heyo o/
Gl mate!
- Intro and 00:27:395 (1) - this section really needs more hitsounds, basicly no feedback atm while playing, could do something like custom whisles for those twinkle stuff at 00:19:501 (2,3,4) - and some drums for these loud ones 00:09:395 (2) - 00:47:605 (1) -
- 00:19:501 (2,3,4,1) - redo tail stacking, got some noticable errors here
- 00:24:635 (3) - NC would be nice
- 00:21:711 (1,2) - delete red timing pionts, try this rhythm. No timing shift here just a bit longer static before the full beat. You'll see 00:27:395 (1) - fits better too
- 01:03:079 (2,3,4) - pretty unique andl loud 1/3s here, shouldnt be ignored imo
- 01:10:421 (1) - timing point serves no purpose here, better deleted to avoid milims shifts
- 01:26:126 (1,2,1,2,3,4) - really weird to play here since you have the single return into first blue clickable object which isnt on a guitar either. Honesly I'd try something like this rhythm since it seems you want toemphasize the guitar, same for similar stuff like same for similar stuff like 01:36:586 (2,1,2,3,4) -
- 01:46:234 (1,2,3,1,2,3,1,2) - kinda weird hitsounding, music is 3-5 paired and snare all snare based so those whisles into all claps or something similar would sound more fitting
- 02:02:288 (1,2,3,1,2) - 3-2 pairing when its 2-2 in the music starting at 02:02:451 (2) - feels a bit odd here, this 02:01:802 (1,2,3,4,1) - should still be structured together by the sounds in the music, did it right for these 02:12:829 (1,2,1,2) -
- 02:16:072 (1) - kinda missed opportuntiy to go for 2-2 when this guitar really sticks out like you did before at 01:30:505 (1) - , could consider 1-3-3 pattern here to emphasize that
- 02:07:640 (1) - aaah loud cymbals no finish rip
- 02:23:207 (1) - would fit better as 2 circles to keep the intensity up and to have the reduced intensity start at 02:23:856 (1) - for the new musical section
- 02:43:964 (1,2,3) - if you're gonna map the 1/3 flute I'd atleast follow it for these short part and dont ignore the one in the slider at 3, 3 1/3 sldiers would fit alot better here
- 03:39:099 (4,1) - would consider making this a 2/3 slider instead, really odd transistion into the 1/3 rhythm here
- 03:45:586 (1,2,3) - 03:50:775 (1,2,3,4) - uninteresting drums but interesting guitar shred :/
- 04:08:937 (1) - finishes on the cymbals
- 04:17:532 (1,2) - a bit of an angle from 04:17:370 (1,2) - so its not just 4 straight circles would fit the concept of the prev combos better
- 04:24:505 (1) - honestly this just screams slider art until 04:24:505 (1) - everything bulding up to that guitar shred makes just a circle really underwhelming
- 04:29:207 (2,4) - clap on 4 too?
- 04:30:343 (1,2,3,4,1,2,1,2) - etc in this section, some extreme loud and strong toms hitsounds for the guitar without a drum at 04:30:505 (2) - 04:31:802 (2) - really doesnt fit, use less strong hitsounds for these, missing snares at 04:38:937 (2,1) - etc
- 04:38:775 (1,2,1,2) - could make this jump pattern more gimmicky, guitar pitches are the same at 04:38:937 (2,1) - so could utitlze stacking or less spacing bewteen and higher spacing for the previous and next note for example
- 05:45:910 (4,5) - NC on 4 for consistency with all the next ones
- 05:46:721 (4,1) - NC start on 4 or 3 is a lot better with the music since this is grouped as 4 05:46:559 (3,4,1,2) -
- 07:18:342 (1) - put hte volume back on
- 07:35:856 - strong change here, would recommened adding a slider here and shortening hte current one
- 07:39:423 (2,3,1,2,3,4,1,2,1,2) - hitsound those snares would be good
- 08:14:126 (1,2,3,4,5,6,1,2) - aah flow like this is the reason I'm not a fan of this map but told you in irc :p
- 08:29:694 (3) - prob best to silence the end, loud hitnormals might throw people off here
- 09:14:450 (1,2,1,2,3,4) - if you changed intro ones
Gl mate!