) This NC should be in 00:35:757 (3) , Because clearly, is heard the voice change in (3)
  20. 00:43:663 (1,2) Try to unstack these notes, Honestly doesn't flow very well
  21. 00:46:298 (1,2,3,4,5) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
    01:04:136 (4) Move the secong sliderpoint to x:420 y :360 , It will flow better
It's all for me :3
Good Luck with this project ! :D
Topic Starter
meetmeetdee

XinCrin wrote:

collapsed text
  • Hello , I was looking #modreqs and found this song . So , I decided mod it :P

    [Easy]
  1. 00:00:082 (1,2,3,4) Why not use whistles here, as in other diffs.?
  2. 00:01:500 (2) This slider will flow much better if you turn it a bit, so make a better blanket and improve the flow
  3. 00:08:190 (1) I feel the Whistle than sounds at the end of the slider , too "forced". The music does not sound like, so I suggest you , removes the whistle. It will be better
  4. 00:15:487 (1) As I explained in 00:01:500 (2), flows and looks better if you do it as a circular slider
  5. 00:29:271 (1) The Finish that sounds in the beginning of the slider, sounds too hard in my opinion. How about a Whistle here ? . Sounds better imo
  6. 00:46:298 (1,2) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
  7. 00:41:838 (4) In my opinion , you should delete this circle . Because a 1/2 note could be too hard to read for newbies . Also , the rest of the map, was mapped in 1/1
  8. 00:44:473 (3) Remove the Whistle from the end of the slider, because the song is muted there. And this whistle will feel it very strange
  9. 01:18:325 (4) This sliders looks too bad :P . Try something like this instead
  10. 01:24:406 (1) - For consistency with your combo patterns . Removes the NewCombo from this slider

    [Normal]
  11. 00:08:190 (1) I feel the Whistle than sounds at the end of the slider , too "forced". The music does not sound like, so I suggest you , removes the whistle
  12. 00:15:487 (1) This slider is the sa me as 00:14:271 (7) , doesn't flows really good . Try doing something like this:
  13. 00:27:244 (1) You should remove the NC from this circle , because following your combo patterns , it 's doesn't necessary
  14. 00:44:473 (1) This spinner feels really short, to be an normal diff. I think that should begin in 00:43:865 . It will be better imo
  15. 00:46:298 (1,2,3)
  16. 00:46:298 (1,2) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
  17. 01:20:352 (2) For a better flows , move this slider to x:312 y:112 . Don't forget, fix the distance spacing with the following notes

    [Sora]
  18. 00:28:764 (2) Honestly. What are you following with this note ? . Remove it please I am following the drum transition in the music, it seems missing some if I remove that note
  19. 00:34:541 (1) This NC should be in 00:35:757 (3) , Because clearly, is heard the voice change in (3)
  20. 00:43:663 (1,2) Try to unstack these notes, Honestly doesn't flow very well
  21. 00:46:298 (1,2,3,4,5) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
    01:04:136 (4) Move the secong sliderpoint to x:420 y :360 , It will flow better
It's all for me :3
Good Luck with this project ! :D
Others all fixed, thanks for your mod :)
Dark_Ai
Hey mod from my Queues ~



General
  • it's already a really nice mapset C: I have nothing much to say tho, here just a nazi mod ><

Normal
  • 00:24:203 (4,5) - may move it to x 228 y 204 for a better blanket
    00:27:649 (5) - add NC here? due the voice change

Sora
  • 00:06:163 (2) - this whistle at the end feel out here... may delete it?
    00:17:919 (9) - may stack this better with 00:16:095 (5)

sorry for my noob mod ;__;
Good luck with rank ~ Star for you because of these noob mod :o

Edit: 1900th post wuhuu \owo/
Topic Starter
meetmeetdee

Dark_Ai wrote:

Hey mod from my Queues ~



General
  • it's already a really nice mapset C: I have nothing much to say tho, here just a nazi mod ><

