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Topic Starter
Loginer
Here's the latest version (Sorry for the delay, I blame the cold I caught). I don't know if I've fixed the flatness, but it's definitely better than the last one. Ignore the weird-looking shoes in the back view, I already fixed that problem.
Also, does anyone think stages would be a good idea?





Rolled
Her thigh is about as thick as her calf. Calves could use a bit thinning down. Maybe even the thighs a bit, as well.

Also may I ask whats up with the shoes?

Download: Kagamine Rin - I Can Take Off My Panties! (ztrot) [Haneii's Panties].osu
RemmyX25

Rolled wrote:

Also may I ask whats up with the shoes?
asking as well.

They look like rocket boosters or something imo.
awp

Rolled wrote:

Also may I ask whats up with the shoes?
The profile on the boots is too low. It just looks a bit like thick socks with platform-soles; it wouldn't take much to fix.

My biggest issue is with the eyes and the overall shape of the face. Given how flat it is (absence of cheekbones is one major player in this) the face looks almost alien, like those classic huge-black-eyed-bald-with-very-round-head type aliens. Seriously, the eyes are still a bit dark and not vibrant enough. Don't make me hotlink my avatar again >=(
Starrodkirby86

awp wrote:

Rolled wrote:

Also may I ask whats up with the shoes?
My biggest issue is with the eyes and the overall shape of the face. Given how flat it is (absence of cheekbones is one major player in this) the face looks almost alien, like those classic huge-black-eyed-bald-with-very-round-head type aliens. Seriously, the eyes are still a bit dark and not vibrant enough. Don't make me hotlink my avatar again >=(
I concur with this. I thought this was supposed to be a specific style you were aiming for Loginer, but apparently if someone is complaining about it I might as well too.

Oh, and where's the ears...?

Nevertheless that's a really nice model you have. :)
RemmyX25

Starrodkirby86 wrote:

Oh, and where's the ears...?
Behind the hair, don't you see them? :P
Topic Starter
Loginer
I've thinned the calves down slightly, and I've improved the boots.
I've also added some cheekbones. I'll improve them if necessary, but do they give the face more depth or not?



awp
Every little bit brings it closer and closer. That might be pronounced enough; it's a bit hard to tell from just one view, and with the texturing incomplete.
LuigiHann
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awp

LuigiHann wrote:

I think once you give her a mouth, she'll look like a person, and people won't nitpick the face as much.
Oh, don't misunderestimate me~

LuigiHann wrote:

As for the boots, the soles should be more solid; right now it looks like each boot is sitting on two discs. Something like this would look better, I think. http://www.whitesboots.com/assets/img/categories/boots.jpg
Those boots are a pretty good example, actually. At first I was like "well, not quite" but then I looked at it again and went "oh yes".
Topic Starter
Loginer

LuigiHann wrote:

As for the boots, the soles should be more solid; right now it looks like each boot is sitting on two discs.
If you mean the soles being too "round" at the bottom, I think I've solved the problem. Or is it something else?
And here's another face render. Guess I have to "focus" the cheekbones more.



LuigiHann
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lukewarmholiday
face is too triangular, flat and doesn't have much definition whatsoever, adding a mouth wont change those problems and people will still nitpick the face.

I'm about to just draw what I think would fix it since I'm terrible at describing. the hair also doesn't cover enough of the head. but i think you already mentioned that needed to be fixed. One immediate thing I noticed was the chin. In fact I think ill just bring up the original picture.



The chin doesn't start closing until below the eyes.

From what i've seen from more accomplished modelers is that they try to form the body right from a profile view, then they try to make it look correct from a side view and then clean it up.(but this process would require a profile pic and a side view pic)

I really hated making this post because I have next to 0 experience with 3D modeling.
Topic Starter
Loginer

LuigiHann wrote:

You fixed one issue with the boots, but not the main problem I have. Hope this illustrates it a bit better.

Look at the bottom of any pair of shoes or boots. The sole is all one piece, even though it's thickest at the heel.
Ah, now I get it. Should be easy to add.

lukewarmholiday wrote:

face is too triangular, flat and doesn't have much definition whatsoever, adding a mouth wont change those problems and people will still nitpick the face.

I'm about to just draw what I think would fix it since I'm terrible at describing. the hair also doesn't cover enough of the head. but i think you already mentioned that needed to be fixed. One immediate thing I noticed was the chin. In fact I think ill just bring up the original picture.

Img

The chin doesn't start closing until below the eyes.

