I call upon thou hellish name, his greatness frukoyurdakul, lord of the Nine Circles of Hell, come to this earthly plane to bring your power to this wretched lands... what?frukoyurdakul wrote:
Here comes that BN.
[General]
00:28:147 - I'm pretty sure you don't need this red point here, the notes are just in 1/3 lol while I could just say timing points are taken from ranked diff so theres so few things to say about them...You need to pay attention to the meter here, the red line isn't there for 1/3 snaps, it is there for waltz time signature (3/4)
[Inner Oni]
Some of the snappings are pretty hard to read, I will mention them all there. And I'm going to mod this diff only probably, so you can give kudos or not, doesn't matter.While Inner Oni has big issues like these, I don't think I'll look for other diffs for now. I'm really interested in for this map and taiko needs more interesting maps like this, so don't let this mod distract you and keep going. You can call me when you apply the mod, and I may mod the other diffs later.
- 00:13:945 - Unlike 00:13:626 - this one, there isn't any sound that supports 1/6 on that pattern. I recommend you to change the 2nd one to simple 1/4.
Something like this would be better. (timestamp at 00:13:785 - ):
I think you're right- 00:24:237 - Because of the flow purposes, I recommend a don here. let me know if you're completely sure about this one or something, because I really think it should be a k since this has higher pitch than the previous note. I also think having a d here would make the 1/6 play better but I don't really want to sacrifice what I wanted to do with this map from the very start: being absolutely true to the song
- 00:47:933 - Technically there is one note there. This doesn't feel good when playing, because it represents only one note which feels highly overmapped.
But I don't even know what I should suggest, because this is an igorrr song... so ¯\_(ツ)_/¯ being honest I also think it's kinda hard to hit this 1/6, but I think its mostly for the nature of the pattern itself. Whether this is a note broken into a long sound or a group of notes I think I need to go for the group of notes just for the sake of keeping the atmosphere as I feel both a finisher or a slider play very poorly on recreating the song.- 01:03:252 - I don't approve this, it's just a reverb sound which requires nothing. A 1/6 kkkd kd like this is not even good, just drop this to single note. It is basically same as 00:45:380 - this, just a single note. Or, if you really want to create a difference just use one 1/8 doublet. I think I'll go for the single finisher ~
- 01:03:731 - This is worse than the above, it represents nothing at all. Especially not a pattern usage like this is required or good there. Just change it to 1/2 snappings and it will help you to increase density on 01:04:210 - this spot (which I think after you change it to 1/2 you should add a note at 01:04:130 - this spot due to it's existance.). deleted the 1/6, changed the structure a bit~
- 01:07:561 (15,16) - Can't hear a specific sound that requires finishers to be honest. While they are hard to hit, they actually don't represent something,
the 2nd one is just a snare hit without a cymbal while the first one is kick. Same applies to 01:08:837 (29,30) - these two, the sounds are only a bit stronger,
and you can adjust it with volume on them, not finishers. Can't really be agreeing with this one. The finishers represents the drums, and the streams represents those weird sounds on the background. The section is structured around these finishers and the streams are structured around the general pitch of these weird sounds- 01:13:465 - Mentioned before, you'll get my point. yea
- 01:14:103 - The usage of this pattern is a bit different compared to the other ones. Try to make them similiar with adding a note at 01:14:210 - this spot (1/6 snap). there IS a silence in that spot which I won't ignore
- 01:14:582 - 01:14:741 - Those are not in 1/6, and it plays really weird. Try removing 01:14:635 (86,88) - these two and make them simple. nah they're cool these notes are broken so I won't make them simple notes and aren't really weird to play imo
- 01:18:571 - Due to the pitch, I think you can use dddk here instead of kkkk. Hey I like this one :0
- 01:20:433 - Remove this note, it has no difference between 01:20:007 - this. you're right, I put that kkkd thinking something between the lines of "more pitch, more notes" but I think its fine
- 01:22:960 - These are not coming in time, you know how to fix this as we discussed before. XD
- 01:46:018 - Hmm, I think you can differentiate the strong kicks vs weak kicks there. Remove 01:46:736 - this 1/8 and 01:48:013 - this one, it'll increase density at the 2nd part. yeah it seems better to have less 1/8 at the start
- 02:18:571 (141) - Kat on this? Feels better with the drum pitch change. Nah I don't like that note being k tbh
