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Imperial Circus Dead Decadence - Chinurareta Shuren ni Fuker

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Topic Starter
yShadowXOP_

tatatat wrote:

Asked for a BN check, so I looked for unrankable stuff so a BN wouldn't have to.
drum-hitfinish.mp3 is a mp3. hitsounds should be a .wav unless you have a reason. Also its delay is too long. It has a delay of 5.1ms. This is unrankable.
normal-hitwhistle2.wav has a delay of 6.7ms. this is also unrankable.
soft-hitfinish.wav has a delay of either 0.36ms or 1.5ms depending on which audio track you are looking at. this is undesirable.

i'll try to sort it all out ;) , thanks
-Master-
tatatatatatatatatatatatatata nice catch.

Shedos, aqui os hitsounds:

Hitsound Fix

:oops:


=-- EN --=


The music MP3 being 320KB/s is kinda bad, with no noticeable difference, 192KB/s would cut away more than 7MB from your map, but there's something...

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.


=-- BR --=

MP3 em 320KB/s é meio ruim porque sem perda notável de qualidade de áudio, 192KB/s cortaria mais de 7MB do tamanho do seu mapa (Aí os bn não enchia o saco -'), mas tem uma coisa...

Mexer com bitrate de MP3 mexe com o offset da música por coisas no encoding, e como o mapa tem mais de 20 timing points, seria um PESADELO fazer isso, depois posso trabalhar mais no MP3, mas são quase 6 da manhã porque fiquei horas mexendo com os arquivos de áudio, testando encoders diferentes... etc... Tô até com um pouco de dor de cabeça por isso ;-;
Mas é pra ajudar você, então tá ok :D


=----------=




~ E eu repito, se isso cair no loved, você vai ouvir de mim.
Topic Starter
yShadowXOP_

_MasterTSP wrote:

tatatatatatatatatatatatatata nice catch.

Shedos, aqui os hitsounds:

Hitsound Fix

:oops:


=-- EN --=


The music MP3 being 320KB/s is kinda bad, with no noticeable difference, 192KB/s would cut away more than 7MB from your map, but there's something...

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.


=-- BR --=

MP3 em 320KB/s é meio ruim porque sem perda notável de qualidade de áudio, 192KB/s cortaria mais de 7MB do tamanho do seu mapa (Aí os bn não enchia o saco -'), mas tem uma coisa...

Mexer com bitrate de MP3 mexe com o offset da música por coisas no encoding, e como o mapa tem mais de 20 timing points, seria um PESADELO fazer isso, depois posso trabalhar mais no MP3, mas são quase 6 da manhã porque fiquei horas mexendo com os arquivos de áudio, testando encoders diferentes... etc... Tô até com um pouco de dor de cabeça por isso ;-;
Mas é pra ajudar você, então tá ok :D Obrigado :)


=----------=




~ E eu repito, se isso cair no loved, você vai ouvir de mim. Não vou deixar loved :3
Ataraxia
Olaa, vejo que voce estas a tentar rankear um mapa muito dificil, eu vim aqui para dar "algum" tipo de apoio e tentar ajudar voce a chegar no seu objetivo. so, vamos por partes !

1. Vi seu mapa inteiro no edtior, eu particulamente, sem querer ser nazi nem nada da vida, achei ele muito bom e até me arrisco a dizer que voce consegue rankear, claro que ainda vai vir meu mod logo logo, se voce trabalhar duro igual voce vem fazendo até agora, acredito que voce consiga rankear num futuro (que infelizmente) distante.

resumidamente, existe 2 tipos de BN (seu amigo muito compreensivel que vai decidir qualifica ou nao) 1 para bolha e outro para Flame

voce precisa de 2 bn entao, um para dar Bolha, e outro para dar Flame.

no nosso servidor, tem o #qualifield-moddingq , fique online por 1 ou 2 dias que vc toma um @here dele notificando quando tem Queue desses BN aberto !

bom, te expliquei o processo, agora vamos para o mapa
________________

Infernal

primeiramente o seu mp3 deve estar em 192kbps, o seu amigo masterTSP ja fez isso entao n vou fazer

00:00:416 (1,2,3) - o primeiro passo para um mapa ranked, ao meu ver, e tentar deixar ele o menos "random" possivel. eu recomendo, que voce delete esses 3 sliders e faça uma "patten simetrica" com eles, tipo Assim

isso vai acontecer algumas vezes seguintes, use sua criatividade, faça algo nesse estilo, que fica mto daora até mesmo de jogar

00:26:262 (4,1) - evite overlaps assim ! deixa o mapa sujo e pode até mesmo confundir

00:15:646 (1,2,1,2,3,4) - outra coisa importante, é "consistencia", essa parte voce fez de um jeito, na musica, é diferente aqui 00:23:031 (1,2,1,2) - ? so, ou voce faz um repeat com stream de 4, ou deixe 2 repeat, do jeito atual, isso deixa o mapa muito random, e isso nao é legal :o

00:30:416 (1,2,3) - aqui, como tem um vocal atras, e mudou tudo, nao tem "problema" em deixar assim, mas seria legal se voce, por exemplo, fizesse os repeat com repeat la no começo, e aqui, voce fizesse um repeat com stream de 4 em seguida, da um Flow bacana no mapa e fica ate uma delicia de joga

00:41:492 (1) - pegue esse slider e stacke no 00:40:569 (1) - :3

00:42:416 (1,1) - evite fazer esse tipo de coisa, voce tem muito espaço, nao fique colocando no mesmo lugar , faça assim: mova ele para deixar assim

desenvolvimento da stream ficou boa, parabens :3

01:34:904 (5) - desvie do overlap

01:41:504 (2,3) - deixe stackado , nao deixa espaçado assim, podem confundir com um double

01:41:504 (2,3) - como os dois sao simetricos, selecione os 2 e levante , para desviar o overlap do 01:41:504 (2,3) - com 02:08:654 (6,7,1) -

02:50:504 (4) - delete esse e transforme em 2 circles 1/2 basico http://puu.sh/wN45f/168f690a41.jpg

02:56:804 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2) - isso inteiro esta muito aleatorio, eu entendi o que voce queria fazer, mas acho que voce "se perdeu".

vou da uma mao pra voce, eu mesmo Refiz essa partezinha ai, e upei para te "mostrar" mais ou menos uma boa representacao dessa parte com patten simetricas

here: https://puu.sh/wN4Xw/1a6db0363a.osz


03:34:229 (5,1) - faça um stack

04:08:354 (3) - desvie do overlap

04:31:453 (7,1) - faça um stack

04:36:329 (6) - deixe assim

05:23:654 (3) - transforme em um jump, basico, tipo Assim

05:37:154 (3,4,5) - siga a linha dos slider, deixe essa patten tipo estrela aparecer ! http://puu.sh/wN5m7/2ac0f9daca.jpg

05:48:554 (1,2,3,4) - deixe a stream continua, nao coloque um triple em cima de uma death stream proxima, ou vc deixa mais longe, ou vc deixa como stream de 4 para dar continuacao para a 05:48:854 (1) -

06:07:754 (1,2,3,4,5,1,2,3) - aqui ja nao ficou tao aleatorio :3

Acabamos aqui

_________________

Bom, a maioria das coisas q eu apontei vai te ajuda bastante, acredito eu, sao coisas em gerais q eu ACHO que nao pode. em relação a ranking, eu diria que seu mapa esta , em torno de 30% unrankeable, nao q isso signifique algo, pode ser só minha opiniao, mas se vc nao para com os mod, fica MTO MTO tempo moddando e recebendo mod (famoso m4m) voce vai conseguir rankear sim, vai demorar muito, mas nada que esforço nao traga Frutos.

Qualquer coisa venha fala comigo, te deixei adicionado entao sinta-se a vontade para me encher o saco <3

Good luck with map !
Topic Starter
yShadowXOP_

Ataraxia wrote:

Olaa, vejo que voce estas a tentar rankear um mapa muito dificil, eu vim aqui para dar "algum" tipo de apoio e tentar ajudar voce a chegar no seu objetivo. so, vamos por partes !

