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TrySail - High Free Spirits (nenpulse bootleg remix)

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Total Posts
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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on Saturday, April 28, 2018 at 5:57:30 PM

Artist: TrySail
Title: High Free Spirits (nenpulse bootleg remix)
Source: ハイスクール・フリート
Tags: 麻倉もも 雨宮天 夏川椎菜 School Fleet はいふり Hai-Furi haifuri 麻倉もも 雨宮天 夏川椎菜 dnb drum and bass opening
BPM: 180
Filesize: 11619kb
Play Time: 05:57
Difficulties Available:
  1. Horizon~ (6.15 stars, 1601 notes)
Download: TrySail - High Free Spirits (nenpulse bootleg remix)
Information: Scores/Beatmap Listing
---------------

Banner: bbu


C U B A Ultra Beginner

todo:
map - done
remap - done
hitsound - done

Old Diff
Rizia
ultra beginner
Momochikun
no haifuri bg 0/10

04:14:667 (2) - unsnapped btw
_handholding
>Love live BG

03:34:167 (1,2,3,4) - just my personal opinion but I think these would be more fun to play if they were spaced because of the low SV

ok bye
Topic Starter
Kibbleru

Kisses wrote:

>Love live BG

03:34:167 (1,2,3,4) - just my personal opinion but I think these would be more fun to play if they were spaced because of the low SV

ok bye
taken.
Gaia
00:27:167 (1) - 00:29:834 (1) - further tbh
00:41:834 (1,2,1) - this spacing sux lol
01:25:500 (2) - default normal whistle sounds pretty good
01:28:167 (3) - 01:28:834 (2) - 01:29:500 (5) - and other chorus parts -clap
01:36:167 (1) - skipped upbeat reee
02:21:667 (3) - lowering sv here would b kinda cool
02:29:500 (6) - do u have a better clap/finish 4 this
02:38:500 (2) - dont stack tbh
02:42:834 (2) - 02:45:500 (2,3) - etc circles?
02:53:834 (1,2,3,4) - spacing reee
02:57:667 (1,2) - this actually looks like the 2nd slider is 1/2 or something lmao can u make the 1st one just triples
04:27:167 (1) - nice copyrighted slider xDDDDDDDDDDDDDDDD
05:21:834 (1) - clap
Topic Starter
Kibbleru

Gaia wrote:

00:27:167 (1) - 00:29:834 (1) - further tbh
00:41:834 (1,2,1) - this spacing sux lol huh?
01:25:500 (2) - default normal whistle sounds pretty good ya got fukd up during hitsound copying
01:28:167 (3) - 01:28:834 (2) - 01:29:500 (5) - and other chorus parts -clap
01:36:167 (1) - skipped upbeat reee i think this is cool tho
02:21:667 (3) - lowering sv here would b kinda cool
02:29:500 (6) - do u have a better clap/finish 4 this
02:38:500 (2) - dont stack tbh
02:42:834 (2) - 02:45:500 (2,3) - etc circles?
02:53:834 (1,2,3,4) - spacing reee
02:57:667 (1,2) - this actually looks like the 2nd slider is 1/2 or something lmao can u make the 1st one just triples i think this is kind of hard to confuse. song intensity is getting higher so sv increase wud make sense, also 2nd slider isnt long enough to be misread as 1/2 imo
04:27:167 (1) - nice copyrighted slider xDDDDDDDDDDDDDDDD wut, this was my slider oirginally :o wherd u see it from
05:21:834 (1) - clap
Lafayla
Horizon


01:52:500 (1,2,3,4,1,2,3,4,1,2,3,4) - this pattern is cool and all, but i expected a pattern that that progressively gets more difficult like 01:44:500 (1,2,3,4,1,2,3,4,1,2,3,4,1) - instead of a pattern that gets progressively easier for that climax of the kiai...?

03:51:167 (1,2,3,4,5,6,7,8) - tbh i don't understand this, from what i see 03:51:167 (1,2,3,4) - this is its own pattern just highlighting the stronger part of the build up and then 03:51:834 (5,6,7,8) - you reset the build up on the vocals by reducing spacing for the vocal entrance > i think a gradual build up would have been better to match intensity because that critter sound or w/e starts ticking from 03:51:167 (1) - and progressively gets faster until 03:52:500 (1) - but ./shrug

04:37:167 (1,2,1,2) - tbh this is fine because nc and ya but, don't take this the wrong way, alot of stuff in this map is predictable and intuitive, and this kinda trashes allover that because same slider back to back but slow vs really fast, it would have been nice to see some shape variation or something but yea its fine as is

01:29:167 (1,2,3,4,5) - idk what you had in mind when placing this stream but i find this pretty painful because of the sharp clockwise into counterclockwise

smh i can't find anything else
p good though, gl kibb
Topic Starter
Kibbleru

Lafayla wrote:

Horizon


01:52:500 (1,2,3,4,1,2,3,4,1,2,3,4) - this pattern is cool and all, but i expected a pattern that that progressively gets more difficult like 01:44:500 (1,2,3,4,1,2,3,4,1,2,3,4,1) - instead of a pattern that gets progressively easier for that climax of the kiai...? ya

