Thank you very much~DarkVortex wrote:
Heyho o/ Fulfilling my M4M duties
[General]
02:48:093 (3) - All those sliders start too early. They should all start at 02:48:146 - (1/3 snap). Applies to Kantan, Futsuu and Muzukashii.For now, I think starting early is better than having them start at 1/3 snap
[Kantan]
Be careful with all those SV. Kantan shouldn't even have many SV. At the BPM change it might be okay but 00:19:211 - is unacceptable in a Kantan for example I still believe I really needed to put emphasis on that part being a decrease on intensity(as like some kind of "calm before chaos"), and the best way to put it on a Kantan diff is just lowering SV, which is not something that would make it much harder imo
00:24:317 (20) - k as the pitch is rather high? I agree it's higher pitched but it messes the patterning i wanted to make so I will pass on this one
01:17:295 - This gap is rather long. Add k to match the drums going on there? The gap may seem large but it feels more like a break which is quickly going down and up again, and the peak of that is the note at 01:17:933 (93) - so I want to keep it like that for simplicity and maybe to make people feel exactly what I meant there.
01:40:912 (2,3,4,5,6,7) - Optional: (4) and (7) are always different from (2) and (3) or (5) and (6) respectively. You could match this and bring some variation by using a K K D D D K pattern if you want Agree on that D D K on the last triplet~
02:12:827 - I think this beat is stronger than 02:13:465 (17) - but you left it out. Add k here or move (17) here. you misunderstood what i meant here, basically 02:12:188 (16) - is supposed to be the start of that complex noise streams and 02:13:465 (17) - is supposed to be the end.
02:33:890 (42) - Missing a finisher here? Not at all, the stronger sounds are at the other points where I did use finishers
02:43:465 - Instead of a break you could add a spinner here to make that break less awkward the part is quiet and I don't want the players to spam drums when i want to give a rest
[Futsuu]
Damn Igorrr and his weird patterning sometimes lol
02:06:922 (16,17,18,19,20,21) - I think these should be 1/3 snapped. I know that not all patterns during that part are 1/3 snapped but 1/2 instead like 02:08:997 (22,23,24,25,26,27,28,29) - so yeah, I'm not really sure what to do about it to stay both consistent and true to the music. There is a lot of 1/3 on the song but I still prefer to keep it as rare as possible (or none would be much better) regarding 1/3 notes on a Futsuu level map, so if these sound at least okay then I'm in for the no-weird-rhythms-for-newbies
02:15:380 (38) - k for the pitch, it's the same sound as 02:15:061 (37) - yeah i think is okay here
02:26:231 (57,58,59,60) - 1/3
02:34:210 (71,72,73) - These should be 1/3 snapped as they feel really wrong on 1/2 They do but moving 02:34:369 (72) - to 02:34:316 - makes it look really hard so I won't do that
02:37:561 (78,79,81,82) - 1/3 I'd rather delete 78 and 81
02:43:465 - Spinner suggestion like in kantan same as kantan
02:59:422 (21) - That sound is pretty different to the previous sounds. How about a kat to emphasize it? While I also think I should emphasize this note, it also doesnt sound much like a k than it sounds like a d so I'm keeping it.
03:01:976 (24) - This one should rather be at 03:02:082 - (1/3 snap) imo Indeed. But if you were playing for the very first time, you have 0 sense of rhythm matured yet and you basically just noticed everything seems to be in 1/2 snap so you made this far with what you got, would you correctly hit this? I don't think so.
03:09:476 (47,48) - ctrl+G would match the pitch better you are correct, applied~
[Muzukashii]
00:12:349 (19,20,21,22) - k kkk would match the stronger snare beats better yes
00:14:424 (31,32) - d k to match the pitch? I don't like it very much as it messes my current patterning
00:16:179 (40,41,42,43,44,45,46) - If you add SV here it would be smoother to add a gradual SV increase than to add just one green line every few beats Yeah it would be smoother, but my intention here is to make sure you feel these 3 green lines to match different intensities
00:53:677 (173,174,175,176,177,178,179) - The music is playing 1/3 while you're mapping 1/2. I think you should change that to 1/3. How about that? Click! you're right, applied~
01:17:933 (286) - d sounds better due to the lower pitch compared to the snares before ok ~
01:21:124 (300,301) - k as they are snares as well? they are but i feel the third note is higher pitched and wanted to make that clear
01:19:050 (289,290) - These two could be finishers if you want to Actually these were finishers when i made the map, but after playing it they felt like they weren't much more loud than the following section so i removed them...
01:58:784 - A spinner might fit better here as the music changes while you continue mapping that 4/1 kat rhythm. If you add that spinner, remove 374. being honest I don't like much spinner usage xD
02:08:571 (405,406) - kk to distinguish between these two and 02:08:359 (404,407) - these cannot be k because 02:09:635 (415,416,417,418) - are kats.
02:43:465 - Spinner suggestion like in kantan same reasons as kantan~
02:57:348 (24) - I think you switch rhythms too quickly here. That strong synth sound continues when you already switch to the 1/4 in the background which makes it really awkward to play. Also 24 has no particular sound to be mapped on, it just exists to represent those 1/4 starting while 02:57:295 - has a particular sound. How about this? Click! added partially: moved that note to 1/3 snap and deleted 02:57:667 - to make it less abrupt on the rhythm change
03:03:890 - Add k? I think its unnecesary to have a note here
03:08:039 - Add d? thing is, 03:08:199 (71) - is there to avoid the gap between the previous note and the following one and I don't think this note needs company there
03:13:784 - A kkk triplet would fit nicely here nice catch~
03:16:976 (108) - k for snare? I prefer to emphasize the following k mapped to snares
03:20:486 - Here's still a sound. Add d to match the drop there okay~
[Oni]
Will mod later