goł goł goł ;3
Sakura Hana wrote:
[General]
Empty .osb file detected, please remove and full submit i knew about that, i've been waiting for someone to mod, than i'd delete it :p
Do not... and i repeat... DO NOT STORYBOARD HITSOUNDS EVER!!! oh, ok :) i've been thinking are they ok or not, and now i know ^^
00:05:901 - I dont recommend you use this Kiai, also you dont need an uninherited timing section for Kiai fixed
[Hard]
try to shorten it so you have less max score i've mentioned to map the whole song on that difficulty, so i'm not gonna shorten it ;)
Also the map feels very repetitive, plus you keep repeating the same patterns over, and over, and over again it's because the song is repetitive too, i couldn't came up with another placement :p
00:15:844 (8) - Random slow slider? fixed
00:16:528 Why do i hear a clap here? couse of storyboarded hitsounds, deleted them
00:40:356 (6) - New combo yup
00:56:299 (2,3) - I'm not going to nazi your slider shapes since they are decent and your a new mapper, however overlaps like theese are a nono, shape the slider in a form so that the circle doesnt touch it okay, i'll keep that in mind
01:17:256 (1) - Shorten until 01:19:442? done, but 'til 1:19:613
02:27:842 (2,3,4,5,6) - Although i appreciate the fact that you want to do something different to avoid repetitiveness i rather you use different patterns on the chorus and keep the stream here. nah, i'll leave it in the way it actually is, the stream wouldn't follow with the song after all
02:34:013 (1) - Random circle? remove! i've put it in like that on purpose, leaving :p
02:57:328 (12) - Random slow slider? this is unintuitive. plus doesnt seem to fit the song well fixed
03:50:814 (1,2) - Swap new combo as well nah, combos are ok in way they actually are
[Normal]
00:22:358 (1) - Remove New combo ; 00:23:729 (3) - New Combo etc. combo's are ok imo
00:25:101 (1) - Could be split into 2 circles oh, that's right :p fixed
02:02:473 (3) - Looks kind of ugly, reshape it by moving the control points a bit for a smoother curve? fixed a little bit
[Easy]
This diff is too short thought so... expanded 'til 2:31
thanks for your mod :3
Leorda wrote:
Yo yo!
[Timing]
Change the BPM and Offset if the wod are bold, if not bold, no change fixed timing on my own, it's synced properly now.
[Normal]
Check AIMod instead, there is some object aren't snapped in the timeline. To *snap* it, click Timing -> Resnap all notes -> Yes done
00:57:672 (4) - Move 1 grid right and 1 grid up ; 00:58:015 (1) - Move 1 grid right and 3 grid up etc. done
00:59:729 (2,3,4) - Perhaps make a pattern like this http://osu.ppy.sh/ss/26563? So the pattern looks curve from 00:58:015 (1)? yup, that's better in that way :)
[Hard]
Please check AIMod, AIMod found some unsnapped notes. To *snap* it, click Timing -> Resnap all notes -> Yes done
01:16:871 (8,9,10,11,12) - Re-arrange like this http://osu.ppy.sh/ss/26576, This object (01:16:956 (9)) in number are hidden fixed
01:34:699 (x) - Add note here? nope, im leaving it in the way it actually is ;)
01:43:958 (7) - Move 1 grid left? So this object are alligned with 01:43:101 (4)? fixed
01:51:672 (6) - New combo? <nods>
03:01:699 (2) - Are you following rhythm, guitar or beat? If those 3 are not, remove it, or move forward to white tick or move backward to red tick fixed
04:10:271 (B) - Fill this break with spinner? uhm...no.
[Insane]
Kinda, overmapped =(
00:04:701 (4) - New combo? nah, i wont leave three circles in one combo :p
00:23:728 (1,2,3,4,5,6,7,8) - Ugly pattern, try re-arrange the pattern fixed, ctrl+r rlz <grins>
00:38:128 (2) - Not good if this object are touching by HP Drain health bar doesnt have to be full all the time, come on
01:28:185 (1,2,3,4,5,6) - Weird pattern... why? just jumps x_x
nice song, STAR thanks!