03:51:167 (1,2,3,4,5,6,7,8) - tbh i don't understand this, from what i see 03:51:167 (1,2,3,4) - this is its own pattern just highlighting the stronger part of the build up and then 03:51:834 (5,6,7,8) - you reset the build up on the vocals by reducing spacing for the vocal entrance > i think a gradual build up would have been better to match intensity because that critter sound or w/e starts ticking from 03:51:167 (1) - and progressively gets faster until 03:52:500 (1) - but ./shrug i think because there was a finish i decided on a sudden jump rather than slow progression here

04:37:167 (1,2,1,2) - tbh this is fine because nc and ya but, don't take this the wrong way, alot of stuff in this map is predictable and intuitive, and this kinda trashes allover that because same slider back to back but slow vs really fast, it would have been nice to see some shape variation or something but yea its fine as is really? i thought the perfect overlap was pretty cool o-o

01:29:167 (1,2,3,4,5) - idk what you had in mind when placing this stream but i find this pretty painful because of the sharp clockwise into counterclockwise i just thought it was cool but ye ur right

smh i can't find anything else
p good though, gl kibb
coco
how do i mod gods work

01:35:000 (1) - need more emphasis tbh. i assume 01:34:834 (4,1) - have low spacing cuz u want slow movement --> fast movement on slider but then slider leniency makes it so that the speed in which the cursor moves is like the same lol. think stacking 01:34:834 (4) - on the slider would be better to completely stop cursor movement for a moment so theres more contrast in cursor speed.
or just space them further lo
01:47:000 (2) - ctrl g so easier to hit cuz it doesnt rly need to be stressed. also would maybe make 01:47:167 (1) - harder to hit which is good cuz it's the big one. but idk cuz slider leniency
02:20:500 (1,2,3,1) - i mean since 02:19:167 (1,1,1,1) - decreases spacing gradually shouldnt this part increase spacing gradually? https://puu.sh/ySzyO/dfdefdc126.png or smt like that | right now it's going suddenly big and decreasing again and is meh
02:28:167 (5) - space mroe mayb
02:39:167 (1) - can u make angle so it's kinda like 02:39:334 (2,3,4) - ctrl j'd cuz rn it's straight up ew
05:01:000 (3,4,1) - y dont u move it so 3 perfect stacks with 05:00:334 (2) - tail xd

kiai stuff probably happened more than once

sory if not helpful xxxd
goodluck
Topic Starter
Kibbleru

cococolaco wrote:

how do i mod gods work

01:35:000 (1) - need more emphasis tbh. i assume 01:34:834 (4,1) - have low spacing cuz u want slow movement --> fast movement on slider but then slider leniency makes it so that the speed in which the cursor moves is like the same lol. think stacking 01:34:834 (4) - on the slider would be better to completely stop cursor movement for a moment so theres more contrast in cursor speed.
or just space them further lo this is more or less caused by poor design choice by me. ive considered the options, but none of them seem to let me have the blanket that i want there. i tried ctrl g'ing the slider but that makes this distance way too big 01:35:000 (1,2) -
01:47:000 (2) - ctrl g so easier to hit cuz it doesnt rly need to be stressed. also would maybe make 01:47:167 (1) - harder to hit which is good cuz it's the big one. but idk cuz slider leniency i would prefer stressing this since i want to highlight this part in particular.
02:20:500 (1,2,3,1) - i mean since 02:19:167 (1,1,1,1) - decreases spacing gradually shouldnt this part increase spacing gradually? https://puu.sh/ySzyO/dfdefdc126.png or smt like that | right now it's going suddenly big and decreasing again and is meh
02:28:167 (5) - space mroe mayb a bit
02:39:167 (1) - can u make angle so it's kinda like 02:39:334 (2,3,4) - ctrl j'd cuz rn it's straight up ew
05:01:000 (3,4,1) - y dont u move it so 3 perfect stacks with 05:00:334 (2) - tail xd

rest fixed

kiai stuff probably happened more than once

sory if not helpful xxxd
goodluck
Rakuen
uwu!

some mods here*cough.kds.cough*

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue

Horizon~

  1. 00:25:667 (7,8,1) - Move from 00:25:500 (6) - , it feels like it's forced to be there. Maybe like a slider (with same angle or whatever shape) aligned to the left side of 00:25:167 (5) -
    Image
    [img][box=Image][img][/img]
  2. 00:51:500 (3,4) - Further from 00:51:334 (2) - ?
  3. 00:53:500 (6) - NC like 00:42:834 (1) -
  4. 00:58:167 (2) - Move a little towards 00:58:334 (3,4,5,6,7) - blanket
  5. 01:12:167 (4) - Could be like 01:09:834 (1,2) - there's a quite strong vocal here
  6. 01:25:167 - Consider vocal here? Or just pure drum
  7. 01:57:834 - D: wut! where the hit
  8. 02:29:500 (6) - More NC uwu
  9. 04:27:167 (1) - How long did u spend xD nice one
  10. 04:37:167 (1,2) - I'd remove these 2 and make a very long n slow slider from 04:37:667 - to 04:38:417 - like an intro
  11. 05:48:334 (4) - Try some repeating sliders to nerf the stream/overall difficulty uwu" Or unless it's a trap (i like traps)

