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Somewhere to throw your votes [Storyboard Toggle] [added]

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1,468
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ziin

peppy wrote:

ziin wrote:

Storyboards are part of the map, however to force a user to play it once is somewhat ridiculous.

ziin wrote:

Even people who hate storyboards will play it once or twice with the storyboard on.
/?
No reason to force something which people are going to do anyway. I'm thinking of multiplayer, where it's nice to disable a bad SB/skin when you know it's bad because someone else tells you or you know about the problems but haven't played the map before. I'm not sure how you will handle the "first played" thing either. Isn't that a locally stored thing? If so, it's easily skippable without actually playing the map, or you can just make another difficulty with one note, which would be faster than auto double time. Not to mention, you can just run the auto-DT and walk away from the computer.

It just seems like it's a lot of extra work to force someone to watch the storyboard when most of osu will watch the storyboard eventually anyway. If you've already got this all coded (in your head?) then go for it. I just think the more complex you make something, the more bugs you introduce, and the more confusing it is to people.

Glad you're not going to get rid of backgrounds, I like them even though most people complaining would rather just have black ones.
Waryas
That said: i raged because I can't understand you.
Some insane DT or AR10 HR are way more easy with black backgrounds cause you can focus on the followpoints, it's all about increased reactivity.
how can you delete this SB? it is amazing
I watched it once but when i had to set my record i had to "rename" (not delete) the SB folder.
Card N'FoRcE
Well, everyone has his own opinion, I can't deny that.

But not accepting such a nice compromise because you don't even want to see what a mapper may have spent hours for just because you're like "lol i don't care delete" it's only a selfish whim.

As a mapper and storyboarder, i was supporting the "old" osz2 where everyone was forced to keep the SB for various reasons: Everyone will play the same way -> more fair; the map won't get misinterpreted because of missing stuff -> correct judgement of the map quality.
And also because i prefer people to play my maps as a whole: if you deleted BG/skin/SB from some of my maps, please delete the whole map and don't even play them, as they're not being played as i wanted them to be.
I'm not forcing you to download my map and to play it. If you like it, enjoy it. If you don't like it, delete and forget about it.

Even considering what i just said, i stll can accept this compromise because it will benefit the majority of people and still let my SBs get a little more chance to be seen before getting removed "for a better gameplay".

So i don't understand why me, a mapper who MAKES storyboards, can accept the compromise and you, who are not forced to play it, can't accept it.

Stop being selfish, it's impossible to make everyone happy in a 600k users community, yet peppy is still trying to discuss this because he saw the huge amount of requests this issue got.
Waryas
I'm happy with the compromise, being able to toggle SB (and maybe skin) is already a huge step but why go halfway and not allow people to also have the choice to toggle BG?

P.S. : I don't delete, i rename when i want to do some serious ranking then i rename back when i want to play for fun.
Kurosanyan
I can't play with low AR because too much notes confuse me and make me fail.
So I play only with Hard Rock mode but it's just impossible to play it with a background, that's why I delete it.
Then when I won't be able to delete background, I won't be able to play osu! anymore.
That's sad. :/

Also even if I have a good computer, a lot of skin and SB make me freeze, even on new ranked maps.
Card N'FoRcE
Oh god, guys never play my maps, delete them.
I'm serious, I do my best thinking about how to make every skinned element/BG/SB as playable as possible (maybe i didn't a lot of time ago but i do now) and then i get people who removes everything i spent hours for.

Don't play my maps if you want to remove stuff, ever.

I still don't understand why I'm able to play AR9 and some AR10 maps (AR10 maps with HR) even with the storyboard on.
Either I'm crazy or there's a problem with your computers.

So, I still don't understand why everyone removes everything, give me some good explanation with some evidence.

@JesusYamato: deleting or "renaming", at the end both of them lead to the same result.
Noob Man
Sometimes SBs are just epileptic (hi !). They're beautiful, but some people can't play well with it.
Personnally, I think that this storyboard toggle is a great idea, and I totally agree with it. °°
Now, a kiai toggle. *BAM*
Sakura
I'm with Card on this, seriously, if you guys are just going to screw up everything the mappers put on the maps then why would the mappers bother even storyboarding and dedicating time to make something pretty on their maps.
Mappers spend a long time creating these storyboards to give a great sensation when you play their maps, modders work hard optimizing the storyboards of mappers to make them lag the least for players, and you guys still complain even when you only have to watch it once?
And now you want a skin toogle too?
And a BG toggle?
What will it be later? a custom hitsound toggle?
and then what let's not even play?
Seriously guys, learn the appreciate the work other people do to create a better gaming experience for you guys, to see something more than a BG and some circles.
qlum

Card N'FoRcE wrote:

Oh god, guys never play my maps, delete them.
I'm serious, I do my best thinking about how to make every skinned element/BG/SB as playable as possible (maybe i didn't a lot of time ago but i do now) and then i get people who removes everything i spent hours for.

