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S.S.H. - Daedalus [Taiko]

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-Kazu-
m4m req from my queue
:0
Relentless Oni

- 01:38:484 (69) - change this to D (and rearrange anything you want to make a better flow into D (than into K)). This is so you make it coherent with 01:34:038 (23) - and 01:42:929 (117) - . I really like that you make that K (...) K (...) D pattern with those finishers, so I'd like them to be really methodical (yeah I like consistency a lot)

- 01:46:263 (152) - change this to K, basically for the same reason as above

- 01:47:375 (163) - change to D, also for the same reason

- 01:49:598 (189) - (suggestion) change this to k, because it would be consistent with 01:50:709 (199,210,220,231,241,252,263) - and all of these are much better as k

- 02:00:989 (302,303,304,309,310,311,326,327,328) - I these triplets feel really weird as they are, I know you're trying to emphasize on the pitch up from previous similar parts but I don't think that's the solution there, k k or kdk work much better and if you really want to emphasize the pitch up maybe you could go for a higher SV instead, it'd fit wonderfully if you ask me

Nothing else really, this is a really good map and it has wonderful streams, good job!
Inner Oni

- 00:24:717 (91,92,93,94,95,96,97) - this streams feels strange and i think its because in the song these two notes ( 00:25:134 (94,95) - ) have different pitch and probably the first one should be a k because it starts the guitar arpeggio there on the most high pitched note.

- 00:29:440 (124) - I don't know exactly why you made this a k so I'm sorry if you were following something I didn't notice, but probably it could be d as it fits the drum snare and also makes a smooth pattern with the following kddk

- 00:31:663 (138) - same reasoning of above, I also think about this like you wanted to echo the previous bell sounds but i think the snare is good enough to stick to and also enhances the kats which are sticking to hihats

- 00:38:609 (192) - I think this note could perfectly be a k and it would make much of a difference talking about difficulty or playability or even how true it is to the song ( I think it may even suit better). I just think you overuse kkddkk..(...)ddkkdd streams too much (see Rinrin Nadeshiko HeartilY

- 01:04:934 (219,220) - I know you wanted to make a pattern together with the following 5-plet so this is pure suggestion. CTRL+G makes it follow much better but I'd not be surprised if you wanted to keep it (after all it also makes your famous ddkkd(d)kkddk pattern xD)

- 01:05:768 (229,230) - Same as above

- 01:07:782 - ~ 01:08:477 - you got a pretty loud guitar solo to do here, don't randomly switch to drums whenever it makes it more simpler because it just messes up my mind while playing

- 01:19:591 - ~ 01:20:424 - same here, being honest its just that i personally don't like when people maps one instrument for 1 or 2 bars and then switch just at the end of the last for like 5 or 6 notes then go back to mapping that specific instrument, I think it makes it a bit inconsistent with what you wanna follow but i also understand if you just say "I just map a general overview of the song" so probably I can perfectly ignore all these inconsistencies for the sake of a authentic-style map so you can reject this and last mod if you don't wanna remap orz

- 01:25:981 (21,26) - change to k, because the pattern the guitar is taking is like kkdkkdkkd...

- 01:28:690 (51) - delete, I definitely don't think this is necessary since last note is continous into the 52th. Same goes for 01:29:385 (57) -
Oni

- 00:25:411 - are you missing a note here? it really feels empty here without the d you've been mapping to similar spots

- 01:54:321 (341,342,343,344,345,346) - (and all similar patterns) I think it would be much better if you mapped these as d k k d d (as for example, removing 01:54:390 (342,344) - and pressing CTRL+G on 01:54:738 (345,346) - . Then adding a note in 01:55:016 - )

tbh that's pretty much it, fixing what i said on all the similar patterns on the kiai solves every possible problem with this diff, as it is really clean right now. Good map too
Muzukashii