Take my star c:
Ascendance
ctb?
Topic Starter
Kibbleru

Ascendance wrote:

ctb?
if u can manage to find non assdanc haters to actually check this map lol
BonbonOsu
i need more kudosu

Horizon~
00:42:500 (2) - What;s even the point of making this a curved slider when you can barely even see the curve xd, I would delete the 3rd point int he middle.
00:51:167 (1,2,3,4) - Spacing of this is completely different from 00:51:834 (1,2,3,4) - , pls change.
00:53:334 (5,6) - This distance makes this seem like it's a 1/4 jump, either space them farther apart or make 00:53:334 (5) - into a 1/4 slider, either way you have to distance them farther apart.
01:33:834 (1,2,1,2) - Why are they so close? Give them more room, I don't think they will be in a comitted relationship, I don't ship them. Distance them more apart.
01:57:667 (1,2) - Why is there nothing here? there's clearly sound and the lack of circles makes me uncomfortable.
02:19:167 (1) - From here to the next bookmark, it seems too similar to the first to the third bookmark, pls change for more variety.
02:29:334 (5,6) - ^^^ Space them farther apart.
02:37:334 (1,2,3) - ^^^^^ Spacing pls

GL on this map.
Topic Starter
Kibbleru

VGBrotato wrote:

i need more kudosu

Horizon~
00:42:500 (2) - What;s even the point of making this a curved slider when you can barely even see the curve xd, I would delete the 3rd point int he middle. i can see it :(, its curved cuz the 2 sldiers around it are also curved
00:51:167 (1,2,3,4) - Spacing of this is completely different from 00:51:834 (1,2,3,4) - , pls change. wats so differnet about them? not sure wat u want me to do here
00:53:334 (5,6) - This distance makes this seem like it's a 1/4 jump, either space them farther apart or make 00:53:334 (5) - into a 1/4 slider, either way you have to distance them farther apart. i dont get how u would mistaken this for a 1/4 jump because i always start 1/4 jumps with a slider.
01:33:834 (1,2,1,2) - Why are they so close? Give them more room, I don't think they will be in a comitted relationship, I don't ship them. Distance them more apart. its to give them more of a 'burst' feeling u kno? i ship slider-kun and circle-chan D:<
01:57:667 (1,2) - Why is there nothing here? there's clearly sound and the lack of circles makes me uncomfortable. just couldnt really find a good place to enter from the break, but added
02:19:167 (1) - From here to the next bookmark, it seems too similar to the first to the third bookmark, pls change for more variety. wait what? but they have the same musical structure so its for consistency
02:29:334 (5,6) - ^^^ Space them farther apart.
02:37:334 (1,2,3) - ^^^^^ Spacing pls

GL on this map.
Yoshimaro
did u know that grapes explode when u put them in a microwave

Horizon~
00:38:834 (1) - you're consistent with doing this throughout the map but imo breaking the linear flow from 00:37:834 (1,2,3) - would make the higher pitched synth stand out better - imo it would fit better like that in all parts of the map where you did this

01:04:167 (1,2,3) - maybe buff this just slightly compared to 01:03:834 (1,2,3) - in order to emphasize the effect? the only reason i think you should do this is cus you did a kick ass job at emphasizing the weird ass effects when the music was getting less intense (01:56:500 (1,2,3,4,5,1,2) - ) but i felt like parts that were getting more intense didnt meet the same fidelity (im also just a fucking faggot). it doesn't have to be much, just even slightly visually noticeable would be lit

01:12:500 (1,2) - you could buff this if you wanted a little lol, 01:12:334 - being empty already slows down the velocity of the map hella

01:44:500 - 01:46:000 - is legit waaay harder than all of the other ones, the triples moving away from the sliders makes it holy balls hard. like compared to the other variations of this, they're definitely thematically consistent as far as visuals are concerned but wow holy fuck this was definitely the hardest part of the map. especially leading into the stream from the reverse direction of the slider (01:46:000 (1,2) - ) was extra NUTTY. 01:46:167 (2,3,4,5,1,2,3,4,1) - and all versions of it felt really good to play tho so the stream isn't the issue at all

02:17:834 (1,2,3,4,5,6) - this was cvte i gigled

02:50:500 (3,4) - this is actually hella cramped considering the spacing of the section, it would be both easier to land and more comfortable to play if you actually buffed the spacing here a little (even if its small like .30 it would be dope)

03:34:167 (1) - imo starting here, the SV should be low as fuck, and gradually scale upwards on 03:36:834 (1) - and 03:39:500 (1) - and 03:42:167 (1) - ... alternatively you could just condense 03:34:167 (1,2,3,4) - and then with each repetition getting more intense, spread them out. it would capture the rising intensity and prevalence of the synth going from the background to the foreground in the song

03:52:500 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - for what its worth, this is weak as shit compared to 03:51:167 (1,2,3,4,5,6,7,8) - lmfaoooooooo
Neta
from my queue

Hi Kibbleru

Yay \o/ https://osu.ppy.sh/ss/10546763


[Horizen]

