No reason to force something which people are going to do anyway. I'm thinking of multiplayer, where it's nice to disable a bad SB/skin when you know it's bad because someone else tells you or you know about the problems but haven't played the map before. I'm not sure how you will handle the "first played" thing either. Isn't that a locally stored thing? If so, it's easily skippable without actually playing the map, or you can just make another difficulty with one note, which would be faster than auto double time. Not to mention, you can just run the auto-DT and walk away from the computer.peppy wrote:
ziin wrote:
Storyboards are part of the map, however to force a user to play it once is somewhat ridiculous./?ziin wrote:
Even people who hate storyboards will play it once or twice with the storyboard on.
It just seems like it's a lot of extra work to force someone to watch the storyboard when most of osu will watch the storyboard eventually anyway. If you've already got this all coded (in your head?) then go for it. I just think the more complex you make something, the more bugs you introduce, and the more confusing it is to people.
Glad you're not going to get rid of backgrounds, I like them even though most people complaining would rather just have black ones.