Don't play my maps if you want to remove stuff, ever.

I still don't understand why I'm able to play AR9 and some AR10 maps (AR10 maps with HR) even with the storyboard on.
Either I'm crazy or there's a problem with your computers.

So, I still don't understand why everyone removes everything, give me some good explanation with some evidence.

@JesusYamato: deleting or "renaming", at the end both of them lead to the same result.
deleting not untill my osu! folder passes 300gb and even then I may buy a dedicated hard disk for osu!
42GB is nothing
Waryas
And we're back to square 1.
People who want to keep the BG, etc will keep it and people who don't like eye candy stuff will remove it. Why does it matter to you if i disable your skin or not? Plenty of other users will still see it :roll:.
I just hope older maps won't get converted to osz2 so i can still play those.
FurukawaPan
I hope people can accept with a straight face that some users are more easily distracted than others. Whether it's flickering backgrounds or random objects/lyrics flying around in behind hit objects, some of us can't help but be distracted by those. I've had one player tell me about fake flashlighting effects in some maps making that section entirely unplayable to that user. I am completely in favor of allowing anyone to disable any skin or visual effect. Some maps, the only beef I had with it was the mapper used a stupid cursor that made the entire thing difficult to play without deleting skin elements. There's a skin called Hikari (or something like that) which especially during kiai sections, leaves additional approach circles hovering around each hit circle, I hate this skin with a passion (were they TRYING to make the game unplayable?). And don't get me started on skins that make all the hit objects 50-60% transparent. Now that's just being mean.

I have plenty of reason to support the disabling or modification of storyboard and skin elements. To me, the core game is the hit circles, sliders, and spinners, and their placement according to space and time. Everything else is icing on the cake, and when it gets in the way of game play for any individual reason, the player should be able to deal with it.
awp
In as much as I don't like the concept of "disabling someone's hard work", it still makes perfect sense. The sort of people who would utilize the "disable storyboards" feature are not a storyboarder's target audience. In spite of that, forcing them to view a storyboard once through will still provide the opportunity to "discover a hidden gem".
Card N'FoRcE

JesusYamato wrote:

Why does it matter to you if i disable your skin or not? Plenty of other users will still see it :roll:.
Oh well! Maybe it does matter to me because I (or better: WE mappers) make the maps YOU (players) play?
How about we stop mapping or getting maps ranked, you guys are never satisfied anyway, always complaining! Might as well avoid the trouble!

*Card N'FoRcE sighs.

Let me end this discussion here or it won't end well (also i have to go to bed)
The more i write here the more I want to change my mind and disagree with peppy's proposal because we can't give you people a hand or else you'll end up taking our whole arm.
Topic Starter
peppy
I should have seen this response coming.

This feature request is still open and good; I just don't want to see this go down the same path as any other time this has been discussed. It seems some people think that osu! is just a competitive game with no heart, and that beatmappers should just be placing hitObjects (hey why don't we return back to 2007 when you didn't even need a background!!).

Hopefully my solution will help out the non-vocal majority of people, while apparently failing to satisfy some that have posted their strong opinions in this thread.

Edit: Also for those complaining about "lag", I will say what I've said forever, and that is to report it in the beatmap's thread. No map should "lag". (Make sure to !faq lag and understand what lag is and how to describe it.)

*locks*

Edit: Okay, I'll actually leave this unlocked, but please refrain from continuing the same argument to the point of destruction. Before you post, consider this argument from a mapper's perspective too.
deadbeat
i see no valid reason for this EXCEPT for maps that require a Epilepsy warning. being able to toggle those will be useful for people who it could effect
mm201
Epileptic SB layer? :D
Card N'FoRcE

MetalMario201 wrote:

Epileptic SB layer? :D
Hey, remember this?
_P,[...],p
p: the effect parameter to apply
H - horizontal flip
V - vertical flip
A - additive-blend colour (as opposed to alpha-blend)
How about adding "E" (epilepsy inducing) for an object that may cause epilepsy?

