Offset: 40.560 Seems better.
IceBeam wrote:
If p3n is a guest mapper,add his nickname to Tags? Ahh i forgott this >.<
[Normal]
00:40:550 (1) - Finish?
01:10:865 - ^
01:21:286 - Why so long break? Could you map something here?
01:41:181 (1) - Finish?
01:51:286 - ^
[Hard]
00:45:602 (1) - Finish?
00:50:655 (3) - ^
01:00:760 (1) - ^
01:04:392 (8) - This note is hardly visible and hard to read,could you place it somewhere else?
01:10:865 (1) - Finish?
01:21:207 - Break again..
01:45:286 (7) - What's with this note? Shouldn't it be closer to (6) like all others in this combo?
01:51:286 (1) - Finish?
[Insane]
00:50:655 - Finish?
01:10:865 - ^
Impossible. hahahah then don't play Adron's guest diff xD
Good job,star.
Download: Floxytek - Opera (-Lennox-) [p3n's Easy].osuNeko_Ray wrote:
p3n's easy
126,286 and 126,602 timing (last two) are innecesary fixed
00:44:339 (4): Delete wristle at finish think it's personal taste but fixed 2
01:36:760 (1): Delete new combo fixed
01:37:707 (1): ^same fixed
ThxKillerRind wrote:
Yo,
hers my mod (finally) ^^
[Storyobard]
SB Load goes very high at 01:00:760
Well i dunno but i guess it's ok.
[p3n's Easy]
fine ^^
[Normal]
irc mod~
looks good ^^
[Hard]
irc mod~
01:03:918 (7) - this slider looks kinda weird but ok~
nice~
It's the super-high-speed-slider of death and destruction.. noe srsly it's fine imo.
[Insane]
Very nice :p
Have a Star~
Well, i think it's fine now.. ( I Don't want to map the part between 01:21:129 - 01:37:392 i'm sorry D: )ziin wrote:
[storyboard]please use this loop which is better in timeL,60760,16
F,1,0,158,0.4,0
S,1,0,158,1,1.2
F,1,158,316,0.4,0
S,1,158,316,1,1.2
F,1,316,474,0.4,0
S,1,316,474,1,1.2
F,1,474,632,0.4,0
S,1,474,632,1,1.2
F,1,632,789,0.4,0
S,1,632,789,1,1.2
F,1,789,947,0.4,0
S,1,789,947,1,1.2
F,1,947,1105,0.4,0
S,1,947,1105,1,1.2
F,1,1105,1263,0.4,0
S,1,1105,1263,1,1.2
Or just change it to 158. Unless you want it off time for some reason. Also, there's no reason to have "pulse.jpg" doing the same thing as "eye.jpg". yes, i need the "pulse.jpg" for this 00:49:234
[general]
the break in the middle is pretty big, You could probably map it on all difficulties, as the song is less than 1.5 minutes long.
It's good practice to make all the difficulties the same lengths, so I would either get rid of the last section on insane, or map the ending on the rest of the maps. Seriously, easy has more draining time than insane...
The only thing left is nazi spacing and maybe some hitsound fixes.
[eazy]
some parts aren't snapped to grid?
[normal]
the clap pattern is 2,4 for like one or two measures, then immediately switches to 1,3.
[hard]
you keep a 2,4 clap pattern most of the way, then go to a 1,3 in the middle.
01:20:023 - claps here sound terrible.
This is pretty difficult for a hard. I think it would be better suited as an insane or hard+.
[insane]
same as before with the clap pattern, but this doesn't sound as bad since you randomly put in in claps.
Tonoicutzu wrote:
evil map!!![]()
[General]
That sb crashed osu! :O
[Easy]
00:46:873 (1,2,3,1,2,1) - spacing fixed
i suggest to change that break time, it is too long. you can map it from here 01:28:558 by adding a spinner that ends here 01:31:084, after that you can add notes..![]()
let the newbie players play more.
[Normal]
map that break time like in easy
[Hard]
nice diff
just map that break time and everythings fine imo.
[Insane]
00:48:926 (4,5) - spacing It's a jump
again that break time...
end that final spinner here 02:16:400 sounds horrible sorry x.x
overall this map is great, it didn't have major problems.
From me you have a Star.
Good job
Tenshi-nyan wrote:
UGUU~
Kowai yo~
General
Hmm.. der SB strobe is doch n bissl schnell. N bissl weniger wär... weniger furchteinflößend.
Oder am besten du entfernst den strobe komplett und setzt dem BG n paar pulsierende Augen.
