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Floxytek - Opera

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Total Posts
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Topic Starter
-Lennox-
This beatmap was submitted using in-game submission on Mittwoch, 23. März 2011 at 18:53:32

Artist: Floxytek
Title: Opera
Tags: OnosakiHito hardtek
BPM: 190
Filesize: 4063kb
Play Time: 01:59
Difficulties Available:
  1. Easy (1,31 stars, 62 notes)
  2. Hard (4,91 stars, 273 notes)
  3. Insane (5 stars, 441 notes)
  4. Normal (4,06 stars, 122 notes)
  5. Ono's Taiko Oni (4,67 stars, 818 notes)
Download: Floxytek - Opera
Information: Scores/Beatmap Listing
---------------
Evil map... evil SB... everything is EVIL

Download: Floxytek - Opera (lennox989) [AdRon Zh3Ro's Opera].osu
Anto
star
AdRon Zh3Ro
Impossibliness done.

I just hope this get ranked or approved what so ever...

Download: Floxytek - Opera (lennox989) [AdRon Zh3Ro's Opera].osu
rrtyui
~
Scane
epic map, star~
KanbeKotori
;)
AdRon Zh3Ro
Offset: 40.560 Seems better.
NoteKuroi
Star :3"
IceBeam
If p3n is a guest mapper,add his nickname to Tags?

[Easy]
00:45:602 - Finish?
00:49:392 (2) - Too close,fix distance.
01:00:760 - Finish?
01:10:865 (1) - ^
01:20:971 - ^
01:41:181 (1) - ^
01:51:286 (1) - ^
02:06:286 (x) - Delete unused timing section.
02:06:602 (x) - ^

[Normal]
00:40:550 (1) - Finish?
01:10:865 - ^
01:21:286 - Why so long break? Could you map something here?
01:41:181 (1) - Finish?
01:51:286 - ^

[Hard]
00:45:602 (1) - Finish?
00:50:655 (3) - ^
01:00:760 (1) - ^
01:04:392 (8) - This note is hardly visible and hard to read,could you place it somewhere else?
01:10:865 (1) - Finish?
01:21:207 - Break again..
01:45:286 (7) - What's with this note? Shouldn't it be closer to (6) like all others in this combo?
01:51:286 (1) - Finish?

[Insane]
00:50:655 - Finish?
01:10:865 - ^
Impossible.

Good job,star.
Topic Starter
-Lennox-

IceBeam wrote:

If p3n is a guest mapper,add his nickname to Tags? Ahh i forgott this >.<


[Normal]
00:40:550 (1) - Finish?
01:10:865 - ^
01:21:286 - Why so long break? Could you map something here?
01:41:181 (1) - Finish?
01:51:286 - ^

[Hard]
00:45:602 (1) - Finish?
00:50:655 (3) - ^
01:00:760 (1) - ^
01:04:392 (8) - This note is hardly visible and hard to read,could you place it somewhere else?
01:10:865 (1) - Finish?
01:21:207 - Break again..
01:45:286 (7) - What's with this note? Shouldn't it be closer to (6) like all others in this combo?
01:51:286 (1) - Finish?

[Insane]
00:50:655 - Finish?
01:10:865 - ^
Impossible. hahahah then don't play Adron's guest diff xD

Good job,star.

All done. And i want do have at least one break so i don't map here..
Snowball
your second map... :o
impressive
Neko_Ray
aaaa... neko-mod! :3

p3n's easy
126,286 and 126,602 timing (last two) are innecesary

00:44:339 (4): Delete wristle at finish
01:36:760 (1): Delete new combo
01:37:707 (1): ^same

Insane
01:18:602 (6): Delete new combo
01:19:865 (7): ^same
01:20:655 (1): ^ ??

Good song! lml
Topic Starter
-Lennox-
Insane
01:18:602 (6): Delete new combo
01:19:865 (7): ^same
01:20:655 (1): ^ ??

Good song! lml[/quote]

Yea done~



Thx~

Also thx Snowball for the star
p3n

Neko_Ray wrote:

p3n's easy
126,286 and 126,602 timing (last two) are innecesary fixed

00:44:339 (4): Delete wristle at finish think it's personal taste but fixed 2
01:36:760 (1): Delete new combo fixed
01:37:707 (1): ^same fixed
Download: Floxytek - Opera (-Lennox-) [p3n's Easy].osu
LuPiiTa
ok star ☆
OnosakiHito
Hey~
Darf ich versuchen eine Taiko guest diff. für das Projekt zu erstellen?
Scheint interessant werden zu können. :D
Xeno_old
Epic song ;)

Pink Star for Awesome Map
OnosakiHito
Here is my Taiko guest diff. :)
Thank you for accepting it~
Hope it's okay if you add also my name into the TAG's. :3

I guess it is a 9☆ map.