(Also how about something like a "R" (reverse-able) for HardRock too?)
Wishy
I still want to know what I'm gonna do when I play on my notebook and have to wait for the whole song to be autoplayed for being able to disable it's SB.
mm201
You're going to cry me a river.
0_o

MetalMario201 wrote:

Epileptic SB layer? :D
+1
Wishy

MetalMario201 wrote:

You're going to cry me a river.
Isn't the idea meant for those cases mainly?
ziin

Card N'FoRcE wrote:

MetalMario201 wrote:

Epileptic SB layer? :D
Hey, remember this?
_P,[...],p
p: the effect parameter to apply
H - horizontal flip
V - vertical flip
A - additive-blend colour (as opposed to alpha-blend)
How about adding "E" (epilepsy inducing) for an object that may cause epilepsy?

(Also how about something like a "R" (reverse-able) for HardRock too?)
Oh this.
deadbeat

peppy wrote:

Edit: Okay, I'll actually leave this unlocked, but please refrain from continuing the same argument to the point of destruction. Before you post, consider this argument from a mapper's perspective too.

Wishy22 wrote:

I still want to know what I'm gonna do when I play on my notebook and have to wait for the whole song to be autoplayed for being able to disable it's SB.
also is nothing good enough for you people >:C
also can someone explain this Epileptic SB layer idea...i'm really stupid when it comes to...well everything :/
Claudia_old

Wishy22 wrote:

I still want to know what I'm gonna do when I play on my notebook and have to wait for the whole song to be autoplayed for being able to disable it's SB.
have the replay go at 2x and get over the fact that it's 2~4 minutes of your life

IMO that is a very fair condition and one that I, as a person who generally gets distracted by SB's, am very happy with.

still sucks for the epileptic people, I guess they can just ignore their computer while auto plays through it then disable the SB.
deadbeat
also you'll need to PLAY the map once...not watch auto play it, play it
Claudia_old
oh, well uh.

somebody should tell us more about the epileptic thing. a friend of mine wants to play, but she's uber-paranoid because she's epileptic.
Waryas
I'll try to block the BG with my mind, I'm happy enough that we can switch the skin/sb off.
I'm still interested to see some power players opinion about this.

Also is the fact that we watched the SB at least once local? What if we delete the .db files?
FireballFlame
I am against any possibility of disabling SB and skins.
From the perspective of a mapper for obvious reasons.
From the perspective of a player because I want everyone to see the same and have the same chances.
I've always already disliked the "no video" mod for this reason. Why do people have to have crappy computers :?
deadbeat

JesusYamato wrote:

Also is the fact that we watched the SB at least once local? What if we delete the .db files?
osz2, can't delete map files
Wishy

E-Hooker wrote:

have the replay go at 2x and get over the fact that it's 2~4 minutes of your life

IMO that is a very fair condition and one that I, as a person who generally gets distracted by SB's, am very happy with.

still sucks for the epileptic people, I guess they can just ignore their computer while auto plays through it then disable the SB.
Actual system is way better since I can choose to watch it or not, giving me the possibility to save time and don't have to suffer the stress from playing with very low FPS for then playing with good FPS (notebook talking). Hope we eventually get an option that allows us to do things like we do now, but with osz2. Plus if this gets implemented (I mean the new format) I hope BATs start seriously looking at skins/SBs and all that stuff mappers usually add just to be deleted since it makes the map unplayable for lots of players.
Bittersweet

Wishy22 wrote:

Actual system is way better since I can choose to watch it or not, giving me the possibility to save time and don't have to suffer the stress from playing with very low FPS for then playing with good FPS (notebook talking).
Ok, peppy will change his mind, put all his work about osz2 in trash and whole community will agree with you just to make you happy.

Hope we eventually get an option that allows us to do things like we do now, but with osz2. Plus if this gets implemented (I mean the new format)
It will.

I hope BATs start seriously looking at skins/SBs and all that stuff mappers usually add just to be deleted since it makes the map unplayable for lots of players. I only agree with this. Feels like BATs dont really care much about skin/sb mods except for max size allowed or missing files :/
Claudia_old
cry me a river wishy, I play on a netbook and I don't have problems loading SB's.

on the subject of mappers making skins/SB's, I absolutely love them, although some SB's distract me substantially.

then there are storybords like THIS ONE that make me want to throw bricks at whoever ranked it

anyways...
Wishy
Bittersweet, letting users decide whether to play with SB/BG/Skin or not has nothing to do with what's osz2 supposed to do, afaik it is meant to make the submission system work better or something like that, but a consecuence of using that system is that users no longer have access to modify some stuff on maps they download. Nobody is telling him to dump all his work, you're getting it wrong.

