Yo, much thanks for the mod! I applied most of those things. I didnt change some ncs tho and i left hitsounding in the intro as it is rn cuz idk how to make it XD i felt like i should leave it barely hitsounded cuz its, you know. Into. Is more, better? I dont know.Wishkey wrote:
heyo o/Bit questionional hitsound choices at some sections of the map that imo misrepresent the song (extremely loud tom hs for soft guitar parts, ignoring snares or replacing them with your standard tom you use for that downbeat drum,...) that I'd definitly go over again to find some better feedback or adding another custom hs for those parts
- Intro and 00:27:395 (1) - this section really needs more hitsounds, basicly no feedback atm while playing, could do something like custom whisles for those twinkle stuff at 00:19:501 (2,3,4) - and some drums for these loud ones 00:09:395 (2) - 00:47:605 (1) -
- 00:19:501 (2,3,4,1) - redo tail stacking, got some noticable errors here
- 00:24:635 (3) - NC would be nice
- 00:21:711 (1,2) - delete red timing pionts, try this rhythm. No timing shift here just a bit longer static before the full beat. You'll see 00:27:395 (1) - fits better too
- 01:03:079 (2,3,4) - pretty unique andl loud 1/3s here, shouldnt be ignored imo
- 01:10:421 (1) - timing point serves no purpose here, better deleted to avoid milims shifts
- 01:26:126 (1,2,1,2,3,4) - really weird to play here since you have the single return into first blue clickable object which isnt on a guitar either. Honesly I'd try something like this rhythm since it seems you want toemphasize the guitar, same for similar stuff like same for similar stuff like 01:36:586 (2,1,2,3,4) -
- 01:46:234 (1,2,3,1,2,3,1,2) - kinda weird hitsounding, music is 3-5 paired and snare all snare based so those whisles into all claps or something similar would sound more fitting
- 02:02:288 (1,2,3,1,2) - 3-2 pairing when its 2-2 in the music starting at 02:02:451 (2) - feels a bit odd here, this 02:01:802 (1,2,3,4,1) - should still be structured together by the sounds in the music, did it right for these 02:12:829 (1,2,1,2) -
- 02:16:072 (1) - kinda missed opportuntiy to go for 2-2 when this guitar really sticks out like you did before at 01:30:505 (1) - , could consider 1-3-3 pattern here to emphasize that
- 02:07:640 (1) - aaah loud cymbals no finish rip
- 02:23:207 (1) - would fit better as 2 circles to keep the intensity up and to have the reduced intensity start at 02:23:856 (1) - for the new musical section
- 02:43:964 (1,2,3) - if you're gonna map the 1/3 flute I'd atleast follow it for these short part and dont ignore the one in the slider at 3, 3 1/3 sldiers would fit alot better here
- 03:39:099 (4,1) - would consider making this a 2/3 slider instead, really odd transistion into the 1/3 rhythm here
- 03:45:586 (1,2,3) - 03:50:775 (1,2,3,4) - uninteresting drums but interesting guitar shred :/
- 04:08:937 (1) - finishes on the cymbals
- 04:17:532 (1,2) - a bit of an angle from 04:17:370 (1,2) - so its not just 4 straight circles would fit the concept of the prev combos better
- 04:24:505 (1) - honestly this just screams slider art until 04:24:505 (1) - everything bulding up to that guitar shred makes just a circle really underwhelming
- 04:29:207 (2,4) - clap on 4 too?
- 04:30:343 (1,2,3,4,1,2,1,2) - etc in this section, some extreme loud and strong toms hitsounds for the guitar without a drum at 04:30:505 (2) - 04:31:802 (2) - really doesnt fit, use less strong hitsounds for these, missing snares at 04:38:937 (2,1) - etc
- 04:38:775 (1,2,1,2) - could make this jump pattern more gimmicky, guitar pitches are the same at 04:38:937 (2,1) - so could utitlze stacking or less spacing bewteen and higher spacing for the previous and next note for example
- 05:45:910 (4,5) - NC on 4 for consistency with all the next ones
- 05:46:721 (4,1) - NC start on 4 or 3 is a lot better with the music since this is grouped as 4 05:46:559 (3,4,1,2) -
- 07:18:342 (1) - put hte volume back on
- 07:35:856 - strong change here, would recommened adding a slider here and shortening hte current one
- 07:39:423 (2,3,1,2,3,4,1,2,1,2) - hitsound those snares would be good
- 08:14:126 (1,2,3,4,5,6,1,2) - aah flow like this is the reason I'm not a fan of this map but told you in irc :p
- 08:29:694 (3) - prob best to silence the end, loud hitnormals might throw people off here
- 09:14:450 (1,2,1,2,3,4) - if you changed intro ones
Gl mate!