Support AS HELL.
Well would be cool to see the Kiai toggle in the same way :3 ...ok now you can slap me
Well would be cool to see the Kiai toggle in the same way :3 ...ok now you can slap me

Don't get me started.ShaggoN wrote:
Kiai toggle
for some ppls osu is more than just a game, its like a sport, get it pleasepeppy wrote:
Don't get me started.ShaggoN wrote:
Kiai toggle
Plz answer my question thenpeppy wrote:
That's like saying "remove the sun from the universe; it makes me hot while running".
Let's keep this on-topic, though.
While the skin my sometimes be a bit awkward or difficult to play with, I honestly doubt it would be something that's more distracting than a really intense storyboard. And it certainly doesn't lag as much. People have requested to be able to disable skins in the past already, but I doubt peppy will include this feature.eddieee wrote:
Plz answer my question then?
Yeah, it does sound like you're making a joke.Wishy22 wrote:
I'm sure almost everyone deletes everything in a map folder except for the MP3 and the map itselfs when playing serious stuff
When you reach some high level playing this you'll notice deleting the background when playing with AR 10 or doing high BPM DTs is really a big help. With serious stuff I mean that, not trying to do some insane map with an A/S. Feel free to ask most top players if they actually play very hard maps with all the stuff a mappers adds to it (uncomfortable skins, flashy SBs/BGs, etc).adam2046 wrote:
Yeah, it does sound like you're making a joke.Wishy22 wrote:
I'm sure almost everyone deletes everything in a map folder except for the MP3 and the map itselfs when playing serious stuff
I can't really think of any way that the proposed system could be improved.
...Yet somehow I get the feeling there'll still be some "disable storyboard without playing" threads.
peppy wrote:
Here's how it works: Storyboards are always played the first time you play a map. This cannot be bypassed. They will always play once. After you pass the map once on any difficulty, a new toggle option will appear, allowing storyboards to be disabled on a per-play basis.
So just do DT + AutoPlay and wait for the map to end to play it... is there any real need to waste time doing that? I mean seriously, if a player wants to see the SB, he will, but some mappers love doing storyboards so much that they forget the map is meant to be played and not to be watched. Having to "play" it or "watch" it to be able to disable it is, in my opinion, a waste of time.peppy wrote:
Here's how it works: Storyboards are always played the first time you play a map. This cannot be bypassed. They will always play once. After you pass the map once on any difficulty, a new toggle option will appear, allowing storyboards to be disabled on a per-play basis.
Autoplay doesn't count as passing it since Autoplay is a 'replay'.peppy wrote:
After you pass the map once
I'm really glad that there is going to be a skin toggle (if i've understood your post correctly). I can usually not play a beatmap if it has a different skin than the one i'm using or standard, no matter how little difference it has.peppy wrote:
If there is a storyboard toggle, there will also be a skin toggle.
This is very true. Usually bad skins are the skins which have fake edges where the hit circle isn't really there, so you end up clicking on the end of the skin, thinking you're hitting the circle but you're not. Then they have stupid spinners where you can't see the point in the middle and an intrusive background where you can't see the notes that follow up a spinner. This isn't in the least bit fun it's ANNOYING.Dragvon wrote:
Even tho i'm a SB & Skins lover i must say this is a nice solution.
As for people who usually say skins ruins gameplay, i think that's an issue with the modding team... It's kinda dumb that if a skin is so bad to play that no one point's that out :3
ziin wrote:
Storyboards are part of the map, however to force a user to play it once is somewhat ridiculous.
/?ziin wrote:
Even people who hate storyboards will play it once or twice with the storyboard on.
Then you are playing an unranked map. (if a ranked map runs this slow it should be unranked, no matter the specs of your pc.)Wishy22 wrote:
2- If my PC is bad enough for me not to be able to play it with it's SB because my FPS count goes to 20, then what?
make some tea and apologise to the mapper for ignoring half of their map.Wishy22 wrote:
3- No Fail + DT + Spun Out + Clicking some of the last circles to clear it. Still wasting time.
Then you are playing an unranked map. (if a ranked map runs this slow it should be unranked, no matter the specs of your pc.)http://osu.ppy.sh/s/17154
It sounds like I'm making a joke but no, I'm sure almost everyone deletes everything in a map folder except for the MP3 and the map itselfs when playing serious stuff, which means using your own skin + black background (sometime grey or other color because of dark colored hits).I do that as well, I also delete most custom hitsounds cause i'm more at ease with my own.
