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Topic Starter
Loginer
It's not that simple. The face is too low-poly to add details like those without messing up the shading really badly, and adding more lines is a pain in the ass due to how the head is connected to the body. MeshSmooth and it's fetish for ruining shapes doesn't make anything easier, either. Just figuring out a way to add a nose without screwing up the shading too much took quite a while. Also, the eyes are separate objects in that video.
I hate MeshSmooth.
Topic Starter
Loginer
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LuigiHann
I don't think she needs a stage.
Topic Starter
Loginer
I'm too tired to improve the physique any further right now, so here's what I've done so far. I know the belt is screwed up, that's easily fixable. I know the star is screwed up, that's easily fixable. I know the hands are horrible, and I guess I'll have to remake them. D:

Rolled
Great pippi pose but man, it really makes me notice how much that head just doesn't feel like Pippi :/

This post is not constructive in the least bit. I apologize :(
RemmyX25

Rolled wrote:

Great pippi pose but man, it really makes me notice how much that head just doesn't feel like Pippi :/

This post is not constructive in the least bit. I apologize :(
No, I actually agree with you about the head. It feels too.... round? I don't know. But yea, she really doesnt have a Pippi feeling to her...
Topic Starter
Loginer
*looks at hand* ...I seriously need to study more anatomy.
Anyway, I could try to remake the head. The new head would have real eyes, a real mouth, less flatness, a better shape, and much better hair. Would that do the trick?
Rolled
I will tell you as soon as I see it.

Why is no artisticly talented people helping you with models around here. front/back/side of pippi head pls.
awp
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Topic Starter
Loginer
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Rolled
Also, regarding the hands:

Palm smaller, especially since pippi is young (forget exact age.) It could probably be about half of that current size. When looking at the hand as a whole, half of the makeup should be the palm and half fingers. If the palm size is halved, fingers could probably stay the same length. However the thumb should really be sized down and made a bit thinner around the bottom half.

Here you go:



In that picture take note of how the thumb sprouts away from te palm, and how the little bit of area connecting the thumb to the wrist bellows out a bit. Pippi's hand almost caves in.
Topic Starter
Loginer

Rolled wrote:

stuff
I've already fixed the hand, but thanks.
Fraeon

Loginer wrote:

Rolled wrote:

stuff
I've already fixed the hand, but thanks.
pix or it din't hapen
awp
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Download: ATC - Around The World (Tonoicutzu) [miss_dior's Normal].osu
Topic Starter
Loginer
...That's not going to be very useful, I'm afraid. I'm after something like this:

Fraeon wrote:

Loginer wrote:

Rolled wrote:

stuff
I've already fixed the hand, but thanks.
pix or it din't hapen

I can shorten the fingers/palm and rotate the thumb a bit if that's necessary, but there's nothing I can do about the flatness. Either way, I've fixed the biggest problem: The general shape of the palm. <.<

Saturos
So is this the back of her right hand or the palm of her left? Thumb needs to move inward/outward, either way. Index is too long, ring is too short. Index/ring should be roughly the same size, both being only sliiiiiiiightly smaller than the bird. The wrist could also use a tweak inward so it's not just a straight dive into the pinky finger.

Kinda minor details considering the size that this will be visible in play at, though.
LuigiHann
Any reason why you'd need Pippi-specific reference images? Just go find some generic anime girl reference from some "how to draw manga" type sites.
awp

Loginer wrote:

...That's not going to be very useful, I'm afraid. I'm after something like this:
...
Yeah I'm definitely not the person you'd want to get anatomy references from, trust me
CheeseWarlock

awp wrote:

Yeah I'm definitely not the person you'd want to get anatomy references from, trust me
I dunno, you seem like the type of person who'd have a detailed knowledge of female anatomy, what with your large collection of reference pictures...