Kiai richtig snappen für ALLE diffs, Kiai Anfang bei 01:00:768 , Ende is OK. 2tes Kiai Anfang 01:41:189 - , Ende 02:01:400 -
Insane
Bissl overmapped. Viele Triplets machen ÜBERHAUPT keinen Sinn, IMO.
z.b
00:47:821 (4,5,6) -
00:48:452 (1,2,3) -
00:52:558 (4,5,6) -
00:53:031 (8,9,10) -
usw.
Die müssen nicht sein... Passt net zur "Musik" ... hört sich besser an wenn du daraus einfach 1/2 Noten machst. Ist aber nur meine Meinung.
Naja, mal zurück zum modden.
00:49:715 (6,7,8) - Claps weg, volume ca. -5% und Finishes da hin.
00:52:637 (5) - remove clap
00:53:031 (8,9) - ^
00:53:189 (10) - add clap
00:53:347 (1) - remove clap
00:53:505 (2) - add clap
00:53:663 (3) - der clap gehört eher aufm slidertick, also remove clap am anfang + ende
00:57:137 (2,4,6) - remove clap
01:13:084 (4) - die triplets von hier an sind OK. Jedoch würde ich die, die davor kommen, entfernen.
Hard
00:50:031 (6) - remove clap am ende
00:50:821 (2) - ^
00:55:084 (1) - remove clap am repeat + ende
01:03:926 (7) - warum ist der slider 1,5x speed? weg damit. also die 2 green lines
01:07:400 (4,5) - remove clap am ende + circle
01:55:558 (8) - (Nazi) den Slidermittelpunkt 1 grid hoch
Normal
00:44:347 (3) - remove clap am ende
00:45:926 (1,2,3,4,5,6) - bewege alle claps um einen weißen tick nach vorne + add clap bei (1)
01:08:110 - weg mit den Greenlines für 1.5x speed
01:08:663 (1) - mach den spinner 3 white ticks kürzer und lass ihn ab 01:09:610 - starten. und setz 3 neue noten.
01:28:637 (1) - starte den ab 01:28:558 - oder eher, warum ist der länger als in Hard+Insane?
01:46:558 (5) - New combo + remove clap
01:46:558 (2) - add clap to end
01:47:505 (1) - remove new combo + remove clap
01:47:821 (4) - add clap to end
01:48:768 (5,7) - remove clap
01:49:084 (6) - add clap
01:49:715 (1) - ^ , remove at end
Easy
-Stellenweise viel zu Einfach, und dann mal viel zu schwer.
-Notenmangel am Anfang. Da kann man noch gut ne weitere Note hinpacken, bei
00:41:189 -
00:42:452 -
00:43:715 - usw.
- 00:49:400 (2,3,4,5,1) - solche Patterns sind nicht sehr Empfehlenswert für ne Easy diff. Man muss hier Approach circles lesen können, was die meisten Nubs natürlich nicht können. Vereinfache dieses Pattern.
- Ab der Kiai Time wirds dann richtig schwer.
01:06:452 (1,2,3,4,5) - overlapping patterns, das selbe wie oben
Map ist ganz OK, aber nocht net ganz reif >w<
All done! Thx a lotBeuchi-chan wrote:
Hello~
Storyboard mod!!
Thoughts and Suggestions
- Very evil storyboard indeed xP
- I wonder why is the storyboard inside the .osu's when it's the same in all diffs o-o; Cuz i thought it's the only way to remove the SB from the taiko diff ;_;
Issues and Adjustments
- Are the scalings in black really necessary? You're only going to see the part of the image that is within the margins of the editor, and this image is just a whole black image, it isn't like it's something we're gonna miss, so the scalings are totally unnnecessary.
01:00:768 - black keeps appearing from here but it suddenly stops at 01:01:715. Is this supposed to be like this? Or is it supposed to finish at 01:00:768?
01:20:347 - eye and pulse stop here. Aren't they supposed to stop at 01:20:979? Remember that spinners in CTB mode aren't opaque and the storyboard will be visible~
02:00:137 - Same problem here with eye and pulse. They should finish at 02:01:400.
Map is nice overall, [Normal] feels pretty hard to be a Normal (all those repeating slider streams aren't that easy xP), but at least you have an easier diff...
Also, you should really move the offset to 2031 ms, the Taiko diff starts way earlier than the offset you have, and it's recommended to not to have notes before the offset =x
Good luck with this!!
You'r business ><TheVileOne wrote:
Easy
Kiai time is unsnapped
00:38:031 (1) - I think this spinner sounds better if it started here 00:37:399 - No
01:45:610 (4,1) - Jump is a bit harsh for an Easy. There is not much time to react. Yea ok
Normal
01:12:768 (4) - Adjust this with grid snap off to make it the same distance apart from the start of the combo as the spacing. Ehh no?
