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Gekidan Hitotose - Curtain Call!!!!! [OsuMania]

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Amiichii

No_sync wrote:

hi!

From your NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
BPM & Offset: PASS?
  1. Offset, Isn't a bit early... like 6ms early? Example here: 00:59:881 - I think is 00:59:887 .
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. There are only 11 Longnotes in the Easy, i think it needs a change. The rest seems good. So, suggestion:
    1. Easy: OD=6.5 -> OD=7
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISS
  1. Ehm.. just few things... Links btw: http://hinakonote.jp/special-movie.html and https://www.youtube.com/watch?v=eFGqCO1tnRM
    1. Tags1: "Ending" (Add it, since is the ending from the anime.)
    2. Tags2: "市道 真央 M・A・O Ichimichi Mao 富田 美憂 Tomita Miyu 小倉 唯 Ogura Yui 東城日沙子 Hisako Tojo 高野 麻里佳 Marika Kouno" (They are the singers -IRL-. I recommend you to add them, the group name only isn't enough, so you can add them in the tags.)
    3. Tags3: "桜木ひな子 Sakuragi Hinako 夏川くいな Natsukawa Kuina 柊 真雪 Hiiragi Mayuki 萩野千秋 Ogino Chiaki 中島ゆあ Nakajima Yua" (They are the singers -In Anime-. Also, i recommend you to add them... and that's all.)
Widescreen Support: PASS
Preview Point: PASS?
  1. The current is ok i think but you can try on 01:01:401 (1/4 snap), before the Kiai and BPM change.
AiMod Things: MISS
  1. 01:01:502 - Put the same volume for Green and Red lines if they are at the same time: https://puu.sh/wo2lZ.png (All Diffs.)

Mod!
[Amii's Normal]
00:01:722 (1722|1,2026|1,2330|1,2634|1,2938|1) - I like the current arrange, the only thing is this stack. If you like try like this: https://osu.ppy.sh/ss/8397937 If not, leave like it is. // re-arranged

00:04:357 (4357|1) - I rather move this to |0| because: 00:03:344 (3344|1,3648|1,3952|1,4357|1,5168|1,5574|1). // keep. i think it's fine

00:12:871 (12871|1,13276|3) - I only hear those whistles. Looks odd that you use Longnotes when you before map the whistles with notes. I rather try this: https://osu.ppy.sh/ss/8398004 // no thanks. for variaton and for no so long using 1/4s in NM diff
00:17:229 (17229|0) - I can hear the whistles for this. But you can try adding the note for that *cuack* sound: https://osu.ppy.sh/ss/8398046 or https://osu.ppy.sh/ss/8398051 // noo thanks. to make easy and spread with harder diff

00:18:028 (18028|1,18321|1,18614|2,18906|3,18906|2,19199|3,19492|1,19784|1,20077|2,20370|2,20662|3,20955|3) - Intentional i suppose, i rather like this: https://osu.ppy.sh/ss/8398067 <- Note that those stacks are |0|->|3|->|1|->|2|,|0|... instead of yours: |1|->|2|->|3|,|1|... // kee

00:21:540 (21540|2,21540|0,21687|1,21687|3) - I think will be better like this: https://osu.ppy.sh/ss/8398082

00:21:979 (21979|2,22126|3,22272|1,22418|3,22418|0,22711|1) - I rather try like this: https://osu.ppy.sh/ss/8398101

00:23:589 (23589|3,23589|2,23735|1,23882|2,24028|1,24175|0,24321|1,24321|3,24467|2,24614|0,24760|1,24760|3) - If you apply above, to the right: https://osu.ppy.sh/ss/8398121

00:24:760 (24760|3,24760|1,24906|2,25053|3,25199|0,25345|2,25492|0,25492|1,25638|3,25784|2,25931|1,25931|0) - Again, here i rearrange different: https://osu.ppy.sh/ss/8398142

00:29:150 (29150|1) - So, this part is vocal focused. This note for whistle i think fits better on |0|. // ^^^^

00:40:857 (40857|3) - Hm... in |0| doesn't fit better? // ok

00:47:589 (47589|3,47881|2,48174|0,48467|3,48759|1,49052|2,49345|0) - I rather try roll pattern for the whistles here: https://osu.ppy.sh/ss/8398204 // re-arrange

00:49:637 (49637|3,49930|2,50223|1,50515|2) - For the drums, like this: https://osu.ppy.sh/ss/8398214

00:57:539 (57539|2,58417|0,58710|3,59296|2,59588|0,59881|1) - Hmmm. To be honest, simple notes would do a better work at following the vocals: https://osu.ppy.sh/ss/8398248 The last three notes are for that Ta-ta-ta vocal, i think is better adding them.