Normal
  • 00:24:203 (4,5) - may move it to x 228 y 204 for a better blanket OK
    00:27:649 (5) - add NC here? due the voice change OK

Sora
  • 00:06:163 (2) - this whistle at the end feel out here... may delete it? OK
    00:17:919 (9) - may stack this better with 00:16:095 (5) OK

sorry for my noob mod ;__;
Good luck with rank ~ Star for you because of these noob mod :o

Edit: 1900th post wuhuu \owo/
wow, so many post
Thanks for your mod :)
HabiHolic
Hello~ meetmeetdee~

[Easy]

00:21:163 (3) - 00:19:541 (1) - Do slider with two parallel
00:42:041 (1) - I think a little out of position, shape 00:40:622 (3) - this slider your paste copied Put it next I think we need to reverse that
00:51:973 (1) - Remove NC
00:53:595 (3) - NC
01:06:568 (5) - Finish

[Normal]

00:13:054 (5) - NC
00:15:081 - Why notes here right? Add a note

GL~
Topic Starter
meetmeetdee

HabiHolic wrote:

Hello~ meetmeetdee~

[Easy]

00:21:163 (3) - 00:19:541 (1) - Do slider with two parallel Sorry, I don't understand what you mean
00:42:041 (1) - I think a little out of position, shape 00:40:622 (3) - this slider your paste copied Put it next I think we need to reverse that It is fine to me
00:51:973 (1) - Remove NC ^
00:53:595 (3) - NC ^
01:06:568 (5) - Finish OK

[Normal]

00:13:054 (5) - NC OK
00:15:081 - Why notes here right? Add a note I want a break there

GL~
Thanks for your mod :)
[Seraphin]
Late mod orz

[Eazy]
00:02:311 (3) - x448y228? it seems like it flows nicer to me
00:02:717 (4) - x368y288 goes along with ^

[Normal]
00:03:325 (1) - remove? I feel like it plays better without it.
00:41:433 (4) - 2grid up? x.x

[Sora]
00:02:919 (6) - x256y192?
00:17:311 (8) - NC

I can't mod today :(
Topic Starter
meetmeetdee

[Seraphin] wrote:

Late mod orz

[Eazy]
00:02:311 (3) - x448y228? it seems like it flows nicer to me OK
00:02:717 (4) - x368y288 goes along with ^ OK

[Normal]
00:03:325 (1) - remove? I feel like it plays better without it. It is fine imo
00:41:433 (4) - 2grid up? x.x fixed

[Sora]
00:02:919 (6) - x256y192? It may cause misleading for the others
00:17:311 (8) - NC I don't think there is a need for NC

I can't mod today :(
Thanks for your mod :)
Kinomi
Hi~from my queue
Normal mod

General
你自己难度的BG是穹吗。。
各个难度的细节问题要注意一下,blanket比较马虎
insane的节奏还需要多考虑考虑

Easy
00:02:717 (4) - 这个直接两点直线滑条就可以了,这样不好看
00:19:541 (1,3) - 形状一致比较好
00:29:271 (1) - 把clap复制一份,然后命名成slidertick2,在滑条中间的小点对应的白线两边插两条绿线,左边的换SC2,这样可以给滑条中间的点加音效
00:40:622 (3) - 这个和后面那个弄成一样的形状好看一点
01:06:568 (5) - 这个为什么没包,不想包的话建议不要用弧形的滑条

Normal
00:03:325 (1) - 这边音量感觉有点大,调到20%感觉差不多
00:08:190 (1) - 这样的不好看,换个形状
其他的也行,做个blanket
00:09:811 (1,2,3) - 两个滑条弧度有点大,所以看上去不是很好,减小一点弧度
00:56:636 (6) - 没包好
00:58:460 (1) - ^
01:06:365 (6) - ^
01:16:298 (1) - 弧度小一点,包住后面那个滑条

