hi
the proposal below aims to clarify what is acceptable for Normal difficulties used as the lowest difficulties of osu! standard mapsets.
(if amended, this addition would be its own wiki article linked to from the ranking criteria)
*refers to Normal difficulty guidelines on https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
if it passes, this proposal would be stuck in the ranking criteria like so. this means rhythm-related guidelines are based around 180bpm songs and the glossary defines some complex words, as per the rest of the standard ranking criteria.
if any part of this proposal is concerning, please provide feedback in the thread. this draft will be up for community input for one week -- until February 3rd.
context box
a few weeks ago, the rule for a mapset's lowest difficulty requirements changed.
- old rule: a Normal can be the lowest difficulty on a mapset if it is below 2 stars
- new rule: a Normal can be the lowest difficulty on a mapset if it follows rules/guidelines for its respective mode's difficulty-specific ranking criteria (this thing https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!)
osu! standard's Normal difficulty-specific ranking criteria is purposefully vague to permit all kinds of normal difficulties. its leniency leaves room for Normal difficulties closely comparable to Hard difficulties (you probably know them as "Advanced" difficulties).
this kinda sucks for the new lowest difficulty rule because spreads are supposed to make mapsets of any song accessible to all players. a lot of these higher-end Normal difficulties aren't capable of serving that purpose for beginners. nominators have voiced concerns about this, resulting in people not knowing how to judge rankability of spreads.
the rule could be reverted back to the 2 star maximum for lowest diff Normals, but many Normals above 2 stars are well-suited for beginners, so being that restrictive is unnecessary.
the ubkrc is here to draw a middle-ground between those two sides
- old rule: a Normal can be the lowest difficulty on a mapset if it is below 2 stars
- new rule: a Normal can be the lowest difficulty on a mapset if it follows rules/guidelines for its respective mode's difficulty-specific ranking criteria (this thing https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!)
osu! standard's Normal difficulty-specific ranking criteria is purposefully vague to permit all kinds of normal difficulties. its leniency leaves room for Normal difficulties closely comparable to Hard difficulties (you probably know them as "Advanced" difficulties).
this kinda sucks for the new lowest difficulty rule because spreads are supposed to make mapsets of any song accessible to all players. a lot of these higher-end Normal difficulties aren't capable of serving that purpose for beginners. nominators have voiced concerns about this, resulting in people not knowing how to judge rankability of spreads.
the rule could be reverted back to the 2 star maximum for lowest diff Normals, but many Normals above 2 stars are well-suited for beginners, so being that restrictive is unnecessary.
the ubkrc is here to draw a middle-ground between those two sides
the proposal below aims to clarify what is acceptable for Normal difficulties used as the lowest difficulties of osu! standard mapsets.
the proposal:
If you use a Normal difficulty as the lowest difficulty of your mapset, it should follow these guidelines in addition to the ones above*:
- Avoid more than three actively clicked 1/2 rhythms in a row.
- Include a 1/1 or longer gap in rhythm for every two measures of gameplay. Leniency is permitted for sections of maps with extremely long sliders, such as sliders longer than 2 measures.
- Avoid more than four consecutive 1/2 sliders. This includes 1/2 reversing sliders.
- Objects making up actively clicked 1/2 rhythms should overlap each other on the playfield. Passively played 1/2 rhythms that do not overlap, such a sliderend followed by a circle, are acceptable.
- Avoid slider velocity above 1.3x.
addition to the proposal:
(if amended, this addition would be its own wiki article linked to from the ranking criteria)
*refers to Normal difficulty guidelines on https://osu.ppy.sh/help/wiki/Ranking_Criteria/osu!
if it passes, this proposal would be stuck in the ranking criteria like so. this means rhythm-related guidelines are based around 180bpm songs and the glossary defines some complex words, as per the rest of the standard ranking criteria.
if any part of this proposal is concerning, please provide feedback in the thread. this draft will be up for community input for one week -- until February 3rd.