- 02:19:635 (148) - You should make this don, it will create a more harmonious pattern there. okay~
- 02:21:124 - 1/6 seems excessive, since there is not a prominent sound on it. The wave sound doesn't feel enough to put one there. 1/4 kdd will work better. I like the way this pattern waves in middle of the stream
- 02:24:316 - You don't have finishers on those while you have at 02:26:869 - these ones. The sounds are the same, so should the patterns. My recommendation will be removing the 2nd, since I don't think the sounds are enough to be emphasized with finishers. yeah I think I can delete the finishers on the second part
- 02:24:954 - Why change snapping there? Just continue the 1/6 with dons, the sound is the same, just lowering down. because yeah, the sound is the same, but with just speed on the notes going down, it could be 1/6(ddddddd)1/3(dddd) perfectly, but it would cause conflict with some smart guy complaining about pitch. So, I don't think doing 1/6 dons after the kats it's not a good idea
- 02:29:741 - This doesn't emphasize anything good, 1/6 1/4 1/3 is not a good choice to create a good follow. Either choose 1/6 1/3 or 1/4 flat. I went for separing the patterns into two 1/3 snapped things
- 02:31:976 ~ 02:32:614 - Between those two spots, I think only the last note (02:32:614 (240) - ) should keep the finisher since there is a long vocal and a trilling sound at the background. You should remove finishers from others. I'm still not very sure about this one, because this part is more intense than the last and also I wanted to "force singletap" on these notes, though the two notes at 02:32:401 (235,236) - are considerably less intense than the others, hence why I left them without finishers.
- 02:37:561 (270) - If you are following drums, this breaks the structure. Remove it and 02:37:720 (272) - change this to kat in order to emphasize the high sounds on them. I'm following everything :^) (^: :v) (v: ... and yeah the last note goes into a silent part so I think its better to go into a silence with d than with k
- 02:39:529 - You should remove this as well for the same reason as above. but i think you're right I should remove this one lol
- 02:46:018 - How about 1.5x SV there? Will be a bit gimmicky, and a sudden stop will make it even better. If you apply this, don't forget to change it back at 02:47:295 - this point or before. YAY, GIMMICKS <3
- 02:51:124 - Kat here? To differentiate with the first one. Applies to similiar parts if you accept. Nah, I like to keep the same pattern for the similar parts as some parts later also use this pattern in middle of dense parts so to justify having a hard kdkdkdkdd I want to keep them consistent
- 03:10:593 (148,152) - Even though the snare is different, it doesn't contain a strong sound that requires a finisher on these. B-but.. mah finishers T^T
- 03:13:624 - Starting from here. kdkkkkd feels better. Actually, all the times I played my map I felt that there was something missing in a part that I couldn't find, and this is it, this need to be the 1/6 dkdkdkdkdd that I used on all similar parts XDDD
- 03:13:199 (168) - If you remove this, the flow will be better on that trilling snare sound at 03:13:305 - this spot. okay~
- 03:16:178 - To emphasize the little pitch change and add a bit more playability, I think you should change this to don. nah, I don't think changing a note in middle of a stream makes it more playable and it just follows better the screams, which is what I think I'm emphasizing the most
- 03:18:811 (232) - Don on this for pitch and playability (same as above). In fact, I believe I should remove this note instead
- 03:19:210 - I think this can have a finisher because of the background sound that starts rising there. It's always yes for finishers <3
- 03:26:869 (309) - Same, to differentiate with other one. nah, I want the same pattern on all similar spots
- 03:29:741 (327,328) - I think one having a finisher and one don't for pitch change is not that good. It's not even catchable while playing, so I recommend adding a finisher on the 2nd note too. okay~
- 03:30:859 - I think you should add two 1/4 notes there, since the sound is actually starting on that spot. seems reasonable
- 03:31:976 - Ye, differentiation. no, no differentiation >:'c
- 03:33:731 - No reason to split the stream, just add don here to emphasize the drums. okay~
- 03:34:848 - 03:35:167 - For playability purposes and understanding of 1/4 1/6 snapping change more clearer, change those notes to kat. You know what? I was about to reject this because of the same waving effect I wanted to use on a earlier pattern but then I noticed there is some hihat-like sounds snapped at 1/6 in these parts so probably is nice idea to make this kkkd making them justified by these hihats
- 03:36:523 - Same as above.Never been a fan of playability over realistic, its definitely a d here