they were taken from ekoro's set with some adjusting to make them similar to lan wings' diff (and i got permission quite a long time ago)Professor Gila wrote:
(and the hitsounds also taken from Lan wings' map)
they were taken from ekoro's set with some adjusting to make them similar to lan wings' diff (and i got permission quite a long time ago)Professor Gila wrote:
(and the hitsounds also taken from Lan wings' map)
thanks for the mod!alienflybot wrote:
Hello!█ Optional to change --- █ Suggested to change --- █ Unrankable [General]
Tags
- Add: 'Shiki' , '-Haru-'. They are the japanese romaji of '四季-春-'. done
- Add: '東方花映塚'. The full name of the game is '東方花映塚 ~ Phantasmagoria of Flower View' which include the kanji part. done
- You may also add the tags of the game developer such as '上海アリス幻樂団' and 'Team Shanghai Alice'. done
[Last Judgement]
Gameplay
- 02:38:210 (2,3,4,5,6) - Curve it more? There is no movements in gameplay. done
- 02:40:910 (5,6,7,8,1) - ^ done
- 03:28:016 (8,1,2) - Transition at 03:28:316 (1,2) - is a bit strange because of the anti-flow jump there. How about something like this: *Screenshot done
- 04:25:152 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Same as 02:38:210 (2,3,4,5,6) - . done
- 04:44:554 - 04:49:697 - The whole part here can be fully caught without dashing. Consider increasing distances for dashing. done
- 04:55:482 (2) - Change this to the timeline pattern like 04:52:054 (2,3) - so the beat at 04:55:697 - can be mapped. ok done
- 06:37:301 (6,7) - Reduce the distance here slightly to allow easier recovery after the hyperdash at 06:37:101 (5,6) - . done
- 07:01:903 (2) - How about flipping this horizontally and place at the original position - x:319? The flow seems a bit smoother. done
- 07:06:103 (8,9,1) - Transition of (9,1) is quite surprising and unexpected. Maybe you can change the placements of (8,9) to this: *Screenshotdone
I am not a storyboarding expert so I cannot say anything about that, maybe you can find someone good at that to mod / check. For the gameplay part it is well done. will do
all applied! thanks for the mod, these are really nice changesalienflybot wrote:
Hello! Winter hype!█ Optional to change --- █ Suggested to change --- █ Unrankable [Last Judgment]
Gameplay
- 00:43:791 (1,2) - Guess you may want to add a dash here, just to keep consistent with 00:39:685 (5,1) - which the hitsound is emphasized by a dash.
- 00:48:212 (3,4) - Same here, maybe add a dash? Since adding a dash here would make 00:48:843 (4,5) - a dash too, maybe the following solution helps: *Screenshot
- 00:55:159 (1,2) - Add a dash here? You can achieve by moving 00:55:475 (2,3,4,5,6) - altogether to the right.
- 01:05:896 (4,5) - Aren't these notes not fitting the song? How about this: I think it should follow the sound at 01:05:975 - which is 1/8 tick after (4). Maybe you can remove (5) as well and change the pattern here a little bit.
- 01:57:330 (1) - Curve this more, I think the movement can be increased slightly for this slider as it is longer than the previous ones.
- 02:28:347 (4,1) - Add a dash here? Since 02:27:741 (2,3,4,1) - is becoming progressively stronger in the music right there. In addition, 02:28:666 (1,2) - can also be emphasized by a dash like what you have done at 02:30:534 (1,2) - . So one solution is to move 02:28:666 (1) - to the left.
- 03:07:614 (4,5) - Strange to have a dash here. I think it can be removed so the beat at 03:08:514 (1) - is emphasized more by the dash. Also, 03:08:514 (1,2) - is good for a dash spot. Hence one way to change is to move 03:08:214 (5,1) - altogether to the left slightly.
- 04:09:994 (1) - Curve more?
- 06:43:702 (6,7) - Reduce the distance here? I find myself keep missing this because of the overshooting. You can move 06:43:902 (7,8,1,2,3,4) - altogether to the right slightly to fix it.
- 08:34:490 (1,2,3) - Strange. I find 08:34:490 - 08:35:134 - similar to 08:33:159 - 08:33:790 - so both parts should be mapped with the same timeline. As it is impossible to put a 1/1 reversed slider here to cross with multiple offset lines, how about replacing 08:34:490 (1,2) - with circles and add dashes between each other?
Call me back after the fix!
While it's not unrankable, the above source is preferred, so no pop is required. Just change it on the next BN check. touhou project isn't as accurate but works just fineCalifornian wrote:
Hi, I probably should have noticed/spoken up sooner but as of recent maps, I don't think "東方Project" is a valid source anymore. Instead, the recent maps seem to favor more of the game's direct source titles instead of just touhou.