Download: 25985 Floxytek - Opera.zip
Fabi
Here is a star for you, nice done!
Luneko
Yo,
hers my mod (finally) ^^

[Storyobard]
SB Load goes very high at 01:00:760

[p3n's Easy]
fine ^^

[Normal]
irc mod~
looks good ^^

[Hard]
irc mod~
01:03:918 (7) - this slider looks kinda weird but ok~
nice~

[Insane]
Very nice :p

Have a Star~
Topic Starter
-Lennox-

KillerRind wrote:

Yo,
hers my mod (finally) ^^

[Storyobard]
SB Load goes very high at 01:00:760
Well i dunno but i guess it's ok.
[p3n's Easy]
fine ^^

[Normal]
irc mod~
looks good ^^

[Hard]
irc mod~
01:03:918 (7) - this slider looks kinda weird but ok~
nice~
It's the super-high-speed-slider of death and destruction.. noe srsly it's fine imo.
[Insane]
Very nice :p

Have a Star~
Thx
ziin
[storyboard]
please use this loop which is better in time
L,60760,16
F,1,0,158,0.4,0
S,1,0,158,1,1.2
F,1,158,316,0.4,0
S,1,158,316,1,1.2
F,1,316,474,0.4,0
S,1,316,474,1,1.2
F,1,474,632,0.4,0
S,1,474,632,1,1.2
F,1,632,789,0.4,0
S,1,632,789,1,1.2
F,1,789,947,0.4,0
S,1,789,947,1,1.2
F,1,947,1105,0.4,0
S,1,947,1105,1,1.2
F,1,1105,1263,0.4,0
S,1,1105,1263,1,1.2
Or just change it to 158. Unless you want it off time for some reason. Also, there's no reason to have "pulse.jpg" doing the same thing as "eye.jpg".

[general]
the break in the middle is pretty big, You could probably map it on all difficulties, as the song is less than 1.5 minutes long.
It's good practice to make all the difficulties the same lengths, so I would either get rid of the last section on insane, or map the ending on the rest of the maps. Seriously, easy has more draining time than insane...

The only thing left is nazi spacing and maybe some hitsound fixes.

[eazy]
some parts aren't snapped to grid?

[normal]
the clap pattern is 2,4 for like one or two measures, then immediately switches to 1,3.

[hard]
you keep a 2,4 clap pattern most of the way, then go to a 1,3 in the middle.
01:20:023 - claps here sound terrible.
This is pretty difficult for a hard. I think it would be better suited as an insane or hard+.

[insane]
same as before with the clap pattern, but this doesn't sound as bad since you randomly put in in claps.
Topic Starter
-Lennox-

ziin wrote:

[storyboard]
please use this loop which is better in time
L,60760,16
F,1,0,158,0.4,0
S,1,0,158,1,1.2
F,1,158,316,0.4,0
S,1,158,316,1,1.2
F,1,316,474,0.4,0
S,1,316,474,1,1.2
F,1,474,632,0.4,0
S,1,474,632,1,1.2
F,1,632,789,0.4,0
S,1,632,789,1,1.2
F,1,789,947,0.4,0
S,1,789,947,1,1.2
F,1,947,1105,0.4,0
S,1,947,1105,1,1.2
F,1,1105,1263,0.4,0
S,1,1105,1263,1,1.2

Or just change it to 158. Unless you want it off time for some reason. Also, there's no reason to have "pulse.jpg" doing the same thing as "eye.jpg". yes, i need the "pulse.jpg" for this 00:49:234 :D

[general]
the break in the middle is pretty big, You could probably map it on all difficulties, as the song is less than 1.5 minutes long.
It's good practice to make all the difficulties the same lengths, so I would either get rid of the last section on insane, or map the ending on the rest of the maps. Seriously, easy has more draining time than insane...

The only thing left is nazi spacing and maybe some hitsound fixes.

[eazy]
some parts aren't snapped to grid?

[normal]
the clap pattern is 2,4 for like one or two measures, then immediately switches to 1,3.

[hard]
you keep a 2,4 clap pattern most of the way, then go to a 1,3 in the middle.
01:20:023 - claps here sound terrible.
This is pretty difficult for a hard. I think it would be better suited as an insane or hard+.

[insane]
same as before with the clap pattern, but this doesn't sound as bad since you randomly put in in claps.
Well, i think it's fine now.. ( I Don't want to map the part between 01:21:129 - 01:37:392 i'm sorry D: )
Keksi
Keksi's Mod:
Blau : kannst du ändern
Rot : solltest du ändern


[p3n's easy]

00:50:012 : zu viele whistle :s
01:10:090 : ^


Other diffs: IRC mod~
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

General
  1. Offset +8...at least.
  2. A little overused Kiai imo hmm.
[p3n's Easy]
  1. 00:46:865 (1,2,3) - Spacing hmm.
[Normal]
Everything looks fine :3

[Ono's Taiko Oni]
Everything look fine for me here.

[Hard]
It's too hard compare to regular Hards, but it's very good anyways.

[Insane]
Aaaaand another great stage.

Star from me. Very good map.
TTTTTTTTTTTT
well done,

I have nothing to say

starrr
Topic Starter
-Lennox-
Thx ShaggoN and T*12
Weez
Srry can't do a full mod atm due to the mad lag im getting from the SB (on a shitty computer right now)

General
- Remove "techno" from the tags. It will be added to the genera once this gets ranked.