And E-Hooker, I almost never play on my notebook, so I don't care (barely play a 3 or 4 days on it), but some people actually play on notebooks like mine or worse everyday, and it's gonna be a pain for them to have to play the unplayable, which is my point basically.
Bittersweet
All that im getting is that you saying same thing over and over again. It won't change anything about this new system, which in my opinion is a great idea for make both sides happy. If you wanna be so selfish, its up to you, i dont care, im just tired of ready same thing in every of your posts, honestly. If you dont wanna waste 4/5 really important minutes of your life, don't play anymore. Noone is forcing you to.

About ppl who plays with bad conditions: atm I play in a shitty notebook which can barely reaches 200fps. Sb lags me? As hell. If i mind of play lagged once and then free of it? Nope at all.

tl;dr (even if its short): stop to cry.

And sorry about it to the other users ^^'
Topic Starter
peppy

FireballFlame wrote:

I am against any possibility of disabling SB and skins.
From the perspective of a mapper for obvious reasons.
From the perspective of a player because I want everyone to see the same and have the same chances.
I've always already disliked the "no video" mod for this reason. Why do people have to have crappy computers :?
Did you read the initial post? Are you against my compromised solution?


Wishy22 wrote:

everything
I wonder if I should implement a forum ignore feature..
Also, list the storyboards that do lag you, and your osu! settings. You are quite possibly doing-it-wrong, since SBs should NOT LAG 99.999999999999998% of PCs.
ziin

deadbeat wrote:

also can someone explain this Epileptic SB layer idea...i'm really stupid when it comes to...well everything :/
There are 4 layers currently:
Foreground - displays on top
Background - displays on bottom, otherwise identical to foreground
Pass - displays if you are currently "passing" the song with good health
Fail - displays if you are currently "failing" the song with bad health

The suggested new layers would be:
Epileptic - displays only if (presumably) a toggle is set in the options that you do NOT have epilepsy and can see flashes >3Hz without having a seizure.
Hard Rock - displays only if the player has the "Hard Rock" mod active, which mirrors the notes' locations, so you can add a storyboard which is contingent on being a certain distance away from one particular note which is not in the direct middle of the play area.
Zetta
Guys, peppy has gone from a flat out "No, fuck you" to a "OK, you can disable both the skin AND storyboard but with a tiny, minuscule catch which will literally only hinder your playing time by 2-3 minutes."

This is a GOOD thing, if he wanted to he could go back to the "no fuck you" mode.

Please stop arguing because it'll only make things worse. :/
deadbeat

ziin wrote:

deadbeat wrote:

also can someone explain this Epileptic SB layer idea...i'm really stupid when it comes to...well everything :/
There are 4 layers currently:
Foreground - displays on top
Background - displays on bottom, otherwise identical to foreground
Pass - displays if you are currently "passing" the song with good health
Fail - displays if you are currently "failing" the song with bad health

The suggested new layers would be:
Epileptic - displays only if (presumably) a toggle is set in the options that you do NOT have epilepsy and can see flashes >3Hz without having a seizure.
awesome. thx ziin

Zetta wrote:

Guys, peppy has gone from a flat out "No, fuck you" to a "OK, you can disable both the skin AND storyboard but with a tiny, minuscule catch which will literally only hinder your playing time by 2-3 minutes."

This is a GOOD thing, if he wanted to he could go back to the "no fuck you" mode.
kinda wish he would...so far all this has caused is us to yell at each other
EvianBubble
Option to disable storyboard and skins? Awesome :D
As a mapper who has made both skins and storyboards, I honestly don't give a crap about who deletes the SB / skin. If that's how they want to play it, fine. Personally, I think if the SB / skin is the only good part about the map, there is something wrong. Who am I to tell people what do do? Let them play the way they think it is most enjoyable
FireballFlame

peppy wrote:

FireballFlame wrote:

Did you read the initial post? Are you against my compromised solution?
I did. It's good as a compromise and I guess if storyboards really cause lag for so many people it can't be helped.
But, for me, lag is the only valid reason to do that, that's why I'm not happy with an option to disable skins being included as well.