- 00:40:693 - ~01:02:364 - - - I think this section has really randomized triplets that you did trying to follow the guitars but it doesnt really work at all (and it may even not be random but just of the colour of the note that fits the guitar on these precise moments, idk) so I think you can maybe do an improvised pattern or follow the drums instead
- Try finding good spots to utilize more 1/4 patterns (don't forget to do only ddd or kkk) because you do like 2 at the start and then they dissapear completely, also one of these few is a ddd D, which is a really hard to play pattern on muzu levels. Otherwise, you can also get rid of those 1/4 but I believe fruko mentioned the spread being a problem with the muzu being too far from the oni as one of his reasons.
- That summarizes everything that I don't like from this map to be honest xD so maybe just try doing something else there and I'm sure you will do something really cool as you proved to be a reasonably skilled mapper

Both futsuu and Kantan look on point, but maybe Kantan is also a bit far from Futsuu in terms of difficulty regarding the spread issue fruko was mentioning so i recommend trying to do subtle additions here and there on the kantan to make it look a bit better, but not on the kiais since i think these 7-note patterns are also a bit overused, try use them just sparingly
Topic Starter
DarkVortex

-Anhedonia- wrote:

m4m req from my queue
:0
Relentless Oni

- 01:38:484 (69) - change this to D (and rearrange anything you want to make a better flow into D (than into K)). This is so you make it coherent with 01:34:038 (23) - and 01:42:929 (117) - . I really like that you make that K (...) K (...) D pattern with those finishers, so I'd like them to be really methodical (yeah I like consistency a lot) There are actually crashes in the music which I mapped finishers to but I still try to follow the pitch with them. 23 is way lower than 69, the background pitch goes down at 23 while it goes up at 69 so that's why 23 is a D and 69 is a K. The first patterning returns at 117 which is a D again but afterwards the crashes are just at 141, 163 and 189. I hope you understand how I mapped the finishers during the kiai now. Will keep your suggestion in mind though.

- 01:46:263 (152) - change this to K, basically for the same reason as above

- 01:47:375 (163) - change to D, also for the same reason

- 01:49:598 (189) - (suggestion) change this to k, because it would be consistent with 01:50:709 (199,210,220,231,241,252,263) - and all of these are much better as k It's a K already (see explanation above)

- 02:00:989 (302,303,304,309,310,311,326,327,328) - I these triplets feel really weird as they are, I know you're trying to emphasize on the pitch up from previous similar parts but I don't think that's the solution there, k k or kdk work much better and if you really want to emphasize the pitch up maybe you could go for a higher SV instead, it'd fit wonderfully if you ask me I think it's a little weird having a pitch based SV part at the very end of the kiai as other high pitched parts don't have SV. Usually I increase intensity to match the higher pitch (which is usually more intense lol) so that's what I'll do this time

Nothing else really, this is a really good map and it has wonderful streams, good job! Thanks <3 <3
Inner Oni

- 00:24:717 (91,92,93,94,95,96,97) - this streams feels strange and i think its because in the song these two notes ( 00:25:134 (94,95) - ) have different pitch and probably the first one should be a k because it starts the guitar arpeggio there on the most high pitched note. Fixed

- 00:29:440 (124) - I don't know exactly why you made this a k so I'm sorry if you were following something I didn't notice, but probably it could be d as it fits the drum snare and also makes a smooth pattern with the following kddk Fixed

- 00:31:663 (138) - same reasoning of above, I also think about this like you wanted to echo the previous bell sounds but i think the snare is good enough to stick to and also enhances the kats which are sticking to hihats Fixed

- 00:38:609 (192) - I think this note could perfectly be a k and it would make much of a difference talking about difficulty or playability or even how true it is to the song ( I think it may even suit better). I just think you overuse kkddkk..(...)ddkkdd streams too much (see Rinrin Nadeshiko HeartilY Ooops yeah sometimes I really overdo kkddk and ddkkd as it's a fun simple pattern. :o Fixed

- 01:04:934 (219,220) - I know you wanted to make a pattern together with the following 5-plet so this is pure suggestion. CTRL+G makes it follow much better but I'd not be surprised if you wanted to keep it (after all it also makes your famous ddkkd(d)kkddk pattern xD) Fixed