Easy
00:50:031 Remove new combo

Normal
HP AR and OD +2

Also map the breaks, they are WAY too long
Tony
evil map!! :o
[General]
That sb crashed osu! :O
[Easy]

00:46:873 (1,2,3,1,2,1) - spacing
i suggest to change that break time, it is too long. you can map it from here 01:28:558 by adding a spinner that ends here 01:31:084, after that you can add notes.. :)
let the newbie players play more.

[Normal]
map that break time like in easy

[Hard]
nice diff
just map that break time and everythings fine imo.

[Insane]
00:48:926 (4,5) - spacing
again that break time...
end that final spinner here 02:16:400

overall this map is great, it didn't have major problems.
From me you have a Star.
Good job 8-)
Topic Starter
-Lennox-
SPOILER

Tonoicutzu wrote:

evil map!! :o
[General]
That sb crashed osu! :O :D
[Easy]

00:46:873 (1,2,3,1,2,1) - spacing fixed
i suggest to change that break time, it is too long. you can map it from here 01:28:558 by adding a spinner that ends here 01:31:084, after that you can add notes.. :)
let the newbie players play more.

[Normal]
map that break time like in easy

[Hard]
nice diff
just map that break time and everythings fine imo.

[Insane]
00:48:926 (4,5) - spacing It's a jump :o
again that break time...
end that final spinner here 02:16:400 sounds horrible sorry x.x

overall this map is great, it didn't have major problems.
From me you have a Star.
Good job 8-)
SPOILER
Srry can't do a full mod atm due to the mad lag im getting from the SB (on a shitty computer right now)

General
- Remove "techno" from the tags. It will be added to the genera once this gets ranked. k

Easy
00:50:031 Remove new combo k

Normal
HP AR and OD +2 thats good thx

Also map the breaks, they are WAY too long


Fine.. the breaks are mapped.. Thx guy's
MoonShade
Star :3
Magicphoenix
dieses SB freakt meine Nerven aus oO
Topic Starter
-Lennox-
@ MoonShade: Danke für'n Stern

@Magiphoenix: Haha ja xD Auch dir danke für den stern

:)
Tenshi-nyan
UGUU~

Kowai yo~

General
Hmm.. der SB strobe is doch n bissl schnell. N bissl weniger wär... weniger furchteinflößend.
Oder am besten du entfernst den strobe komplett und setzt dem BG n paar pulsierende Augen.
Kiai richtig snappen für ALLE diffs, Kiai Anfang bei 01:00:768 , Ende is OK. 2tes Kiai Anfang 01:41:189 - , Ende 02:01:400 -

Insane
Bissl overmapped. Viele Triplets machen ÜBERHAUPT keinen Sinn, IMO.
z.b
00:47:821 (4,5,6) -
00:48:452 (1,2,3) -
00:52:558 (4,5,6) -
00:53:031 (8,9,10) -
usw.
Die müssen nicht sein... Passt net zur "Musik" ... hört sich besser an wenn du daraus einfach 1/2 Noten machst. Ist aber nur meine Meinung.

Naja, mal zurück zum modden.

00:49:715 (6,7,8) - Claps weg, volume ca. -5% und Finishes da hin.
00:52:637 (5) - remove clap
00:53:031 (8,9) - ^
00:53:189 (10) - add clap
00:53:347 (1) - remove clap
00:53:505 (2) - add clap
00:53:663 (3) - der clap gehört eher aufm slidertick, also remove clap am anfang + ende
00:57:137 (2,4,6) - remove clap
01:13:084 (4) - die triplets von hier an sind OK. Jedoch würde ich die, die davor kommen, entfernen.

Hard
00:50:031 (6) - remove clap am ende
00:50:821 (2) - ^
00:55:084 (1) - remove clap am repeat + ende
01:03:926 (7) - warum ist der slider 1,5x speed? weg damit. also die 2 green lines
01:07:400 (4,5) - remove clap am ende + circle
01:55:558 (8) - (Nazi) den Slidermittelpunkt 1 grid hoch

Normal
00:44:347 (3) - remove clap am ende
00:45:926 (1,2,3,4,5,6) - bewege alle claps um einen weißen tick nach vorne + add clap bei (1)
01:08:110 - weg mit den Greenlines für 1.5x speed
01:08:663 (1) - mach den spinner 3 white ticks kürzer und lass ihn ab 01:09:610 - starten. und setz 3 neue noten.
01:28:637 (1) - starte den ab 01:28:558 - oder eher, warum ist der länger als in Hard+Insane?
01:46:558 (5) - New combo + remove clap
01:46:558 (2) - add clap to end
01:47:505 (1) - remove new combo + remove clap
01:47:821 (4) - add clap to end
01:48:768 (5,7) - remove clap
01:49:084 (6) - add clap
01:49:715 (1) - ^ , remove at end

Easy

-Stellenweise viel zu Einfach, und dann mal viel zu schwer.
-Notenmangel am Anfang. Da kann man noch gut ne weitere Note hinpacken, bei
00:41:189 -
00:42:452 -
00:43:715 - usw.
- 00:49:400 (2,3,4,5,1) - solche Patterns sind nicht sehr Empfehlenswert für ne Easy diff. Man muss hier Approach circles lesen können, was die meisten Nubs natürlich nicht können. Vereinfache dieses Pattern.
- Ab der Kiai Time wirds dann richtig schwer.
01:06:452 (1,2,3,4,5) - overlapping patterns, das selbe wie oben

