Sorry for double post QAQ
Thanks for modding!Verniy_Chan wrote:
Hi Tofu and Amiis
My first mod since 4 month ago..
Mod Via ♡ Верный Mania Queue ♡4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |(Focus : Pattern , Pitch, Hitsounds) General
- Seem fine but there some hitsounds issue (check Hard diff)
Easy
OD : 6,5
HP : 6,5Notes : Solid diff, good job
- 00:21:979 - there's high pitch, try to add LN for stream snare fixed
- 01:28:481 (88481|2) - so funny, i think this vocal sound should be end in blue tick or white tick end in blue
Hard
OD : 7,5
HP : 7,5Fixed and Applied all HS Mods!
- 00:05:269 - there's kick sound, are you sure not mapping that sound? same as 00:06:891 - 00:08:513 - fixed
- All red & Blue tick 1/4 from 00:18:175 - until 00:21:394 - missing W for kick sounds except 00:20:223 - , there's same pitch like 00:20:516 (20516|1,20589|2) -
- 00:21:979 (21979|0,22053|1,22126|2,22272|3,22345|2) - wrong hitsounds, it should be C for snare sound, check consistency
00:10:641 (10641|2,10742|1,10844|0,10911|1,10979|3,11047|2,11148|1) -- 00:22:565 - 00:23:004 - it more hard than Normal diff, try to mapping any sound here, same as part 00:23:735 - 00:24:906 - I guess it's fine cuz i dont catch vocal sounds in my diffs at all. This doesnt make a huge difference in diffculty
- All Blue tick 1/4 from 00:27:467 - until 00:43:272 - missing W for kick sounds, there's same pitch like 00:27:394 (27394|3,27467|2,27687|1,27979|0,28053|2) -
- 00:35:589 (35589|3,35662|1,35735|0,36175|0,36248|2,36321|1) - i don't hear any cymbal here, maybe wrong hitsound?
00:35:735 (35735|0,36028|1,36321|1) - C for snare
00:35:589 (35589|3,35662|1,36175|0,36248|2) - W for kick
00:35:443 (35443|1) - missing C for snare- 00:43:638 (43638|2,43931|1,44223|2,44516|1,44809|1,45540|0) - missing C for snare sounds
- 01:14:287 (74287|3) - remove? as purpose for advance player, if you know i mean fixed
- 01:20:226 (80226|1,80327|2,80428|3,80495|2,80562|1,80629|0) - like previous mod, should be C for snare sound
Notes : Interesting pattern, really nice. For HS mod apply to all diff Хорошо~ Good Luck..Verniy_Chan wrote:
Score87
(1-100)
just for fun only, don’t take it seriously
Thanks for modVerniy_Chan wrote:
Hi Tofu and Amiis
My first mod since 4 month ago..
Mod Via ♡ Верный Mania Queue ♡4K = |1|2|3|4|
| W (Whistle) | C (Clap) | F (Finish) |(Focus : Pattern , Pitch, Hitsounds) General
- Seem fine but there some hitsounds issue (check Hard diff)
Easy
OD : 6,5
HP : 6,5Notes : Solid diff, good job
- 00:21:979 - there's high pitch, try to add LN for stream snare
- 01:28:481 (88481|2) - so funny, i think this vocal sound should be end in blue tick or white tick
Normal
OD : 7
HP : 7Notes : Solid diff, good job
- 00:54:466 - sengaja gak ngemap konsistensi mappingmu seperti 00:53:296 - 00:55:637 - // huuh. kok tau cih? wkwk
- 00:45:833 - tambah note di |4|, sepertinya pitchnya sangad keras, mungkin tipe crash cymbal // bole la bole la xD
- 00:52:272 (52272|0,52564|1) - wkwk.. // welcome to wkwk land
- 00:55:930 (55930|1) - pindah ke |1|, mirror pattern seperti 00:53:296 (53296|2,53588|1) - atau sebaliknya // bole la bole la xD
Hard
OD : 8
HP : 8Notes : Luar binasa patternmu lel XD // huahahaha :'v
- 00:18:175 - bagaimana kalau disini dipasang 2 note untuk impact suara kick drum, bagian ini juga 00:20:516 - seperti patternmu di 00:26:955 - dan untuk membedakan pattern di diff lainnya // ga deh. ga ena soalnya aku copo wkkw
- 00:45:759 - thrill pattern disini sampai di 00:46:711 - terlalu berlebihan, coba pattern lebih variasi lagi, mungkin stair renovasi lel // fun fun aja si menurutku :/ jadi keep wkwk
- 01:19:723 - ada snare disini sperti 01:19:421 - yakin tidak dipasang? // added deh xD
Хорошо~ Good Luck..Verniy_Chan wrote:
Score87
(1-100)
just for fun only, don’t take it seriously
Thanks for modSatania Daimaou wrote:
Hey Hey Satania Here
Here's your mod from M4MNormal00:44:662 (44662|0,45101|1,45101|0) - i think you should change this, since it NM diff // keep. i think it's still fine since more converts map use this pattern
Good map, i like it
Hope that's help
Catch you later
Note: i'l wating for your mod
Wow it is glad that you spend so much effort lol. Thanks for mods. Those without replies are already applied in your ideas. Will mod yours soonNo_sync wrote:
hi!