- 01:05:768 (229,230) - Same as above Fixed

- 01:07:782 - ~ 01:08:477 - you got a pretty loud guitar solo to do here, don't randomly switch to drums whenever it makes it more simpler because it just messes up my mind while playing Fixed

- 01:19:591 - ~ 01:20:424 - same here, being honest its just that i personally don't like when people maps one instrument for 1 or 2 bars and then switch just at the end of the last for like 5 or 6 notes then go back to mapping that specific instrument, I think it makes it a bit inconsistent with what you wanna follow but i also understand if you just say "I just map a general overview of the song" so probably I can perfectly ignore all these inconsistencies for the sake of a authentic-style map so you can reject this and last mod if you don't wanna remap orz Fixed

- 01:25:981 (21,26) - change to k, because the pattern the guitar is taking is like kkdkkdkkd... Fixed

- 01:28:690 (51) - delete, I definitely don't think this is necessary since last note is continous into the 52th. Same goes for 01:29:385 (57) - Fixed
Oni

- 00:25:411 - are you missing a note here? it really feels empty here without the d you've been mapping to similar spots Fixed

- 01:54:321 (341,342,343,344,345,346) - (and all similar patterns) I think it would be much better if you mapped these as d k k d d (as for example, removing 01:54:390 (342,344) - and pressing CTRL+G on 01:54:738 (345,346) - . Then adding a note in 01:55:016 - ) Fixed

tbh that's pretty much it, fixing what i said on all the similar patterns on the kiai solves every possible problem with this diff, as it is really clean right now. Good map too
Muzukashii

- 00:40:693 - ~01:02:364 - - - I think this section has really randomized triplets that you did trying to follow the guitars but it doesnt really work at all (and it may even not be random but just of the colour of the note that fits the guitar on these precise moments, idk) so I think you can maybe do an improvised pattern or follow the drums instead
- Try finding good spots to utilize more 1/4 patterns (don't forget to do only ddd or kkk) because you do like 2 at the start and then they dissapear completely, also one of these few is a ddd D, which is a really hard to play pattern on muzu levels. Otherwise, you can also get rid of those 1/4 but I believe fruko mentioned the spread being a problem with the muzu being too far from the oni as one of his reasons. I'll see what I can do, thanks for pointing that out
- That summarizes everything that I don't like from this map to be honest xD so maybe just try doing something else there and I'm sure you will do something really cool as you proved to be a reasonably skilled mapper Thanks xD

Both futsuu and Kantan look on point, but maybe Kantan is also a bit far from Futsuu in terms of difficulty regarding the spread issue fruko was mentioning so i recommend trying to do subtle additions here and there on the kantan to make it look a bit better, but not on the kiais since i think these 7-note patterns are also a bit overused, try use them just sparingly Fixed
Thanks for modding! :)
frukoyurdakul
Here is the rest of my mod.

[General]
01:31:820 - 02:07:379 - Fix kiai points on Kantan, Futsuu and Muzukashii.

02:15:615 - 02:15:957 - 02:16:144 - 02:16:355 - Omit the red barlines on all diffs, the measure lines shouldn't exist there.