Map ist ganz OK, aber nocht net ganz reif >w<
Topic Starter
-Lennox-

Tenshi-nyan wrote:

UGUU~

Kowai yo~

General
Hmm.. der SB strobe is doch n bissl schnell. N bissl weniger wär... weniger furchteinflößend.
Oder am besten du entfernst den strobe komplett und setzt dem BG n paar pulsierende Augen.
Kiai richtig snappen für ALLE diffs, Kiai Anfang bei 01:00:768 , Ende is OK. 2tes Kiai Anfang 01:41:189 - , Ende 02:01:400 -

Insane
Bissl overmapped. Viele Triplets machen ÜBERHAUPT keinen Sinn, IMO.
z.b
00:47:821 (4,5,6) -
00:48:452 (1,2,3) -
00:52:558 (4,5,6) -
00:53:031 (8,9,10) -
usw.
Die müssen nicht sein... Passt net zur "Musik" ... hört sich besser an wenn du daraus einfach 1/2 Noten machst. Ist aber nur meine Meinung.

Naja, mal zurück zum modden.

00:49:715 (6,7,8) - Claps weg, volume ca. -5% und Finishes da hin.
00:52:637 (5) - remove clap
00:53:031 (8,9) - ^
00:53:189 (10) - add clap
00:53:347 (1) - remove clap
00:53:505 (2) - add clap
00:53:663 (3) - der clap gehört eher aufm slidertick, also remove clap am anfang + ende
00:57:137 (2,4,6) - remove clap
01:13:084 (4) - die triplets von hier an sind OK. Jedoch würde ich die, die davor kommen, entfernen.

Hard
00:50:031 (6) - remove clap am ende
00:50:821 (2) - ^
00:55:084 (1) - remove clap am repeat + ende
01:03:926 (7) - warum ist der slider 1,5x speed? weg damit. also die 2 green lines
01:07:400 (4,5) - remove clap am ende + circle
01:55:558 (8) - (Nazi) den Slidermittelpunkt 1 grid hoch

Normal
00:44:347 (3) - remove clap am ende
00:45:926 (1,2,3,4,5,6) - bewege alle claps um einen weißen tick nach vorne + add clap bei (1)
01:08:110 - weg mit den Greenlines für 1.5x speed
01:08:663 (1) - mach den spinner 3 white ticks kürzer und lass ihn ab 01:09:610 - starten. und setz 3 neue noten.
01:28:637 (1) - starte den ab 01:28:558 - oder eher, warum ist der länger als in Hard+Insane?
01:46:558 (5) - New combo + remove clap
01:46:558 (2) - add clap to end
01:47:505 (1) - remove new combo + remove clap
01:47:821 (4) - add clap to end
01:48:768 (5,7) - remove clap
01:49:084 (6) - add clap
01:49:715 (1) - ^ , remove at end

Easy

-Stellenweise viel zu Einfach, und dann mal viel zu schwer.
-Notenmangel am Anfang. Da kann man noch gut ne weitere Note hinpacken, bei
00:41:189 -
00:42:452 -
00:43:715 - usw.
- 00:49:400 (2,3,4,5,1) - solche Patterns sind nicht sehr Empfehlenswert für ne Easy diff. Man muss hier Approach circles lesen können, was die meisten Nubs natürlich nicht können. Vereinfache dieses Pattern.
- Ab der Kiai Time wirds dann richtig schwer.
01:06:452 (1,2,3,4,5) - overlapping patterns, das selbe wie oben

Map ist ganz OK, aber nocht net ganz reif >w<

Einige dinge geändert, einige nicht.. nein ich remove die triples in insane nicht. Ja ich remape Easy und entferne p3n's. Eionige deiner hitsounds find ich nich so toll.. Man sagt anfänger und nicht "nubs". Und achja, ich änder & verkleiner w/e nichts beim SB das bleibt schön so evil. :3 Danke das du dir Zeit genommen hast
Beuchi
Hello~

Storyboard mod!!

Thoughts and Suggestions
- Very evil storyboard indeed xP
- I wonder why is the storyboard inside the .osu's when it's the same in all diffs o-o;

Issues and Adjustments
- Are the scalings in black really necessary? You're only going to see the part of the image that is within the margins of the editor, and this image is just a whole black image, it isn't like it's something we're gonna miss, so the scalings are totally unnnecessary.

01:00:768 - black keeps appearing from here but it suddenly stops at 01:01:715. Is this supposed to be like this? Or is it supposed to finish at 01:00:768?
01:20:347 - eye and pulse stop here. Aren't they supposed to stop at 01:20:979? Remember that spinners in CTB mode aren't opaque and the storyboard will be visible~
02:00:137 - Same problem here with eye and pulse. They should finish at 02:01:400.

Map is nice overall, [Normal] feels pretty hard to be a Normal (all those repeating slider streams aren't that easy xP), but at least you have an easier diff...