From what i've seen from more accomplished modelers is that they try to form the body right from a profile view, then they try to make it look correct from a side view and then clean it up.(but this process would require a profile pic and a side view pic)

I really hated making this post because I have next to 0 experience with 3D modeling.
The face only looks like it's flat because of the lighting, and I'm working on the definition. I'll see what I can do with the chin, though. And yes, I know about modeling stuff that way, but no one was up for the job of drawing references back when I started modeling Pippi.
lukewarmholiday
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awp
I drew Pippi from the shoulders up twice in the last month at face view and side view
Topic Starter
Loginer
I don't think it would be very useful now, though.
awp
It's never too late~
Echo
I didn't read all the posts, but if no one has pointed this out before I think her head is too small. Isn't a human head ~1/4 - 1/5 the height?
ViscoS_old
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NCDyson
A friend of mine who knows Sarumaru said he's been pretty busy these last few months.

When you get as far as rigging and animating her, you should totally do a video of her dancing...
I wanna see her shake her groove thing :)
Topic Starter
Loginer
I've updated the shape of the head slightly. This is what the head would look like if it was 1/4 of the height (it is currently 1/6, and let's pretend the neck is a little longer than it is). I think it's too large.

While we're at it, this is what the head would look like in a nightmare.

Oh, and I fixed the shoes.
Rolled
Personally, I think the bigger head looks amazing. Sure it may not be very anatomically correct, but it really pulls it all together imo. It's just when the head was smaller it seemed like something was missing, and a lot of that was filled imo when you made it larger.

Also, boots look much better. Legs look much better. Everything really went a step up.

edit: shoes do look better, but I think the bridge from heel to toe can be brough down a bit further.
Starrodkirby86
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devkit4384
great improvements
Topic Starter
Loginer
I've resized the head properly, new picture below. Should I make the scarf bigger or not?

Starrodkirby86 wrote:

But looking at the drawing over there, it doesn't seem the buttons should be that large.
Fixed.

Starrodkirby86 wrote:

EDIT: Curiosity question. I noticed in the Saramaru drawing and in the Catch the Beat picture Pippi has a cleavage at where the star is on her chest. Though there's other images of her (Most notably the famous chibi of her I think and your model) with the cleavage not apparent and no skin showing at the star area...I never been long enough to see the creation of her so I'm a bit confused with this matter. Regardless, nice model...nice model...
The star was originally supposed to have a hole in the middle, but that was removed from the design at some point. The hole on the CtB Pippi is not supposed to be there.

devkit4384 wrote:

with the release of my updated oto2 theme i give you:
*combo.png*
That reminds me: You'll be able to modify Pippi's textures.

lukewarmholiday
Nice job
LuigiHann
I think the head is a leeeetle too big, can you make it halfway between what it is now and what it was before?

Nah nevermind it's cool
awp
I thought the big-headed one was a joke, and it's nice to see it toned down a bit, but I feel you could do with another 5% or 10% smaller. Star on her chest is a tad too low. The top point of the star should almost reach the scarf. Also there are little osu buttons on her gloves - they should probably be modeled rather than textured on. And, of course, I'd still like to see the belt as a modeled piece - right now it just looks like an osu! button pinned onto a skirt.
awp
Just out of curiosity, how would the eyes look when attempting to emulate the more cartoony look of the chibi?

http://up.ppy.sh/files/pippieyel.png
http://up.ppy.sh/files/pippieyer.png
Topic Starter
Loginer
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LuigiHann
Old eyes were better
awp
She looks possessed by a devil like that. If the cartoon shader can't save it, nothing can. Well, thanks.

I still think the current eyes need a bit of livening up though.
Eschubertsson
i argee it is kinda wierd eyes
Loofah_old
The head could do to be a bit smaller.Maybe only a teensy bit bigger than the old head, plus, when it's in a t-pose shouldn't it face forward instead of up a little?

that or you could increase the size of here limbs.