karenying wrote:
General
need a preview point they are putted in :p
Delete .osb deleted too
delete many timing section that you don't use actually i use them for different hitsounds' volume
Normal
the spacing is different in kiai time...check plz ;_; yeah, it's like that on purpose
00:03:684(2) - 1 grid down ; 00:04:712(4) - 1 grid left etc. fixed
02:31:455(x) - add break time? oh, you got me here :) added
Hard
01:34:712(x) - add a circle? someone said that before too, but i'll skip on that
02:27:684(x) - ^ i'm not following with vocals, so not. :)
03:15:170(1,2,3)- just suggestion.Make they JUMP is funny for me ...what? i'll skip on that too ^^;
Insane
00:43:627(5) - end at 00:43:884(1/4beat) like i said before, i'm not following with vocals ;)
01:55:284(6) - move to the front blue line done
02:27:684(x) - add a circle? i won't say the same thing for the third time, copypasta is boring
02:59:655(4) - no clap? actually with clap it sounds better imo :3
great job<3 thanks! :)
KuraiPettan wrote:
Random mod ~ yay!
[Normal]
00:40:370 (4) - Hide by 00:39:513 (2), flip horizontally (ctrl+H) and replace it. yeah
04:04:541 (1) - This spinner is on the same tick as 04:04:540 (4), move it 1/8 later thanks for noticing that, fixed
[Hard]
01:05:741 (8) ; 01:06:083 (11) - Spacing fixed
some new combo suggestions - i think i used few of them
[Insane]
another new combo suggestions - again, few of them were brought to live
Oh, nice map o_o :3 Star~ merci :3
James2250 wrote:
Long map is long, don't forget to post in modding queues if you haven't already, I see you on modreqs alot :P haha, that's so true :D of course i did, and still doing that. :)
Make sure the kiai time is the same on every difficulty (look at the end of Normal, then Hard and Insane) fixed
Go through and check all inherited timing sections, they don't look like they are all needed few of them weren't, that's true, but most of them are
Normal:
If this is the easiest difficulty AR -2 done
00:03:171 (1) - isn't snapped fixed o_o
01:17:227 (4) - I would just delete this note and start the spinner here (as it doesn't really suit a normal) and the others like that most of people didn't found this really unsuitable, so i'm leaving it in the way it actually is. the same with other spinner comments
02:11:055 (2,4) ; 02:19:284 (2,4) - align fixed
02:55:970 (3,4) - I would prefer if these didn't touch agreed and moved a little bit
03:16:541 (1,1) - pretty close to the end of the spinner for a Normal, change it if possible yup, just deleted it. :)
Hard:
Some notes aren't snapped, do resnap all notes (check AIMod) done
02:43:455 (3,5) - stack the endpoints better i had some problems with them before, so i just left them in the way they actually were, but fixed for now
02:57:341 (4) - new combo yup
Insane:
15 mil for a pretty easy Insane, BAT's won't like this bah, i think there's few maps that contain 4+ easy insanes with 15-16 mil, so i hope this one might be ranked too :)
Put the stack leniency the same as the other difficulties, or at least don't have it all the way to the left fixed
resnap all notes yup
00:14:485 (2,3,4,5) - redo this pattern so 4 isn't under the slider, I found it confusing when playing redo just redid this pattern, should be ok now
02:06:597 (1,3) - stack these yup
I wonder if this length is even rankable, maybe just *star* thanks!
nante wrote:
since this post is written in polish, i'm going to reply in polish aswell
[general]
usun plik *.osb i zrob full sumbit oh, znowu się wkradł? ;x wywalony
[normal]
02:06:598 (1,2,3,4,1) - na twoim miejscu bym to bardziej zaokraglil poprawione
02:25:798 (1) - zwieksz wygiecie tego slidera, zeby poprzedni note mial wiecej miejsca do tego polkola ułożyłem nieco inaczej, niż było wcześniej
[insane]
ogolnie srednio mi sie podobaja twoje comba, przyklad jakbym ja je ustawil <spoilerbox> ustawiając je nie miałem zamiaru iść z wokalem, ale mimo wszystko dojrzałem parę błędów, które poprawiłem :p
01:12:941 (3) - zwieksz wygiecie tego slidera, zeby poprzedni note mial wiecej miejsca do tego polkola mhm
i gwiazdka dzięki, rzucę okiem jutro na Twoją mapę :)
Garven wrote:
As per your request: oh, thanks :) let's take a look at it...
[General]
Please find a background image that has an aspect ratio of 4:3. Right now it's around 4:3.17 or so. :P me + paint = win, resized the current bg
00:55:112 - I find this to be a better preview point. previous one is better i think, will ask about it few people soon
[Normal]
00:16:884 (1,2,3) - Space these further apart please. mhm.
