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eufonius - Hiyoku no Hane [Osu|Taiko]

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Topic Starter
meetmeetdee

Zeroarg wrote:

Hi and sorry for huge delay. a lot of problems came to me.

Mod from my queue

[General]
  1. Why different bg in all diffs? You can just use one and make file size a bit lower.
  2. All BGs are 800x600. You can try to find a 1024x768 version so the quality won't be so low.

[Easy]
  1. 00:47:109 (1) - Spacing
  2. 00:51:973 (1) - Spacing
  3. 01:06:163 (4,5) - This sounds bad. Invert the note/slider order to this:
  4. 01:20:352 (2) - This slider overlaps with 01:18:325 (4) - Please fix it.
[Normal]
  1. 00:56:027 (2,3,4) - This sounds bad. Try these notes:
  2. 01:22:176 (1,2,3) - Too hard for a normal. Change (2) and (3) for a 1/2 slider
[Sora]
  1. The spacing is so unconcistest in this diff. Hard/Insane diff must have some logical order too. Please try work a little on this.
  2. Try to find a better bg for this diff. Look at the left side of this screenshot: http://puu.sh/36wxD.png That white spot looks really ugly in widescreen
  3. 00:05:149 (4,5,6,1,2,3) - Same pattern but with different spacing. Use consisten spacing here please.
  4. 00:37:581 (1,2,3) - Nazi. Move: (1): x:248 y:188 (2) x:192 y:288 (3)x:308 y:288
  5. 00:51:973 (2,3,4,5) - Nazi again. Move (2)x:12 y:120 (3)x:104 y56 (4)x:200 y:120 (5)x:296 y:56
  6. 01:04:744 (1,2,3,4,5,6,7,8) - Such a bad placing. Try this code. It fixes all making a square with 1,2,3,4,5 and a triangle with 6 7 and 8.
    Code
    272,344,64744,5,2,0:0:0:0:
    152,344,64946,1,0,0:0:0:0:
    216,240,65149,1,2,0:0:0:0:
    96,248,65352,1,8,0:0:0:0:
    216,240,65554,2,0,P|188:208|152:188,1,80,6|0,0:0|0:0,0:0:0:0:
    64,112,65960,1,0,0:0:0:0:
    160,40,66163,1,8,0:0:0:0:
    252,112,66365,2,2,P|316:152|372:248,1,160,6|2,0:0|0:0,0:0:0:0:
[Lunasa's Taiko Muzukashii]
00:09:811 (2) Add NC to spinner? tbh I dunno anything about Taiko but this is what AIBAT suggested.

The map needs some more work, specially Sora diff. Good luck and bye o3o
All fixed, thanks for your mod :)
Satellite
hi

[General]
BG (Lunasa's Taiko) is unrankable should be change 1024/768
I think AudioLeadIn: 2500 is so long → change 2000 is better

[Sora]
AR-1?
00:00:487 (2,6) - clap is not fit? change whistle is better
00:05:149 (4) - add whistle?
00:09:203 - add note?
00:16:298 (6) - first point add whistle?
00:20:757 (4) - last point add finish is better 00:21:163 - here
00:22:176 (3) - add clap 00:22:379 - here?
00:25:014 (6,7) - hummm.. More better rhythm,follow with lyrics,like this.

00:27:446 (4) - last point 00:27:649 - here add whistle is fit.
00:32:514 (6) - add whistle? 00:32:514 - here
00:34:541 (1) - try this.

00:35:757 (4) - first point add whistle
00:39:000 (1,2) - first point add finish is better~ (00:39:000 - and 00:39:609 - )here
00:41:940 - add note.
00:44:473 (1) - last point remove whistle?
00:51:973 (2) - add finish
00:52:987 (1) - last point add finish 00:53:392 - here
01:04:946 (2) - add finish

I think. You should give more add whistle
but, really nice map~

[Hard]
00:00:082 (1,5) - remove clap change whistle?
00:08:190 (1) - ^
00:25:419 (2) - remove note
00:51:973 (2) - add finish 00:58:460 - here

good

[Easy]
00:02:717 (4) - same other diff
00:08:190 (1) - ^
00:17:514 (3,4) - More better rhythm,follow with lyrics,like this.

00:35:757 (2) - add NewCombo? your Pattern
00:58:460 (1) - add finish remove whistle

other good~

good luck~ ;)
Topic Starter
meetmeetdee

Satellite wrote:

hi

[General]
BG (Lunasa's Taiko) is unrankable should be change 1024/768 Fixed
I think AudioLeadIn: 2500 is so long → change 2000 is better 2500 seems better imo

[Sora]
AR-1? OK
00:00:487 (2,6) - clap is not fit? change whistle is better OK
00:05:149 (4) - add whistle? OK
00:09:203 - add note? OK
00:16:298 (6) - first point add whistle? OK
00:20:757 (4) - last point add finish is better 00:21:163 - here OK
00:22:176 (3) - add clap 00:22:379 - here? OK
00:25:014 (6,7) - hummm.. More better rhythm,follow with lyrics,like this. current one is better in my view

00:27:446 (4) - last point 00:27:649 - here add whistle is fit. OK
00:32:514 (6) - add whistle? 00:32:514 - here OK
00:34:541 (1) - try this. sounds good

00:35:757 (4) - first point add whistle OK
00:39:000 (1,2) - first point add finish is better~ (00:39:000 - and 00:39:609 - )here Add for the first one
00:41:940 - add note. OK
00:44:473 (1) - last point remove whistle? OK
00:51:973 (2) - add finish OK
00:52:987 (1) - last point add finish 00:53:392 - here it isn't fit imo
01:04:946 (2) - add finish it isn't fit imo

I think. You should give more add whistle
but, really nice map~

[Hard]
00:00:082 (1,5) - remove clap change whistle? OK
00:08:190 (1) - ^ OK
00:25:419 (2) - remove note OK
00:51:973 (2) - add finish 00:58:460 - here OK

good

[Easy]
00:02:717 (4) - same other diff OK
00:08:190 (1) - ^ OK
00:17:514 (3,4) - More better rhythm,follow with lyrics,like this. OK

00:35:757 (2) - add NewCombo? your Pattern OK
00:58:460 (1) - add finish remove whistle OK

other good~

good luck~ ;)
thanks for your mod :)
Setsurei


some suggestions

[Easy]
00:01:500 (2) - slider's tail move 2 grid to the right (grid level 4)
00:02:311 (3,4) - move according to the snap if you change ^
00:27:649 (1) - slider's center move to the left 1 grid, slider's tail move 2 grids up and 2 grids to the left (a perfect blanket)
00:30:487 (2) - move all component of slider down by 1 grid
00:31:298 (3,4) - fix spacing

[Normal]
01:06:365 (6) - slider's tail move up 1 grid and right 1 grid

[Sora]
00:41:636 (5,6,7,8,1) - I think this placement is better
224,328,41636,1,2,0:0:0:0:
229,299,41737,1,2,0:0:0:0:
224,271,41838,1,8,0:0:0:0:
208,247,41940,1,0,0:0:0:0:
184,232,42041,6,0,P|152:176|184:120,1,128,4|0,0:0|0:0,0:0:0:0:

I think that's all, nice song and good luck!
Topic Starter
meetmeetdee

Setsurei wrote:

collapsed text


some suggestions

[Easy]
00:01:500 (2) - slider's tail move 2 grid to the right (grid level 4)
00:02:311 (3,4) - move according to the snap if you change ^
00:27:649 (1) - slider's center move to the left 1 grid, slider's tail move 2 grids up and 2 grids to the left (a perfect blanket)
00:30:487 (2) - move all component of slider down by 1 grid
00:31:298 (3,4) - fix spacing

[Normal]
01:06:365 (6) - slider's tail move up 1 grid and right 1 grid

[Sora]
00:41:636 (5,6,7,8,1) - I think this placement is better
224,328,41636,1,2,0:0:0:0:
229,299,41737,1,2,0:0:0:0:
224,271,41838,1,8,0:0:0:0:
208,247,41940,1,0,0:0:0:0:
184,232,42041,6,0,P|152:176|184:120,1,128,4|0,0:0|0:0,0:0:0:0:

I think that's all, nice song and good luck!
All fixed, thanks :)
mingmichael
heeyy meet :) here the mods that you requested to me

Lunasa's Taiko Muzukashii
  1. 00:18:325 (4,1) - k and d?
  2. 00:18:730 (2,3,1) - kkk. why? because Muzukashii diff is not allowed used different triplets, like ddk dkd kkd kdk
  3. 00:33:933 (3,4,1) - ddd. same reason ^
  4. how about move 00:43:359 (4) - to 00:43:156 (3) - . and after that, change 00:43:054 (2,3,4) - to be kkk and then change 00:43:460 (1,1) - to be d and k. like this http://puu.sh/3djv2.jpg
  5. 00:44:473 (2) - use k, for high sound there. i recommend you to use k than d
  6. 00:49:946 (1) - how about k?
  7. 00:51:973 (3) - ^
  8. 00:53:798 (1,1,2) - d k d?
  9. 00:58:054 (4) - k? because to many d there, and it's too boring. make another note there
  10. 01:01:906 (2,3,1) - ddd or kkk
  11. 01:04:946 (1,2,1) - ^
  12. 01:07:379 (2,3,1) - ^
  13. 01:10:419 (1,2,1) - ^
  14. 01:19:744 (1,2,1) - ^
  15. 01:22:581 (1,2,1) - ^

Lunasa's Taiko Oni
  • please do not put big note too much .____.
  1. how about 00:02:312 (2) - k and 00:02:919 (5) - k?
  2. 00:15:690 (4) - d, so the triple is kkd
  3. 00:16:703 (4) - k. because it'll be fit before the triplet (kkd) after that note
  4. 00:18:325 (3,1) - k d?
  5. try this. move 00:22:886 (2) - to 00:22:683 (2) - , and after that change the triplet (00:22:581 (1,2,1) - ) to be kkd. it'll be be fit than you put the triplet at 00:22:784 (1,2,1) - ._.
  6. 00:33:730 (2) - k?
  7. 00:38:595 (1,2) - kk?
  8. 00:46:703 (3) - k, for vocal sound. you can hear that
  9. please delete 00:47:210 (6) - . sound will be weird if you put triplet there ._. and after you delete, change 00:47:109 (5) - to be D
  10. 00:57:649 (2,3,4,5,1,1,1) - ddkdkkd. be more creative._.
  11. 01:14:271 (2,3,1) - kkd. d at 01:14:473 (1) - is for low vocal sound
  12. 01:15:284 (1) - d, delete 01:15:183 (5) - and then change 01:15:081 (4) - to be k. if you use ddddk, the sound isn't really fit._.
  13. 01:17:615 (4) - k? make a different stream. not like kkkkd
  14. move 01:21:973 (1) - to 01:21:365 (1) - . why? because you can hear vocal sound at 01:21:365 (1) - and if you don't put a note there, it'll be weird
  15. 01:21:771 (2) - k

Nardo's Taiko Oni
  1. how about 00:17:717 (37,38,39) - kkd?
  2. move 00:23:291 (63) - to 00:23:494 (64) -
  3. 00:29:879 (99) - k? for vocal sound there
  4. how about 00:34:946 (125,126,127) - kkd?
  5. 00:52:075 (208) - k?
  6. 00:55:318 (223,224) - dk. it's too boring use dkdkd for stream
  7. 00:56:331 (231) - k
  8. move 01:02:007 (258) - to 01:01:804 (257) -
  9. 01:05:960 (276,277) - k and d
  10. dkdkd again here? 01:12:244 (306,307,308,309,310) - hmm how about kkdkk?
  11. 01:17:413 (336) - k?

hope it's usefull >w<
Snowy Heart
d=small red
D=Big red
k=small blue
K=big blue

Lunasa's Taiko Muzukashii
00:02:312 (2) - k
00:18:933 (1) - k 最好用三连相同..尤其是kkd这一种
00:27:852 (1) - k
00:26:027 (1,1) - d k
00:40:419 (1) - D
00:43:663 (1) - D
00:45:284 (5) - K
00:58:054 (4) - k
01:05:149 (1) - k
01:09:609 (1) - D
01:18:527 (1) - k

Oni
00:05:554 (1) - k
00:17:109 (1) - k
00:21:771 (1) - D
00:37:987 (1) - D
00:41:230 (2) - K
00:54:203 (2) - D
01:04:541 (2) - k
01:04:946 (1,2,1) - d d d

Nardo's oni(突然发觉→.→~竟然是...~啊哈哈~)
00:13:054 (18) - k
00:20:554 (49) - D
00:37:987 (141) - D
00:59:473 (246) - D
= =
这已经很完整了WOW~

可以map一下我的吗?http://osu.ppy.sh/forum/t/123836
Nardoxyribonucleic

mingmichael wrote:

heeyy meet :) here the mods that you requested to me

Nardo's Taiko Oni
  1. how about 00:17:717 (37,38,39) - kkd? fixed
  2. move 00:23:291 (63) - to 00:23:494 (64) - fixed
  3. 00:29:879 (99) - k? for vocal sound there fixed
  4. how about 00:34:946 (125,126,127) - kkd? fixed
  5. 00:52:075 (208) - k? used kdk instead of kkd
  6. 00:55:318 (223,224) - dk. it's too boring use dkdkd for stream fixed
  7. 00:56:331 (231) - k
  8. move 01:02:007 (258) - to 01:01:804 (257) - fixed
  9. 01:05:960 (276,277) - k and d
  10. dkdkd again here? 01:12:244 (306,307,308,309,310) - hmm how about kkdkk? fixed
  11. 01:17:413 (336) - k? fixed

hope it's usefull >w<
michael, thanks for your mod :D

Cream Vie wrote:

d=small red
D=Big red
k=small blue
K=big blue

Nardo's oni(突然发觉→.→~竟然是...~啊哈哈~)
00:13:054 (18) - k
00:20:554 (49) - D
00:37:987 (141) - D fixed
00:59:473 (246) - D fixed
= =
这已经很完整了WOW~

可以map一下我的吗?http://osu.ppy.sh/forum/t/123836
Cream, thanks for your mod :D

Updated Version can be found Here.
Topic Starter
meetmeetdee
Taiko updated
GIDZ
Easy:
~00:42:041 - It's easy diff,try to stick to 1/1 beat notes.
~I dun see anything else :D

Normal:
~I dun see any problems here 0.o

Sora:
~00:38:291 (4) - A bit hard to read that,what about anapping it on to 1/1 beat? http://puu.sh/3oDGV.jpg
~00:41:636 (5) - NC here to make it easier to read stream.

That's all from me ^^ Good luck!
Topic Starter
meetmeetdee

gideon5504 wrote:

Easy:
~00:42:041 - It's easy diff,try to stick to 1/1 beat notes. I think it is fine as there is enough time for player to react
~I dun see anything else :D

Normal:
~I dun see any problems here 0.o

Sora:
~00:38:291 (4) - A bit hard to read that,what about anapping it on to 1/1 beat? http://puu.sh/3oDGV.jpg The pattern now seems better imo, but i change a little bit on the placement
~00:41:636 (5) - NC here to make it easier to read stream. OK

That's all from me ^^ Good luck!
Thanks for your mod :)
Shohei Ohtani


OH NO

Overall:
Idunno the green combocolor seems like a weird choice.

Hard:
00:00:690 (3) - Move the midpoint down so this is symmetrical.
00:02:919 (6) - Um you can just make this a blanketed note around (5) since like the spacing here is so misleading.
00:21:365 (1) - Add a hitnormal on the repeat of this slider, since there is a snare drum entering on this note.
00:54:203 (4) - Um make this perpendicular to (3).

Normal:
Idunno it seems very 1/1y in the verses, which is ok but it's not like very fun to play.
00:00:690 (2) - Rather than doing this manually, take (1), copy-paste it, press CTRL + H, then CTRL + G, and fix spacing then boom, pretty pretty.
01:01:703 (4) - Construct this with just one sliderpoint

Easy:
00:00:082 (1) - Move the midpoint to x72y16 to make it more symmetrical
00:42:041 (1) - Move this downward so the beginning of the slider is horizontal to the end of the previous slider
00:57:649 (5) - Move to x296y96 to make a pretty pretty diamond shape thing
Topic Starter
meetmeetdee

CDFA wrote:



OH NO =.=

Overall:
Idunno the green combocolor seems like a weird choice.

Hard:
00:00:690 (3) - Move the midpoint down so this is symmetrical. Fixed
00:02:919 (6) - Um you can just make this a blanketed note around (5) since like the spacing here is so misleading. OK
00:21:365 (1) - Add a hitnormal on the repeat of this slider, since there is a snare drum entering on this note. OK
00:54:203 (4) - Um make this perpendicular to (3). Fixed

Normal:
Idunno it seems very 1/1y in the verses, which is ok but it's not like very fun to play. OK I have change some pattern in this diff
00:00:690 (2) - Rather than doing this manually, take (1), copy-paste it, press CTRL + H, then CTRL + G, and fix spacing then boom, pretty pretty. Fixed
01:01:703 (4) - Construct this with just one sliderpoint Fixed

Easy:
00:00:082 (1) - Move the midpoint to x72y16 to make it more symmetrical Fixed
00:42:041 (1) - Move this downward so the beginning of the slider is horizontal to the end of the previous slider Fixed
00:57:649 (5) - Move to x296y96 to make a pretty pretty diamond shape thing Fixed
Thanks for your mod :)
OEvil
Hi!
Sorry if my mod sucks

[SB/BGs]
Unused Image Files
bg (easy).jpg
bg (hard).jpg
bg (taiko muzukashii).jpg
bg (taiko oni).jpg
bg(normal).jpg

[All Difficulties]
Tags
- Consider adding "Lunasa" to all of your tags
- Consider adding "Nardo" to all of your tags

[Easy]
Edits
- 00:53:595 (3) - Hold it and click Ctrl + Shift + R And This → → http://puu.sh/3wr3Q.png

[Normal]
Edits
- 00:14:271 (7) - Make it like this: http://puu.sh/3wrc9.jpg
- 00:15:081 - Add circle here
- 00:26:433 (3) - Remove this circle.
- 00:26:433 - Add a slider from here until 00:26:838, with a clap on the start.

[Sora]
Edits
- AR: +1 Please

I am so sorry >//<
Topic Starter
meetmeetdee

OEvil wrote:

Hi!
Sorry if my mod sucks

[SB/BGs]
Unused Image Files
bg (easy).jpg
bg (hard).jpg
bg (taiko muzukashii).jpg
bg (taiko oni).jpg
bg(normal).jpg Some files do not exsist

[All Difficulties]
Tags
- Consider adding "Lunasa" to all of your tags
- Consider adding "Nardo" to all of your tags I think they are not needed as they are not the name for the GD mapper

[Easy]
Edits
- 00:53:595 (3) - Hold it and click Ctrl + Shift + R And This → → http://puu.sh/3wr3Q.png OK

[Normal]
Edits
- 00:14:271 (7) - Make it like this: http://puu.sh/3wrc9.jpg I perfer the current one
- 00:15:081 - Add circle here I want to make a rest there
- 00:26:433 (3) - Remove this circle. OK
- 00:26:433 - Add a slider from here until 00:26:838, with a clap on the start. OK

[Sora]
Edits
- AR: +1 Please OK

I am so sorry >//<
Thanks for your mod :)
jonathanlfj
From my modding queue
oh its this song again ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The white combo colour is too hard to see with the video and very flashy during the kiai, give it a shade of grey to tone it down a bit

[Easy]
sv a bit fast for Easy, but not a big problem
00:09:811 (1) - whistle on start
00:13:054 (3) - NC
00:29:271 (1) - maybe a finish on the start?
00:35:757 (1) - whistle on start
00:43:460 (2) - feels more comfortable if you shorten this to 00:43:663 to follow the vocals
00:51:973 (1,2) - arrange this so 00:53:190 (2) overlaps 00:50:352 (2)
01:16:298 (1,3) - the curves on these are overdone, make them flatter so the blanket on 01:17:109 (2) looks more natural

[Normal]
00:03:325 (6) - NC
00:18:730 (6) - place this here for a better flow: 00:31:298 (1) - take off NC
00:37:379 (3) - take off the finish on the start, the finish plays at 00:37:176 in the music which makes this finish sound weird
00:43:460 (3) - clap
00:45:487 - add a 5% volume inherited section here to mute the spinner spin sound, since the music halts here (you can restore the volume at 00:46:298 (1))
00:58:460 (1) - curve this so it blankets 00:59:676 (2)
01:08:190 (2) - use finish instead?
01:22:176 (1,2) - how bout a repeat slider instead? the flow is a bit difficult to grasp here since its closer to the end of 01:21:365 (3) which is a repeat slider

[Sora]
i would go with AR7 here, but up to you
00:03:325 (1) - up to 00:09:406 (7), the clap sounds you put on the 2/4 white ticks are not very fitting to the violin solo, i would say just remove them and use just whistles here
00:17:919 (9) - spacing, try overlap with 00:16:095 (5)
00:19:541 (2) - whistle sounds better than finish on the start here
00:27:446 (4) - ctrl+g gives a better flow here imo
00:29:271 (5) - add finish on start
00:38:291 (4) - try stacking this on 00:38:392 (5)
00:42:041 (1) - take off NC here and place it at 00:43:663 (5) instead
00:59:980 - add a note here to cover for the drums
01:02:919 (1,2,3) - these 3 should look the same (use ctrl+cv and then rotation by 120 degrees)
01:17:311 (4) - the flow here is disturbed by the pause on the overlap, try something like this: 01:20:352 (1) - take off the finish on start, sounds a bit unfitting here

Thats all, good luck on ranking~
Topic Starter
meetmeetdee

jonathanlfj wrote:

From my modding queue
oh its this song again ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
The white combo colour is too hard to see with the video and very flashy during the kiai, give it a shade of grey to tone it down a bit

[Easy]
sv a bit fast for Easy, but not a big problem
00:09:811 (1) - whistle on start
00:13:054 (3) - NC
00:29:271 (1) - maybe a finish on the start?
00:35:757 (1) - whistle on start
00:43:460 (2) - feels more comfortable if you shorten this to 00:43:663 to follow the vocals
00:51:973 (1,2) - arrange this so 00:53:190 (2) overlaps 00:50:352 (2)
01:16:298 (1,3) - the curves on these are overdone, make them flatter so the blanket on 01:17:109 (2) looks more natural

[Normal]
00:03:325 (6) - NC
00:18:730 (6) - place this here for a better flow: 00:31:298 (1) - take off NC
00:37:379 (3) - take off the finish on the start, the finish plays at 00:37:176 in the music which makes this finish sound weird
00:43:460 (3) - clap
00:45:487 - add a 5% volume inherited section here to mute the spinner spin sound, since the music halts here (you can restore the volume at 00:46:298 (1))
00:58:460 (1) - curve this so it blankets 00:59:676 (2)
01:08:190 (2) - use finish instead?
01:22:176 (1,2) - how bout a repeat slider instead? the flow is a bit difficult to grasp here since its closer to the end of 01:21:365 (3) which is a repeat slider

[Sora]
i would go with AR7 here, but up to you
00:03:325 (1) - up to 00:09:406 (7), the clap sounds you put on the 2/4 white ticks are not very fitting to the violin solo, i would say just remove them and use just whistles here
00:17:919 (9) - spacing, try overlap with 00:16:095 (5)
00:19:541 (2) - whistle sounds better than finish on the start here
00:27:446 (4) - ctrl+g gives a better flow here imo
00:29:271 (5) - add finish on start
00:38:291 (4) - try stacking this on 00:38:392 (5)
00:42:041 (1) - take off NC here and place it at 00:43:663 (5) instead
00:59:980 - add a note here to cover for the drums
01:02:919 (1,2,3) - these 3 should look the same (use ctrl+cv and then rotation by 120 degrees)
01:17:311 (4) - the flow here is disturbed by the pause on the overlap, try something like this: 01:20:352 (1) - take off the finish on start, sounds a bit unfitting here

Thats all, good luck on ranking~
All fixed, Thanks for your mod :)
OEvil

meetmeetdee wrote:

OEvil wrote:

[All Difficulties]
Tags
- Consider adding "Lunasa" to all of your tags
- Consider adding "Nardo" to all of your tags I think they are not needed as they are not the name for the GD mapper
okay, but make the tags consistent
yurunneram
EASY

Nothin here

NORMAL

I suggest you follow the voice more for the earlier parts of the song. If not then it gets a bit boring. Other than that, nothing much

HARD

00:18:122 (1,2,3) - Make it wrap around 00:17:919 (9) nicer

00:22:176 (3) - Delete repeat

00:34:541 (1) - Shift to x252 y124

00:38:291 (4) - Didn't see the purpose of this note. Delete

Not much :/ Sry

You have been modded out by Yurun Ceroia Neram
Topic Starter
meetmeetdee

yurunneram wrote:

EASY

Nothin here

NORMAL

I suggest you follow the voice more for the earlier parts of the song. If not then it gets a bit boring. Other than that, nothing much

HARD

00:18:122 (1,2,3) - Make it wrap around 00:17:919 (9) nicer OK

00:22:176 (3) - Delete repeat I think thaere should be a repeat

00:34:541 (1) - Shift to x252 y124 I don't see the reason of shifting it

00:38:291 (4) - Didn't see the purpose of this note. Delete I perfer keeping it, may consider it later

Not much :/ Sry

You have been modded out by Yurun Ceroia Neram
Thanks for your mod :)
HelloSCV
here's your ticket

General

  1. 01:28:054 - try to move kiai end on this time, since there is an object on kiai start and end

Easy

00:43:460 (2) - finish on end( if you add finish on Noraml diff )
01:17:514 (3) - i think hitsounds on this slider are reversed
01:20:352 (2) - finish on end

Normal

00:43:663 (4) - finish on start?