  1. 00:40:500 (3,1) - Swap NC for consistency maybe
  2. 00:41:834 (1,2) - Can you reduce whistle volumes here? sounds pretty big for me
  3. 01:57:834 - note with finish sound would work perfect here like you've done here 04:16:500 (2) -
  4. 01:45:500 (1,2,3,4,1,2) - The first pattern that i thought it's pretty bad while playing. Distance is too big, you used same patterns on 03:20:500 - , 04:57:834 - , but only this part has unreasonable huge distance. So i think this should get nerf since it's too bad when playing
  5. 02:50:000 (1,2) - Second Pattern with problems while playing here. You should make distance difference between 02:48:500 (1,2,1,2,1,2) - and 02:50:000 (1,2) - i thought it was same beat on my first play cause you spaced these kind of slow sliders previous 02:45:167 (1,2) - . So better make distance larger between 02:50:000 (1) - , 02:50:167 (2) -
  6. 02:56:500 (5,1) - Same NC swap suggestion
  7. 05:29:834 (3,1) - ^
  8. 05:31:167 (4) - I think you should delete this since drum is stopping on 05:31:000 -
Topic Starter
Kibbleru

- Yoshimaro - wrote:

did u know that grapes explode when u put them in a microwave

Horizon~
00:38:834 (1) - you're consistent with doing this throughout the map but imo breaking the linear flow from 00:37:834 (1,2,3) - would make the higher pitched synth stand out better - imo it would fit better like that in all parts of the map where you did this im not really sure i understand u here, the direction of the slider is already differnet o-o

01:04:167 (1,2,3) - maybe buff this just slightly compared to 01:03:834 (1,2,3) - in order to emphasize the effect? the only reason i think you should do this is cus you did a kick ass job at emphasizing the weird ass effects when the music was getting less intense (01:56:500 (1,2,3,4,5,1,2) - ) but i felt like parts that were getting more intense didnt meet the same fidelity (im also just a fucking faggot). it doesn't have to be much, just even slightly visually noticeable would be lit sure

01:12:500 (1,2) - you could buff this if you wanted a little lol, 01:12:334 - being empty already slows down the velocity of the map hella mm not very necessary imo

01:44:500 - 01:46:000 - is legit waaay harder than all of the other ones, the triples moving away from the sliders makes it holy balls hard. like compared to the other variations of this, they're definitely thematically consistent as far as visuals are concerned but wow holy fuck this was definitely the hardest part of the map. especially leading into the stream from the reverse direction of the slider (01:46:000 (1,2) - ) was extra NUTTY. 01:46:167 (2,3,4,5,1,2,3,4,1) - and all versions of it felt really good to play tho so the stream isn't the issue at all yeah ur right, made spacing similar to last one

02:17:834 (1,2,3,4,5,6) - this was cvte i gigled ur cute <3

02:50:500 (3,4) - this is actually hella cramped considering the spacing of the section, it would be both easier to land and more comfortable to play if you actually buffed the spacing here a little (even if its small like .30 it would be dope) oki

03:34:167 (1) - imo starting here, the SV should be low as fuck, and gradually scale upwards on 03:36:834 (1) - and 03:39:500 (1) - and 03:42:167 (1) - ... alternatively you could just condense 03:34:167 (1,2,3,4) - and then with each repetition getting more intense, spread them out. it would capture the rising intensity and prevalence of the synth going from the background to the foreground in the song good suggestion, done

03:52:500 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3) - for what its worth, this is weak as shit compared to 03:51:167 (1,2,3,4,5,6,7,8) - lmfaoooooooo scaled a bit, but i wanted to keep the general concept

Neta wrote:

from my queue

Hi Kibbleru

Yay \o/ https://osu.ppy.sh/ss/10546763 oo~ nice owo


[Horizen]

  1. 00:40:500 (3,1) - Swap NC for consistency maybe i think the drum parts after should be binded together in a combo instead.
  2. 00:41:834 (1,2) - Can you reduce whistle volumes here? sounds pretty big for me tbh, i dont use skin hitsounds, so i can honestly barely hear it with the music over it.
  3. 01:57:834 - note with finish sound would work perfect here like you've done here 04:16:500 (2) - yeah
  4. 01:45:500 (1,2,3,4,1,2) - The first pattern that i thought it's pretty bad while playing. Distance is too big, you used same patterns on 03:20:500 - , 04:57:834 - , but only this part has unreasonable huge distance. So i think this should get nerf since it's too bad when playing yep, fixed with previous mod
  5. 02:50:000 (1,2) - Second Pattern with problems while playing here. You should make distance difference between 02:48:500 (1,2,1,2,1,2) - and 02:50:000 (1,2) - i thought it was same beat on my first play cause you spaced these kind of slow sliders previous 02:45:167 (1,2) - . So better make distance larger between 02:50:000 (1) - , 02:50:167 (2) - wanted to keep a consistent theme with 02:49:500 (1,2) - , i don't think its too bad. its not the only time i use this type of thing
  6. 02:56:500 (5,1) - Same NC swap suggestion
  7. 05:29:834 (3,1) - ^
  8. 05:31:167 (4) - I think you should delete this since drum is stopping on 05:31:000 - honestly just feels empty to me without it. and i want it for the better antijump efect.
thanks for mods, were helpful
Neta
gonna write some opinions about
02:50:000 (1,2) - since i enjoyed the map so much

tbh i think this will actually gonna work bad for players cause anyplayers can misread this part since it's pretty unnoticable
also it's not the way you mapped whole song

i didn't mod so idk how other maps you used this pattern look like but i recommend to change it noticable way on this map

you can ask testplays to other players to make sure about this

anyways good luck! i really like the map and song
Kensuke
hello bn senpai

maybe just me but normal-hitfinish222.wav is unused
try compressing your bg cuz now the file size is pretty high