The hand still looks a little bit flipper-like to me. A bit too long. The model's looking pretty good now, except for the face. Which has been the tough part all along, but it's just not looking like Pippi. Not sure if it needs to be completely remade, but that could work too.
LuigiHann
Don't worry about it "not looking like Pippi." This will be Pippi.
awp
Not if it doesn't look like her >=|
devkit4384
awp your avatar..........
........please explain this situation
awp

devkit4384 wrote:

awp your avatar..........
........please explain this situation
Is there something to explain?
Neo@lex
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awp

neo@lex wrote:

God dammit awp.
I thought you were against :pookie: avatars >.>
Are you kidding? That's why I started the James fan club

But oh~ our little Pippi is all grown up~
Topic Starter
Loginer
Sorry for the lack of updates, I blame real life. Anyway, here's the fixed hand. Now, for the head.
(it's the palm of her left hand, BTW)

Echo
The thumb is fine but the fingers aren't quite right imo... stick your left hand up to the monitor and you'll see what I mean. It's especially obvious with the pinky.
Topic Starter
Loginer
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Echo
No, I mean the palm is too long... my hand looks more like this:

Topic Starter
Loginer
There, shortened the palm slightly and moved the pinky.

And this is how big it's going to be in-game at 1280*960.


awp
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Topic Starter
Loginer
Fixed?

Rolled
yes ^____^
Topic Starter
Loginer
Great. :D

Here's my progress on the new head so far. I won't be able to model anything for a few days, but I'll try to finish it before Christmas Eve.

awp
Keep in mind: the head is approximately twice as tall as it is wide. Use of eye-sockets is yay.
Topic Starter
Loginer
I'll make sure to remember that.

Also, remember when you said the general anatomy on this felt "a bit odd"? Good times.
awp
Baby steps.

It must feel good to know that I'm always going to pick something apart with each new render. One at a time.

Baby steps.
Topic Starter
Loginer
New pic, sorry about the delay. You may now rant about everything but the shape of the nose, shading/smoothing problems and the lack of textures on the eyes.

Saturos
I tried to think of something to say but all I could do was make a disgusted face.

EDIT: Pic related.

Starrodkirby86
Yay Andross. :D

I don't know what I really have to say at the moment, but it's pretty hard for me to criticize if there's no eyes...Looks a little dead without them. :P

Though one thing that I should suggest is to change the hair...it looks a little like toothpaste or something tube-like, but eh, we'll see what the more experienced Pippi lovers will say.

Cool job, Loginer.
Topic Starter
Loginer
Yeah, the hair is a bit round. The bangs are also awful, but I think I know how to fix them.
Topic Starter
Loginer
New pic. The shading is still awful, but I've modified and remade a few things. I'm also using awp's demon eyes, since Loofah's irides are cut off.

Rolled
Am i allowed to rant about the boxiness of her face?
lukewarmholiday
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Lt Morke
Its...uh...Playdoughey.
Loofah_old
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Topic Starter
Loginer
Give me the largest version you have.
Loofah_old


that's the original size, if you need any other textures done just tell me.
awp
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awp
Look at the attachment in this post for image; I'm too lazy to upppy atm.

As I said earlier, face should be nearly twice as high as it is wide; my drawing is at about a 1.75:1 ratio because the 2:1 looked silly to me (2:1 may look best, it may not. I'm not sure). The chin needs more pointing; it's too rounded right now and we're shooting for an anime-esque look, as oppose to a chubby kid look (see the blue outlines at the bottom. On the left is the original (current) shape, on the right is a more approximate shape (I think it might be too narrow down the face though).

Also, something I didn't notice earlier but picked up on doing the diagram; your eyes are slightly too high up. They should be in the dead center of the face (the horizontal red line). The hairline needs to come down a tiny bit, and the widest point of the head should be about 1/4 to 1/3 from the top.

Topic Starter
Loginer

awp wrote:

The chin needs more pointing; it's too rounded right now and we're shooting for an anime-esque look, as oppose to a chubby kid look (see the blue outlines at the bottom. On the left is the original (current) shape, on the right is a more approximate shape (I think it might be too narrow down the face though).
That's pretty much what the original chin looked like, and people complained about how it didn't look like Chibi-Pippi/Sarumaru's Pippi, so I'm not too sure about making it so pointy. I'll try to get rid of the chubby look, though.

awp wrote:

I hope you know how to fix the bangs because I'm a tad clueless
I thought I already fixed them. D:

As for the rest, I'll see what I can do.
awp
Yeah the chin I've drawn is too pointy; might want to take the bottom third of that face and vertically squish it by about 30% (just a guess)

The model you've posted is non-mesh-smoothed, right? It'd be good, I think, to eventually get away from using meshsmooth if it's going to give problems when shading and the like.
Loofah_old
I brightened up the eyes a bit on awps request-
nuudles
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Topic Starter
Loginer
Here's the latest version of the head. New shape, new eyes and new hair. I'm still working on the hair, the shading and her weird expression.
awp
Eyes are still too not-bright-green and cheekbones are still too saggy, but I'm starting to like it.