From your NM/M4M queue.
Columns 4K 0|1|2|3GeneralMP3: PASS
BG: PASS
Video: PASS
BPM & Offset: PASS?Offset is according to std set by Doormat. imo current is ok
- Offset, Isn't a bit early... like 6ms early? Example here: 00:59:881 - I think is 00:59:887 .
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISSYes, and change Hard OD to 8
- There are only 11 Longnotes in the Easy, i think it needs a change. The rest seems good. So, suggestion:
- Easy: OD=6.5 -> OD=7
Hitsound: PASS
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISSthanks for tags!all added
- Ehm.. just few things... Links btw: http://hinakonote.jp/special-movie.html and https://www.youtube.com/watch?v=eFGqCO1tnRM
- Tags1: "Ending" (Add it, since is the ending from the anime.)
- Tags2: "市道 真央 M・A・O Ichimichi Mao 富田 美憂 Tomita Miyu 小倉 唯 Ogura Yui 東城日沙子 Hisako Tojo 高野 麻里佳 Marika Kouno" (They are the singers -IRL-. I recommend you to add them, the group name only isn't enough, so you can add them in the tags.)
- Tags3: "桜木ひな子 Sakuragi Hinako 夏川くいな Natsukawa Kuina 柊 真雪 Hiiragi Mayuki 萩野千秋 Ogino Chiaki 中島ゆあ Nakajima Yua" (They are the singers -In Anime-. Also, i recommend you to add them... and that's all.)
Widescreen Support: PASS
Preview Point: PASS?seems nicer and applied
- The current is ok i think but you can try on 01:01:401 (1/4 snap), before the Kiai and BPM change.
AiMod Things: MISSFixed
- 01:01:502 - Put the same volume for Green and Red lines if they are at the same time: https://puu.sh/wo2lZ.png (All Diffs.)
Mod![Easy]00:04:763 (4763|1,4763|3,5168|2,5574|0,5979|1) - I rather use the chord 00:04:763 (4763|1,4763|3) - on |2|3| . So rearrange like this: https://osu.ppy.sh/ss/8397321 dont really get your idea but fixed
00:20:662 (20662|0,20955|1,21248|0,21540|1) - I prefer this arrange instead for better rest: https://osu.ppy.sh/ss/8397362
00:21:979 (21979|2,22272|1) - I rather replace these Longnotes for Notes and/or arrange like this (If you apply above): https://osu.ppy.sh/ss/8397384
00:27:101 (27101|3,27101|0,27394|1,27687|2) - I think you can follow the whistles in this part of the music using roll patterns or alternation. In this case, like this: https://osu.ppy.sh/ss/8397429
00:28:565 (28565|1,28857|3,29150|2) - Same reason as above, here like this: https://osu.ppy.sh/ss/8397438
00:29:735 (29735|3,30028|2,30321|1,30614|0,30614|2,30906|1,31199|3,31492|2,31784|0,31784|3) - Here following the vocal, i think is better rearrange like this: https://osu.ppy.sh/ss/8397455
00:31:784 (31784|0,31784|3,32077|2,32370|1,32662|0,32955|3,32955|1) - Again here for the whistles, like this: https://osu.ppy.sh/ss/8397473
00:33:248 (33248|2,33540|0,33833|1,34126|3,34126|2) - Same reason as above: https://osu.ppy.sh/ss/8397497
00:35:589 (35589|2,35882|0,36175|1,36467|3,36467|0) - I prefer rearrange like this here: https://osu.ppy.sh/ss/8397513
00:38:223 (38223|2) - It will fit more on |3| for whistle. Move to |3|.