01:31:715 (2,3) - Center with horizontal line. No
01:33:610 (4,1) - Center these.No
01:46:558 (1,3) - Add a clap to the starts of these sliders. The hitsounds feel empty. No
Note: You may want to play with the double clap rhythm with this song. It may fit with other areas of the song.I don't like double claps><
02:01:715 (1) - The spinner bonus dings sound to loud for this section. I suggest you play around with the volume of this slider to fix this. Yea fix'd
00:47:189 (2) - I think this plays better without this note. (Stack the note after it on the next slider.) Does it have to be one continuous stream? (Maybe this is a bad suggestion) I stacked it with (3)
00:58:558 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Meh. I don't like stacks spaced like this. I guess nothing is wrong with them. I prefer spacing like this.
http://osu.ppy.sh/ss/66754 You'r one is too hard and confusing i keep my one.
I think it is a better hard element than spaced stacks.
01:18:452 (1,2,3,4,5,1,2,3,4) - Remove combo change? hmmm yea ok.
02:00:610 (3,4,5,6) - I don't like this pattern. Could you make 5 a new combo or at least make the slider end face the next two ends to improve readability. Nah it play's fine imo.
Insane
Overmapped. I don't think every base rhythm should be mapped along with the other rhythm, because it just makes for lots of unneeded streams that interfere with the natural beat transitions that make the song unique. blah blah ><
00:56:979 (1,2,3,4,5,6,7) - Gah pattern confusion. I don't like when one beat changes and the main beat stays the same and people just fill in the gaps of one beat with the main beat. Keep if you want.... i keep it
01:51:452 (8) - This might work better if you moved it here 01:51:531 - and then deleted the next note. Respace afterwards. Wut? A note on blue tick without lyrics? No
01:56:978 (8) - Does the entire map need to be overmapped with conflicting beats? This isn't part of the primary rhythm that goes right into your next patterns. I think a gap here will do the beat some good. (After deletion a remapping of that combo should be in order.)
It play's fine too so i keep it.
I really don't want to star this with Insane mode mapped that way. Let me think it over some.
-Lennox- wrote:
You'r business ><TheVileOne wrote:
Normal
01:31:715 (2,3) - Center with horizontal line. No Tell me why? It's the exact same pattern as this 01:35:821 (2,3) - just not centered.
Centered
http://osu.ppy.sh/ss/67026
Not Centered
http://osu.ppy.sh/ss/67027
01:33:610 (4,1) - Center these.No Why? It's right next to the center of the screen.
Look:
Centered
(01:37:715 (4) - )
http://osu.ppy.sh/ss/67028
Not Centered
(01:33:610 (4,1) -)
http://osu.ppy.sh/ss/67029
00:58:558 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Meh. I don't like stacks spaced like this. I guess nothing is wrong with them. I prefer spacing like this.
http://osu.ppy.sh/ss/66754 You'r one is too hard and confusing i keep my one.
If you were referring to the placement of note 7. I didn't fully implement my idea with all the notes. I was just giving you a basic back and forth pattern that felt more like a hard element, while the double stacks feel like hard +. Again it doesn't matter. Either way a hard element is a hard element.
02:00:610 (3,4,5,6) - I don't like this pattern. Could you make 5 a new combo or at least make the slider end face the next two ends to improve readability. Nah it play's fine imo. Fine.....
Insane
Overmapped. I don't think every base rhythm should be mapped along with the other rhythm, because it just makes for lots of unneeded streams that interfere with the natural beat transitions that make the song unique. blah blah >< Okay it isn't overmapped for the most part. I was just stating my opinion on the intensity of the map. I have since changed my mind.
01:51:452 (8) - This might work better if you moved it here 01:51:531 - and then deleted the next note. Respace afterwards. Wut? A note on blue tick without lyrics? No (Eh I just realized that, but I figured out the real problem. Look at that transition with auto on and listen to the beat. Do you think it's really all that appropriate to have such weird angles for jumps?
http://osu.ppy.sh/ss/67023
Look at the spacing of 01:51:294 (7,8,1,2,1) - and tell me the current pattern isn't awkward to play and read for that matter. Why is 1,2 increased in spacing and then goes flying into a reduced spacing section? At least make the spacing into 1,2 the same as the previous combo or an idea would lower the spacing into the decreased spacing of the purple combo. Make note 8 a part of the next combo.
http://osu.ppy.sh/ss/67025
Just a suggestion.
01:56:978 (8) - Does the entire map need to be overmapped with conflicting beats? This isn't part of the primary rhythm that goes right into your next patterns. I think a gap here will do the beat some good. (After deletion a remapping of that combo should be in order.)
It play's fine too so i keep it. Fine.
I really don't want to star this with Insane mode mapped that way. Let me think it over some.