Topic Starter
Loginer

Loofah wrote:

The head could do to be a bit smaller.Maybe only a teensy bit bigger than the old head, plus, when it's in a t-pose shouldn't it face forward instead of up a little?

that or you could increase the size of here limbs.
The majority of the community seem to like the head like this, so no. And the head might as well face to the right, it won't matter in the end when I apply a biped. Fun fact: The legs are pointing forward by about 10 degrees.
Rolled
I was checking out some 3ds max videos on youtube (you use that, right?) and I came accross this mario model and the eyes look rather amazing in it. Mario's eyes are pretty similar to pippi's eyes (if you use the chibi ones) so is it at all possible to use the same technique that the mario model has when referring to the eyes? Make the head model cave in a bit where the eye sockets are, that is.

http://www.youtube.com/watch?v=TvAM-ijXr9g
Topic Starter
Loginer
It's not that simple. The face is too low-poly to add details like those without messing up the shading really badly, and adding more lines is a pain in the ass due to how the head is connected to the body. MeshSmooth and it's fetish for ruining shapes doesn't make anything easier, either. Just figuring out a way to add a nose without screwing up the shading too much took quite a while. Also, the eyes are separate objects in that video.
I hate MeshSmooth.
Topic Starter
Loginer
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LuigiHann
I don't think she needs a stage.
Topic Starter
Loginer
I'm too tired to improve the physique any further right now, so here's what I've done so far. I know the belt is screwed up, that's easily fixable. I know the star is screwed up, that's easily fixable. I know the hands are horrible, and I guess I'll have to remake them. D:

Rolled
Great pippi pose but man, it really makes me notice how much that head just doesn't feel like Pippi :/

This post is not constructive in the least bit. I apologize :(
RemmyX25

Rolled wrote:

Great pippi pose but man, it really makes me notice how much that head just doesn't feel like Pippi :/

This post is not constructive in the least bit. I apologize :(
No, I actually agree with you about the head. It feels too.... round? I don't know. But yea, she really doesnt have a Pippi feeling to her...
Topic Starter
Loginer
*looks at hand* ...I seriously need to study more anatomy.
Anyway, I could try to remake the head. The new head would have real eyes, a real mouth, less flatness, a better shape, and much better hair. Would that do the trick?
Rolled
I will tell you as soon as I see it.

Why is no artisticly talented people helping you with models around here. front/back/side of pippi head pls.
awp
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Topic Starter
Loginer
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Rolled
Also, regarding the hands:

Palm smaller, especially since pippi is young (forget exact age.) It could probably be about half of that current size. When looking at the hand as a whole, half of the makeup should be the palm and half fingers. If the palm size is halved, fingers could probably stay the same length. However the thumb should really be sized down and made a bit thinner around the bottom half.

Here you go:



In that picture take note of how the thumb sprouts away from te palm, and how the little bit of area connecting the thumb to the wrist bellows out a bit. Pippi's hand almost caves in.
Topic Starter
Loginer

Rolled wrote:

stuff
I've already fixed the hand, but thanks.
Fraeon

Loginer wrote:

Rolled wrote:

stuff
I've already fixed the hand, but thanks.
pix or it din't hapen
awp
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Download: ATC - Around The World (Tonoicutzu) [miss_dior's Normal].osu
Topic Starter
Loginer
...That's not going to be very useful, I'm afraid. I'm after something like this:

Fraeon wrote:

Loginer wrote:

Rolled wrote:

stuff
I've already fixed the hand, but thanks.
pix or it din't hapen

I can shorten the fingers/palm and rotate the thumb a bit if that's necessary, but there's nothing I can do about the flatness. Either way, I've fixed the biggest problem: The general shape of the palm. <.<

Saturos
So is this the back of her right hand or the palm of her left? Thumb needs to move inward/outward, either way. Index is too long, ring is too short. Index/ring should be roughly the same size, both being only sliiiiiiiightly smaller than the bird. The wrist could also use a tweak inward so it's not just a straight dive into the pinky finger.

Kinda minor details considering the size that this will be visible in play at, though.
LuigiHann
Any reason why you'd need Pippi-specific reference images? Just go find some generic anime girl reference from some "how to draw manga" type sites.
awp

Loginer wrote:

...That's not going to be very useful, I'm afraid. I'm after something like this:
...
Yeah I'm definitely not the person you'd want to get anatomy references from, trust me
CheeseWarlock

awp wrote:

Yeah I'm definitely not the person you'd want to get anatomy references from, trust me
I dunno, you seem like the type of person who'd have a detailed knowledge of female anatomy, what with your large collection of reference pictures...

