Right so
- Ztumpie : Lewski is correct, just limiting the amount of difficulties hurts some of the cooler big sets out there (eg. sets that result out of pending/newspaper cup)
I slept on the things I proposed before, ty Lass for cool feedback
- "don't rank difficulties that were removed due to a veto without making adjustments"
Kinda ends up being a bandaid for my bandaid and that's bad. Comes down to "don't circumvent the veto after changes have been applied", which should just be countered by the rule still existing. Case of Justadice is particularly weird, but more below. Cutting this idea.
- Don't oversimplify extra difficulties
While 'simple' is subjective, simplification is something you can point out regardless of style, and oversimplification comes closer to something that is objectively judgeable imo.
Some examples of simplification :
That said, yeah there is potential for attacking styles here, though I don't believe it's invalid conceptually. Would say it's odd that lower difficulties have to match the skills of their target audience based on Ranking Criteria, but higher difficulties don't. Maybe I'm wrong because generally more freedom is better for everyone. Want to keep this open for discussion.
So, so far
However, a lot of people seem to be hinting at extending it past the set itself to prevent just ranking the diffs in a different set.
Therefore, how about
Still feel conflicted about this personally, but after looking around more and reconsidering, this really only applies to few specific case. (Was worried that this'd turn speedrank wars into a toxic wasteland, but mappers participating in them are experienced enough to have their own separate style)
- Ztumpie : Lewski is correct, just limiting the amount of difficulties hurts some of the cooler big sets out there (eg. sets that result out of pending/newspaper cup)
I slept on the things I proposed before, ty Lass for cool feedback
- "don't rank difficulties that were removed due to a veto without making adjustments"
Kinda ends up being a bandaid for my bandaid and that's bad. Comes down to "don't circumvent the veto after changes have been applied", which should just be countered by the rule still existing. Case of Justadice is particularly weird, but more below. Cutting this idea.
- Don't oversimplify extra difficulties
While 'simple' is subjective, simplification is something you can point out regardless of style, and oversimplification comes closer to something that is objectively judgeable imo.
Some examples of simplification :
- Mapping complex or dense rhythms in a way that is easier/trivial to play relative to the rest of the map. Like Nao referred to
- Re-use of the same patterns without any changes to the way they play. For example, re-using the same horizontal jump pattern at the same spacing quickly becomes an introductory level consistency test in terms of both aiming and reading. Similar things could be said about stream design and slider usage.
- Mapping sections at a low-insane level of difficulty despite the hardest part being 6*, potentially misrepresenting intensity for the sake of simplifying sections.
That said, yeah there is potential for attacking styles here, though I don't believe it's invalid conceptually. Would say it's odd that lower difficulties have to match the skills of their target audience based on Ranking Criteria, but higher difficulties don't. Maybe I'm wrong because generally more freedom is better for everyone. Want to keep this open for discussion.
So, so far
- Avoid having too many similar sections across difficulties in the same set.
However, a lot of people seem to be hinting at extending it past the set itself to prevent just ranking the diffs in a different set.
Therefore, how about
- Avoid having too many similar sections with an already ranked difficulty of the same song. This is to encourage diverse content. Also applies to difficulties within the same set.
Still feel conflicted about this personally, but after looking around more and reconsidering, this really only applies to few specific case. (Was worried that this'd turn speedrank wars into a toxic wasteland, but mappers participating in them are experienced enough to have their own separate style)