forum

Performance Points feedback and suggestions (Standard)

posted
Total Posts
2,750
show more
Beidou
remove hd pp bonus
SayoCoffee
pp...
Vuelo Eluko

xcakepiggie wrote:

remove hd pp bonus


says non hd player
Rewiin
it's great
Coralruler
This is old
MizDie
I can not understand why half pp is not counted ...
played a card today, received 18 pp of which I received only 18pp, and this is not the first time, I lost about 100pp, and I want to turn to support so that they fix it.
Rookidee
I think the pp loss for getting a few 100's instead of SS on HR and other high OD stuff is kinda harsh, I think it should be toned down just a tad.
Taro Sykes
i'd suggest giving a beatmap a lower pp weighting based on how many people have it in their top plays, this makes farm maps worth much less pp, also possibly don't make ez affect pp since that's the easiest way to compensate for reading lol
debx

Tom94 wrote:

Hello everyone,

please leave your feedback for the Standard mode performance ranking here. Every suggestion is appreciated!

Changes to the system are documented in the changelog.


Cannot complain really.
FloatinSardines
I know my playtime is rather short but I personally would love the pp system come towards a more balanced gameplay meaning that a farm map would atleast have both jumps and burst to encourage players to have higher skill. It's also a good idea to make the PP reward higher if the map is longer just because consistency is harder overall than just hitting a 1 min pog map with jumps mainly being the focus.
Naiad
I'm sure this has already been said before but it clearly wasn't addressed. Many people will argue "streams at this bpm are underweighted" or "jumps at this angle are underweighted." These may both be true but there are more pressing problems in the PP system. The first of which is the valuing of combo at all. I understand that combo is an important concept in regards to score in many rhythm games, but why should it have a say in how "skillful" or how good the performance of a player in regards to any one play was. A play that gets one miss on the last note, is worth almost as much as an FC, but a play that gets a miss in the middle of the map is worth comparatively little. There is no reason that this should happen, since a miss in the middle does not imply it was a "worse" miss than one at the end, but it is punished more harshly regardless. The second problem in the current pp system is the fact that sliderbreaks near the ends of maps barely matter at all, bringing down the pp of the score only by a few even if the score was upwards of 600 pp. If the sliderbreak was replaced with a miss, there would be a significantly larger penalty. Sliderbreaks are caused by the exact same problems as misses, you either misaimed or tapped at the wrong time, so why should they be punished any less? I understand that this problem may be harder to fix than the first but just a suggestion. And finally, the last major issue is the fact that slider ticks aren't weighted in terms of aim. This, again, might be a fairly hard to fix problem, but currently maps like Kikoko Doukoku Jigokuraku are incredibly underweighted. I understand that simply making the pp system treat the slider as if you moved your cursor along the slider properly could lead to issues with slider tick cheesing, but in that case why not just treat each slider tick as if there is a straight line to the next tick, regardless of the shape of the slider?
abraker

parallaxia wrote:

The first of which is the valuing of combo at all. I understand that combo is an important concept in regards to score in many rhythm games, but why should it have a say in how "skillful" or how good the performance of a player in regards to any one play was. A play that gets one miss on the last note, is worth almost as much as an FC, but a play that gets a miss in the middle of the map is worth comparatively little. There is no reason that this should happen, since a miss in the middle does not imply it was a "worse" miss than one at the end, but it is punished more harshly regardless.

Ah, welcome to the acc > combo club. Here at this club we spend years and years trying to convince std players that combo is poor mechanic and has issues. Please enjoy your stay!

Although it has nothing to do with pp and is more of a scoring issue...
Naiad

abraker wrote:

parallaxia wrote:

The first of which is the valuing of combo at all. I understand that combo is an important concept in regards to score in many rhythm games, but why should it have a say in how "skillful" or how good the performance of a player in regards to any one play was. A play that gets one miss on the last note, is worth almost as much as an FC, but a play that gets a miss in the middle of the map is worth comparatively little. There is no reason that this should happen, since a miss in the middle does not imply it was a "worse" miss than one at the end, but it is punished more harshly regardless.

Ah, welcome to the acc > combo club. Here at this club we spend years and years trying to convince std players that combo is poor mechanic and has issues. Please enjoy your stay!

Although it has nothing to do with pp and is more of a scoring issue...


alright but I'd really love a misscount>acc club, every time someone sets a 50 miss on some 9* but some idiot comes around with 2% more acc and 20 more misses and everyone acts like the second play is better I'm infuriated
OceanGuy3

Tom94 wrote:

Hello everyone,

please leave your feedback for the Standard mode performance ranking here. Every suggestion is appreciated!