Sora

00:20:757 (4) - clap on start? feels nice
00:34:946 (2) - if you want to fit with vocal, make 3/4 slider and 00:35:554 (3) - delete this note?
01:03:730 (3) - missed clap on start
01:12:852 (4) - finish on start?
01:20:352 (1) - delete NC and 01:21:163 (3) - add NC

not many problems lol

good luck~
Topic Starter
meetmeetdee

HelloSCV wrote:

here's your ticket

General

  1. 01:28:054 - try to move kiai end on this time, since there is an object on kiai start and end

Easy

00:43:460 (2) - finish on end( if you add finish on Noraml diff )
01:17:514 (3) - i think hitsounds on this slider are reversed
01:20:352 (2) - finish on end

Normal

00:43:663 (4) - finish on start?

Sora

00:20:757 (4) - clap on start? feels nice
00:34:946 (2) - if you want to fit with vocal, make 3/4 slider and 00:35:554 (3) - delete this note?
01:03:730 (3) - missed clap on start
01:12:852 (4) - finish on start?
01:20:352 (1) - delete NC and 01:21:163 (3) - add NC

not many problems lol

good luck~
All Fixed, thanks for your mod :)
Gloria Guard
Hi.


[General]

Fine imo


[Easy]

it's pretty good diff :3


[Normal]

00:32:514 (1) This spinner start point move 00:32:413 is better.
00:45:487 remove timimg line, I hear 00:46:298 (1) spinner end drum sound, you add sampleset drum sound
00:56:636 (3,4,5) I suggest this rhythm.
01:09:406 (3,4,5,6,7) I think this is awkward rhythm. also 01:09:406 (5), the rhythm is ignored, I suggest rhythm
I suggest this part rhythm


[Sora]

00:10:622 (1,2,3,4) Where you hear this rhythm?, I think this does not fit the rhythm.
if you agree this, i suggest this part rhythm.
01:09:406 (6,7,8) I think really big jump this part here, it's playing really confuse you decrease distance here.




Good luck :3
Topic Starter
meetmeetdee

Gloria Guard wrote:

Hi.


[General]

Fine imo


[Easy]

it's pretty good diff :3


[Normal]

00:32:514 (1) This spinner start point move 00:32:413 is better.
00:45:487 remove timimg line, I hear 00:46:298 (1) spinner end drum sound, you add sampleset drum sound
00:56:636 (3,4,5) I suggest this rhythm.
01:09:406 (3,4,5,6,7) I think this is awkward rhythm. also 01:09:406 (5), the rhythm is ignored, I suggest rhythm
I suggest this part rhythm Where is it?


[Sora]

00:10:622 (1,2,3,4) Where you hear this rhythm?, I think this does not fit the rhythm.
if you agree this, i suggest this part rhythm.
01:09:406 (6,7,8) I think really big jump this part here, it's playing really confuse you decrease distance here. Let me think about it




Good luck :3
Other fixed, thanks for your mod :)
fanzhen0019
Hi :3
From my queue

General
  • Fine.

Easy

Hitsounds
  1. 00:09:811 - No finish?
  2. 00:46:703 (2) - As you did in Sora, I think there's no clap here.
  3. 01:25:014 - and 01:25:419 - Finish.
Arrangement & Design
  • Nice.

Normal

Hitsounds
  1. 00:01:906 - Add whistle
  2. 00:43:054 (2) - Add finish
  3. 01:25:014 - Add finish
Arrangement & Design
  1. 01:21:365 (3) - Move left 1 grid and up 1 grid in grid level 4,to stack it with former note.

Sora

Hitsounds
  1. 00:09:203 (6) - Remove this whistle sounds better.
  2. 00:09:811 - From here to here: 00:21:365 - ,I suggest you remove all clap.Then add clap at these point.
    00:11:027 -
    00:12:649 -
    00:14:271 -
    00:15:892 -
    00:17:514 -
    00:19:136 -
    00:20:757 -
  3. 00:49:744 (1,3) - Add whistle.
  4. 00:52:987 - Add finish
  5. 00:53:392 - Add finish
  6. 00:59:473 - Add finish
  7. 01:12:852 - Add finish
  8. 01:25:014 - Add finish
Arrangement & Design
  1. 00:03:325 (1,2,3) - Uh,I suggest:
  2. 00:11:636 (1) - Stack this with 00:09:406 (7) - .
    If you do this please replace the following circles.
  3. 00:26:838 (2) - Move to x297 y234
  4. 01:01:095 (3,4) - Make them symmetrical.
  5. 01:05:352 (4) - Move up 2 grid in grid level 4.

You can understand the music very much.Like rhythm.But the map still need some work.
Good luck~
Topic Starter
meetmeetdee

fanzhen0019 wrote:

Hi :3
From my queue

General
  • Fine.

Easy

Hitsounds
  1. 00:09:811 - No finish?
  2. 00:46:703 (2) - As you did in Sora, I think there's no clap here.
  3. 01:25:014 - and 01:25:419 - Finish.
Arrangement & Design
  • Nice.

Normal

Hitsounds
  1. 00:01:906 - Add whistle
  2. 00:43:054 (2) - Add finish
  3. 01:25:014 - Add finish
Arrangement & Design
  1. 01:21:365 (3) - Move left 1 grid and up 1 grid in grid level 4,to stack it with former note.

Sora

Hitsounds
  1. 00:09:203 (6) - Remove this whistle sounds better.
  2. 00:09:811 - From here to here: 00:21:365 - ,I suggest you remove all clap.Then add clap at these point.
    00:11:027 -
    00:12:649 -
    00:14:271 -
    00:15:892 -
    00:17:514 -
    00:19:136 -
    00:20:757 -
  3. 00:49:744 (1,3) - Add whistle.
  4. 00:52:987 - Add finish
  5. 00:53:392 - Add finish
  6. 00:59:473 - Add finish
  7. 01:12:852 - Add finish
  8. 01:25:014 - Add finish
Arrangement & Design
  1. 00:03:325 (1,2,3) - Uh,I suggest:
  2. 00:11:636 (1) - Stack this with 00:09:406 (7) - .
    If you do this please replace the following circles.
  3. 00:26:838 (2) - Move to x297 y234
  4. 01:01:095 (3,4) - Make them symmetrical.
  5. 01:05:352 (4) - Move up 2 grid in grid level 4.

You can understand the music very much.Like rhythm.But the map still need some work.
Good luck~
全都跟了,謝謝 :)
- Miomio Chii -
Hi, here is my mod. From Queue.
-------------------------------------------------
-General-
Okay.
-------------------------------------------------
-Easy-
  1. 00:35:757 (1) - 去nc
  2. 00:54:811 (1,2) - 可以再包好一點
  3. 00:59:676 (1,2) - 同上
  4. 01:08:190 (1,2) - 同上
  5. 01:17:109 (2,3) - 同上
  6. 01:22:784 (1,2) - 同上
  7. 01:24:406 (1) - 左移一格 尾端
-------------------------------------------------
-Normal-
  1. 00:09:811 (1,2) - 可以再包好一點
  2. 00:12:649 (4,5,7) - 同上
  3. 00:27:649 (2,3) - 使用一樣的滑條與其對稱
  4. 00:39:406 (2) - 右移一格 尾端
  5. 00:56:636 (4,5) - 可以再包好一點
  6. 01:22:784 (2,3) - 同上
-------------------------------------------------
-Sora-
  1. 00:06:163 (2,4) - 可以再包好一點
  2. 00:11:230 (4) - 右移一格 尾端
  3. 00:12:244 (4,5) - 可以再包好一點
  4. 00:19:541 (2,3) - 可以再包好一點
  5. 00:27:852 (4,5) - 同上
  6. 00:53:798 (3,4) - 同兩端水平對稱
  7. 00:47:109 (1) - 左移一格 尾端
  8. 01:02:919 (1,2) - 可以再包好一點
  9. 01:10:521 (3) - 左移一格
-------------------------------------------------
End of this mod.
祝你好運 ! ;)
luxoDeh
hI! mod from my queue :)

EASY

00:29:271 (1,2) - maybe the rithm can be better in this way, but since is an easy diff you can also keep it as it is

NORMAL

00:14:271 (7) - isn't it better if you copy/paste this 00:13:054 (5) - sldier and then crtl+J and ctrl+G it?
00:31:298 (5) - maybe delete this and make this slider 00:30:690 (4) - longer to 00:31:298 - I think the rithm is better in this way
00:58:054 (5) - maybe move this to x:152 - y:156 so it is better blancketed with the previous slider

HARD

00:10:419 (2,1) - stack them better
00:12:852 (5) - maybe if you move this 1 or 2 grid down it'll be better blancketed with the previous one
00:28:257 - I think you should add a note here, or maybe make a slider from here 00:28:257 - to here 00:28:460 -
00:33:325 (1,2) - I think here the rithm should be like this 00:46:500 - what do you think of add a note here, and here 00:46:602 - ?
01:02:717 (8) - this note is really high on the map, I suggest to move it a bit downb because it shouldn't touch the highest part of the screen

that's all, good luck with this map ;)
Topic Starter
meetmeetdee

- Miomio Chii - wrote:

SPOILER
Hi, here is my mod. From Queue.
-------------------------------------------------
-General-
Okay.
-------------------------------------------------
-Easy-
  1. 00:35:757 (1) - 去nc Nodue to the downbeat at (2)
  2. 00:54:811 (1,2) - 可以再包好一點 OK
  3. 00:59:676 (1,2) - 同上 OK
  4. 01:08:190 (1,2) - 同上 OK
  5. 01:17:109 (2,3) - 同上 OK
  6. 01:22:784 (1,2) - 同上 OK
  7. 01:24:406 (1) - 左移一格 尾端 OK
-------------------------------------------------
-Normal-
  1. 00:09:811 (1,2) - 可以再包好一點 OK
  2. 00:12:649 (4,5,7) - 同上 OK
  3. 00:27:649 (2,3) - 使用一樣的滑條與其對稱 OK
  4. 00:39:406 (2) - 右移一格 尾端 OK
  5. 00:56:636 (4,5) - 可以再包好一點 OK
  6. 01:22:784 (2,3) - 同上 OK

-------------------------------------------------
-Sora-
  1. 00:06:163 (2,4) - 可以再包好一點 OK
  2. 00:11:230 (4) - 右移一格 尾端 OK
  3. 00:12:244 (4,5) - 可以再包好一點 OK
  4. 00:19:541 (2,3) - 可以再包好一點 OK
  5. 00:27:852 (4,5) - 同上 OK
  6. 00:53:798 (3,4) - 同兩端水平對稱 OK
  7. 00:47:109 (1) - 左移一格 尾端 OK
  8. 01:02:919 (1,2) - 可以再包好一點 OK
  9. 01:10:521 (3) - 左移一格 OK
-------------------------------------------------
End of this mod.
祝你好運 ! ;)
Thanks for your mod :)

luxoDeh wrote:

collapsed text
hI! mod from my queue :)

EASY

00:29:271 (1,2) - maybe the rithm can be better in this way, but since is an easy diff you can also keep it as it is I prefer keeping the origin one

NORMAL

00:14:271 (7) - isn't it better if you copy/paste this 00:13:054 (5) - sldier and then crtl+J and ctrl+G it? OK
00:31:298 (5) - maybe delete this and make this slider 00:30:690 (4) - longer to 00:31:298 - I think the rithm is better in this way I prefer the origin one
00:58:054 (5) - maybe move this to x:152 - y:156 so it is better blancketed with the previous slider OK

HARD

00:10:419 (2,1) - stack them better OK
00:12:852 (5) - maybe if you move this 1 or 2 grid down it'll be better blancketed with the previous one OK
00:28:257 - I think you should add a note here, or maybe make a slider from here 00:28:257 - to here 00:28:460 - OK
00:33:325 (1,2) - I think here the rithm should be like this I think the one mow is better
00:46:500 - what do you think of add a note here, and here 00:46:602 - ? I like the pattern now, may considerit later
01:02:717 (8) - this note is really high on the map, I suggest to move it a bit downb because it shouldn't touch the highest part of the screen OK

that's all, good luck with this map ;)
Thanks for your mod :)
happy623
支持owob
pieguyn
hi, from my queue

[Easy]
00:25:217 (1) - add whistle on end? seems to fit with what you're doing here
00:35:757 (1) - remove NC? no need for a combo with only 1 note in it imo

[Normal]
01:17:514 (2) - add finish on end? seems to fit and it's in [Easy]..
01:17:919 (6) - remove NC?

[Sora]
00:18:122 (1,2,3) - how about adding whistle on head of each one? seems to fit the other whistles here
00:26:230 (1) - add whistle on end?
00:27:041 (3) - add whistle on start?
00:29:271 (1) - add NC here? for new measure, also this note is stronger o.o
00:44:473 (1,2) - switch NCs for new section, seems to make sense imo
01:17:919 (6) - add finish on start same idea as before

that's it I think, nice map :D
good luck ~
Topic Starter
meetmeetdee

pieguy1372 wrote:

hi, from my queue

[Easy]
00:25:217 (1) - add whistle on end? seems to fit with what you're doing here OK
00:35:757 (1) - remove NC? no need for a combo with only 1 note in it imo No due to the downbeat at (2)

[Normal]
01:17:514 (2) - add finish on end? seems to fit and it's in [Easy].. OK
01:17:919 (6) - remove NC? There is no NC

[Sora]
00:18:122 (1,2,3) - how about adding whistle on head of each one? seems to fit the other whistles here OK
00:26:230 (1) - add whistle on end? OK
00:27:041 (3) - add whistle on start? OK
00:29:271 (1) - add NC here? for new measure, also this note is stronger o.o OK
00:44:473 (1,2) - switch NCs for new section, seems to make sense imo OK
01:17:919 (6) - add finish on start same idea as before OK

that's it I think, nice map :D
good luck ~
Thanks for your mod :)
UnitedWeSin
Hi hi ^^

[General]

  1. Half of your map is kiai time. I suggest to shorten it. It seems nicer to end the kiai at 01:16:298 or 01:24:406 in each diff since those are spots where the music changes and slows down.

  2. Try completely silencing the last spinner in each diff since it's just the vocals that are sounding. Right now you just have the spinner ends at 5% volume, the spinners themselves are quite loud.

  3. Try adding more tags like eroge, visual novel.
[Sora]

  1. 00:05:149 (4,5,6,1,2,3) - I'm really worried about the gap between these because the 00:05:149 (4,5,6) is following the violin which is still playing during the gap at 00:05:757. So it can be difficult to understand the 00:05:960 (1,2,3) with the large jump. Also, the violin isn't hitting perfectly in time here, it's somewhat improvising. So I suggest delete the 1,2,3 and place two 1/2 sliders instead like this:
  2. 00:08:190 (5) - Crtl+J seems nice for flow:
  3. 00:16:298 (6,7) - Try moving them up to make a nice hexagon and smoother flow.
  4. 00:21:163 - Useless green line here.
  5. 00:28:460 (1,2,3) - This is kind of awkward because the music doesn't call for a triplet until 00:28:663 when the drum transition starts. Having the triplet where it is now is missing the music. I suggest move it forward to the red tick. Try this:

    That is 00:27:446 (4) to 00:29:271 (1)
  6. 00:33:122 - The gap here is kind of awkward imo. It would be nice if you could add a triplet starting here instead to follow the music. But you would have to change placement on 00:32:311 (5,6). This follows the music better:
  7. 00:34:136 (7) - Try a whistle on the head.
  8. 00:37:987 (3,4,5) - I don't like this. It's just really difficult to read the 3/4 gap with the jump. I think you could make a more enjoyable pattern if you deleted the 00:38:291 (4) and had a triplet at 00:38:392 instead. That's what the music calls for anyway.
  9. 00:46:906 - Delete the green line here, it's not changing anything because there isn't a slider here.
  10. 00:46:500 - Since this is the hardest difficulty, try adding a triplet here to follow the drum transition in the music.
  11. 01:08:798 (6) - Try curving it more for a nicer blanket:
  12. 01:10:622 (4,1) - This would benefit from larger spacing imo since there's a whole beat between the notes. Try to move the 1 further away and make a blanket pattern with the 01:12:852 (4). Example:
  13. 01:16:298 (1,2) - The jump from the 1 to the 2 is too large imo. I suggest shortening the jump. It's difficult to read since it's nearly double normal spacing, and this is when the kiai starts to slow down.
  14. 01:21:973 (5,6,7) - Same as 00:28:460 (1,2,3). It would follow the music much better if you could move the triplet to 01:22:176 to follow the drum transition. Place the triplet there and you will hear how it fits perfectly with the music. Try like this:
  15. 01:25:014 (2,3,4,5,6) - To follow the music better, I'd prefer that you delete the 4 and add a circle to 01:25:622 instead. The 01:26:027 (4) doesn't make any sense because there is nothing in the music at that spot for it to hit along with. Try like this:
It's a decent map. Some rhythms are missing the music imo.

[Normal]

  1. 00:03:527 (1) - At 40% volume, this spinner is extremely loud and unfitting. Can you reduce the volume for it? Especially towards the end.
  2. 00:21:163 (5) - Try a normal hit on the repeat.
  3. 00:23:190 (2,3,4,5) - It looks quite messy. Try repeating the 2,3 placement for the 4,5. Just flip it over 180 degrees. That way the sliders will have the same curve and will look more neat.
  4. 00:35:757 (1,2,3) - It's not very neat. Try placing it more to the right so you could stack the 2 under the tail of the 00:34:946 (1).
  5. 00:44:473 (1) - It's strange at 00:45:487 when the music stops but the spinner is still going. I suggest end the spinner at 00:45:487 instead and add a circle at 00:46:298 and 00:46:703.
  6. 00:49:136 (5,6,1) - This rhythm is just a little too busy imo. I think it would be better if you delete the 00:49:136 (5) and extend the 00:48:527 (4) to 00:49:541. Also move the 00:49:946 (1) to 00:50:352 to hit on the downbeat with the vocal hold. Try like this:
    Basically it would be nice to have a rhythm similar to 01:00:081 (1,2,3,4,5,1,2) here because it's the same section of music after all.
  7. 00:49:946 (1,2,3,1,2,3) - The spacing is getting very noticeably inconsistent here. Make sure that it's all 1.0. Right now you have a few objects that are 1.1, like 00:51:771 (1,2) and 00:50:757 (2,3). It's a noticeable spacing increase that looks strange.
  8. 00:51:973 (2,3,4,1,2) - For me it was strange how you stop following vocals here, but are following them at the same section in the next chorus at 01:04:744 (3,4,5,6). You could try making a similar rhythm here that follows the vocals more closely.
  9. 01:19:541 (1,2) - Very large spacing increase here. Please make it a consistent 1.0, it was very confusing in play. Try to place the sliders without their heads overlapping.
Kind of messy but it's ok.

[Easy]

  1. 00:32:514 (1) - Try a whistle on the spinner here.
  2. 00:35:757 (1) - Maybe replace the whistle on the head with a finish for consistency.
  3. 00:42:041 (1,2) - The sudden vocal following felt a bit random to me. Consider adding a circle at 00:41:838 to provide a more intuitive transition. Also try ending the 1 at 00:42:852 and moving the 2 to 00:43:257 and adding a repeat. That way you could put a finish on the end of the 1 and we stay in 1/2 for the whole phrase which is nice:
  4. 00:54:406 (4) - Move it slightly down to make a more natural flow.
  5. 01:00:892 (2,3,4) - Try to give this more curve, it will play nicer.
Nice.