So the correct source of this map should be "東方花映塚 ~ Phantasmagoria of Flower View."
source
best of luck ranking the map!
thanks very muchAbsolute Zero wrote:
Just a reminder to address the mod above for source; I would agree that would be preferable. yya
[Last Judgement]
00:41:580 (5) - Don't think this should be a 1/4 slider as I don't really hear anything that justifies the end of the slider. This comment applies to other sections like 00:45:370 (4) and 00:52:949 (5). the slider was to hold out the sound that its mapped over
00:46:317 (2,3,4,5,6) - This feels weirdly underspaced compared to something like 00:38:738 (2,3,4,5). the reason it's different is because it still provides a different movement for each note while being a different pattern than the one you mentioned. will space them out though instead of changing completely
00:48:212 (3) - Stronger sound is on the end of this slider right here. Make these two hitcircles with a dash in between instead. You run into a similar problem as places like 00:48:212 (3) and 00:54:843 (5). definitely trying to avoid too many dashes at the start so all applied except for that part
01:22:633 (3,4,5,6,7,8) - Feels like this stream is a bit overmapped tbh--if you could give justification for these 1/4 streams that would be nice. overmapped ur right, changed
01:31:791 (2,3,4,5) - Personally I don’t really like this pattern here—It’s kinda bland and standstill. i like the pattern but i spaced it out to make it less standstill
01:33:054 (1,2) - Would accompany the pitch increase with a stronger dash. done
01:36:528 (4,1) - This is completely walkable but still is a pitch increase. I would increase distancing. done
01:49:889 (1,2,3,1,2) - These sliders are pretty constricted to the center. I would consider making the pattern more mobile. was aiming for some slight symmetry here, it's my _ _ _ _ _!
02:00:439 (3) - I think this slider works better as a 1/2 slider. i feel like im missing too much of the sound that way![]()
02:15:486 (2,1) - Increase distancing a little more to accent the huge pitch change. I would move (2) leftwards. big agree
02:24:059 (2,3) - I would making this (3,4) larger than (2,3), even making (2,3) almost stagnant. This is because the melody doesn’t change pitch until (3,4). done
03:28:766 (3,4,5,6) - I think this pattern is excessive for the soft sounds it’s hitting. lowered spacing but i think its fine
04:34:910 (4,5) - The bell sound is quite strong; I would consider making this a stronger dash to reflect that. did that
04:44:125 (4,1) - Consider increasing this to a hyper because of the new phrase and a strong bell and higher pitch in the melody. done done
04:58:268 (1,2,3,1,2,3,4) - The same music is treated differently between these two patterns. ya fix
05:13:697 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - what the fuck was the accordionist drunk here (working snapping out) owob wasnt sure what consensus you came to so its still the same
05:15:411 (1) - Covering a note with a slider at 05:15:518. Make this three hitcircles instead. ya
05:51:298 (1,2) - I always miss this pattern for some reason—I’m used to it being a 1/4 hypers like at 05:50:698 (5,6). Maybe it’s just me. i feel like it plays fine :,
07:19:704 (5,6,7,8) - Personally, I’m not a huge fan of this pattern as it kinda sticks out a little too much compared to the flow you have before. You can keep it if you want, but I would suggest changing it. at long last i have changed this pattern
08:34:490 (1,2,3,4) - What are these notes following?^ explanation, was two sliders before to cover the sound (1) starts onalienflybot wrote:
08:34:490 (1,2,3) - Strange. I find 08:34:490 - 08:35:134 - similar to 08:33:159 - 08:33:790 - so both parts should be mapped with the same timeline. As it is impossible to put a 1/1 reversed slider here to cross with multiple offset lines, how about replacing 08:34:490 (1,2) - with circles and add dashes between each other?
08:36:974 (2,3) - Would make this a hyper to accent the drum. really wanna keep my vision of no hypers at the end :'(
all applied!FoxyGrandpa wrote:
recheck!
00:07:879 - u should really map here cuz it sounds nice never
06:16:900 - could u lower the bpom here its a little fast thx not done
okay call me back!!!!!!!!!!!!!!!!!!!!!!!!!!
thanks!Storyboarder wrote:
sb finished! thanks for waiting
thanks!FoxyGrandpa wrote:
alright looks good!![]()
bbbbbbbbbubbled!
wow thanks!Absolute 0 wrote:
hey its me ABSOLUTE ZERO here's your bubble fii:
applied both, thanksAbsolute Zero wrote:
just coming back for this quick stuff
00:55:475 (2,3,4,5) - Saw this as well--same overmap argument as mentioned before--I only hear sounds every 1/2.