01:17:270 (1) - Start this on the red tick. It feels to start artificially soon this close to the note. yup
00:18:427 (1) - This spinner feels really short for a difficulty like this. I'd map through it. remapped
01:19:627 - I'm not seeing much of a musical justification for a fountain here. me too <grins> well, deleted.
01:28:198 (1,2,3) - Space these further apart please just like before
01:29:741 (1) - This spinner feels really short for a difficulty like this. I'd map through it. ^
02:28:583 (1) - Start this on the red tick. It feels to start artificially soon this close to the note. ^
02:31:284 - I'm not seeing much of a musical justification for a fountain here. fixed
02:34:027 (1) - ^ fixed.
02:41:055 (1) - I think you know what I'm going to say here. FIXED!
03:04:198 - Argh, more fountains. :')
04:10:070 (1) - Start this on the red tick. It feels to start artificially soon this close to the note. yeah
04:17:055 (1) - Yeah, map to the synth. Short spinners on the easiest diff are kinda bleh remapped
[Hard]
01:16:541 (2,3,4,5,6,7,8) - This plays kind of awkwardly due to the vocals going against that rhythm. fixed
01:17:398 (1) - Start this on the red tick. It feels to start artificially soon this close to the note. ^
01:19:627 - I think you messed up your fountain here, though I still don't like seeing one at this spot. :P ^
I'm not going to comment on the fountains anymore. -_- i lol'd at that point, to be honest :D
02:27:855 (2,3,4,5,6) - This plays kind of awkwardly due to the vocals going against that rhythm. nah, going with vocals all the time would be boring
02:28:627 (1) - Start this on the red tick. It feels to start artificially soon this close to the note. fixed
[Insane]
15 unsnapped notes! OH SNAP!
That HP drain is killer to me. Ah well. this is insane difficulty anyway, if BAT would complain about it, i'll decrease it, otherwise i'm leaving it like that
There are a bunch of the spinners that should be moved to the red ticks like the other diffs. yeah, fixed
Otherwise seems fine. fountains...are gone u.u
Nothing too bad about the map except for the overuse of kiai. >> :'(
thanks for moddin'
Zetsubou Sensei wrote:
Hey. hello
[Normal]
04:10:112 (1) - spinner not on tick...Move to the blue tick (04:10:112)...And end it at the same spot...It probably was on a 1/6 tick...But better on 1/4 that's right, fixed
[Hard]
00:52:712 (3) - move this 3 grids left, and 2 down (so its in-line with the 1) nah, it's actually formed to make a equilateral triangle with (1) and (2), so i'm leaving it in the way it actually is.
00:54:084 (4,5,6,7) - ^ align this with the 2 i'll pass on that
00:54:941 (8) - ^ align with the 1&3 ^
02:59:665 (3) - move forward 1 tick...so its on the white tick i was going with the guitar at that point, so no. :)
[Insane]
Circle Size: +1 or 2 actual circle size is ok
~STAR thanks :)
wmfchris wrote:
[Insane]
0:12:427 (5) up 1 grid fixed
0:24:255 (4) up 1 grid no.
0:40:370 (1,2,3,4) (1,3) should parallel to (2,4)? (4) down 1 grid fixed
0:54:084 (5,6,7,8) ^ same problem fixed
1:05:827 (9,10,11) uneven spacing, (10) right 1 grid, (11) right+down 1 grid? fixed
1:58:027 (7) down 1 grid fixed
2:05:912 (7,8) down 1 grid? nope, unless of that i've moved (4) down by 1 grid
2:28:198 (4,5) spacing eh? it's ok in the way it is
3:00:084 (6) down 1 grid unless of that, (4) down
[Hard]
0:23:227 (2,3) spacing too small? ermmm...no.