Cooool. I love this song. :)
This map could use more work on placements and rhythms imo. Try to perfect your blankets and create more beautiful patterns, especially in the normal/hard diffs.
Have a star, and I hope you can get this ranked. :>
Topic Starter
meetmeetdee

UnitedWeSin wrote:

SPOILER
Hi hi ^^

[General]

  1. Half of your map is kiai time. I suggest to shorten it. It seems nicer to end the kiai at 01:16:298 or 01:24:406 in each diff since those are spots where the music changes and slows down.

  2. Try completely silencing the last spinner in each diff since it's just the vocals that are sounding. Right now you just have the spinner ends at 5% volume, the spinners themselves are quite loud.

  3. Try adding more tags like eroge, visual novel.
[Sora]

  1. 00:05:149 (4,5,6,1,2,3) - I'm really worried about the gap between these because the 00:05:149 (4,5,6) is following the violin which is still playing during the gap at 00:05:757. So it can be difficult to understand the 00:05:960 (1,2,3) with the large jump. Also, the violin isn't hitting perfectly in time here, it's somewhat improvising. So I suggest delete the 1,2,3 and place two 1/2 sliders instead like this:
  2. 00:08:190 (5) - Crtl+J seems nice for flow:
  3. 00:16:298 (6,7) - Try moving them up to make a nice hexagon and smoother flow.
  4. 00:21:163 - Useless green line here.
  5. 00:28:460 (1,2,3) - This is kind of awkward because the music doesn't call for a triplet until 00:28:663 when the drum transition starts. Having the triplet where it is now is missing the music. I suggest move it forward to the red tick. Try this:

    That is 00:27:446 (4) to 00:29:271 (1)
  6. 00:33:122 - The gap here is kind of awkward imo. It would be nice if you could add a triplet starting here instead to follow the music. But you would have to change placement on 00:32:311 (5,6). This follows the music better:
  7. 00:34:136 (7) - Try a whistle on the head.
  8. 00:37:987 (3,4,5) - I don't like this. It's just really difficult to read the 3/4 gap with the jump. I think you could make a more enjoyable pattern if you deleted the 00:38:291 (4) and had a triplet at 00:38:392 instead. That's what the music calls for anyway.
  9. 00:46:906 - Delete the green line here, it's not changing anything because there isn't a slider here.
  10. 00:46:500 - Since this is the hardest difficulty, try adding a triplet here to follow the drum transition in the music.
  11. 01:08:798 (6) - Try curving it more for a nicer blanket:
  12. 01:10:622 (4,1) - This would benefit from larger spacing imo since there's a whole beat between the notes. Try to move the 1 further away and make a blanket pattern with the 01:12:852 (4). Example:
  13. 01:16:298 (1,2) - The jump from the 1 to the 2 is too large imo. I suggest shortening the jump. It's difficult to read since it's nearly double normal spacing, and this is when the kiai starts to slow down.
  14. 01:21:973 (5,6,7) - Same as 00:28:460 (1,2,3). It would follow the music much better if you could move the triplet to 01:22:176 to follow the drum transition. Place the triplet there and you will hear how it fits perfectly with the music. Try like this:
  15. 01:25:014 (2,3,4,5,6) - To follow the music better, I'd prefer that you delete the 4 and add a circle to 01:25:622 instead. The 01:26:027 (4) doesn't make any sense because there is nothing in the music at that spot for it to hit along with. Try like this:
It's a decent map. Some rhythms are missing the music imo.

[Normal]

  1. 00:03:527 (1) - At 40% volume, this spinner is extremely loud and unfitting. Can you reduce the volume for it? Especially towards the end.
  2. 00:21:163 (5) - Try a normal hit on the repeat.
  3. 00:23:190 (2,3,4,5) - It looks quite messy. Try repeating the 2,3 placement for the 4,5. Just flip it over 180 degrees. That way the sliders will have the same curve and will look more neat.
  4. 00:35:757 (1,2,3) - It's not very neat. Try placing it more to the right so you could stack the 2 under the tail of the 00:34:946 (1).
  5. 00:44:473 (1) - It's strange at 00:45:487 when the music stops but the spinner is still going. I suggest end the spinner at 00:45:487 instead and add a circle at 00:46:298 and 00:46:703.
  6. 00:49:136 (5,6,1) - This rhythm is just a little too busy imo. I think it would be better if you delete the 00:49:136 (5) and extend the 00:48:527 (4) to 00:49:541. Also move the 00:49:946 (1) to 00:50:352 to hit on the downbeat with the vocal hold. Try like this:
    Basically it would be nice to have a rhythm similar to 01:00:081 (1,2,3,4,5,1,2) here because it's the same section of music after all.
  7. 00:49:946 (1,2,3,1,2,3) - The spacing is getting very noticeably inconsistent here. Make sure that it's all 1.0. Right now you have a few objects that are 1.1, like 00:51:771 (1,2) and 00:50:757 (2,3). It's a noticeable spacing increase that looks strange.
  8. 00:51:973 (2,3,4,1,2) - For me it was strange how you stop following vocals here, but are following them at the same section in the next chorus at 01:04:744 (3,4,5,6). You could try making a similar rhythm here that follows the vocals more closely.
  9. 01:19:541 (1,2) - Very large spacing increase here. Please make it a consistent 1.0, it was very confusing in play. Try to place the sliders without their heads overlapping.
Kind of messy but it's ok.

[Easy]

  1. 00:32:514 (1) - Try a whistle on the spinner here.
  2. 00:35:757 (1) - Maybe replace the whistle on the head with a finish for consistency.
  3. 00:42:041 (1,2) - The sudden vocal following felt a bit random to me. Consider adding a circle at 00:41:838 to provide a more intuitive transition. Also try ending the 1 at 00:42:852 and moving the 2 to 00:43:257 and adding a repeat. That way you could put a finish on the end of the 1 and we stay in 1/2 for the whole phrase which is nice:
  4. 00:54:406 (4) - Move it slightly down to make a more natural flow.
  5. 01:00:892 (2,3,4) - Try to give this more curve, it will play nicer.
Nice.

Cooool. I love this song. :)
This map could use more work on placements and rhythms imo. Try to perfect your blankets and create more beautiful patterns, especially in the normal/hard diffs.
Have a star, and I hope you can get this ranked. :>
All fixed, Thanks for you useful mod and star :)
XinCrin
  • Hello , I was looking #modreqs and found this song . So , I decided mod it :P

    [Easy]
  1. 00:00:082 (1,2,3,4) Why not use whistles here, as in other diffs.?
  2. 00:01:500 (2) This slider will flow much better if you turn it a bit, so make a better blanket and improve the flow
  3. 00:08:190 (1) I feel the Whistle than sounds at the end of the slider , too "forced". The music does not sound like, so I suggest you , removes the whistle. It will be better
  4. 00:15:487 (1) As I explained in 00:01:500 (2), flows and looks better if you do it as a circular slider
  5. 00:29:271 (1) The Finish that sounds in the beginning of the slider, sounds too hard in my opinion. How about a Whistle here ? . Sounds better imo
  6. 00:46:298 (1,2) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
  7. 00:41:838 (4) In my opinion , you should delete this circle . Because a 1/2 note could be too hard to read for newbies . Also , the rest of the map, was mapped in 1/1
  8. 00:44:473 (3) Remove the Whistle from the end of the slider, because the song is muted there. And this whistle will feel it very strange
  9. 01:18:325 (4) This sliders looks too bad :P . Try something like this instead
  10. 01:24:406 (1) - For consistency with your combo patterns . Removes the NewCombo from this slider

    [Normal]
  11. 00:08:190 (1) I feel the Whistle than sounds at the end of the slider , too "forced". The music does not sound like, so I suggest you , removes the whistle
  12. 00:15:487 (1) This slider is the sa me as 00:14:271 (7) , doesn't flows really good . Try doing something like this:
  13. 00:27:244 (1) You should remove the NC from this circle , because following your combo patterns , it 's doesn't necessary
  14. 00:44:473 (1) This spinner feels really short, to be an normal diff. I think that should begin in 00:43:865 . It will be better imo
  15. 00:46:298 (1,2,3)
  16. 00:46:298 (1,2) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
  17. 01:20:352 (2) For a better flows , move this slider to x:312 y:112 . Don't forget, fix the distance spacing with the following notes

    [Sora]
  18. 00:28:764 (2) Honestly. What are you following with this note ? . Remove it please
  19. 00:34:541 (1) This NC should be in 00:35:757 (3) , Because clearly, is heard the voice change in (3)
  20. 00:43:663 (1,2) Try to unstack these notes, Honestly doesn't flow very well
  21. 00:46:298 (1,2,3,4,5) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
    01:04:136 (4) Move the secong sliderpoint to x:420 y :360 , It will flow better
It's all for me :3
Good Luck with this project ! :D
Topic Starter
meetmeetdee

XinCrin wrote:

collapsed text
  • Hello , I was looking #modreqs and found this song . So , I decided mod it :P

    [Easy]
  1. 00:00:082 (1,2,3,4) Why not use whistles here, as in other diffs.?
  2. 00:01:500 (2) This slider will flow much better if you turn it a bit, so make a better blanket and improve the flow
  3. 00:08:190 (1) I feel the Whistle than sounds at the end of the slider , too "forced". The music does not sound like, so I suggest you , removes the whistle. It will be better
  4. 00:15:487 (1) As I explained in 00:01:500 (2), flows and looks better if you do it as a circular slider
  5. 00:29:271 (1) The Finish that sounds in the beginning of the slider, sounds too hard in my opinion. How about a Whistle here ? . Sounds better imo
  6. 00:46:298 (1,2) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
  7. 00:41:838 (4) In my opinion , you should delete this circle . Because a 1/2 note could be too hard to read for newbies . Also , the rest of the map, was mapped in 1/1
  8. 00:44:473 (3) Remove the Whistle from the end of the slider, because the song is muted there. And this whistle will feel it very strange
  9. 01:18:325 (4) This sliders looks too bad :P . Try something like this instead
  10. 01:24:406 (1) - For consistency with your combo patterns . Removes the NewCombo from this slider

    [Normal]
  11. 00:08:190 (1) I feel the Whistle than sounds at the end of the slider , too "forced". The music does not sound like, so I suggest you , removes the whistle
  12. 00:15:487 (1) This slider is the sa me as 00:14:271 (7) , doesn't flows really good . Try doing something like this:
  13. 00:27:244 (1) You should remove the NC from this circle , because following your combo patterns , it 's doesn't necessary
  14. 00:44:473 (1) This spinner feels really short, to be an normal diff. I think that should begin in 00:43:865 . It will be better imo
  15. 00:46:298 (1,2,3)
  16. 00:46:298 (1,2) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
  17. 01:20:352 (2) For a better flows , move this slider to x:312 y:112 . Don't forget, fix the distance spacing with the following notes

    [Sora]
  18. 00:28:764 (2) Honestly. What are you following with this note ? . Remove it please I am following the drum transition in the music, it seems missing some if I remove that note
  19. 00:34:541 (1) This NC should be in 00:35:757 (3) , Because clearly, is heard the voice change in (3)
  20. 00:43:663 (1,2) Try to unstack these notes, Honestly doesn't flow very well
  21. 00:46:298 (1,2,3,4,5) What about using a drum sampleset in these notes ? In my personal point of view, follow and sounds better
    01:04:136 (4) Move the secong sliderpoint to x:420 y :360 , It will flow better
It's all for me :3
Good Luck with this project ! :D
Others all fixed, thanks for your mod :)
Dark_Ai
Hey mod from my Queues ~



General
  • it's already a really nice mapset C: I have nothing much to say tho, here just a nazi mod ><

Normal
  • 00:24:203 (4,5) - may move it to x 228 y 204 for a better blanket
    00:27:649 (5) - add NC here? due the voice change

Sora
  • 00:06:163 (2) - this whistle at the end feel out here... may delete it?
    00:17:919 (9) - may stack this better with 00:16:095 (5)

sorry for my noob mod ;__;
Good luck with rank ~ Star for you because of these noob mod :o

Edit: 1900th post wuhuu \owo/
Topic Starter
meetmeetdee

Dark_Ai wrote:

Hey mod from my Queues ~



General
  • it's already a really nice mapset C: I have nothing much to say tho, here just a nazi mod ><

Normal
  • 00:24:203 (4,5) - may move it to x 228 y 204 for a better blanket OK
    00:27:649 (5) - add NC here? due the voice change OK

Sora
  • 00:06:163 (2) - this whistle at the end feel out here... may delete it? OK
    00:17:919 (9) - may stack this better with 00:16:095 (5) OK

sorry for my noob mod ;__;
Good luck with rank ~ Star for you because of these noob mod :o

Edit: 1900th post wuhuu \owo/
wow, so many post
Thanks for your mod :)
HabiHolic
Hello~ meetmeetdee~

[Easy]

00:21:163 (3) - 00:19:541 (1) - Do slider with two parallel
00:42:041 (1) - I think a little out of position, shape 00:40:622 (3) - this slider your paste copied Put it next I think we need to reverse that
00:51:973 (1) - Remove NC
00:53:595 (3) - NC
01:06:568 (5) - Finish

[Normal]

00:13:054 (5) - NC
00:15:081 - Why notes here right? Add a note

GL~
Topic Starter
meetmeetdee

HabiHolic wrote:

Hello~ meetmeetdee~

[Easy]

00:21:163 (3) - 00:19:541 (1) - Do slider with two parallel Sorry, I don't understand what you mean
00:42:041 (1) - I think a little out of position, shape 00:40:622 (3) - this slider your paste copied Put it next I think we need to reverse that It is fine to me
00:51:973 (1) - Remove NC ^
00:53:595 (3) - NC ^
01:06:568 (5) - Finish OK

[Normal]

00:13:054 (5) - NC OK
00:15:081 - Why notes here right? Add a note I want a break there

GL~
Thanks for your mod :)
[Seraphin]
Late mod orz

[Eazy]
00:02:311 (3) - x448y228? it seems like it flows nicer to me
00:02:717 (4) - x368y288 goes along with ^

[Normal]
00:03:325 (1) - remove? I feel like it plays better without it.
00:41:433 (4) - 2grid up? x.x

[Sora]
00:02:919 (6) - x256y192?
00:17:311 (8) - NC

I can't mod today :(
Topic Starter
meetmeetdee

[Seraphin] wrote:

Late mod orz

[Eazy]
00:02:311 (3) - x448y228? it seems like it flows nicer to me OK
00:02:717 (4) - x368y288 goes along with ^ OK

[Normal]
00:03:325 (1) - remove? I feel like it plays better without it. It is fine imo
00:41:433 (4) - 2grid up? x.x fixed

[Sora]
00:02:919 (6) - x256y192? It may cause misleading for the others
00:17:311 (8) - NC I don't think there is a need for NC

I can't mod today :(
Thanks for your mod :)
Kinomi
Hi~from my queue
Normal mod

General
你自己难度的BG是穹吗。。
各个难度的细节问题要注意一下,blanket比较马虎
insane的节奏还需要多考虑考虑

Easy
00:02:717 (4) - 这个直接两点直线滑条就可以了,这样不好看
00:19:541 (1,3) - 形状一致比较好
00:29:271 (1) - 把clap复制一份,然后命名成slidertick2,在滑条中间的小点对应的白线两边插两条绿线,左边的换SC2,这样可以给滑条中间的点加音效
00:40:622 (3) - 这个和后面那个弄成一样的形状好看一点
01:06:568 (5) - 这个为什么没包,不想包的话建议不要用弧形的滑条

Normal
00:03:325 (1) - 这边音量感觉有点大,调到20%感觉差不多
00:08:190 (1) - 这样的不好看,换个形状
其他的也行,做个blanket
00:09:811 (1,2,3) - 两个滑条弧度有点大,所以看上去不是很好,减小一点弧度
00:56:636 (6) - 没包好
00:58:460 (1) - ^
01:06:365 (6) - ^
01:16:298 (1) - 弧度小一点,包住后面那个滑条

Sora
00:09:609这边我觉得价格note比较好
00:12:852 (5) - 这个分成一个note+一个1/2滑条,而且后面的空拍不好,漏音,后面那条红线的空拍也有音的
00:34:946 (2) - 这个折返,建议换成3/4+1/2滑条,长白线的音很重
00:36:771 (5) - finish感觉挺违和。。
00:40:419 (4) - 滑条划过了好多挺响的鼓声,而且滑条太长不好看,把它分一下比较好
00:55:622 (5,6) - 用弯的?直的感觉有点板不好看
01:12:852 (4) - ^
00:43:663 (1) - 滑条的尾部的前面那条白线有个鼓声,考虑是不是改一下
00:44:473 (2) - 这个只留一开始的头做一个单点然后转盘是不是好一点
01:10:622 (4) - 这个滑条的位置有个三连的音没表现出来,但是前面却放了三连……要改掉
01:15:487 (3,4) - 中间的鼓音漏了
01:22:784 (1) - 没叠好,故意的?
因为insane要尽量表现音乐的所有细节
所以跟vocal的同时,也要尽量压鼓点,可以试试vocal拉长的时候切换到跟鼓点,这样节奏可以饱满一点,并且避免超长滑条这种情况

就这样吧
good luck
Rotte
Hi~ 你好啊

[General]


    1. 啥都没。

    ---------------------------------------------------------

    [Easy]



    • Rhythm
      1. 00:21:163 (3) - 怎么不用对称呢?
        00:31:298 (3) - 挪到192|200。
        00:37:379 (3) - 和00:40:622 (3) - 的头重合试试。
        00:40:622 (3,1) - 这两个相比3真的很丑。
        00:48:325 (2,1) - 重叠可以避免。


      Sound Effect

    • ~---------------------------------------------------------

      [Normal]


      • Rhythm
        1. 00:08:190 (1,2) - 这是不是太丑了....
        2. 00:24:405 (5,2) - 这个遮挡可以避免的。
        3. 00:26:433 (3,1) - 尾巴可以弄成等边三角形吧?
        4. 00:58:460 (1) - 这个节奏不对啊,删掉2,然后这样。



        Sound Effect

      • 没。

        ---------------------------------------------------------

        [Sora]

          1. 整体还好,细节不足。
            顺便提醒一下,注意你的note和note之间的距离,建议最好保持一致,因为你这样的大大小小的感觉非常不舒服,而且也不美观。
          • Rhythm
            1. 00:06:163 (2,3) - 这个梗不好看啊,而且slider2接着3的时候感觉生硬,不舒服。
            2. 00:09:609 - 个人觉得这里还是加上note比较好,根据歌曲这里是个重音。
            3. 00:14:271 (4,2) - 这个梗不是很好,这么说,按照一般打图习惯这里向上弯曲小一点就能配合之前的note了。
            4. 00:15:284 (2,6) - 这个slider的遮挡我觉得是可以避免的。
            5. 00:17:919 (1,2,3,4) - 这个梗用的很好,但是note1简直就是破坏这个梗美观的凶手啊!放中间不好么....
            6. 00:20:149 (2) - 把slider1也包好就行了。
            7. 00:25:217 (7) - 再努力一下,把1包好。
            8. 00:27:852 (5,6,7,8,1,2,3,4) - 我觉得这里应该跳的稍微大一些,比如00:28:663 (1,2,3) - 整体挪到276|356。
            9. 00:29:879 (2) - 你可以想一个办法让2的尾巴和前面的note重合。
            10. 00:31:298 (2,3) - 整体挪到139|139
            11. 00:40:419 (4) - 直接这么长的slider是不是太丑?建议换一种slider试试。
            12. 00:44:473 (2) - spinner如何?
            13. 00:58:359 - 没认为你跟的是vocal啊,那么这里应该再来一个note。
            14. 01:06:973 (1,2,3) - 我觉得节奏应该是这样的
            15. 01:08:798 (6,8) - 没包好。
            16. 01:10:217 (1,2,3,4) - 这里我觉得你没有跟vocal啊,所以我建议跟节奏
            17. 01:21:973 (5,6) - 这里应该用一个更大点的跳比较合适吧?你觉得呢?
            18. 01:26:534 (1) - 转盘尾巴加一个finish然后15%试试。


            Sound Effect

          • 00:05:149 (4,5,6,1,2) - 音效这里我个人觉得有点糟糕。你可以试试00:06:163 - 00:06:568 - 00:06:973 - 这三个地方加上whistle
            01:04:946 (2) - Finish试试。

            --------------------------------------------------------

            :3
Rotte
Quote Code
Hi~ 你好啊

[General]


[list][notice][*]啥都没。[/list][/notice]

---------------------------------------------------------

[Easy]



[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]00:21:163 (3) - 怎么不用对称呢?
00:31:298 (3) - 挪到192|200。
00:37:379 (3) - 和00:40:622 (3) - 的头重合试试。
00:40:622 (3,1) - 这两个相比3真的很丑。
00:48:325 (2,1) - 重叠可以避免。[/notice]


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]~[/list][/notice]
---------------------------------------------------------

[Normal]


[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]00:08:190 (1,2) - 这是不是太丑了....
[*]00:24:405 (5,2) - 这个遮挡可以避免的。
[*]00:26:433 (3,1) - 尾巴可以弄成等边三角形吧?
[*]00:58:460 (1) - 这个节奏不对啊,删掉2,然后这样。 [img]http://puu.sh/4DZkQ.jpg[/img][/notice]



[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]没。[/list][/notice]


---------------------------------------------------------

[Sora]

[list][notice][*]整体还好,细节不足。
顺便提醒一下,注意你的note和note之间的距离,建议最好保持一致,因为你这样的大大小小的感觉非常不舒服,而且也不美观。[/notice][/list]

[list][notice][color=#FF80FF][b]Rhythm[/b][/color]