00:53:417 - pretty sure there is a sound here, so in case if you wanna keep the spacing for 00:53:334 (5,1) -, you could make 00:53:334 (5) - become 1/4 slider instead.
01:00:667 (2,3,4,5,6) - could avoid switching 1/2 and 1/4 cuz these are visually the same, players could get miss.
01:12:167 (4,1) - a the spacing is as the same as 01:06:667 (2,3) -, players might think that it's 1/2.
01:15:834 (3,4) - the spacing seems to be pretty small tho, might move it further?
01:36:167 (1) - i guess using 1/4 here might be better since the rhythm is 1/4. same 03:12:167 (1) -, 04:49:500 (1) -
05:21:167 (1,2,3,1,2,3) - i think you could merge that into 8 circles, it looks more suitable than these imo.

a
Topic Starter
Kibbleru

- Frontier - wrote:

hello bn senpai

maybe just me but normal-hitfinish222.wav is unused yeah
try compressing your bg cuz now the file size is pretty high jpeg'd, i'd like to make it as best quality as possible tho still

00:53:417 - pretty sure there is a sound here, so in case if you wanna keep the spacing for 00:53:334 (5,1) -, you could make 00:53:334 (5) - become 1/4 slider instead. it gets drowned out by the 2 drum sounds, ur right after listening it closely but i think this way just emphasizes this part better
01:00:667 (2,3,4,5,6) - could avoid switching 1/2 and 1/4 cuz these are visually the same, players could get miss. manual stack triplet.
01:12:167 (4,1) - a the spacing is as the same as 01:06:667 (2,3) -, players might think that it's 1/2. fix
01:15:834 (3,4) - the spacing seems to be pretty small tho, might move it further? i think its fine, i want to keep the pattern, and im fairly consistent with the spacing here too.
01:36:167 (1) - i guess using 1/4 here might be better since the rhythm is 1/4. same 03:12:167 (1) -, 04:49:500 (1) - how i was hoping ifor it to work was that because this kiai section has so many 1/4s using something different here would help it stand out more.
05:21:167 (1,2,3,1,2,3) - i think you could merge that into 8 circles, it looks more suitable than these imo. would break consistency with previous parts tho

a
thanks!
Kensuke
:x rechek

[general]
  1. well, i think i can find better resolution of this bg
  2. dnb stands for "drum and bass", not "drum and base" lol
  3. could add the romanised words for "麻倉もも 雨宮天 夏川椎菜 " so it could be easier to find.
[dif]
  1. 00:17:834 (1) - might add finish here since there is a cymbal sound here. same for 00:20:500 (1) -
  2. 00:21:292 - there is actually a discernible sound here, i think you shouldn't skip this spot from mapping somehow. same 02:57:959 -,
  3. 00:31:834 (1,2,3,1,2) - your reply on last post implies that you don't wanna make it inconsistent, but this part is not consistent with the others lol. maybe you could do something like this in order to keep the sliders 00:32:167 (1,2) -.
  4. 01:29:834 - feels bad when this bass sound here isn't mapped. you could change 01:29:667 (1) - into 1/4 slider and add a circle here in order to emphasize it.
  5. 01:48:834 (5) - doesn't seem to be intended that you put whistle in the sliderslide. it might be better to delete it.
  6. 02:19:167 (1,1,1,1) - adding new combo individually here seems to be useless, since the song doesn't significantly change. so maybe remove it will be better.
  7. 02:27:667 (3,4) - uhh it might be better if you make the slider shape different, since now it's the same and players could get confused to them.
  8. 02:50:000 (1,2) - might be better to make something different from the previous hitobjects to indicate the transition.
  9. 03:40:834 - is it intentional that you add drum soft whistle here? it really stands out unreasonably so you might remove it.
  10. 03:54:834 (3) - for consistency, you should make this spot 3/4 slider, as you did on 00:42:834 (1) -, etc.
  11. 03:57:167 (4,5,6,7,8) - stacking them doesn't seem to give much movement for players, i think you could add some movement here by not stacking them.
  12. 05:42:500 (1,2,3,4,1,2,3,4) - i think you should make these the same as 05:21:167 (1,2,3,1,2,3) -. :thinking:
gues that's all
Topic Starter
Kibbleru

- Frontier - wrote:

:x rechek

[general]
  1. well, i think i can find better resolution of this bg k
  2. dnb stands for "drum and bass", not "drum and base" lol im actually retarded lol
  3. could add the romanised words for "麻倉もも 雨宮天 夏川椎菜 " so it could be easier to find. n n
[dif]
  1. 00:17:834 (1) - might add finish here since there is a cymbal sound here. same for 00:20:500 (1) - nice catch
  2. 00:21:292 - there is actually a discernible sound here, i think you shouldn't skip this spot from mapping somehow. same 02:57:959 -, i find the rhythm to be really awkward to map, its like 1/4 then 1/8 triple then 1/4s again. i just simplified it since imo its not too noticeable when u play on 100% since the its just a few short bursts of 1/8 instead of 1/4 i just decided not mapping it would make things simpler and better to play
  3. 00:31:834 (1,2,3,1,2) - your reply on last post implies that you don't wanna make it inconsistent, but this part is not consistent with the others lol. maybe you could do something like this in order to keep the sliders 00:32:167 (1,2) -. change the last part instead
  4. 01:29:834 - feels bad when this bass sound here isn't mapped. you could change 01:29:667 (1) - into 1/4 slider and add a circle here in order to emphasize it. that wud just really ruin the pattern imo. i don't really think its too awkward to not make the bass clickable there either since ive never really focused on the bass in the kiai (its mostly vocal oriented). also there's the instrument switching pitches on 01:29:667 - as well
  5. 01:48:834 (5) - doesn't seem to be intended that you put whistle in the sliderslide. it might be better to delete it. yh
  6. 02:19:167 (1,1,1,1) - adding new combo individually here seems to be useless, since the song doesn't significantly change. so maybe remove it will be better. yh
  7. 02:27:667 (3,4) - uhh it might be better if you make the slider shape different, since now it's the same and players could get confused to them. i think, if you are a player that is good enough to play something of this skill level, u shouldn't really be confused with something like this.i think the difference in slider length is also adequate enough to tell the difference. also its fairly easy to judge by listening to the music as well.
  8. 02:50:000 (1,2) - might be better to make something different from the previous hitobjects to indicate the transition. as above
  9. 03:40:834 - is it intentional that you add drum soft whistle here? it really stands out unreasonably so you might remove it. nope, nice catch
  10. 03:54:834 (3) - for consistency, you should make this spot 3/4 slider, as you did on 00:42:834 (1) -, etc. yh
  11. 03:57:167 (4,5,6,7,8) - stacking them doesn't seem to give much movement for players, i think you could add some movement here by not stacking them. wouldn't it make sense since the pitch doesn't change?
  12. 05:42:500 (1,2,3,4,1,2,3,4) - i think you should make these the same as 05:21:167 (1,2,3,1,2,3) -. :thinking: i made it differently since i wanted to lighten the intensity since it's the outtro
gues that's all
ailv
00:16:500 (1,2,3,4) - 00:17:000 - making this clickable would prolly be better, i think the note is just too important to ignore, and there is a percussion hit there, even if it's not the snare or w/e
00:18:334 - here too

00:23:000 - this is the only unclickable passive melody here, would prefer a lot of this was clickable isntead

Starting in 00:23:334 (2) - the spacing seems awfully inconsistent, with 00:23:334 (2) - hi-hats 00:24:334 (9) - using similar spacings as 00:24:834 (2) - kickdrums, there's no melody or anything, so I can't see why you've chosen to use these larger spacings for the un-important hi-hat sounds.
00:24:834 (2,3,4,5,6,7,8,1) - Patterns like this have very little total movement and spacing, which even further makes this awkward.
00:34:000 (2) - same problem here etc, check for all similar cases
This doesn't happen just in this section, it really happens all throughout the map, and it's not really supported or justified by the music. While sometimes you do use smaller spacing to emphasize things, it's awfully inconsistant the way spacing is currently handled, and as a result what's actually emphasized isn't particularly clear.

00:39:667 - Making this clickable by splitting 00:39:167 (1,2,3) - into only 2 6x reverse would be a lot better so you maintain movement and emphasis on the melody.
02:15:167 (1,2,3) - ^

00:40:334 (2,3) - Spacing from 2-3 is too low for how important this sound is.

00:43:167 (1,2,3,4) - This sort of back and forth motion doesn't really work well here, ctrl-g 00:43:500 (2) - would work a lot better.

00:49:167 (3,4) - spacing here is suddenly really large for no real apparent reason

00:53:834 - Starting here in this section theres a lot of slider tail vocals 00:59:000 - for example that seems to completely go against rhythms you use in the kiai's etc, feels like you should prolly change rhythms in this section a bit so these are active objects
This problem is actually everywhere in the map 02:27:000 - for example too

02:19:167 (1,2,3,4) - this sort of patterning doesn't feel to good, 02:19:167 (1) - is very clearly different from 02:19:500 (2,3,4) - would be better to have it seperated in stead of part of the same pattern

That's all I have for now
Topic Starter
Kibbleru
ill check after exams sry :s
Topic Starter
Kibbleru

ailv wrote:

00:16:500 (1,2,3,4) - 00:17:000 - making this clickable would prolly be better, i think the note is just too important to ignore, and there is a percussion hit there, even if it's not the snare or w/e
00:18:334 - here too tbh i didn't really like how i did this part anyways fix