1. Vi seu mapa inteiro no edtior, eu particulamente, sem querer ser nazi nem nada da vida, achei ele muito bom e até me arrisco a dizer que voce consegue rankear, claro que ainda vai vir meu mod logo logo, se voce trabalhar duro igual voce vem fazendo até agora, acredito que voce consiga rankear num futuro (que infelizmente) distante.

resumidamente, existe 2 tipos de BN (seu amigo muito compreensivel que vai decidir qualifica ou nao) 1 para bolha e outro para Flame

voce precisa de 2 bn entao, um para dar Bolha, e outro para dar Flame.

no nosso servidor, tem o #qualifield-moddingq , fique online por 1 ou 2 dias que vc toma um @here dele notificando quando tem Queue desses BN aberto !

bom, te expliquei o processo, agora vamos para o mapa
________________

Infernal

primeiramente o seu mp3 deve estar em 192kbps, o seu amigo masterTSP ja fez isso entao n vou fazer

00:00:416 (1,2,3) - o primeiro passo para um mapa ranked, ao meu ver, e tentar deixar ele o menos "random" possivel. eu recomendo, que voce delete esses 3 sliders e faça uma "patten simetrica" com eles, tipo Assim

isso vai acontecer algumas vezes seguintes, use sua criatividade, faça algo nesse estilo, que fica mto daora até mesmo de jogar

00:26:262 (4,1) - evite overlaps assim ! deixa o mapa sujo e pode até mesmo confundir

00:15:646 (1,2,1,2,3,4) - outra coisa importante, é "consistencia", essa parte voce fez de um jeito, na musica, é diferente aqui 00:23:031 (1,2,1,2) - ? so, ou voce faz um repeat com stream de 4, ou deixe 2 repeat, do jeito atual, isso deixa o mapa muito random, e isso nao é legal :o

00:30:416 (1,2,3) - aqui, como tem um vocal atras, e mudou tudo, nao tem "problema" em deixar assim, mas seria legal se voce, por exemplo, fizesse os repeat com repeat la no começo, e aqui, voce fizesse um repeat com stream de 4 em seguida, da um Flow bacana no mapa e fica ate uma delicia de joga

00:41:492 (1) - pegue esse slider e stacke no 00:40:569 (1) - :3

00:42:416 (1,1) - evite fazer esse tipo de coisa, voce tem muito espaço, nao fique colocando no mesmo lugar , faça assim: mova ele para deixar assim

desenvolvimento da stream ficou boa, parabens :3

01:34:904 (5) - desvie do overlap

01:41:504 (2,3) - deixe stackado , nao deixa espaçado assim, podem confundir com um double

01:41:504 (2,3) - como os dois sao simetricos, selecione os 2 e levante , para desviar o overlap do 01:41:504 (2,3) - com 02:08:654 (6,7,1) -

02:50:504 (4) - delete esse e transforme em 2 circles 1/2 basico http://puu.sh/wN45f/168f690a41.jpg

02:56:804 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,1,2,1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2) - isso inteiro esta muito aleatorio, eu entendi o que voce queria fazer, mas acho que voce "se perdeu".

vou da uma mao pra voce, eu mesmo Refiz essa partezinha ai, e upei para te "mostrar" mais ou menos uma boa representacao dessa parte com patten simetricas

here: https://puu.sh/wN4Xw/1a6db0363a.osz


03:34:229 (5,1) - faça um stack

04:08:354 (3) - desvie do overlap

04:31:453 (7,1) - faça um stack

04:36:329 (6) - deixe assim

05:23:654 (3) - transforme em um jump, basico, tipo Assim

05:37:154 (3,4,5) - siga a linha dos slider, deixe essa patten tipo estrela aparecer ! http://puu.sh/wN5m7/2ac0f9daca.jpg

05:48:554 (1,2,3,4) - deixe a stream continua, nao coloque um triple em cima de uma death stream proxima, ou vc deixa mais longe, ou vc deixa como stream de 4 para dar continuacao para a 05:48:854 (1) -

06:07:754 (1,2,3,4,5,1,2,3) - aqui ja nao ficou tao aleatorio :3

Acabamos aqui

_________________

Bom, a maioria das coisas q eu apontei vai te ajuda bastante, acredito eu, sao coisas em gerais q eu ACHO que nao pode. em relação a ranking, eu diria que seu mapa esta , em torno de 30% unrankeable, nao q isso signifique algo, pode ser só minha opiniao, mas se vc nao para com os mod, fica MTO MTO tempo moddando e recebendo mod (famoso m4m) voce vai conseguir rankear sim, vai demorar muito, mas nada que esforço nao traga Frutos.

Qualquer coisa venha fala comigo, te deixei adicionado entao sinta-se a vontade para me encher o saco <3

Good luck with map !


Mod 100% otimo me ajudo muito não posso reclamar de nada :) e obrigado pelo mod <3
gary00737
short mod

04:53:804 (2,3,4) -

06:40:154 (1) - http://i.imgur.com/ix74DZc.png i think it will be better (?

07:40:454 (1) - i think end on rad tick ?


um~!! go for love ,!!!! so i shoot some KD :D
Topic Starter
yShadowXOP_

gary00737 wrote:

short mod

04:53:804 (2,3,4) -

06:40:154 (1) - http://i.imgur.com/ix74DZc.png i think it will be better (?

07:40:454 (1) - i think end on rad tick ?


um~!! go for love ,!!!! so i shoot some KD :D

i do not know if I will try to love, i prefer more challenge as rank XD
-Master-

gary00737 wrote:

short mod

04:53:804 (2,3,4) -

06:40:154 (1) - http://i.imgur.com/ix74DZc.png i think it will be better (?

07:40:454 (1) - i think end on rad tick ?


um~!! go for love ,!!!! so i shoot some KD :D

GRRR NO LOVE
NOIN
There are a few issues with the timing, mainly with time signatures so I'm going to point them out

01:20:804 - Remove the red timing line here
01:54:404 - Add a red timing line with 3/4 time signature here
02:08:804 - Add a red timing line with 4/4 time signature here
02:42:404 - Add a red timing line with 3/4 time signature here
03:51:104 - Remove the red timing line here
04:36:704 - Remove the red timing line here, the song is still 160 BPM
05:53:354 - Add a red timing line with 3/4 time signature here
06:21:254 - Add a red timing line with 4/4 time signature here
07:02:054 - Remove the red timing line here

Good luck
tzechi
longest map i will mod, ever

M4M!

Infernal
SPOILER
01:14:654 (15,16,1,2,3,4,5,6,7) - make this stream go in a circle, it's going in an egg (for aesthetic purposes)
01:45:104 (2,3,4,5) - make 345 line up with the slider's arc
01:46:004 (1,2,3) - distance between 1 and 2 further pls
02:34:004 (1,2,3) - ^
03:13:904 (1,2) - ^
03:19:904 (1) - perhaps making this 3 sliders instead of 1 repeat is better, it fits anyway
03:22:304 (1,2) - distance spacing
03:26:504 (3,4,5,6) - try changing 6's location?
03:28:304 (1,2,3) - hitting 2 is far above the difficulty for this map (and this map is already hard as hell)
03:58:229 (16,1,2,3,4,5,6,7,8,9,10) - stream shape fix pls
04:37:735 (2,3,4) - this is way too unexpected of a speed jump
04:52:529 (3,4,5,6,7,8,9,10,11,12) - stream shape
04:56:579 (12,13,14,15,16,1) - this is more of a V shape than a U
07:36:554 (5) - this is off the direction of the stream

yeah, that's basically it. might wanna go and check your stream bodies btw
AMX
Hi! M4M from my modding queue

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

Infernal



00:24:453 (2,1,1) - space this equally

00:33:683 (4,2,1) - If you're gonna overlap these objects, overlap them equally.

00:38:760 (1) - From around this time you can hear the bpm/offset is abit off here, especially if u put on 25% playback rate. I'd fix that.

01:17:334 (1) - Lower volume on spinnerend.

01:24:754 (3,5) - Blanket

02:06:104 (4,1) - Blanket

02:14:804 (1,1,1,1) - Make this equal spacing

02:46:904 (4,1) - Blanket

03:06:104 (2,4) - Blanket

03:31:304 (4,5,6,7) - Isn't equally spaced

04:36:704 (1) - Starting from this part i'd make the SV much higher, this is a really intense part in the song and the low SV kinda contradicts that.

04:46:454 (1,2,3,4,1,2,3,4) - Reaching climax, should use higher spacing

05:05:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why use a stream here? Throughout the map you've used this pattern every time 05:11:354 (1,2,3,4,5,6,7,8,9,10) -

05:41:954 (9,10,11,12,13,14,15,16) - Do something here, this part is really intense, either make the stream change direction or space it out or something.

07:16:454 (1,2,3,4,1,2,3,4) - Random fullscreen jumps here

End words



Excellent song and map! GL!
Hectic

_MasterTSP wrote:

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.
I'm pretty sure this issue can be solved using editor's functions in 2 clicks. how: 1), 2)
Topic Starter
yShadowXOP_

Pencil-kun wrote:

longest map i will mod, ever

M4M!

Infernal
SPOILER
01:14:654 (15,16,1,2,3,4,5,6,7) - make this stream go in a circle, it's going in an egg (for aesthetic purposes)
01:45:104 (2,3,4,5) - make 345 line up with the slider's arc
01:46:004 (1,2,3) - distance between 1 and 2 further pls
02:34:004 (1,2,3) - ^
03:13:904 (1,2) - ^
03:19:904 (1) - perhaps making this 3 sliders instead of 1 repeat is better, it fits anyway
03:22:304 (1,2) - distance spacing
03:26:504 (3,4,5,6) - try changing 6's location?
03:28:304 (1,2,3) - hitting 2 is far above the difficulty for this map (and this map is already hard as hell)
03:58:229 (16,1,2,3,4,5,6,7,8,9,10) - stream shape fix pls
04:37:735 (2,3,4) - this is way too unexpected of a speed jump
04:52:529 (3,4,5,6,7,8,9,10,11,12) - stream shape
04:56:579 (12,13,14,15,16,1) - this is more of a V shape than a U
07:36:554 (5) - this is off the direction of the stream

yeah, that's basically it. might wanna go and check your stream bodies btw

All Done
Topic Starter
yShadowXOP_

AMX wrote:

Hi! M4M from my modding queue

NC = New combo
Blanket = https://puu.sh/ww6lr/79ddf96365.jpg

Infernal



00:24:453 (2,1,1) - space this equally

00:33:683 (4,2,1) - If you're gonna overlap these objects, overlap them equally.

00:38:760 (1) - From around this time you can hear the bpm/offset is abit off here, especially if u put on 25% playback rate. I'd fix that.