Sora
00:09:609这边我觉得价格note比较好
00:12:852 (5) - 这个分成一个note+一个1/2滑条,而且后面的空拍不好,漏音,后面那条红线的空拍也有音的
00:34:946 (2) - 这个折返,建议换成3/4+1/2滑条,长白线的音很重
00:36:771 (5) - finish感觉挺违和。。
00:40:419 (4) - 滑条划过了好多挺响的鼓声,而且滑条太长不好看,把它分一下比较好
00:55:622 (5,6) - 用弯的?直的感觉有点板不好看
01:12:852 (4) - ^
00:43:663 (1) - 滑条的尾部的前面那条白线有个鼓声,考虑是不是改一下
00:44:473 (2) - 这个只留一开始的头做一个单点然后转盘是不是好一点
01:10:622 (4) - 这个滑条的位置有个三连的音没表现出来,但是前面却放了三连……要改掉
01:15:487 (3,4) - 中间的鼓音漏了
01:22:784 (1) - 没叠好,故意的?
因为insane要尽量表现音乐的所有细节
所以跟vocal的同时,也要尽量压鼓点,可以试试vocal拉长的时候切换到跟鼓点,这样节奏可以饱满一点,并且避免超长滑条这种情况

就这样吧
good luck
Rotte
Hi~ 你好啊

[General]


    1. 啥都没。

    ---------------------------------------------------------

    [Easy]



    • Rhythm
      1. 00:21:163 (3) - 怎么不用对称呢?
        00:31:298 (3) - 挪到192|200。
        00:37:379 (3) - 和00:40:622 (3) - 的头重合试试。
        00:40:622 (3,1) - 这两个相比3真的很丑。
        00:48:325 (2,1) - 重叠可以避免。


      Sound Effect

    • ~---------------------------------------------------------

      [Normal]


      • Rhythm
        1. 00:08:190 (1,2) - 这是不是太丑了....
        2. 00:24:405 (5,2) - 这个遮挡可以避免的。
        3. 00:26:433 (3,1) - 尾巴可以弄成等边三角形吧?
        4. 00:58:460 (1) - 这个节奏不对啊,删掉2,然后这样。



        Sound Effect

      • 没。

        ---------------------------------------------------------

        [Sora]

          1. 整体还好,细节不足。
            顺便提醒一下,注意你的note和note之间的距离,建议最好保持一致,因为你这样的大大小小的感觉非常不舒服,而且也不美观。
          • Rhythm
            1. 00:06:163 (2,3) - 这个梗不好看啊,而且slider2接着3的时候感觉生硬,不舒服。
            2. 00:09:609 - 个人觉得这里还是加上note比较好,根据歌曲这里是个重音。
            3. 00:14:271 (4,2) - 这个梗不是很好,这么说,按照一般打图习惯这里向上弯曲小一点就能配合之前的note了。
            4. 00:15:284 (2,6) - 这个slider的遮挡我觉得是可以避免的。
            5. 00:17:919 (1,2,3,4) - 这个梗用的很好,但是note1简直就是破坏这个梗美观的凶手啊!放中间不好么....
            6. 00:20:149 (2) - 把slider1也包好就行了。
            7. 00:25:217 (7) - 再努力一下,把1包好。
            8. 00:27:852 (5,6,7,8,1,2,3,4) - 我觉得这里应该跳的稍微大一些,比如00:28:663 (1,2,3) - 整体挪到276|356。
            9. 00:29:879 (2) - 你可以想一个办法让2的尾巴和前面的note重合。
            10. 00:31:298 (2,3) - 整体挪到139|139
            11. 00:40:419 (4) - 直接这么长的slider是不是太丑?建议换一种slider试试。
            12. 00:44:473 (2) - spinner如何?
            13. 00:58:359 - 没认为你跟的是vocal啊,那么这里应该再来一个note。
            14. 01:06:973 (1,2,3) - 我觉得节奏应该是这样的
            15. 01:08:798 (6,8) - 没包好。
            16. 01:10:217 (1,2,3,4) - 这里我觉得你没有跟vocal啊,所以我建议跟节奏
            17. 01:21:973 (5,6) - 这里应该用一个更大点的跳比较合适吧?你觉得呢?
            18. 01:26:534 (1) - 转盘尾巴加一个finish然后15%试试。


