given that these guidelines only apply to a narrow, even if most common, tempo range, this entire endeavor seems fruitless to me. the RC quite clearly needs to be *and is* adaptable; it's up to the BNs to determine on a case-by-case level if such difficulties are suitable for beginner players.. so where and why does this quantification come in? for music with odd rhythms theses guidelines will be broken, and some of them even encourage rhythm choices that don't follow the music in favor of vague "beginner-friendly" ideas.
the RC is becoming far too bloated with vague rules about what is and isn't good in mapping, or what is and isn't suitable for the ranked section. its discouraging innovation, creativity, and new-ness in the ranked section. these rules implicate that there is a correct and very narrow way you may map rhythms and difficulty in the lowest difficulty of a beatmap when in reality there are many approaches you may have. a very high ratio of sliders-to-circles will make maps easier, and so will sparse rhythm selections with a higher ratio of circles to sliders. for maps with odd rhythms (i.e.: songs in "1/3", songs with predominantly 3/4 rhythms, songs with literal constant 1/2 [see pitch fucker], songs in x/8 time signatures, songs far outside the common bpm range, etc.) these rules *should* be broken.
all of these guidelines have cases where it would be in the best interest of the map to break them, and will have to be treated on a case-by-case interest given the inherently subjective role the BNs play, so why are these rules necessary if they will likely never be pointed to? there is no way to quantify perfectly what a "suitable" normal difficulty is, especially when it comes to rhythm choice. difficulty values and/or slider velocity choices are far more sensible as guidelines and have far more 'objective' value.
the RC is becoming far too bloated with vague rules about what is and isn't good in mapping, or what is and isn't suitable for the ranked section. its discouraging innovation, creativity, and new-ness in the ranked section. these rules implicate that there is a correct and very narrow way you may map rhythms and difficulty in the lowest difficulty of a beatmap when in reality there are many approaches you may have. a very high ratio of sliders-to-circles will make maps easier, and so will sparse rhythm selections with a higher ratio of circles to sliders. for maps with odd rhythms (i.e.: songs in "1/3", songs with predominantly 3/4 rhythms, songs with literal constant 1/2 [see pitch fucker], songs in x/8 time signatures, songs far outside the common bpm range, etc.) these rules *should* be broken.
all of these guidelines have cases where it would be in the best interest of the map to break them, and will have to be treated on a case-by-case interest given the inherently subjective role the BNs play, so why are these rules necessary if they will likely never be pointed to? there is no way to quantify perfectly what a "suitable" normal difficulty is, especially when it comes to rhythm choice. difficulty values and/or slider velocity choices are far more sensible as guidelines and have far more 'objective' value.