Also, you should really move the offset to 2031 ms, the Taiko diff starts way earlier than the offset you have, and it's recommended to not to have notes before the offset =x

Good luck with this!!
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • I have problems with the custom colours: they're just a bit too dark and sometimes, especially in stacks, it's hard to see them correctly. Make them slightly less dark? Also, why not add red and grey like the BG? :>
    Beuchi, how can you fail me at the offset? 2031 fails at making stanzas, 2663 is the correct one :P
- Easy:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Fine
- Normal:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Approach Rate -1
    Overall Difficulty +1
- Hard:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    Overall Difficulty +2 (if not +2, at least +1, at the moment is way too low)
  2. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    01:20:426 (6) - this must start at 01:20:505; also remove a repetition and recheck hitsounds; then add a beat at 01:20:426 again to fix the stream.
- Insane:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I'll give another recheck to this when the combocolours won't make me blind :<
    Nothing major btw.
- Ono's Taiko Oni:
  1. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:00:215 - add a don here? It would be more consistent to this other pattern: 00:58:479 (1,1,2,1,2,1,1)
Don't forget Beuchi's storyboard mod, i concur with most of what she said :P

EDIT: oh and please send me a PM after you're done checking everything and i'll recheck.
Topic Starter
-Lennox-
Beuchi-Chan

SPOILER

Beuchi-chan wrote:

Hello~

Storyboard mod!!

Thoughts and Suggestions
- Very evil storyboard indeed xP
- I wonder why is the storyboard inside the .osu's when it's the same in all diffs o-o; Cuz i thought it's the only way to remove the SB from the taiko diff ;_;

Issues and Adjustments
- Are the scalings in black really necessary? You're only going to see the part of the image that is within the margins of the editor, and this image is just a whole black image, it isn't like it's something we're gonna miss, so the scalings are totally unnnecessary.

01:00:768 - black keeps appearing from here but it suddenly stops at 01:01:715. Is this supposed to be like this? Or is it supposed to finish at 01:00:768?
01:20:347 - eye and pulse stop here. Aren't they supposed to stop at 01:20:979? Remember that spinners in CTB mode aren't opaque and the storyboard will be visible~
02:00:137 - Same problem here with eye and pulse. They should finish at 02:01:400.

Map is nice overall, [Normal] feels pretty hard to be a Normal (all those repeating slider streams aren't that easy xP), but at least you have an easier diff...

Also, you should really move the offset to 2031 ms, the Taiko diff starts way earlier than the offset you have, and it's recommended to not to have notes before the offset =x

Good luck with this!!
All done! Thx a lot


Card 'N Force

SPOILER
- General: (Considerations and things you need to check/fix for the whole map)

I have problems with the custom colours: they're just a bit too dark and sometimes, especially in stacks, it's hard to see them correctly. Make them slightly less dark? Also, why not add red and grey like the BG? :>
Beuchi, how can you fail me at the offset? 2031 fails at making stanzas, 2663 is the correct one :P Combo colours changed.


- Easy:

* .Opinions: (Just some thoughts, I'd personally like if you follow them)
Fine


- Normal:

* .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
Approach Rate -1
Overall Difficulty +1
Yep

- Hard:

* .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
Overall Difficulty +2 (if not +2, at least +1, at the moment is way too low) +1
* .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
01:20:426 (6) - this must start at 01:20:505; also remove a repetition and recheck hitsounds; then add a beat at 01:20:426 again to fix the stream.

Done

- Insane:

* .Opinions: (Just some thoughts, I'd personally like if you follow them)
I'll give another recheck to this when the combocolours won't make me blind :<
Nothing major btw.


Don't forget Beuchi's storyboard mod, i concur with most of what she said :P

EDIT: oh and please send me a PM after you're done checking everything and i'll recheck.

Thx a lot too!


~x3
OnosakiHito
Maa, because there is no sound anymore I will let it how it is. But still thank you for the mod, I found some small issues.~
The timing points have been not updated before. Now they are. ww

Download: Floxytek - Opera (-Lennox-) [Ono's Taiko Oni].osu
Topic Starter
-Lennox-
Updated!
TheVileOne
Easy
Kiai time is unsnapped

00:38:031 (1) - I think this spinner sounds better if it started here 00:37:399 -

01:45:610 (4,1) - Jump is a bit harsh for an Easy. There is not much time to react.

Normal

01:12:768 (4) - Adjust this with grid snap off to make it the same distance apart from the start of the combo as the spacing.

01:31:715 (2,3) - Center with horizontal line.

01:33:610 (4,1) - Center these.

01:46:558 (1,3) - Add a clap to the starts of these sliders. The hitsounds feel empty.

Note: You may want to play with the double clap rhythm with this song. It may fit with other areas of the song.

02:01:715 (1) - The spinner bonus dings sound to loud for this section. I suggest you play around with the volume of this slider to fix this.

00:47:189 (2) - I think this plays better without this note. (Stack the note after it on the next slider.) Does it have to be one continuous stream? (Maybe this is a bad suggestion)

00:58:558 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Meh. I don't like stacks spaced like this. I guess nothing is wrong with them. I prefer spacing like this.

http://osu.ppy.sh/ss/66754

I think it is a better hard element than spaced stacks.