00:38:809 (38809|2,38809|0,39101|1,39394|3,39687|2) - For vocal again, i rather try this: https://osu.ppy.sh/ss/8397547
00:39:979 (39979|0,39979|1,40272|3,40565|1,40857|2,41150|3,41150|0) - Again as above, like this: https://osu.ppy.sh/ss/8397562
00:41:443 (41443|1) - If you apply above, move this to |0|. More spaced for whistle. have already rearranged the part.
00:42:906 (42906|1) - Move to |0|. More spaced for whistle too. ^
00:43:492 (43492|1,43492|3,43784|2,44077|0,44370|1) - I hear cymbals for those single notes as well, but maybe can be harder. So try this: https://osu.ppy.sh/ss/8397598 rearrange in another way
00:46:418 (46418|3,46711|0,46711|2,47003|1,47296|2,47589|3,47589|0,47881|2,48174|0,48467|3,48467|1,48759|2,49052|1,49345|3,49345|0) - Is more clear to follow the whistles like this: https://osu.ppy.sh/ss/8397620
00:49:930 (49930|2,50223|0,50223|3,50515|1,50808|3,51101|2,51101|0,51393|1,51686|2,51979|3,51979|0,52272|1,52564|1,52857|2,52857|0) - I think those drums and whistles are better represented like this: https://osu.ppy.sh/ss/8397666
00:53:149 (53149|3) - Move to |2| if you apply above. kind of rearrange this part
00:57:539 - I rather add those notes for vocals until the Longnote, roll pattern and alternation, like this: https://osu.ppy.sh/ss/8397709 Actually i dont wanna catch vocal, and what's more, here maybe a rest for players. and current is ok
00:59:881 (59881|2) - This Longnote should end on 01:01:502 for synth. If you apply above, it will look like this: https://osu.ppy.sh/ss/8397730 this LN is for flute sound, and the flute ends earlier if u listen carefully
01:06:334 (66334|3,66535|0,66938|1,67340|2,67743|1,67944|3,67944|0) - It will fit better like this: https://osu.ppy.sh/ss/8397745 change in a different way
01:13:985 (73985|0,74790|0,75193|2,75595|1,75998|0,75998|3,76401|1,76804|2,77206|3,77609|2,77609|0,78012|1,78414|3,78817|2) - That note after the Longnote end can be placed on |1| instead, after that can be rearranged to fit better with the vocal. Like this: https://osu.ppy.sh/ss/8397766 fixed in a little bit different way
01:25:663 (85663|3,85663|2,86065|1,86065|0,86468|2,86468|3) - The last chord can be like this in my opinion: https://osu.ppy.sh/ss/8397782 get your idea, fixed
01:27:273 (87273|2,87273|3,87676|2,87676|1,88079|1,88079|0,88481|3) - That Longnote have the tail snapped in 1/4, i rather change that. Use 1/2 or 1/1 instead (or more simple, use a note). In my opinion, rearrange like this: https://osu.ppy.sh/ss/8397814 <- Fun/Surprise factor? (After the crash sound on 01:26:468 , you think that the song ends... but not. lol) change the LN snap but keep the pattern cuz current follows pitch maybe nice lol
------------------
By the way, take care of Storyboard Hitsounds, in my opinion they are good when there are notes to be pressed, not in this case: https://osu.ppy.sh/ss/8397881 <- Easy difficulty (both.) The highlighted SB Hitsounds are played, but there isn't a note. This could be confusing.