[*]00:06:163 (2,3) - 这个梗不好看啊,而且slider2接着3的时候感觉生硬,不舒服。
[*]00:09:609 - 个人觉得这里还是加上note比较好,根据歌曲这里是个重音。
[*]00:14:271 (4,2) - 这个梗不是很好,这么说,按照一般打图习惯这里向上弯曲小一点就能配合之前的note了。
[*]00:15:284 (2,6) - 这个slider的遮挡我觉得是可以避免的。
[*]00:17:919 (1,2,3,4) - 这个梗用的很好,但是note1简直就是破坏这个梗美观的凶手啊!放中间不好么....
[*]00:20:149 (2) - 把slider1也包好就行了。
[*]00:25:217 (7) - 再努力一下,把1包好。
[*]00:27:852 (5,6,7,8,1,2,3,4) - 我觉得这里应该跳的稍微大一些,比如00:28:663 (1,2,3) - 整体挪到276|356。
[*]00:29:879 (2) - 你可以想一个办法让2的尾巴和前面的note重合。
[*]00:31:298 (2,3) - 整体挪到139|139
[*]00:40:419 (4) - 直接这么长的slider是不是太丑?建议换一种slider试试。
[*]00:44:473 (2) - spinner如何?
[*]00:58:359 - 没认为你跟的是vocal啊,那么这里应该再来一个note。
[*]01:06:973 (1,2,3) - 我觉得节奏应该是这样的 [img]http://puu.sh/4DZ5k.jpg[/img]
[*]01:08:798 (6,8) - 没包好。
[*]01:10:217 (1,2,3,4) - 这里我觉得你没有跟vocal啊,所以我建议跟节奏 [img]http://puu.sh/4DZ6U.jpg[/img]
[*]01:21:973 (5,6) - 这里应该用一个更大点的跳比较合适吧?你觉得呢?
[*]01:26:534 (1) - 转盘尾巴加一个finish然后15%试试。[/notice]


[notice][b][color=#0080FF]Sound Effect[/color][/b]


[*]00:05:149 (4,5,6,1,2) - 音效这里我个人觉得有点糟糕。你可以试试00:06:163 - 00:06:568 - 00:06:973 - 这三个地方加上whistle
01:04:946 (2) - Finish试试。[/list][/notice]


--------------------------------------------------------

:3
Topic Starter
meetmeetdee

Tsukuyomi wrote:

Hi~from my queue
Normal mod

General
你自己难度的BG是穹吗。。 其實全部也是
各个难度的细节问题要注意一下,blanket比较马虎
insane的节奏还需要多考虑考虑 其實是Hard

Easy
00:02:717 (4) - 这个直接两点直线滑条就可以了,这样不好看 OK
00:19:541 (1,3) - 形状一致比较好 OK
00:29:271 (1) - 把clap复制一份,然后命名成slidertick2,在滑条中间的小点对应的白线两边插两条绿线,左边的换SC2,这样可以给滑条中间的点加音效 OK
00:40:622 (3) - 这个和后面那个弄成一样的形状好看一点 OK
01:06:568 (5) - 这个为什么没包,不想包的话建议不要用弧形的滑条 包好了

Normal
00:03:325 (1) - 这边音量感觉有点大,调到20%感觉差不多 OK
00:08:190 (1) - 这样的不好看,换个形状 不錯,換了個方向
其他的也行,做个blanket
00:09:811 (1,2,3) - 两个滑条弧度有点大,所以看上去不是很好,减小一点弧度 OK
00:56:636 (6) - 没包好 Fix
00:58:460 (1) - ^ Fix
01:06:365 (6) - ^ Fix
01:16:298 (1) - 弧度小一点,包住后面那个滑条 OK

Sora
00:09:609这边我觉得价格note比较好 OK
00:12:852 (5) - 这个分成一个note+一个1/2滑条,而且后面的空拍不好,漏音,后面那条红线的空拍也有音的 用了兩條滑条
00:34:946 (2) - 这个折返,建议换成3/4+1/2滑条,长白线的音很重 OK
00:36:771 (5) - finish感觉挺违和。。 還好啦
00:40:419 (4) - 滑条划过了好多挺响的鼓声,而且滑条太长不好看,把它分一下比较好 OK
00:55:622 (5,6) - 用弯的?直的感觉有点板不好看 OK
01:12:852 (4) - ^ OK
00:43:663 (1) - 滑条的尾部的前面那条白线有个鼓声,考虑是不是改一下 OK
00:44:473 (2) - 这个只留一开始的头做一个单点然后转盘是不是好一点 OK
01:10:622 (4) - 这个滑条的位置有个三连的音没表现出来,但是前面却放了三连……要改掉 OK
01:15:487 (3,4) - 中间的鼓音漏了 Fix
01:22:784 (1) - 没叠好,故意的? Fix
因为insane要尽量表现音乐的所有细节
所以跟vocal的同时,也要尽量压鼓点,可以试试vocal拉长的时候切换到跟鼓点,这样节奏可以饱满一点,并且避免超长滑条这种情况

就这样吧
good luck
謝謝 :)
Topic Starter
meetmeetdee

Rotte wrote:

Hi~ 你好啊

[General]


    1. 啥都没。

    ---------------------------------------------------------

    [Easy]



    • Rhythm
      1. 00:21:163 (3) - 怎么不用对称呢? Fix
        00:31:298 (3) - 挪到192|200。 OK
        00:37:379 (3) - 和00:40:622 (3) - 的头重合试试。 OK
        00:40:622 (3,1) - 这两个相比3真的很丑。 改好了
        00:48:325 (2,1) - 重叠可以避免。 Fix


      Sound Effect

    • ~---------------------------------------------------------

      [Normal]


      • Rhythm
        1. 00:08:190 (1,2) - 这是不是太丑了.... 改了形狀
        2. 00:24:405 (5,2) - 这个遮挡可以避免的。 Fix
        3. 00:26:433 (3,1) - 尾巴可以弄成等边三角形吧? OK
        4. 00:58:460 (1) - 这个节奏不对啊,删掉2,然后这样。 改了相似的rhythm



        Sound Effect

      • 没。

        ---------------------------------------------------------

        [Sora]

          1. 整体还好,细节不足。
            顺便提醒一下,注意你的note和note之间的距离,建议最好保持一致,因为你这样的大大小小的感觉非常不舒服,而且也不美观。
          • Rhythm
            1. 00:06:163 (2,3) - 这个梗不好看啊,而且slider2接着3的时候感觉生硬,不舒服。 改好了
            2. 00:09:609 - 个人觉得这里还是加上note比较好,根据歌曲这里是个重音。 OK
            3. 00:14:271 (4,2) - 这个梗不是很好,这么说,按照一般打图习惯这里向上弯曲小一点就能配合之前的note了。 OK
            4. 00:15:284 (2,6) - 这个slider的遮挡我觉得是可以避免的。 Fix
            5. 00:17:919 (1,2,3,4) - 这个梗用的很好,但是note1简直就是破坏这个梗美观的凶手啊!放中间不好么.... Fix
            6. 00:20:149 (2) - 把slider1也包好就行了。 Fix
            7. 00:25:217 (7) - 再努力一下,把1包好。 Fix
            8. 00:27:852 (5,6,7,8,1,2,3,4) - 我觉得这里应该跳的稍微大一些,比如00:28:663 (1,2,3) - 整体挪到276|356。 OK
            9. 00:29:879 (2) - 你可以想一个办法让2的尾巴和前面的note重合。 OK
            10. 00:31:298 (2,3) - 整体挪到139|139 改成別的樣子
            11. 00:40:419 (4) - 直接这么长的slider是不是太丑?建议换一种slider试试。 OK
            12. 00:44:473 (2) - spinner如何? OK
            13. 00:58:359 - 没认为你跟的是vocal啊,那么这里应该再来一个note。 OK
            14. 01:06:973 (1,2,3) - 我觉得节奏应该是这样的 待我再想想
            15. 01:08:798 (6,8) - 没包好。 Fix
            16. 01:10:217 (1,2,3,4) - 这里我觉得你没有跟vocal啊,所以我建议跟节奏 OK
            17. 01:21:973 (5,6) - 这里应该用一个更大点的跳比较合适吧?你觉得呢? OK
            18. 01:26:534 (1) - 转盘尾巴加一个finish然后15%试试。 不太好


            Sound Effect

          • 00:05:149 (4,5,6,1,2) - 音效这里我个人觉得有点糟糕。你可以试试00:06:163 - 00:06:568 - 00:06:973 - 这三个地方加上whistle OK
            01:04:946 (2) - Finish试试。 OK

            --------------------------------------------------------

            :3
謝謝 :)
Lanturn
Your mapset is looking really nice. The only thing that bugs me is that the mp3 quality is pretty low. If you want, you could use the mp3 from my mapset of this song.

http://puu.sh/43Bvf

offsets: 1245 | 10974 | 48271 <-- these three offsets are used to reset the finishes properly for each section so it works better with modes like Nightcore and all that.

Anyways, I'm not sure what offset your video would have to be, but I'm sure you can figure that out.

Good luck o/
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via My Takio Moding Queue
I am glad if it becomes helpful. :)

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?
[General]
[Lunasa’s Muzukashii]
    1. 00:07:988 (1) –delete
    2. 00:13:663 (1) – move 00:13:257 (1) -
    3. 00:21:163 (1) – change normal . sounds not louder. just increase kinds or Sounds.
    4. 00:18:122 (3) - delete
    5. 00:18:325 (3,1) – swap?
    6. 00:22:784 (1) – D
    7. 00:25:622 (2,3,1) – kdd or kkd .
    8. 00:30:487 (1,1,1) - ^
    9. 00:26:433 (1) - k
    10. 00:27:244 (4) – k
    11. 00:28:460 (2) – d? is better I think..
    12. 00:34:946 (1) – d
      00:35:757 (2) - ~ 00:47:109 (2) – colors confuse.
    13. 00:37:176 (2) – D
    14. 00:37:987 (1) – k
    15. 00:40:419 (1) – change Big
    16. 00:42:041 (2,1) – 2 Big and change D. 1 delete.
    17. 00:42:446 (1,2,1) – kdk or dkk 00:42:852 - cymbal sounds louder.
    18. 00:44:068 (1,1,2) – kdk
    19. 00:43:663 (1) - , 00:44:473 (2) – change big.
    20. 00:47:109 (2) – D
    21. 01:00:081 (1) – K
    22. 00:48:325 (1) – k
    23. 00:51:973 (3) - k
    24. 00:53:798 (1,1) – dk is better.
    25. 00:54:811 (4) – k
    26. 00:58:054 (4) – k
    27. 01:02:311 (2) – d
    28. 01:04:541 (2) – k
    29. 01:07:581 (1) – delete?
    30. 01:13:460 (2,1) – swap
    31. 01:17:311 (2) – d or 01:17:514 (3) – d
    32. 01:19:946 (1) – d
    33. 01:26:027 (1) – move 01:26:230 (1) – or 01:26:433 (1) –

      I think there are too many problems. very confusing diff…. ;w;
[Lunasa’s Oni]
  1. 00:06:467 (2) - move to 00:06:061 (2) - cause 00:05:961 (1,2,1,1,1) – volume Big→smal.
  2. 00:10:014 (3) – or 00:09:609 (1) - + 00:10:318 (2) - delete
  3. 00:14:879 (1,1,1) – dkk or dkd
  4. 00:16:298 (2) – Dk
  5. 00:25:825 (4,1) - swap is better.
  6. 00:25:014 (1,1,1) - swap is better I think.
  7. 00:34:541 (2,1,2,1,1,1) – kd dk d k → k d kd dk is better fitting pattern.
  8. 00:43:054 (2) –k .
  9. 00:42:244 (1) – delete
  10. 00:51:568 (3) – k
  11. 00:51:163 (2,1,2) – swap?
  12. 00:52:987 (2,1) – swap
  13. 00:54:811 (4) – k
  14. 00:56:534 (3) – add d
  15. 00:58:156 (1) – delete
  16. 01:04:136 (3) - d
  17. 01:04:541 (2) – k
  18. 01:15:588 (2) – add cause 01:14:879 (2,3,4,5,1) - ddddk is using just reason for guitar slar. So I think put is better.
  19. 01:18:629 (2) – add?
  20. 01:21:163 (1) – add finish
  21. 01:21:771 (2,1) - swap
  22. 01:26:027 (1) – move 01:26:230 (1) – or 01:26:433 (1) –
[Nardo’s Oni]
  1. 00:05:149 (15,16,17,18,19,20,21,22,23,24) – how about? cause want to follow adding sounds(bass pitch violins). http://osu.ppy.sh/ss/1116150
  2. 00:09:811 (1) – change normal? Unnecessary I think.
  3. 00:15:892 (30,31) – swap?
  4. 00:22:379 (58,59,60) – kkd cause follow bass drum, 00:21:771 (54,57,60) - back sounds guitar , and feels better for me.
  5. 00:27:041 (85,86,87,88,89) – how about ? http://osu.ppy.sh/ss/1116155
    87~89 is kkd? or kdk? (just only back sounds pitch low)…or ddk?(just like for me) cause vocal slar? 00:27:446 (88,89) – and 00:27:750 vocal stopped.
  6. 00:35:250 (128) – add? vocal sounds.
  7. 00:38:798 (146,147) – k , d?
  8. 00:50:352 (200) – k?
  9. 00:51:467 (205) – dele?
  10. 00:56:331 (231) – k little follow232’s snea and vocal pitch.
  11. 01:06:365 (277) – K? want to accent. Vocal not stopped. And loud cymbal? (but 01:06:568 - stopped.. why stopped this cymbal.. lol)
  12. 01:09:913 (294) – move? 01:09:710 (293) -
  13. 01:14:777 (320) – ^ ?
  14. 01:25:825 (382,383,384) – 382 finish? 384 k?

That’s all! I thank you for reading it through ;)
Good Luck! :D
Nardoxyribonucleic

JUDYDANNY wrote:

Hello~ :3 JuDa~~! :3
Here's a Taiko Mod via My Takio Moding Queue
I am glad if it becomes helpful. :)

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D , K is Big Notes .. d,k.
“+ ?” is I like pattern (※example→ add? , remove?
[General]
[Nardo’s Oni]
    1. 00:05:149 (15,16,17,18,19,20,21,22,23,24) – how about? cause want to follow adding sounds(bass pitch violins). partially fixed~http://osu.ppy.sh/ss/1116150
    2. 00:09:811 (1) – change normal? Unnecessary I think. fixed
    3. 00:15:892 (30,31) – swap? fixed
    4. 00:22:379 (58,59,60) – kkd cause follow bass drum, 00:21:771 (54,57,60) - back sounds guitar , and feels better for me. Good~
    5. 00:27:041 (85,86,87,88,89) – how about ? http://osu.ppy.sh/ss/1116155
      87~89 is kkd? or kdk? (just only back sounds pitch low)…or ddk?(just like for me) cause vocal slar? 00:27:446 (88,89) – and 00:27:750 vocal stopped. fixed
    6. 00:35:250 (128) – add? vocal sounds. fixed
    7. 00:38:798 (146,147) – k , d? OK
    8. 00:50:352 (200) – k? fixed
    9. 00:51:467 (205) – dele? nope.
    10. 00:56:331 (231) – k little follow232’s snea and vocal pitch. fixed
    11. 01:06:365 (277) – K? want to accent. Vocal not stopped. And loud cymbal? (but 01:06:568 - stopped.. why stopped this cymbal.. lol) fixed
    12. 01:09:913 (294) – move? 01:09:710 (293) - fixed
    13. 01:14:777 (320) – ^ ? fixed
    14. 01:25:825 (382,383,384) – 382 finish? 384 k? fixed

That’s all! I thank you for reading it through ;)
Good Luck! :D
Thanks for your mod~ :)
toara_fict
Rondom mod :3


[Muzu]
  1. 00:10:014 (2) - Delete
  2. 00:20:757 (3,1,1) - d k D ?
  3. 00:21:568 (1,1) - k D
  4. 00:22:581 (1,1) - ^
  5. 00:47:109 (2) - D Finish
  6. 00:48:325 (1,2) - k d or k D
  7. 00:51:973 (3) - Finish , 00:52:581 (1) - No Finish ?
  8. 01:00:081 (1) - Finish ?

[Nardo's Oni]
  1. 00:25:926 (78) - k
  2. 00:55:318 (224) - move 00:55:521 (225) -
  3. 01:12:548 (310) - Delete
Nardoxyribonucleic

toara_fict wrote:

Rondom mod :3 Hi toara aaaaa~

[Nardo's Oni]
  1. 00:25:926 (78) - k fixed
  2. 00:55:318 (224) - move 00:55:521 (225) - fixed
  3. 01:12:548 (310) - Delete fixed
Some minor amendments have also been made. Thanks for your mod~ :3
Update: http://puu.sh/5YbMq
Leorda
Hi there

[General]
* AudioLeadIn is inconsistent through all diff. Please make it consistent


[Normal]
00:27:649 (1,2) - Make a pattern like this to make a symetry pattern? http://osu.ppy.sh/ss/1267950
00:53:392 (5) - Add finish at head slider? Like you did at 01:06:365 (6)?
00:47:109 (1) - Spacing too far from previous note
00:56:636 (6) - Arrange the slider like this to make blanket combo? http://osu.ppy.sh/ss/1267955
01:12:852 (3) - It doesn't look symetry to me... make symetry?


[Hard]
00:09:609 (8,1) - Why jump? Intentional or smth?
00:27:446 (4) - Remove whistle at sliderbody? It looks annoying/useless....
00:40:419 (4) - Add finish at head slider?
01:15:791 (4,5) - Why not stack this at tail slider? So it's comfortable to click


Good luck
Topic Starter
meetmeetdee

Leorda wrote:

Hi there

[General]
* AudioLeadIn is inconsistent through all diff. Please make it consistent I checked it and see no problem in it


[Normal]
00:27:649 (1,2) - Make a pattern like this to make a symetry pattern? http://osu.ppy.sh/ss/1267950 OK
00:53:392 (5) - Add finish at head slider? Like you did at 01:06:365 (6)? OK
00:47:109 (1) - Spacing too far from previous note Fixed
00:56:636 (6) - Arrange the slider like this to make blanket combo? http://osu.ppy.sh/ss/1267955 OK
01:12:852 (3) - It doesn't look symetry to me... make symetry? OK


[Hard]
00:09:609 (8,1) - Why jump? Intentional or smth? Fixed
00:27:446 (4) - Remove whistle at sliderbody? It looks annoying/useless.... OK
00:40:419 (4) - Add finish at head slider? OK
01:15:791 (4,5) - Why not stack this at tail slider? So it's comfortable to click Fixed


Good luck
Thanks for your mod :)
Laurier
from my queue

Easy
00:13:865 (2) - use this pattern ? 00:40:622 (3,1) - make a shimentori pattern ? 00:47:109 (1) - follow to 00:46:298 (1) - ? 01:11:433 (1,2,3) - how about this rhythm ?
Nromal
00:11:027 (2) - make a parfect blanket 00:13:054 (1,2,3) - ^ 00:32:413 (1) - start at 00:32:514 - ?
00:50:352 (4) - try Ctl+H and Ctl+J
01:03:325 (1) - follow 01:01:703 (4) - this slider's curve ?
Hard
00:18:933 (4) - move to x269y207
00:21:973 (2) - I wonder this jump. try move to x428y150
00:44:676 (1) - start at 00:44:575 - ?
01:02:109 (5,6,7,8) - I don't like this ramdom notes. try this ?
Topic Starter
meetmeetdee

Laurier wrote:

from my queue

Easy
00:13:865 (2) - use this pattern ? OK00:40:622 (3,1) - make a shimentori pattern ? OK00:47:109 (1) - follow to 00:46:298 (1) - ? OK01:11:433 (1,2,3) - how about this rhythm ? OK
Nromal
00:11:027 (2) - make a parfect blanket Fix00:13:054 (1,2,3) - ^ Fix00:32:413 (1) - start at 00:32:514 - ? OK
00:50:352 (4) - try Ctl+H and Ctl+J OK
01:03:325 (1) - follow 01:01:703 (4) - this slider's curve ? OK
Hard
00:18:933 (4) - move to x269y207 have som small adjustment
00:21:973 (2) - I wonder this jump. try move to x428y150 OK
00:44:676 (1) - start at 00:44:575 - ? OK
01:02:109 (5,6,7,8) - I don't like this ramdom notes. try this ? OK
Thanks for your mod :)
KSHR
from my modding queue~

[Hard]
SPOILER
  1. 00:00:690 (3,4,5) - It sounds a bit too empty to me. Try adding more whistles. For example, the end of (3) and the start of (4,5)
  2. 00:05:149 (4) - Consider adding a whistle here for the same reason as above.
  3. 00:05:757 (1) - This's just my taste, but a whistle should be added here not (2) considering one is already added at 00:06:568 (3) - . I mean, how about adding a whistle to the start instead of removing one from 00:06:163 (2) - ?
  4. 00:06:973 - Since the piano sound is still sustaining, this whistle doesn't fit with the song well. Consider removing it. Same for 00:08:595 - .
  5. 00:16:298 (6) - Remove a custom clap from the end. It's breaking your hitsounds pattern. Same for 00:19:541 (1) - 00:31:703 (3) - 00:34:946 (2) - .
  6. 00:21:973 (2) - As far as I listened the song, a whistle is more fitting. If you apply this, remove one from 00:22:176 - .
  7. 00:22:176 (3) - Remove a custom clap and change the Sampleset to Normal for consistency with 00:21:568 - .
  8. 00:27:852 (5,6,7,8) - It looks like these stacks are making the flow worse to me. Also it'd be better to follow the accentuated sound with the end of the 1/2 slider like this considering you did that at 00:27:446 (4) - . That way you can make consistent of the rhythm, right? ;3
  9. 00:28:663 (1,2,3) - This rhythm currently sounds overmapping considering how quiet this part is. It'd be better to remove (2).
  10. 00:35:757 (4) - A new combo should be added considering the vocal line.
  11. 00:41:027 (5) - Missing a clap at the start.
  12. 00:44:473 (3) - I can hear the drum cymbal here. How about following it by adding a finish to this note?
  13. 00:49:136 (5) - It sounds like this whistle doesn't work well because of a custom clap. I'd remove a whistle from here and add one to the end instead if I were you.
  14. 01:00:690 (2) - The vocal sustains from here unlike 00:59:068 (2) - , so I prefer a 1/2 slider not a stack.
  15. 01:02:919 (1,2,3,4) - The current rhythm of these sliders are conflicting with the vocal line. This one should be more fitting with yours considering starts of (1,2) are following accentuated sounds.
  16. 01:11:027 (6) - The angle of this slider is against the flow. I'd rearrange some patterns around this slider like this if I were you. https://osu.ppy.sh/ss/1352778
    488,116,70217,5,8,0:0:0:0:
    464,232,70419,1,0,0:0:0:0:
    464,232,70521,1,0,0:0:0:0:
    464,232,70622,2,0,P|432:256|384:264,1,80
    288,320,71027,2,0,P|256:292|240:256,1,80,8|0,0:0|0:0,0:0:0:0:
    128,216,71433,6,0,P|172:160|256:140,1,160,4|8,0:0|0:0,0:0:0:0:
    360,112,72041,2,0,P|316:48|236:36,1,160,6|2,0:0|0:0,0:0:0:0:
  17. 01:21:163 (1) - About 70% of this note is hidden by the slider. It's kinda hard to read considering this's Hard difficulty with AR7. I'd strongly recommend moving this note somewhere.
  18. 01:22:379 (8,1) - It looks like this narrow spacing is making the flow worse. Also it'd be better to change (4,5) to the 1/2 slider because the vocal and the guitar sustain from 01:21:771 - . I'd suggest the rhythm and pattern like this anyway. http://osu.ppy.sh/ss/1352805
    Sorry, *I forgot to add a finish to 01:22:379 - maybe..
    244,352,81771,2,0,P|284:360|328:360,1,80,4|0,0:0|0:0,0:0:0:0:
    432,252,82176,1,0,0:0:0:0:
    432,252,82277,1,0,0:0:0:0:
    432,252,82379,2,0,P|392:260|348:260,1,80,8|0,0:0|0:0,0:0:0:0:

will mod other diffs tomorrow or the day after tomorrow :/
Topic Starter
meetmeetdee