Some skins have almost undistinctable hit images, like K-ON's skin, you don't really know if you are hitting 300 100 or what, some other skins (like some Bleach skin there's around) are just awful for playing, the hits are huge and innecesarily flashy, they are just a nuisance when playing (I don't even want to think about playing hidden with that kind of skins). As I said before and Derekku even said I was somehow right, maps shouldn't have any skin on them, they should use the "load skin from skins folders" feature, like maps like Hourai Victim by 3L do, if you want to use Touhou skin on maps it fits, then download it and have it on your skins folder, this doesn't only make maps lighter but makes the user able to easily decide if he wants to use custom skins or just his skin.Dragvon wrote:
Even tho i'm a SB & Skins lover i must say this is a nice solution.
As for people who usually say skins ruins gameplay, i think that's an issue with the modding team... It's kinda dumb that if a skin is so bad to play that no one point's that out :3
I'm sorry for them but there are many maps that are kinda unplayable with their skins/bg/sb's, if mappers want users to enjoy their work they should begin with understanding this is a game where we, to begin with, play, it's nice to have some nice stuff to watch while playing, but that's secondary, the main event is playing and if the scenery cuts into the gaming, then something's wrong. As I think I said, personally I (almost) always end up playing maps with SB and that stuff if I'm not looking for some hard FC/rank, but there are some maps that I just can't play with their SB, and that's not my fault, it's the mapper's fault for making a SB way too distracting or blinding (yellow shit on the SB, yellow and orange hits, horray you can't see a thing).peppy wrote:
Make some tea and apologise to the mapper for ignoring half of their map.
I am also strongly against adding a background toggle. If you want to play a game where you are hitting single-coloured circles on a black background, go make your own ouendan clone. Another way of expressing this would be that you have to draw the line between competition and fun somewhere. I don't know any arcade rhythm game that let's you turn off all the flashes, background and video (this is sometimes a toggle).
In this case, can we make backgrounds with large areas of solid white unrankable, and haxsubmit dimmed backgrounds onto all of these?peppy wrote:
I am also strongly against adding a background toggle.
My first try, i ran osu and downloaded that only to test it and:JesusYamato wrote:
http://osu.ppy.sh/s/17154
Ranked a few days ago, a lot of players have to delete the SB to properly play it without lag.
I FC'd Don't Stop Me Now with Hidden HardRock AND WITH BOTH STORYBOARD AND SKIN (inb4 "you can't prove it").JesusYamato wrote:
And some HR or DT are impossible with the BG on..
From what I have read so far I am thinking this as wellCard N'FoRcE wrote:
God guys, what the hell is wrong with you all?
Really, take me back to 2007, when noone complained about anything, and we all played everything without complaining everytime.
Peppy just proposed a really nice way to have a compromise with all the storyboard toggle that were requested in the past (and he wasn't forced to do so), he proposed a nice idea with a good implementation and you're still bitching because you don't even want to watch a SB ONCE?
JesusYamato wrote:
http://osu.ppy.sh/s/17154
Ranked a few days ago, a lot of players have to delete the SB to properly play it without lag.
And some HR or DT are impossible with the BG on..
When I travel or I'm not at home I got my notebook with me, and I get low FPS there with Low-End PC thing on, I just can't play maps with videos or storyboards, meaning if I want to play there in the future I'll have to wait for the whole map to be autoplayed for playing it, don't you think that's just dumb? I mean seriously do you want me to watch the screen like an idiot for let's say 2 minutes for playing a map? I think it doesn't make any sense at all, really.Card N'FoRcE wrote:
That said: i raged because I can't understand you.
No reason to force something which people are going to do anyway. I'm thinking of multiplayer, where it's nice to disable a bad SB/skin when you know it's bad because someone else tells you or you know about the problems but haven't played the map before. I'm not sure how you will handle the "first played" thing either. Isn't that a locally stored thing? If so, it's easily skippable without actually playing the map, or you can just make another difficulty with one note, which would be faster than auto double time. Not to mention, you can just run the auto-DT and walk away from the computer.peppy wrote:
ziin wrote:
Storyboards are part of the map, however to force a user to play it once is somewhat ridiculous./?ziin wrote:
Even people who hate storyboards will play it once or twice with the storyboard on.