The hand still looks a little bit flipper-like to me. A bit too long. The model's looking pretty good now, except for the face. Which has been the tough part all along, but it's just not looking like Pippi. Not sure if it needs to be completely remade, but that could work too.
LuigiHann
Don't worry about it "not looking like Pippi." This will be Pippi.
awp
Not if it doesn't look like her >=|
devkit4384
awp your avatar..........
........please explain this situation
awp

devkit4384 wrote:

awp your avatar..........
........please explain this situation
Is there something to explain?
Neo@lex
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awp

neo@lex wrote:

God dammit awp.
I thought you were against :pookie: avatars >.>
Are you kidding? That's why I started the James fan club

But oh~ our little Pippi is all grown up~
Topic Starter
Loginer
Sorry for the lack of updates, I blame real life. Anyway, here's the fixed hand. Now, for the head.
(it's the palm of her left hand, BTW)

Echo
The thumb is fine but the fingers aren't quite right imo... stick your left hand up to the monitor and you'll see what I mean. It's especially obvious with the pinky.
Topic Starter
Loginer
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Echo
No, I mean the palm is too long... my hand looks more like this:

Topic Starter
Loginer
There, shortened the palm slightly and moved the pinky.

And this is how big it's going to be in-game at 1280*960.


awp
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Topic Starter
Loginer
Fixed?

Rolled
yes ^____^
Topic Starter
Loginer
Great. :D

Here's my progress on the new head so far. I won't be able to model anything for a few days, but I'll try to finish it before Christmas Eve.

awp
Keep in mind: the head is approximately twice as tall as it is wide. Use of eye-sockets is yay.
Topic Starter
Loginer
I'll make sure to remember that.

Also, remember when you said the general anatomy on this felt "a bit odd"? Good times.
awp
Baby steps.

It must feel good to know that I'm always going to pick something apart with each new render. One at a time.

Baby steps.
Topic Starter
Loginer
New pic, sorry about the delay. You may now rant about everything but the shape of the nose, shading/smoothing problems and the lack of textures on the eyes.

Saturos
I tried to think of something to say but all I could do was make a disgusted face.

EDIT: Pic related.

Starrodkirby86
Yay Andross. :D

I don't know what I really have to say at the moment, but it's pretty hard for me to criticize if there's no eyes...Looks a little dead without them. :P

Though one thing that I should suggest is to change the hair...it looks a little like toothpaste or something tube-like, but eh, we'll see what the more experienced Pippi lovers will say.

Cool job, Loginer.
Topic Starter
Loginer
Yeah, the hair is a bit round. The bangs are also awful, but I think I know how to fix them.
Topic Starter
Loginer
New pic. The shading is still awful, but I've modified and remade a few things. I'm also using awp's demon eyes, since Loofah's irides are cut off.

Rolled
Am i allowed to rant about the boxiness of her face?
lukewarmholiday
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Lt Morke
Its...uh...Playdoughey.
Loofah_old
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Topic Starter
Loginer
Give me the largest version you have.
Loofah_old


that's the original size, if you need any other textures done just tell me.
awp
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awp
Look at the attachment in this post for image; I'm too lazy to upppy atm.

As I said earlier, face should be nearly twice as high as it is wide; my drawing is at about a 1.75:1 ratio because the 2:1 looked silly to me (2:1 may look best, it may not. I'm not sure). The chin needs more pointing; it's too rounded right now and we're shooting for an anime-esque look, as oppose to a chubby kid look (see the blue outlines at the bottom. On the left is the original (current) shape, on the right is a more approximate shape (I think it might be too narrow down the face though).

Also, something I didn't notice earlier but picked up on doing the diagram; your eyes are slightly too high up. They should be in the dead center of the face (the horizontal red line). The hairline needs to come down a tiny bit, and the widest point of the head should be about 1/4 to 1/3 from the top.

Topic Starter
Loginer

awp wrote:

The chin needs more pointing; it's too rounded right now and we're shooting for an anime-esque look, as oppose to a chubby kid look (see the blue outlines at the bottom. On the left is the original (current) shape, on the right is a more approximate shape (I think it might be too narrow down the face though).
That's pretty much what the original chin looked like, and people complained about how it didn't look like Chibi-Pippi/Sarumaru's Pippi, so I'm not too sure about making it so pointy. I'll try to get rid of the chubby look, though.

awp wrote:

I hope you know how to fix the bangs because I'm a tad clueless
I thought I already fixed them. D:

As for the rest, I'll see what I can do.
awp
Yeah the chin I've drawn is too pointy; might want to take the bottom third of that face and vertically squish it by about 30% (just a guess)

The model you've posted is non-mesh-smoothed, right? It'd be good, I think, to eventually get away from using meshsmooth if it's going to give problems when shading and the like.
Loofah_old
I brightened up the eyes a bit on awps request-
nuudles
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Topic Starter
Loginer
Here's the latest version of the head. New shape, new eyes and new hair. I'm still working on the hair, the shading and her weird expression.
awp
Eyes are still too not-bright-green and cheekbones are still too saggy, but I'm starting to like it.

