Apologies, I oversimplify everything.
NatsumeRin wrote:
1.We're discussing a new way to solve combo color problems, include the problems may happen in the future, and the problems happened in the past.
Let's look at this with a logical approach:
Why are similar combo colors blending into the background a problem?Because it makes it difficult to read and find out when and where the next note is
Why is not knowing when and where the next note is a problem?Because it is not fun. If something isn't fun, you're not going to do it.
There are many other things which make the map difficult to read:
High AR, stacking notes, using illogical spacing, putting notes under other objects. The difference between hiding a note in the background color and underneath a slider, to me, is negligible. Allowing players to choose their colors will not solve the problem.
NatsumeRin wrote:
2.We should discuss about if it's useful, if it's better than the way we used before.
Undoubtedly. I would use it the same way I use the current skin deletion exploit. Only on maps which I think need it. But everyone will think it's useful. The question is if they
want it. Balancing art and gameplay is difficult at times, and many people would rather be artistic and ostracize 10% of the players to protect their artwork from being completely ignored/wasted.
NatsumeRin wrote:
3.If not, you should make your point about why, also if could, try think some way to improve the feature or current system.
Having the player decide everything about a beatmap except for the timing window, hp drain, circle size, and note placement is IMO the ideal situation which has been harshly denied in the past. I've said before I'm amazed we have a cursor toggle. I would go so far as to say
customization should be all or nothing, and I wouldn't complain if we lost the cursor toggle.