Loofah: could you try using #00FF00 or something close to that as a base colour?
nuudles
Hey. I've actually got another friend who's also interested in trying for Pippi's voice. Here's a second set with her attempts.

Download: pippiset2.zip
5ku112
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Atmey
Cheeks look lie one of an old hag. :o
but there is improvement.
[deleted user]
Hi there, I'm one of the ones that Nuudle has posted as far as voices go (the one he just posted a day or two ago/the one that sounds like 'Peach'). I'd really like some feedback so I can be of more assistance. If anyone wants to help me via talk or sending .zips of my test, it would be greatly appreciated! Please let me know :)
awp
I'd say this is definitely something to work with. I'll nit pick in just a second, but firstly, overall:

are you tightening your vocal chords to make your voice a higher pitch? The recordings sound just a tiiiiny bit too high for my liking (I hope this isn't discouraging). I'm not saying it's bad or wrong or anything, but I'm wondering what it would sound like if you loosened your vocal chords just a smidgen. You sound very close to what I imagine Pippi sounding like during the "Are you ready?" bit, but since we're "very close" I'm hoping we can eventually reach "dead on".

On the other hand, I could be wrong, and maybe they need to be tightened just a tiny bit. This is like locating the offset for a beatmap - except I have no experience =(

Nit PIIIIIIIIIIIIIICK

"Are you ready?"

Really, the only thing I don't like about this is the way "Go!" sounds; the rest is pretty much perfect. I think the Go! hangs a bit too much, and sounds a bit like "Goo!" (as someone would say when impersonating an infant a la ga-ga-goo-goo) rather than "Go!"

"Applause"

I don't really think I can nit pick this one. After listening to it x number of times all I can say is it would start to grate on one's nerves after a lengthy play session, but that can be avoided by having multiple "applause" recordings. Moving on.

"Combo break"

Given the length and level of despair in the voice this sounds more like a "You're about to fail" rather than a simple combo-break. I'm thinking more along the lines of "Woops!" or "Ack!" for combo break - however, I think I'm just splitting hairs. That's not to say it couldn't be used for sectionfail or something like that.

Listening through them again, the only other comment that comes to mind is that, while they sound well recorded, they sound a bit 128kbps-y. And lo and behold, bitrate: 128kbps ={

I think it's quite good, though.



Also, wait, there was another voice posting? I think I missed that.
[deleted user]
There is another one by Nuudles before he posted mine (:. I'm going to try out new things, especially because I'm currently studying the EB Divas right now, and hopefully that'll help a little bit. I'll get back to you with new samples today (:. I'm very committed to this now (You can ask Nuudles, I'm constantly asking him to help me improve) and I'd like to do as well as I can, even if I don't get the spot. Thanks for your critique, it will help me progress (:.

Edit: Alright, I've put together some other samples with a few vocal changes here and there (the slight vocal relaxation like you said, Awp, at least I hope so hehe). I also tried out some of the EB Divas breaks and such, so those are some of the weird noises. Just let me know if any work, or if you like the sound in one more so than the other! I'm so sorry to keep pestering you guys about this. If you want me to stop, please let me know!

And as far as the 128kbps sound recording, if you know another sound device I can get (I don't have a very well off mic at hand here, since I'm in college dorms right now haha) for recording via the computer, could you tell me please? Thanks!

awp is inside this post and he says: Check out this post for the download - we might also wish to move the VA discussions there, too. This thread is for criticizing Lolginer endlessly discussion on model development exclusively I suppose?

nuudles

awp wrote:

Listening through them again, the only other comment that comes to mind is that, while they sound well recorded, they sound a bit 128kbps-y. And lo and behold, bitrate: 128kbps ={

I think it's quite good, though.

Also, wait, there was another voice posting? I think I missed that.
I tried to clean up the sounds from their originals with Audacity. The original recordings were with a webcam mic, so there was a lot of noise to remove. That may account for some of the deficiencies in recording.