            Sound Effect

          • 00:05:149 (4,5,6,1,2) - 音效这里我个人觉得有点糟糕。你可以试试00:06:163 - 00:06:568 - 00:06:973 - 这三个地方加上whistle
            01:04:946 (2) - Finish试试。

            --------------------------------------------------------

            :3
Rotte
Quote Code
Hi~ 你好啊

[General]


[list][notice][*]啥都没。[/list][/notice]

---------------------------------------------------------

[Easy]



[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]00:21:163 (3) - 怎么不用对称呢?
00:31:298 (3) - 挪到192|200。
00:37:379 (3) - 和00:40:622 (3) - 的头重合试试。
00:40:622 (3,1) - 这两个相比3真的很丑。
00:48:325 (2,1) - 重叠可以避免。[/notice]


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]~[/list][/notice]
---------------------------------------------------------

[Normal]


[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]00:08:190 (1,2) - 这是不是太丑了....
[*]00:24:405 (5,2) - 这个遮挡可以避免的。
[*]00:26:433 (3,1) - 尾巴可以弄成等边三角形吧?
[*]00:58:460 (1) - 这个节奏不对啊,删掉2,然后这样。 [img]http://puu.sh/4DZkQ.jpg[/img][/notice]



[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]没。[/list][/notice]


---------------------------------------------------------

[Sora]

[list][notice][*]整体还好,细节不足。
顺便提醒一下,注意你的note和note之间的距离,建议最好保持一致,因为你这样的大大小小的感觉非常不舒服,而且也不美观。[/notice][/list]

[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]00:06:163 (2,3) - 这个梗不好看啊,而且slider2接着3的时候感觉生硬,不舒服。
[*]00:09:609 - 个人觉得这里还是加上note比较好,根据歌曲这里是个重音。
[*]00:14:271 (4,2) - 这个梗不是很好,这么说,按照一般打图习惯这里向上弯曲小一点就能配合之前的note了。
[*]00:15:284 (2,6) - 这个slider的遮挡我觉得是可以避免的。
[*]00:17:919 (1,2,3,4) - 这个梗用的很好,但是note1简直就是破坏这个梗美观的凶手啊!放中间不好么....
[*]00:20:149 (2) - 把slider1也包好就行了。
[*]00:25:217 (7) - 再努力一下,把1包好。
[*]00:27:852 (5,6,7,8,1,2,3,4) - 我觉得这里应该跳的稍微大一些,比如00:28:663 (1,2,3) - 整体挪到276|356。
[*]00:29:879 (2) - 你可以想一个办法让2的尾巴和前面的note重合。
[*]00:31:298 (2,3) - 整体挪到139|139
[*]00:40:419 (4) - 直接这么长的slider是不是太丑?建议换一种slider试试。
[*]00:44:473 (2) - spinner如何?
[*]00:58:359 - 没认为你跟的是vocal啊,那么这里应该再来一个note。
[*]01:06:973 (1,2,3) - 我觉得节奏应该是这样的 [img]http://puu.sh/4DZ5k.jpg[/img]
[*]01:08:798 (6,8) - 没包好。
[*]01:10:217 (1,2,3,4) - 这里我觉得你没有跟vocal啊,所以我建议跟节奏 [img]http://puu.sh/4DZ6U.jpg[/img]
[*]01:21:973 (5,6) - 这里应该用一个更大点的跳比较合适吧?你觉得呢?
[*]01:26:534 (1) - 转盘尾巴加一个finish然后15%试试。[/notice]


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]00:05:149 (4,5,6,1,2) - 音效这里我个人觉得有点糟糕。你可以试试00:06:163 - 00:06:568 - 00:06:973 - 这三个地方加上whistle
01:04:946 (2) - Finish试试。[/list][/notice]