01:24:857 (84857|0,85059|3,85260|2,85260|1) - "And the other way?": https://osu.ppy.sh/ss/8398277 <- The "trill" in the opposite side. no thanks. to make different with harder diff//

01:25:663 (85663|0,85663|3,86065|0,86065|2,86468|1,86468|3) - The last chord here is different in my opinion: https://osu.ppy.sh/ss/8398293 // keep

01:27:273 (87273|3,87273|0,87676|3,87676|1,88079|0,88079|2,88481|3) - Only chord here? I rather do this for drums: https://osu.ppy.sh/ss/8398302 (...also for fun xD)// keep to make consistent with before this part.

[Amii's Insane]
00:06:790 (6790|1,6790|2,6891|0,6891|3,6992|0,6992|2,6992|1) - I think you already used that column before: 00:05:269 (5269|0,5371|0) for jack, try like this now: https://osu.ppy.sh/ss/8399125 // ok

00:17:330 (17330|1,17533|3) - Try this instead fits more in my opinion: https://osu.ppy.sh/ss/8399078 // re-arrange

00:47:589 (47589|1,47589|3,47662|2,47735|0,47808|1,47881|3,47954|2,48028|0,48101|1,48174|0,48174|2,48174|3,48247|1,48320|3,48393|2,48467|0,48467|1,48540|2,48613|3,48686|2,48759|1,48833|0,48906|1,48979|2,49052|0,49052|1,49052|3,49125|2,49198|0,49272|1,49345|3,49345|2) - Roll instead of that staircase, like this: https://osu.ppy.sh/ss/8399089 <- Fits very well in my opinion. // re-arrange

00:49:637 (49637|1) - Move to |3| if you apply above.

00:50:515 (50515|3) - Move to |0| if you like. (Because that stack part on 00:51:101)

00:53:003 (53003|2,53149|3,53149|2,53296|3) - I think it can be rearranged better... https://osu.ppy.sh/ss/8399102

00:55:783 (55783|0) - No 1/2 Longnote? https://osu.ppy.sh/ss/8399105 // ok

00:57:539 (57539|0,57832|2,57978|3,58417|1,58710|2,59296|0,59588|1,59881|0,59881|3,60083|2,60286|0,60489|1,60691|2,60894|0,61097|1,61299|2) - I already explain this on Normal... Maybe like this: https://osu.ppy.sh/ss/8399142 The three last chords again for that vocal. // keep

01:07:743 (67743|0,67743|1,67743|3,67944|0,67944|1) - This one in particular maybe is an issue, because isn't consistent like the others. You can try: https://osu.ppy.sh/ss/8399157 with 1/4 Longnotes , https://osu.ppy.sh/ss/8399159 all 1/2 Longnotes but you lose extra notes... Or this instead: https://osu.ppy.sh/ss/8399165 :3 .. consider

01:08:146 (68146|3,68347|3,68548|3) - If you apply above (last option in particular), https://osu.ppy.sh/ss/8399169

01:13:985 (73985|2,73985|3,74085|0,74085|1,74186|2,74186|3,74287|1,74287|0,74387|0,74387|3,74387|2) - I think here is 1/6, if you hear closely at 01:14:186 - is very clear. Try like this instead: https://osu.ppy.sh/ss/8399176 or https://osu.ppy.sh/ss/8399178 // keep. i'm sure with 1/4s lol

01:20:226 (80226|1,80327|2,80428|3,80495|2,80562|1,80629|0,80730|2) - This part is like: 00:10:641 (10641|3,10742|0,10844|2,10844|3,10911|1,10979|0,11047|1,11148|3) - So try to do this: https://osu.ppy.sh/ss/8399187

01:26:468 - Add a note on |2|. (Quad)

01:27:273 (87273|0,87273|2,87273|3,87475|1,87575|2,87676|0,87676|3,87676|1,87777|2,87877|0,88079|2,88079|1,88079|3,88481|0) - I think you know what i thinking in this part: https://osu.ppy.sh/ss/8399199 :3 // ^no thanks

When you passed 84 years looking this... lol (?)

Good Luck to both! :)
thanks for mod 'w')b
updated
Maxus
So as requested, i will push this forward

[Amii's Insane]
00:05:776 - the right hand trill is too demanding here, try https://puu.sh/zcGh7/a2d12c8420.png instead.