Hiryuu wrote:

And as far as the 128kbps sound recording, if you know another sound device I can get (I don't have a very well off mic at hand here, since I'm in college dorms right now haha) for recording via the computer, could you tell me please? Thanks!
If you know anyone that has Rock Band/Guitar Hero: World Tour, the microphone that comes with those is just a rebranded Logitech microphone, so those should work in your computer and will probably be better than the one built into your webcam. As far as software, I'd recommend Audacity: http://audacity.sourceforge.net/
[deleted user]
All I have is a regular Rock Band microphone, and even that is limited to use (it's at home and others use it, so it would be hard to obtain for more than a weekend). I can get Audacity though, and maybe that would help.
awp
You did a pretty damn good job with that noise cleanup, nuudles. Just sayin'.

To start, I do like the tone in pippimoreenergy. I'm trying to match up the character in my head while listening to the samples, and I find it to be easiest here. I haven't got the energy to nitpick things right now - that, or I don't feel I have any right or reason TO nitpick, because the quality of the voice acting sounds good to me. I don't wanna harp on this too much without getting other people's opinions. We need some more comments from a larger spread of people right now, methinks.

I like it, though.
[deleted user]
You don't understand how much your words mean, Awp! Thank you so much, and I hope that I can provide the same energy in that clip for others. Hopefully we'll get more feedback soon then (:. Thanks for your hard work and your help, really Awp!
5ku112
Why dont we ask Rina-Chan?

She voiced the female voices in brawl taunts if you dont know and she seems perfect!

Link:http://suzumiya-haruhi.net/
RemmyX25
sorry about my laziness in finding a new voice actress from my end. I havent found much luck in a new pippi voice so if any of yours works, by all means.

I'm still looking, and will update if nothings finalized yet.
5ku112
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LuigiHann
Oooh catfight

Gonna have to have some kind of formal auditions perhaps.
[deleted user]
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5ku112
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peppy

5ku112 wrote:

Well sorry that you didnt get the part Hiryuu even though nobody really paid attention
Watch how you speak 5ku112. You are >-< this close to being permanently banned. I won't stand for osu! players saying crap like this. Learn to respect people's feelings before you post again.

If Rina-chan is interested in helping out, it would be best for her to post here directly. I'm not sure how we will decide who's voice we will actually use, but Rina obviously has the most experience so it would be nice to hear a sample. This deserves a new thread (or dig up one of the old ones that i *know* exists) so hopefully someone will go about doing this.

No more off-topic posts in this thread please.
awp
One:

Hiryuu wrote:

awp is inside this post and he says: Check out this post for the download - we might also wish to move the VA discussions there, too. This thread is for criticizing Lolginer endlessly discussion on model development exclusively I suppose?
THIS THREAD EXISTS ALREADY and you'd know if you paid more attention

Two: Don't speak for others or state your opinion as if it is fact

Three: Hiryuu, it is nobody's place to say you wouldn't make the cut (not even yours if you ask me) - let the evidence speak for itself.

This issue took a nasty turn rather quickly and I'm a bit disappointed by it. I didn't think I needed to keep everyone on a leash.

And where are Lolginer and Loofah =(
Loofah_old
Who's lolginer?

anyway, this is about as close to that colour as I could make the eye without making it look completely wierd.
Topic Starter
Loginer

awp wrote:

And where are Lolginer and Loofah =(
I'm right here, but I don't have much to say about the VA samples (other than a "We did it" at the end of the song being a bad idea IMO), and I can't model right now (that HDD is unplugged), so I'm just lurking.

Hiryuu wrote:

Naw, I drop out, it's all good okay? I was really happy about working with you guys and was super enthusiastic, but then I just felt like it didn't matter anymore. Either way, Rina-chan can have it. I wouldn't make the cut anyway, I'm not experienced. Thanks again though
I say, ignore the competition (and put 5ku112 on your ignore list) and keep trying, unless the majority say otherwise. No one worth mentioning has said anything bad about you or your VA samples.
Topic Starter
Loginer
I've finally gotten my hands on an HDD cabinet. Expect a new update on the head today/tomorrow.
Topic Starter
Loginer
I've finished the hair, added a pair of crappy-looking eyebrows, replaced the eye texture, improved the shading and flattened the cheekbones. Let the ranting begin!
Also, personal opinion: The face is too long.



