personally not fond of the cymbal crash hitsound for normal-hitfinish and soft-hitfinish. I suggset something softer like this. I think would compliment the song nicer
any way to make the storyboard compatible with 4:3 resolution users? Just have to move the collaber names at the bottom right a little more to the left so it doesn't get cut
Endless
any way to make the storyboard compatible with 4:3 resolution users? Just have to move the collaber names at the bottom right a little more to the left so it doesn't get cut
Endless
- 00:15:511 (5,6) - you usually make the vocals clickable so perhaps you can ctrl+g rhythm here to make it into a slider then circle (vocals clickable). same at 00:18:238 (3,4) -
- 00:21:477 (3) - ctrl+g this slider? I don't think the increase in spacing between sliders 2 and 3 is very fitting especially for such a soft part of the song
- 01:08:693 (2) - sounds like you're making your own rhythm here, which isn't a very good idea for a rhythm game... I can't really hear any audible beats on the red tick but I do hear something on the white tick.
- 01:09:375 (4) - sounds overmapped, no sound in the music to support this circle. applies to next couple of ones too since it appears you're reusing the rhythm pattern
- 01:15:000 (1,2) - ^ a 1/1 slider would fit better imo
- 01:25:056 (4) - I see an 'increasing spacing' concept here but the increase isn't very consistent. Try moving this somewhere like x:272 y:68 to smooth it out
- 01:44:232 - perhaps add a circle here for consistency with 01:38:778 (3) - ?
- 02:01:704 (2) - don't you usually space out claps? inconsistent spacing concept with 01:54:886 (2,3) -
- 02:30:852 (3) - seems terribly offtimed here...
- 04:05:028 (8,9) - careful with spacing here? differs from usual 0.8x because of stacking at 04:05:113 (9,1) -
- 04:33:068 (2,3,4) - even out spacing here? would look better than having a slight spacing variation here tbh
- 04:36:392 (4,5) - suggest custom stacking because auto stacking is causing this to look funky (goes back on itself)