This issue is in the Normal diff. too: https://osu.ppy.sh/ss/8398319 <- Normal diff. both. (I think that you are doing the Hitsound-Copy-Process so i notify you instead of the GD.)
In Hard as well: https://osu.ppy.sh/ss/8399114
Insane: https://osu.ppy.sh/ss/8399212 But much less because of the amount of notes.
Though I think HS will make people feel incomplete whenever some are ignored with the way of catching notes. It seems to some degree disappointed. Though in RC there are rules about this but currently the HS are all easily identifiable. So i guess it's ok now.
[Hard]00:01:520 - Those doublejacks... for a hard? I don't know honestly, if you still want to use some jacks maybe reduce the amount the notes like this: https://osu.ppy.sh/ss/8398805 - Or this if you want density (but not jacks): https://osu.ppy.sh/ss/8398816 give up jack ;w;
00:10:641 (10641|2,10742|1,10844|0,10911|1,10979|3,11047|2,11148|1,11249|3,11249|0,11249|2,11351|1,11452|2,11553|3,11655|2,11655|0) - I rather rearrange that staircase, like this: https://osu.ppy.sh/ss/8398859 rearrange in a different way
00:17:330 (17330|2,17533|1) - I think is better represented like this: https://osu.ppy.sh/ss/8398874 nice idea!
00:18:175 - I think you can arrange better this part, maybe like this: https://osu.ppy.sh/ss/8398913 and https://osu.ppy.sh/ss/8398916 <- Note the stack order: |1|->|3|->|0|->|2|,|1|... i think currently this part is fine xd. anyway i wanna keep
00:21:979 (21979|0,22053|1,22126|2,22272|3,22345|2,22418|3,22418|0,22418|1) - Only stairs? Why not trills/alternation?: https://osu.ppy.sh/ss/8398924 nice!
00:26:370 (26370|2) - I rather move this to |1|, for cymbal sounds different.
From 00:45:833 to 00:52:857 - This part seems somewhat inconsistent, i think you need do hand (triple) for snares and chord for kicks. Try this instead: https://osu.ppy.sh/ss/8398976 and https://osu.ppy.sh/ss/8398977 rearranged
00:57:100 (57100|1) - I think this too is a whistle, that needs 1/4 Longnote.
00:57:539 (57539|0,58125|1,58417|2,58710|3,59296|0,59588|1) - You are following the vocal and some whistles here? Seems odd, try this: https://osu.ppy.sh/ss/8398998 <- Last three chords for the vocals, also the Longnote ends early. current is fine cuz they are all flute sounds lol
01:13:985 (73985|1,73985|0,74085|2,74085|3,74186|0,74186|1,74287|2,74387|1,74387|0,74387|3) - By the way, i think this stream is 1/6. If you hear closely 01:14:186 - is very clear that is faster than 1/4. Try this: https://osu.ppy.sh/ss/8399010 rea... really? 0.0 i dont think so
01:15:797 (75797|1,75897|1) - Ok. But why not on 00:06:182 , 00:07:803 or 01:17:408 too? Also, i think is for variety (Is that? *Thinking*) but this part is different to 00:04:763 when you decide to put chords for vocals and skip the drums... i fix on 01:17:408 but keep previous parts since I think major melody line in the previous part is for those chords, and they best represent the music there
01:20:226 (80226|1,80327|2,80428|3,80495|2,80562|1,80629|0,80730|1,80830|2,80830|0,80830|3,80931|1,81032|2,81132|3,81233|0,81233|1,81334|2,81434|1,81535|0,81636|1,81636|3) - Like before for that staircase, rearrange like this: https://osu.ppy.sh/ss/8399041 different way rearrange
01:27:273 (87273|0,87273|1,87273|2,87676|0,87676|3,87676|2,88079|0,88079|1,88079|3,88481|2) - I rather change like this: https://osu.ppy.sh/ss/8399058 More consistent with the drums. i dont think so many notes are needed, what's more it is at last and sudden burst of this will make players feel uncomfortable
thanks for mod 'w')bNo_sync wrote:
hi!