01:17:334 (1) - Lower volume on spinnerend.

01:24:754 (3,5) - Blanket

02:06:104 (4,1) - Blanket

02:14:804 (1,1,1,1) - Make this equal spacing

02:46:904 (4,1) - Blanket

03:06:104 (2,4) - Blanket

03:31:304 (4,5,6,7) - Isn't equally spaced

04:36:704 (1) - Starting from this part i'd make the SV much higher, this is a really intense part in the song and the low SV kinda contradicts that.

04:46:454 (1,2,3,4,1,2,3,4) - Reaching climax, should use higher spacing

05:05:354 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Why use a stream here? Throughout the map you've used this pattern every time 05:11:354 (1,2,3,4,5,6,7,8,9,10) -

05:41:954 (9,10,11,12,13,14,15,16) - Do something here, this part is really intense, either make the stream change direction or space it out or something.

07:16:454 (1,2,3,4,1,2,3,4) - Random fullscreen jumps here

End words



Excellent song and map! GL!
All done thanks for modding ;)
-Master-

h4d0uk3n1 wrote:

_MasterTSP wrote:

Messing with the bitrate of a MP3 makes the map's offset go almost 2ms forward, and there's more than 20 timing points, it would be a hassle.
I'm pretty sure this issue can be solved using editor's functions in 2 clicks. how: 1), 2)
~When you feel dumb as hell~

Thanks for the advice Why didn't I ever think of selecting multiple timing points?..
-Master-
BG Is out of aspect, here's a hotfix.

1600x600 > 1366x768

JPEG 'cause PNG was 2.5MB lol
Seto Kousuke
irc mod
2017-07-27 16:01 Seto Kousuke: coé
2017-07-27 16:01 Seto Kousuke: tá ocupado?
2017-07-27 16:04 yShadowXOP_: n
2017-07-27 16:11 Seto Kousuke: baleza
2017-07-27 16:11 Seto Kousuke: bora bater um papo sobre teu mapa op lá
2017-07-27 16:11 yShadowXOP_: q op
2017-07-27 16:11 yShadowXOP_: ta ez
2017-07-27 16:11 Seto Kousuke: não falei op de dificuldade
2017-07-27 16:11 Seto Kousuke: aeeajipea
2017-07-27 16:12 Seto Kousuke: antes de eu começar a falar qualquer coisa
2017-07-27 16:12 Seto Kousuke: o quão disposto tu está
2017-07-27 16:12 Seto Kousuke: em passar o mapa inteiro corrigindo erro?
2017-07-27 16:12 Seto Kousuke: odosadkosdksopdsd
2017-07-27 16:12 yShadowXOP_: 0,1%
2017-07-27 16:12 yShadowXOP_: serve?
2017-07-27 16:13 Seto Kousuke: sei lá se serve
2017-07-27 16:13 Seto Kousuke: ai é contigo
2017-07-27 16:13 Seto Kousuke: é que assim, bora lá
2017-07-27 16:13 Seto Kousuke: o mapa tá bom pra caralho
2017-07-27 16:13 Seto Kousuke: eu to realmente impressionado, a estrutura tá legalzinha
2017-07-27 16:13 Seto Kousuke: as streams estão bonitas
2017-07-27 16:13 Seto Kousuke: etc etc
2017-07-27 16:13 Seto Kousuke: show de bola, parabéns
2017-07-27 16:13 Seto Kousuke: mas infelizmente tu não vais conseguir ranquear isso por conta de muuuuuita inconsistência de DS
2017-07-27 16:14 Seto Kousuke: e problematização em ênfase
2017-07-27 16:14 yShadowXOP_: novidade?
2017-07-27 16:14 Seto Kousuke: se tu tá 0,1% disposto em ajeitar tudo, é mais jogo tu botar isso em loved
2017-07-27 16:14 Seto Kousuke: ele tá incrivelmente bom pra um mapa loved
2017-07-27 16:14 yShadowXOP_: n
2017-07-27 16:14 Seto Kousuke: não precisa responder com sarcasmo, eu to querendo ajudar :(
2017-07-27 16:14 yShadowXOP_: vlw
2017-07-27 16:14 Seto Kousuke: eu vou explicar onde e por que
2017-07-27 16:15 Seto Kousuke: dá pra conversar direito?z.z
2017-07-27 16:15 yShadowXOP_: sim claro vo para de brinca ._
2017-07-27 16:15 Seto Kousuke: obg~
2017-07-27 16:15 Seto Kousuke: vou mostrar como ele tá unrankable atm
2017-07-27 16:15 Seto Kousuke: cliquei aleatoriamente
2017-07-27 16:15 Seto Kousuke: em um ponto qualquer do mapa
2017-07-27 16:15 Seto Kousuke: 03:13:304 (3,4,5,6,7) -
2017-07-27 16:15 Seto Kousuke: aqui são patterns utilizando ritmo 1/2
2017-07-27 16:15 Seto Kousuke: correto?
2017-07-27 16:16 yShadowXOP_: s
2017-07-27 16:16 Seto Kousuke: a música está agressiva, o DS está de acordo, os ângulos estão muito bons
2017-07-27 16:16 Seto Kousuke: parabéns
2017-07-27 16:16 Seto Kousuke: 1 nota depois disso acontece
2017-07-27 16:16 Seto Kousuke: 03:13:904 (1,2) -
2017-07-27 16:16 Seto Kousuke: olha a diferença BRUTAL de DS
2017-07-27 16:16 Seto Kousuke: e flow
2017-07-27 16:16 Seto Kousuke: sendo que tu ainda fez isso após um reverse arrow
2017-07-27 16:16 Seto Kousuke: que fragiliza ênfase
2017-07-27 16:16 Seto Kousuke: então geralmente tu precisaria de um DS maior
2017-07-27 16:16 Seto Kousuke: mas tu diminuiu mais de 10x o DS anterior
2017-07-27 16:16 Seto Kousuke: sem motivo aparente na música, é o mesmo ritmo e mesmo som
2017-07-27 16:17 Seto Kousuke: o nome disso é inconsistência brutal de DS
2017-07-27 16:17 Seto Kousuke: é a mesma idéia, mesmo som, mesmo ritmo, mas estão com DS absurdamente diferentes sem razão
2017-07-27 16:17 Seto Kousuke: cliquei aleatoriamente de novo no mapa
2017-07-27 16:17 Seto Kousuke: vejamos
2017-07-27 16:17 yShadowXOP_: hm intendi
2017-07-27 16:17 Seto Kousuke: 05:34:154 (1,2,3,4) -
2017-07-27 16:17 Seto Kousuke: show de bola, angulso bons, DS de acordo
2017-07-27 16:17 Seto Kousuke: aqui no caso, a música está num momento ''comum''
2017-07-27 16:17 Seto Kousuke: agressivo, porém comum, tudo ok aqui
2017-07-27 16:17 Seto Kousuke: mas pouco tempo depois
2017-07-27 16:17 Seto Kousuke: 05:35:804 (1,2,3,4) -
2017-07-27 16:18 Seto Kousuke: justamente numa pattern de impacto olha a diferença nos DS
2017-07-27 16:18 Seto Kousuke: ''hurr, não me convenceu''
2017-07-27 16:18 Seto Kousuke: ok, fui em outro momento
2017-07-27 16:18 Seto Kousuke: lááá atras da musica
2017-07-27 16:18 Seto Kousuke: na mesma sessão musical
2017-07-27 16:18 Seto Kousuke: 02:27:104 (2,3,4,5,6) -
2017-07-27 16:18 Seto Kousuke: olha a diferença brutal de DS
2017-07-27 16:18 Seto Kousuke: é o mesmo momento da música, só que um é aos 2:27 e o outro é aos 5:35
2017-07-27 16:18 Seto Kousuke: mas é exatamente a mesma coisa, porém brutalmente inconsistentes
2017-07-27 16:19 Seto Kousuke: é por isso que o teu mapa , infelizmente não vai ser ranqueável, quando os BNs forem ver, eles vão apontar isso e muito mais
2017-07-27 16:19 Seto Kousuke: ele tem uma inconsistência enorme
2017-07-27 16:19 Seto Kousuke: e isso porque eu fui clicando aleatoriamente no mapa, não fui em nada específico analisando a sério entende?
2017-07-27 16:19 Seto Kousuke: tu precisas criar um padrão de DS baseado em intensidades e sessões
2017-07-27 16:19 Seto Kousuke: e seguir ele
2017-07-27 16:20 yShadowXOP_: ok ;3
2017-07-27 16:20 Seto Kousuke: sinto que ainda tem um leve deboche e descontentamento comigo hmm
2017-07-27 16:20 Seto Kousuke: por acidente acabei sendo grosso?:c
2017-07-27 16:20 Seto Kousuke: ou algo do tipo
2017-07-27 16:21 yShadowXOP_: nah pode judia msm
2017-07-27 16:21 yShadowXOP_: assim eu aprendo
2017-07-27 16:21 Seto Kousuke: tendi

a little irc mod explaining the reasons why I think this map needs a huge fix on it's structure before being able to rank....too many inconsistencies on DS by a huge quantity....few examples are 03:13:004 (2,3,4) - having this kind of DS and 2 notes later having a brutal change like 03:13:904 (1,2) - both DS and rythm...and other many stuff around the map.