00:08:614 (8614|1,8817|2) - make these 3-2, so that the minijack isn't in the left, which is too surprising

00:11:047 - this pattern simply lefted too awkward, try https://puu.sh/zcGmh/aae4424bff.png

00:14:391 - too heavy on left, try https://puu.sh/zcGpO/425c135705.png

00:20:223 (20223|1) - move this to col 3, so that there isn't too many jack at col 2 like 00:19:784 (19784|1,19931|1,20223|1,20370|1,20589|1,20809|1,20955|1) -

00:22:565 (22565|1,22711|2) - move this to col 3 and col 1 , the vocal is repeating, so make a minitrill also suit it.

00:26:370 (26370|0) - will be good to turn this into LN until 00:26:662 - so it doesn't get too empty

00:45:394 - until 00:45:833 - you can make the stream into 1/4 LN stream for variation

00:52:564 (52564|1,52711|2) - make this 3-2, so there will be jack at col 2 that mirroring jack at 00:53:003 (53003|2,53149|2) -

01:11:166 - can be more structured here, try http://puu.sh/zcGQB/8d3d98be7b.png

[Hard]
00:11:249 - think you can change it to be more variated a bit, like https://puu.sh/zcGWL/d8e178d71e.png

00:12:668 (12668|1,12871|1,13074|1,13276|1) - don't think the stack is good here, try https://puu.sh/zcGYH/c25a45f9e2.png

00:14:492 - change it the same as 00:11:249 -

00:29:443 (29443|0) - move to col 4 to balancing a bit

00:45:979 - well, at least i need you to map the 1/4 into 1/2 here, i ever got experienced map get DQ because of this gap, so you might as well not make this too empty, its the same as 00:47:589 -

00:54:759 (54759|2,55052|1) - make these into col 2 and 3 , felt like right hand too heavy here.

[Amii's Normal]
00:03:952 (3952|0) - make this LN until 00:04:357 - , felt empty when theres roll synth there.

00:10:641 - well you better map the 1/2 here, otherwise it will be pointed as spread problem

00:12:871 - same here, better map the 1/2 too.

00:24:028 - have different vocal with 00:23:589 (23589|2,23735|1,23882|2) - , so shouldn't be part of the trill, try https://puu.sh/zcHjI/6aefb4188e.png

01:20:428 - same with 00:10:641 -

01:21:434 - 01:22:240 - 01:23:045 - , etc i know you wanna make the break for emphasis, but its kinda too big gap if you remain it, so better map it.

[Easy]
00:36:467 - quite sure at this point its too heavy at right side for beginner, try https://puu.sh/zcHuc/13aec33966.png [started at 00:36:175 - ]

00:52:857 (52857|0,53149|3) - make these at col 4 and col 1, after the jack, it can use a bit balancing

Seem solid, call me back
Topic Starter
Shima Rin

Maxus wrote:

So as requested, i will push this forward

[Hard]
00:11:249 - think you can change it to be more variated a bit, like https://puu.sh/zcGWL/d8e178d71e.png

00:12:668 (12668|1,12871|1,13074|1,13276|1) - don't think the stack is good here, try https://puu.sh/zcGYH/c25a45f9e2.png

00:14:492 - change it the same as 00:11:249 -

00:29:443 (29443|0) - move to col 4 to balancing a bit

00:45:979 - well, at least i need you to map the 1/4 into 1/2 here, i ever got experienced map get DQ because of this gap, so you might as well not make this too empty, its the same as 00:47:589 -

00:54:759 (54759|2,55052|1) - make these into col 2 and 3 , felt like right hand too heavy here.

[Easy]
00:36:467 - quite sure at this point its too heavy at right side for beginner, try https://puu.sh/zcHuc/13aec33966.png [started at 00:36:175 - ]

00:52:857 (52857|0,53149|3) - make these at col 4 and col 1, after the jack, it can use a bit balancing

Seem solid, call me back
All fixed. Really thanks for mods! ;)
Amiichii

Maxus wrote:

So as requested, i will push this forward

[Amii's Insane]
00:05:776 - the right hand trill is too demanding here, try https://puu.sh/zcGh7/a2d12c8420.png instead.