That said: i raged because I can't understand you.Some insane DT or AR10 HR are way more easy with black backgrounds cause you can focus on the followpoints, it's all about increased reactivity.
how can you delete this SB? it is amazingI watched it once but when i had to set my record i had to "rename" (not delete) the SB folder.
deleting not untill my osu! folder passes 300gb and even then I may buy a dedicated hard disk for osu!Card N'FoRcE wrote:
Oh god, guys never play my maps, delete them.
I'm serious, I do my best thinking about how to make every skinned element/BG/SB as playable as possible (maybe i didn't a lot of time ago but i do now) and then i get people who removes everything i spent hours for.
Don't play my maps if you want to remove stuff, ever.
I still don't understand why I'm able to play AR9 and some AR10 maps (AR10 maps with HR) even with the storyboard on.
Either I'm crazy or there's a problem with your computers.
So, I still don't understand why everyone removes everything, give me some good explanation with some evidence.
@JesusYamato: deleting or "renaming", at the end both of them lead to the same result.
Oh well! Maybe it does matter to me because I (or better: WE mappers) make the maps YOU (players) play?JesusYamato wrote:
Why does it matter to you if i disable your skin or not? Plenty of other users will still see it.
Hey, remember this?MetalMario201 wrote:
Epileptic SB layer?
How about adding "E" (epilepsy inducing) for an object that may cause epilepsy?_P,[...],pp: the effect parameter to apply
H - horizontal flip
V - vertical flip
A - additive-blend colour (as opposed to alpha-blend)
Isn't the idea meant for those cases mainly?MetalMario201 wrote:
You're going to cry me a river.
Oh this.Card N'FoRcE wrote:
Hey, remember this?MetalMario201 wrote:
Epileptic SB layer?How about adding "E" (epilepsy inducing) for an object that may cause epilepsy?_P,[...],pp: the effect parameter to apply
H - horizontal flip
V - vertical flip
A - additive-blend colour (as opposed to alpha-blend)
(Also how about something like a "R" (reverse-able) for HardRock too?)
peppy wrote:
Edit: Okay, I'll actually leave this unlocked, but please refrain from continuing the same argument to the point of destruction. Before you post, consider this argument from a mapper's perspective too.
also is nothing good enough for you people >:CWishy22 wrote:
I still want to know what I'm gonna do when I play on my notebook and have to wait for the whole song to be autoplayed for being able to disable it's SB.
have the replay go at 2x and get over the fact that it's 2~4 minutes of your lifeWishy22 wrote:
I still want to know what I'm gonna do when I play on my notebook and have to wait for the whole song to be autoplayed for being able to disable it's SB.
osz2, can't delete map filesJesusYamato wrote:
Also is the fact that we watched the SB at least once local? What if we delete the .db files?
Actual system is way better since I can choose to watch it or not, giving me the possibility to save time and don't have to suffer the stress from playing with very low FPS for then playing with good FPS (notebook talking). Hope we eventually get an option that allows us to do things like we do now, but with osz2. Plus if this gets implemented (I mean the new format) I hope BATs start seriously looking at skins/SBs and all that stuff mappers usually add just to be deleted since it makes the map unplayable for lots of players.E-Hooker wrote:
have the replay go at 2x and get over the fact that it's 2~4 minutes of your life
IMO that is a very fair condition and one that I, as a person who generally gets distracted by SB's, am very happy with.
still sucks for the epileptic people, I guess they can just ignore their computer while auto plays through it then disable the SB.
Wishy22 wrote:
Actual system is way better since I can choose to watch it or not, giving me the possibility to save time and don't have to suffer the stress from playing with very low FPS for then playing with good FPS (notebook talking).
Ok, peppy will change his mind, put all his work about osz2 in trash and whole community will agree with you just to make you happy.
Hope we eventually get an option that allows us to do things like we do now, but with osz2. Plus if this gets implemented (I mean the new format)
It will.
I hope BATs start seriously looking at skins/SBs and all that stuff mappers usually add just to be deleted since it makes the map unplayable for lots of players. I only agree with this. Feels like BATs dont really care much about skin/sb mods except for max size allowed or missing files :/
Did you read the initial post? Are you against my compromised solution?FireballFlame wrote:
I am against any possibility of disabling SB and skins.
From the perspective of a mapper for obvious reasons.