0:39:855 (4,5) spacing fixed
before I look through the whole map, imo it needs a slight resnap? Spacing multiple varies from 0.75x ~ 0.85x, which the range can be improved. jesus christ...i've did it like over 9000 times now. i have NO IDEA why people are still complaining about it -_-" anyway, did it once again.
star~ thanks, and thanks for your mod too
Sakura Hana wrote:
[General]
Use the same combo colors on all your difficulties, right now Insane's colors are different from the rest. i thought they were the same actually, but yeah, i've been wrong u.u
The kiai fountains at the end feel anti-climatic why? :(
You have unsnapped timing sections, specially important for kiai sections. that was because i've been searching for a correct offset, and when i finally got i was too lazy to resnap them D:
03:42:598 - Add another kiai fountain here and restart kiai, would look better imo. yeah, i've been considering that too
[Insane]
00:24:084 (3,4) - Ninja spacing error. (too far) yeah, that's true, fixed
00:42:941 (4) - For some reason the hitbursts are blinding me from this slider. nah, everyone who was testing this map for me hadn't any problem with that
00:50:827 (3,4) - Ninja spacing error. (too far) fixed, though at this situation imo it doesnt really make any difference
02:27:855 (2,3,4,5,6) - For a better flow, form a semi circle pattern with theese notes.
Note: Not many things to say but, the flow is broken too many times for tricks that it makes it less fun to play for me =/ that was actually the point of this map, it was subjected to be tricky ;)
[Hard]
00:49:798 (1,2) - Try to make theese curves more like arcs? those were like that on purpose
02:01:112 (1,2) - ^ ^
02:44:141 (5) - Make the distance between control points longer and also make the lines look symmetric to form a less sharp corner on the inside of the curve. yup
03:31:112 (8,9,10,11,12,1) - Due to the distance this double triplet is hard to read. did my best to make them at least little bit more readable u.u
[Normal]
00:40:027 (3,4) - Spacing too far. hi KuraiPettan, i threw your naziness away~
Pretty solid map, i would like you to get more mods on it tho Good Luck!~ few more and it might be ready i guess :) thanks!
thekillerhjkhjk wrote:
[General]
all timing sections which change sound must be 1/4 beat before the note to be changed fixed
[Insane]
00:14:827 (4,5) - switch these around, the underlap is unbearable i dont think that's making any difference, but well...fixed.
01:35:227 (2,3,4,5,6) - i have no problem with this, but some other people may... keep an eye on it and change it if you are asked to by someone else if you want i thought it might be confusing too, but every player i asked to play hadn't any problems with it...anyway i'm okay with rearranging it if someone complains
[Hard]
good :3
[Normal]
good :3
starring :) thanks!
Hyguys wrote:
Sorry, i modded wrong map D: D:
here is the mod as you request
[Normal]
This diff's to hard to be a normal , change name to Normal+ it's not that hard...just take a look at other normals, they are even harder
[Hard]
00:09:855 (4) Remove clap on start and put on end uhm, no. that doesn't sound better imo
00:13:455 (6) ^ it's actually like that o.o
00:25:970 (4) Add clap oh, this one, right
03:22:198 (3) ^ it's already added
[Insane]
make qual: image NO.
00:15:855 (8) Strange slider ...not really
That's it. orz
Star thanks, and sorry, but i haven't found your suggestions useful o_o
Odaril wrote:
[Normal]
This diff isn't much beginner-friendly... many rhythms are hard, some patterns are hard too... I suggest you map a Easy diff. three diffs concluding 3:50 play time in each is enough, really x_x
02:53:227 (1,1,1) - Kick sliders with so many repeats are confusing for new players: how could they know they'd have to hold ? You should change them unless you map a Easy. rearranged
03:04:112 - isn't this timing section useless? oh, yeah, it is. :p deleted
[Hard]
02:41:911 - isn't this timing section useless? deleted
03:04:112 - isn't this timing section useless? ^
[Insane]
max score is really high well, there aren't many maps with an Insane diff consisting of 3:50 play time that haven't got really high score. =P
00:24:941 (8) - I couldn't really see this note in the corner of the screen no one hadn't any problems with it, huh o_o
01:42:598 (3) - couldn't see this one either yeah, and you could see it at 1:47:912...this pattern is based on the same thing o_o
04:05:398 (3) - couldn't see it - the approach circle is hidden by the yellow circle for the slider ^
sorry for the very late mod :/ no problem, thanks for it
well, i've increased the stack leniency, putted custom hitbursts that might make those circles visible and those are similiar to template ones, moved notes where possible...i've no idea what to fix for now =w= time will tell, bahyeahyeahyeahhh wrote:
lots of overlap issues, it may just be the default osu hitburst or the colors+kiai, but here is what I kept getting confused on...
