InfernalGeneral:
Spacing Emphasis:
00:14:723 (1,2,3,4) -
00:34:108 (1,2,3,4,1,2,3,4) -
01:22:304 (2,3,4) -
01:24:404 (1,2,3,4) -
...
Advice: Try to space circles with a stronger sound (drum/snare/clap etc., loud guitar/synth) more than weak sounds (hat etc., quiet synth/guitar)!
Stream Flow/Shape Emphasis:
For example, the first death stream section of the song.
Every 16 circles you got a new combo to show that the guitar sound changes. But there are far more notable sounds of the guitar or the vocals who can be visualized throughout a different stream shape or changing the flow of the stream or other objects. Only using new combo isn't enough sometimes. you kind of got the idea about emphasising strong sounds by changing streamflow here in this section of the map: 04:39:610 (4,1) - / 04:40:360 (4,1) - / 04:41:110 (4,1) -
Some other modification:
00:00:416 (1,2,3) - silence the end of those sliders, maybe? the ending always representing a sound that's not giving (i know you don't hurt any guideline or something like this, but it just sounds better in my opinion)
00:04:108 (1,2,3) - ^
00:07:800 (1,2,3) - ^
00:11:492 (1,2,3) - ^
00:18:704 (3) - these kick sliders played really awkwardly through the whole section
00:22:396 (3) - ^
...
00:37:223 (3) - offbeat, isn't it?
00:40:916 (3) - ^
00:53:504 (2) - this one was really confusing because the previous pattering assumed that this slider also has only 2 reverse arrows
(I got a 3 digit player to play your map and he always slider broke at this one (me too btw)) Done
00:59:204 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This part really screws with the song because you don't want your 7 minute map to climax after the first minute. Having death streams like here is way too early in the map. I know that this part is used to be harder cause of it's intensity in the song but that is a way too harsh in my opinion. i already started this way because the music is already getting intense in this part
03:21:104 (1,2,3,4,1,2,3) - for the first combo you aim very fast and for the second combo you have to hardly interrupt your flowing movement. It's not bad emphasized cause of the vocals, but it's really harsh to play. maybe decrease the spacing a little bit less would help Done
03:26:954 (6,1) - this one flowed really awkwardly because the slider doesn't follow the back and forth flow of the circles. most players will end up slider breaking because they instinctively try to aim at the end of the slider at the start of their snapping movement. Done
03:52:304 (1,2,3,4,5,6,7,8,9,10) - snap to an object and stream in the contrary direction is never a good choice (flows really harsh)
02:07:604 (1,2) - double doesn't represent same sound Done
02:09:104 (2,3) - ^ Done
...
---> 05:39:854 (6,7) - this one is a good double for example (similar sound so it's understandable why you use a double at this particular point) Thanks
07:16:454 (1,2,1,2,1,2,1,2) - loved type of pattern at for these sounds but I missed it at 07:18:854 (1,2,1,2,3,4,5,1,2) - Done