There has even been a request for a background toggle as well in this thread. People would be using that and the skin toggle, like they are deleting the files atm, just to rid themselves of any "distractions" (= eye-candy) and use their own custom skins to make it easier to get high scores/records. I was hoping for osz2 to put an end to this tbh. Of course, I am free to do the same, but deciding not to do it automatically puts me at a disadvantage compared to the players who do. It means I have to decide between either playing to enjoy the atmosphere of a map (with eye-candy) or trying to get a good record (without, because it makes it easier and that's what the others will do).
That decision is what bothers me, because I'd have most fun being able do both.
Topic Starter
peppy
It's not a disadvantage; it's your choice to play in a way which suits you.

Skin toggle in my eyes is more important than storyboard from a playability perspective due to no standards on ranked maps' skins; basically anything goes currently. This does need to change in my eyes.
TKiller
This might sound wierd, but I personally think that background disabling option might be helpful too.

I had to delete them for quite a number of times and for different reasons, like too many white/very bright colors, combo colours blending with the background too much (this especially applies to hidden), or, err, general dislike of a background (after all, there are pictures which would irritate you when you're forced to look at them for 30 minutes or something), maybe a mix of those above.

In all the above cases black screen worked just great.

I believe same reasoning as with storyboard disabling might work here too, except backgrounds are mostly random pictures from internet and I think it wouldn't hurt the mapper as much as if I've had to delete the storyboard he took time and effort making.
Topic Starter
peppy
If I add a background disable function, it will also disable all hit objects, sounds, and osu! itself.
Wishy

peppy wrote:

I wonder if I should implement a forum ignore feature..
Also, list the storyboards that do lag you, and your osu! settings. You are quite possibly doing-it-wrong, since SBs should NOT LAG 99.999999999999998% of PCs.
You sure should, thought this forum already had one.

Pretty much every storyboard with constant flashes and somewhat good quality, options = everything disables + low end PC (which actually disables again most of the stuff). Sadly my notebook is into that 0.00000000000002%, and I'm damn sure I'm not the player with the worst notebook ever on this game. I'll eventually get a new laptop since I'm pretty much able to, but I'm sure some people can't just go and upgrade their PCs just for osu!.
Topic Starter
peppy
What resolution, what map (give at leat one sample?), what renderer, what graphics card/cpu, what kind of lag (low fps, stuttering etc.)?
Wishy
1280x800, http://osu.ppy.sh/s/20210 or http://osu.ppy.sh/s/23667 for example, about computer specs I got to find out, not sure about them, gonna add them later. Basically I got spikes when the SB goes "heavy", maybe with motion and constant flashes, in rare cases I get constant low FPS but normally I get some freezing every some seconds, which actually makes the game unplayable.

TKiller wrote:

I believe same reasoning as with storyboard disabling might work here too, except backgrounds are mostly random pictures from internet and I think it wouldn't hurt the mapper as much as if I've had to delete the storyboard he took time and effort making.
In fact, disabling SBs would be even more serious than disabling BGs because of what you said, a mapper makes an SB, most BGs are pics taken from http://www.somewallpapersite.com or Google.
TKiller

Wishy22 wrote:

In fact, disabling SBs would be even more serious than disabling BGs because of what you said, a mapper makes an SB, most BGs are pics taken from http://www.somewallpapersite.com or Google.
that's basically what I've said
Sakura

TKiller wrote:

I had to delete them for quite a number of times and for different reasons, like too many white/very bright colors, combo colours blending with the background too much (this especially applies to hidden).
This is unrankable in case you didnt know
Combo colors should NOT be blending with the background on any ranked map
mm201

Zetta wrote:

Guys, peppy has gone from a flat out "No, fuck you" to a "OK, you can disable both the skin AND storyboard but with a tiny, minuscule catch which will literally only hinder your playing time by 2-3 minutes."
^ this.

Also I will be happy as long as this stuff isn't allowed to slip through:

TKiller wrote:

too many white/very bright colors, combo colours blending with the background too much (this especially applies to hidden)
ziin
I actually think the hitcircleoverlay is as important, if not more important than the hitcircle color.

It just so happens that most are white because people use the default. If you use a light background, I think it will be fine to use a light hitcircle color iif you use a dark hitcircleoverlay.