00:23:000 - this is the only unclickable passive melody here, would prefer a lot of this was clickable isntead it feels for me the best way to transition out of the long held sound, also i'm not really mapping the melody in general. as u can see from 00:23:834 -

Starting in 00:23:334 (2) - the spacing seems awfully inconsistent, with 00:23:334 (2) - hi-hats 00:24:334 (9) - using similar spacings as 00:24:834 (2) - kickdrums, there's no melody or anything, so I can't see why you've chosen to use these larger spacings for the un-important hi-hat sounds.
its just how i handle sliders. i usually don't emphasize things with spacing, but rather patterns. There's absolutely no point in being too picky about spacing because in the end it all plays relatively the same, unless i really exaggerate the spacing for some parts

00:24:834 (2,3,4,5,6,7,8,1) - Patterns like this have very little total movement and spacing, which even further makes this awkward.
00:34:000 (2) - same problem here etc, check for all similar cases
This doesn't happen just in this section, it really happens all throughout the map, and it's not really supported or justified by the music. While sometimes you do use smaller spacing to emphasize things, it's awfully inconsistant the way spacing is currently handled, and as a result what's actually emphasized isn't particularly clear.
as with above, i don't pay too much attention the spacing since they all play more or less the same. but even so, i think the spacing schema used for this part still fits the general pacing.

00:39:667 - Making this clickable by splitting 00:39:167 (1,2,3) - into only 2 6x reverse would be a lot better so you maintain movement and emphasis on the melody.
02:15:167 (1,2,3) - ^ see, i had that before, and got split opinions on it. some people complained that it was confusing cuz it suddenly swapped off the drums, and others said otherwise. but logically speaking, i think it feels more natural to stay with the drum beats here because the previous part also sticks with that.

00:40:334 (2,3) - Spacing from 2-3 is too low for how important this sound is. increased a little, but it doesn't really make too much a difference unless i like REALLY spike the spacing there, but that's really not my intention since it would make the transition really difficult to the triples

00:43:167 (1,2,3,4) - This sort of back and forth motion doesn't really work well here, ctrl-g 00:43:500 (2) - would work a lot better. agree

00:49:167 (3,4) - spacing here is suddenly really large for no real apparent reason adjusted a bit

00:53:834 - Starting here in this section theres a lot of slider tail vocals 00:59:000 - for example that seems to completely go against rhythms you use in the kiai's etc, feels like you should prolly change rhythms in this section a bit so these are active objects
This problem is actually everywhere in the map 02:27:000 - for example too
i really have nothing to say about this, i think its fine? its not like the rhythm doesn't follow the music or anything, it just doesn't follow the vocals, but its pretty clear im not really prioritizing them here.

02:19:167 (1,2,3,4) - this sort of patterning doesn't feel to good, 02:19:167 (1) - is very clearly different from 02:19:500 (2,3,4) - would be better to have it seperated in stead of part of the same pattern
i dont understand, they sound the same, but the pitch just gets lower gradually. yes there's a finish but that should already be emphasized by the fact that its the start of the pattern

That's all I have for now
yeah idk. i don't think we can really come to an agreement with this unless you are okay with the shitty explanations above.

i don't really know what to say, we just have different views in mapping i guess?
i don't really pay much attention to spacing, but rather the spacing schema for the section im mapping. i don't usually get hung on too many small details in mapping, but rather tend to try to give each section a unique feeling. your mod seems to focus alot on some of the smaller spacing details, which personally doesn't really concern me all too much.

I think ill find another bn because i don't think we will come to any kind of agreement here lol
but that's just natural, every1 has different views on stuff.
Kalibe
here i am, wow what a nice bagde i have loool loll ok

- why your bg resolution is 1800x1200 aaa, make it 1920x1080 plss use this https://i.imgur.com/XcXiuwr.jpg
- remove countdown
- you can remove also "High" from tags, because you have it on title lo

Horizon~

- 00:05:834 (1) - maybe move it back to redtick 00:06:667 - so u will have 1/1 space for every long slider, to be consistent with 00:01:667 (1,2) - 00:07:000 (3,4) - etc.
- 00:12:334 (1,2) - vs 00:18:500 (4,5) - can you make these similar spacing, it kinda triggers me and i even feel like 00:18:500 (4,5) - should be more spaced lol
- 00:42:500 (2) - how about stacking this on 00:41:834 (1) - ? will fit well with what music doing
- 00:42:834 (1) - dam, you could try do more sv on this, since the sound is really sik, same to 03:54:834 (3) -
- 00:51:167 (1,1) - can you add whistles on these, strong piano and even nc thing
- 01:13:167 (3) - i really feel like this should be 1/8 instead, since you're following that buzzer in background
- 01:15:167 (1) - where is finish, 04:59:334 (1) - 03:22:000 (1) - 01:46:000 (1) - same finish and add clap on 01:44:500 (1) - ok.
- 01:36:000 (4) - ctrl g this makes better flow to 01:36:167 (1) - and looks cutier
- 01:43:834 (3) - don't really get why you decide to 1/4 repeaters instead of just 1/4 + circle like here 03:19:834 (3,4) - sounds the same uwu
- 02:21:667 (3) - i'd continue this as 3/4 slider to follow vocals..
- 03:26:834 (3) - skipping downbeat isn't really good though.. maybe use higher sv a bit and make it 3/4 + circle on 03:27:167 - would work nicely
- 03:30:750 (2,3) - how about ctrl g both 03:30:750 (2) - and 03:31:000 (3) - https://osu.ppy.sh/ss/10794201 it's a really good movement and fits with her vocals
- 04:16:000 (1,2) - i'd make these bigger spacing to emphasis strong sounds, 04:16:167 (2) - move it around 388/333 ?
- 04:37:167 (1,2) - just saying, but these sliders are really off to those beats in background.. 04:37:167 (1) - like this sounds starts on 1/6 04:37:112 - for example
- for 01:54:500 (1,2,3) - 03:30:500 (1,2,3) - 05:07:834 (1,2,3) - you can use normal sample with finish or drum with finish, would be neat
- 05:32:000 (1,2) - i thought, u will do patterning like 01:25:334 (1,2) - 00:21:500 (3) - since they represents the sounds pretty good
- 05:52:334 (2,3,4) - this could be patterned as lower spacing each slider to fit with music intensity http://osu.ppy.sh/ss/10794291 would be cute tho
- and meta, then call me
Topic Starter
Kibbleru