Download: Hundred Percent Free - Hello Mr. my yesterday (Nivalis) [Ain's Hard].osu
Eschubertsson
the end of the hair look kinda too arrow heads can you make it look less sharp
Lt Morke
The face os definately too long.

Download: Kozato snow - Rengetsu Ouka (_Kiva) [Snowy].osu
awp
Seems to be getting closer to the mark. A quick remark: your eyes are still too high-up. They should be dead-center of the face.

Also, eyes could use some eyelashes, but that shouldn't be too difficult to model.

What might be tough is the fact that the face still doesn't look to have the right depth to it. There's no bridge and the forehead is level with the rest of the face.

I'll make a recommendation for the hair but I don't know how practical it will be in-play due to poly limitations and the like. Right now each bang looks to be a single tube shape - while that's probably fine for the pink bangs, it might look more like hair if the black parts are composed of several dozen more-triangular-shaped pieces
Topic Starter
Loginer
I've pushed the forehead forward, shortened the head and centered the eyes a bit. I haven't added the eyelids yet, but I'll do this now, anyway. Who here would rather see this cel-shaded in-game? Ignore the bad shading/weird blue stuff.



Behon
Unless there's a way you can smooth the face a little more, I'd say the cel-shaded look would be much better.
Lt Morke
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awp
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Topic Starter
Loginer

awp wrote:

I wanna take a closer look at the muscle definition and overall structure of the skull if I can. Are you able to save the head as a .blend file? If not, I might be able to read a .3ds (import recognizes them, but I'm not sure which versions are supported). I've been doing a bit of cranial modeling lately and I think it'd be easier for me to attack this thing if I could see it from whatever angle and magnification I need.
Fine, but it's full of mixed tris/quads, and I haven't removed any unnecessary geometry from the hair yet.
NCDyson
I've always found heads, or more specifically faces to be the hardest part of a character to model. In fact, i've got a million models floating around with no heads because i didn't feel like making them. lol.

what I've found helps for making them look pretty, is using edge loops.

granted the head below needs some major work, the face does look pretty doesn't it?


(note the back of the head looks like crap and the ears are missing cause those areas were to be covered by the character's hair)
Eschubertsson
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Topic Starter
Loginer

NCDyson wrote:

what I've found helps for making them look pretty, is using edge loops.

granted the head below needs some major work, the face does look pretty doesn't it?
brb, fixing nose/mouth
Anyway, I notice you've done a lot more to the depth, like pushing the eye sockets pretty far back into the head. I think I'll use that second pic as reference to get rid of the flatness. :/
awp
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Dranoel

She should have a flag, IMO
awp
Is it just me, or do the pink bangs almost form the shape of a bat (with a long tail)???

I can see the flag being a good idea on occasion, though.
Behon
No offense to Loginer, but the head NCDyson has in his avatar looks a lot more on-model (aside from the wrong eye color):



Maybe we could use that for the head on Loginer's body model? Though if there's been more work done on the head since the last preview, Loginer should probably show that before any judgements are made.
Topic Starter
Loginer
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RemmyX25
You're going to add lips, right?
awp
Kind of necessary since the mouth is going to be modeled.
legoperson95
Lol..... the first one of luigihann's pictures is halarious! MAKE IT THE MASCOT!!!!!!!!!!!!!!!!!!!!
fufe
If this is still in the works i have some crit. I'll point out first that I've never modeled a head or face before so I have no idea how realistic these suggestions are. . . =z

So on the left theres face models from a game called Mabinogi. Anime styled 3d MMo blahbla,
middle is what was posted above, and the right are my photoshoptastic mixes. For the remix my suggestions were:

1- Give her a forehead. (pull eyes down)
2- Reduce eye-white on top/bottom. she looks shocked or surprised?
-also added eyelash line
3-Pull bangs in a bit? It would depend on whether or not her forehead got pronounced. Hairline might need to be shifted too tho =\ sounds tedious. . .
4- might just be my style but id pull the nose and mouth down very slightly.

hope that helps somehow
awp
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Larto
I do like what fufe did there. I believe especially the change of the eyes helped to make her look more realistic and adorable ;P
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