From your NM/M4M queue.
Columns 4K 0|1|2|3GeneralMP3: PASS
BG: PASS
Video: PASS
BPM & Offset: PASS?Diff.Spread: PASS
- Offset, Isn't a bit early... like 6ms early? Example here: 00:59:881 - I think is 00:59:887 .
Diff.Name: PASS
HP & OD: MISSHitsound: PASS
- There are only 11 Longnotes in the Easy, i think it needs a change. The rest seems good. So, suggestion:
- Easy: OD=6.5 -> OD=7
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISSWidescreen Support: PASS
- Ehm.. just few things... Links btw: http://hinakonote.jp/special-movie.html and https://www.youtube.com/watch?v=eFGqCO1tnRM
- Tags1: "Ending" (Add it, since is the ending from the anime.)
- Tags2: "市道 真央 M・A・O Ichimichi Mao 富田 美憂 Tomita Miyu 小倉 唯 Ogura Yui 東城日沙子 Hisako Tojo 高野 麻里佳 Marika Kouno" (They are the singers -IRL-. I recommend you to add them, the group name only isn't enough, so you can add them in the tags.)
- Tags3: "桜木ひな子 Sakuragi Hinako 夏川くいな Natsukawa Kuina 柊 真雪 Hiiragi Mayuki 萩野千秋 Ogino Chiaki 中島ゆあ Nakajima Yua" (They are the singers -In Anime-. Also, i recommend you to add them... and that's all.)
Preview Point: PASS?AiMod Things: MISS
- The current is ok i think but you can try on 01:01:401 (1/4 snap), before the Kiai and BPM change.
- 01:01:502 - Put the same volume for Green and Red lines if they are at the same time: https://puu.sh/wo2lZ.png (All Diffs.)
Mod![Amii's Normal]00:01:722 (1722|1,2026|1,2330|1,2634|1,2938|1) - I like the current arrange, the only thing is this stack. If you like try like this: https://osu.ppy.sh/ss/8397937 If not, leave like it is. // re-arranged
00:04:357 (4357|1) - I rather move this to |0| because: 00:03:344 (3344|1,3648|1,3952|1,4357|1,5168|1,5574|1). // keep. i think it's fine
00:12:871 (12871|1,13276|3) - I only hear those whistles. Looks odd that you use Longnotes when you before map the whistles with notes. I rather try this: https://osu.ppy.sh/ss/8398004 // no thanks. for variaton and for no so long using 1/4s in NM diff
00:17:229 (17229|0) - I can hear the whistles for this. But you can try adding the note for that *cuack* sound: https://osu.ppy.sh/ss/8398046 or https://osu.ppy.sh/ss/8398051 // noo thanks. to make easy and spread with harder diff
00:18:028 (18028|1,18321|1,18614|2,18906|3,18906|2,19199|3,19492|1,19784|1,20077|2,20370|2,20662|3,20955|3) - Intentional i suppose, i rather like this: https://osu.ppy.sh/ss/8398067 <- Note that those stacks are |0|->|3|->|1|->|2|,|0|... instead of yours: |1|->|2|->|3|,|1|... // kee
00:21:540 (21540|2,21540|0,21687|1,21687|3) - I think will be better like this: https://osu.ppy.sh/ss/8398082
00:21:979 (21979|2,22126|3,22272|1,22418|3,22418|0,22711|1) - I rather try like this: https://osu.ppy.sh/ss/8398101
00:23:589 (23589|3,23589|2,23735|1,23882|2,24028|1,24175|0,24321|1,24321|3,24467|2,24614|0,24760|1,24760|3) - If you apply above, to the right: https://osu.ppy.sh/ss/8398121
00:24:760 (24760|3,24760|1,24906|2,25053|3,25199|0,25345|2,25492|0,25492|1,25638|3,25784|2,25931|1,25931|0) - Again, here i rearrange different: https://osu.ppy.sh/ss/8398142
00:29:150 (29150|1) - So, this part is vocal focused. This note for whistle i think fits better on |0|. // ^^^^
00:40:857 (40857|3) - Hm... in |0| doesn't fit better? // ok
00:47:589 (47589|3,47881|2,48174|0,48467|3,48759|1,49052|2,49345|0) - I rather try roll pattern for the whistles here: https://osu.ppy.sh/ss/8398204 // re-arrange
00:49:637 (49637|3,49930|2,50223|1,50515|2) - For the drums, like this: https://osu.ppy.sh/ss/8398214
00:57:539 (57539|2,58417|0,58710|3,59296|2,59588|0,59881|1) - Hmmm. To be honest, simple notes would do a better work at following the vocals: https://osu.ppy.sh/ss/8398248 The last three notes are for that Ta-ta-ta vocal, i think is better adding them.