Wishy22 wrote:

about computer specs
use speccy
TKiller

Sakura Hana wrote:

TKiller wrote:

I had to delete them for quite a number of times and for different reasons, like too many white/very bright colors, combo colours blending with the background too much (this especially applies to hidden).
This is unrankable in case you didnt know
Combo colors should NOT be blending with the background on any ranked map
and it still happens :)

And it's also very personal, colour perception differs from person to person, so what is ok for mapper/approver can be hard to read for a different player.
anamorphism
so i guess i should weigh in even though i'm sure everything i'm about to say has been said before. the two main 'arguments' i see involve storyboarders wanting people to see their work and players that want to have the option to turn them off.

peppy has proposed a solution that forces each storyboard to be viewed once before giving players the option to turn them off.

storyboarders are being selfish for wanting to force people to view storyboards 100% of the time. players are being selfish for wanting to turn them off without giving them a shot.

having played some 500 or so beatmaps, i think there have only been 2 storyboards or so that i've wanted to disable. the majority of storyboards are very minimal, tastefully done and legitimately add some visual interest to the beatmap.

i can't speak for lag, but i can't imagine that 100% of the storyboards lag even the most severely underpowered systems. all games have minimum system requirements. if all storyboards lag your computer, consider your computer to be under those requirements. you should be thankful that you are maintaining the ability to play osu! on your system at the small expenditure of no fail/double timing each beatmap once. you may even discover certain storyboards that don't lag your system at all and that you actually like that you wouldn't have seen before.

if you're a storyboarder that is against this compromise, i can't see why. you're actually gaining one view of your storyboard over the current system. this compromise should just make it so you're spending more time on your storyboards to ensure they don't lag and don't hinder game-play at all. over time, this will make your storyboards better than they are currently, and you may gain more fans that have noticed that your storyboards are the only ones they don't disable because they are made so well.

---

as for me, i'm all about choice. peppy's compromise allows me to retain my privilege of choosing which storyboards i want to see when i'm feeling 'competitive'. he has every right to take that privilege away so i would suggest that everyone not overlook that fact. at the end of the day, this is his product, not ours. if we don't like it, the only thing we can rightfully do is to go make our own osu!, something i'm certain very few of us could actually pull off.
ShaggoN
I sereiously LOL'd for what this topic became. o_O
RandomJibberish
Just noting that I think this is a fair compromise.
Mara
I would have supported this, but after reading this thread... No.
Takuya
By the way, the smaller the osu window size, the less the lag.

(I have an horrible pc and using 800x600,45 fps to me)
Waryas
How can you play with 45fps, if i have less than 200 fps I can't play correctly at all. (Yes I can feel a difference between 120fps and unlimited, I run at 3000+ constantly)
Wishy
Is human eye even capable of noticing a difference within 120 constant FPS and 2000? xd

You just need not to have freezes, if you have constant 60 FPS it should be fine... at least I played tons of games with FPS limited to 60 or 120 and it was all good.
Waryas
60fps is plain unplayable for me, input lag and everything, 120fps i feel the approach circle sometime is skipping frame, unlimited = everything is smooth.
Is human eye even capable of noticing a difference within 120 constant FPS and 2000
Human eye can perceive up to 200 images per second I think but that doesn't really matter as your screen refresh rate limits everything to 59.97-60-120-200hz (depending on your monitor and GPU)
Kitsunemimi

Wishy22 wrote:

Is human eye even capable of noticing a difference within 120 constant FPS and 2000? xd

You just need not to have freezes, if you have constant 60 FPS it should be fine... at least I played tons of games with FPS limited to 60 or 120 and it was all good.
60FPS is absolutely brilliant for most games, but for osu!, it's crap.
Sakura
Lower FPS cause bigger input delay too in case you didnt know, and +/- 10~20 ms on input delay can be detrimental on rythm games
Takuya

JesusYamato wrote:

How can you play with 45fps, if i have less than 200 fps I can't play correctly at all. (Yes I can feel a difference between 120fps and unlimited, I run at 3000+ constantly)
I don't really know how to explain.I'm stuck on vsync and that's my average fps, if I use 120 or unlimited my pointer gets stuck at each spinner (plus, it doesn't get the click input properly)
Topic Starter
peppy
60fps is only a problem if you are pre-rendering frames (most graphics cards have this set on by default). Apart from that, going higher than 60 is just going to get you a slightly perceived faster update (but with tearing) from no vsync, and more precise click timing. The average human eye will be happy with 30fps due to what they are used to when watching TV/movies. A trained eye will be happy with 60fps, and going higher has very minimal gains.

If you are feeling a difference between 120 and 2000, you are feeling the input delay reducing from 8.3ms to 0.5ms.
Nharox

Card N'FoRcE wrote:

Really, take me back to 2007, when noone complained about anything, and we all played everything without complaining everytime.
This. It saddens me that people these days keep complaining about everything and can't seem to be satisfiable.