[Kantan]
  1. 00:15:687 - I think you can add a note here because of the open hi-hat sound. I'd suggest adding it to 00:15:409 - here but I think simple rhythm is more important.
  2. 02:08:491 (164) - 02:10:714 (166) - Delete these notes to match the structure with the beginning.
[Futsuu]
  1. 00:15:131 - I think you can delete this one since the next one is way more prominent.
  2. 00:22:911 - This needs a finisher in order to keep it consistent with the other diffs.
  3. 00:31:524 - This note can be deleted since there is no keyboard emphasize on it and there is not a note here on Muzukashii. This requires a general structure change I suppose.
    00:36:247 - Either add finisher on this or remove from Kantan and Muzukashii to make it consistent.
    01:07:921 ~ 01:09:033 - Between these spots, adding two or three notes will help you to keep the spread between Kantan and this.
    01:20:424 - I think you can add a note here to make a difference between Kantan and this.
[Muzukashii]
  1. 01:00:281 (192) - You can delete this note since the guitar snap changes 1/3 and your other representations are like that, I mean, 1/1 notes on Muzukashii while you have 1/3 four notes in Oni.
  2. 01:19:591 - You can remove the finisher on this since you don't have any on Kantan and Futsuu.
  3. 01:30:149 - Since your main focus is drums throughout all diffs, I think you can add a note here to create a difference between this and Futsuu and Oni.
[Oni]
  1. 00:19:438 - I think notes like these should be deleted in order to increase the difficulty between this and Inner Oni. This is a general issue for this section until the guitar solo. One note by each stanza will fix the issue except the deleted ones.
  2. 01:31:468 (161) - I think you can delete this note, ddk is a good build-up element but even though the Inner doesn't have a note here so... Your choice to be honest, this is a suggestion.
  3. 01:45:222 - Add a note here to keep the structure you follow and create the same difference between this and Muzukashii.
  4. 01:46:263 - You also need a triplet here for the same reason as above.
[Inner Oni]
  1. 01:39:804 - You should add a note here. 01:40:220 - On this spot as well. This occurence might come up in a few sections too, so be sure to check all of them.
  2. 01:56:196 - There is not a note on Relentless Oni, so you should delete this one as well.
  3. 01:59:669 (240) - This one too.
[Relentless Oni]
  1. 00:17:910 - Noticed that the drums are actually in 1/3. So, kkkdddk 1/3 fits well here, and a relevant change is required on other diffs aswell. 1/2 1/4 doesn't really seem follow something to be honest.
Those are the main issues I've found on spread, but I can definitely tell that it's improved, so I'll put a star in here. I will wait for a 2nd opinion on this map, and if it's positive we'll take care of this map ;)
Topic Starter
DarkVortex

frukoyurdakul wrote:

Here is the rest of my mod.

[General]
01:31:820 - 02:07:379 - Fix kiai points on Kantan, Futsuu and Muzukashii.

02:15:615 - 02:15:957 - 02:16:144 - 02:16:355 - Omit the red barlines on all diffs, the measure lines shouldn't exist there.

[Kantan]
  1. 00:15:687 - I think you can add a note here because of the open hi-hat sound. I'd suggest adding it to 00:15:409 - here but I think simple rhythm is more important. Added
  2. 02:08:491 (164) - 02:10:714 (166) - Delete these notes to match the structure with the beginning. Done
[Futsuu]
  1. 00:15:131 - I think you can delete this one since the next one is way more prominent. Done
  2. 00:22:911 - This needs a finisher in order to keep it consistent with the other diffs. Done
  3. 00:31:524 - This note can be deleted since there is no keyboard emphasize on it and there is not a note here on Muzukashii. This requires a general structure change I suppose. Done. Also tweaked structure during that part a bit to be consistent
    00:36:247 - Either add finisher on this or remove from Kantan and Muzukashii to make it consistent.Added finisher
    01:07:921 ~ 01:09:033 - Between these spots, adding two or three notes will help you to keep the spread between Kantan and this. Done
    01:20:424 - I think you can add a note here to make a difference between Kantan and this. Done
[Muzukashii]
  1. 01:00:281 (192) - You can delete this note since the guitar snap changes 1/3 and your other representations are like that, I mean, 1/1 notes on Muzukashii while you have 1/3 four notes in Oni. Done
  2. 01:19:591 - You can remove the finisher on this since you don't have any on Kantan and Futsuu. Done
  3. 01:30:149 - Since your main focus is drums throughout all diffs, I think you can add a note here to create a difference between this and Futsuu and Oni. Done
[Oni]
  1. 00:19:438 - I think notes like these should be deleted in order to increase the difficulty between this and Inner Oni. This is a general issue for this section until the guitar solo. One note by each stanza will fix the issue except the deleted ones. Done
  2. 01:31:468 (161) - I think you can delete this note, ddk is a good build-up element but even though the Inner doesn't have a note here so... Your choice to be honest, this is a suggestion. Done
  3. 01:45:222 - Add a note here to keep the structure you follow and create the same difference between this and Muzukashii. Done
  4. 01:46:263 - You also need a triplet here for the same reason as above. Done
[Inner Oni]
  1. 01:39:804 - You should add a note here. 01:40:220 - On this spot as well. This occurence might come up in a few sections too, so be sure to check all of them. Done
  2. 01:56:196 - There is not a note on Relentless Oni, so you should delete this one as well. Done
  3. 01:59:669 (240) - This one too. This one makes actually sense with other triplets like 02:00:711 (257,258,259,268,269,270) -
[Relentless Oni]
  1. 00:17:910 - Noticed that the drums are actually in 1/3. So, kkkdddk 1/3 fits well here, and a relevant change is required on other diffs aswell. 1/2 1/4 doesn't really seem follow something to be honest. Applied for Oni and upwards but for Muzukashii i don't want this to be the only 1/3 throughout the map. 1/3 can be quite confusing here so I prefer following the guitar's emphasis with the current pattern
Those are the main issues I've found on spread, but I can definitely tell that it's improved, so I'll put a star in here. I will wait for a 2nd opinion on this map, and if it's positive we'll take care of this map ;)
Thanks for modding! I'll get that 2nd opinion soon :)