01:24:857 (84857|0,85059|3,85260|2,85260|1) - "And the other way?": https://osu.ppy.sh/ss/8398277 <- The "trill" in the opposite side. no thanks. to make different with harder diff//
01:25:663 (85663|0,85663|3,86065|0,86065|2,86468|1,86468|3) - The last chord here is different in my opinion: https://osu.ppy.sh/ss/8398293 // keep
01:27:273 (87273|3,87273|0,87676|3,87676|1,88079|0,88079|2,88481|3) - Only chord here? I rather do this for drums: https://osu.ppy.sh/ss/8398302 (...also for fun xD)// keep to make consistent with before this part.
[Amii's Insane]00:06:790 (6790|1,6790|2,6891|0,6891|3,6992|0,6992|2,6992|1) - I think you already used that column before: 00:05:269 (5269|0,5371|0) for jack, try like this now: https://osu.ppy.sh/ss/8399125 // ok
00:17:330 (17330|1,17533|3) - Try this instead fits more in my opinion: https://osu.ppy.sh/ss/8399078 // re-arrange
00:47:589 (47589|1,47589|3,47662|2,47735|0,47808|1,47881|3,47954|2,48028|0,48101|1,48174|0,48174|2,48174|3,48247|1,48320|3,48393|2,48467|0,48467|1,48540|2,48613|3,48686|2,48759|1,48833|0,48906|1,48979|2,49052|0,49052|1,49052|3,49125|2,49198|0,49272|1,49345|3,49345|2) - Roll instead of that staircase, like this: https://osu.ppy.sh/ss/8399089 <- Fits very well in my opinion. // re-arrange
00:49:637 (49637|1) - Move to |3| if you apply above.
00:50:515 (50515|3) - Move to |0| if you like. (Because that stack part on 00:51:101)
00:53:003 (53003|2,53149|3,53149|2,53296|3) - I think it can be rearranged better... https://osu.ppy.sh/ss/8399102
00:55:783 (55783|0) - No 1/2 Longnote? https://osu.ppy.sh/ss/8399105 // ok
00:57:539 (57539|0,57832|2,57978|3,58417|1,58710|2,59296|0,59588|1,59881|0,59881|3,60083|2,60286|0,60489|1,60691|2,60894|0,61097|1,61299|2) - I already explain this on Normal... Maybe like this: https://osu.ppy.sh/ss/8399142 The three last chords again for that vocal. // keep
01:07:743 (67743|0,67743|1,67743|3,67944|0,67944|1) - This one in particular maybe is an issue, because isn't consistent like the others. You can try: https://osu.ppy.sh/ss/8399157 with 1/4 Longnotes , https://osu.ppy.sh/ss/8399159 all 1/2 Longnotes but you lose extra notes... Or this instead: https://osu.ppy.sh/ss/8399165 :3 .. consider
01:08:146 (68146|3,68347|3,68548|3) - If you apply above (last option in particular), https://osu.ppy.sh/ss/8399169
01:13:985 (73985|2,73985|3,74085|0,74085|1,74186|2,74186|3,74287|1,74287|0,74387|0,74387|3,74387|2) - I think here is 1/6, if you hear closely at 01:14:186 - is very clear. Try like this instead: https://osu.ppy.sh/ss/8399176 or https://osu.ppy.sh/ss/8399178 // keep. i'm sure with 1/4s lol
01:20:226 (80226|1,80327|2,80428|3,80495|2,80562|1,80629|0,80730|2) - This part is like: 00:10:641 (10641|3,10742|0,10844|2,10844|3,10911|1,10979|0,11047|1,11148|3) - So try to do this: https://osu.ppy.sh/ss/8399187
01:26:468 - Add a note on |2|. (Quad)
01:27:273 (87273|0,87273|2,87273|3,87475|1,87575|2,87676|0,87676|3,87676|1,87777|2,87877|0,88079|2,88079|1,88079|3,88481|0) - I think you know what i thinking in this part: https://osu.ppy.sh/ss/8399199 :3 // ^no thanks
When you passed 84 years looking this... lol (?)