00:08:614 (8614|1,8817|2) - make these 3-2, so that the minijack isn't in the left, which is too surprising

00:11:047 - this pattern simply lefted too awkward, try https://puu.sh/zcGmh/aae4424bff.png

00:14:391 - too heavy on left, try https://puu.sh/zcGpO/425c135705.png

00:20:223 (20223|1) - move this to col 3, so that there isn't too many jack at col 2 like 00:19:784 (19784|1,19931|1,20223|1,20370|1,20589|1,20809|1,20955|1) -

00:22:565 (22565|1,22711|2) - move this to col 3 and col 1 , the vocal is repeating, so make a minitrill also suit it.

00:26:370 (26370|0) - will be good to turn this into LN until 00:26:662 - so it doesn't get too empty

00:45:394 - until 00:45:833 - you can make the stream into 1/4 LN stream for variation

00:52:564 (52564|1,52711|2) - make this 3-2, so there will be jack at col 2 that mirroring jack at 00:53:003 (53003|2,53149|2) -

01:11:166 - can be more structured here, try http://puu.sh/zcGQB/8d3d98be7b.png

[Hard]
00:11:249 - think you can change it to be more variated a bit, like https://puu.sh/zcGWL/d8e178d71e.png

00:12:668 (12668|1,12871|1,13074|1,13276|1) - don't think the stack is good here, try https://puu.sh/zcGYH/c25a45f9e2.png

00:14:492 - change it the same as 00:11:249 -

00:29:443 (29443|0) - move to col 4 to balancing a bit

00:45:979 - well, at least i need you to map the 1/4 into 1/2 here, i ever got experienced map get DQ because of this gap, so you might as well not make this too empty, its the same as 00:47:589 -

00:54:759 (54759|2,55052|1) - make these into col 2 and 3 , felt like right hand too heavy here.

[Amii's Normal]
00:03:952 (3952|0) - make this LN until 00:04:357 - , felt empty when theres roll synth there.

00:10:641 - well you better map the 1/2 here, otherwise it will be pointed as spread problem

00:12:871 - same here, better map the 1/2 too.

00:24:028 - have different vocal with 00:23:589 (23589|2,23735|1,23882|2) - , so shouldn't be part of the trill, try https://puu.sh/zcHjI/6aefb4188e.png

01:20:428 - same with 00:10:641 -

01:21:434 - 01:22:240 - 01:23:045 - , etc i know you wanna make the break for emphasis, but its kinda too big gap if you remain it, so better map it.

[Easy]
00:36:467 - quite sure at this point its too heavy at right side for beginner, try https://puu.sh/zcHuc/13aec33966.png [started at 00:36:175 - ]

00:52:857 (52857|0,53149|3) - make these at col 4 and col 1, after the jack, it can use a bit balancing

Seem solid, call me back
all applied. thanks for mod

updated
Maxus
Good luck tofu :3
Xinnoh
00:11:249 (11249|2) - This section's hitsounds are really lacking kicks. Increasing the soft-hitnormal volume really doesn't add anything, and just creates more chaos for the player when trying to understand what is being followed. I'd really suggest replacing it with a more normal drum kick, and is intuitive to understand what is going on.
Topic Starter
Shima Rin

Sinnoh wrote:

00:11:249 (11249|2) - This section's hitsounds are really lacking kicks. Increasing the soft-hitnormal volume really doesn't add anything, and just creates more chaos for the player when trying to understand what is being followed. I'd really suggest replacing it with a more normal drum kick, and is intuitive to understand what is going on.
I don't quite get what you mean cuz I have been using this C hitsound for the entire diff and it doesn't make me feel it's not suited into the song. And why do you mention "increasing the "soft-hitnormal volume" while I use drum-hitnormal and has 80% throughout most of the map? Can you explain your concerns more and provide me with the ideal hit-sample that fits your choice? Thanks!
Xinnoh
using the drum-whistle1 would be fine, it provides more contrast compared to have a different sound than using the same as the hitnormal.

Soft-hitnormal I'm just referring to the sound it makes since it's the default, not the actual file
Topic Starter
Shima Rin

Sinnoh wrote:

using the drum-whistle1 would be fine, it provides more contrast compared to have a different sound than using the same as the hitnormal.

Soft-hitnormal I'm just referring to the sound it makes since it's the default, not the actual file
I kinda see your point but I still want to keep as it is now, and I think C and cymbal light have already expressed that part to a large extent. I don't feel that this part is confusing at all tbh. Hitsounds there are correctly placed with respect to the original sounds and I am still satisfied with its current stage.