KSHR wrote:

from my modding queue~

[Hard]
SPOILER
  1. 00:00:690 (3,4,5) - It sounds a bit too empty to me. Try adding more whistles. For example, the end of (3) and the start of (4,5) sounds better, OK
  2. 00:05:149 (4) - Consider adding a whistle here for the same reason as above. OK
  3. 00:05:757 (1) - This's just my taste, but a whistle should be added here not (2) considering one is already added at 00:06:568 (3) - . I mean, how about adding a whistle to the start instead of removing one from 00:06:163 (2) - ? Same idea come up with my mind, OK
  4. 00:06:973 - Since the piano sound is still sustaining, this whistle doesn't fit with the song well. Consider removing it. Same for 00:08:595 - . OK
  5. 00:16:298 (6) - Remove a custom clap from the end. It's breaking your hitsounds pattern. Same for 00:19:541 (1) - 00:31:703 (3) - 00:34:946 (2) - . OK
  6. 00:21:973 (2) - As far as I listened the song, a whistle is more fitting. If you apply this, remove one from 00:22:176 - . clap may not be fitting, but i think whistle is not really fit, I prefer normal hitsound for consistency.
  7. 00:22:176 (3) - Remove a custom clap and change the Sampleset to Normal for consistency with 00:21:568 - . OK
  8. 00:27:852 (5,6,7,8) - It looks like these stacks are making the flow worse to me. Also it'd be better to follow the accentuated sound with the end of the 1/2 slider like this considering you did that at 00:27:446 (4) - . That way you can make consistent of the rhythm, right? ;3 seems that it is better, OK
  9. 00:28:663 (1,2,3) - This rhythm currently sounds overmapping considering how quiet this part is. It'd be better to remove (2).
  10. 00:35:757 (4) - A new combo should be added considering the vocal line. OK
  11. 00:41:027 (5) - Missing a clap at the start. Fix
  12. 00:44:473 (3) - I can hear the drum cymbal here. How about following it by adding a finish to this note? OK
  13. 00:49:136 (5) - It sounds like this whistle doesn't work well because of a custom clap. I'd remove a whistle from here and add one to the end instead if I were you. OK
  14. 01:00:690 (2) - The vocal sustains from here unlike 00:59:068 (2) - , so I prefer a 1/2 slider not a stack. seems reasonable, OK
  15. 01:02:919 (1,2,3,4) - The current rhythm of these sliders are conflicting with the vocal line. This one should be more fitting with yours considering starts of (1,2) are following accentuated sounds. sounds better, OK
  16. 01:11:027 (6) - The angle of this slider is against the flow. I'd rearrange some patterns around this slider like this if I were you. https://osu.ppy.sh/ss/1352778 looks better, OK
    488,116,70217,5,8,0:0:0:0:
    464,232,70419,1,0,0:0:0:0:
    464,232,70521,1,0,0:0:0:0:
    464,232,70622,2,0,P|432:256|384:264,1,80
    288,320,71027,2,0,P|256:292|240:256,1,80,8|0,0:0|0:0,0:0:0:0:
    128,216,71433,6,0,P|172:160|256:140,1,160,4|8,0:0|0:0,0:0:0:0:
    360,112,72041,2,0,P|316:48|236:36,1,160,6|2,0:0|0:0,0:0:0:0:
  17. 01:21:163 (1) - About 70% of this note is hidden by the slider. It's kinda hard to read considering this's Hard difficulty with AR7. I'd strongly recommend moving this note somewhere. Fix
  18. 01:22:379 (8,1) - It looks like this narrow spacing is making the flow worse. Also it'd be better to change (4,5) to the 1/2 slider because the vocal and the guitar sustain from 01:21:771 - . I'd suggest the rhythm and pattern like this anyway. http://osu.ppy.sh/ss/1352805 Nice, OK
    Sorry, *I forgot to add a finish to 01:22:379 - maybe.. Fix
    244,352,81771,2,0,P|284:360|328:360,1,80,4|0,0:0|0:0,0:0:0:0:
    432,252,82176,1,0,0:0:0:0:
    432,252,82277,1,0,0:0:0:0:
    432,252,82379,2,0,P|392:260|348:260,1,80,8|0,0:0|0:0,0:0:0:0:

will mod other diffs tomorrow or the day after tomorrow :/
Thanks for your useful mod, looking forward to receiving your mod for the other diffs :)
Fycho
~popner's modding team~

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. 我是之前下载的没重新下载,不知道你tick音有没有换掉,如果没有换请务必把tick音换成和clap一样的音效,在easy里听着十分不好听

[Hard]
  1. 00:00:082 (1) –加个whistle听着好听点,音乐里有钢琴
  2. 00:10:419 (2) –whistle加头上而不是尾巴上不是好多了?
  3. 00:11:636 (1) –建议去掉这个,一来这没音,二来前面你是大白线放滑条尾的,这样不自然
  4. 00:17:919 (1,2,3,4) –看起来不等距,00:17:919 (1,4) –这两离的太近
  5. 00:19:541 (1,2) –头上都可以加whistle
  6. 00:22:176 (3) –折返箭头上左上角设置,sampleset-normal,和00:21:568 –是一样的
  7. 00:27:852 (5) –强烈建议去掉这个whistle,连续的whistle本身听着就不好,而且还不符合音乐
  8. 00:31:298 (2) –头上貌似漏clap了?
  9. 00:34:541 (1) –这个强烈建议改成1/2,用3/4真的十分牵强,拖音,而且00:34:744 –是有一个音的。00:34:946 (2) –这个用3/4我觉得挺合适的。
  10. 00:50:960 (6,1) –这两个头上加whistle听起来也不错
  11. 00:58:054 (6) –漏了个clap
  12. 01:00:690 (2,3) –这个flow好奇怪,我建议这样,
  13. 01:02:514 (7) –去掉?没音,加着很奇怪
  14. 01:07:379 (3,5) –靠着有些近,5往左边摆些
  15. 01:08:190 (5) –滑条身上不加个whistle?和01:08:798 (6,8) –一样?
  16. 01:12:852 (4) -头上加个finish会更好
  17. 01:18:527 (7) –漏finish了啊亲,你瞧这01:21:771 (4) –都加了
  18. 01:26:433 (6) –很明显漏了个clap

[Normal]
  1. 00:09:811 (1,2,3) –上下看着也太不一样了吧,弄成上下对称吧
  2. 00:22:379 (6) –同hard,左上角设置sampleset-normal
  3. 00:37:379 (3) –重音明显是在00:37:176 –的,而00:37:379 –是没音的,建议这个节奏试试
  4. 00:41:433 (4) –这扭的有点过,试试这个?
  5. 00:43:054 (2) –这个同理,注意00:42:852 –是重音,所以这个节奏更合适
  6. 00:58:460 (1) –尾巴上加个finish啊,这么重的音
  7. 01:01:703 (4,1) –这俩滑条怎么看怎么别扭,我建议你包包好,这样间距不一看着十分难受
  8. 01:23:595 (3) –同理又是这问题,01:23:392 –重音是在这个位置的。节奏改法和之前类似
  9. 01:22:784 (2) –头上漏了个finish

[Easy]
  1. 00:13:054 (1,2) –哎呀看起来乱糟糟的,为何不中心对称呢,使用复制粘贴旋转工具试试
  2. 01:04:136 (2,3) –看起来一样有点别扭,
别的似乎没什么了,虽然重音什么的没踩到也有,不过考虑到这是easy diff也没什么了。

Good luck.
KSHR

Fycho wrote:

2kdを返して, KSHR, 本気 If I could do that ;3

Sorry to be late, meetmeetdee.

[General]
  1. Add the original anime title "ヨスガノソラ" into the Tags~
[Normal]
  1. 00:03:122 - An unnecessary green line.
  2. 00:03:527 - ^
  3. 00:08:190 (1,2) - It's kinda loud to increase the volume of these sliders. I'd reduce it to 25% and add a whistle to the head + sliderslide of (1) if I were you. Also how about changing the Sampleset of (2) to Normal? It's more fitting with the song imo.
  4. 00:14:271 (3,1) - It looks like this flow isn't that good. How about rearranging like this? Just copied/pasted and Ctrl+G 00:16:906 (3) - though.. http://osu.ppy.sh/ss/1365628
  5. 00:22:379 (6) - As Fycho pointed out.
  6. 00:24:203 (4) - You'd follow the drum sound at 00:24:000 - by moving this note to there because you did that at 00:27:244 (4) - .
  7. 00:30:284 (3,4,5,6) - I understand you followed the vocal line. But the current rhythm sounds kinda unnatural to me because some strong sounds such as 00:30:487 - , 00:30:892 - and 00:32:109 - aren't followed by objects. How about following them like this?
  8. 00:37:379 (3,4) - I'd suggest another rhythm for the same reason as above. you could follow the song more~
  9. 00:40:419 (3,4) - The current rhythm sounds kinda strange to me because the stronger sound at 00:41:230 - isn't followed by an object. Try this rhythm once. It's more fitting with the song imo.
  10. 00:48:122 (3,4) - This flow looks really bad to me considering the angle of (3). I'd rearrange this pattern like this if I were you. http://osu.ppy.sh/ss/1365831
    302,153,48122,2,0,P|276:167|260:192,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
    352,120,48730,2,0,P|308:76|244:68,1,120,2|8,0:0|0:0,0:0:0:0:
    192,72,49338,1,0,0:0:0:0:
  11. 00:49:338 (5) - Add a whistle to the head for consistency with 00:48:730 - .
  12. 00:51:771 (1) - There is a vocal sound here as you can hear, but not strong. So I'd suggest you moving this note to 00:51:568 - to follow the drum sound. That way you can emphasize the stronger vocal sound at 00:51:973 - imo. Same for 01:04:744 (3) - .
  13. 00:54:000 (6) - I think you should shorten this slider by 1/2 beat to follow the vocal and guitar like (5). That way the rhythm sounds nicer and more natural.
  14. 00:58:460 (1) - I'd split this up into a 1/1 slider and a note like this to let players click the strong sound at 00:59:068 - if I were you. Also add a clap to 00:58:865 - and a finish to 00:59:068 - if you apply this.
  15. 01:01:703 (4,5) - For the same reason as above.
  16. 01:24:406 (1) - Same as 00:58
[Easy]
  1. Are the slidertick sounds such as 00:29:676 - 00:41:027 - really necessary? It's the different sound from the soft custom clap which you used to make the clap pattern. So it sounds kinda questionable to me.

  2. 00:01:500 (2) - I guess you wanted to follow the synthesizer sound which end at around 00:02:109 - with a 1/1 slider. If so, the volume at the end of this slider should be reduced by 10% or so. That way it's more fitting with the sound which you followed, right?
  3. 00:08:190 (1,2) - Same as Normal diff.
  4. 00:13:054 (1,2,1) - The flow looks kinda bad. I'd rearrange them like this if I were you. http://osu.ppy.sh/ss/1368074 http://osu.ppy.sh/ss/1368076
    68,80,13054,6,0,P|104:44|152:28,1,100,0|0,0:0|0:0,0:0:0:0:
    236,80,13865,2,0,L|336:64,2,100,8|0|0,0:0|0:0|0:0,0:0:0:0:
    96,232,15487,6,0,P|144:240|196:228,1,100,8|0,0:0|0:0,0:0:0:0:
  5. 00:41:433 - It seems like making a 2/3 gap here isn't that good idea. You could follow the vocal line with the easier rhythm. For example..
  6. 00:47:109 (1) - ~ 01:15:892 (6) - In the Easy difficulty, placing objects on red ticks should be avoided as much as possible. But if there are sounds of the vocal, the drum etc. , they should be followed with red ticks while keeping 1/1 gaps. (Just wrote my opinon!)
  7. 00:51:973 (1,2,3) - There are an accentuated sounds by the vocal at 00:52:581 - 00:52:987 - and 00:53:392 - . I'd follow them with objects for the sake of variety like this if I were you.
  8. 00:58:460 (1,2,3) - For the same reason as above.
  9. 01:04:946 (3,4,5) - I'd suggest the same rhythm as 00:51:973 -
  10. 01:25:825 (1) - I don't see the reason that the whole of this sinner is muted at 5%. As long as you can hear the melody, objects shouldn't be muted.
It probably will take much time to fix.. Good luck~ ;)

Call me back for the recheck in forum pm after this map gets +3 full mods. (don't count in Xinely's one! Apparently it has pretty good quality though!)
Xinely

KSHR wrote:

ofc you can! no need to ask me that ww
yeah thanks \w/
aaa KSHR i'm modding this map now because nice song here
let me throw my mod ;w;/


Edit : here is my mod. Random mod here because i watched yosuga no sora and i love this song




  • General
  1. Clean


  • Easy
  1. 00:00:082 (1) - since the slider is kinda long and the shape can improve better than this. i suggest to try make a slider art here. i'm not pro but try http://puu.sh/79REs.jpg (code on below)
  2. 00:01:500 (2,3) - since the main vocal appear on 00:01:500 - and 00:02:311 - i would to make one slider at these times altho map 00:01:906 - to make an easier rhythm here (note: if you use the code below, 00:02:717 (4) - don't forget to fix the spacing ahaha)
    oh yeah it matched with first slider that i Screenshot too you

    56,180,82,2,0,B|48:104|88:76|88:76|156:112|216:64,1,250,0|2,0:0|0:0,0:0:0:0:
    252,156,1500,2,0,B|256:208|220:248|220:248|160:228|112:256,1,200,0|2,0:0|0:0,0:0:0:0:
  3. 00:07:987 - imo the volume is too high here. since the sound is increasing, loud, loud and louder to next time. i would to suggest 00:07:987 - 10% , 00:08:595 - 20%, 00:09:000 - 30%, 00:09:406 - 40%
  4. 00:11:433 (2) - imo the hitsound of slider's head emphasize with music better than this. try sampleset drum to matched with sound? :3
  5. 00:13:054 - from until 00:19:541 - you can use drum sampleset on every slider's head on downbeat (long whitetick) to matched with drum sound on that times. you should try it because the hitnormal seems too loud for me here (and tbh lack of hitsound lol) >_<
  6. 00:22:379 (4) - yeah break your consistency but i feel empty here since the music sound is loud and pitch of sound higher than 00:21:973 - so you should add hitsound here.. well i would suggest to add clap for it
  7. 00:27:649 (1,2) - hmm since the vocal of 00:28:054 - feels strong here you can't emphasize the vocal with slider's end with well imo . i would to emphasize it with slider's head as http://puu.sh/79Sbu.jpg
  8. 00:30:487 (2,3,4) - same reason as above for 00:30:892 - this vocal. try http://puu.sh/79SgE.jpg instead
  9. 00:30:487 (2) - if you don't fix from above. missing whistle on tail here? i heard a piano sound here so i think you should add whistle for emphasize it. (if you fix from above. add whistle for 00:30:892 - ofc)
  10. 00:35:757 (1) - the music still relax here. finish is really can't emphasize the music. use whistle instead finish for slider's head
  11. 00:40:419 - i heard cymbal here and it loud until no need 25% or 2 times for hear it. you should map it altho Easy diff here. so remove this and change it become http://puu.sh/79Squ.jpg instead
  12. 00:42:041 (1) - yeah this slider following music properly but you should add whistle on head to emphasize music and power of vocal here. i feel so empty here
  13. 00:44:473 (3) - and finish on head obviously because crash cymbal sound
  14. 00:43:257 (2) - add clap on repeat because i heard clap sound here. also add on tail if you want to emphasize the vocal
  15. 00:49:946 (1,2,3) - flow is fine here but i wanna suggest my taste flow here as http://puu.sh/79SC7.jpg because it feels easier to follow with understanding music and more natural C:
  16. 00:55:419 - because vocal of this time is different than 00:54:609 - 00:55:014 - , slider repeat can't work properly here. maybe use http://puu.sh/79SIC.jpg better for it
  17. 00:59:068 - cymbal crash sound here. 00:59:473 - on this too. you should map its. so remove 00:58:460 (1,2,3) - and change it with http://puu.sh/79SL0.jpg with finish on slider's tail and circle
  18. 01:01:703 (4) - nazi, blanket could better here. move the slider of tail 1 grid down (272,112)
  19. 01:06:568 (5) - hmm why finish on slider's head here? the sound is similar with 01:01:703 (4) - so change finish with whistle here
  20. 01:12:852 (3) - you should add whistle on head here to emphasize the vocal altho the music is relax here. well i feel empty here
  21. 01:20:352 (2) - nazi, move the tail of slider to 424,232 to have a natural flow of slider here


  • Normal
  1. 00:01:500 (3) - nazi but try move the slider to 168,196 to get centre of 00:00:082 (1,2) - ? seems neater lol
  2. 00:07:784 - same as i mention to Easy, 00:07:987 - this one i mean
  3. 00:11:027 (2) - nazi again. 1 grid up to get centre of 00:09:811 (1,3) - , blanket become better too
  4. 00:11:433 - same mention in Easy, 00:11:433 (2) - and 00:13:054 - from until 00:19:541 - this ones
  5. 00:15:487 (1) - well imo flip this slider with ctrl+H to keep natural flow here
  6. 00:21:163 (5) - add whistle on head as you did in Easy diff for consistency
  7. 00:30:487 - i feel a little bit weird because you following drum at 00:26:027 - until 00:29:271 - so 00:30:284 (3) - change it become 1/2 slider instead?
  8. 00:35:757 (1) - same as Easy
  9. 00:36:973 (2) - remove whistle here to keep consistency at you did on Easy diff
  10. 00:41:433 (4) - imo flow a little bit bad here. you can improve the flow a lot better here. example http://puu.sh/79WHK.jpg
  11. 00:43:054 (2) - you must to move the circle 1/2 earlier i mean 00:42:852 - because cymbal is appear on that time. not in 00:43:054 - (this time only vocal that appear) or better rhythm that i think with remove circle and use http://puu.sh/79WSG.jpg start on 00:42:852 -
  12. 00:46:906 (3,1) - the spacing seems off here because SV changes.. you should use 0,70x to keep it same spacing (based see from eyes) http://puu.sh/79X3t.jpg and use 1,0x back for 00:47:717 (2) - because consistency as usual
  13. 00:48:122 (3) - unnatural flow here, i would to suggest http://puu.sh/79Xaa.jpg for better flow. but KSHR made the solution one for you, copy paste it will be instantly :v
  14. 00:50:149 (3) - since no vocal and only drum and guitar sound here. sampleset drum as you did at 00:46:298 - ? C:
  15. 00:54:609 (1,2,3,4,5) - i see you're following vocal here so 00:54:811 (2) - remove the repeat please because no vocal on 00:55:217 -
  16. 00:56:636 (6) - whistle on head same reason as i mention on Easy diff
  17. 00:56:636 (6) - yeah maybe just for me but i feel this slider is kinda long altho it supposed for vocal. i would to follow music here instead vocal with extend this slider to 00:57:244 - (drum sound) and add note 00:57:649 -
  18. 00:58:460 (1) - finish on tail. cymbal crash appear
  19. 01:01:703 (4) - maybe just for me again but i prefer to extend this slider 1/2 earlier, i mean on 01:02:311 - to follow the music also the end of vocal
  20. 01:07:987 - because you're following vocal properly before and after this time. i feel so odd with this time which have vocal that you skipped. 01:07:784 - make 1/2 slider repeat and remove 01:07:784 (1,2) - to follow vocal properly instead
  21. 01:12:041 (2) - seems you forgot to add finish on head. cymbal crash and you did it on Easy diff
  22. 01:15:081 (2,3) - flow is nice but imo it could improve a lot with natural flow here. just arrange 01:15:487 (3,4,5) - become like http://osu.ppy.sh/ss/1366463
  23. 01:18:122 (3,4) - i'm not really like with this flow because seems do the opposite of natural flow. i would to arrange it as (see below)
    since a little bit hard, give the code if you want use it

    216,220,78122,1,0,0:0:0:0:
    208,280,78325,2,0,P|189:325|125:341,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
    216,220,79338,1,0,0:0:0:0:
    216,160,79541,6,0,P|192:104|212:52,1,120,4|8,0:0|0:0,0:0:0:0:
  24. 01:22:784 (2) - add finish on head to emphasize the vocal and consistency with Easy diff


  • Hard
  1. 00:19:338 (5) - how about move this circle to 208,344 to make a little jump for emphasize vocal and loud drum of 00:19:541 -, seems more fun to play too :P
  2. 00:27:446 (4) - remove whistle on head. too noisy and pitch of vocal in 00:27:649 - so only whistle on that time would be better imo
  3. 00:34:237 - unnecessary 10% here tbh. i know the drum is loud but it bother me a lot btw. i would use 30% or 40% instead
  4. 00:34:541 (1,2,3) - change become http://puu.sh/79YRp.jpg so vocal of 00:35:250 - emphasize better with slider's head ahaha. obviously
  5. 00:36:365 (2) - add whistle here to emphasize loud piano sound and vocal too
  6. 00:42:649 (6) - how about move this circle to 240,176 to fix the odd flow (imo) and use natural flow instead
  7. 00:58:460 (1) - hmm i feel a little bad with skipping vocal on red tick. since i saw your style always following vocal properly here. slider and circle instead http://puu.sh/79Z67.jpg C:
  8. 00:58:359 (7) - sorry nazi, can you keep consistency spacing on this? (1,08x should be around 1,0x). If you agree 00:59:980 (4) - (1,06x should be around 1,0x) xD
  9. 01:06:365 (4) - is whistle body here intentional? i feel too noisy for this slider, remove it or reduce the volume around 25% or 30%
  10. 01:06:973 (1,5) - should be swap NC for consistency here. previous combo too short, next of circle (1) the combo too long
  11. 01:08:798 (6) - same as 01:06:365 (4) -
  12. 01:09:609 (8) - ^
  13. 01:12:852 (4) - add whistle on head as you did on Normal diff
  14. 01:16:298 - keep volume 40% here since cymbal is crash and loud. and add 30% volume on 01:16:399 - because kiai off ahaha
  15. 01:26:230 (5) - maybe you need to NC this since i was trapped. i read it as 1/2 with HD when testplay lol

