Become BN again and qualify kthxSecretpipe wrote:
when qualified
Become BN again and qualify kthxSecretpipe wrote:
when qualified
Fixed metadata a bit after doing some research (Changed from m-flo & daoko - IRONY (el poco maro remix) to m-flo + daoko - IRONY (el poco maro Remix)Kibbleru wrote:
wow a moddingv1 lol
It's an old mep <w<;
06:48:409 (5,1) - ^
I honestly have no idea how I could let that pass... Reworked the pattern a bit to look more visually appealing
05:16:406 (3,2) - ^
Fixed by snapping the sliders 05:16:406 (3) - and 05:19:119 (2) - to the dominant white ticks before them. While the sound they follow seems a tiny bit delayed, I believe it would be impossible to notice mid-gameplay and would be better to stay consistent with the rest of the map rather than making separate timing points for each sound, especially in sections such as 05:15:681 - where the player would normally assume the gap between all 3 objects is the same
01:37:159 (3,4,5,6,7,8) - i'd recommend something similar to what hathz did instead 00:31:875 (3,4,5) -
Sounds good, changed the pattern & rhythm by swapping around some sliders and circles to match it while still flowing well into the next part.
metadata n stuff
thxKibbleru wrote:
SPOILER00:21:136 (2,3) - a bit nazi but i would put some more space here to make it look more visually consistent ok
06:48:409 (5,1) - ^
00:42:975 (3,4) - is my osu broken or something or is every1 just making these obscene snappings to snap stuff to vocals now? add more timing points instead. ok
00:54:588 (2) - 05:05:497 (1) -
yeah please don't do this, its not good practice, if u really need add timing points instead i really need
01:56:420 (3) - try this? ok
02:15:852 - i recommend mapping this out here, it would give some more contrast to the symmetry stuff ur doing next measure ok
02:49:772 (3,1) - can u make this overlap look..nicer? i guess
04:11:420 (3,4,5) - this is.. kind of weird, please just map the drums here fine
04:36:392 (4,5) - why is this stacked so weirdly becaused otherwise osu will auto-stack the 2nd circle in the opposite direction of the slider which is not what i want
07:05:454 (1,5) - this is kinda unecessary, u really dont need to perfect stack here, try something else please changed slightly..
doesnt matter.qqqant wrote:
move to pending? lol
np bbyKawa wrote:
omg i love you
just because im retarded and i like when things are organized, i moved it there :3cqqqant wrote:
move to pending? lol
Thanks again for the detailed and helpful mod! o/ I've added Hathz' reply too.-Mo- wrote:
Storyboard
- 03:16:363 - 05:05:496 - Stars in a night sky are static, so they should move across the sky at the same speed. But for some reason you have some stars moving faster and overtaking other stars which is eehh.
Good point. I went with variable speeds at first since I felt like it gave the scene a more 3D feel. Didn't think for a second about sticking to realism. Changed appropriately~
- blur2.jpg and mblur2.jpg usused.
Eeeeh how did those get in there. Replaced blur.jpg and mblur.jpg with their lower filesize clones and removed unused ones.
Hathz Applied by Hathz
- 00:19:602 (2,3,4) - I guess I understand why the stacks are different, but I still can't help but feel that it looks weird aesthetically. I think you could get away with stacking them the same since it's early in the map and it's still possible to read based on approach circles, or you could just change the pattern to avoid doing this altogether. changed this one, the one after left the same cause i feel like it fits well with the music
- 01:51:818 (1) - Emphasis on the head of this seems underwhelming since low spacing and previous slider points staight into it. Easiest fix is Ctrl+H and increase spacing, but do whatever. kay
- 02:29:999 - Lower SV would've been cool for this section but I guess it's fine if you don't want to change. keeping as it is, that section is really short and it seems better to keep it same SV
- 04:16:704 (2,4,1) - Stacks are doing weird thinigs here. Turn on View -> Stacking and make it so first two sliders are neatly stacked. fixed
- 06:24:545 (1) - Similar to before, emphasis is kinda lacking because spacing and previous slider flipped dat
- 06:55:568 (5) - Could Ctrl+H so overlap is avoided. sure
- 06:57:272 (1) - Linear slider like this just seems really out of place since most of this section is using regular curve sliders. Something like this I could see as being more suitable fixed
- 07:06:477 (5) - Off blanket, might as well fix. fixed
Kawa
- 01:36:732 (6) - Stack is broken.
Good eye, fixed!
- 04:23:181 (1,3) - Could avoid this overlap if you wanted.
The overlap was intentional and I'd prefer to keep it like that since I think it looks okay
- 04:25:908 (1) - This sort of slider just seems kinda weird to use especially for a 1/2 without any significant sound on it. I would just keep it a regular shape pointing leftwards.
I was aiming for a shape that prevents the risk of a sliderbreak when doing the sharp 04:25:908 (1,2) - movement and that seemed like the best option (albeit not the best looking one). I've changed the slider into a single curve that should still leave enough room for the sharp jump without risking a missed slider end.
- 04:31:363 (1,2,3,4,5,6) - Would be cooler if the 1/4 spacing was consistent through this.
Sounds fair, unified spacing on all 1/4 stacks to 0.20x
- 05:33:068 (2,3) - Reducing spacing for this thing all of a sudden seems kinda odd.
Reshaped the slider and moved it a bit to stay consistent with the spacing compared to the rest
- 06:50:625 (2) - I think there are better choices than doing an overlap like this. For example, this could be stacked on the tail, and then you could move 06:50:454 (1) to stack with 06:49:772 (3).
That was my initial idea but I tried the half overlaps because I was afraid of the readability aspect. Stacked the notes as suggested~
Pop is for timing concerns, happy to rebubble when that's resolved.
Thanks! I appreciate it! :3/hi-mei wrote:
hey
00:38:181 - 00:27:272 - forgot to emphasize this in SB? reference: 00:32:727 - 00:21:818 - 01:32:726 - etc