Sorry gave you kudos again >.<
Aisha
Hello there! First part: General, Kantan and Relentless

[General]
  1. Shouldn't the title be Daedalus? From https://www.musicme.com/Daedalus/videos ... 44A67.html and some others link that i found by searching in google; if you have any official link about metadata would be nice :D
[Kantan]
  1. What about finishing spinner on 00:09:019 - instead 00:08:880 - ? Looks and plays better (also follows drum)
  2. 00:16:243 - 00:26:245 - this turns boring, some variations and adding some notes would be nice
  3. The redline note (00:35:553 (29) - ) could be a little hard to catch for beginners at this bpm, but it's still a good challenge, anyways i suggest to delete 00:35:969 (30) - to make this more 'challenging but easy' (i hope you got my point xD)
  4. 00:36:247 (31) - i would suggest making it normal note, doesn't feel strong at all
  5. 00:52:084 (54) - also suggest deleting this to make this more simple :p so you have 00:52:640 (55,56,57,58) - as transition. Fits good aswell
  6. 01:02:920 - 01:10:700 - this could be somehow a little hard imo, the rhythm follow seems good, but i feel like it could be a little hard for beginners
  7. 01:12:367 (92) - 01:16:812 (100) - kat to set a difference with 01:14:589 - that starts from lower pitch melody?
  8. 01:31:816 - overall Kiai could be improved imo, it just consists on 2/1 singletaps, im sure you can make something more interesting and balanced : D
    That's all here
[Relentless Oni]
  1. 00:20:827 (76) - what about making this kat to set a difference with 00:23:050 - ?
  2. 00:51:737 (66) - I suggest deleting this note, 00:51:251 (60,61,62,63,64,65) - this double triple should be enough to point the transition
  3. 01:28:482 - this feels strange; i suggest something like:
    Other than that this is ready imo
You can apply this meanwhile; I will come back asap for other difficulties!
Topic Starter
DarkVortex

xfraczynho wrote:

Hello there! First part: General, Kantan and Relentless

[General]
  1. Shouldn't the title be Daedalus? From https://www.musicme.com/Daedalus/videos ... 44A67.html and some others link that i found by searching in google; if you have any official link about metadata would be nice :D
Pretty difficult to find something official about it tbh. The best I found was this. Also Daedalus is this song (click)