Good Luck to both!
All fixed. Really thanks for mods!Maxus wrote:
So as requested, i will push this forward
[Hard]
00:11:249 - think you can change it to be more variated a bit, like https://puu.sh/zcGWL/d8e178d71e.png
00:12:668 (12668|1,12871|1,13074|1,13276|1) - don't think the stack is good here, try https://puu.sh/zcGYH/c25a45f9e2.png
00:14:492 - change it the same as 00:11:249 -
00:29:443 (29443|0) - move to col 4 to balancing a bit
00:45:979 - well, at least i need you to map the 1/4 into 1/2 here, i ever got experienced map get DQ because of this gap, so you might as well not make this too empty, its the same as 00:47:589 -
00:54:759 (54759|2,55052|1) - make these into col 2 and 3 , felt like right hand too heavy here.
[Easy]
00:36:467 - quite sure at this point its too heavy at right side for beginner, try https://puu.sh/zcHuc/13aec33966.png [started at 00:36:175 - ]
00:52:857 (52857|0,53149|3) - make these at col 4 and col 1, after the jack, it can use a bit balancing
Seem solid, call me back
all applied. thanks for modMaxus wrote:
So as requested, i will push this forward
[Amii's Insane]
00:05:776 - the right hand trill is too demanding here, try https://puu.sh/zcGh7/a2d12c8420.png instead.
00:08:614 (8614|1,8817|2) - make these 3-2, so that the minijack isn't in the left, which is too surprising
00:11:047 - this pattern simply lefted too awkward, try https://puu.sh/zcGmh/aae4424bff.png
00:14:391 - too heavy on left, try https://puu.sh/zcGpO/425c135705.png
00:20:223 (20223|1) - move this to col 3, so that there isn't too many jack at col 2 like 00:19:784 (19784|1,19931|1,20223|1,20370|1,20589|1,20809|1,20955|1) -
00:22:565 (22565|1,22711|2) - move this to col 3 and col 1 , the vocal is repeating, so make a minitrill also suit it.
00:26:370 (26370|0) - will be good to turn this into LN until 00:26:662 - so it doesn't get too empty
00:45:394 - until 00:45:833 - you can make the stream into 1/4 LN stream for variation
00:52:564 (52564|1,52711|2) - make this 3-2, so there will be jack at col 2 that mirroring jack at 00:53:003 (53003|2,53149|2) -
01:11:166 - can be more structured here, try http://puu.sh/zcGQB/8d3d98be7b.png
[Hard]
00:11:249 - think you can change it to be more variated a bit, like https://puu.sh/zcGWL/d8e178d71e.png
00:12:668 (12668|1,12871|1,13074|1,13276|1) - don't think the stack is good here, try https://puu.sh/zcGYH/c25a45f9e2.png
00:14:492 - change it the same as 00:11:249 -
00:29:443 (29443|0) - move to col 4 to balancing a bit
00:45:979 - well, at least i need you to map the 1/4 into 1/2 here, i ever got experienced map get DQ because of this gap, so you might as well not make this too empty, its the same as 00:47:589 -
00:54:759 (54759|2,55052|1) - make these into col 2 and 3 , felt like right hand too heavy here.
[Amii's Normal]
00:03:952 (3952|0) - make this LN until 00:04:357 - , felt empty when theres roll synth there.
00:10:641 - well you better map the 1/2 here, otherwise it will be pointed as spread problem
00:12:871 - same here, better map the 1/2 too.