[...]
anywya it might just be me but I can hardly see those notes that are overlapping others... either delete the hitburst or most them so they arent stacking i suggest
IceBeam wrote:
Your BG isn't 4:3,better resize it to 800x600. 960/720 = 4/3, so i don't see any problems ;)
[Normal]
00:05:912 (1) - Finish.
[...]
These finish suggestion will do for others diffs as well. oh, that was a cool idea :) thanks!
[Hard]
03:56:655 - This finish doesn't fit well,remove. oh, it got in somehow. thanks for noticing
[Insane]
Fine to me. =w=
Nothing technically wrong. Nice,balanced mapset. Good luck to you. thanks for your modding :)
dksslqj wrote:
i'm late mod your map, really sorry no problem, few people i've met on #modReqs via mod4mod weren't even modding my map after i've did theirs =w=
[Insane]
03:02:655 (6,7,1,2,3,4) - When I play this style, this jump really confused me rhombus of death yay!
and I find some copy and paste, but it's fine >:(
some patterns make me fun cool :3
and I really recommend change cricle cize 3 3 is too hard, 2 fits perfectly for me
[Hard]
02:03:855 (1) - hummm;;;;;; oh, right, too long distance
02:03:855 (1) - http://puu.sh/mWs fixed
02:48:427 (2) - 2 grid up fixed
some stream seems to hard it's [Hard], after all. :>
[Normal]
01:29:741 (4,5,6) - that's too bad idea
02:41:055 (4,5,6) - ▲
04:17:055 (4,5,6) - ▲ you mean that there's no hitsound at all? i think they'll pass on few seconds, derp :P
thanks for modding!
roflninja wrote:
[Normal]
02:57:341 (1) - out of the screen oh god, why didn't i notice that earlier...fixed :)
03:04:198 (5) - new combo? yup
[Hard]
01:05:741 (8) - new combo? nah, not on that one. :)
03:04:198 (5) - ^ yup
[Insane]
nothing i could find :3
great map, good luck thanks, good luck with yours too :)
LesTrucsRose wrote:
[Hard]
01:16:541 (2,3) - Combine these two beats into a slider. It's just weird having a beat on a blue tick. ...why?
02:40:884 (1) - Make this spinner end at 02:41:741. it would let players get ready for 02:42:084 (1). they can always stop spinning earlier and aim on it :p also, that was putted like that on purpose
[Insane]
00:40:369 (1,2,3,4) - too hard of a jump. huh? they're not that hard o_o
00:54:084 (4,5,6,7) - too hard of a jump. ^
01:28:198 (1,2,3,4,5,6) - ^
01:51:684 (1,2,3,4) - ^
nice map! thanks! and sorry, but i haven't found your suggestions useful at all. :P
Wiinter wrote:
[Hard]
00:25:455 (2) - start new combo here instead of 00:25:112 (1). follows the rhythm better imo fixed
02:58:712 (1,2,3,4,5,1,2) - overused claps >_< fixed
[Insane]
00:41:227 (5) - start new combo here instead of 00:41:569 (1) nah, i like it the way it is now
01:52:541 (5) - ^ but about 01:52:884 (1) ^
Daru wrote:
[Normal]
00:22:370 (1) - Reduce slider by 1/1 and add a 1/2 kick slider starting at 00:23:227 (X). alright, fixed. :)
01:15:341 (2,3,4) - Arrange in a straight line. A bit hard to read considering the AR and intended difficulty. no, i like it the way it is now
02:26:655 (2,3,4) - ^ ^
[Hard]
01:28:198 (1,2,3,4,5,6) - Align these pairs in a symmetrical pattern. nah, it's ok. :)
02:27:341 (1) - Remove combo nope
02:27:855 (2) - Add combo ^
02:39:512 (1,2,3,4,5,6) - Align pairs in symmetrical pattern. nah, it's ok. :)
[Insane]
Circle size a bit big? no, it's ok
01:14:141 (5) - Very slightly misaligned from previous slider end. fixed
02:25:455 (5) - ^^
02:59:398 (3) - Off-screen fixed, i suppose...?
Xeno32 wrote:
[Insane]
00:24:427 (5) - Stack on 00:24:770 (7) - Plays nicer for me. fixed
00:46:027 (7) - Delete and repeat 00:45:341 (6) - one more. :> fixed, cool idea :D
00:51:169 (4) - End the slider here 00:52:369. nah, definetely not
01:05:570 (1) - New combo to make it read easier. ?.?