Good Luck ;)
KSHR

Xinely wrote:

aaa KSHR i'm modding this map now because nice song here
let me throw my mod ;w;/
ofc you can! no need to ask me that ww
Topic Starter
meetmeetdee

Fycho wrote:

spoilerbox
~popner's modding team~

[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. 我是之前下载的没重新下载,不知道你tick音有没有换掉,如果没有换请务必把tick音换成和clap一样的音效,在easy里听着十分不好听 OK

[Hard]
  1. 00:00:082 (1) –加个whistle听着好听点,音乐里有钢琴 OK
  2. 00:10:419 (2) –whistle加头上而不是尾巴上不是好多了? OK
  3. 00:11:636 (1) –建议去掉这个,一来这没音,二来前面你是大白线放滑条尾的,这样不自然 OK
  4. 00:17:919 (1,2,3,4) –看起来不等距,00:17:919 (1,4) –这两离的太近 F谄
  5. 00:19:541 (1,2) –头上都可以加whistle OK
  6. 00:22:176 (3) –折返箭头上左上角设置,sampleset-normal,和00:21:568 –是一样的 OK
  7. 00:27:852 (5) –强烈建议去掉这个whistle,连续的whistle本身听着就不好,而且还不符合音乐 OK
  8. 00:31:298 (2) –头上貌似漏clap了? Fix
  9. 00:34:541 (1) –这个强烈建议改成1/2,用3/4真的十分牵强,拖音,而且00:34:744 –是有一个音的。00:34:946 (2) –这个用3/4我觉得挺合适的。我觉得反過來挺合适的
  10. 00:50:960 (6,1) –这两个头上加whistle听起来也不错 OK
  11. 00:58:054 (6) –漏了个clap Fix
  12. 01:00:690 (2,3) –这个flow好奇怪,我建议这样,OK
  13. 01:02:514 (7) –去掉?没音,加着很奇怪 OK
  14. 01:07:379 (3,5) –靠着有些近,5往左边摆些 沒了
  15. 01:08:190 (5) –滑条身上不加个whistle?和01:08:798 (6,8) –一样? OK
  16. 01:12:852 (4) -头上加个finish会更好 OK
  17. 01:18:527 (7) –漏finish了啊亲,你瞧这01:21:771 (4) –都加了 Fix
  18. 01:26:433 (6) –很明显漏了个clap 這是故意的,那兒加clap有點吵

[Normal]
  1. 00:09:811 (1,2,3) –上下看着也太不一样了吧,弄成上下对称吧 Fix
  2. 00:22:379 (6) –同hard,左上角设置sampleset-normal OK
  3. 00:37:379 (3) –重音明显是在00:37:176 –的,而00:37:379 –是没音的,建议这个节奏试试轉成別的节奏了
  4. 00:41:433 (4) –这扭的有点过,试试这个? OK
  5. 00:43:054 (2) –这个同理,注意00:42:852 –是重音,所以这个节奏更合适OK
  6. 00:58:460 (1) –尾巴上加个finish啊,这么重的音 OK
  7. 01:01:703 (4,1) –这俩滑条怎么看怎么别扭,我建议你包包好,这样间距不一看着十分难受 OK
  8. 01:23:595 (3) –同理又是这问题,01:23:392 –重音是在这个位置的。节奏改法和之前类似 OK
  9. 01:22:784 (2) –头上漏了个finish OK

[Easy]
  1. 00:13:054 (1,2) –哎呀看起来乱糟糟的,为何不中心对称呢,使用复制粘贴旋转工具试试 轉成別的樣子了
  2. 01:04:136 (2,3) –看起来一样有点别扭, 轉成別的slider了
别的似乎没什么了,虽然重音什么的没踩到也有,不过考虑到这是easy diff也没什么了。

Good luck.

KSHR wrote:

SPOILER

Fycho wrote:

2kdを返して, KSHR, 本気 If I could do that ;3

Sorry to be late, meetmeetdee.

[General]
  1. Add the original anime title "ヨスガノソラ" into the Tags~ OK
[Normal]
  1. 00:03:122 - An unnecessary green line. Removed
  2. 00:03:527 - ^ Removed
  3. 00:08:190 (1,2) - It's kinda loud to increase the volume of these sliders. I'd reduce it to 25% and add a whistle to the head + sliderslide of (1) if I were you. Also how about changing the Sampleset of (2) to Normal? It's more fitting with the song imo. sounds nice, OK
  4. 00:14:271 (3,1) - It looks like this flow isn't that good. How about rearranging like this? Just copied/pasted and Ctrl+G 00:16:906 (3) - though.. http://osu.ppy.sh/ss/1365628 OK
  5. 00:22:379 (6) - As Fycho pointed out. OK
  6. 00:24:203 (4) - You'd follow the drum sound at 00:24:000 - by moving this note to there because you did that at 00:27:244 (4) - . OK
  7. 00:30:284 (3,4,5,6) - I understand you followed the vocal line. But the current rhythm sounds kinda unnatural to me because some strong sounds such as 00:30:487 - , 00:30:892 - and 00:32:109 - aren't followed by objects. How about following them like this? OK
  8. 00:37:379 (3,4) - I'd suggest another rhythm for the same reason as above. you could follow the song more~ OK
  9. 00:40:419 (3,4) - The current rhythm sounds kinda strange to me because the stronger sound at 00:41:230 - isn't followed by an object. Try this rhythm once. It's more fitting with the song imo. OK
  10. 00:48:122 (3,4) - This flow looks really bad to me considering the angle of (3). I'd rearrange this pattern like this if I were you. http://osu.ppy.sh/ss/1365831 OK
    302,153,48122,2,0,P|276:167|260:192,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
    352,120,48730,2,0,P|308:76|244:68,1,120,2|8,0:0|0:0,0:0:0:0:
    192,72,49338,1,0,0:0:0:0:
  11. 00:49:338 (5) - Add a whistle to the head for consistency with 00:48:730 - . Add
  12. 00:51:771 (1) - There is a vocal sound here as you can hear, but not strong. So I'd suggest you moving this note to 00:51:568 - to follow the drum sound. That way you can emphasize the stronger vocal sound at 00:51:973 - imo. Same for 01:04:744 (3) - . Both OK
  13. 00:54:000 (6) - I think you should shorten this slider by 1/2 beat to follow the vocal and guitar like (5). That way the rhythm sounds nicer and more natural. OK
  14. 00:58:460 (1) - I'd split this up into a 1/1 slider and a note like this to let players click the strong sound at 00:59:068 - if I were you. Also add a clap to 00:58:865 - and a finish to 00:59:068 - if you apply this. OK
  15. 01:01:703 (4,5) - For the same reason as above. OK
  16. 01:24:406 (1) - Same as 00:58 OK
[Easy]
  1. Are the slidertick sounds such as 00:29:676 - 00:41:027 - really necessary? It's the different sound from the soft custom clap which you used to make the clap pattern. So it sounds kinda questionable to me. Fix

  2. 00:01:500 (2) - I guess you wanted to follow the synthesizer sound which end at around 00:02:109 - with a 1/1 slider. If so, the volume at the end of this slider should be reduced by 10% or so. That way it's more fitting with the sound which you followed, right? Changed to another pattern
  3. 00:08:190 (1,2) - Same as Normal diff. OK
  4. 00:13:054 (1,2,1) - The flow looks kinda bad. I'd rearrange them like this if I were you. OK
    http://osu.ppy.sh/ss/1368074 http://osu.ppy.sh/ss/1368076
    68,80,13054,6,0,P|104:44|152:28,1,100,0|0,0:0|0:0,0:0:0:0:
    236,80,13865,2,0,L|336:64,2,100,8|0|0,0:0|0:0|0:0,0:0:0:0:
    96,232,15487,6,0,P|144:240|196:228,1,100,8|0,0:0|0:0,0:0:0:0:
  5. 00:41:433 - It seems like making a 2/3 gap here isn't that good idea. You could follow the vocal line with the easier rhythm. Not bad, OK
  6. 00:47:109 (1) - ~ 01:15:892 (6) - In the Easy difficulty, placing objects on red ticks should be avoided as much as possible. But if there are sounds of the vocal, the drum etc. , they should be followed with red ticks while keeping 1/1 gaps. (Just wrote my opinon!) I get your point, it is reasonable
  7. 00:51:973 (1,2,3) - There are an accentuated sounds by the vocal at 00:52:581 - 00:52:987 - and 00:53:392 - . I'd follow them with objects for the sake of variety like this if I were you. OK
  8. 00:58:460 (1,2,3) - For the same reason as above. OK
  9. 01:04:946 (3,4,5) - I'd suggest the same rhythm as 00:51:973 - OK
  10. 01:25:825 (1) - I don't see the reason that the whole of this sinner is muted at 5%. As long as you can hear the melody, objects shouldn't be muted. Fix, I muted the end of the spinner
It probably will take much time to fix.. Good luck~ ;) Yea

Call me back for the recheck in forum pm after this map gets +3 full mods. (don't count in Xinely's one! Apparently it has pretty good quality though!)

Xinely wrote:

SPOILER

KSHR wrote:

ofc you can! no need to ask me that ww
yeah thanks \w/
aaa KSHR i'm modding this map now because nice song here
let me throw my mod ;w;/


Edit : here is my mod. Random mod here because i watched yosuga no sora and i love this song




  • General
  1. Clean


  • Easy
  1. 00:00:082 (1) - since the slider is kinda long and the shape can improve better than this. i suggest to try make a slider art here. i'm not pro but try http://puu.sh/79REs.jpg (code on below) not a bad suggestion, but i really weak in art
  2. 00:01:500 (2,3) - since the main vocal appear on 00:01:500 - and 00:02:311 - i would to make one slider at these times altho map 00:01:906 - to make an easier rhythm here (note: if you use the code below, 00:02:717 (4) - don't forget to fix the spacing ahaha) Really a good design, isn't it, OK
    oh yeah it matched with first slider that i Screenshot too you

    56,180,82,2,0,B|48:104|88:76|88:76|156:112|216:64,1,250,0|2,0:0|0:0,0:0:0:0:
    252,156,1500,2,0,B|256:208|220:248|220:248|160:228|112:256,1,200,0|2,0:0|0:0,0:0:0:0:
  3. 00:07:987 - imo the volume is too high here. since the sound is increasing, loud, loud and louder to next time. i would to suggest 00:07:987 - 10% , 00:08:595 - 20%, 00:09:000 - 30%, 00:09:406 - 40% I see the increase trend, but i increase it in my own ratio
  4. 00:11:433 (2) - imo the hitsound of slider's head emphasize with music better than this. try sampleset drum to matched with sound? :3 OK
  5. 00:13:054 - from until 00:19:541 - you can use drum sampleset on every slider's head on downbeat (long whitetick) to matched with drum sound on that times. you should try it because the hitnormal seems too loud for me here (and tbh lack of hitsound lol) >_< OK
  6. 00:22:379 (4) - yeah break your consistency but i feel empty here since the music sound is loud and pitch of sound higher than 00:21:973 - so you should add hitsound here.. well i would suggest to add clap for it OK
  7. 00:27:649 (1,2) - hmm since the vocal of 00:28:054 - feels strong here you can't emphasize the vocal with slider's end with well imo . i would to emphasize it with slider's head as http://puu.sh/79Sbu.jpg it seems fine imo, keep mine first
  8. 00:30:487 (2,3,4) - same reason as above for 00:30:892 - this vocal. try http://puu.sh/79SgE.jpg instead same as above
  9. 00:30:487 (2) - if you don't fix from above. missing whistle on tail here? i heard a piano sound here so i think you should add whistle for emphasize it. (if you fix from above. add whistle for 00:30:892 - ofc) OK
  10. 00:35:757 (1) - the music still relax here. finish is really can't emphasize the music. use whistle instead finish for slider's head OK
  11. 00:40:419 - i heard cymbal here and it loud until no need 25% or 2 times for hear it. you should map it altho Easy diff here. so remove this and change it become http://puu.sh/79Squ.jpg instead OK
  12. 00:42:041 (1) - yeah this slider following music properly but you should add whistle on head to emphasize music and power of vocal here. i feel so empty here OK
  13. 00:44:473 (3) - and finish on head obviously because crash cymbal sound OK
  14. 00:43:257 (2) - add clap on repeat because i heard clap sound here. also add on tail if you want to emphasize the vocal I have changed the pattern there
  15. 00:49:946 (1,2,3) - flow is fine here but i wanna suggest my taste flow here as http://puu.sh/79SC7.jpg because it feels easier to follow with understanding music and more natural C: not bad, OK
  16. 00:55:419 - because vocal of this time is different than 00:54:609 - 00:55:014 - , slider repeat can't work properly here. maybe use http://puu.sh/79SIC.jpg better for it OK
  17. 00:59:068 - cymbal crash sound here. 00:59:473 - on this too. you should map its. so remove 00:58:460 (1,2,3) - and change it with http://puu.sh/79SL0.jpg with finish on slider's tail and circle I use another pattern
  18. 01:01:703 (4) - nazi, blanket could better here. move the slider of tail 1 grid down (272,112) OK
  19. 01:06:568 (5) - hmm why finish on slider's head here? the sound is similar with 01:01:703 (4) - so change finish with whistle here pattern changed
  20. 01:12:852 (3) - you should add whistle on head here to emphasize the vocal altho the music is relax here. well i feel empty here OK
  21. 01:20:352 (2) - nazi, move the tail of slider to 424,232 to have a natural flow of slider here OK


  • Normal
  1. 00:01:500 (3) - nazi but try move the slider to 168,196 to get centre of 00:00:082 (1,2) - ? seems neater lol OK
  2. 00:07:784 - same as i mention to Easy, 00:07:987 - this one i mean same as above
  3. 00:11:027 (2) - nazi again. 1 grid up to get centre of 00:09:811 (1,3) - , blanket become better too OK
  4. 00:11:433 - same mention in Easy, 00:11:433 (2) - and 00:13:054 - from until 00:19:541 - this ones OK
  5. 00:15:487 (1) - well imo flip this slider with ctrl+H to keep natural flow here change in another way
  6. 00:21:163 (5) - add whistle on head as you did in Easy diff for consistency OK
  7. 00:30:487 - i feel a little bit weird because you following drum at 00:26:027 - until 00:29:271 - so 00:30:284 (3) - change it become 1/2 slider instead? OK
  8. 00:35:757 (1) - same as Easy OK
  9. 00:36:973 (2) - remove whistle here to keep consistency at you did on Easy diff OK
  10. 00:41:433 (4) - imo flow a little bit bad here. you can improve the flow a lot better here. example http://puu.sh/79WHK.jpg change in another way
  11. 00:43:054 (2) - you must to move the circle 1/2 earlier i mean 00:42:852 - because cymbal is appear on that time. not in 00:43:054 - (this time only vocal that appear) or better rhythm that i think with remove circle and use http://puu.sh/79WSG.jpg start on 00:42:852 - Fix
  12. 00:46:906 (3,1) - the spacing seems off here because SV changes.. you should use 0,70x to keep it same spacing (based see from eyes) http://puu.sh/79X3t.jpg and use 1,0x back for 00:47:717 (2) - because consistency as usual OK
  13. 00:48:122 (3) - unnatural flow here, i would to suggest http://puu.sh/79Xaa.jpg for better flow. but KSHR made the solution one for you, copy paste it will be instantly :v I used his solution
  14. 00:50:149 (3) - since no vocal and only drum and guitar sound here. sampleset drum as you did at 00:46:298 - ? C: OK
  15. 00:54:609 (1,2,3,4,5) - i see you're following vocal here so 00:54:811 (2) - remove the repeat please because no vocal on 00:55:217 - OK
  16. 00:56:636 (6) - whistle on head same reason as i mention on Easy diff OK
  17. 00:56:636 (6) - yeah maybe just for me but i feel this slider is kinda long altho it supposed for vocal. i would to follow music here instead vocal with extend this slider to 00:57:244 - (drum sound) and add note 00:57:649 - OK
  18. 00:58:460 (1) - finish on tail. cymbal crash appear pattern changed
  19. 01:01:703 (4) - maybe just for me again but i prefer to extend this slider 1/2 earlier, i mean on 01:02:311 - to follow the music also the end of vocal pattern changed
  20. 01:07:987 - because you're following vocal properly before and after this time. i feel so odd with this time which have vocal that you skipped. 01:07:784 - make 1/2 slider repeat and remove 01:07:784 (1,2) - to follow vocal properly instead OK
  21. 01:12:041 (2) - seems you forgot to add finish on head. cymbal crash and you did it on Easy diff Fix
  22. 01:15:081 (2,3) - flow is nice but imo it could improve a lot with natural flow here. just arrange 01:15:487 (3,4,5) - become like http://osu.ppy.sh/ss/1366463 OK
  23. 01:18:122 (3,4) - i'm not really like with this flow because seems do the opposite of natural flow. i would to arrange it as (see below) look nice, OK
    since a little bit hard, give the code if you want use it

    216,220,78122,1,0,0:0:0:0:
    208,280,78325,2,0,P|189:325|125:341,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
    216,220,79338,1,0,0:0:0:0:
    216,160,79541,6,0,P|192:104|212:52,1,120,4|8,0:0|0:0,0:0:0:0:
  24. 01:22:784 (2) - add finish on head to emphasize the vocal and consistency with Easy diff OK


  • Hard
  1. 00:19:338 (5) - how about move this circle to 208,344 to make a little jump for emphasize vocal and loud drum of 00:19:541 -, seems more fun to play too :P not bad, OK
  2. 00:27:446 (4) - remove whistle on head. too noisy and pitch of vocal in 00:27:649 - so only whistle on that time would be better imo OK
  3. 00:34:237 - unnecessary 10% here tbh. i know the drum is loud but it bother me a lot btw. i would use 30% or 40% instead OK
  4. 00:34:541 (1,2,3) - change become http://puu.sh/79YRp.jpg so vocal of 00:35:250 - emphasize better with slider's head ahaha. obviously changed in another way
  5. 00:36:365 (2) - add whistle here to emphasize loud piano sound and vocal too OK
  6. 00:42:649 (6) - how about move this circle to 240,176 to fix the odd flow (imo) and use natural flow instead OK
  7. 00:58:460 (1) - hmm i feel a little bad with skipping vocal on red tick. since i saw your style always following vocal properly here. slider and circle instead http://puu.sh/79Z67.jpg C: I prefer treating it as one slider
  8. 00:58:359 (7) - sorry nazi, can you keep consistency spacing on this? (1,08x should be around 1,0x). If you agree 00:59:980 (4) - (1,06x should be around 1,0x) xD Fix
  9. 01:06:365 (4) - is whistle body here intentional? i feel too noisy for this slider, remove it or reduce the volume around 25% or 30% OK
  10. 01:06:973 (1,5) - should be swap NC for consistency here. previous combo too short, next of circle (1) the combo too long OK
  11. 01:08:798 (6) - same as 01:06:365 (4) - same
  12. 01:09:609 (8) - ^ ^
  13. 01:12:852 (4) - add whistle on head as you did on Normal diff OK
  14. 01:16:298 - keep volume 40% here since cymbal is crash and loud. and add 30% volume on 01:16:399 - because kiai off ahaha OK
  15. 01:26:230 (5) - maybe you need to NC this since i was trapped. i read it as 1/2 with HD when testplay lol OK

Good Luck ;)
Thanks for all your detail mod :) Really really useful although it take much time to fix
Howl
From #modreqs
Total IMHO
You Must Change
(I only mod osu!standard maps because I suck at Taiko o3o)

Overview
The slider tick is so damn high: change it to a 0 byte wav file, keep it to the basic one (delete the one in the folder) or change it into this (here the volume is more low)

Easy
00:12:649 - Here I would put a circle.
00:15:081 - ^this
00:44:473 (4) - May convert it into a spinner?
00:58:460 (1) - May something like this? I know that this doesn't fit very well with an Easy, but without this imho it's kinda... :/
And that's pretty much it ^^

Normal
00:15:081 - Like before, I would put a circle.
00:49:744 (1,2,3) - Convert it into a slider...?

Hard
00:28:663 (1,2,3) - Uhhm this "stream" it's kinda weird, since it's more faster than the other times so the player can't expect that it's more faster, I'd make something like this for the little stream.
00:33:122 (1,2,3) - Same here
01:21:163 (1,2,3) - Maybe less far?

And sorry for noob modding, this is my second mod ç_ç
-Neipezi
hi owo

i have the video quality is not good on the map, I think. Download

[Easy]
00:00:082 (1,2) - The sound of this place does not exist slider tick.
00:08:190 (1) - ^
00:40:622 - ,00:42:244 - ,00:44:879 - ,00:45:284 - ,00:53:798 - ,00:59:271 - ,01:06:771 - .01:07:176 - ,01:13:257 - ,01:13:663 - not good is sound. Please delete or change.
01:00:081 (1) - NC remove?
01:25:825 (1) - it is the end of the spinner 01:28:156.

