Hey~ & sorry for late
General
So good luck for now!
General
- could you explain your hitsound pattern to me? I don't get it at all, it seems rather random, especially towards the end of the diffs. s:
- Also, are you sure about the finish hitsound? It matches that bell sound just too well, imo, it's not noticeable that there even is a hitsound. :c
- In E and N - Is there any reason for Slider Tick Rate 2? Because that makes the song feel rather full of sounds that don't need to be there.. I mean, the song itself is rather quiet and calm and just because there are some background noises doesn't mean there has to be emphasis on that for each 1/2 beat. s:
- Imo, the spinner at the end is super weird.. Idk, it doesn't follow any strong sound and the hitsound on the end actually makes it sound like there should be something clickable.. so, I don't think each map needs a spinner, it just doesn't fit sometimes, but if you want to keep it could you do something about the hitsound? D:
- I'm a bit confused by your NC pattern, please stick to either NC on each downbeat or each second one to have everything consistent.
--- Otherwise the diff looks okay, but pretty monotonous and repetitive.. Idk, the diff could be much more interesting if you vary the rhythm some more (and you definitely could do that, there are a lot of opportunities to do so!), atm it's just constant 1/1 rhythm with no changes for 50 seconds, the spinner excluded.. :/
Since I don't know if you want to change the rhythm up and what you would want to emphasise I can't really give any good examples, but feel free to ask about that!
- There are pretty long patterns like 00:04:734 (1,2,3,4,5,1,2,3,4,1,2,3,4) - an 00:13:604 (1,2,3,4,1,2,3,4,5,1,2,3) - for example that have constant 1/2 rhythm, which is too much. - or rather, too many objects in a row without at least a 1/2 beat break. Since the Easy is 1/1 only that doesn't really fit in the spread,.. but I don't know which rhythm you want to prioritize so you should figure out which objects you could replace/remove by yourself. (Especially in Kiai)
(As an example - for the first pattern I'd go for something like http://puu.sh/tsVJP.jpg to emphasise the vocals more than the other sounds, since they are the most dominant (in my ears) and following this creates more variety.) - 00:13:082 (5,1) - shouldn't NC be on (5)? That's the downbeat and since you stick to that mostly it would be better to keep it consistent, no?
Same for 00:46:474 (5,1) - - 00:13:604 (1,2,3,4) - would work also like this http://puu.sh/tsVPO.jpg
- 00:25:865 (2) - this slider doesn't really match well, because it starts on a weaker beat. s: Could you re-arrange that a little?
- 00:34:995 (4,1,2) - DS between (1,2) is misleading, please fix that!
And avoid the overlap of (4) and (2) please, it's visible for a few ms while playing and might confuse people >:
- 00:04:734 (4) - just a missing NC
- 00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - I really like the pattern, but these four in the middle (00:16:213 (1,2,3,4) - ) feel incredibly exaggerated because of the increased spacing and imo that doesn't really fit in the non-Kiai part as it's so calm and quiet.. maybe you could come up with something that only has increased spacing for the (1)s and keeps the others consistent? (example: http://puu.sh/tsWU0.jpg + http://puu.sh/tsWVg.jpg + http://puu.sh/tsWWF.jpg )
- 00:24:561 (5) - 00:26:648 (5) - 00:28:734 (5) - 00:30:821 (5) - etc you might want to NC them as well; it makes the patterns much easier to understand and then you'd also keep hp gain consistent in the difficulty.
(Same for 00:49:604 (5) - ) - 00:39:169 (4,5,1) - just nitpicking, but these blankets could be improved >-<
- 00:43:082 (2,3,4,5) - Are you sure about this? The sliderend feels a little off, because it's the same sound as (3,4,5), but not clickable.
- 00:44:387 (1) - The stack feels pretty random and imo the bell sound could be emphasized really nicely if you don't stack these but increase the spacing a bit. (You could just ctrl+j the whole pattern and adjust the ones afterwards, that would work nicely, imo.)
So good luck for now!