Kalibe wrote:

here i am, wow what a nice bagde i have loool loll ok

- why your bg resolution is 1800x1200 aaa, make it 1920x1080 plss use this https://i.imgur.com/XcXiuwr.jpg
- remove countdown
- you can remove also "High" from tags, because you have it on title lo haihaii~

Horizon~

- 00:05:834 (1) - maybe move it back to redtick 00:06:667 - so u will have 1/1 space for every long slider, to be consistent with 00:01:667 (1,2) - 00:07:000 (3,4) - etc. i think this is consistent, but whats not consistent is the music since it starts a red tick earlier compared to the last one. i want the slider length to be consistent rather
- 00:12:334 (1,2) - vs 00:18:500 (4,5) - can you make these similar spacing, it kinda triggers me and i even feel like 00:18:500 (4,5) - should be more spaced lol
- 00:42:500 (2) - how about stacking this on 00:41:834 (1) - ? will fit well with what music doing
- 00:42:834 (1) - dam, you could try do more sv on this, since the sound is really sik, same to 03:54:834 (3) -
- 00:51:167 (1,1) - can you add whistles on these, strong piano and even nc thing
- 01:13:167 (3) - i really feel like this should be 1/8 instead, since you're following that buzzer in background
- 01:15:167 (1) - where is finish, 04:59:334 (1) - 03:22:000 (1) - 01:46:000 (1) - same finish and add clap on 01:44:500 (1) - ok. oops fuk xd
- 01:36:000 (4) - ctrl g this makes better flow to 01:36:167 (1) - and looks cutier but then the prev flow would be a bit janky, would rather break flow on the longer slider there imo.
- 01:43:834 (3) - don't really get why you decide to 1/4 repeaters instead of just 1/4 + circle like here 03:19:834 (3,4) - sounds the same uwu
- 02:21:667 (3) - i'd continue this as 3/4 slider to follow vocals.. imo using the 1/4 here gives a nice hold effect which works well with the tension drop in the song here
- 03:26:834 (3) - skipping downbeat isn't really good though.. maybe use higher sv a bit and make it 3/4 + circle on 03:27:167 - would work nicely
- 03:30:750 (2,3) - how about ctrl g both 03:30:750 (2) - and 03:31:000 (3) - https://osu.ppy.sh/ss/10794201 it's a really good movement and fits with her vocals
- 04:16:000 (1,2) - i'd make these bigger spacing to emphasis strong sounds, 04:16:167 (2) - move it around 388/333 ?
- 04:37:167 (1,2) - just saying, but these sliders are really off to those beats in background.. 04:37:167 (1) - like this sounds starts on 1/6 04:37:112 - for example ya.. added some timing points lol
- for 01:54:500 (1,2,3) - 03:30:500 (1,2,3) - 05:07:834 (1,2,3) - you can use normal sample with finish or drum with finish, would be neat
- 05:32:000 (1,2) - i thought, u will do patterning like 01:25:334 (1,2) - 00:21:500 (3) - since they represents the sounds pretty good this works better due to the ambience here imo, also i wanted the difficulty level to fade out
- 05:52:334 (2,3,4) - this could be patterned as lower spacing each slider to fit with music intensity http://osu.ppy.sh/ss/10794291 would be cute tho
- and meta, then call me tried a bit, didnt want it to get too close to the middle slider
no comment = fix
Kalibe
my bubble virginity is for u
Topic Starter
Kibbleru

Kalibe wrote:

my bubble virginity is for u
<3
Trynna
o cute
Realazy
very cute
coco
finally
Lafayla
uwu
Topic Starter
Kibbleru
fixd a couple hitsounds, kiai etc
ailv
v1 is better than v2

kibb <3
Gaia
old bg was better
RockStyle
well, not mapping the first "hibike" kinda sucks to play cause you these are really strong sounds and ignoring them just feels bad
Topic Starter
Kibbleru
i map the instruments whats wrong with that?
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