[Normal]
00:23:392 (3,4) - 00:24:406 (4) - and the same (00:24:000 - clap add)
00:50:149 (3) - remove.
00:57:041 - ,01:13:257 - not good is sound. Please delete or change.
01:25:825 (1) - easy and the same

[Hard]
00:09:811 (1) - move to grid 1
00:06:568 (3) - NC add
00:07:379 (1) - NC remove
00:08:190 (5) - NC add
00:56:940 - here circle add? (sound of a small drum)
01:25:622 (3) - Normal hitsound change?
01:25:825 (4) - ^ (additions is soft)
01:26:230 (1,2) - whistle add
01:25:825 (1) - easy and the same

good lucky:)
Topic Starter
meetmeetdee

TheHowl wrote:

SPOILER
From #modreqs
Total IMHO
You Must Change
(I only mod osu!standard maps because I suck at Taiko o3o)

Overview
The slider tick is so damn high: change it to a 0 byte wav file, keep it to the basic one (delete the one in the folder) or change it into this (here the volume is more low) seems fine to me

Easy
00:12:649 - Here I would put a circle. not really needed
00:15:081 - ^this ^
00:44:473 (4) - May convert it into a spinner? I prefer a slider
00:58:460 (1) - May something like this? I know that this doesn't fit very well with an Easy, but without this imho it's kinda... :/ I am not preferring this in easy
And that's pretty much it ^^

Normal
00:15:081 - Like before, I would put a circle. i prefer a rest there
00:49:744 (1,2,3) - Convert it into a slider...? it is fine

Hard
00:28:663 (1,2,3) - Uhhm this "stream" it's kinda weird, since it's more faster than the other times so the player can't expect that it's more faster, I'd make something like this for the little stream. it seems fine
00:33:122 (1,2,3) - Same here ^
01:21:163 (1,2,3) - Maybe less far? ^

And sorry for noob modding, this is my second mod ç_ç

-Neipezi wrote:

SPOILER
hi owo

i have the video quality is not good on the map, I think. Download Thanks a lot

[Easy]
00:00:082 (1,2) - The sound of this place does not exist slider tick. OK
00:08:190 (1) - ^ OK
00:40:622 - ,00:42:244 - ,00:44:879 - ,00:45:284 - ,00:53:798 - ,00:59:271 - ,01:06:771 - .01:07:176 - ,01:13:257 - ,01:13:663 - not good is sound. Please delete or change. Fixed
01:00:081 (1) - NC remove? seems it is a new start
01:25:825 (1) - it is the end of the spinner 01:28:156. ok

[Normal]
00:23:392 (3,4) - 00:24:406 (4) - and the same (00:24:000 - clap add) clap added, but pattern seems fine to me
00:50:149 (3) - remove. fine imo
00:57:041 - ,01:13:257 - not good is sound. Please delete or change. OK
01:25:825 (1) - easy and the same OK

[Hard]
00:09:811 (1) - move to grid 1 OK
00:06:568 (3) - NC add OK
00:07:379 (1) - NC remove OK
00:08:190 (5) - NC add OK
00:56:940 - here circle add? (sound of a small drum) not really necessary imo
01:25:622 (3) - Normal hitsound change? OK
01:25:825 (4) - ^ (additions is soft) OK
01:26:230 (1,2) - whistle add OK
01:25:825 (1) - easy and the same OK

good lucky:)
Thanks for your mod :)
Natsu
Hi hi hi ~


[General]
  1. just 2 combo colours look a bit sad to me, what about adding 3 colours :3?

    [Colours]
    Combo1 : 255,121,255
    Combo2 : 192,192,192
    Combo3 : 0,255,255

[Hard]
  1. 00:00:284 you should add a circle here, since you'll follow the piano melody a lot better <3
  2. 00:03:122 here too without this spot mapped you are breaking the melody :/, converting this 00:02:919 (6) - in a 1/2 slider will work nicely
  3. 00:05:757 (1) - nazi try to stack 00:05:757 (1) - with 00:07:176 (2) - properly
  4. 00:07:176 (2,3,4,5,6) - I prefer if you rearrange the star pattern to the center of the grid
  5. 00:11:230 (4) - mmm ending sliders in the strong beats in the song is not ok IMO, try this:
  6. 00:14:068 (3) - remove this circle? there is not sound in the music, if you're following the hold sound then is better to do a 1/2 slider with 00:13:865 (2) -
  7. 00:14:271 (4) - I kinda don't agree with this rhythm, mainly cuz you're ending this slider in a strong beat, plus you're ignoring the beat at 00:14:879 -, My suggestion:
  8. 00:16:298 (6) - missing NC, I suppose
  9. 00:20:757 (3) - this rhythm doesn't fit the song same issue as 00:14:271 -, try to start sliders with heavy beats and end them in weak beats, try this:
  10. 00:23:392 (2,4) - try to avoid the overlap, just do the same as 00:22:784 (1,2) -
  11. 00:24:203 (4) - mising NC?
  12. 00:25:217 (7) - Same as 00:20:757 -, try this:
  13. 00:27:446 (5) - missing NC
  14. 00:28:663 remove NC
  15. 00:30:690 (1) - Same as 00:20:757 -, try this:
  16. 00:32:514 (6) - should be a NC here, but not in 00:33:122 (1) -
  17. 00:34:541 (1) - this extended slider doesn't fit the song, since the beat at 00:34:744 is really important in the song, try this:
  18. 00:40:419 (4) - missing NC
  19. 00:45:487 reduce the volume to 15%, since there is nothing in the music at the end of this spinner
  20. 00:48:527 (4) - should be a NC here, following your pattern
  21. 00:49:744 (1) - remove this NC
  22. 00:50:352 Add NC
  23. 00:51:365 (1) - remove NC
  24. 00:51:973 add NC
  25. 00:55:014 (3) - try to don't end sliders in heavy beats :l, try this:
  26. 01:01:500 (4) - missing NC
  27. 01:04:946 (7) - add NC and remove it from 01:05:554 (1) -
  28. 01:06:365 (4) - should be a NC here too
  29. 01:09:609 (4,1) - swap NC
  30. 01:12:852 (4) - this should be NC too
  31. 01:13:460 (5,6,7,8,9,10) - IMO, you should rearrange this part, since the flow in 01:12:852 (4,5,6) - is not comfortable to play and the star shape 01:13:460 (5,6,7,8,9) - look not nicely
  32. 01:14:676 (10,1) - a 1/1 slider will follow the vocal line better, also this 01:14:676 - is the place where the NC should be, like:
  33. 01:17:919 (6) - you're missing a NC here too
  34. 01:23:595 (3) - this sound really overmapped there is not sound in 01:23:595 - and 01:23:696 -, try this:

[Normal]
  1. 00:03:325 (1) - I feel better if you continue with the linear flow here, do some like this:
  2. 00:06:365 this line is really necessary? since I prefer if you remove it, there are not much difference in 10% and 20%
  3. 00:19:136 (1,2,3) - spacing~
  4. 00:19:136 (1,2,3) - already told you about the spacing, but your rhythm is bothering me, since the vocals + strong music is starting in 00:19:338 (2) - , try this:
  5. 00:25:217 (1,2) - here too, since you're not following the main beats in the song, try this one:
  6. 00:32:109 (6) - a 1/2 slider will follow the vocal line better, like you did here 00:43:460 (3) -
  7. 00:39:406 (2) - here again you should not ignore the strong sound at 00:39:609 -, try this here:
  8. 01:18:325 (4) - you have the same rhythm issue as above ^
  9. 01:20:352 (2) - yup try to don't end sliders on strong beats, try this one instead:

[Easy]
  1. 00:06:365 same as normal diff
  2. 00:09:406 (2) - this circle is really not intuitive to play, due to the almost inaudible sound in the music, I'll suggest you to remove that circle, new players will love you for that :)
  3. 00:27:649 (1,2) - if you're following the vocals, this rhythm doesn't fit them, try this:
  4. 00:34:946 (1) - too soon after a spinner for an easy diff, try to leave a 2 downbeats gap
  5. 00:49:946 (1) - move this one to the center of the grid, around x: 256 y: 152
  6. 00:56:027 (2,5) - try to avoid the overlap
I'll like if you take a look on some combo inconsistency around the diffs, also there are some rhythms that can be better IMO, anyways GL with this, nice song!
Topic Starter
meetmeetdee

Natsu wrote:

collapsed text
Hi hi hi ~


[General]
  1. just 2 combo colours look a bit sad to me, what about adding 3 colours :3? OK

    [Colours]
    Combo1 : 255,121,255
    Combo2 : 192,192,192
    Combo3 : 0,255,255

[Hard]
  1. 00:00:284 you should add a circle here, since you'll follow the piano melody a lot better <3 I ersonally want a slow start, and it isn't really make a lot different
  2. 00:03:122 here too without this spot mapped you are breaking the melody :/, converting this 00:02:919 (6) - in a 1/2 slider will work nicely OK
  3. 00:05:757 (1) - nazi try to stack 00:05:757 (1) - with 00:07:176 (2) - properly OK
  4. 00:07:176 (2,3,4,5,6) - I prefer if you rearrange the star pattern to the center of the grid OK
  5. 00:11:230 (4) - mmm ending sliders in the strong beats in the song is not ok IMO, try this: OK
  6. 00:14:068 (3) - remove this circle? there is not sound in the music, if you're following the hold sound then is better to do a 1/2 slider with 00:13:865 (2) - OK
  7. 00:14:271 (4) - I kinda don't agree with this rhythm, mainly cuz you're ending this slider in a strong beat, plus you're ignoring the beat at 00:14:879 -, My suggestion: OK
  8. 00:16:298 (6) - missing NC, I suppose Fix
  9. 00:20:757 (3) - this rhythm doesn't fit the song same issue as 00:14:271 -, try to start sliders with heavy beats and end them in weak beats, try this: OK
  10. 00:23:392 (2,4) - try to avoid the overlap, just do the same as 00:22:784 (1,2) - Fix
  11. 00:24:203 (4) - mising NC? Fix
  12. 00:25:217 (7) - Same as 00:20:757 -, try this: Fixed in another way
  13. 00:27:446 (5) - missing NC Fix
  14. 00:28:663 remove NC OK
  15. 00:30:690 (1) - Same as 00:20:757 -, try this: fix in another way
  16. 00:32:514 (6) - should be a NC here, but not in 00:33:122 (1) - fix
  17. 00:34:541 (1) - this extended slider doesn't fit the song, since the beat at 00:34:744 is really important in the song, try this: OK
  18. 00:40:419 (4) - missing NC OK
  19. 00:45:487 reduce the volume to 15%, since there is nothing in the music at the end of this spinner OK
  20. 00:48:527 (4) - should be a NC here, following your pattern OK
  21. 00:49:744 (1) - remove this NC OK
  22. 00:50:352 Add NC OK
  23. 00:51:365 (1) - remove NC OK
  24. 00:51:973 add NC OK
  25. 00:55:014 (3) - try to don't end sliders in heavy beats :l, try this: OK
  26. 01:01:500 (4) - missing NC OK
  27. 01:04:946 (7) - add NC and remove it from 01:05:554 (1) - OK
  28. 01:06:365 (4) - should be a NC here too OK
  29. 01:09:609 (4,1) - swap NC OK
  30. 01:12:852 (4) - this should be NC too OK
  31. 01:13:460 (5,6,7,8,9,10) - IMO, you should rearrange this part, since the flow in 01:12:852 (4,5,6) - is not comfortable to play and the star shape 01:13:460 (5,6,7,8,9) - look not nicely OK
  32. 01:14:676 (10,1) - a 1/1 slider will follow the vocal line better, also this 01:14:676 - is the place where the NC should be, like: OK
  33. 01:17:919 (6) - you're missing a NC here too OK
  34. 01:23:595 (3) - this sound really overmapped there is not sound in 01:23:595 - and 01:23:696 -, try this: OK

[Normal]
  1. 00:03:325 (1) - I feel better if you continue with the linear flow here, do some like this: OK
  2. 00:06:365 this line is really necessary? since I prefer if you remove it, there are not much difference in 10% and 20% seems a little bit different
  3. 00:19:136 (1,2,3) - spacing~OK
  4. 00:19:136 (1,2,3) - already told you about the spacing, but your rhythm is bothering me, since the vocals + strong music is starting in 00:19:338 (2) - , try this: OK
  5. 00:25:217 (1,2) - here too, since you're not following the main beats in the song, try this one: OK
  6. 00:32:109 (6) - a 1/2 slider will follow the vocal line better, like you did here 00:43:460 (3) - OK
  7. 00:39:406 (2) - here again you should not ignore the strong sound at 00:39:609 -, try this here: OK
  8. 01:18:325 (4) - you have the same rhythm issue as above ^ OK
  9. 01:20:352 (2) - yup try to don't end sliders on strong beats, try this one instead: OK

[Easy]
  1. 00:06:365 same as normal diff ^
  2. 00:09:406 (2) - this circle is really not intuitive to play, due to the almost inaudible sound in the music, I'll suggest you to remove that circle, new players will love you for that :) OK
  3. 00:27:649 (1,2) - if you're following the vocals, this rhythm doesn't fit them, try this: OK
  4. 00:34:946 (1) - too soon after a spinner for an easy diff, try to leave a 2 downbeats gap OK
  5. 00:49:946 (1) - move this one to the center of the grid, around x: 256 y: 152 OK
  6. 00:56:027 (2,5) - try to avoid the overlap OK
I'll like if you take a look on some combo inconsistency around the diffs, also there are some rhythms that can be better IMO, anyways GL with this, nice song!
Thanks for your mod :)
10crystalmask01
Hey, mod from queue 8-)

Hard

00:00:082 (1,2,3,4,5,6) - Wow these objects are way too loud. In fact, I was nearly tricked into thinking that these was something wrong in the editor (because I didn't hear any audio here lol). Two things I recommend here
1. Lower the volumes to 5%
2. Remove these objects, it isn't really necessary for you to start mapping here. The music itself is too quiet for you to hear and follow for mapping.

My earphones are busted on one end xD
But still, lowering it to 5% may sound better imo.

00:11:433 (5,1,2,3) - Sounds too remote. Try swapping your notes around so that if follows the vocals properly, like this rhythm for example:

Where the long slider at 00:11:433 now, will follow smoothly with the vocals long hold on the "u" in toozakaru.

00:25:217 (4,5,1) - Similar issue as above, a better way to map with the vocals better is this rhythm:

The long slider at 00:25:825 will follow smoothly with the "re" in tsurete.

00:51:365 (4,3) - Nazi suggestion here (sorry!) Move more apart so they're not attached to each other.

Normal

00:55:825 (4,8) - Nazi suggestion (sorry!) try to have these notes stacked?

01:17:514 (2,3) - Another nazi suggestion, try to make 01:17:514 (2) - blanket 01:18:325 (3) - 's approach circle so the flow here looks neater.

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here.

Easy

00:15:487 (1) - CTRL + J and re-position, that way it will form a thin snake-like curve with 00:16:298 (2) -

00:58:460 (6) - Another optional suggestion here, this could be made into an "S" slider, just for a little more complexity and detail to it. Straight sliders can be boring sometimes :L

01:20:949 - Angle the sliders tail lower, or place another 01:19:541 (1) - here with a reverse like this:

Either way, it will help eliminate that nasty overlap going on between 01:18:325 (4) - 's head and 01:20:352 (2) - 's tail.

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here.

Really neat map set :) Have a star ~*

Good luck!
Topic Starter
meetmeetdee

10crystalmask01 wrote:

SPOILER
Hey, mod from queue 8-)

Hard

00:00:082 (1,2,3,4,5,6) - Wow these objects are way too loud. In fact, I was nearly tricked into thinking that these was something wrong in the editor (because I didn't hear any audio here lol). Two things I recommend here
1. Lower the volumes to 5%
2. Remove these objects, it isn't really necessary for you to start mapping here. The music itself is too quiet for you to hear and follow for mapping.

My earphones are busted on one end xD
But still, lowering it to 5% may sound better imo. Too low for 5%, i think 20% is ok

00:11:433 (5,1,2,3) - Sounds too remote. Try swapping your notes around so that if follows the vocals properly, like this rhythm for example:

Where the long slider at 00:11:433 now, will follow smoothly with the vocals long hold on the "u" in toozakaru. OK

00:25:217 (4,5,1) - Similar issue as above, a better way to map with the vocals better is this rhythm:

The long slider at 00:25:825 will follow smoothly with the "re" in tsurete. I am trying to follow the background at here

00:51:365 (4,3) - Nazi suggestion here (sorry!) Move more apart so they're not attached to each other. Fix

Normal

00:55:825 (4,8) - Nazi suggestion (sorry!) try to have these notes stacked? OK

01:17:514 (2,3) - Another nazi suggestion, try to make 01:17:514 (2) - blanket 01:18:325 (3) - 's approach circle so the flow here looks neater. OK

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here. OK

Easy

00:15:487 (1) - CTRL + J and re-position, that way it will form a thin snake-like curve with 00:16:298 (2) - fine

00:58:460 (6) - Another optional suggestion here, this could be made into an "S" slider, just for a little more complexity and detail to it. Straight sliders can be boring sometimes :L it is fine imo

01:20:949 - Angle the sliders tail lower, or place another 01:19:541 (1) - here with a reverse like this: OK

Either way, it will help eliminate that nasty overlap going on between 01:18:325 (4) - 's head and 01:20:352 (2) - 's tail.

01:25:825 (1) - lol it should end at 01:28:054, but it doesn't really better here. OK

Really neat map set :) Have a star ~*

Good luck!
thanks for your mod :)
KSHR
Recheck~

[Easy]

  • Remove unnecessary custom claps. ↓
    (Send me a forum pm if you don't know how to remove a custom hitsound from a slider tick.)
    SPOILER
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:16:703 -
      4. 00:18:325 -
      5. 00:19:946 -
      6. 00:23:595 -
      7. 00:28:460 -
      8. 00:53:798 -
      9. 01:18:730 -
  • 00:40:419 - Missing a finish.
  • 00:41:027 - Missing a clap.
  • 00:43:054 (2) - Change the Sampleset at the end to Normal. It kinda sounds empty around here.
  • 00:51:973 - Add a whistle to make consistent with 01:04:946 (3) - .
  • 01:09:406 (3) - Remove a whistle from the head and the end. It doesn't work with this custom clap well imo.
  • 01:15:487 - Change the SampleSet to Normal. It should fit with the drum well.
  • 01:15:892 (6) - Remove a clap and then ^.[Normal]

    • Remoe / add custom claps! ↓
      SPOILER
      [list:1337]
      Remove
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:21:973 - Indeed this fits with your hitsound pattern, but not the melody.
      4. 00:37:581 -
      5. 00:40:014 -
      6. 00:40:825 -
      7. 00:42:446 -
      8. 01:13:257 -
      9. 01:18:933 -


      • Add
      1. 00:18:730 -
      2. 00:39:406 -
      3. 01:18:325 -
      4. 01:19:136 -
    • 00:16:298 - What did you add a whistle here for? Maybe a mistake? Well remove plz!
    • 00:22:784 (1,2,3,4,5,1,2,3,4,5) - This pattern doesn't look good to me. It'd be better to rearrange if possible.
      If I were you
      http://osu.ppy.sh/ss/1541186
      http://osu.ppy.sh/ss/1541187
      http://osu.ppy.sh/ss/1541188
      220,272,22784,5,4,0:0:0:0:
      160,192,23190,1,8,0:0:0:0:
      128,228,23392,2,0,P|120:276|132:324,1,96,0|0,0:0|0:0,0:0:0:0:
      168,352,24000,1,8,0:0:0:0:
      220,272,24406,2,0,P|284:244|364:252,1,144
      396,276,25217,6,0,P|428:236|472:216,1,96,0|8,0:0|0:0,0:0:0:0:
      484,312,26027,1,0,0:0:0:0:
      416,376,26433,1,8,0:0:0:0:
      360,372,26636,2,0,P|312:360|272:328,1,96,2|2,0:0|0:0,0:0:0:0:
      256,288,27244,1,8,0:0:0:0:
      272,192,27649,6,0,P|320:176|344:136,1,96,2|8,0:0|0:0,0:0:0:0:
      440,140,28460,2,0,P|466:179|511:192,1,96,2|8,0:0|0:0,0:0:0:0:
      480,284,29271,5,4,0:0:0:0:
      404,344,29676,2,0,P|368:352|348:352,1,48,8|0,0:0|0:0,0:0:0:0:
      284,284,30284,2,0,L|272:228,1,48,2|8,0:0|0:0,0:0:0:0:
      228,152,30892,2,0,P|180:164|132:148,1,96,0|8,0:0|0:0,0:0:0:0:
      104,180,31500,2,0,L|124:276,1,96,2|2,0:0|0:0,0:0:0:0:
      100,316,32109,2,0,L|112:368,1,48,8|0,0:0|0:0,0:0:0:0:
    • 00:37:987 - Add a whistle to make consistent with 00:41:230 - .
    • 00:42:852 (2,3) - A note or a slider head should be placed here to follow the vocal stress since the vocal is mainly followed in this difficulty.
    • 00:43:865 (1) - You can move this spinner head to 00:43:663 - if you apply the above suggestion. I mean,

      Plus, a drum hit normal sound doesn't fit well. Change the sampleset to Auto, reduce the volume only at the end to 15% or so. This way 00:46:298 (1) - can be emphasized.
    • 00:51:973 (1,2,3) - It sounds kinda empty to me. Try adding a whistle to the head of (1) and (2,3).
    • 00:54:609 (1,2,3) - Another rhythm which is following the vocal stress at 00:55:419 (3) - should fit with the song better than the current one.