Still thanks for your concern. Hope you can understand.
Weber
i like frogs

Very minor change to a pattern in the EZ, otherwise really solid set, grats!
shionelove
Easy
from 00:27:101 to 00:43:492 i think you should respect snare's accent here.they are different from 00:17:736
from 00:21:248 to 00:26:370 this part is really hard and makes huge unnecessary spike.00:21:979 (21979|0,22126|1,22272|3) - suddenly BPM205 1/2 appear,then 00:23:150 (23150|3,23150|1,23589|0,23589|3) - these hard LN patterns for beginners,and 00:25:931 (25931|3,25931|0,26077|2,26077|1,26370|0,26370|3) - .

Normal
00:57:539 (57539|2,58417|0,58710|3,59296|2,59588|0) - this rhythm is awful for me.imo making them 1/1 LNs is better.
00:59:881 (59881|1) - comparing with other diffs,this LN lasts a bit longer.
Topic Starter
Shima Rin

shionelove wrote:

Easy
from 00:27:101 to 00:43:492 i think you should respect snare's accent here.they are different from 00:17:736

I understand your points. Yes this is a very common way to map in most 4K Easy diffs. However, I don't think my patterns are legitimately wrong, because I am still holding my focus on drums within the whole part here.
Another thing that worth mentioning is that you can see that in Normal, this part features nearly no double notes, but rather hold its focus on vocals. If I put doubles respect to snares, two double notes will appear in each bar (previously only one per bar), which means actually a general buff in this part, which I think will be too close with the note amount in Normal in this part here. Easy should just be easy, as I think, so I decide to this also for keeping a reasonable spread from Normal.


from 00:21:248 to 00:26:370 this part is really hard and makes huge unnecessary spike.00:21:979 (21979|0,22126|1,22272|3) - suddenly
BPM205 1/2 appear,then 00:23:150 (23150|3,23150|1,23589|0,23589|3) - these hard LN patterns for beginners,and 00:25:931 (25931|3,25931|0,26077|2,26077|1,26370|0,26370|3) - .

This part features denser drums, so I am actually following the music to put those 1/2, which I don't think they are necessary. Besides, they are not continuous but with enough empty intervals between each other so I think the difficulty won't be too hard for new players. LNs are meant to represent the continuous sounds so they are also placed with reasons. For the final doubles, they are for the drum+cymbal so I place double for them. And to not challenge the beginners, I give enough rest after this pattern, which is more than half a bar. These patterns are also meant to inherit something from Normal but also keep a reasonable spread with Normal, so I hope you can understand that.
Thanks for modding this and giving out your opinions. Even though they don't fit with my ideas very much, I still appreciate your effort. ;)
Topic Starter
Shima Rin

shionelove wrote:

Normal
00:57:539 (57539|2,58417|0,58710|3,59296|2,59588|0) - this rhythm is awful for me.imo making them 1/1 LNs is better.

The rhythm here is just similar to higher diffs, so for consistency I am ok with them.

00:59:881 (59881|1) - comparing with other diffs,this LN lasts a bit longer.

Nice catch. This looks to be a thing, but since the vocal is still continuing I can understand the logic behind why it is longer. Anyway, I will contact with Amiichii to look at it and ask for necessary action to fix this if this is just his mistake.
Lasse
as requested
Topic Starter
Shima Rin
Fixed LN inconsistency in Normal as pointed out by shionelove.
FAMoss
Lasse
Weber
nice
Topic Starter
Shima Rin
Thanks a lot! ;)
Rhezie
the whole pattern of your map.......describe you a lot . congratz
_Stan
LaoPoNiuBi
Crumpey
Really late post sorry

the difficulty curve is absolutely insane Hard and normal are so far apart from eachother







The curve is insane, not to mention the object count is almost doubled. something should probably be done about this

Normal



Hard

shionelove
now ranked
about diff curve
in terms of it's fine:that Normal is GD and due to the song adjusting diff would cause decrease its quality.
in terms of it's not fine:as CrumpetFiddler says

imo,Insane diff is really overmapped,so if i want to make this song Hard should be hardest one,then 2or3 diffs follow.
but it depends on mapper
Crumpey
im aware its ranked, the diff curve in a sense is forgivable due to a gd, but the pictures ive provided aren't just ' a little ' off, its insanely different. im surprised no one picked up on this
Topic Starter
Shima Rin
Ah spread.

I hate to talk about this but I have to say that the pictures you are given are not insanely different from my perspective. It's different music interpretation and when you understand that things won't be too different.

Spread is also subjective, and it sometimes infringes people from being more creative on patterns. That's all.

Since it is ranked I don't wanna talk any more. Good luck mania guys.
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