01:18:452 (1,2,3,4,5,1,2,3,4) - Remove combo change?

02:00:610 (3,4,5,6) - I don't like this pattern. Could you make 5 a new combo or at least make the slider end face the next two ends to improve readability.


Insane

Overmapped. I don't think every base rhythm should be mapped along with the other rhythm, because it just makes for lots of unneeded streams that interfere with the natural beat transitions that make the song unique.

00:56:979 (1,2,3,4,5,6,7) - Gah pattern confusion. I don't like when one beat changes and the main beat stays the same and people just fill in the gaps of one beat with the main beat. Keep if you want....

01:51:452 (8) - This might work better if you moved it here 01:51:531 - and then deleted the next note. Respace afterwards.

01:56:978 (8) - Does the entire map need to be overmapped with conflicting beats? This isn't part of the primary rhythm that goes right into your next patterns. I think a gap here will do the beat some good. (After deletion a remapping of that combo should be in order.)



I really don't want to star this with Insane mode mapped that way. Let me think it over some.
Topic Starter
-Lennox-

TheVileOne wrote:

Easy
Kiai time is unsnapped

00:38:031 (1) - I think this spinner sounds better if it started here 00:37:399 - No

01:45:610 (4,1) - Jump is a bit harsh for an Easy. There is not much time to react. Yea ok

Normal

01:12:768 (4) - Adjust this with grid snap off to make it the same distance apart from the start of the combo as the spacing. Ehh no?

01:31:715 (2,3) - Center with horizontal line. No

01:33:610 (4,1) - Center these.No

01:46:558 (1,3) - Add a clap to the starts of these sliders. The hitsounds feel empty. No

Note: You may want to play with the double clap rhythm with this song. It may fit with other areas of the song.I don't like double claps><

02:01:715 (1) - The spinner bonus dings sound to loud for this section. I suggest you play around with the volume of this slider to fix this. Yea fix'd

00:47:189 (2) - I think this plays better without this note. (Stack the note after it on the next slider.) Does it have to be one continuous stream? (Maybe this is a bad suggestion) I stacked it with (3)

00:58:558 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Meh. I don't like stacks spaced like this. I guess nothing is wrong with them. I prefer spacing like this.

http://osu.ppy.sh/ss/66754 You'r one is too hard and confusing i keep my one.

I think it is a better hard element than spaced stacks.

01:18:452 (1,2,3,4,5,1,2,3,4) - Remove combo change? hmmm yea ok.

02:00:610 (3,4,5,6) - I don't like this pattern. Could you make 5 a new combo or at least make the slider end face the next two ends to improve readability. Nah it play's fine imo.


Insane

Overmapped. I don't think every base rhythm should be mapped along with the other rhythm, because it just makes for lots of unneeded streams that interfere with the natural beat transitions that make the song unique. blah blah ><

00:56:979 (1,2,3,4,5,6,7) - Gah pattern confusion. I don't like when one beat changes and the main beat stays the same and people just fill in the gaps of one beat with the main beat. Keep if you want.... i keep it

01:51:452 (8) - This might work better if you moved it here 01:51:531 - and then deleted the next note. Respace afterwards. Wut? A note on blue tick without lyrics? No

01:56:978 (8) - Does the entire map need to be overmapped with conflicting beats? This isn't part of the primary rhythm that goes right into your next patterns. I think a gap here will do the beat some good. (After deletion a remapping of that combo should be in order.)
It play's fine too so i keep it.


I really don't want to star this with Insane mode mapped that way. Let me think it over some.
You'r business ><


Nobody says it's overmapped..you are the first one... So i don't think it is overmapped. Try to map something like this.. should i map all on 1/4? Without streams? Without challenging parts? No thank you ><
TheVileOne
Mod check


-Lennox- wrote:

TheVileOne wrote:

Normal


01:31:715 (2,3) - Center with horizontal line. No Tell me why? It's the exact same pattern as this 01:35:821 (2,3) - just not centered.

Centered
http://osu.ppy.sh/ss/67026
Not Centered
http://osu.ppy.sh/ss/67027

01:33:610 (4,1) - Center these.No Why? It's right next to the center of the screen.

Look:

Centered
(01:37:715 (4) - )
http://osu.ppy.sh/ss/67028
Not Centered
(01:33:610 (4,1) -)
http://osu.ppy.sh/ss/67029




00:58:558 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Meh. I don't like stacks spaced like this. I guess nothing is wrong with them. I prefer spacing like this.

http://osu.ppy.sh/ss/66754 You'r one is too hard and confusing i keep my one.

If you were referring to the placement of note 7. I didn't fully implement my idea with all the notes. I was just giving you a basic back and forth pattern that felt more like a hard element, while the double stacks feel like hard +. Again it doesn't matter. Either way a hard element is a hard element.



02:00:610 (3,4,5,6) - I don't like this pattern. Could you make 5 a new combo or at least make the slider end face the next two ends to improve readability. Nah it play's fine imo. Fine.....