      320,360,54609,6,0,P|349:357|377:346,1,60,0|8,0:0|0:0,0:0:0:0:
      408,296,55014,2,0,P|420:240|404:180,1,120,0|2,0:0|0:0,0:0:0:0:
      292,136,55825,1,0,0:0:0:0:
      216,228,56230,1,0,0:0:0:0:
    • 01:01:703 (4,5,6,1) - It looks like the flow is kinda bad. I'd rearrange this pattern like this if I were you. https://osu.ppy.sh/ss/1545881
      200,284,61703,2,0,P|240:332|296:352,1,120,0|8,0:0|0:0,0:0:0:0:
      352,344,62311,1,4,0:0:0:0:
      428,252,62717,2,0,L|420:192,1,60,0|8,0:0|0:0,0:0:0:0:
    • 01:15:487 (3,5) - How about adding a hitsound by changing the sampleset to Normal?
    • 01:22:784 (2,3) - This pattern looks a bit too simple. I think you could do something with these sliders.
    • 01:25:419 (3) - It will be more fun if you vary the movement of the cursor by moving this note to downward like this. https://osu.ppy.sh/ss/1545904[Hard]

      • About custom claps ↓
  1. 00:09:811 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3) - Remove all custom claps. I think drum-hits / whistles / finishes should be enough in this part.
00:07:176 (2,3,4,5,6) - It sounds like this rhythm is a bit noisy because of overusing notes. It'd be better to reduce objects by simplify the rhythm in the calm part. e.g. ↓
00:14:676 (1,2,3) - It looks like the angle of the flow is a bit too sharp. I'd move this note to somewhat like 100|232 if I were you. http://osu.ppy.sh/ss/154599700:18:933 - Remove a whistle since the guitar doesn't go here unlike 00:18:122 - 00:18:527 - .00:22:581 - I'd remove this whistle to emphasize the finish which is added to the slider heard of 00:22:784 (1) - .00:28:764 (6) - Remove this note since this triplet doesn’t fit with the song.00:37:987 (3) - A 1/2 slider should be placed instead of this note since the piano goes to 00:38:190 - .00:41:027 (2,3,1,2,3,4) - It's kinda hard to aim this pattern due to the sharp angle of the flow.
I'd rearrange them like this if I were you. https://osu.ppy.sh/ss/1549027 https://osu.ppy.sh/ss/1549040
460,16,41027,2,0,L|440:80,1,64,8|0,0:0|0:0,0:0:0:0:
300,116,41433,1,0,0:0:0:0:
299,260,41636,5,2,0:0:0:0:
268,268,41737,1,0,0:0:0:0:
236,266,41838,1,0,0:0:0:0:
206,255,41940,1,0,0:0:0:0:
184,232,42041,2,0,P|164:176|184:112,1,128,4|0,0:0|0:0,0:0:0:0:
256,172,42649,1,8,0:0:0:0:
00:55:014 (3,4,5,6) - It will be nicer if you follow strong sounds with slider heads or notes like you did at 01:02:919 (2,3,4,5,6) - .01:05:352 (3,4,5) - The angle of (4) is against the flow from (3). Try rearranging to fix it. e.g. https://osu.ppy.sh/ss/1551905
(This pattern is also against the flow, but should be better than the current idea.)01:25:014 (2,3,4) - I’d suggest rearranging this pattern for the same reason as above. e.g. https://osu.ppy.sh/ss/1551918
300,64,85014,2,0,P|240:112|164:88,1,160,6|6,0:0|0:0,0:0:0:0:
224,32,85622,1,0,1:0:0:0:
224,32,85825,1,4,1:2:0:0:
no kds. Take your time~
Topic Starter
meetmeetdee

KSHR wrote:

SPOILER
Recheck~

[Easy]

  • Remove unnecessary custom claps. ↓
    (Send me a forum pm if you don't know how to remove a custom hitsound from a slider tick.)
    collapsed text
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:16:703 -
      4. 00:18:325 -
      5. 00:19:946 -
      6. 00:23:595 -
      7. 00:28:460 -
      8. 00:53:798 -
      9. 01:18:730 -
  • 00:40:419 - Missing a finish.
  • 00:41:027 - Missing a clap.
  • 00:43:054 (2) - Change the Sampleset at the end to Normal. It kinda sounds empty around here.
  • 00:51:973 - Add a whistle to make consistent with 01:04:946 (3) - .
  • 01:09:406 (3) - Remove a whistle from the head and the end. It doesn't work with this custom clap well imo.
  • 01:15:487 - Change the SampleSet to Normal. It should fit with the drum well.
  • 01:15:892 (6) - Remove a clap and then ^.[Normal]

    • Remoe / add custom claps! ↓
      collapsed text
      [list:1337]
      Remove
      1. 00:10:217 -
      2. 00:11:838 -
      3. 00:21:973 - Indeed this fits with your hitsound pattern, but not the melody.
      4. 00:37:581 -
      5. 00:40:014 -
      6. 00:40:825 -
      7. 00:42:446 -
      8. 01:13:257 -
      9. 01:18:933 -


      • Add
      1. 00:18:730 -
      2. 00:39:406 -
      3. 01:18:325 -
      4. 01:19:136 -
    • 00:16:298 - What did you add a whistle here for? Maybe a mistake? Well remove plz!
    • 00:22:784 (1,2,3,4,5,1,2,3,4,5) - This pattern doesn't look good to me. It'd be better to rearrange if possible.
      If I were you
      http://osu.ppy.sh/ss/1541186
      http://osu.ppy.sh/ss/1541187
      http://osu.ppy.sh/ss/1541188
      220,272,22784,5,4,0:0:0:0:
      160,192,23190,1,8,0:0:0:0:
      128,228,23392,2,0,P|120:276|132:324,1,96,0|0,0:0|0:0,0:0:0:0:
      168,352,24000,1,8,0:0:0:0:
      220,272,24406,2,0,P|284:244|364:252,1,144
      396,276,25217,6,0,P|428:236|472:216,1,96,0|8,0:0|0:0,0:0:0:0:
      484,312,26027,1,0,0:0:0:0:
      416,376,26433,1,8,0:0:0:0:
      360,372,26636,2,0,P|312:360|272:328,1,96,2|2,0:0|0:0,0:0:0:0:
      256,288,27244,1,8,0:0:0:0:
      272,192,27649,6,0,P|320:176|344:136,1,96,2|8,0:0|0:0,0:0:0:0:
      440,140,28460,2,0,P|466:179|511:192,1,96,2|8,0:0|0:0,0:0:0:0:
      480,284,29271,5,4,0:0:0:0:
      404,344,29676,2,0,P|368:352|348:352,1,48,8|0,0:0|0:0,0:0:0:0:
      284,284,30284,2,0,L|272:228,1,48,2|8,0:0|0:0,0:0:0:0:
      228,152,30892,2,0,P|180:164|132:148,1,96,0|8,0:0|0:0,0:0:0:0:
      104,180,31500,2,0,L|124:276,1,96,2|2,0:0|0:0,0:0:0:0:
      100,316,32109,2,0,L|112:368,1,48,8|0,0:0|0:0,0:0:0:0:
    • 00:37:987 - Add a whistle to make consistent with 00:41:230 - .
    • 00:42:852 (2,3) - A note or a slider head should be placed here to follow the vocal stress since the vocal is mainly followed in this difficulty.
    • 00:43:865 (1) - You can move this spinner head to 00:43:663 - if you apply the above suggestion. I mean,

      Plus, a drum hit normal sound doesn't fit well. Change the sampleset to Auto, reduce the volume only at the end to 15% or so. This way 00:46:298 (1) - can be emphasized.
    • 00:51:973 (1,2,3) - It sounds kinda empty to me. Try adding a whistle to the head of (1) and (2,3).
    • 00:54:609 (1,2,3) - Another rhythm which is following the vocal stress at 00:55:419 (3) - should fit with the song better than the current one.

      320,360,54609,6,0,P|349:357|377:346,1,60,0|8,0:0|0:0,0:0:0:0:
      408,296,55014,2,0,P|420:240|404:180,1,120,0|2,0:0|0:0,0:0:0:0:
      292,136,55825,1,0,0:0:0:0:
      216,228,56230,1,0,0:0:0:0:
    • 01:01:703 (4,5,6,1) - It looks like the flow is kinda bad. I'd rearrange this pattern like this if I were you. https://osu.ppy.sh/ss/1545881
      200,284,61703,2,0,P|240:332|296:352,1,120,0|8,0:0|0:0,0:0:0:0:
      352,344,62311,1,4,0:0:0:0:
      428,252,62717,2,0,L|420:192,1,60,0|8,0:0|0:0,0:0:0:0:
    • 01:15:487 (3,5) - How about adding a hitsound by changing the sampleset to Normal?
    • 01:22:784 (2,3) - This pattern looks a bit too simple. I think you could do something with these sliders.
    • 01:25:419 (3) - It will be more fun if you vary the movement of the cursor by moving this note to downward like this. https://osu.ppy.sh/ss/1545904[Hard]

      • About custom claps ↓
  1. 00:09:811 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3) - Remove all custom claps. I think drum-hits / whistles / finishes should be enough in this part.
00:07:176 (2,3,4,5,6) - It sounds like this rhythm is a bit noisy because of overusing notes. It'd be better to reduce objects by simplify the rhythm in the calm part. e.g. ↓
00:14:676 (1,2,3) - It looks like the angle of the flow is a bit too sharp. I'd move this note to somewhat like 100|232 if I were you. http://osu.ppy.sh/ss/154599700:18:933 - Remove a whistle since the guitar doesn't go here unlike 00:18:122 - 00:18:527 - .00:22:581 - I'd remove this whistle to emphasize the finish which is added to the slider heard of 00:22:784 (1) - .00:28:764 (6) - Remove this note since this triplet doesn’t fit with the song.00:37:987 (3) - A 1/2 slider should be placed instead of this note since the piano goes to 00:38:190 - .00:41:027 (2,3,1,2,3,4) - It's kinda hard to aim this pattern due to the sharp angle of the flow.
I'd rearrange them like this if I were you. https://osu.ppy.sh/ss/1549027 https://osu.ppy.sh/ss/1549040
460,16,41027,2,0,L|440:80,1,64,8|0,0:0|0:0,0:0:0:0:
300,116,41433,1,0,0:0:0:0:
299,260,41636,5,2,0:0:0:0:
268,268,41737,1,0,0:0:0:0:
236,266,41838,1,0,0:0:0:0:
206,255,41940,1,0,0:0:0:0:
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256,172,42649,1,8,0:0:0:0:
00:55:014 (3,4,5,6) - It will be nicer if you follow strong sounds with slider heads or notes like you did at 01:02:919 (2,3,4,5,6) - .01:05:352 (3,4,5) - The angle of (4) is against the flow from (3). Try rearranging to fix it. e.g. https://osu.ppy.sh/ss/1551905
(This pattern is also against the flow, but should be better than the current idea.)01:25:014 (2,3,4) - I’d suggest rearranging this pattern for the same reason as above. e.g. https://osu.ppy.sh/ss/1551918
300,64,85014,2,0,P|240:112|164:88,1,160,6|6,0:0|0:0,0:0:0:0:
224,32,85622,1,0,1:0:0:0:
224,32,85825,1,4,1:2:0:0:
no kds. Take your time~
All fixed, thanks for your recheck :)
KSHR
Circle'd
Good luck, Meetmeetdee ;)
Topic Starter
meetmeetdee

KSHR wrote:

Circle'd
Good luck, Meetmeetdee ;)
Really thank for help for such a long time, KSHR :)
Nardoxyribonucleic
I've revised some of the patterns in my GD, please update~

http://puu.sh/91HoX

And take my star~
Topic Starter
meetmeetdee
Thanks, Nardo
Updated
wasonz
From my queue

DD: Sorry for some late ,I've Notice after 2 hours


Lunasa's Taiko Muzukashii
01:03:301 (2) - d
01:05:328 (1) - k

Nardo's Taiko Oni
00:47:592 (180) - add d
01:05:936 (269,270,271) - kkd
01:08:065 (278) - d

Lunasa's Taiko Oni
00:03:808 (4) - k
00:10:599 (1) - add d
00:28:234 (4) - k

Good Luck ~ :)
Nardoxyribonucleic

[I]MMoRTal[S] wrote:

From my queue

DD: Sorry for some late ,I've Notice after 2 hours


Nardo's Taiko Oni
00:47:592 (180) - add d fixed
01:05:936 (269,270,271) - kkd no change, as 01:06:139 (271) - has a higher vocal pitch than 01:05:936 (269) -
01:08:065 (278) - d Nope. The pitch is progressively decreasing from 01:07:963 to 01:08:369 -

Good Luck ~ :)
Thanks for the mod~ :)

Update: http://puu.sh/9TNw3.rar
kanpakyin
Random Taiko mod here:

[General]
  1. The offset will be much more accurate if you set it to 1064

[Lunasa's Taiko Muzukashii]
  1. The volume is way too low. Normal - 90% is recommended.
  2. 00:19:307 (4,1,2,3,1,1) - These kat doesn't fit the music that well. I would suggest k d k d k (remove 00:19:712 (2,3,1) - this triplet if possible, they don't fit the music that well.)
  3. 00:54:172 (1) - kat here?
  4. 00:54:982 (1) - ^
  5. 00:59:036 (4) - ^ to fit the drum sound.
  6. 01:09:172 (1) - How about changing this to big note in order to fit the strong downbeat?

[Nardo's Taiko Oni]
  1. The volume is way too low. Normal - 90% is recommended.
  2. 00:45:869 (175) - A big don would be great here.

[Lunasa's Taiko Oni]
  1. The volume is way too low. Normal - 90% is recommended.
  2. 00:02:288 (2) - I would suggest to remove this note as there is no music to support it.
  3. 00:45:869 (1) - Change this to don?
  4. 00:52:963 (5,1) - K d here as to fit the pitch there?
  5. 00:53:977 (2) - big don here and then change 00:54:180 (1) - to kat?
  6. 00:59:450 (1) - I don't see a reason that why not change this to big don.
  7. 01:14:450 (2,3,1) - kdd sounds better here.
Nardoxyribonucleic

kanpakyin wrote:

Random Taiko mod here:

[General]
  1. The offset will be much more accurate if you set it to 1064 Will be considered by meetmeetdee.

[Nardo's Taiko Oni]
  1. The volume is way too low. Normal - 90% is recommended. fixed
  2. 00:45:869 (175) - A big don would be great here. fixed
Thanks for your mod KPY~ :)

Update Code
osu file format v13

[General]
AudioFilename: Hiyoku no Hane (TV size).mp3
AudioLeadIn: 1000
PreviewTime: 47693
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
SkinPreference:taiko
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.4

[Metadata]
Title:Hiyoku no Hane (TV Size)
TitleUnicode:比翼の羽根 (TV Size)
Artist:eufonius
ArtistUnicode:eufonius
Creator:meetmeetdee
Version:Nardo's Taiko Oni
Source:Yosuga no Sora
Tags:ヨスガノソラ opening eroge visual novel LunaticP Nardoxyribonucleic
BeatmapID:233897
BeatmapSetID:66171

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG (Nardo's Taiko).jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1072,405.405405405405,4,1,0,90,1,0
7558,-100,4,1,0,50,0,0
10801,-100,4,1,0,90,0,0
48099,-100,4,1,0,90,0,1
77288,-100,4,1,0,90,0,0
87626,-100,4,1,0,50,0,0
88031,-100,4,1,0,40,0,0
88436,-100,4,1,0,30,0,0
88842,-100,4,1,0,20,0,0
89247,-100,4,1,0,10,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 0,255,255
Combo3 : 255,0,0
Combo4 : 0,255,255

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256,192,47288,1,2,0:0:0:0:
256,192,47490,1,0,0:0:0:0:
256,192,47592,1,0,0:0:0:0:
256,192,47693,1,2,0:0:0:0:
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256,192,50126,1,2,0:0:0:0:
256,192,50328,1,0,0:0:0:0:
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256,192,50936,1,2,0:0:0:0:
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256,192,51240,1,0,0:0:0:0:
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256,192,55193,1,0,0:0:0:0:
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256,192,56207,1,0,0:0:0:0:
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256,192,61274,1,0,0:0:0:0:
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256,192,62693,1,0,0:0:0:0:
256,192,62896,1,0,0:0:0:0:
256,192,62997,1,0,0:0:0:0:
256,192,63099,1,2,0:0:0:0:
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256,192,64923,1,2,0:0:0:0:
256,192,65328,1,0,0:0:0:0:
256,192,65531,1,2,0:0:0:0:
256,192,65734,1,0,0:0:0:0:
256,192,65936,1,0,0:0:0:0:
256,192,66038,1,0,0:0:0:0:
256,192,66139,1,2,0:0:0:0:
256,192,66342,1,2,0:0:0:0:
256,192,66544,1,0,0:0:0:0:
256,192,66950,1,2,0:0:0:0:
256,192,67355,1,4,0:0:0:0:
256,192,67761,1,0,0:0:0:0:
256,192,67963,1,2,0:0:0:0:
256,192,68065,1,2,0:0:0:0:
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256,192,70801,1,0,0:0:0:0:
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256,192,71105,1,0,0:0:0:0:
256,192,71207,1,2,0:0:0:0:
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256,192,72017,1,2,0:0:0:0:
256,192,72423,1,4,0:0:0:0:
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256,192,73031,1,6,0:0:0:0:
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256,192,76071,1,2,0:0:0:0:
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256,192,77693,1,2,0:0:0:0:
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256,192,78909,1,0,0:0:0:0:
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256,192,79315,1,2,0:0:0:0:
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256,192,80126,1,2,0:0:0:0:
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256,192,81747,1,2,0:0:0:0:
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256,192,82153,1,2,0:0:0:0:
256,192,82254,1,2,0:0:0:0:
256,192,82355,1,0,0:0:0:0:
256,192,82457,1,0,0:0:0:0:
256,192,82558,1,0,0:0:0:0:
256,192,82761,1,2,0:0:0:0:
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256,192,83369,1,2,0:0:0:0:
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256,192,84180,1,2,0:0:0:0:
256,192,84382,1,2,0:0:0:0:
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256,192,84585,1,2,0:0:0:0:
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256,192,84990,1,2,0:0:0:0:
256,192,85193,1,0,0:0:0:0:
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256,192,85801,1,6,0:0:0:0:
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256,192,86409,1,2,0:0:0:0:
256,192,86511,1,2,0:0:0:0:
256,192,86612,1,0,0:0:0:0:
256,192,86815,1,6,0:0:0:0:
256,192,87017,1,2,0:0:0:0:
256,192,87220,1,0,0:0:0:0:
256,192,87423,1,0,0:0:0:0:
256,192,87626,12,0,89247,0:0:0:0:
Topic Starter
meetmeetdee

kanpakyin wrote:

Random Taiko mod here:

[General]
  1. The offset will be much more accurate if you set it to 1064
OK
All taiko updated
kanpakyin
Bubbled.

(ノ・ω・)ノ
Topic Starter
meetmeetdee

kanpakyin wrote:

Bubbled.

(ノ・ω・)ノ
Really thanks a lot for the bubble :) :)
Zero__wind
Good
Lanturn
Tags: "riya" | This is very important as she is a very well known singer in and out of eufonius. You can also add "Kikuchi Hajime" as well who is the other member.

Remove (TV Size) from the title as there is no official source containing this, and add TV Size to the tags. Hiyoku no Hane has only been released twice as far as I can tell. Once from the single: http://puu.sh/apaIT.jpg and once from Phonon http://puu.sh/apaPO.jpg

Normal:
00:27:415 (3) - move this to x408 y372 (1.2 spacing here is noticeable)

Hard:
01:27:516 -You can move the timing point to match Easy/normal at 01:28:834 - Minor, but it helps keep consistency.

Nardo's Oni: Consider moving the BG down to about 120-150 | The head in both 4:3 and 16:9 is cut off quite a bit!

Other than a few other minor things, this mapset looks great. Just wait for the second BAT to come before applying any of these changes so your bubble doesn't get popped :)
Zero__wind
之前想irc总是碰不到人=。=

General
remove (Tv Size) from Title plz, that suffix usage is not allowed anymore if it's not really a part of the song's name
for referrence → http://vgmdb.net/album/27424

Hard
00:56:604 (5) - missing clap
00:47:280 (1,2,3,4,5) - make the volume louder here? 60% volume like Easy and Normal would be great
01:00:455 (3,4) - the hitsounds here sounds too soft considering the music is going through a strong point, you may want to add clap on 3's head and tail and also on 4, or maybe use some drum samples

Normal
00:38:158 (3) - finish on head sounds nice here
00:52:955 (1) - maybe you'd like to use finish on head instead like Hard diff
01:13:834 (3) - ^
01:03:293 (5) - on the contrary, this beat doesn't deserve a heavy finish sound, a whistle would be just enough, referring to your Hard diff

Easy
00:42:414 (1) - I'd recommend a finish at the reversing point
00:52:955 (1) - may use finish like I've mentioned above
01:07:347 (5) - ^
01:13:834 (3) - ^

and plz also check Lanturn's post sbove plz
call me back~
Topic Starter
meetmeetdee
All updated
Zero__wind
Ranked.
Nardoxyribonucleic
Congrats~ \:D/
Lari
grats >~<
EmPao
時隔快兩年終於ranked啦
還記得我是第一個mod :D
恭喜呢
xxdeathx
this anime ( ͡° ͜ʖ ͡°)
E14
Pls unrank first this map because its a tv size length map, inb4 its should be "eufonius - Hiyoku no Hane (TV size)"
then rerank it :)

reason: it would be thought a full version of this song because of its title.
Lanturn
Ranking rules do not allow "(TV Size)" anymore unless it's an official part of the song title. There is no source with a (TV Size) like suffix for this, so we have to remove it.

Anyways, Congrats Meetmeetdee <3 Glad to see one of my favorite songs ranked.
E14

Lanturn wrote:

Ranking rules do not allow "(TV Size)" anymore unless it's an official part of the song title. There is no source with a (TV Size) like suffix for this, so we have to remove it.
oh im sorry for that. thanks for clarify on this. and congrats for ranked of one my favorite songs. :)

2 years at last..
JUDYDANNY
congrats~ :)
MMzz
Disqualified for quality concerns in the taiko diffs.

These are concerns and suggestions pointed out by myself and OnosakiHito.


[Lunasa's Oni]
The first main concern is that there are an insane amount of finishers in the calm section. (00:10:793 to 00:20:523) There is a finisher on almost every other stanza at the end of pattern strings. There aren't any finishers in the music, or anything else that would signal a finisher. So these finishers need to be toned down or removed.

Second, reducing some notes as well. After all, notes like 00:07:348 (1,2,1,2,1,2,1) - at a timeline where no 1/4 a present aren't needed at all in such calm song.

00:35:726 - There could be a note here. The 3/4 rhythm in place is a little awkward to play and would be much more fulfilling as a triplet. Either a Don or Kat works fine.
00:54:780 (1) to 00:57:415 (2) - This pattern really lacks rhythm compared to everything and doesn't play too well. An example on how to form the pattern more appropriately. (can be changed in various ways)
BEFORE: http://puu.sh/b2f6Q/83d8c120c0.jpg
AFTER: http://puu.sh/b2fbc/02fe478055.jpg
01:09:172 (1) and 01:09:172 (1) - Can both be finishers. Matches the type of finisher emphasis as the rest of the kiai.

[Lunasa's Muzukashii]
Looking at the Muzu, we have only one break at 00:46:469 - . All other patterns go through the whole map in a 1/2 consecutive way. There is no real difference in patterns in a calm, normal, or kiai part. Everything plays the same which results in a map that has no emphasis or impacts when the music changes.

00:01:064 ~ 00:09:172
↓ I expect the first part to be much less dense with notes than the upcoming one.
00:11:199 ~ 00:16:469
↓ Same here. Even though 00:11 is calmer than 00:23, it is mapped the same 1/2 consecutive way. So I recommend strongly to change the density here.
00:23:766 ~ 00:30:253

The emphasis problem becomes more clear when reaching the kiai, because the density is the same again. That's for example the moment, where the mapper could use more 1/4 and have some 2/1 breaks in it.

This diff also has the same problem with finisher through 00:10:793 to 00:20:523 as the Oni. It should be dealt with the same way.

[Nardo's Oni]
The use of 1/4 can also be reduced in the calm sections just like we talked about in Lunasa's Oni.

We both thought the diffs are pretty good, but could use some adjustments!
Krah
First unqualified by a QAT ._.

Sorry for you
xxdeathx

Krah wrote:

First unqualified by a QAT ._.

Sorry for you
¯\_(ツ)_/¯
Lanturn
And so it begins...

Good luck getting this re-qualified!
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