01:15:512 (x) - Hit-circle with clap (makes more sense and follows music) it doesn't follow the rest of the map tho
01:56:998 (7) - repeat 1 more time and delete (8) - then respace. yup
02:02:484 (4) - same as 00:46:027 (7) suggestion yup
02:45:255 - Mew Hit-circle (no hitsounds) Mew is a pokemon, also skipping
02:45:427 - New Hit-circle (no hitsounds) ^
02:45:770 - New Hit-circle (no hitsounds) ^
02:46:198 (12) - delete and repeat 02:45:855 (11) - + make it a new combo. Then remap :> ^
03:03:855 (6,7) - let them face the other way ( See spoilerbox) ^
03:30:941 (1) - New Combo to make it easier to read. ^
03:41:912 (3) - Move this one out to the right, to make it easier to read =) yup
04:05:398 (3) - Also hard to read, but fine I guess if you hadn't mentioned 4:10:884 (3), than you shouldn't mention this one aswell. :P
[Hard]
00:16:884 (1,2) (3,4) (5,6) - Make a them more jumpy. IT is a hard :> and it fits the music well IMO nah. c:
01:28:198 (1,2)(3,4) (5,6) - ^ same as above ^ same as above
02:45:512 (3) - replace with two hit-circles as it is, kinda harder then insane. yeah, i thought about it too.
footix31 wrote:
[General][Normal]
- Background should be 800x600 but it looks okay like it is so don't know if you need to change. it's ok since it's ratio is 4:3
[Hard]
- Hp drain +1? It's very low :| if you say so ?.?
- Approach rate +1? (not sure for this one but it fit better imo) nah, it's ok
- 00:29:055 (2) - Maybe move it a little so it doesn't touch the other slider? nah, it's ok
- 00:33:341 (1) - Move it a little so it's not under the circle? ...it's completely visible ._.
- 01:17:227 (6) - Not really ok for a normal imo, remove and make the spinner start here? found another solution, and fixed. :)
- 01:47:398 (3) - Uuuh too close, you should move it like this fixed, though it might bite with distance spacing a little bit from now ;x
- 02:28:541 (6) - Not really ok for a normal imo, remove and make the spinner start here? found another solution, and fixed. :)
- Approach rate +1? alright
- 02:27:684 - Add a circle? :? why the hell everyone's telling me that... >.> delete (2,3,4,5,6), you'll understand why i didn't added a circle at this point :)
- 02:41:055 (1,1) - Uh. Quick spinner and right after a looping slider... At least move the slider away from the centre please. ?.?
- 02:44:998 (1,2,3,4,5,6,7,8) - Ok, so you're following the claps and the guitar at the same time, not good at all imo :( You should remove (4) and (7) to follow the claps or add circles at 02:45:255 - 02:45:427 - 02:46:112 - to follow guitar. ermm, actually i like it the way it is now, and i don't really like to change it. ;)
- 02:46:284 (7,8) - Fix the spacing? fixed the spacing
- 03:03:512 (7,8,9) - A little weird imo but seems ok I guess. it's ok for me aswell
- There's again those 1/1 stacks under sliders but it seems more or less okay here so do as you want. i like'em
- 01:14:141 (5) - This stack is really annoying since the others are 1/2 and this one 1/1 :< And it's hard to see because of the kiai ^
- 02:25:455 (5) - And again ;_; ^
[Insane]
- Approach rate is really too low, make it +1 please. yeah, definetely +1, how couldn't i notice that before o.o
- 02:42:084 (1) - Try to move it from the centre? :< yeah, i've thought about this too :)
- 02:44:998 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Same thing again about the weird timing. But I found that it would be ok with a stack instead of this slider 02:45:855 (8) tried it, and i think i'll stay with this slider
- 02:54:255 (10,11,12,10,11,12) - Why no sliders here? Well maybe I just suck at streams.
you do :3i like it the way it is, really ;)- 03:01:455 (1,2,3,4,5,6,1,2,3,4,5) - Wut, mostly the same spacing for 2 different rhythm? It doesn't fit at all imo. uhm...i'll stay with it for now, when someone else will complain about it, i'll try to rearrange it
- 03:16:541 (1) - Hmm I think you shouldn't silence this spinner, maybe not too loud but still :( nope, it's ok since most of the instruments were silenced at this moment too
eveless wrote:
Sorry for my late x_x no problem (:
[Insane]
00:04:712 (1,2,3,4) - Dont you think this is not a normal rhombus? i think they're crook :< Also i think 1 must to New Combo this wasn't supposed to be a rhombus ._.