Insane

Overmapped. I don't think every base rhythm should be mapped along with the other rhythm, because it just makes for lots of unneeded streams that interfere with the natural beat transitions that make the song unique. blah blah >< Okay it isn't overmapped for the most part. I was just stating my opinion on the intensity of the map. I have since changed my mind.


01:51:452 (8) - This might work better if you moved it here 01:51:531 - and then deleted the next note. Respace afterwards. Wut? A note on blue tick without lyrics? No (Eh I just realized that, but I figured out the real problem. Look at that transition with auto on and listen to the beat. Do you think it's really all that appropriate to have such weird angles for jumps?

http://osu.ppy.sh/ss/67023

Look at the spacing of 01:51:294 (7,8,1,2,1) - and tell me the current pattern isn't awkward to play and read for that matter. Why is 1,2 increased in spacing and then goes flying into a reduced spacing section? At least make the spacing into 1,2 the same as the previous combo or an idea would lower the spacing into the decreased spacing of the purple combo. Make note 8 a part of the next combo.

http://osu.ppy.sh/ss/67025

Just a suggestion.

01:56:978 (8) - Does the entire map need to be overmapped with conflicting beats? This isn't part of the primary rhythm that goes right into your next patterns. I think a gap here will do the beat some good. (After deletion a remapping of that combo should be in order.)
It play's fine too so i keep it. Fine.


I really don't want to star this with Insane mode mapped that way. Let me think it over some.
You'r business ><


Nobody says it's overmapped..you are the first one... So i don't think it is overmapped. Try to map something like this.. should i map all on 1/4? Without streams? Without challenging parts? No thank you ><

I just think that the beat sometimes throws you into a jump that's mapped solely on a main beat instead of focusing on the defining vocal beat. My opinion on this map has changed and I'm going to star. My main reasoning of not staring was not because it was implicitly overmapped, but because I was unsure whether to support such a mapping intensity for ranking. Not many maps use AR 9 and most of the map is a stream that almost randomly increases in spacing in some places. It all depends on the patterns you were going for. This map deserves a star regardless.
Topic Starter
-Lennox-

TheVileOne wrote:

Mod check


SPOILER

TheVileOne wrote:

Normal


01:31:715 (2,3) - Center with horizontal line. No Tell me why? It's the exact same pattern as this 01:35:821 (2,3) - just not centered.

Centered
http://osu.ppy.sh/ss/67026
Not Centered
http://osu.ppy.sh/ss/67027
~ Ahh >< I didn't understand what you mean sooo... (i need to learn english xD)
01:33:610 (4,1) - Center these.No Why? It's right next to the center of the screen.

Look:

Centered
(01:37:715 (4) - )
http://osu.ppy.sh/ss/67028
Not Centered
(01:33:610 (4,1) -)
http://osu.ppy.sh/ss/67029




00:58:558 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Meh. I don't like stacks spaced like this. I guess nothing is wrong with them. I prefer spacing like this.

http://osu.ppy.sh/ss/66754 You'r one is too hard and confusing i keep my one.

If you were referring to the placement of note 7. I didn't fully implement my idea with all the notes. I was just giving you a basic back and forth pattern that felt more like a hard element, while the double stacks feel like hard +. Again it doesn't matter. Either way a hard element is a hard element.



02:00:610 (3,4,5,6) - I don't like this pattern. Could you make 5 a new combo or at least make the slider end face the next two ends to improve readability. Nah it play's fine imo. Fine.....


Insane

Overmapped. I don't think every base rhythm should be mapped along with the other rhythm, because it just makes for lots of unneeded streams that interfere with the natural beat transitions that make the song unique. blah blah >< Okay it isn't overmapped for the most part. I was just stating my opinion on the intensity of the map. I have since changed my mind.


01:51:452 (8) - This might work better if you moved it here 01:51:531 - and then deleted the next note. Respace afterwards. Wut? A note on blue tick without lyrics? No (Eh I just realized that, but I figured out the real problem. Look at that transition with auto on and listen to the beat. Do you think it's really all that appropriate to have such weird angles for jumps?

http://osu.ppy.sh/ss/67023

Look at the spacing of 01:51:294 (7,8,1,2,1) - and tell me the current pattern isn't awkward to play and read for that matter. Why is 1,2 increased in spacing and then goes flying into a reduced spacing section? At least make the spacing into 1,2 the same as the previous combo or an idea would lower the spacing into the decreased spacing of the purple combo. Make note 8 a part of the next combo.

http://osu.ppy.sh/ss/67025

Just a suggestion.

01:56:978 (8) - Does the entire map need to be overmapped with conflicting beats? This isn't part of the primary rhythm that goes right into your next patterns. I think a gap here will do the beat some good. (After deletion a remapping of that combo should be in order.)
It play's fine too so i keep it. Fine.


