I'm sure this has already been said before but it clearly wasn't addressed. Many people will argue "streams at this bpm are underweighted" or "jumps at this angle are underweighted." These may both be true but there are more pressing problems in the PP system. The first of which is the valuing of combo at all. I understand that combo is an important concept in regards to score in many rhythm games, but why should it have a say in how "skillful" or how good the performance of a player in regards to any one play was. A play that gets one miss on the last note, is worth almost as much as an FC, but a play that gets a miss in the middle of the map is worth comparatively little. There is no reason that this should happen, since a miss in the middle does not imply it was a "worse" miss than one at the end, but it is punished more harshly regardless. The second problem in the current pp system is the fact that sliderbreaks near the ends of maps barely matter at all, bringing down the pp of the score only by a few even if the score was upwards of 600 pp. If the sliderbreak was replaced with a miss, there would be a significantly larger penalty. Sliderbreaks are caused by the exact same problems as misses, you either misaimed or tapped at the wrong time, so why should they be punished any less? I understand that this problem may be harder to fix than the first but just a suggestion. And finally, the last major issue is the fact that slider ticks aren't weighted in terms of aim. This, again, might be a fairly hard to fix problem, but currently maps like Kikoko Doukoku Jigokuraku are incredibly underweighted. I understand that simply making the pp system treat the slider as if you moved your cursor along the slider properly could lead to issues with slider tick cheesing, but in that case why not just treat each slider tick as if there is a straight line to the next tick, regardless of the shape of the slider?