00:26:141 (x) - add a note here since there is a strong accent i was following vocals at this point
00:37:112 (x) - ^ ^
00:54:084 (4,5,6,7) - Same with 00:04:712 (1,2,3,4) same
01:15:512 (x) - add a note :< doesn't really fit
01:42:941 (x) - ^ vocals
01:48:255 (4) - i find another way to fix the problem that you havent add note in Strong accent when you follow the drum... move it to 01:48:427 uh, but what about vocals in that case? ._.
01:51:684 (1,2,3,4) - Same with before x_x yeah, same before.
02:05:398 (4,5,6,7) - ^ ^
02:17:398 (10) - move it forward or add note in 02:17:227 yeah, in this case it does fit
02:26:827 (6) - yeah, in this case it doesn't. :<
02:27:341 (1) - add a repeat NO.
02:44:827 (7) - add a note to transit it doesn't follow the guitar
02:57:341 (14) - new combo yup
02:59:398 (3) - add clap in last yup
03:00:598 (6) - add clap in begin yup
03:19:455 (4,5,6,7) - Same with before same with before
03:40:884 (x) - add a note or another way i like it the way it is
03:53:227 (x) - ^ ^
04:05:227 (2,3,4,5) - ugly... fixed
[Hard]
00:23:227 (2) - looks crowded with 1 not really
00:25:112 (7) - New combo yup
00:25:455 (1) - cancel new combo yup
00:44:312 (1) - too close fixed
01:00:427 (x) - add a note isn't following vocals
[Normal]
00:11:055 (3) - add note :< i like it the way it is
nice song o.o/ thanks for modding >w</
if it is really follow the vocals , plz let it more clearly , you're follow the drum clearly and suddenly you changed to follow vocals , maybe you must do more hitsounds in it :<rEdo wrote:
SPOILEReveless wrote:
Sorry for my late x_x no problem (:
[Insane]
00:04:712 (1,2,3,4) - Dont you think this is not a normal rhombus? i think they're crook :< Also i think 1 must to New Combo this wasn't supposed to be a rhombus ._.
00:26:141 (x) - add a note here since there is a strong accent i was following vocals at this point
00:37:112 (x) - ^ ^
00:54:084 (4,5,6,7) - Same with 00:04:712 (1,2,3,4) same
01:15:512 (x) - add a note :< doesn't really fit
01:42:941 (x) - ^ vocals
01:48:255 (4) - i find another way to fix the problem that you havent add note in Strong accent when you follow the drum... move it to 01:48:427 uh, but what about vocals in that case? ._.
01:51:684 (1,2,3,4) - Same with before x_x yeah, same before.
02:05:398 (4,5,6,7) - ^ ^
02:17:398 (10) - move it forward or add note in 02:17:227 yeah, in this case it does fit
02:26:827 (6) - yeah, in this case it doesn't. :<
02:27:341 (1) - add a repeat NO.
02:44:827 (7) - add a note to transit it doesn't follow the guitar
02:57:341 (14) - new combo yup
02:59:398 (3) - add clap in last yup
03:00:598 (6) - add clap in begin yup
03:19:455 (4,5,6,7) - Same with before same with before
03:40:884 (x) - add a note or another way i like it the way it is
03:53:227 (x) - ^ ^
04:05:227 (2,3,4,5) - ugly... fixed
[Hard]
00:23:227 (2) - looks crowded with 1 not really
00:25:112 (7) - New combo yup
00:25:455 (1) - cancel new combo yup
00:44:312 (1) - too close fixed
01:00:427 (x) - add a note isn't following vocals
[Normal]
00:11:055 (3) - add note :< i like it the way it is
nice song o.o/ thanks for modding >w</
u.u
alright, i'll remember that :) thanks for modding, once again <3eveless wrote:
if it is really follow the vocals , plz let it more clearly , you're follow the drum clearly and suddenly you changed to follow vocals , maybe you must do more hitsounds in it :<
x_x...i cant expect it very well because my poor english , but i have done what you do in my past :3
Good luck
bah, i feel like playing Shuffle! again :3CXu wrote:
[Normal]
Nothing wrong here :? YAI!