I really don't want to star this with Insane mode mapped that way. Let me think it over some.
You'r business ><


Nobody says it's overmapped..you are the first one... So i don't think it is overmapped. Try to map something like this.. should i map all on 1/4? Without streams? Without challenging parts? No thank you ><

I just think that the beat sometimes throws you into a jump that's mapped solely on a main beat instead of focusing on the defining vocal beat. My opinion on this map has changed and I'm going to star. My main reasoning of not staring was not because it was implicitly overmapped, but because I was unsure whether to support such a mapping intensity for ranking. Not many maps use AR 9 and most of the map is a stream that almost randomly increases in spacing in some places. It all depends on the patterns you were going for. This map deserves a star regardless.[/quote]


I will keep the rest.
EnPassant
Sup

General

1. The SB should have a rapid flash warning... It's not extremely serious like in some other cases, but I'd require this just to be safe, so please add a warning at the beginning of each diff. xP

2. Your hard is.. well. Not hard. IMO that's the hardest "hard" I've ever seen. If you were to increase hp drain 2 tick, and OD just one, that'd be a very respectable, harder than average INSANE. I'd ask you to tone it down, but your stupid circle size fixes it.

2. Your insane is... wtf? No, wait.. check the HP drain and OD... Nope. That's an "Extra" if I've ever seen one. It's not the fact that the shapes are that evil, but the repeat rate of these notes (many of them) are WELL past the rate of insane IMO.

I would honestly suggest.. Well, I don't really know. This map is hell to difficulty rate.


Easy and normal, I can't hate on

HARD:
Jumps roughly 2.75x distance snap on the 1/8 interval of space? lolololol NO. That's FAR past insane criterion. I'd normally hand you (or other mappers) the huge circle size as fair trade, but not as often as you use this jump interval. I'll ask (very firmly) to drop this to a reasonable distance, hopefully not larger than 2.25 and in honesty? 2.0 distance. Jumps are fine in hard but not constant and drastic as they are here.

Still an opinion but one I'll stick with.

Insane:

Great as an "Extra" Difficulty map. xP

Your maps have no serious flaws, nothing I can nag at except for you make hard maps look like child's play and insane maps look like hard maps.

I'll star this (grudgingly)

:D
EnPassant

EnPassant wrote:

Jumps roughly 2.75x distance snap on the 1/8 interval of space?
Forgot my secondary rage point:

ON A 190.00 BPM SONG???

Alright, all's well :D
Card N'FoRcE
Ok let's move on and finish this modding:

- Hard:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    I kinda have to agree with EnPassant about this diff being more than a Hard, but songs with a really high BPM tend to be more difficult just because they're faster, there's nothing much to do about it. As long as the difficulty spread is fine between the difficulties I don't see the problem.
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:03:926 (7) - i think i get what you're trying to do here, but honestly this speed up just leaves the player "o_O" because there's nothing that calls for a speedup there.
  3. .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    02:00:689 (4) - didn't notice this one last time, it is the same mistake as 01:20:505 (6) from the previous mod post: move 02:00:689 (4) 1/4 later, then add a beat at 02:00:689
- Insane:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Overall Difficulty +1?
  2. .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    This pattern feels weird while playing because 7 and 8 are in a new stanza, yet they're still in the old combo. Here's a suggestion:
    SPOILER

    (^ delete 4 and 8, then move those three beats a bit and fix them in the timeline accordingly)

    (^ stack those as 1+2 and 3+4)
    01:56:979 (8) - this felt weird while playing
    02:00:137 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - move them all one square to the right to center the pattern :P
Topic Starter
-Lennox-
Well it should be ok now. Thx
Snowy Dream
[Normal]
00:55:400 (3) - delete
00:54:926 (2) - move to 00:55:084
00:55:715 (3) - add a note.


[Hard]
01:57:136 (6) - consider adding a note?


[Insane]
00:44:821 (5/6,7,8) - spacing. (1.40x)
01:00:452 (8) - 5 gird down.
02:00:768 (9) - newcombo.
--------------------------------
Nice
Star~☆
Topic Starter
-Lennox-

Snowy Dream wrote:

[Normal]
00:55:400 (3) - delete
00:54:926 (2) - move to 00:55:084
00:55:715 (3) - add a note.
~Done

[Hard]
01:57:136 (6) - consider adding a note?
~No

[Insane]
00:44:821 (5/6,7,8) - spacing. (1.40x) ~Should be ok now
01:00:452 (8) - 5 gird down. ~Don't see why
02:00:768 (9) - newcombo. ~ok
--------------------------------
Nice
Star~☆

~Thx!
Card N'FoRcE
Ding.
Anto
Yeah :'D
Topic Starter
-Lennox-
Thx CNF !
Larto
yeah fine
Topic Starter
-Lennox-
<3
-kevincela-
Gratz for first map ranked! :D
Firo Prochainezo
The SB is. :cry: But nice map and congratulations!
GamerX4life
Glückwunsch zur Ranked Map! :)
OnosakiHito
HERZLICHEN GLÜCKWUNSCH noch mal~ <3
Freue mich schon auf das nächste Projekt!
Topic Starter
-Lennox-
thx guy's
Tenshi-nyan
>w<

Gratz!
MoonShade
Der verdiente Rank für eine geile Beatmap, Glückwunsch :3
Wishy
Very good map.
Hanyuu
Grats zu ranked Map :)
Angeloid_Alpha
star
ziin
lookie what I found
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