Loofah: could you try using #00FF00 or something close to that as a base colour?
nuudles
Hey. I've actually got another friend who's also interested in trying for Pippi's voice. Here's a second set with her attempts.

Download: pippiset2.zip
5ku112
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Atmey
Cheeks look lie one of an old hag. :o
but there is improvement.
[deleted user]
Hi there, I'm one of the ones that Nuudle has posted as far as voices go (the one he just posted a day or two ago/the one that sounds like 'Peach'). I'd really like some feedback so I can be of more assistance. If anyone wants to help me via talk or sending .zips of my test, it would be greatly appreciated! Please let me know :)
awp
I'd say this is definitely something to work with. I'll nit pick in just a second, but firstly, overall:

are you tightening your vocal chords to make your voice a higher pitch? The recordings sound just a tiiiiny bit too high for my liking (I hope this isn't discouraging). I'm not saying it's bad or wrong or anything, but I'm wondering what it would sound like if you loosened your vocal chords just a smidgen. You sound very close to what I imagine Pippi sounding like during the "Are you ready?" bit, but since we're "very close" I'm hoping we can eventually reach "dead on".

On the other hand, I could be wrong, and maybe they need to be tightened just a tiny bit. This is like locating the offset for a beatmap - except I have no experience =(

Nit PIIIIIIIIIIIIIICK

"Are you ready?"

Really, the only thing I don't like about this is the way "Go!" sounds; the rest is pretty much perfect. I think the Go! hangs a bit too much, and sounds a bit like "Goo!" (as someone would say when impersonating an infant a la ga-ga-goo-goo) rather than "Go!"

"Applause"

I don't really think I can nit pick this one. After listening to it x number of times all I can say is it would start to grate on one's nerves after a lengthy play session, but that can be avoided by having multiple "applause" recordings. Moving on.

"Combo break"

Given the length and level of despair in the voice this sounds more like a "You're about to fail" rather than a simple combo-break. I'm thinking more along the lines of "Woops!" or "Ack!" for combo break - however, I think I'm just splitting hairs. That's not to say it couldn't be used for sectionfail or something like that.

Listening through them again, the only other comment that comes to mind is that, while they sound well recorded, they sound a bit 128kbps-y. And lo and behold, bitrate: 128kbps ={

I think it's quite good, though.



Also, wait, there was another voice posting? I think I missed that.
[deleted user]
There is another one by Nuudles before he posted mine (:. I'm going to try out new things, especially because I'm currently studying the EB Divas right now, and hopefully that'll help a little bit. I'll get back to you with new samples today (:. I'm very committed to this now (You can ask Nuudles, I'm constantly asking him to help me improve) and I'd like to do as well as I can, even if I don't get the spot. Thanks for your critique, it will help me progress (:.

Edit: Alright, I've put together some other samples with a few vocal changes here and there (the slight vocal relaxation like you said, Awp, at least I hope so hehe). I also tried out some of the EB Divas breaks and such, so those are some of the weird noises. Just let me know if any work, or if you like the sound in one more so than the other! I'm so sorry to keep pestering you guys about this. If you want me to stop, please let me know!

And as far as the 128kbps sound recording, if you know another sound device I can get (I don't have a very well off mic at hand here, since I'm in college dorms right now haha) for recording via the computer, could you tell me please? Thanks!

awp is inside this post and he says: Check out this post for the download - we might also wish to move the VA discussions there, too. This thread is for criticizing Lolginer endlessly discussion on model development exclusively I suppose?

nuudles

awp wrote:

Listening through them again, the only other comment that comes to mind is that, while they sound well recorded, they sound a bit 128kbps-y. And lo and behold, bitrate: 128kbps ={

I think it's quite good, though.

Also, wait, there was another voice posting? I think I missed that.
I tried to clean up the sounds from their originals with Audacity. The original recordings were with a webcam mic, so there was a lot of noise to remove. That may account for some of the deficiencies in recording.

Hiryuu wrote:

And as far as the 128kbps sound recording, if you know another sound device I can get (I don't have a very well off mic at hand here, since I'm in college dorms right now haha) for recording via the computer, could you tell me please? Thanks!
If you know anyone that has Rock Band/Guitar Hero: World Tour, the microphone that comes with those is just a rebranded Logitech microphone, so those should work in your computer and will probably be better than the one built into your webcam. As far as software, I'd recommend Audacity: http://audacity.sourceforge.net/
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