It's not a bad map, it truly isn't, some flows are amazing, slider shapes are awesome...lots of angles are good....but the Inconsistency of the structure is noticeable during entire map at many points >3<

best of luck on your decisions <3 :)
-Master-

Seto Kousuke wrote:

irc mod
2017-07-27 16:01 Seto Kousuke: coé
2017-07-27 16:01 Seto Kousuke: tá ocupado?
2017-07-27 16:04 yShadowXOP_: n
2017-07-27 16:11 Seto Kousuke: baleza
2017-07-27 16:11 Seto Kousuke: bora bater um papo sobre teu mapa op lá
2017-07-27 16:11 yShadowXOP_: q op
2017-07-27 16:11 yShadowXOP_: ta ez
2017-07-27 16:11 Seto Kousuke: não falei op de dificuldade
2017-07-27 16:11 Seto Kousuke: aeeajipea
2017-07-27 16:12 Seto Kousuke: antes de eu começar a falar qualquer coisa
2017-07-27 16:12 Seto Kousuke: o quão disposto tu está
2017-07-27 16:12 Seto Kousuke: em passar o mapa inteiro corrigindo erro?
2017-07-27 16:12 Seto Kousuke: odosadkosdksopdsd
2017-07-27 16:12 yShadowXOP_: 0,1%
2017-07-27 16:12 yShadowXOP_: serve?
2017-07-27 16:13 Seto Kousuke: sei lá se serve
2017-07-27 16:13 Seto Kousuke: ai é contigo
2017-07-27 16:13 Seto Kousuke: é que assim, bora lá
2017-07-27 16:13 Seto Kousuke: o mapa tá bom pra caralho
2017-07-27 16:13 Seto Kousuke: eu to realmente impressionado, a estrutura tá legalzinha
2017-07-27 16:13 Seto Kousuke: as streams estão bonitas
2017-07-27 16:13 Seto Kousuke: etc etc
2017-07-27 16:13 Seto Kousuke: show de bola, parabéns
2017-07-27 16:13 Seto Kousuke: mas infelizmente tu não vais conseguir ranquear isso por conta de muuuuuita inconsistência de DS
2017-07-27 16:14 Seto Kousuke: e problematização em ênfase
2017-07-27 16:14 yShadowXOP_: novidade?
2017-07-27 16:14 Seto Kousuke: se tu tá 0,1% disposto em ajeitar tudo, é mais jogo tu botar isso em loved
2017-07-27 16:14 Seto Kousuke: ele tá incrivelmente bom pra um mapa loved
2017-07-27 16:14 yShadowXOP_: n
2017-07-27 16:14 Seto Kousuke: não precisa responder com sarcasmo, eu to querendo ajudar :(
2017-07-27 16:14 yShadowXOP_: vlw
2017-07-27 16:14 Seto Kousuke: eu vou explicar onde e por que
2017-07-27 16:15 Seto Kousuke: dá pra conversar direito?z.z
2017-07-27 16:15 yShadowXOP_: sim claro vo para de brinca ._
2017-07-27 16:15 Seto Kousuke: obg~
2017-07-27 16:15 Seto Kousuke: vou mostrar como ele tá unrankable atm
2017-07-27 16:15 Seto Kousuke: cliquei aleatoriamente
2017-07-27 16:15 Seto Kousuke: em um ponto qualquer do mapa
2017-07-27 16:15 Seto Kousuke: 03:13:304 (3,4,5,6,7) -
2017-07-27 16:15 Seto Kousuke: aqui são patterns utilizando ritmo 1/2
2017-07-27 16:15 Seto Kousuke: correto?
2017-07-27 16:16 yShadowXOP_: s
2017-07-27 16:16 Seto Kousuke: a música está agressiva, o DS está de acordo, os ângulos estão muito bons
2017-07-27 16:16 Seto Kousuke: parabéns
2017-07-27 16:16 Seto Kousuke: 1 nota depois disso acontece
2017-07-27 16:16 Seto Kousuke: 03:13:904 (1,2) -
2017-07-27 16:16 Seto Kousuke: olha a diferença BRUTAL de DS
2017-07-27 16:16 Seto Kousuke: e flow
2017-07-27 16:16 Seto Kousuke: sendo que tu ainda fez isso após um reverse arrow
2017-07-27 16:16 Seto Kousuke: que fragiliza ênfase
2017-07-27 16:16 Seto Kousuke: então geralmente tu precisaria de um DS maior
2017-07-27 16:16 Seto Kousuke: mas tu diminuiu mais de 10x o DS anterior
2017-07-27 16:16 Seto Kousuke: sem motivo aparente na música, é o mesmo ritmo e mesmo som
2017-07-27 16:17 Seto Kousuke: o nome disso é inconsistência brutal de DS
2017-07-27 16:17 Seto Kousuke: é a mesma idéia, mesmo som, mesmo ritmo, mas estão com DS absurdamente diferentes sem razão
2017-07-27 16:17 Seto Kousuke: cliquei aleatoriamente de novo no mapa
2017-07-27 16:17 Seto Kousuke: vejamos
2017-07-27 16:17 yShadowXOP_: hm intendi
2017-07-27 16:17 Seto Kousuke: 05:34:154 (1,2,3,4) -
2017-07-27 16:17 Seto Kousuke: show de bola, angulso bons, DS de acordo
2017-07-27 16:17 Seto Kousuke: aqui no caso, a música está num momento ''comum''
2017-07-27 16:17 Seto Kousuke: agressivo, porém comum, tudo ok aqui
2017-07-27 16:17 Seto Kousuke: mas pouco tempo depois
2017-07-27 16:17 Seto Kousuke: 05:35:804 (1,2,3,4) -
2017-07-27 16:18 Seto Kousuke: justamente numa pattern de impacto olha a diferença nos DS
2017-07-27 16:18 Seto Kousuke: ''hurr, não me convenceu''
2017-07-27 16:18 Seto Kousuke: ok, fui em outro momento
2017-07-27 16:18 Seto Kousuke: lááá atras da musica
2017-07-27 16:18 Seto Kousuke: na mesma sessão musical
2017-07-27 16:18 Seto Kousuke: 02:27:104 (2,3,4,5,6) -
2017-07-27 16:18 Seto Kousuke: olha a diferença brutal de DS
2017-07-27 16:18 Seto Kousuke: é o mesmo momento da música, só que um é aos 2:27 e o outro é aos 5:35
2017-07-27 16:18 Seto Kousuke: mas é exatamente a mesma coisa, porém brutalmente inconsistentes
2017-07-27 16:19 Seto Kousuke: é por isso que o teu mapa , infelizmente não vai ser ranqueável, quando os BNs forem ver, eles vão apontar isso e muito mais
2017-07-27 16:19 Seto Kousuke: ele tem uma inconsistência enorme
2017-07-27 16:19 Seto Kousuke: e isso porque eu fui clicando aleatoriamente no mapa, não fui em nada específico analisando a sério entende?
2017-07-27 16:19 Seto Kousuke: tu precisas criar um padrão de DS baseado em intensidades e sessões
2017-07-27 16:19 Seto Kousuke: e seguir ele
2017-07-27 16:20 yShadowXOP_: ok ;3
2017-07-27 16:20 Seto Kousuke: sinto que ainda tem um leve deboche e descontentamento comigo hmm
2017-07-27 16:20 Seto Kousuke: por acidente acabei sendo grosso?:c
2017-07-27 16:20 Seto Kousuke: ou algo do tipo
2017-07-27 16:21 yShadowXOP_: nah pode judia msm
2017-07-27 16:21 yShadowXOP_: assim eu aprendo
2017-07-27 16:21 Seto Kousuke: tendi

a little irc mod explaining the reasons why I think this map needs a huge fix on it's structure before being able to rank....too many inconsistencies on DS by a huge quantity....few examples are 03:13:004 (2,3,4) - having this kind of DS and 2 notes later having a brutal change like 03:13:904 (1,2) - both DS and rythm...and other many stuff around the map.

It's not a bad map, it truly isn't, some flows are amazing, slider shapes are awesome...lots of angles are good....but the Inconsistency of the structure is noticeable during entire map at many points >3<

best of luck on your decisions <3 :)
Sem querer ser chato, mas assim, loved no jogo é nada mais que um unrank com scoreboard (isso inclui estatística bla bla), são as mesmas características, porém, pelos seus argumentos "Não dá pra dar rank pois: está com Distance muito bruto e inconsistente", isso pra mim foi um jeito meio estranho de quebrar auto-estima, mas enfim, isso não vem ao caso, se você disse que está inconsistente... olha, eu conheço o Shadow, ele já remapeou essa coisa inteira e se tem como arrumar, nós iremos até o final e isso vai ser rankeado.

Não quero uma discussão, só estou botando um comentário e afirmando que com esforço, qualquer coisa vai longe.

Seto wrote:

se tu tá 0,1% disposto em ajeitar tudo, é mais jogo tu botar isso em loved
Isso não vai ser loved. :3
Seto Kousuke

_MasterTSP wrote:

Sem querer ser chato, mas assim, loved no jogo é nada mais que um unrank com scoreboard (isso inclui estatística bla bla), são as mesmas características, porém, pelos seus argumentos "Não dá pra dar rank pois: está com Distance muito bruto e inconsistente", isso pra mim foi um jeito meio estranho de quebrar auto-estima, mas enfim, isso não vem ao caso, se você disse que está inconsistente... olha, eu conheço o Shadow, ele já remapeou essa coisa inteira e se tem como arrumar, nós iremos até o final e isso vai ser rankeado.