You could consider mapping this to the end, though it's fine as it is too. nah, it'll be just tiring for beginners to play such a long song u.u
Also, the notes are so close :o Well, it's Normal, so it's probably fine. it's Normal, so it's probably fine. :p
[Hard]
00:32:141 (5) - I would put the clap on 00:31:798 (4) instead, but that's just me yeah, it definitely sounds better (:
01:00:255 (8) - You could try putting finish on every instance like this in the chorus... i tried...didn't liked it at all :<
02:42:084 (1) - This is pretty close to the spinner. I guess it's fine since it's a Hard, but still. this one needs some hard moments too :p
03:18:426 (2) - I got 50, yay. Nothing wrong though :P you got 50, yay
03:42:255 (4) - Not sure about this, maybe shorten by 1 repeat? it follows the drums c:
04:04:198 (7) - ^ ^
[Insane]
00:23:741 (1,2,3,4,5,6,7,8,1) - You could try putting whistle on every red tick here? then finish on the slider 00:25:112 (1). If you decide to do this, you can do it on every instance of that :p wow, that was pretty cool idea to put some whistles there :D did that on (3) and (7) though
I guess the same as in hard when it comes to that finish in chorus nu :<
02:42:084 (1) - <3 if you try this on hardrock, it look like...uhm, the other side of love :3
03:02:827 (1,2,3,4,5) - Try make a difference in spacing for this. Confusing with the same distance between the notes as the previous combo >< decreased by 0.1x, hope it will work
04:05:398 (3,4) - You could try swap these. You'll get a jump from (4)-(5), but I think that kinda works, and didn't feel like it was a place to go backwards again xD nah, i like it the way it is now
04:10:884 (3,4) - ^ ^
Nothing really. Was able to read every map without problems =w= Star~~ yay :3 thanks~
hm, thank you :3Fight69 wrote:
[Insane]
00:09:855 (4) - Delete clap (a clap on this red tick sounds very weird :/) yeah, fixed
00:10:370 (X) - Add a circle with a clap nooo
00:10:541 (6) - Add a clap NOOO
02:26:998 (6) - Delete clap i like it
well, i didn't want to make a no-one-knows-how-hard map, so that's why i've chosen this song, it has to be relaxing ^^ oh, and thank you <3 though...something is missing, i think. have someone popped it already? :)Hitoshirenu Shourai wrote:
I did a quick look over this, and the only thing I don't like is the song. No offense, but the vocals aren't very impressive, and the tune kinda makes me sleepy. Then again, this could be a decent song to play when you wanna chillax after a tough song, or just in general. Or if you're ready for bed. >_>
Gonna bubble this, but as I've mentioned before, I'm not a hardcore modder, so feel free to pop this if anything wrong is found. I encourage people to list any problems they've found, or even just anything they don't like, be it about the song or the map, or even what the song is based on. By all means, chat it up. ^^
So yeah, in conclusion: Bubbled.
So yeah, in conclusion: Bubbled.Yeah she forgot to bubble.
I pretty much agree with this. The offset does seem to work better at 3,176 - 3,178 (don't forget to resnap all notes/timing sections) I also really don't like the idea of Insane having the largest circle size with such a high score as it just makes it too easy for players to fc it (which I mentioned a long time ago) If you are going to change the circle size do at least -1 HP Drain on Insane tooGiorgos wrote:
Well,I don't think that this is a big mistake,but offset here is 3178,I think...
And one more thing..too high HP Drain on Insane diff..I think this would be better to put there 6. And in my opinion Circle Size between Large and Normal looks better on Insane diff.
yeah, this offset is way much better, thanks Giorgos :) i've been considering this too, but at first i've waited for someone to say something about it tooJames2250 wrote:
I pretty much agree with this. The offset does seem to work better at 3,176 - 3,178 (don't forget to resnap all notes/timing sections) I also really don't like the idea of Insane having the largest circle size with such a high score as it just makes it too easy for players to fc it (which I mentioned a long time ago) If you are going to change the circle size do at least -1 HP Drain on Insane tooGiorgos wrote:
Well,I don't think that this is a big mistake,but offset here is 3178,I think...
And one more thing..too high HP Drain on Insane diff..I think this would be better to put there 6. And in my opinion Circle Size between Large and Normal looks better on Insane diff.
You don't "have" to change the circle size but I would strongly consider it
OH, FINALLYosuplayer111 wrote:
It's the time finally! Congratulations ^_^
Ranked~