tbh some of these should be determined on a case-by-case basis, similar to Sinnoh’s concerns.
Sinnoh wrote:
clearly scale by bpm. double bpm stuff sucks
dsco wrote:
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Mishima Yurara wrote:
rhythm guidelines broken frequently, especially 2 and 3
most players will be able to play current normals in less than an hour of playtime anyway so this guideline proposal wouldnt really be helping players either
the sr thing was mainly removed because spread doesnt depend on sr but difficulty elements which is entirely different, putting it back would cause the same problemKrfawy wrote:
Just saying but the lowest star rating should be set back, be it 2.00* or 1.99*
mapping and modding a pretty dissociated in terms of skill just like mapping and playing, you dont need to be a good mapper to be a good modder and vice versa. the qat and ranking criteria team thing are proficient at judging ( that is why they are in that position in the first place ), so they do not necessarily need to be good at making low diffs to judge what is acceptable or notKrfawy wrote:
how about we actually get people who are good at making and judging easier difficulties?
Krfawy wrote:
how about we actually get people who are good at making and judging easier difficulties?
Veridian wrote:
Hi! As someone who's makes a lot of stuff for newer players, Id like to add my two cents.
I think as long as it does a good job of undermapping higher difficulty patterns (or setting players up for what is present in higher difficulties) while not undermining the song itself, it should be fine. I dont know if this has been discussed or not, but I don't think star rating should be included in criteria for this just because I'm a firm believer that star rating isn't the best at judging difficulty. Especially since star rating is extra sensitive for lower difficulties in my experience. Just a bit of a notice though, I haven't read the thread because navigating is on mobile but I just thought I'd throw another stance into it to help!
Spinner recovery time should be at least 4 beats. This is to ensure adequate time to click a hit object following a spinner.
Glad this is included because I do it a lot.pishifat wrote:
- Passively played 1/2 rhythms that do not overlap, such a sliderend followed by a circle, are acceptable.