Não quero uma discussão, só estou botando um comentário e afirmando que com esforço, qualquer coisa vai longe.

Isso não vai ser loved. :3
Não foi um jeito estranho de quebrar auto-estima, foi um fato sobre o mapa. Tanto que eu deixei bem claro pra ele durante a conversa que tudo o que eu queria era ajudar e eu poderia ficar ali horas e horas explicando como deixar o mapa melhor. Tanto que foi por isso que perguntei na boa o quanto ele estaria disposto em resolver os erros e ele me respondeu com sarcasmo e um jeito seco. Mesmo assim continuei sendo sincero e educado, porém como ele mesmo disse sobre ''estar 0,1% disposto a ajeitar'', mais vale a pena deixar em loved então. Não entenda errado, não estou atacando ninguém pessoalmente e nem querendo machucar a auto-estima de ninguém, tudo o que eu quero é melhorar a qualidade do material, não precisa meter a honra de vocês no meio.

btw, sobre ''com esforço, qualquer coisa vai longe.'' Eu concordo plenamente e o que eu mais quero é que os BRs consigam ranquear tudo o que eles quiserem, por isso eu sempre me disponho a ajudar ao máximo desde que tenha interesse do outro lado~ ;)
Aro
Hey! Mod about some things I recognized! Sorry, my English isn't too good, so excuse language mistakes. If you could mod my map (Aro's Extra): t/621085 I would be really happy c:

Infernal
General:

Spacing Emphasis:
00:14:723 (1,2,3,4) -
00:34:108 (1,2,3,4,1,2,3,4) -
01:22:304 (2,3,4) -
01:24:404 (1,2,3,4) -
...
Advice: Try to space circles with a stronger sound (drum/snare/clap etc., loud guitar/synth) more than weak sounds (hat etc., quiet synth/guitar)!

Stream Flow/Shape Emphasis:
For example, the first death stream section of the song.
Every 16 circles you got a new combo to show that the guitar sound changes. But there are far more notable sounds of the guitar or the vocals who can be visualized throughout a different stream shape or changing the flow of the stream or other objects. Only using new combo isn't enough sometimes. you kind of got the idea about emphasising strong sounds by changing streamflow here in this section of the map: 04:39:610 (4,1) - / 04:40:360 (4,1) - / 04:41:110 (4,1) -

Some other modification:
00:00:416 (1,2,3) - silence the end of those sliders, maybe? the ending always representing a sound that's not giving (i know you don't hurt any guideline or something like this, but it just sounds better in my opinion)
00:04:108 (1,2,3) - ^
00:07:800 (1,2,3) - ^
00:11:492 (1,2,3) - ^

00:18:704 (3) - these kick sliders played really awkwardly through the whole section
00:22:396 (3) - ^
...


00:37:223 (3) - offbeat, isn't it?
00:40:916 (3) - ^

00:53:504 (2) - this one was really confusing because the previous pattering assumed that this slider also has only 2 reverse arrows
(I got a 3 digit player to play your map and he always slider broke at this one (me too btw))

00:59:204 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This part really screws with the song because you don't want your 7 minute map to climax after the first minute. Having death streams like here is way too early in the map. I know that this part is used to be harder cause of it's intensity in the song but that is a way too harsh in my opinion.

03:21:104 (1,2,3,4,1,2,3) - for the first combo you aim very fast and for the second combo you have to hardly interrupt your flowing movement. It's not bad emphasized cause of the vocals, but it's really harsh to play. maybe decrease the spacing a little bit less would help

03:26:954 (6,1) - this one flowed really awkwardly because the slider doesn't follow the back and forth flow of the circles. most players will end up slider breaking because they instinctively try to aim at the end of the slider at the start of their snapping movement.

03:52:304 (1,2,3,4,5,6,7,8,9,10) - snap to an object and stream in the contrary direction is never a good choice (flows really harsh)

02:07:604 (1,2) - double doesn't represent same sound
02:09:104 (2,3) - ^
...
---> 05:39:854 (6,7) - this one is a good double for example (similar sound so it's understandable why you use a double at this particular point)

07:16:454 (1,2,1,2,1,2,1,2) - loved type of pattern at for these sounds but I missed it at 07:18:854 (1,2,1,2,3,4,5,1,2) -

Overall a pretty well-made Map! Good luck with it in the future!
o/
Topic Starter
yShadowXOP_

Aro wrote:

Hey! Mod about some things I recognized! Sorry, my English isn't too good, so excuse language mistakes. If you could mod my map (Aro's Extra): t/621085 I would be really happy c:

Infernal
General:

Spacing Emphasis:
00:14:723 (1,2,3,4) -
00:34:108 (1,2,3,4,1,2,3,4) -
01:22:304 (2,3,4) -
01:24:404 (1,2,3,4) -
...
Advice: Try to space circles with a stronger sound (drum/snare/clap etc., loud guitar/synth) more than weak sounds (hat etc., quiet synth/guitar)!

Stream Flow/Shape Emphasis:
For example, the first death stream section of the song.
Every 16 circles you got a new combo to show that the guitar sound changes. But there are far more notable sounds of the guitar or the vocals who can be visualized throughout a different stream shape or changing the flow of the stream or other objects. Only using new combo isn't enough sometimes. you kind of got the idea about emphasising strong sounds by changing streamflow here in this section of the map: 04:39:610 (4,1) - / 04:40:360 (4,1) - / 04:41:110 (4,1) -

Some other modification:
00:00:416 (1,2,3) - silence the end of those sliders, maybe? the ending always representing a sound that's not giving (i know you don't hurt any guideline or something like this, but it just sounds better in my opinion)
00:04:108 (1,2,3) - ^
00:07:800 (1,2,3) - ^
00:11:492 (1,2,3) - ^

00:18:704 (3) - these kick sliders played really awkwardly through the whole section
00:22:396 (3) - ^
...


00:37:223 (3) - offbeat, isn't it?
00:40:916 (3) - ^

00:53:504 (2) - this one was really confusing because the previous pattering assumed that this slider also has only 2 reverse arrows
(I got a 3 digit player to play your map and he always slider broke at this one (me too btw)) Done

00:59:204 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - This part really screws with the song because you don't want your 7 minute map to climax after the first minute. Having death streams like here is way too early in the map. I know that this part is used to be harder cause of it's intensity in the song but that is a way too harsh in my opinion. i already started this way because the music is already getting intense in this part

03:21:104 (1,2,3,4,1,2,3) - for the first combo you aim very fast and for the second combo you have to hardly interrupt your flowing movement. It's not bad emphasized cause of the vocals, but it's really harsh to play. maybe decrease the spacing a little bit less would help Done

03:26:954 (6,1) - this one flowed really awkwardly because the slider doesn't follow the back and forth flow of the circles. most players will end up slider breaking because they instinctively try to aim at the end of the slider at the start of their snapping movement. Done

03:52:304 (1,2,3,4,5,6,7,8,9,10) - snap to an object and stream in the contrary direction is never a good choice (flows really harsh)

02:07:604 (1,2) - double doesn't represent same sound Done
02:09:104 (2,3) - ^ Done
...
---> 05:39:854 (6,7) - this one is a good double for example (similar sound so it's understandable why you use a double at this particular point) Thanks

07:16:454 (1,2,1,2,1,2,1,2) - loved type of pattern at for these sounds but I missed it at 07:18:854 (1,2,1,2,3,4,5,1,2) - Done

Overall a pretty well-made Map! Good luck with it in the future!
o/
Thanks for Modding :D
SilverCatalyst
woah holy !!!
is this going for loved???
-Master-
This may seem crazy, but it is not a joke. We're aiming for Ranked.

"Oh but there's 2xx things to fix ay"

See, if there are things to fix, and this is the limitation, then we will fix and continue, there's no need to haste just for a scoreboard.

Yes, yes, you can rank something after loving. But bah, it's just a scoreboard goddammit
Kyoshiro
Vamo mano, mete rankeed logo e.e, GG
Lorkee
Hi!
M4M
  1. 00:00:418 (1,2) - Blanket not perfect.
  2. 00:00:418 (1,3) - ^
  3. 00:15:187 (4) - This needs more emphasis.
  4. 00:14:264 (3,1) - Why overlap randomly when you have a lot of free space?
  5. 00:15:648 (1,2,1,2) - These should be symmetrical, because they are the same.
  6. 00:17:033 (2,2) - Again random overlap.
  7. 00:30:418 (1,2,3,4) - and 00:31:341 (1,2,3,4) - are more intense parts than for an example 00:29:494 (1,2,3,4) - so I think you should do something about it.
  8. 00:33:341 (2,4) - I think this should be in the middle of 00:32:264 (1,2) - these sliders.
  9. 00:34:110 (1,2,3,4,1,2,3,4) - I'm not saying that I don't like the shape, and it fits the non-geometrical mapping style, but then you should do something cool with these, since it's a slow part.
  10. 01:19:606 (1,4) - You can overlap these.
  11. 01:27:706 (4) - This slider should be different from 01:26:806 (1,2,3) -
  12. 01:27:406 (3,4,3,4) - I'm not a big fan of these overlaps but ok. :v
  13. 01:53:656 (1,2) - and 01:52:606 (2,3,4,5,1) - overlap is just not good.
  14. 01:53:206 (1,3) - Too close?
  15. 02:05:056 - No sound.
  16. 02:10:756 (5,1) - Close. :I
  17. 02:14:806 (1,1,1,1) - In that case use structure. Copy the first two then place it over the second circle etc.
  18. 02:35:206 (2,3,4,5) - Listen to the music, its not the same as 02:34:906 (1) - so you should do something else.
  19. 02:39:106 (2,3,4) - ^
  20. 04:31:455 (7,1) - Overlap?
  21. 05:06:331 (14,3) - ^
  22. 06:52:456 (1,2,3) - Fix the overlaps. It's good tho.
  23. The last timing point and the last two inherited timing points are not needed imo.
Gud map. Good luck! 8-)
Topic Starter
yShadowXOP_