--------------------------------------------------------

:3
Topic Starter
meetmeetdee

Tsukuyomi wrote:

Hi~from my queue
Normal mod

General
你自己难度的BG是穹吗。。 其實全部也是
各个难度的细节问题要注意一下,blanket比较马虎
insane的节奏还需要多考虑考虑 其實是Hard

Easy
00:02:717 (4) - 这个直接两点直线滑条就可以了,这样不好看 OK
00:19:541 (1,3) - 形状一致比较好 OK
00:29:271 (1) - 把clap复制一份,然后命名成slidertick2,在滑条中间的小点对应的白线两边插两条绿线,左边的换SC2,这样可以给滑条中间的点加音效 OK
00:40:622 (3) - 这个和后面那个弄成一样的形状好看一点 OK
01:06:568 (5) - 这个为什么没包,不想包的话建议不要用弧形的滑条 包好了

Normal
00:03:325 (1) - 这边音量感觉有点大,调到20%感觉差不多 OK
00:08:190 (1) - 这样的不好看,换个形状 不錯,換了個方向
其他的也行,做个blanket
00:09:811 (1,2,3) - 两个滑条弧度有点大,所以看上去不是很好,减小一点弧度 OK
00:56:636 (6) - 没包好 Fix
00:58:460 (1) - ^ Fix
01:06:365 (6) - ^ Fix
01:16:298 (1) - 弧度小一点,包住后面那个滑条 OK

Sora
00:09:609这边我觉得价格note比较好 OK
00:12:852 (5) - 这个分成一个note+一个1/2滑条,而且后面的空拍不好,漏音,后面那条红线的空拍也有音的 用了兩條滑条
00:34:946 (2) - 这个折返,建议换成3/4+1/2滑条,长白线的音很重 OK
00:36:771 (5) - finish感觉挺违和。。 還好啦
00:40:419 (4) - 滑条划过了好多挺响的鼓声,而且滑条太长不好看,把它分一下比较好 OK
00:55:622 (5,6) - 用弯的?直的感觉有点板不好看 OK
01:12:852 (4) - ^ OK
00:43:663 (1) - 滑条的尾部的前面那条白线有个鼓声,考虑是不是改一下 OK
00:44:473 (2) - 这个只留一开始的头做一个单点然后转盘是不是好一点 OK
01:10:622 (4) - 这个滑条的位置有个三连的音没表现出来,但是前面却放了三连……要改掉 OK
01:15:487 (3,4) - 中间的鼓音漏了 Fix
01:22:784 (1) - 没叠好,故意的? Fix
因为insane要尽量表现音乐的所有细节
所以跟vocal的同时,也要尽量压鼓点,可以试试vocal拉长的时候切换到跟鼓点,这样节奏可以饱满一点,并且避免超长滑条这种情况

就这样吧
good luck
謝謝 :)
Topic Starter
meetmeetdee

Rotte wrote:

Hi~ 你好啊

[General]


    1. 啥都没。

    ---------------------------------------------------------

    [Easy]



    • Rhythm
      1. 00:21:163 (3) - 怎么不用对称呢? Fix
        00:31:298 (3) - 挪到192|200。 OK
        00:37:379 (3) - 和00:40:622 (3) - 的头重合试试。 OK
        00:40:622 (3,1) - 这两个相比3真的很丑。 改好了
        00:48:325 (2,1) - 重叠可以避免。 Fix


      Sound Effect

    • ~---------------------------------------------------------

      [Normal]


      • Rhythm
        1. 00:08:190 (1,2) - 这是不是太丑了.... 改了形狀
        2. 00:24:405 (5,2) - 这个遮挡可以避免的。 Fix
        3. 00:26:433 (3,1) - 尾巴可以弄成等边三角形吧? OK
        4. 00:58:460 (1) - 这个节奏不对啊,删掉2,然后这样。 改了相似的rhythm



        Sound Effect

      • 没。

        ---------------------------------------------------------

        [Sora]