Changes to the system are documented in the changelog.

how do I get pp
Mashifoni
Is it now time to add multiplier/revision on Perfect mod (separating it to the Sudden Death mod)? HR and DT is getting popular this days.
Caboose_II
Hello peeps, not sure what my suggestion would be considered but an option to turn off/on the Combo counter display?
old(ish) player getting back into OSU! again, still an amateur player though, but im sure having a (for myself) "high" combo on the left corner puts a bit of pressure. but i know i should block it out while playing but its distracting to know im doing slightly better each time.

just the little things.
Ada Virus
The new rebalance is going to make almost everyone lose pp. Instead of reducing pp for farm maps, why not give pp bonuses to long maps? Losing pp will let the players feel discouraged to play the game, or even quit the game
Molly Sandera

Caboose_II wrote:

Hello peeps, not sure what my suggestion would be considered but an option to turn off/on the Combo counter display?
old(ish) player getting back into OSU! again, still an amateur player though, but im sure having a (for myself) "high" combo on the left corner puts a bit of pressure. but i know i should block it out while playing but its distracting to know im doing slightly better each time.

just the little things.
You can disable other interface elements (like the combo counter) with pressing alt+tab. I also know that some skins have combo numbers as transparent, making only that invisible during gameplay
PS4
well that sucks
zzSlayer
My pp is not adding pls help
So I played and in my history it says that the pp i gained from the map is ___ but overall pp doesn't increase or only adds 1 or 2. Im a new player and feels discouraging playing this game with this issue.
[ -Neon- ]

zzSlayer wrote:

My pp is not adding pls help
So I played and in my history it says that the pp i gained from the map is ___ but overall pp doesn't increase or only adds 1 or 2. Im a new player and feels discouraging playing this game with this issue.
That's not how it works, Your rank is determined by your pp, your best plays on maps don't just accumulate, the top players would have millions of pp if it worked like that. For example the nr1 player Whitecat has 19700pp at the moment.

Let's say you do a play on a map and it's worth 100pp and it's your new top rank so the game will count it 100% so you now have 100pp from it, when you do a new best play, for example 110pp your previous play from 100pp will drop a rank and will become worth less, you won't have 210pp but more like 205.

Simply put your best plays are counted the most, with everyother play not as much.

So keep improving and doing better plays and you will gain more and more pp :)
zzSlayer
my problem was that it's the first time i cleared it with mods (newly downloaded song) and in history it said 24pp but it did not add to my overall pp. i cant understand this. sry
MauricioGG
ESTA BIEN EL JUEGO NO TENGO QUEJAS :)
[ -Neon- ]

zzSlayer wrote:

my problem was that it's the first time i cleared it with mods (newly downloaded song) and in history it said 24pp but it did not add to my overall pp. i cant understand this. sry
Again, pp doesn't accumulate, the play was worth 24pp but you probably already have much better plays wich are worth more so your total rank/pp didn't really get affected.

Or the server was lagging and it didn't add immediatly
KamaTocssssss
)
Kynoe
pogchamp
Hadiji
everyone, i want a feedback
how to be faster at osu
anybody please
Donovankiin
> Old play has 98% acc and sliderbreak
> Gets 100% acc and FC on the same map later
> Old play is somehow worth more

It may have been the spinners, but holy shit, if the deciding factor between which of the two was better is the spinners, that's kinda garbage in my opinion. I know I'm a new player but situations like these can be a little frustrating. If I'm misunderstanding how the scoring and pp system work, I'm sorry, just ignore this if that's the case. I know it's probably not a bug, I'm just being salty is all.

potion
My PP is messed up someone plz message me
karlabos
A question: are there frequent updates on the pp system? Or is it something that is already consolidated and tehrefore there's no point in ranting on a thread like this?
mcclennys
ank on user profile not the same as rank on performance page/country page, which i guess is because of some hidden players. (Example: dragonhuman #8 and #4 country on profile, #6 on performance and #2 on country page)

Also what happens if i get a higher performance on a song where i already had a ranking. Just for example if i have HD+HR on Remote Control and then DT fc it, would the DT fc count?
Only if you beat your old score
Codex250
The best part about playing osu! is it being skill based since i have only 1 day played but my pp is higher than the rest of people im my country who have been playing longer
Furyf1ghter
make someone do impossible map with M1ll10n PP song by camellia and make it 1million PP but literally impossible and rakned
Miguel Mella
I would like to be way faster at this garbage game
Jaer_old_2
So far so good, imo! good job :)
Coldeerr

Michi wrote:

No complaints from my end so far. :D
nice
aternal_old_2
egg
Farfocele
Please buff lower AR on higher star ratings in the rebalance
Seo Joo-Heon
'+'
TV4Free
Hey, I'm not sure if anyone on the developing side of osu! will see this, but I think it's something that needs to be said. Your ranking system is really cruel to those who have been inactive for loong periods of time. I just started playing again after just getting a good set up. Being gone for over 3/4 of the year, I'm not performing as well as I did months prior, so I want to play maps a BIT under my apparent skill ceiling, to get back in the rhythm of it. Here is where the issue lies: whenever I play through a map in the low 3 stars (my max is around 3.8 back then), let alone FC it; and I lose a LOT of rank!!! I get so tight when I lose hundreds of rankings for fc'ing a 3.3 star beatmap. HOWEVER, if I play a 3.5 map and get a B on it, I'll get a better result from it!! I know ranking isn't everything in this game, but it can be really demoralizing for someone who is trying to get into the game. again, not sure if anyone will see this in this dead of a forum.

Imma go back grinding and crying lol
show more
Please sign in to reply.

New reply