WIP SECTION
01/06/2019 -
Song selection screen
Almost done! I was not sure where I wanted to go at the beginning. NEBULA had to have character, to be recognizable at first glance, to be original, modern and colorful. After several tries, I finally chose a strong graphic style. Games of shadows and transparency, and small neon effect at the top that I found rather nice. I'm already working on the back button animation at the moment! /o/
Almost done! I was not sure where I wanted to go at the beginning. NEBULA had to have character, to be recognizable at first glance, to be original, modern and colorful. After several tries, I finally chose a strong graphic style. Games of shadows and transparency, and small neon effect at the top that I found rather nice. I'm already working on the back button animation at the moment! /o/
02/06/2019 -
Mods icons: Clean style
Just finished the mods icons! I hesitated between several styles but I finally kept this one, which agrees well with the rest of the skin!
Just finished the mods icons! I hesitated between several styles but I finally kept this one, which agrees well with the rest of the skin!
04/06/2019 -
Mods icons: Graphic style
I had not planned to make two versions of the mods. But looking at the first I felt that I needed to go further in the theme. I am rather satisfied with this version, which corresponds more to the idea of the skin. In all cases, both versions will be available !
I had not planned to make two versions of the mods. But looking at the first I felt that I needed to go further in the theme. I am rather satisfied with this version, which corresponds more to the idea of the skin. In all cases, both versions will be available !
Gameplay: Galaxy hitcercle
The heart of the gameplay. I admit to having spent a lot of time finding a hitcercle that is both easy to read, original and unique. After several gameplay tests, this is the final result.
The heart of the gameplay. I admit to having spent a lot of time finding a hitcercle that is both easy to read, original and unique. After several gameplay tests, this is the final result.
Gameplay:Pass & Fail
I wanted something in the NEBULA theme and at the same time a bit different from what we are used to seeing. I found that clipping the signs in a circle was a good reference to the game itself ^^
I wanted something in the NEBULA theme and at the same time a bit different from what we are used to seeing. I found that clipping the signs in a circle was a good reference to the game itself ^^
05/06/2019 -
Gameplay: Clean hitcircle & Jewel hitcircle
It's funny to see that there is always improvisation in the realization of a project. During the creation of the hit circles I tried several variants, and these two have retained my attention in addition to the "galaxy hitcircle". One is clean which allows to better read the gameplay, the other remains discreet while bringing a nice gold texture.
Here are the 3 hitcircles which will be available for customization!
It's funny to see that there is always improvisation in the realization of a project. During the creation of the hit circles I tried several variants, and these two have retained my attention in addition to the "galaxy hitcircle". One is clean which allows to better read the gameplay, the other remains discreet while bringing a nice gold texture.
Here are the 3 hitcircles which will be available for customization!
06/06/2019 -
Gameplay: Spinner
First I took a little time to understand the usefulness of some spinner files, but finally it's pretty simple. The spinner takes the theme of the skin, with a colorful center that does not interfere too much with the gameplay while providing visual feedback. I may make some changes!
First I took a little time to understand the usefulness of some spinner files, but finally it's pretty simple. The spinner takes the theme of the skin, with a colorful center that does not interfere too much with the gameplay while providing visual feedback. I may make some changes!
Gameplay: Hitcircles sounds
I want hitcircles sounds to be pretty basic, but efficients. I chose 1 main, and 2 side ones that are often used but that I find very nice. Actually some beatmaps have a greater variety of sounds than others, and it's always cool to have a rhythm well worked. The problem is that on these maps, many skins mix sounds incoherently, which is rather unfortunate. I want to avoid that at all costs. So, after a long hour of testing, I managed to get a pretty nice harmony that adapts to the majority of maps! /o/
This will be the "enhanced version". For those who like simples hit sounds, there will be a "classique version" with only one hitsound available for customization.
I want hitcircles sounds to be pretty basic, but efficients. I chose 1 main, and 2 side ones that are often used but that I find very nice. Actually some beatmaps have a greater variety of sounds than others, and it's always cool to have a rhythm well worked. The problem is that on these maps, many skins mix sounds incoherently, which is rather unfortunate. I want to avoid that at all costs. So, after a long hour of testing, I managed to get a pretty nice harmony that adapts to the majority of maps! /o/
This will be the "enhanced version". For those who like simples hit sounds, there will be a "classique version" with only one hitsound available for customization.
07/06/2019 -
Gameplay: Hits 50 & 100
For the animation I wanted something simple but unique. This is clearly not the main element of the gameplay, so it must remain discreet. The numbers are small, white, with a small characteristic animation.
For the animation I wanted something simple but unique. This is clearly not the main element of the gameplay, so it must remain discreet. The numbers are small, white, with a small characteristic animation.
Ranking letters 2
These one can be found on the pannel ranking. I really had fun doing them! I wanted something that really feels like being rewarded. Something you say to yourself "Wow, I played so well that my -S- rank is gold plated and a galaxy is reflected in it."
These one can be found on the pannel ranking. I really had fun doing them! I wanted something that really feels like being rewarded. Something you say to yourself "Wow, I played so well that my -S- rank is gold plated and a galaxy is reflected in it."
Gameplay : Scorebar
For the scorebar I wanted it to remain both discreet not to interfere with the gameplay, but also visible from the corner of the eye. So I reduced it while keeping the theme colors that are quite saturated, and I think it works well. I have also integrated a folder with the font and the PSD, so it will be available for customization!
For the scorebar I wanted it to remain both discreet not to interfere with the gameplay, but also visible from the corner of the eye. So I reduced it while keeping the theme colors that are quite saturated, and I think it works well. I have also integrated a folder with the font and the PSD, so it will be available for customization!
08/06/2019 -
Pause & fail screens
The pause and fails screens are quite simple and fit pretty well into the skin theme! I have hesitated a lot but I thought that the best was to take the idea of triangles found in the menu. For the fail screen I just lowered the overall saturation ^^
The pause and fails screens are quite simple and fit pretty well into the skin theme! I have hesitated a lot but I thought that the best was to take the idea of triangles found in the menu. For the fail screen I just lowered the overall saturation ^^
10/06/2019 -
Ranking panel
I did not expect to suffer so much on the ranking panel. The theme is, the colors, but I was afraid to do too much or not enough. I think I have arrived at a good compromise
I did not expect to suffer so much on the ranking panel. The theme is, the colors, but I was afraid to do too much or not enough. I think I have arrived at a good compromise