          1. 整体还好,细节不足。
            顺便提醒一下,注意你的note和note之间的距离,建议最好保持一致,因为你这样的大大小小的感觉非常不舒服,而且也不美观。
          • Rhythm
            1. 00:06:163 (2,3) - 这个梗不好看啊,而且slider2接着3的时候感觉生硬,不舒服。 改好了
            2. 00:09:609 - 个人觉得这里还是加上note比较好,根据歌曲这里是个重音。 OK
            3. 00:14:271 (4,2) - 这个梗不是很好,这么说,按照一般打图习惯这里向上弯曲小一点就能配合之前的note了。 OK
            4. 00:15:284 (2,6) - 这个slider的遮挡我觉得是可以避免的。 Fix
            5. 00:17:919 (1,2,3,4) - 这个梗用的很好,但是note1简直就是破坏这个梗美观的凶手啊!放中间不好么.... Fix
            6. 00:20:149 (2) - 把slider1也包好就行了。 Fix
            7. 00:25:217 (7) - 再努力一下,把1包好。 Fix
            8. 00:27:852 (5,6,7,8,1,2,3,4) - 我觉得这里应该跳的稍微大一些,比如00:28:663 (1,2,3) - 整体挪到276|356。 OK
            9. 00:29:879 (2) - 你可以想一个办法让2的尾巴和前面的note重合。 OK
            10. 00:31:298 (2,3) - 整体挪到139|139 改成別的樣子
            11. 00:40:419 (4) - 直接这么长的slider是不是太丑?建议换一种slider试试。 OK
            12. 00:44:473 (2) - spinner如何? OK
            13. 00:58:359 - 没认为你跟的是vocal啊,那么这里应该再来一个note。 OK
            14. 01:06:973 (1,2,3) - 我觉得节奏应该是这样的 待我再想想
            15. 01:08:798 (6,8) - 没包好。 Fix
            16. 01:10:217 (1,2,3,4) - 这里我觉得你没有跟vocal啊,所以我建议跟节奏 OK
            17. 01:21:973 (5,6) - 这里应该用一个更大点的跳比较合适吧?你觉得呢? OK
            18. 01:26:534 (1) - 转盘尾巴加一个finish然后15%试试。 不太好


            Sound Effect

          • 00:05:149 (4,5,6,1,2) - 音效这里我个人觉得有点糟糕。你可以试试00:06:163 - 00:06:568 - 00:06:973 - 这三个地方加上whistle OK
            01:04:946 (2) - Finish试试。 OK

            --------------------------------------------------------

            :3
謝謝 :)
Lanturn
Your mapset is looking really nice. The only thing that bugs me is that the mp3 quality is pretty low. If you want, you could use the mp3 from my mapset of this song.

http://puu.sh/43Bvf

offsets: 1245 | 10974 | 48271 <-- these three offsets are used to reset the finishes properly for each section so it works better with modes like Nightcore and all that.

Anyways, I'm not sure what offset your video would have to be, but I'm sure you can figure that out.

Good luck o/
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via My Takio Moding Queue
I am glad if it becomes helpful. :)