[Kantan]
  1. What about finishing spinner on 00:09:019 - instead 00:08:880 - ? Looks and plays better (also follows drum)
  2. 00:16:243 - 00:26:245 - this turns boring, some variations and adding some notes would be nice
  3. The redline note (00:35:553 (29) - ) could be a little hard to catch for beginners at this bpm, but it's still a good challenge, anyways i suggest to delete 00:35:969 (30) - to make this more 'challenging but easy' (i hope you got my point xD)
  4. 00:36:247 (31) - i would suggest making it normal note, doesn't feel strong at all
  5. 00:52:084 (54) - also suggest deleting this to make this more simple :p so you have 00:52:640 (55,56,57,58) - as transition. Fits good aswell
  6. 01:02:920 - 01:10:700 - this could be somehow a little hard imo, the rhythm follow seems good, but i feel like it could be a little hard for beginners
  7. 01:12:367 (92) - 01:16:812 (100) - kat to set a difference with 01:14:589 - that starts from lower pitch melody?
  8. 01:31:816 - overall Kiai could be improved imo, it just consists on 2/1 singletaps, im sure you can make something more interesting and balanced : D
    That's all here All applied thanks <3
[Relentless Oni]
  1. 00:20:827 (76) - what about making this kat to set a difference with 00:23:050 - ?
  2. 00:51:737 (66) - I suggest deleting this note, 00:51:251 (60,61,62,63,64,65) - this double triple should be enough to point the transition
  3. 01:28:482 - this feels strange; i suggest something like:
    Other than that this is ready imoAll applied again
You can apply this meanwhile; I will come back asap for other difficulties!
Thanks for modding! :)
Aisha
2nd part

Still unsure about songname but yeah, that seems like it could be accurate, ill ask for help soon

[Futsuu]
  1. 00:18:188 (15,16) - kk to emphasize desc melody from 00:17:354 (13,14) - and also making next D more hitteable cause BPM?
  2. 01:02:087 (129) - would sound nice if you make this kat according to what you had on 00:59:864 (122) -
  3. 01:04:865 - 01:08:477 - this is so hard imo, what about deleting 01:05:699 (138) - and 01:07:643 (145) - ?
  4. 01:19:591 (178) - id suggest to remove bignote; 01:20:007 (179,180) - sound is so similar than here
  5. 01:27:092 (200) - this note sounds a little overmapped, better not to have
  6. 01:31:816 - i like Kiai structure, id did something like this lol but some k k like 01:35:150 (218,219,220,221,222,223) - doesn't representate so good current guitar pitches; i mean if you try 01:35:567 (219,220) - don on them itd be more accurate talking about melody and pitches (this apply through the whole kiai)
    ^like you did in the second half
    rest looks nice
[Muzu]
  1. 00:22:911 (50,51) - why D: it looks empty
  2. 00:28:884 (79) - suggest moving this notes to 00:29:301 - for example to follow the metaloph sound that hears so loud imo
    00:31:107 (88) - ^
    00:33:330 (97) - ^
  3. 01:04:587 (248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269) - way same as futsuu, the idea here cause song intensity is good but it's the spike is so hard compared to the rest of the song, would force a miss for sure
Oni and Inner for 3rd part xD
Topic Starter
DarkVortex

xfraczynho wrote:

2nd part

Still unsure about songname but yeah, that seems like it could be accurate, ill ask for help soon

[Futsuu]
  1. 00:18:188 (15,16) - kk to emphasize desc melody from 00:17:354 (13,14) - and also making next D more hitteable cause BPM?
  2. 01:02:087 (129) - would sound nice if you make this kat according to what you had on 00:59:864 (122) -
  3. 01:04:865 - 01:08:477 - this is so hard imo, what about deleting 01:05:699 (138) - and 01:07:643 (145) - ?
  4. 01:19:591 (178) - id suggest to remove bignote; 01:20:007 (179,180) - sound is so similar than here
  5. 01:27:092 (200) - this note sounds a little overmapped, better not to have
  6. 01:31:816 - i like Kiai structure, id did something like this lol but some k k like 01:35:150 (218,219,220,221,222,223) - doesn't representate so good current guitar pitches; i mean if you try 01:35:567 (219,220) - don on them itd be more accurate talking about melody and pitches (this apply through the whole kiai)
    ^like you did in the second half
    rest looks nice
[Muzu]
  1. 00:22:911 (50,51) - why D: it looks empty
  2. 00:28:884 (79) - suggest moving this notes to 00:29:301 - for example to follow the metaloph sound that hears so loud imo
    00:31:107 (88) - ^
    00:33:330 (97) - ^
  3. 01:04:587 (248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265,266,267,268,269) - way same as futsuu, the idea here cause song intensity is good but it's the spike is so hard compared to the rest of the song, would force a miss for sure
Oni and Inner for 3rd part xD
All applied, thanks again <3
Aisha
Last part, this is good