08:37:249 - Two conflicting timing points here in terms of sample set. Change the uninherited to S:C5.
fixed the slider to 1/1 but im not gonna change the hp, i feel the map is too long and im not trying to kill someone at the very end after all the buildupAscendance wrote:
hi
08:34:490 (1,2,3,4) - please fix this as we discussed, should definitely be 1/1 and is not unrankable at all, dunno why afb said that
hp -> 6
6* marathon and it's hp5, too forgiving for sure
hopefully the twitter meme dies, gl
there was no 1/16 and only 1 1/12 in the snapping I discussed with others. The "approximation" sounds not even close to resembling the music either. Like I said, it was very noticeable when playing that the snapping was wrong. A map should be timed as closely as possible, and as we saw with Despacito, CTB has no clickable aspect, making it easier to use complex rhythms without affecting playability. If aesthetics are a problem, follow different instruments.Absolute Zero wrote:
Had a very long discussion with Nokashi, celerih, Hareimu, and Fii about this a while ago and decided that it's best that we approximate in evenly for playing and to an extent (as much as I hate to use this word) aesthetics. The relatively exact snapping actually plays on 1/12 and 1/16 ticks, and looks visibly uneven in play. I'm not going to post the screenshot as it is a sore sight.
Kisses wrote:
@AZ Yes I can see that but having 05:13:697 (1) and 05:15:411 (1) play as constant 1/4s and 05:14:554 (1) as constant 1/6 does feel like a sin, given the fact there is almost no contrast between the 3 sections. This is why I stated it come across as very artificial.
edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?
accordion and then the percussionKisses wrote:
edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?
the snapping you discussed with others is incredibly off as well.Ascendance wrote:
there was no 1/16 and only 1 1/12 in the snapping I discussed with others.
That wasn't my point. Snapping the notes to the exactly to how they're presented by the insanely off-time accordion results in something virtually unappealing to look at or play unless in a standstill pattern, and mapping a different instrument is not an option as it will not fit the entire rest of the section I already mapped.Ascendance wrote:
find something that works better then instead of implying i'm not doing a good enough job fixing your map
The percussion does include some 1/6 snaps but it's definitely not a continuous, maybe overmapping would be what some people would go for but it does clash with a problem that I'll state below.-wwwww wrote:
accordion and then the percussionKisses wrote:
edit: @wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww what are the different instruments you're mapping?
Yes, that's valid, I'll change it to the accordion.Kisses wrote:
The percussion does include some 1/6 snaps but it's definitely not a continuous, maybe overmapping would be what some people would go for but it does clash with a problem that I'll state below.
You've mapped the accordion > percussion > accordion all in the space of a few seconds. Switching layers this frequently sounds incredibly off putting and focusing on one instrument is much preferred over mapping different instruments as you please. It does come off as awkward to switch to percussion from the accordion after when the accordion is still very much audible to the player and you've shown so much focus to it at the start
everything applied! thanks for recheckalienflybot wrote:
Recheck!█ Optional to change --- █ Suggested to change --- █ Unrankable [General]
Tags
- Remove 'phantasmagoria flower view' as these words are included in the Source.
[Last Judgement]
Gameplay
- 02:15:174 (1,2,1) - Movement here seems to be lacking a bit, so the emphasis at this point is not so well. Maybe you can try this: Ctrl+H 02:13:955 (1,2,1) - altogether and move this to x:428. In that way, the mentioned part will become back and forth movements which can emphasize the beat at 02:15:799 (1) - pretty well by the dash.
- 02:17:631 (1,2) - Why not a dash? Feels a bit inconsistent since most of these long slider patterns have dashes between each other (for emphasizing Whistles), such as 02:12:128 (1,2) - .
- 02:25:591 (2) - Maybe change this to 1/2 patterns? The beat at the red tick, i.e. 02:25:900 - is not mapped.
- 07:08:103 (1,2,1,2,1,2,1,2) - Maybe just keep them being NC'ed every 2 complete white tick snaps? Only this part has denser amount of NC while the later-on parts are less dense (with at least 6-8 combo each).
- 07:53:710 (7) - How about inclining this more to the vertical? I think this is less intense than the parts at 07:52:535 (1) - and 07:54:102 (1) - .
- 07:58:997 (3,4) - I find the distance here a bit large, mind shortening it by moving (4) to x:444 or a few pixel larger? In this case the distance is likely similar to the inner distance of a 1/4 slider.
Poke me after.
-wwwww wrote:
Yes