Hello, everyone~ My English abilities are quite poor so there may be mistakes here and there.
Originally, my definition of a Ma”pp”er was “PP(providing pleasure)”, not just “PP(Performance Points)”
If you look at my recent ranked or pending maps, you will see that they are not just maps for gaining PP
What I find enjoyable about maps when playing is the “movement of the cursor”, which is why I started mapping in the first place. I wanted people to enjoy my mapping style.
It just so turns out that my style of mapping was easier to farm PP than other maps, and eventually people started to misinterpret my definition of “PP (providing pleasure)” as “PP(performance points)”. I was fine with this since it still gave people a sense of accomplishment by gaining PP (performance points). This eventually lead me into thinking that “performance points” was a part of “providing pleasure”, and I just have been mapping like that since.
Enough with my own story. Let me explain from my point of view how this situation turned out like this.
These two are the main reasons why maps become popular.
Most people want their maps to get attention, and if they do not people won’t receive motivation for people to continue mapping.
I feel like Yaspo’s view is more like a temporary solution and does not tackle the two fundamental problems stated above.
It's like you've taken away the fulfillment and the freedom of mapping from countless players by vetoing JUSTadICE(https://osu.ppy.sh/b/2044364)
I wonder if the adverse effects of the PP system can limit the mapping style of a mapper.
Of course, some people want more patterns, but some people will enjoy the current difficulties as they are.
Lots of Hype Trains, favourites and Play Counts provides evidence for that.
A player has their rights to choose and play a map, so it does not make sense to take away the freedom of mapping just because a map is similar to other ones.
For example, when https://osu.ppy.sh/beatmapsets/744772#osu/1570203 was ranked, it only had 10000 play counts after a whole week.
But it became a popular map in just a day, when a_blue HDDT FC’ed it.
More people had played the map after it went in the Popular Beatmaps section, and I was happy to see this since many people would gain a sense of accomplishment after gaining PP.
(You won’t know the feeling of numerous people sending you “thank you” messages…)
Also, the standard for determining the rank of Popular Beatmaps is the play count. This lead many mappers to map shorter songs, while a lot of good long songs received less attention.
For example, https://osu.ppy.sh/beatmapsets/890174#osu/1860808 is a very interesting and well-made map, but many players do not know about this and the play count does not even exceed 30000.
Do you think people would want to rank maps that are well-made but unnoticed?
I just want to say that the so called “PP maps” are worth being ranked as they give players a sense of fulfilment.
I think a faster way to fix this is to discuss ways to tackle the fundamental problems, rather than these guidelines.
One thing I would like to add is that my mapping style is definitely distinct from those of other mappers, but if they become more distinct than that then that would just be over-mapping or a mapping style that people do not want…
As you said, it is good to put variousity in mapping styles for a more diverse experience, but I want more people to enjoy my maps
I will stop here for now, and I will answer after further observing the situation.
Originally, my definition of a Ma”pp”er was “PP(providing pleasure)”, not just “PP(Performance Points)”
If you look at my recent ranked or pending maps, you will see that they are not just maps for gaining PP
What I find enjoyable about maps when playing is the “movement of the cursor”, which is why I started mapping in the first place. I wanted people to enjoy my mapping style.
It just so turns out that my style of mapping was easier to farm PP than other maps, and eventually people started to misinterpret my definition of “PP (providing pleasure)” as “PP(performance points)”. I was fine with this since it still gave people a sense of accomplishment by gaining PP (performance points). This eventually lead me into thinking that “performance points” was a part of “providing pleasure”, and I just have been mapping like that since.
Enough with my own story. Let me explain from my point of view how this situation turned out like this.
- First, the PP system is focused too much on jumps and streams.
- Second, usually mapsets with a lot of difficulties tend to have shorter songs, which means that the play count will stack up quickly.
These two are the main reasons why maps become popular.
Most people want their maps to get attention, and if they do not people won’t receive motivation for people to continue mapping.
I feel like Yaspo’s view is more like a temporary solution and does not tackle the two fundamental problems stated above.
It's like you've taken away the fulfillment and the freedom of mapping from countless players by vetoing JUSTadICE(https://osu.ppy.sh/b/2044364)
I wonder if the adverse effects of the PP system can limit the mapping style of a mapper.
Of course, some people want more patterns, but some people will enjoy the current difficulties as they are.
Lots of Hype Trains, favourites and Play Counts provides evidence for that.
A player has their rights to choose and play a map, so it does not make sense to take away the freedom of mapping just because a map is similar to other ones.
For example, when https://osu.ppy.sh/beatmapsets/744772#osu/1570203 was ranked, it only had 10000 play counts after a whole week.
But it became a popular map in just a day, when a_blue HDDT FC’ed it.
More people had played the map after it went in the Popular Beatmaps section, and I was happy to see this since many people would gain a sense of accomplishment after gaining PP.
(You won’t know the feeling of numerous people sending you “thank you” messages…)
Also, the standard for determining the rank of Popular Beatmaps is the play count. This lead many mappers to map shorter songs, while a lot of good long songs received less attention.
For example, https://osu.ppy.sh/beatmapsets/890174#osu/1860808 is a very interesting and well-made map, but many players do not know about this and the play count does not even exceed 30000.
Do you think people would want to rank maps that are well-made but unnoticed?
I just want to say that the so called “PP maps” are worth being ranked as they give players a sense of fulfilment.
I think a faster way to fix this is to discuss ways to tackle the fundamental problems, rather than these guidelines.
One thing I would like to add is that my mapping style is definitely distinct from those of other mappers, but if they become more distinct than that then that would just be over-mapping or a mapping style that people do not want…
As you said, it is good to put variousity in mapping styles for a more diverse experience, but I want more people to enjoy my maps
I will stop here for now, and I will answer after further observing the situation.