[Oni]
  1. 01:48:486 - from here these kdk triplets sounds a little repetive and you know, a repetitive melody doesn't need repetitive mapping so alternating between kdk and kkd until 01:56:266 - would fit better imo
  2. 01:56:266 (352,353,354) - also this one is pretty different so dkd would be nice
[Inner Oni]
  1. 01:12:830 (11) - 01:15:053 (31) - these notes aren't neccesary imo and feels strange while playing
nothing else here, these diffs are pretty goodd, call me back~
Topic Starter
DarkVortex

xfraczynho wrote:

Last part, this is good

[Oni]
  1. 01:48:486 - from here these kdk triplets sounds a little repetive and you know, a repetitive melody doesn't need repetitive mapping so alternating between kdk and kkd until 01:56:266 - would fit better imo
  2. 01:56:266 (352,353,354) - also this one is pretty different so dkd would be nice Both fixed
[Inner Oni]
  1. 01:12:830 (11) - 01:15:053 (31) - these notes aren't neccesary imo and feels strange while playing To be honest, the "hand-switched" patterns are pretty awesome imo as it makes that part much more interesting and challenging
nothing else here, these diffs are pretty goodd, call me back~
Thanks for modding! :)
Aisha
this is so cool, let's go
frukoyurdakul
I came to qualify, but I need to pop it, sorry.

There are some extra omitted and non-omitted barlines on some diffs, I'll point them out now:

02:15:615 - 02:15:957 - 02:16:144 - 02:16:355 - These redlines should be omitted on Relentless Oni, Inner Oni and Oni.

02:15:159 - This should not be omitted on Muzukashii and Futsuu.

02:15:615 - 02:16:144 - These should be omitted on Kantan.

I already mentioned this on my former mod but you didn't listen, so... I have to rebubble anyway.
Topic Starter
DarkVortex
Oww totally forgot about that omitting issue thanks for reminding. Should be fixed now
frukoyurdakul
Since there are diffs that have not been fixed, I'm gonna suggest something else.

684,277.842093077101,4,1,0,10,1,0
135159,304.568527918782,4,1,0,60,1,0
135615,342.857142857143,4,1,0,60,1,8
135957,375,4,1,0,60,1,8
136144,422.535211267606,4,1,0,60,1,8
136355,535.714285714286,4,1,0,60,1,8
136622,600,4,1,0,60,1,0

Copy this code content, open the diff and press F6, switch to "Timing Points" tab, remove the timing points there and paste the content right here. Do it on all diffs to fix the omitting issue.
Topic Starter
DarkVortex
Thanks again, NOW it should really be fixed
frukoyurdakul
back
Aisha
totally ready to go :D
HomieLove
heck yes, congratz man :)
neonat
May I know what metadata sources you used for this?
Topic Starter
DarkVortex

DarkVortex wrote:

The best I found was this. Also Daedalus is this song (click)
A little tricky to find but that's the best I found
neonat
Yeh the first one looks more like a fanmade page

The version of song you used is most likely this one, which we have no idea where it actually came from. The only one that we can know it came from S.S.H was the one you did link, which you can find on the album Last Floor http://www.hellionsounds.com/
specific page: https://web.archive.org/web/20130717055 ... y/hscd0008

The song title is Daedalus though, going by the looks of the remix done of the identical song from Last Floor.
The original soundtrack title was DAEDALUS http://tsutaya.tsite.jp/item/music/PTA000085CQG (Track 5 & 33)

The song also first came out in デジタル・デビル物語 女神転生, before appearing in another game combining both the 1st and 2nd game.
Nardoxyribonucleic
Apart from the metadata issue raised, I would like to mention that there exists decimal error in the base slider velocity of Relentless Oni. It would better be fixed alongside in case disqualification happens.
Nardoxyribonucleic
Disqualified as requested by map creator to fix the metadata/SV issues as mentioned above.
Topic Starter
DarkVortex
Thanks! Fixed the mentionned issues
Nardoxyribonucleic
Here comes an additional mod regarding the general spread.