Lorkee wrote:

Hi!
M4M
  1. 00:00:418 (1,2) - Blanket not perfect.
  2. 00:00:418 (1,3) - ^
  3. 00:15:187 (4) - This needs more emphasis.
  4. 00:14:264 (3,1) - Why overlap randomly when you have a lot of free space?
  5. 00:15:648 (1,2,1,2) - These should be symmetrical, because they are the same.
  6. 00:17:033 (2,2) - Again random overlap.
  7. 00:30:418 (1,2,3,4) - and 00:31:341 (1,2,3,4) - are more intense parts than for an example 00:29:494 (1,2,3,4) - so I think you should do something about it.
  8. 00:33:341 (2,4) - I think this should be in the middle of 00:32:264 (1,2) - these sliders.
  9. 00:34:110 (1,2,3,4,1,2,3,4) - I'm not saying that I don't like the shape, and it fits the non-geometrical mapping style, but then you should do something cool with these, since it's a slow part.
  10. 01:19:606 (1,4) - You can overlap these.
  11. 01:27:706 (4) - This slider should be different from 01:26:806 (1,2,3) -
  12. 01:27:406 (3,4,3,4) - I'm not a big fan of these overlaps but ok. :v
  13. 01:53:656 (1,2) - and 01:52:606 (2,3,4,5,1) - overlap is just not good.
  14. 01:53:206 (1,3) - Too close?
  15. 02:05:056 - No sound.
  16. 02:10:756 (5,1) - Close. :I
  17. 02:14:806 (1,1,1,1) - In that case use structure. Copy the first two then place it over the second circle etc.
  18. 02:35:206 (2,3,4,5) - Listen to the music, its not the same as 02:34:906 (1) - so you should do something else.
  19. 02:39:106 (2,3,4) - ^
  20. 04:31:455 (7,1) - Overlap?
  21. 05:06:331 (14,3) - ^
  22. 06:52:456 (1,2,3) - Fix the overlaps. It's good tho.
  23. The last timing point and the last two inherited timing points are not needed imo.
All Done Thanks for Modding :)
Gud map. Good luck! 8-)
FlobuFlobs
  1. That 100% volume on some parts are hurting my ears, consider to decrease the volume, Especially when it goes down from 100 to 40 again, it might confuse player think they missed 01:19:606 - for example, 05:00:077 - scared the crap out of me
  2. Some parts do Flow very poorly like here, you do kinda use a circular flow for this but break it by placing the next object too low 00:18:418 (1) -
    but then you are using linear flow for the exact same rhythm 00:21:648 (2,1,2,3,4) -
  3. Then some spacing are just out of place and dont fit any logical spacing at all or any patterns like 00:23:033 (1,2,1) - which makes no sense at all
  4. 01:20:806 (1,2,3,4,5) - Here is again the same problem with the flow, Now you are using back and forth movement combined with 01:22:006 (1,2,3,4) -
    circular flow/linear flow?
  5. 01:36:256 (7) - heres another example of nonesense in spacing, why is the spacing here so big? there is no special loud sound on this point in the music but
    you still jump why more than before
  6. also you randomly place triples, 01:35:806 - here you used one at the guitar and on 01:33:406 - but then again 01:34:006 - here and 01:36:406 - and so on you dont?

  7. Now you 01:41:206 (1) - even use back and forth with stacking pattern? on the same part on the song like the previous 3 different flow pattern in around 40 seconds

  8. 01:46:606 (3,1) - you previously used spacing or some sort of flow break before to emphasize certain sound but here you did nothing and ignored the loud intrument
    ^01:47:206 (2,3) - or the change in the music completly
  9. 06:33:256 - cant understand what you are following here? the vocals? its a calm part yea, it fits but then 06:35:656 - ?????????



    You should really rework you flow pattern and be more consistent, changing between 4 flow patterns in the same part of the song, in 30~40seconds plays horrible
    also get your spacing more clear, i wont list every single thing out where something flows bad or where spacing errors are, if you fix these little points, you are able
    to find the rest anyway by yourself
Flobs o/
Topic Starter
yShadowXOP_

FlobuFlobs wrote:

  1. That 100% volume on some parts are hurting my ears, consider to decrease the volume, Especially when it goes down from 100 to 40 again, it might confuse player think they missed 01:19:606 - for example, 05:00:077 - scared the crap out of me
  2. Some parts do Flow very poorly like here, you do kinda use a circular flow for this but break it by placing the next object too low 00:18:418 (1) -
    but then you are using linear flow for the exact same rhythm 00:21:648 (2,1,2,3,4) -
  3. Then some spacing are just out of place and dont fit any logical spacing at all or any patterns like 00:23:033 (1,2,1) - which makes no sense at all
  4. 01:20:806 (1,2,3,4,5) - Here is again the same problem with the flow, Now you are using back and forth movement combined with 01:22:006 (1,2,3,4) -
    circular flow/linear flow?
  5. 01:36:256 (7) - heres another example of nonesense in spacing, why is the spacing here so big? there is no special loud sound on this point in the music but
    you still jump why more than before
  6. also you randomly place triples, 01:35:806 - here you used one at the guitar and on 01:33:406 - but then again 01:34:006 - here and 01:36:406 - and so on you dont?

  7. Now you 01:41:206 (1) - even use back and forth with stacking pattern? on the same part on the song like the previous 3 different flow pattern in around 40 seconds

  8. 01:46:606 (3,1) - you previously used spacing or some sort of flow break before to emphasize certain sound but here you did nothing and ignored the loud intrument
    ^01:47:206 (2,3) - or the change in the music completly
  9. 06:33:256 - cant understand what you are following here? the vocals? its a calm part yea, it fits but then 06:35:656 - ?????????



    You should really rework you flow pattern and be more consistent, changing between 4 flow patterns in the same part of the song, in 30~40seconds plays horrible
    also get your spacing more clear, i wont list every single thing out where something flows bad or where spacing errors are, if you fix these little points, you are able
    to find the rest anyway by yourself
Flobs o/

All Ok! ;3

i'll try to organize all the patterns of possible., thanks for modding :)
FlobuFlobs
You can pm me later again After some more mods for a real mod
Topic Starter
yShadowXOP_

FlobuFlobs wrote:

You can pm me later again After some more mods for a real mod
Okay :)
Bastionior
Perdao...
Mas qual o problema em deixar o map loved??
Pelo que entendi voce quer deixar ranked, mas de um certo modo se pode deixar loved(loved nao é algo permanente, se simplesmente pode retirar esse status se der update no mapa), pegar feedback dos jogadores na scoreboard (e fora tbm como está fazendo) e quando tirar suas totais conclusões a respeito de gameplay e afins, retirar do loved e prosseguir pro rank
voce deve imaginar como é árduo o processo e mesmo que demore o loved ainda serve como uma base para fixação do problemas apresentados no mapa e de certo modo voce pode apresentar uma argumentação plausível referente as gameplays para facilitar mais o processo de qualificação.
Veja o monstratos por exemplo, deixou o mapa ALIEN loved, enquanto estava loved continuou a pegar mods enquanto isso outros nominadores viram o desempenho dos top players, apos alguns feedbacks e fatos comprovados ele aprimorou mais que hoje o mapa está ranked
leve em consideração isso, só acho um ultraje ver esse sp desperdiçado por achar que loved é inferior a ranked. < Não estou falando isso Mas da a entender que voce nao quer por capricho ou algo do tipo, quando simplesmente se pode dar rank dentro de loved.

btw se acontecer planos futuros comigo nesse jogo eu ficarei a dispor de fazer um mod e ajuda-lo no processo.
-Master-

Kalindraz wrote:

Perdao...
Mas qual o problema em deixar o map loved??
Pelo que entendi voce quer deixar ranked, mas de um certo modo se pode deixar loved(loved nao é algo permanente, se simplesmente pode retirar esse status se der update no mapa), pegar feedback dos jogadores na scoreboard (e fora tbm como está fazendo) e quando tirar suas totais conclusões a respeito de gameplay e afins, retirar do loved e prosseguir pro rank
voce deve imaginar como é árduo o processo e mesmo que demore o loved ainda serve como uma base para fixação do problemas apresentados no mapa e de certo modo voce pode apresentar uma argumentação plausível referente as gameplays para facilitar mais o processo de qualificação.
Veja o monstratos por exemplo, deixou o mapa ALIEN loved, enquanto estava loved continuou a pegar mods enquanto isso outros nominadores viram o desempenho dos top players, apos alguns feedbacks e fatos comprovados ele aprimorou mais que hoje o mapa está ranked
leve em consideração isso, só acho um ultraje ver esse sp desperdiçado por achar que loved é inferior a ranked. < Não estou falando isso Mas da a entender que voce nao quer por capricho ou algo do tipo, quando simplesmente se pode dar rank dentro de loved.

btw se acontecer planos futuros comigo nesse jogo eu ficarei a dispor de fazer um mod e ajuda-lo no processo.