I'm glad to hear that we'll be able to turn off custom skins and storyboards when osz2 hits osu! because I have serious problems playing without my default skin. :P A side note to turning off backgrounds, the ability to adjust the brightness of the background/playfield might be useful.
mm201
HAY, I got an idea: a BAT-controllable background dimmer. Then backgrounds won't need to be disableable! :)
eddieee

MetalMario201 wrote:

HAY, I got an idea: a BAT-controllable background dimmer. Then backgrounds won't need to be disableable! :)
Or adjustable combo colours?
Waryas

eddieee wrote:

MetalMario201 wrote:

HAY, I got an idea: a BAT-controllable background dimmer. Then backgrounds won't need to be disableable! :)
Or adjustable combo colours?
Or adjustable combo colours?
The reason i usually rename BGs are because sometimes the notes are hard to see even though i use a grayish overlay on my hitcircles.
Fabi
Personally, I dont care if it has SB or not, but please, dont just go and put SB to every map. If they are just 3/10 or even 4/10 I really dont care, I do know that they will be somewhat unplayable for me, but who cares? There are a lot of beatmaps to play! ;)
timotmcc
I haven't read through the whole thread so I don't know if this has been mentioned or not, but you can turn off any storyboard by deleting or renaming files in a song's folder.

Whether there is an official mod or not doesn't change this, so it's not completely necessary but there is also no reason not to do it (it would just make it more commonly used than the handful of people that rename / delete folders)
RandomJibberish
You won't be able to delete files when osz2 is out, which is the reason people want a noSB mod in the first place
Topic Starter
peppy
On that note, let me say that every beatmap you modify now will be a beatmap you will have to re-download in the future.
Wishy
Seriously? Lol I mass-deleted every hit100/50/300 from my Songs folder, thanks god I've saved every pack.
deadbeat
back on topic, how about a no SB download option as well?
Topic Starter
peppy
How about no? Did you not read my first post?
deadbeat
yeah. but don't fully remember most of it. *re-reads*
James2250

deadbeat wrote:

back on topic, how about a no SB download option as well?
Good job missing the point of everything said on this thread :P
dvorak_old
I'm so lazy to check whole, so leave this post if there is discussion about this.
Also need option for multiplayer.
We basically don't play same song twice in mp, so need personal option to disable skin and sb ?

nevermind!
Wishy
Nevermind :roll:
Topic Starter
peppy
Every time I read a new post in this thread I get this sudden urge to hit delete post and pretend it was an accident.
Wishy
Did you really expect to make this post and get everyone saying the feature is absolutely perfect and nothing should be modded since it solves everything? You're a smart guy, you knew this was coming. You know why lots of people asked for this, and you know your idea doesn't solve completly the issue, it was pretty obvious that the BG and hard-to-see stuff was going to pop up (not because of new maps but because of old ones which in lots of cases have hit colors that make it hard to see in it's background). Why don't you just close the thread and add this however you want and see how it works? Unless this whole thread has changed your mind in some way...
Topic Starter
peppy
I like to see how discussion progresses. Unfortunately most people aren't too good at productively discussing something without resorting to outright rejecting the idea. Or even worse, replying after only reading the first few words of the opening post (which is the reason I made such a remark).
mm201

dvorak wrote:

I'm so lazy to check whole, so leave this post if there is discussion about this.
Also need option for multiplayer.
We basically don't play same song twice in mp, so need personal option to disable skin and sb ?

nevermind!
Grinding for an FC also isn't the objective of multiplayer?
TKiller
Just being curious, will these SB/skin disable mods work like novideo mod when you're watching someone play? Like when you have novideo on, the person being watched doesn't, but you still get no video.

Though considering the way this mod is going to disable itself after changing the map, it probably won't. Though being able to disable skin/SB when being really interested in watching someone play the map rather than watching all the disco-lights all over the screen might be neat. Or when your eyes are tired and you're watching someone to relax/etc.
aevv_old

MetalMario201 wrote:

dvorak wrote:

I'm so lazy to check whole, so leave this post if there is discussion about this.
Also need option for multiplayer.
We basically don't play same song twice in mp, so need personal option to disable skin and sb ?

nevermind!
Grinding for an FC also isn't the objective of multiplayer?
Not enjoying the game due to inability to play the map properly is the objective of multiplayer?
mm201
Don't play unenjoyable maps?
aevv_old

MetalMario201 wrote:

Don't play unenjoyable maps?

dvorak wrote:

We basically don't play same song twice in mp,
:(
eddieee

MetalMario201 wrote:

Don't play unenjoyable maps?
dont make silly skins..?

