[general]
for blur.jpg, and mblur.jpg why don't you try 80% jpg compression with programs like paint.net. current adds up to 800kb while converted files can be at around 200kb.
[endless]
00:34:602 (2) - would be nice if this was two clickable just like part before 00:33:238 (2,3) - . Shaker is still there so good to emphasize that
01:09:886 (4,5) - would be better off using 01:07:159 (2) - imo for simplicity
01:20:795 (4,5) - ^
01:37:414 (4) - two clickable would be nicer to play as just a note before 01:36:477 (5,6,1) - was same. works better with circles from my perspective. also though suddenly introducing 1/4 slider like that seemed out of place. As a comparison 06:21:051 (2) - this one also uses 1/4 like current but has hi-hat sound which is just more than a single beat like kick, thus they are different.
03:13:636 (1,2) - blue tick should've been clickable just like 03:07:840 (4,5,1) - . This part is more of a identical repeat of previous part and implemented slightly differently which is weird.
03:35:795 (1) - start spinner at 03:35:539 - since there isn't really distinctive sound that current spinner is mapped to. Might as well give players more time to spin
04:24:204 (4,5) - stack feels better with this
04:36:392 (4,5) - would just follow the style what you had before
05:21:839 (1) - unsnapped? if on purpose, use red tick for better control rather than let it hang on static bpm
05:25:546 (1,1) - ^
Overall, it is very well made, including SB. however it would be nicer if you used a combo colour that doesn't blend in with bg.
as an example, that blends in to well with bg and I have hard time viewing it. (I am colourblind) and rule states that:
for blur.jpg, and mblur.jpg why don't you try 80% jpg compression with programs like paint.net. current adds up to 800kb while converted files can be at around 200kb.
[endless]
00:34:602 (2) - would be nice if this was two clickable just like part before 00:33:238 (2,3) - . Shaker is still there so good to emphasize that
01:09:886 (4,5) - would be better off using 01:07:159 (2) - imo for simplicity
01:20:795 (4,5) - ^
01:37:414 (4) - two clickable would be nicer to play as just a note before 01:36:477 (5,6,1) - was same. works better with circles from my perspective. also though suddenly introducing 1/4 slider like that seemed out of place. As a comparison 06:21:051 (2) - this one also uses 1/4 like current but has hi-hat sound which is just more than a single beat like kick, thus they are different.
03:13:636 (1,2) - blue tick should've been clickable just like 03:07:840 (4,5,1) - . This part is more of a identical repeat of previous part and implemented slightly differently which is weird.
03:35:795 (1) - start spinner at 03:35:539 - since there isn't really distinctive sound that current spinner is mapped to. Might as well give players more time to spin
04:24:204 (4,5) - stack feels better with this
04:36:392 (4,5) - would just follow the style what you had before
05:21:839 (1) - unsnapped? if on purpose, use red tick for better control rather than let it hang on static bpm
05:25:546 (1,1) - ^
Overall, it is very well made, including SB. however it would be nicer if you used a combo colour that doesn't blend in with bg.
as an example, that blends in to well with bg and I have hard time viewing it. (I am colourblind) and rule states that:
Each map must use at least two different custom combo colors unless the default skin is forced. The combo colors must not blend with the map's background/storyboard/video in any case. This is so hit objects are always visible to the player and custom skin's combo colors do not blend with the background accidentally.Hope that helps.