:/
Spayyce
hey, from #modreqs

we agreed on m4m too :)

[Infernal]

00:14:725 (1,2,3,4) - Make these all equilateral triangles, just for aesthetic consistency

00:23:033 (1,2,1,2) - Just another aesthetic thing, the linear direction of the sliders should line up with the circle placement, they look a bit askew in the current placement.

00:32:264 (1,2) - ^

01:00:331 (16,1) - I think during changes like this you should give a more drastic change in the flow of the slider in order to reflect the new combo usage and the change in chords. This applies to pretty much all of the places where new combo usage is used to reflect chord changes. I personally feel whilst the flow is fine you could do more to engage the user in the song by reflecting these changes more.

01:33:406 (4,5) - Perhaps Ctrl+G each slider so it reflects the jump from 01:33:106 to 01:33:256 better.

01:42:406 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - From these notes I would remove the hitsound on the red ticks to emphasise an anti-buildup in a better way to incorporate the beats the player is hitting into the song and map.

02:19:006 (3) - I would start this stream a bit higher up due to the curve you're using, it feels like the player initially is moving downward, but the curve kind of pulls them back up in an uncomfortable way.

02:30:406 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Same suggestion as ^^

03:22:306 (1) - Reduce the curvature of the first part of this slider a bit so it is better symmetrical with the second curve

03:57:106 (1,2) - Unsure if this is intentional but the distance between these notes is considerably smaller than the distance snap for the rest of the stream.

03:58:231 (16,1) - Like my first stream based suggestion I would make this a sharper turn or more distinct for consistency with (^) and also to reflect the change in chord better.

04:47:581 (2,1) - I would curve 04:47:581 (2) so it blankets the first red anchor on the following slider, and I would also make the first curve on the larger slider less in the middle in order to blanket the slider fully.

04:59:281 (16,1) - ^^

05:05:956 (9,10,11) - On the inverse this curves sharply with little to no change in the music which kind of feels like an odd thing to do at this point. Reversing sharp changes in a stream to chord/vocal changes is a good way to emphasise them rather than doing them for the sake of directional change.

05:55:756 (2) - Ctrl+G to keep the flow consistency with all the other sliders before it.

06:02:056 (2) - ^, but to keep the anti-flow consistency instead :P

06:34:156 (1) - Maybe you could create a double slider blanket here for a better aesthetic appeal, because players usually have more attentive focus on pretty things on the slow parts.

06:54:556 (1,2,3) - I would create a more upward flow using the sliders like in the image below.


06:57:256 (2,3) - Ctrl+G the rhythm here, plays better with the guitar strum chord things whatever they're called lol

07:02:806 (4,5,6) - Flow is kind of odd here, feels like it should be under the slider rather than to the side of it.

07:24:256 (3,4) - Ctrl+G each slider for a more linear progression in difficulty, I feel it matches the rising vocals nicely here.

07:26:056 (1) - Increase the DS of the stream here, feels really appropriate to start the stream spike here and I don't think just an NC does the song justice.

07:30:856 (1) - Nazi suggestion, move this a bit lower to reflect the flow of the stream.

07:37:906 (6,1) - Nerf the gap size here a bit, feels a bit too diff spikey here.

07:40:456 (1) - Make the sliderend a bit quieter, I think it works better with the fadeout guitar.

Could also consider mapping the end guitar? :P

Nice map! Really look forward to when this gets ranked. Best of luck
Topic Starter
yShadowXOP_

-Space- wrote:

hey, from #modreqs

we agreed on m4m too :)

[Infernal]

00:14:725 (1,2,3,4) - Make these all equilateral triangles, just for aesthetic consistency

00:23:033 (1,2,1,2) - Just another aesthetic thing, the linear direction of the sliders should line up with the circle placement, they look a bit askew in the current placement.

00:32:264 (1,2) - ^

01:00:331 (16,1) - I think during changes like this you should give a more drastic change in the flow of the slider in order to reflect the new combo usage and the change in chords. This applies to pretty much all of the places where new combo usage is used to reflect chord changes. I personally feel whilst the flow is fine you could do more to engage the user in the song by reflecting these changes more.

01:33:406 (4,5) - Perhaps Ctrl+G each slider so it reflects the jump from 01:33:106 to 01:33:256 better.

01:42:406 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - From these notes I would remove the hitsound on the red ticks to emphasise an anti-buildup in a better way to incorporate the beats the player is hitting into the song and map.

02:19:006 (3) - I would start this stream a bit higher up due to the curve you're using, it feels like the player initially is moving downward, but the curve kind of pulls them back up in an uncomfortable way.

02:30:406 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Same suggestion as ^^

03:22:306 (1) - Reduce the curvature of the first part of this slider a bit so it is better symmetrical with the second curve

03:57:106 (1,2) - Unsure if this is intentional but the distance between these notes is considerably smaller than the distance snap for the rest of the stream.

03:58:231 (16,1) - Like my first stream based suggestion I would make this a sharper turn or more distinct for consistency with (^) and also to reflect the change in chord better.

04:47:581 (2,1) - I would curve 04:47:581 (2) so it blankets the first red anchor on the following slider, and I would also make the first curve on the larger slider less in the middle in order to blanket the slider fully.

04:59:281 (16,1) - ^^

05:05:956 (9,10,11) - On the inverse this curves sharply with little to no change in the music which kind of feels like an odd thing to do at this point. Reversing sharp changes in a stream to chord/vocal changes is a good way to emphasise them rather than doing them for the sake of directional change.

05:55:756 (2) - Ctrl+G to keep the flow consistency with all the other sliders before it.

06:02:056 (2) - ^, but to keep the anti-flow consistency instead :P

06:34:156 (1) - Maybe you could create a double slider blanket here for a better aesthetic appeal, because players usually have more attentive focus on pretty things on the slow parts.

06:54:556 (1,2,3) - I would create a more upward flow using the sliders like in the image below.


06:57:256 (2,3) - Ctrl+G the rhythm here, plays better with the guitar strum chord things whatever they're called lol

07:02:806 (4,5,6) - Flow is kind of odd here, feels like it should be under the slider rather than to the side of it.

07:24:256 (3,4) - Ctrl+G each slider for a more linear progression in difficulty, I feel it matches the rising vocals nicely here.

07:26:056 (1) - Increase the DS of the stream here, feels really appropriate to start the stream spike here and I don't think just an NC does the song justice.

07:30:856 (1) - Nazi suggestion, move this a bit lower to reflect the flow of the stream.

07:37:906 (6,1) - Nerf the gap size here a bit, feels a bit too diff spikey here.

07:40:456 (1) - Make the sliderend a bit quieter, I think it works better with the fadeout guitar.

Could also consider mapping the end guitar? :P people told me to take this part away :p

Nice map! Really look forward to when this gets ranked. Best of luck

All fixed thanks modding :)
Nostalgic
Do you still remember you requested a mod in my queue 2 months ago? I bet you don't cuz me neither xd

  1. 01:15:481 (10,11,12,13,14,15,16,1,2,3,4,5,6) - could make this part more circular if u know what i mean
  2. 01:46:456 (2,3) - give them more space
  3. 01:54:106 (3,4,5,6) - 02:42:106 (1,2,3,4) - too spaced having regard to the intensity. stack them if u ask me
  4. 03:21:331 (4,1) - I would make a small stream jump here but its rly up to u. A better solution may be turning 03:21:106 (1,2,3,4) into kicks cuz the sudden halt of cursor here doesn't feel right
  5. 04:34:456 (1,2,3,4,5,6) - nc for sv change

totally not bad. GL :)
Topic Starter
yShadowXOP_

Nostalgic wrote:

Do you still remember you requested a mod in my queue 2 months ago? I bet you don't cuz me neither xd XDDDDDD

  1. 01:15:481 (10,11,12,13,14,15,16,1,2,3,4,5,6) - could make this part more circular if u know what i mean
  2. 01:46:456 (2,3) - give them more space
  3. 01:54:106 (3,4,5,6) - 02:42:106 (1,2,3,4) - too spaced having regard to the intensity. stack them if u ask me
  4. 03:21:331 (4,1) - I would make a small stream jump here but its rly up to u. A better solution may be turning 03:21:106 (1,2,3,4) into kicks cuz the sudden halt of cursor here doesn't feel right
  5. 04:34:456 (1,2,3,4,5,6) - nc for sv change

totally not bad. GL :) All Fixed Thanks For Modding
Bokkie
Hi!
M4M as promised c:

I've refreshed the page by mistake just when I was about to finish the mod and it deleted whole progress. I want to kill myself rn C:

[Infernal]
  1. 00:58:606 (3) - how about making this 2 1/4 sliders instead? would match the rhythm better imo
  2. 01:19:531 - add green line and change volume of hitsounds to 5%
  3. 01:27:781 - , 01:30:181 - missing notes (it happens quite often; consider rechecking for triples)
  4. 01:45:406 (3,4,5) - what would you say about a triangle instead of stack? That'd make it crystal clear it's not a triple
  5. 01:46:606 (3) - there's no real beat on those blue lines (at least none I can hear of); consider making it 2 circles or 1/4 sliders instead
  6. 01:55:456 - and 02:02:656 - you're missing an important notes here so you should split those slider into 2 cirlces each
  7. 02:04:906 (5) - previously you used 1/2 slider for the same sound; what's different here?
  8. 02:30:181 - missing a note
  9. 02:30:406 (1) - change to circle; stream should start here 02:30:556 -
  10. 02:43:306 (4) -, 02:46:906 (4) - again, missing important notes; split into two circles each
  11. 03:01:306 (5) - stick to previous rhythm and make it 2 circles instead
  12. 03:07:306 (4,5) - other way around this time; make it a slider to keep the rhythm consistent
  13. 03:13:006 (2) -, 03:15:481 - , 03:16:081 - . 03:17:281 - , 03:17:881 -, 03:24:481 - , 03:25:081 - missing triples; you get the point, find the rest and solve the issue by adding circles
  14. 03:55:306 (1,2,3) - two other triples were starting from opposite sides; this one starts the same as previous
  15. 03:55:606 (4) - if you apply ^ this suggestion, move slider to the left for better flow
  16. 03:58:306 (1,2,3,4,5,6,7,8,9,10,11) - this loop looks like 03:57:706 (9,10,11,12,13,14,15) -'s retarded brother; try fixing it's shape :D
  17. 05:02:656 (10,1) - this make really awkward movement; moving 05:02:506 (8,9,10) - down and rotating the slider by ~50 degrees would help for sure
  18. 05:45:481 (2) - delete this note; there's no sound here
  19. 05:45:556 (3) - make it 2 circles or 2 1/4 sliders
  20. 06:18:556 (1) - I don't quite understand why you made this 3/4 slider instead of 1/2
  21. 06:53:956 - make this note clickable
  22. 07:27:556 (2) - might be hard to read due to overlap with previous stream
  23. 07:40:456 (1) - I GUARANTEE someone will split few fucks because of sldierbreak here; you can prevent that by making this sldier more flow friendly
  24. 07:41:206 - I'd end kiai here instead
Good luck!
Topic Starter
yShadowXOP_

Catshy wrote:

Hi!
M4M as promised c:

I've refreshed the page by mistake just when I was about to finish the mod and it deleted whole progress. I want to kill myself rn C:

[Infernal]
  1. 00:58:606 (3) - how about making this 2 1/4 sliders instead? would match the rhythm better imo
  2. 01:19:531 - add green line and change volume of hitsounds to 5%
  3. 01:27:781 - , 01:30:181 - missing notes (it happens quite often; consider rechecking for triples)
  4. 01:45:406 (3,4,5) - what would you say about a triangle instead of stack? That'd make it crystal clear it's not a triple
  5. 01:46:606 (3) - there's no real beat on those blue lines (at least none I can hear of); consider making it 2 circles or 1/4 sliders instead
  6. 01:55:456 - and 02:02:656 - you're missing an important notes here so you should split those slider into 2 cirlces each
  7. 02:04:906 (5) - previously you used 1/2 slider for the same sound; what's different here?
  8. 02:30:181 - missing a note
  9. 02:30:406 (1) - change to circle; stream should start here 02:30:556 -
  10. 02:43:306 (4) -, 02:46:906 (4) - again, missing important notes; split into two circles each
  11. 03:01:306 (5) - stick to previous rhythm and make it 2 circles instead
  12. 03:07:306 (4,5) - other way around this time; make it a slider to keep the rhythm consistent
  13. 03:13:006 (2) -, 03:15:481 - , 03:16:081 - . 03:17:281 - , 03:17:881 -, 03:24:481 - , 03:25:081 - missing triples; you get the point, find the rest and solve the issue by adding circles
  14. 03:55:306 (1,2,3) - two other triples were starting from opposite sides; this one starts the same as previous
  15. 03:55:606 (4) - if you apply ^ this suggestion, move slider to the left for better flow
  16. 03:58:306 (1,2,3,4,5,6,7,8,9,10,11) - this loop looks like 03:57:706 (9,10,11,12,13,14,15) -'s retarded brother; try fixing it's shape :D
  17. 05:02:656 (10,1) - this make really awkward movement; moving 05:02:506 (8,9,10) - down and rotating the slider by ~50 degrees would help for sure
  18. 05:45:481 (2) - delete this note; there's no sound here
  19. 05:45:556 (3) - make it 2 circles or 2 1/4 sliders
  20. 06:18:556 (1) - I don't quite understand why you made this 3/4 slider instead of 1/2
  21. 06:53:956 - make this note clickable
  22. 07:27:556 (2) - might be hard to read due to overlap with previous stream
  23. 07:40:456 (1) - I GUARANTEE someone will split few fucks because of sldierbreak here; you can prevent that by making this sldier more flow friendly
  24. 07:41:206 - I'd end kiai here instead
Good luck!

Sorry For delay, All Fixed Thanks For Modding :)
Bergy
nm from my q

the MOd.
[general]
you have some unrankable issues with hitsounds and timing lines. i suggest you download modding assistant here. you can select your map name, click "open", then click "warnings", and drop-down global and infernal. here, you can see issues with your map such as contradicting timing lines, unused hitsounds, hitsounds with delay, etc. PM me if you have any questions about this.

[infernal]
00:15:648 (1) - make this a little further spaced away from 00:15:033 (3) -

00:18:706 (3) - you should probably snap the head of these sliders to a 1/6 tick since that's the beat divisor for this section. same with the other sliders.

00:58:606 (3,4) - these overlaps are going to confuse the player. you should move them away from the reverses so the player can see that it has no reverses.

01:47:356 (1) - this pattern seems awkward to start on the red tick - if you started it on the white tick, it may be more recognizable for the player.
same 02:35:356 (1) - , 05:46:306 (1) -

01:50:806 (5) - stream should end here

01:51:106 (2,3,4) - there are no 1/4 sounds to map here, idk why you did this

02:14:806 (1,2,1,2,1,2) - this is a very large jump in spacing compared to the rest of this section - there's nothing very intense going on here, yet you're using spacing of 4-5x. in contrast, the spacing you used at 02:11:806 (1,2,3,4,1) - is only 2-3x.

02:34:006 (1) - i would extend this to a 1/1 slider to show the rhythmic distance to 02:34:456 (2) -

02:53:356 - there should be a circle here since there's a guitar note

03:02:206 (1) - i know you're following the vocals here, but there are a lot of guitar and drums in the background that you shouldn't ignore.

03:03:106 (2,3) - there's no 1/3 here, idk what you're following

03:34:006 (4,5) - should be mapped to 1/3 for the drums

03:51:856 (4,5,6,7,8,1) - i think it would be more fitting if these triples started on the white tick, like you did at 03:54:706 (1,2,3,1,2,3) - .

03:59:806 - , 04:00:106 - why do u lower SV here lol

04:14:956 (5) - you should make this 2 circles to emphasize the higher note at 04:15:143 - . same with the ones after.

04:34:456 (1) - why do you silence the ends of these sliders? they're same volume in the music

04:52:456 (2,3,4,5,6,7) - this pattern looks really disorganized in my opinion
_Epreus
inferal
00:00:418 (1) ~ 00:15:033 (3) - here sounds too loud. can you try to make this moment's volume more more quiet? heres 50% but notes from 00:15:648 (1) ~ 00:44:725 (4) - are 25%

00:15:187 (4) - why is this note only 25%? 00:14:725 (1,2,3) - this 3 notes are 50% 0ㅁ0

00:32:264 (1,2) - there should be a difference between this notes and 00:28:571 (1,2) since you made a difference between 00:30:418 (1,2,3) and 00:26:725 (1,2) i think

00:35:956 (1,2) - ^

00:49:606 (1) - try to use a circle instead of a slider. this slider's end has no special sound

00:55:606 (1) - removing this circle and making spinner in front of this note longer will be more clean owo!

00:56:806 (1) - ^

01:16:306 (5) - nc here because you put hitfinish here too :D

01:42:406 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - why did you nc on every 6,4 notes? ncing on every 8 or 4 notes would be
fit

03:10:906 (1) - this spinner's end should be 5%. I think its end has no special sound

03:32:206 (1,2,3) - irregular distance :3

03:52:306 (1) - triple should start from here but heres a kickslider

04:24:331 (1) - how about keeping previous combo color?

05:06:556 (1,2,1,2) - why did you made this section different with 05:01:756 (1,2,3,4,5,6,7,8,9,10) and 05:11:356 (1,2,3,4,5,6,7,8,9,10) ? theres no difference.

06:33:256 (1,2,3,4,1,2,3,4,1,2,1,2,3,1,2,3,1,2,3,1,2,1,1,2,1,2,3) - try to remove this notes and keep break time here. this section is same with previous break time and theres no reason to put notes here i think. if you wanna keep notes please put notes on previous break time either .

07:21:256 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - i think making this sliders 3/4 or using circles here is better

07:25:756 (4) - I would make this slider repeat only once because its hard to react to next stream if you keep it repeat twice

07:40:456 (1) - this slider should end on 07:41:056 i think


general
01:54:406 ~ 02:08:806 - here should be 3/4 timing. as such you should do ncing note stuff again

02:42:406 ~ 03:10:306 - ^

05:53:356 ~ 06:21:256 - ^

I wanna see another ranked icdd songs :3. good luck for ranking this! this map is also cool :D
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