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?
[General]
[Lunasa’s Muzukashii]
    1. 00:07:988 (1) –delete
    2. 00:13:663 (1) – move 00:13:257 (1) -
    3. 00:21:163 (1) – change normal . sounds not louder. just increase kinds or Sounds.
    4. 00:18:122 (3) - delete
    5. 00:18:325 (3,1) – swap?
    6. 00:22:784 (1) – D
    7. 00:25:622 (2,3,1) – kdd or kkd .
    8. 00:30:487 (1,1,1) - ^
    9. 00:26:433 (1) - k
    10. 00:27:244 (4) – k
    11. 00:28:460 (2) – d? is better I think..
    12. 00:34:946 (1) – d
      00:35:757 (2) - ~ 00:47:109 (2) – colors confuse.
    13. 00:37:176 (2) – D
    14. 00:37:987 (1) – k
    15. 00:40:419 (1) – change Big
    16. 00:42:041 (2,1) – 2 Big and change D. 1 delete.
    17. 00:42:446 (1,2,1) – kdk or dkk 00:42:852 - cymbal sounds louder.
    18. 00:44:068 (1,1,2) – kdk
    19. 00:43:663 (1) - , 00:44:473 (2) – change big.
    20. 00:47:109 (2) – D
    21. 01:00:081 (1) – K
    22. 00:48:325 (1) – k
    23. 00:51:973 (3) - k
    24. 00:53:798 (1,1) – dk is better.
    25. 00:54:811 (4) – k
    26. 00:58:054 (4) – k
    27. 01:02:311 (2) – d
    28. 01:04:541 (2) – k
    29. 01:07:581 (1) – delete?
    30. 01:13:460 (2,1) – swap
    31. 01:17:311 (2) – d or 01:17:514 (3) – d
    32. 01:19:946 (1) – d
    33. 01:26:027 (1) – move 01:26:230 (1) – or 01:26:433 (1) –

      I think there are too many problems. very confusing diff…. ;w;
[Lunasa’s Oni]
  1. 00:06:467 (2) - move to 00:06:061 (2) - cause 00:05:961 (1,2,1,1,1) – volume Big→smal.
  2. 00:10:014 (3) – or 00:09:609 (1) - + 00:10:318 (2) - delete
  3. 00:14:879 (1,1,1) – dkk or dkd
  4. 00:16:298 (2) – Dk
  5. 00:25:825 (4,1) - swap is better.
  6. 00:25:014 (1,1,1) - swap is better I think.
  7. 00:34:541 (2,1,2,1,1,1) – kd dk d k → k d kd dk is better fitting pattern.
  8. 00:43:054 (2) –k .
  9. 00:42:244 (1) – delete
  10. 00:51:568 (3) – k
  11. 00:51:163 (2,1,2) – swap?
  12. 00:52:987 (2,1) – swap
  13. 00:54:811 (4) – k
  14. 00:56:534 (3) – add d
  15. 00:58:156 (1) – delete
  16. 01:04:136 (3) - d
  17. 01:04:541 (2) – k
  18. 01:15:588 (2) – add cause 01:14:879 (2,3,4,5,1) - ddddk is using just reason for guitar slar. So I think put is better.
  19. 01:18:629 (2) – add?
  20. 01:21:163 (1) – add finish
  21. 01:21:771 (2,1) - swap
  22. 01:26:027 (1) – move 01:26:230 (1) – or 01:26:433 (1) –
[Nardo’s Oni]
  1. 00:05:149 (15,16,17,18,19,20,21,22,23,24) – how about? cause want to follow adding sounds(bass pitch violins). http://osu.ppy.sh/ss/1116150
  2. 00:09:811 (1) – change normal? Unnecessary I think.
  3. 00:15:892 (30,31) – swap?
  4. 00:22:379 (58,59,60) – kkd cause follow bass drum, 00:21:771 (54,57,60) - back sounds guitar , and feels better for me.
  5. 00:27:041 (85,86,87,88,89) – how about ? http://osu.ppy.sh/ss/1116155
    87~89 is kkd? or kdk? (just only back sounds pitch low)…or ddk?(just like for me) cause vocal slar? 00:27:446 (88,89) – and 00:27:750 vocal stopped.
  6. 00:35:250 (128) – add? vocal sounds.
  7. 00:38:798 (146,147) – k , d?
  8. 00:50:352 (200) – k?
  9. 00:51:467 (205) – dele?
  10. 00:56:331 (231) – k little follow232’s snea and vocal pitch.
  11. 01:06:365 (277) – K? want to accent. Vocal not stopped. And loud cymbal? (but 01:06:568 - stopped.. why stopped this cymbal.. lol)
  12. 01:09:913 (294) – move? 01:09:710 (293) -
  13. 01:14:777 (320) – ^ ?
  14. 01:25:825 (382,383,384) – 382 finish? 384 k?