00:24:028 - have different vocal with 00:23:589 (23589|2,23735|1,23882|2) - , so shouldn't be part of the trill, try https://puu.sh/zcHjI/6aefb4188e.png
01:20:428 - same with 00:10:641 -
01:21:434 - 01:22:240 - 01:23:045 - , etc i know you wanna make the break for emphasis, but its kinda too big gap if you remain it, so better map it.
[Easy]
00:36:467 - quite sure at this point its too heavy at right side for beginner, try https://puu.sh/zcHuc/13aec33966.png [started at 00:36:175 - ]
00:52:857 (52857|0,53149|3) - make these at col 4 and col 1, after the jack, it can use a bit balancing
Seem solid, call me back
I don't quite get what you mean cuz I have been using this C hitsound for the entire diff and it doesn't make me feel it's not suited into the song. And why do you mention "increasing the "soft-hitnormal volume" while I use drum-hitnormal and has 80% throughout most of the map? Can you explain your concerns more and provide me with the ideal hit-sample that fits your choice? Thanks!Sinnoh wrote:
00:11:249 (11249|2) - This section's hitsounds are really lacking kicks. Increasing the soft-hitnormal volume really doesn't add anything, and just creates more chaos for the player when trying to understand what is being followed. I'd really suggest replacing it with a more normal drum kick, and is intuitive to understand what is going on.
I kinda see your point but I still want to keep as it is now, and I think C and cymbal light have already expressed that part to a large extent. I don't feel that this part is confusing at all tbh. Hitsounds there are correctly placed with respect to the original sounds and I am still satisfied with its current stage.Sinnoh wrote:
using the drum-whistle1 would be fine, it provides more contrast compared to have a different sound than using the same as the hitnormal.
Soft-hitnormal I'm just referring to the sound it makes since it's the default, not the actual file
Thanks for modding this and giving out your opinions. Even though they don't fit with my ideas very much, I still appreciate your effort.shionelove wrote:
Easy
from 00:27:101 to 00:43:492 i think you should respect snare's accent here.they are different from 00:17:736
I understand your points. Yes this is a very common way to map in most 4K Easy diffs. However, I don't think my patterns are legitimately wrong, because I am still holding my focus on drums within the whole part here.
Another thing that worth mentioning is that you can see that in Normal, this part features nearly no double notes, but rather hold its focus on vocals. If I put doubles respect to snares, two double notes will appear in each bar (previously only one per bar), which means actually a general buff in this part, which I think will be too close with the note amount in Normal in this part here. Easy should just be easy, as I think, so I decide to this also for keeping a reasonable spread from Normal.
from 00:21:248 to 00:26:370 this part is really hard and makes huge unnecessary spike.00:21:979 (21979|0,22126|1,22272|3) - suddenly
BPM205 1/2 appear,then 00:23:150 (23150|3,23150|1,23589|0,23589|3) - these hard LN patterns for beginners,and 00:25:931 (25931|3,25931|0,26077|2,26077|1,26370|0,26370|3) - .
This part features denser drums, so I am actually following the music to put those 1/2, which I don't think they are necessary. Besides, they are not continuous but with enough empty intervals between each other so I think the difficulty won't be too hard for new players. LNs are meant to represent the continuous sounds so they are also placed with reasons. For the final doubles, they are for the drum+cymbal so I place double for them. And to not challenge the beginners, I give enough rest after this pattern, which is more than half a bar. These patterns are also meant to inherit something from Normal but also keep a reasonable spread with Normal, so I hope you can understand that.
shionelove wrote:
Normal
00:57:539 (57539|2,58417|0,58710|3,59296|2,59588|0) - this rhythm is awful for me.imo making them 1/1 LNs is better.
The rhythm here is just similar to higher diffs, so for consistency I am ok with them.
00:59:881 (59881|1) - comparing with other diffs,this LN lasts a bit longer.
Nice catch. This looks to be a thing, but since the vocal is still continuing I can understand the logic behind why it is longer. Anyway, I will contact with Amiichii to look at it and ask for necessary action to fix this if this is just his mistake.