Edit: go ahead make them, tho i aint gonna use them because i want a GOOD score on some maps.
Edit2: oh yes, this idea of first playing a map before you can toggle skin, SB would ruin 99% of random multi games for me... srr to say it
Kert

Jarby wrote:

The only other thing of note I would like to bring up regarding this is the freedom to automatically disable all storyboards marked with an epilepsy warning. Of course, that could simply end in regular users enabling it, but I still think it's something to consider.
For me this is the only case when I would like to disable SB
Just saying
maay

eddieee wrote:

Edit2: oh yes, this idea of first playing a map before you can toggle skin, SB would ruin 99% of random multi games for me... srr to say it
Do you happen do check the song folder for skin/SB elements (and delete them if they exist) everytime you download a map in multiplayer matches?

Anyway, I like this idea. The toggle will actually save me some time as I won't need to open the song folder and delete stuff, and I don't really delete skins/SBs before actually playing with them on at least once, anyway.

Actually I only dislike custom hitbursts and spinner backgrounds. SBs aren't much of a burden, except for stuff like Jarto and Strangeprogram...
ziin

SuperMaay wrote:

eddieee wrote:

Edit2: oh yes, this idea of first playing a map before you can toggle skin, SB would ruin 99% of random multi games for me... srr to say it
Do you happen do check the song folder for skin/SB elements (and delete them if they exist) everytime you download a map in multiplayer matches?

Anyway, I like this idea. The toggle will actually save me some time as I won't need to open the song folder and delete stuff, and I don't really delete skins/SBs before actually playing with them on at least once, anyway.

Actually I only dislike custom hitbursts and spinner backgrounds. SBs aren't much of a burden, except for stuff like Jarto and Strangeprogram...
The point is that osz2 will not allow deletion of skin elements, so this toggle is a workaround.
eddieee

SuperMaay wrote:

Do you happen do check the song folder for skin/SB elements (and delete them if they exist) everytime you download a map in multiplayer matches?
I ask the host if there is some nasty skin, it's not like every skin is bad, but sometimes i just can't play with them... it's not that i dont respect the work that has gone into the skin or SB but as a competetive player i just can't use them all the time.

i think mappers should also respect that...
RemmyX25
I know I said this elsewhere, but god forbid any of you play an arcade rhythm game. Whalt about DDR, Taiko (the two tame ones), as well as DJMAX and Technika, etc to name a few? Half of their challenge is to not get distracted by the visuals. Why should osu! be different?
ziin

RemmyX25 wrote:

I know I said this elsewhere, but god forbid any of you play an arcade rhythm game. Whalt about DDR, Taiko (the two tame ones), as well as DJMAX and Technika, etc to name a few? Half of their challenge is to not get distracted by the visuals. Why should osu! be different?
bad visuals ruin good maps.
Jarby

RemmyX25 wrote:

Half of their challenge is to not get distracted by the visuals. Why should osu! be different?
Encouraging mappers to make distracting storyboards is the last thing we need. And I will always see storyboarding as a visual complement at its best, not a distraction.
mm201
DDR and friends are made by professional game developers who (should) pay attention to balance and playability. Ranking guidelines SHOULD make this true for osu! as well but unfortunately don't always get enforced.
maay

ziin wrote:

The point is that osz2 will not allow deletion of skin elements, so this toggle is a workaround.

peppy wrote:

If there is a storyboard toggle, there will also be a skin toggle. It will work in a similar way. Kiai is completely out of the question.
... unless I missed something, that is.
OzzyOzrock
No DELETION of skin elements. They're still there, just toggled off.
maay
isn't it the same when it comes down to gameplay terms
galvenize

SuperMaay wrote:

isn't it the same when it comes down to gameplay terms
For most of the players, it isn't. Skin/SB will just act as unnecessary distraction to those who aim for a good rank.
aevv_old

galvenize wrote:

SuperMaay wrote:

isn't it the same when it comes down to gameplay terms
For most of the players, it isn't. Skin/SB will just act as unnecessary distraction to those who aim for a good rank.
then dont play for rank play for fun!

nvm its not fun to play with retard SB/skin/bg by retard mappers
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