That’s all! I thank you for reading it through ;)
Good Luck! :D
Nardoxyribonucleic

JUDYDANNY wrote:

Hello~ :3 JuDa~~! :3
Here's a Taiko Mod via My Takio Moding Queue
I am glad if it becomes helpful. :)

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?
[General]
[Nardo’s Oni]
    1. 00:05:149 (15,16,17,18,19,20,21,22,23,24) – how about? cause want to follow adding sounds(bass pitch violins). partially fixed~http://osu.ppy.sh/ss/1116150
    2. 00:09:811 (1) – change normal? Unnecessary I think. fixed
    3. 00:15:892 (30,31) – swap? fixed
    4. 00:22:379 (58,59,60) – kkd cause follow bass drum, 00:21:771 (54,57,60) - back sounds guitar , and feels better for me. Good~
    5. 00:27:041 (85,86,87,88,89) – how about ? http://osu.ppy.sh/ss/1116155
      87~89 is kkd? or kdk? (just only back sounds pitch low)…or ddk?(just like for me) cause vocal slar? 00:27:446 (88,89) – and 00:27:750 vocal stopped. fixed
    6. 00:35:250 (128) – add? vocal sounds. fixed
    7. 00:38:798 (146,147) – k , d? OK
    8. 00:50:352 (200) – k? fixed
    9. 00:51:467 (205) – dele? nope.
    10. 00:56:331 (231) – k little follow232’s snea and vocal pitch. fixed
    11. 01:06:365 (277) – K? want to accent. Vocal not stopped. And loud cymbal? (but 01:06:568 - stopped.. why stopped this cymbal.. lol) fixed
    12. 01:09:913 (294) – move? 01:09:710 (293) - fixed
    13. 01:14:777 (320) – ^ ? fixed
    14. 01:25:825 (382,383,384) – 382 finish? 384 k? fixed

That’s all! I thank you for reading it through ;)
Good Luck! :D
Thanks for your mod~ :)
toara_fict
Rondom mod :3


[Muzu]
  1. 00:10:014 (2) - Delete
  2. 00:20:757 (3,1,1) - d k D ?
  3. 00:21:568 (1,1) - k D
  4. 00:22:581 (1,1) - ^
  5. 00:47:109 (2) - D Finish
  6. 00:48:325 (1,2) - k d or k D
  7. 00:51:973 (3) - Finish , 00:52:581 (1) - No Finish ?
  8. 01:00:081 (1) - Finish ?

[Nardo's Oni]
  1. 00:25:926 (78) - k
  2. 00:55:318 (224) - move 00:55:521 (225) -
  3. 01:12:548 (310) - Delete
Nardoxyribonucleic

toara_fict wrote:

Rondom mod :3 Hi toara aaaaa~

[Nardo's Oni]
  1. 00:25:926 (78) - k fixed
  2. 00:55:318 (224) - move 00:55:521 (225) - fixed
  3. 01:12:548 (310) - Delete fixed
Some minor amendments have also been made. Thanks for your mod~ :3
Update: http://puu.sh/5YbMq
Leorda
Hi there

[General]
* AudioLeadIn is inconsistent through all diff. Please make it consistent


[Normal]
00:27:649 (1,2) - Make a pattern like this to make a symetry pattern? http://osu.ppy.sh/ss/1267950
00:53:392 (5) - Add finish at head slider? Like you did at 01:06:365 (6)?
00:47:109 (1) - Spacing too far from previous note
00:56:636 (6) - Arrange the slider like this to make blanket combo? http://osu.ppy.sh/ss/1267955
01:12:852 (3) - It doesn't look symetry to me... make symetry?


[Hard]
00:09:609 (8,1) - Why jump? Intentional or smth?
00:27:446 (4) - Remove whistle at sliderbody? It looks annoying/useless....
00:40:419 (4) - Add finish at head slider?
01:15:791 (4,5) - Why not stack this at tail slider? So it's comfortable to click


Good luck
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