strager wrote:
I feel moderators should add members, instead of members joining clans. This seems like less mess in the workflow and prevent spamming. Public clans, which are open to all members, are silly. If someone wants to join a clan, they can ask a clan moderator.
That could work.
I disagree with BAT approval for clan creation.
Then how can we stop stupid clans with names that are derogatory to other members, insult peoples choice of habbits/religion/hobbies, or things that are plain right stupid? There are enough BAT's to decide if a clan is alright to be made, that's why I suggested it.
Would there be any restriction on the number of clans a player can be in? I think one should be the maximum, for simplicity. However, there may be one player who wants to join an osu! clan and a different taiko clan, for example.
I think that it would be more difficult to implement multiple clans, and surely annoying to have a possible 3 tags. If they want to be in an osu!, taiko and CtB clan respectively at the same time, their best bet is to create their own and describe that it's for that reason. One clan is enough.
I wouldn't want my clan name appearing in chat. Maybe in multiplayer, though.
True, maybe an option of hiding it or not? Or just remove it from the #osu channel all together to make it easier.
A clan ladder seems like a good idea, but your implementation seems silly. Clans who play more get a higher rank, instead of things being more skill-based. I haven't thought up completely a system myself, though I have thought about a ladder from time to time. Looking into existing ladder systems in popular games (SC2?, HoN) may be benefitial.
Possibly, this is something I also thought of. Review of other popular ladders would need to be done in that case to make one that fits into it all with no conflict.
strager wrote:
Maybe this can be mixed with osu! challenges which were previewed a few months ago?
That is certainly an idea. Any main thought on how though?
CDFA wrote:
I'm imagining that there will be about 4-5 giant clans, and then a bunch of mini-clans.
True, maybe limiting a clan to a max of X users would need to be made in that case. Possibly 50?
I guess this can work, but having [COOL]CDFA, [OSU]CDFA [LARTOISEX]CDFA <<(4 CHARACTERS NOT 9!) wouldbe kind of annoying, imo.
This is where BAT Approval will be needed.
MashaBISEX- wrote:
This is an idea that I wanted to expose a long time, I never could because little English.
It's something to consider... if you look at what mostly causes the movement of the games are tournaments or leagues that are managed by the clan system and clanwars, really is something to consider.
This was my main idea to begin with.
I said what I needed to in Bold text.Guy-kun wrote:
I had actually considered something like this, but never bothered to elaborate on thinking~
But I think it would be a damn good idea,
As CDFA said, there would be the 'giant' clans and a lot of small ones, but there is nothing bad with that at all is there?
Introduction of clan-based games would be a great idea too
I would love to see a boat load of clan-based games too!
As Strager said, clan tags would be fine in multiplayer but not in chat, and limiting it to 4 characters is good too~
Possibly remove tags from all #osu.
This would definitely increase the joining of the community, give people something to work towards collectively rather than just separately
And this is how the community can strengthen, and we can see more of the less known players come out in full colour.