From the perspective of a player because I want everyone to see the same and have the same chances.
I've always already disliked the "no video" mod for this reason. Why do people have to have crappy computers
I wonder if I should implement a forum ignore feature..Wishy22 wrote:
everything
There are 4 layers currently:deadbeat wrote:
also can someone explain this Epileptic SB layer idea...i'm really stupid when it comes to...well everything :/
awesome. thx ziinziin wrote:
There are 4 layers currently:deadbeat wrote:
also can someone explain this Epileptic SB layer idea...i'm really stupid when it comes to...well everything :/
Foreground - displays on top
Background - displays on bottom, otherwise identical to foreground
Pass - displays if you are currently "passing" the song with good health
Fail - displays if you are currently "failing" the song with bad health
The suggested new layers would be:
Epileptic - displays only if (presumably) a toggle is set in the options that you do NOT have epilepsy and can see flashes >3Hz without having a seizure.
kinda wish he would...so far all this has caused is us to yell at each otherZetta wrote:
Guys, peppy has gone from a flat out "No, fuck you" to a "OK, you can disable both the skin AND storyboard but with a tiny, minuscule catch which will literally only hinder your playing time by 2-3 minutes."
This is a GOOD thing, if he wanted to he could go back to the "no fuck you" mode.
I did. It's good as a compromise and I guess if storyboards really cause lag for so many people it can't be helped.peppy wrote:
FireballFlame wrote:
Did you read the initial post? Are you against my compromised solution?
You sure should, thought this forum already had one.peppy wrote:
I wonder if I should implement a forum ignore feature..
Also, list the storyboards that do lag you, and your osu! settings. You are quite possibly doing-it-wrong, since SBs should NOT LAG 99.999999999999998% of PCs.
In fact, disabling SBs would be even more serious than disabling BGs because of what you said, a mapper makes an SB, most BGs are pics taken from http://www.somewallpapersite.com or Google.TKiller wrote:
I believe same reasoning as with storyboard disabling might work here too, except backgrounds are mostly random pictures from internet and I think it wouldn't hurt the mapper as much as if I've had to delete the storyboard he took time and effort making.
that's basically what I've saidWishy22 wrote:
In fact, disabling SBs would be even more serious than disabling BGs because of what you said, a mapper makes an SB, most BGs are pics taken from http://www.somewallpapersite.com or Google.
This is unrankable in case you didnt knowTKiller wrote:
I had to delete them for quite a number of times and for different reasons, like too many white/very bright colors, combo colours blending with the background too much (this especially applies to hidden).
^ this.Zetta wrote:
Guys, peppy has gone from a flat out "No, fuck you" to a "OK, you can disable both the skin AND storyboard but with a tiny, minuscule catch which will literally only hinder your playing time by 2-3 minutes."
TKiller wrote:
too many white/very bright colors, combo colours blending with the background too much (this especially applies to hidden)
use speccyWishy22 wrote:
about computer specs
and it still happens :)Sakura Hana wrote:
This is unrankable in case you didnt knowTKiller wrote:
I had to delete them for quite a number of times and for different reasons, like too many white/very bright colors, combo colours blending with the background too much (this especially applies to hidden).
Combo colors should NOT be blending with the background on any ranked map
Is human eye even capable of noticing a difference within 120 constant FPS and 2000Human eye can perceive up to 200 images per second I think but that doesn't really matter as your screen refresh rate limits everything to 59.97-60-120-200hz (depending on your monitor and GPU)
60FPS is absolutely brilliant for most games, but for osu!, it's crap.Wishy22 wrote:
Is human eye even capable of noticing a difference within 120 constant FPS and 2000? xd
You just need not to have freezes, if you have constant 60 FPS it should be fine... at least I played tons of games with FPS limited to 60 or 120 and it was all good.
I don't really know how to explain.I'm stuck on vsync and that's my average fps, if I use 120 or unlimited my pointer gets stuck at each spinner (plus, it doesn't get the click input properly)JesusYamato wrote:
How can you play with 45fps, if i have less than 200 fps I can't play correctly at all. (Yes I can feel a difference between 120fps and unlimited, I run at 3000+ constantly)
This. It saddens me that people these days keep complaining about everything and can't seem to be satisfiable.Card N'FoRcE wrote:
Really, take me back to 2007, when noone complained about anything, and we all played everything without complaining everytime.