Starting from Oni, the overall density from 00:54:029 to 01:31:816 - is rather high and the snaps tend to be complicated, but the lower difficulties seem unable to correspond to the difficulty spike featured. Therefore I would recommend you to add more notes in Kantan, Futsuu and Muzukashii to reduce such gaps.

  • [Kantan]
  1. 00:57:919 and 00:58:197 - add k to form a 1/1 kkd and connect the 2/1 chains ? This would cohere with the upcoming long chain starting from 01:02:920 - as these parts have constant intensity.
  2. 01:13:478 - similar to ^ , you may add d here for the same purpose.
  • [Futsuu]
  1. 00:58:197 and 00:58:336 - add k to make a 1/2 kkd ? It would be better to use more 1/2 patterns as Muzukashii has plenty of them.
  2. 00:59:308 - maybe add k here to cohere with 00:54:863 - ?
  3. 01:02:642 - 01:02:781 - 01:04:031 - 01:05:699 - 01:05:837 - similar to 00:58:197 - , adding d here could reduce the difficulty gap with Muzukashii.
  4. 01:08:755 - 01:08:894 - consider adding k and d respectively to connect the 1/1 patterns together ? This would accompany the guitar in a way better.
  5. 01:10:005 - add d and change 01:09:866 (159) - to k ? same as ^
  6. From 01:11:811 to 01:29:593 - similar to the first half, you may take this as an example to increase note density: (cursor at 01:20:702 - )
  • [Muzukashii]
  1. 01:05:629 - 01:06:740 - it would be better to add k here for a better spread as Oni contains multiple 1/4 patterns in this part.
  2. From 01:11:811 to 01:29:593 - similar to Futsuu, it would be better to add more 1/2 notes like this as Oni remains hard here: (cursor at 01:16:257 and 01:25:147 - respectively)
You may call me back after that~ :D
tatatat
hi! where is S.S.H. ? pls giv, or I'll shoot you with a thunderbolt.. an intersect thunderbolt
Topic Starter
DarkVortex
Fixed Nardo's points
Nardoxyribonucleic
A quick recheck here. (no kd)

  • [Kantan]
  1. 01:13:478 - as mentioned in the previous post, you may add d here to make this part less underwhelming.
  • [Futsuu]
  1. 01:04:031 - 01:05:837 - 01:08:894 - adding d here could reduce the difficulty gap with Muzukashii.
  • [Muzukashii]
  1. 01:05:629 - 01:06:740 - it would be better to add k here for a better spread as Oni contains multiple 1/4 patterns in this part.
Topic Starter
DarkVortex

Nardoxyribonucleic wrote:

A quick recheck here. (no kd)

  • [Kantan]
  1. 01:13:478 - as mentioned in the previous post, you may add d here to make this part less underwhelming.
  • [Futsuu]
  1. 01:04:031 - 01:05:837 - 01:08:894 - adding d here could reduce the difficulty gap with Muzukashii.
  • [Muzukashii]
  1. 01:05:629 - 01:06:740 - it would be better to add k here for a better spread as Oni contains multiple 1/4 patterns in this part.
All fixed, thanks! :)
Nardoxyribonucleic
The metadata/SV issues are addressed and the spread between lower difficulties is better now.

Rebubbled~
Aisha
Okay then! Leggo~
_handholding
imho the oni would be much if you didn't switch between 1/3 and 1/4 rhythms mid section. It makes the map feel very sloppy to play, at least it did for me. I don't really expect you to change the whole structure of your mapping just for me but I just wanted to throw my 2 cents
Delis
holy shit dds map actually qualified in this game?????????




what the fuck
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