Nobody says it's overmapped..you are the first one... So i don't think it is overmapped. Try to map something like this.. should i map all on 1/4? Without streams? Without challenging parts? No thank you ><
I just think that the beat sometimes throws you into a jump that's mapped solely on a main beat instead of focusing on the defining vocal beat. My opinion on this map has changed and I'm going to star. My main reasoning of not staring was not because it was implicitly overmapped, but because I was unsure whether to support such a mapping intensity for ranking. Not many maps use AR 9 and most of the map is a stream that almost randomly increases in spacing in some places. It all depends on the patterns you were going for. This map deserves a star regardless.
TheVileOne wrote:
Mod checkSPOILERYou'r business ><TheVileOne wrote:
Normal
01:31:715 (2,3) - Center with horizontal line. No Tell me why? It's the exact same pattern as this 01:35:821 (2,3) - just not centered.
Centered
http://osu.ppy.sh/ss/67026
Not Centered
http://osu.ppy.sh/ss/67027
~ Ahh >< I didn't understand what you mean sooo... (i need to learn english xD)
01:33:610 (4,1) - Center these.No Why? It's right next to the center of the screen.
Look:
Centered
(01:37:715 (4) - )
http://osu.ppy.sh/ss/67028
Not Centered
(01:33:610 (4,1) -)
http://osu.ppy.sh/ss/67029
00:58:558 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5) - Meh. I don't like stacks spaced like this. I guess nothing is wrong with them. I prefer spacing like this.
http://osu.ppy.sh/ss/66754 You'r one is too hard and confusing i keep my one.
If you were referring to the placement of note 7. I didn't fully implement my idea with all the notes. I was just giving you a basic back and forth pattern that felt more like a hard element, while the double stacks feel like hard +. Again it doesn't matter. Either way a hard element is a hard element.
02:00:610 (3,4,5,6) - I don't like this pattern. Could you make 5 a new combo or at least make the slider end face the next two ends to improve readability. Nah it play's fine imo. Fine.....
Insane
Overmapped. I don't think every base rhythm should be mapped along with the other rhythm, because it just makes for lots of unneeded streams that interfere with the natural beat transitions that make the song unique. blah blah >< Okay it isn't overmapped for the most part. I was just stating my opinion on the intensity of the map. I have since changed my mind.
01:51:452 (8) - This might work better if you moved it here 01:51:531 - and then deleted the next note. Respace afterwards. Wut? A note on blue tick without lyrics? No (Eh I just realized that, but I figured out the real problem. Look at that transition with auto on and listen to the beat. Do you think it's really all that appropriate to have such weird angles for jumps?
http://osu.ppy.sh/ss/67023
Look at the spacing of 01:51:294 (7,8,1,2,1) - and tell me the current pattern isn't awkward to play and read for that matter. Why is 1,2 increased in spacing and then goes flying into a reduced spacing section? At least make the spacing into 1,2 the same as the previous combo or an idea would lower the spacing into the decreased spacing of the purple combo. Make note 8 a part of the next combo.
http://osu.ppy.sh/ss/67025
Just a suggestion.
01:56:978 (8) - Does the entire map need to be overmapped with conflicting beats? This isn't part of the primary rhythm that goes right into your next patterns. I think a gap here will do the beat some good. (After deletion a remapping of that combo should be in order.)
It play's fine too so i keep it. Fine.
I really don't want to star this with Insane mode mapped that way. Let me think it over some.
Nobody says it's overmapped..you are the first one... So i don't think it is overmapped. Try to map something like this.. should i map all on 1/4? Without streams? Without challenging parts? No thank you ><
I just think that the beat sometimes throws you into a jump that's mapped solely on a main beat instead of focusing on the defining vocal beat. My opinion on this map has changed and I'm going to star. My main reasoning of not staring was not because it was implicitly overmapped, but because I was unsure whether to support such a mapping intensity for ranking. Not many maps use AR 9 and most of the map is a stream that almost randomly increases in spacing in some places. It all depends on the patterns you were going for. This map deserves a star regardless.[/quote]
I will keep the rest.
Forgot my secondary rage point:EnPassant wrote:
Jumps roughly 2.75x distance snap on the 1/8 interval of space?
Snowy Dream wrote:
[Normal]
00:55:400 (3) - delete
00:54:926 (2) - move to 00:55:084
00:55:715 (3) - add a note.
~Done
[Hard]
01:57:136 (6) - consider adding a note?
~No
[Insane]
00:44:821 (5/6,7,8) - spacing. (1.40x) ~Should be ok now
01:00:452 (8) - 5 gird down. ~Don't see why
02:00:768 (9) - newcombo. ~ok
--------------------------------
Nice
Star~☆